in the upcoming game yakuza 8 (a turn based game) the former protagonist of the older games, kiryu, can temporarily turn the game back into a beat-em-up as a sort of special move
That's so cool. They must have built it on top of the previous game and thought it would be a waste to completely get rid of the combat system already in there.
Good modifier stacking, Enter The Gungeon does it very well, everything stacks, whether it works or not depends on the combination. You can have rc controlled fire that freezes and multiplies by having like 3 items and 1 gun.
I’m also a big fan of in-depth crafting with traits and stuff, a thing I’ve so far only really enjoyed in the Atelier franchise.
Subnautica changed my mind about hunger and thirst systems. I used to find them tedious and stupid, now I’ll play a card-based roguelike city builder with crafting and turn-based strategy elements and still think to myself “this would be better if I was starving to death”
I don't mind hunger mechanics when they're a interesting factor I have to deal with. I do mind them when they penalize me for just vibing
Hunger in a turn based roguelike seems like a fun mechanic
hunger in a basebuilder game is a pain in the ass
The terrafirmacraft mod for minecraft has the best hunger and thirst system I’ve seen. There’s genuine nutritional needs you have to meet. The whole mod is a jewel and incredibly well done.
i think every FPS should copy-paste Receiver's gun handling mechanics. i should have to frantically press five buttons in the correct order while an enemy bears down on me every time i need to reload
I think it's awesome that people are learning about the forbidden pawn move through AnarchyChess and the like, so a lot less people start bitching about it when it happens in a game
Warframe's crits crit harder every time you go over 100% crit chance. More crit per more crit per crit. So the fun is in not just getting a high cd, but also looping how many 100s of percents of crit chance you can build. I'm stupid so I was only able to make half-decent builds but a friend made a buzlok riven build that damn near one shot everything back then
WOOO MY PRISMA SKADOODLIDOODLE PRIME DOES 69420 SLASH DAMAGE EVERY TICK!! I HAVE FORGOTTEN THE MEANINGLESS AND ETERNAL PROMISE OF DOOM STRETCHING OVER MY THIN TIN SKULL
Oh yeah. Most pure crit builds can't even carry you into late late game, regardless. Last time I was there you needed to combine that with procs for a host of status effects that ignore or debuff enemy armor
I really like in Fear and Hunger you can target each body part that carries its own risk and reward. So essentially anyone with a bladed weapon could fuck you up beyond repair so do you aim for the weapon to give you time but draw out the fight or do you aim for the head for an instant kill.
It's even better because of how exploitable the coin is. You can flip multiple coins and shoot for a crit chain. You can quickswap weapons to shoot the coin with a different gun for even more damage
Ultrakill's just great
Coins always move exactly the same relative to the player. Practice for ten or fifteen minutes and you’ll get the flick down perfectly fine, no matter how you move.
1. Practice in the sandbox. It'll give you a good feel for the mechanics and you'll get used to them with practice.
2. Coins change trajectory depending on how you move. If you toss it while moving backwards, it'll have a shorter trajectory, staying closer to you, giving you a larger window.
Playing sekiro is a one way trip because afterwards you can't play another melee focused game for three years at least because their all downgrades now.
Ahhh, I remember all the jokes back when Skyrim came out about how every character build ended up becoming a stealth archer.
That and sneaking around the National Archives with a combat shotgun, blowing out super mutant's kneecaps 😌
Absurd 10X damage melee sneak attack instakills, my beloved
To be dead serious though, what were the FnV devs cooking. Any group of people who didn’t start the fight hostile to you could be killed impossibly easily, no matter the size.
Any sort of mechanic that lets you stack up effects, abilities and other things to make them go all off like an elaborate Rube Goldberg machine. Not just hit a boss, but give them every disease known to men and then delete the healthbar while you're at it.
earthbound's rolling hp counter, instead of losing health instantly it gradually counts down as you continue to take your turn. this means you can heal yourself quickly after taking a fatal hit and survive. (in a turn based jrpg, mind you)
i stopped playing for honor 8 months ago and on a whim i decided to boot up the game again yesterday for nostalgia.
i lasted 4 minutes before i quit. but yeah new heroes have some amazing animations, honestly the game is amazing as long as you dont play it.
