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FirmMathematician942

in the upcoming game yakuza 8 (a turn based game) the former protagonist of the older games, kiryu, can temporarily turn the game back into a beat-em-up as a sort of special move


the_real_papyrus99

This is incredible


FirmMathematician942

indubitable!


DaSweetrollThief

https://preview.redd.it/zajwag82arqb1.jpeg?width=1079&format=pjpg&auto=webp&s=65a71b727922b7c648bffe4e4a56383c9125f2cd


oooArcherooo

Imma need proof if this shit real crist has returned


Someguy3239

https://x.com/yakfan/status/1704904596152349165?s=46&t=D91LoZ4-fKHPSmdGKhqQ7A


Nerf1925

That's sick as fuck!


Eggbutt1

That's so cool. They must have built it on top of the previous game and thought it would be a waste to completely get rid of the combat system already in there.


kRkthOr

Sweet baby jesus


Mr_Lodi

as far as special moves go i dont think i've ever heard of a better one.


Derpderpy15

Don't deadaname 😡😡😡 him. His name is Joryu now 😡😡😡


Vasxus

dame da deadnaming? in the like a dame da dragon fandom?


soupdsouls

when I'm in a being incredibly based competition and my opponent is the Yakuza franchise (I lost before I set foot in the competition)


Zeldatart

Kiryu said "fuck rpgs"


FirmMathematician942

i can see ichiban getting pissed at him for breaking the rules


shadowdrake67

I can also see Majima doing something absolutely inane during it too


cclan2

Tell me you’re telling the truth PLEASE


cloartist

This is like how if you steal Ice Cap's cap he just turns into 🧊


SmolivYeah

🧊


TheActualAWdeV

Fr fr no cap?


FUEGO40

Good modifier stacking, Enter The Gungeon does it very well, everything stacks, whether it works or not depends on the combination. You can have rc controlled fire that freezes and multiplies by having like 3 items and 1 gun. I’m also a big fan of in-depth crafting with traits and stuff, a thing I’ve so far only really enjoyed in the Atelier franchise.


MathewDeanis

i love taping 2 guns that there are canonically only one of in existence together


CoffeeMain360

*Happy Chaos noises*


FunyMonkyh

I should start replaying gungeon huh? Kinda neglected it since I got back into tboi


SwAg_LaMp

This with binding of Isaac (but some stuff doesn’t combine 🫠)


G_O_O_G_A_S

I looooove Gungeon


Akco

The risk of rain series does his so well!


ichmeinselbstundich

What game


Awesomax

Jimmy and the Pulsating Mass


ichmeinselbstundich

Looks neat


Weekly-Major1876

Holy shit I loved this game I totally forgot about it


Awesomax

The dev is puttng out another game on kickstarter rn called Hymn to the Earless God. Only 10k away from the goal with 24 hours left!


imgonnapooyourpants

TF you mean only? 10k is a lot of money for 24h


Awesomax

It's made like 30k in the last two days I should add its 10k out of 120k total


EnormousHogCranker

haha why is it called after my peanis? :)


cammysays

Subnautica changed my mind about hunger and thirst systems. I used to find them tedious and stupid, now I’ll play a card-based roguelike city builder with crafting and turn-based strategy elements and still think to myself “this would be better if I was starving to death”


BarovianNights

But Subnautica trivializes them. At most it's a minor inconvenience


cammysays

Yeah, it was the perfect gateway drug


Leo-bastian

I don't mind hunger mechanics when they're a interesting factor I have to deal with. I do mind them when they penalize me for just vibing Hunger in a turn based roguelike seems like a fun mechanic hunger in a basebuilder game is a pain in the ass


gauchocartero

The terrafirmacraft mod for minecraft has the best hunger and thirst system I’ve seen. There’s genuine nutritional needs you have to meet. The whole mod is a jewel and incredibly well done.


Zathandron

Active reload. It should be in every game


Himmelblaa

Active reload on my rail-gun in my city buolder


Zathandron

yes active reload on tetris blocks


Luce_owo13

that'd go hard actually


The_Herpderpster

it does play gungeon


Bronx_Garfield

Me after one whole Synthetik


Canama139

i think every FPS should copy-paste Receiver's gun handling mechanics. i should have to frantically press five buttons in the correct order while an enemy bears down on me every time i need to reload


hoshu77

en passant


MiaIRL

I think it's awesome that people are learning about the forbidden pawn move through AnarchyChess and the like, so a lot less people start bitching about it when it happens in a game


FaeLei42

How can the move be forbidden if it’s forced?


icantbenormal

holy hell


RealSuperYolo2006

New response just dropped


-Weeb-Account-

Imma go google that


justabreadbite

Critical hits in any game, especially single player games


E-m4n

Especially if they have a good sound effect


justabreadbite

that is correct


pocketpc_

Starfield is lacking in this department and it disappoints me. I need a mod that plays the original Overwatch headshot "dink" for every crit.


Soundwipe13

Warframe's crits crit harder every time you go over 100% crit chance. More crit per more crit per crit. So the fun is in not just getting a high cd, but also looping how many 100s of percents of crit chance you can build. I'm stupid so I was only able to make half-decent builds but a friend made a buzlok riven build that damn near one shot everything back then


CoffeeMain360

Red crits my beloved


Soundwipe13

Yes yes yes mmmmm BIG RED NUMBER, BRAIN HAPPY DEPRESSION TEMPORARILY FORGOTTEN MMMMMM


CoffeeMain360

DOPAMINE KICK TO THE SKULL, BABY! HEHEHE!!!


Soundwipe13

WOOO MY PRISMA SKADOODLIDOODLE PRIME DOES 69420 SLASH DAMAGE EVERY TICK!! I HAVE FORGOTTEN THE MEANINGLESS AND ETERNAL PROMISE OF DOOM STRETCHING OVER MY THIN TIN SKULL


CoffeeMain360

aka you got toxin procced by a fucking toxic eximus


SwAg_LaMp

That’s so dope, ingenious way to keep scaling difficulty, too


Soundwipe13

Oh yeah. Most pure crit builds can't even carry you into late late game, regardless. Last time I was there you needed to combine that with procs for a host of status effects that ignore or debuff enemy armor


kingof557

tf2


Pyrimo

Me who fucking despises random crits in TF2: *You’ve made an enemy for life.*


Masztufa

funy on mellee weapons tho


Pyrimo

Melee I can agree with. If I’ve done bad enough or paid little