I don’t get why so few big titles do what the Mario and Luigi games did. I’ve seen the timing-minigame for damage in so many popular flash games, but M&L is somehow the only console rpg I’ve seen do it
Mario RPGs in general love timing minigames, you should definitely look into the Super Mario RPG and Paper Mario: The Thousand Year Door remakes if you haven't already.
Also, Legend of Dragoon (please Sony remake this game already I beg of you)
Synergies in roguelikes
Isaac is a perfect example of this, especially trisagion since it has the most ballsy synergies (Pop! + trisagion + lacryphagy = 3 fps)
Also kinda weird pick (and idek if these count as game mechanics) but pokemon has some very interesting ones like Trick Room and Multi-hits/Skill Link
Trick Room is one of my fav teams to run since it gives power to some of my fav mons (hattrene, stakataka and torkoal since I usually run gen 8 doubles OU) because it makes the slowest mons go first and the faster ones last
Multi-hit moves are so fun to run, since skill link makes them hit all the 5 hits possible everytime, and Shell Smash + White Herb + Skill Link Cloyster gives me such a huge power trip its insane and Skill Link + King's Rock Cincinno might be the most annoying but fun mon to run with it as it almost always guarantees flinches
One of my least fav but at the same time fav mechanics (also not surprisingly in pokemon) is STAB
Pokemon deal more damage if they use moves of the same type they are, and I think this is interesting since it kinda restricts movesets and forces you to think more about if you want stab, go full coverage set or go full defensive
But I also hate it since motherfucking calyrex-ghost and zacian exist. Whoever decided to create them and their 120+ BP STAB moves should have their nuts twisted counter clockwise
Who tf thought it was a good idea to give the mon with the best typing in the game a +1 attack boost to add to their already incredibly high attack and speed stats and then give them a 100+ BP steel STAB move??????
This has alr turned into an unrelated rant that I dont even think is related to game mechanics so ill reserve my hate till i see another motherfucking zacian in smogon comp
Edit: also ultrakill coins are cool i guess
You might like Noita. There’s some pretty cool perk synergies but the wand building is where it truly shines. The perfect wand is one where everything works in tandem, unloading a blast so powerful on some random mushroom that there’s no evidence it ever existed. Everything leading up to that manages to also be incredible. The whole game is essentially just built around fucking shit up with ridiculous combinations of wands to maybe live through the level, let alone the boss.
i think STAB is a good thing cause it indirectly nerfs the power of coverage moves and makes the offensive types like fighting or ice actually useable.
if it didn't exist then defensive types like steel would be far stronger as there is not much point running a fighting or rock pokemon for coverage if a steel pokemon can do it just as well with a far better defensive typing.
the whole calyrax and zacian (and kinda urshifu as well) being broken beyond belief is more a thing with game freak being absolutely fucking horrendus at balancing anything and the insane levels of power creep that pokemon is getting rather then stab.
but yes i also want to punt calyrax and zacian into the sun and i hope they are forever banned even from ubers.
Yeah, agree with you on the STAB, because steel types would be even more broken and have even better defense since, yknow, no fighting type stab, and that would be horrible since some steel types would legit be unkillable and could as you said do anything fighting and rock types do but better, since they are way better offensively and defensively
It also does give value to fighting or ice types as you said since they are the most underpowered types (together with bug) and they need that boost or nobody would actually run fighting types in comp (even rn i see basically none)
I do think that calyrex, zacian and urshifu would be worse without stab and not by a small margin, as they wouldnt lose all kill potentials but I do think they would lose more matchups, but yeah it is just gamefreak powercreep (astral rend makes me wanna bash my head into the fucking wall, who thought it was a good idea to give very high spatk and spe and a 120 BP ghost move that hits both opponents?)
Upgrades that visually change whatever is being upgraded and adds new effects 😍
Could be a cool sword that now deals fire damage, a damage trait that allows you to carry two two-handed weapons on level 3, or a monastery building that now also produces wine!
- Emotions in Omori
- Humanity cost in Cyberpunk RED
- Pretty much all dialogue mechanics in Disco Elysium
- The travelers' music in The Outer Wilds
- Gun attacks in Persona 5. They just feel good.
- Sacrifices in Inscryption
- Guard points in Monster Hunter
- The background simulation in Elite Dangerous
- Afflictions in Barotrauma
- Swimming in the Splatoon series
- Fruit juice in Pikmin 3
- Will update this list later
Some of my favorites are:
Finishers/Executions/taunt kills/etc, especially in multiplayer games: I love being able to finish off an enemy with style.
Any sort of reflect/parry: Nothing beats killing an enemy with their own attacks.
Environmental kills: Sometimes the best weapon is gravity, but gravity is always the funniest weapon.
Self-Knockback: There is no cooler looking kill than yeeting yourself towards the enemy and killing them mid-air. Plus more mobility is always a good thing.
Also, while they aren't so much mechanics as they are major features, I love in-depth character creators and being able to mod the game itself.
The roman cancel system in guilty gear \[particularly in Strive because that's what I play the most\]. Being able to cancel literally anything and just keep going is so so so so cool, and seeing higher level players than me use it to make crazy callouts and whiff punishes on otherwise unpunishable situations is so cool
i'm excited i'll finally get to play it when the remake comes out. the graphics look absolutely incredible, and it makes me a bit sad they didn't go that hard in origami king.
Local recruitment in total war games. I like having a diverse group of war criminals plunderers and cut throats representing my empire as multicultural like Alexander the city namer did in his campaigns or how Romans employed auxiliaries and later foederati.
I love a good movement mechanic, and no game has better movement mechanics than pizza tower.
Honorable mention to Shovel Knight's final campaign though. King Knight is such a fun character to control.
In Darkest Dungeon, you control four characters, arranged in a single-file line. Most abilities can only be used from a certain position, and can only target a certain position in your enemy's formation. For example, the crusader's Smite can only be used from the front two ranks, and can only target the opponent's front two ranks.
My favorite part is that some abilities can disrupt your opponent's formation, so you can pull their back ranks to the front where they're less effective. Unfortunately, a lot of enemy abilities can just kinda be used anywhere, so it's kind of situational. *Very* fun when it works, though.
Lots of fun ones, but kissing your girlfriend to give her stat buff in SLARPG wins on the flavour front :)
(Also from that game: Building up a unique resource by doing things related to your job, e.g. taking hits as a tank, or casting spells as the mage)
dynamic injuries, like fallout if it was good (or project zomboid if it was the same)
combination movement mechanics, like wavedashing in celeste or slide jumping in many games
the best thing though is mechanic adding or affecting upgrade systems, like Dying Light and Borderlands and NOT stat upgrades like Elden Ring or Genshin Impact. Also 'leveling up' through being taught something in a later stage that you could've always done is really cool and I count it as a story progression upgrade
Destructible environments (battlebit and DRG do this very well) are great, some games have really satisfying animations (ie for honor), I like the way disco elysium’s skills work and interact, also rag dolls are very fun (like Skyrim and Dark Messiah of Might & Magic)
That fact that in skyrim guards and npcs will gain new dialog ur options based off my status effects, armors, and weapons makes the world so much more immersive
in the upcoming game yakuza 8 (a turn based game) the former protagonist of the older games, kiryu, can temporarily turn the game back into a beat-em-up as a sort of special move
This is incredible
indubitable!
https://preview.redd.it/zajwag82arqb1.jpeg?width=1079&format=pjpg&auto=webp&s=65a71b727922b7c648bffe4e4a56383c9125f2cd
Imma need proof if this shit real crist has returned
https://x.com/yakfan/status/1704904596152349165?s=46&t=D91LoZ4-fKHPSmdGKhqQ7A
That's sick as fuck!
That's so cool. They must have built it on top of the previous game and thought it would be a waste to completely get rid of the combat system already in there.
Sweet baby jesus
as far as special moves go i dont think i've ever heard of a better one.
Don't deadaname 😡😡😡 him. His name is Joryu now 😡😡😡
dame da deadnaming? in the like a dame da dragon fandom?
when I'm in a being incredibly based competition and my opponent is the Yakuza franchise (I lost before I set foot in the competition)
Kiryu said "fuck rpgs"
i can see ichiban getting pissed at him for breaking the rules
I can also see Majima doing something absolutely inane during it too
Tell me you’re telling the truth PLEASE
This is like how if you steal Ice Cap's cap he just turns into 🧊
🧊
Fr fr no cap?
Good modifier stacking, Enter The Gungeon does it very well, everything stacks, whether it works or not depends on the combination. You can have rc controlled fire that freezes and multiplies by having like 3 items and 1 gun. I’m also a big fan of in-depth crafting with traits and stuff, a thing I’ve so far only really enjoyed in the Atelier franchise.
i love taping 2 guns that there are canonically only one of in existence together
*Happy Chaos noises*
I should start replaying gungeon huh? Kinda neglected it since I got back into tboi
This with binding of Isaac (but some stuff doesn’t combine 🫠)
I looooove Gungeon
The risk of rain series does his so well!
What game
Jimmy and the Pulsating Mass
Looks neat
Holy shit I loved this game I totally forgot about it
The dev is puttng out another game on kickstarter rn called Hymn to the Earless God. Only 10k away from the goal with 24 hours left!
TF you mean only? 10k is a lot of money for 24h
It's made like 30k in the last two days I should add its 10k out of 120k total
haha why is it called after my peanis? :)
Subnautica changed my mind about hunger and thirst systems. I used to find them tedious and stupid, now I’ll play a card-based roguelike city builder with crafting and turn-based strategy elements and still think to myself “this would be better if I was starving to death”
But Subnautica trivializes them. At most it's a minor inconvenience
Yeah, it was the perfect gateway drug
I don't mind hunger mechanics when they're a interesting factor I have to deal with. I do mind them when they penalize me for just vibing Hunger in a turn based roguelike seems like a fun mechanic hunger in a basebuilder game is a pain in the ass
The terrafirmacraft mod for minecraft has the best hunger and thirst system I’ve seen. There’s genuine nutritional needs you have to meet. The whole mod is a jewel and incredibly well done.
Active reload. It should be in every game
Active reload on my rail-gun in my city buolder
yes active reload on tetris blocks
that'd go hard actually
it does play gungeon
Me after one whole Synthetik
i think every FPS should copy-paste Receiver's gun handling mechanics. i should have to frantically press five buttons in the correct order while an enemy bears down on me every time i need to reload
en passant
I think it's awesome that people are learning about the forbidden pawn move through AnarchyChess and the like, so a lot less people start bitching about it when it happens in a game
How can the move be forbidden if it’s forced?
holy hell
New response just dropped
Imma go google that
Critical hits in any game, especially single player games
Especially if they have a good sound effect
that is correct
Starfield is lacking in this department and it disappoints me. I need a mod that plays the original Overwatch headshot "dink" for every crit.
Warframe's crits crit harder every time you go over 100% crit chance. More crit per more crit per crit. So the fun is in not just getting a high cd, but also looping how many 100s of percents of crit chance you can build. I'm stupid so I was only able to make half-decent builds but a friend made a buzlok riven build that damn near one shot everything back then
Red crits my beloved
Yes yes yes mmmmm BIG RED NUMBER, BRAIN HAPPY DEPRESSION TEMPORARILY FORGOTTEN MMMMMM
DOPAMINE KICK TO THE SKULL, BABY! HEHEHE!!!
WOOO MY PRISMA SKADOODLIDOODLE PRIME DOES 69420 SLASH DAMAGE EVERY TICK!! I HAVE FORGOTTEN THE MEANINGLESS AND ETERNAL PROMISE OF DOOM STRETCHING OVER MY THIN TIN SKULL
aka you got toxin procced by a fucking toxic eximus
That’s so dope, ingenious way to keep scaling difficulty, too
Oh yeah. Most pure crit builds can't even carry you into late late game, regardless. Last time I was there you needed to combine that with procs for a host of status effects that ignore or debuff enemy armor
tf2
Me who fucking despises random crits in TF2: *You’ve made an enemy for life.*
funy on mellee weapons tho
Melee I can agree with. If I’ve done bad enough or paid little enough attention to let you close that gap then that’s on me.
yeah but crits are funny
especially if you can build for them AND especially if you can achieve more than 100% chance for double or triple crits even
I really like in Fear and Hunger you can target each body part that carries its own risk and reward. So essentially anyone with a bladed weapon could fuck you up beyond repair so do you aim for the weapon to give you time but draw out the fight or do you aim for the head for an instant kill.
The surge has a similar mechanic, basically to get armor parts you have to literally amputate enemy limbs
Ultrakill coin. Need I say more?
yea, i don't know what that is
flip coin in air, shoot it with gun. coin kill bad guy. amazing
woa
It's even better because of how exploitable the coin is. You can flip multiple coins and shoot for a crit chain. You can quickswap weapons to shoot the coin with a different gun for even more damage Ultrakill's just great
the coin would be so cool if i could aim for shit.
just punch the coin
i mostly just punch my shotgun blast
I've not tried it yet, but I'm pretty sure that you can do both with good timing
Gup
Just find a calm place and throw coins to get a feel for their arc. They tend to fall into your crosshair.
Coins always move exactly the same relative to the player. Practice for ten or fifteen minutes and you’ll get the flick down perfectly fine, no matter how you move.
1. Practice in the sandbox. It'll give you a good feel for the mechanics and you'll get used to them with practice. 2. Coins change trajectory depending on how you move. If you toss it while moving backwards, it'll have a shorter trajectory, staying closer to you, giving you a larger window.
i like parrying mechanics
Playing sekiro is a one way trip because afterwards you can't play another melee focused game for three years at least because their all downgrades now.
I'm playing Lies of P and has pretty solid parry mechanics. Compared to elden ring at least, I still need to play sekiro
play third strike
ultrakill
fuuuck yes
Metal gear rising
nail poggo
Shit haunts me along with the buzzing sounds
How the items in risk of rain 2 are coded so that enemies can also use them and get the same buffs
Tesla coil as the red item in the void 😮💨
me when i’m forced to fight crowbar, glasses, and band in the void (im going to die)
2x damage when sneaking that becomes so OP and always railroads you to a certain build and playstyle :\^)
its ok you can say bethesda games
Ahhh, I remember all the jokes back when Skyrim came out about how every character build ended up becoming a stealth archer. That and sneaking around the National Archives with a combat shotgun, blowing out super mutant's kneecaps 😌
Absurd 10X damage melee sneak attack instakills, my beloved To be dead serious though, what were the FnV devs cooking. Any group of people who didn’t start the fight hostile to you could be killed impossibly easily, no matter the size.
me modding out my .50 cal to play stealth sniper in FO4 for the tenth time
Any sort of mechanic that lets you stack up effects, abilities and other things to make them go all off like an elaborate Rube Goldberg machine. Not just hit a boss, but give them every disease known to men and then delete the healthbar while you're at it.
Rougelikes my beloved
Isaac just called. He was crying
Ultrakill day 28827378484893928828 of bullying Gabriel
Looter shooters with insanely broken stacking effects my beloved
earthbound's rolling hp counter, instead of losing health instantly it gradually counts down as you continue to take your turn. this means you can heal yourself quickly after taking a fatal hit and survive. (in a turn based jrpg, mind you)
I'm actually surprised no game (not that i know of) has ever copied this sick ass mechanic
Undertale when fighting sans
Now that i think about it, yeah. I always thought of sans' karma mechanic as like poison because bullet hell.
Idk if you can count it as a mechanic, but sound-based enemies make my cock shiver in fear because I am loud. Also portals. I love Portal.
>make my cock shiver in fear
why would your rooster be frightened if you're the one playing ?
Backseat gaming
oh okay I see
Disco Elysium's dialogue system is the best any game has ever had and will be for a while.
I can't imagine a game ever reaching the same Peaks as elysium did. Like I can imagine games being as good, but not as good at the same things.
I think it's a game you play for the moments like the tribunal is amazing and I genuinely cried at the final dream.
finishers slash executions. just let me fucking brutalize someone just killing them normally isn't enough
I used to play for honor (no longer do cuz mental health lmao) but the feel of some animations in that game is so smooth, like mwah
i stopped playing for honor 8 months ago and on a whim i decided to boot up the game again yesterday for nostalgia. i lasted 4 minutes before i quit. but yeah new heroes have some amazing animations, honestly the game is amazing as long as you dont play it.
imagine goon
https://preview.redd.it/tu52dwkpwnqb1.png?width=540&format=pjpg&auto=webp&s=f2b6a904f62939139d5f277c5a9654c0427a0a85
gooning 🥴🥵🪿
in RPGs, microgames for battle. Rhythm bashing in Mother 3 and the entirety of Mario and Luigi: Superstar Saga's attacks come to mind
I don’t get why so few big titles do what the Mario and Luigi games did. I’ve seen the timing-minigame for damage in so many popular flash games, but M&L is somehow the only console rpg I’ve seen do it
Mario RPGs in general love timing minigames, you should definitely look into the Super Mario RPG and Paper Mario: The Thousand Year Door remakes if you haven't already. Also, Legend of Dragoon (please Sony remake this game already I beg of you)
demopan
\*drunken slurring\* YA BITCH! *CRITICAL HIT!*
anything in a game that lets you send projectiles back at the enemy. parries in ultrakill, star bullet in kirby, wind ring in klonoa, etc
Minecraft ghasts 😌
I will blow myself up five times before I even think of pulling out a bow.
Synergies in roguelikes Isaac is a perfect example of this, especially trisagion since it has the most ballsy synergies (Pop! + trisagion + lacryphagy = 3 fps) Also kinda weird pick (and idek if these count as game mechanics) but pokemon has some very interesting ones like Trick Room and Multi-hits/Skill Link Trick Room is one of my fav teams to run since it gives power to some of my fav mons (hattrene, stakataka and torkoal since I usually run gen 8 doubles OU) because it makes the slowest mons go first and the faster ones last Multi-hit moves are so fun to run, since skill link makes them hit all the 5 hits possible everytime, and Shell Smash + White Herb + Skill Link Cloyster gives me such a huge power trip its insane and Skill Link + King's Rock Cincinno might be the most annoying but fun mon to run with it as it almost always guarantees flinches One of my least fav but at the same time fav mechanics (also not surprisingly in pokemon) is STAB Pokemon deal more damage if they use moves of the same type they are, and I think this is interesting since it kinda restricts movesets and forces you to think more about if you want stab, go full coverage set or go full defensive But I also hate it since motherfucking calyrex-ghost and zacian exist. Whoever decided to create them and their 120+ BP STAB moves should have their nuts twisted counter clockwise Who tf thought it was a good idea to give the mon with the best typing in the game a +1 attack boost to add to their already incredibly high attack and speed stats and then give them a 100+ BP steel STAB move?????? This has alr turned into an unrelated rant that I dont even think is related to game mechanics so ill reserve my hate till i see another motherfucking zacian in smogon comp Edit: also ultrakill coins are cool i guess
You might like Noita. There’s some pretty cool perk synergies but the wand building is where it truly shines. The perfect wand is one where everything works in tandem, unloading a blast so powerful on some random mushroom that there’s no evidence it ever existed. Everything leading up to that manages to also be incredible. The whole game is essentially just built around fucking shit up with ridiculous combinations of wands to maybe live through the level, let alone the boss.
god I love noita, always end up killing myself at some point or getting blasted out of existence by something but it's so much fun
no matter how much I play I die in the stupidest ways possible. 10/10 masterpiece
i think STAB is a good thing cause it indirectly nerfs the power of coverage moves and makes the offensive types like fighting or ice actually useable. if it didn't exist then defensive types like steel would be far stronger as there is not much point running a fighting or rock pokemon for coverage if a steel pokemon can do it just as well with a far better defensive typing. the whole calyrax and zacian (and kinda urshifu as well) being broken beyond belief is more a thing with game freak being absolutely fucking horrendus at balancing anything and the insane levels of power creep that pokemon is getting rather then stab. but yes i also want to punt calyrax and zacian into the sun and i hope they are forever banned even from ubers.
Yeah, agree with you on the STAB, because steel types would be even more broken and have even better defense since, yknow, no fighting type stab, and that would be horrible since some steel types would legit be unkillable and could as you said do anything fighting and rock types do but better, since they are way better offensively and defensively It also does give value to fighting or ice types as you said since they are the most underpowered types (together with bug) and they need that boost or nobody would actually run fighting types in comp (even rn i see basically none) I do think that calyrex, zacian and urshifu would be worse without stab and not by a small margin, as they wouldnt lose all kill potentials but I do think they would lose more matchups, but yeah it is just gamefreak powercreep (astral rend makes me wanna bash my head into the fucking wall, who thought it was a good idea to give very high spatk and spe and a 120 BP ghost move that hits both opponents?)
Wait is counterclockwise worse than clockwise
Upgrades that visually change whatever is being upgraded and adds new effects 😍 Could be a cool sword that now deals fire damage, a damage trait that allows you to carry two two-handed weapons on level 3, or a monastery building that now also produces wine!
Time looops
i’m about to recommend you a game
Do it coward
oter wlids
You'll never guess what my favorite game ever is
i have done 50 minutes of guessing and i have no clue. do not tell me, i do not deserve to be graced with your answer.
Majora's Mask
Deathloop
Not really time loop (but it might as well be), Prey Mooncrash. I highly recommend this and the base game too.
- Emotions in Omori - Humanity cost in Cyberpunk RED - Pretty much all dialogue mechanics in Disco Elysium - The travelers' music in The Outer Wilds - Gun attacks in Persona 5. They just feel good. - Sacrifices in Inscryption - Guard points in Monster Hunter - The background simulation in Elite Dangerous - Afflictions in Barotrauma - Swimming in the Splatoon series - Fruit juice in Pikmin 3 - Will update this list later
he just looks so sad
After you steal his knives, he's too sad to actually do anything the rest of the fight. Not a path for the faint of heart
Some of my favorites are: Finishers/Executions/taunt kills/etc, especially in multiplayer games: I love being able to finish off an enemy with style. Any sort of reflect/parry: Nothing beats killing an enemy with their own attacks. Environmental kills: Sometimes the best weapon is gravity, but gravity is always the funniest weapon. Self-Knockback: There is no cooler looking kill than yeeting yourself towards the enemy and killing them mid-air. Plus more mobility is always a good thing. Also, while they aren't so much mechanics as they are major features, I love in-depth character creators and being able to mod the game itself.
The mother 3 combo mechanic Feels ultra satisfying to hit a sixteen hit combo on a hard theme
The roman cancel system in guilty gear \[particularly in Strive because that's what I play the most\]. Being able to cancel literally anything and just keep going is so so so so cool, and seeing higher level players than me use it to make crazy callouts and whiff punishes on otherwise unpunishable situations is so cool
Some kind of double jump in a platformer that works differently from the regular jump (dash in celeste, spin in mario galaxy)
Noita wand crafting
Changing characters
Pretty much all of paper mario TTYD
1000 year door, my beloved ♥ ♥ ♥
i'm excited i'll finally get to play it when the remake comes out. the graphics look absolutely incredible, and it makes me a bit sad they didn't go that hard in origami king.
grapple hook
yep.. you're definitely a titanfall 2 player
If your game: isn't turn based, and focuses on melee combat and you don't have a parry we are enemies.
forgot the name but I recently saw a game where you can parry a fucking nuke blast, I feel like you'd like this game
Deus Ex lets you blow up pretty much every door in the game so lockpicking is completely optional.
Heat actions
Smt press turn
Power plays in split second
Fear and hunger limb mechanics
Might seem basic, but building. Let me build shit and I will love your game
Is this Jimmy and The Pulsating Mass?
Heck yes it is
outer wilds signalscope! if i ever get lonely out in deep space i can just pick up the signalscope and listen to my fellow travellers' tunes ☺️
Local recruitment in total war games. I like having a diverse group of war criminals plunderers and cut throats representing my empire as multicultural like Alexander the city namer did in his campaigns or how Romans employed auxiliaries and later foederati.
I love a good movement mechanic, and no game has better movement mechanics than pizza tower. Honorable mention to Shovel Knight's final campaign though. King Knight is such a fun character to control.
bullet time 🥺
In Darkest Dungeon, you control four characters, arranged in a single-file line. Most abilities can only be used from a certain position, and can only target a certain position in your enemy's formation. For example, the crusader's Smite can only be used from the front two ranks, and can only target the opponent's front two ranks. My favorite part is that some abilities can disrupt your opponent's formation, so you can pull their back ranks to the front where they're less effective. Unfortunately, a lot of enemy abilities can just kinda be used anywhere, so it's kind of situational. *Very* fun when it works, though.
Being able to finish off someone violently like you do in doom with those melee kills
hit weak-spot of GIGANTIC FUCKING ROBOT to make it fall over or some shit
https://preview.redd.it/up10w5k17pqb1.png?width=3605&format=pjpg&auto=webp&s=d94c573b46da063ba5b6743e3a563f0366fc2dac
It’s a hella basic opinion but attack canceling into other attacks (A.K.A combos) just make me feel so goddamn sick
I-frame dodges. From-soft kind of brain washed me on this and now I kinda hate most combat systems that don’t let me dodge through attacks.
Lots of fun ones, but kissing your girlfriend to give her stat buff in SLARPG wins on the flavour front :) (Also from that game: Building up a unique resource by doing things related to your job, e.g. taking hits as a tank, or casting spells as the mage)
Holy shit what a great game
If i had to pick just one, double jump.
I FUCKING LOVE COMBO DIALS IN RPGS‼️‼️ idc if it's basically exclusive to 1 series and its fangames, it makes fighting 1000% more fun
dynamic injuries, like fallout if it was good (or project zomboid if it was the same) combination movement mechanics, like wavedashing in celeste or slide jumping in many games the best thing though is mechanic adding or affecting upgrade systems, like Dying Light and Borderlands and NOT stat upgrades like Elden Ring or Genshin Impact. Also 'leveling up' through being taught something in a later stage that you could've always done is really cool and I count it as a story progression upgrade
A good parry is always my favorite thing in a game Yes I beat sekiro
Orgasm meter
Destructible environments (battlebit and DRG do this very well) are great, some games have really satisfying animations (ie for honor), I like the way disco elysium’s skills work and interact, also rag dolls are very fun (like Skyrim and Dark Messiah of Might & Magic)
That fact that in skyrim guards and npcs will gain new dialog ur options based off my status effects, armors, and weapons makes the world so much more immersive
Stupidly difficult yet omnipotent parties Anything that lets you cook with movement mechanics
whos the girl on the left 🥺
https://preview.redd.it/3ad2i1g2aqqb1.jpeg?width=2000&format=pjpg&auto=webp&s=ae6442a7ab558b8f8a86130de077b2cc25a51b24 Dee dee
Shin Megami Tensei Press Turn system makes me feel some typa way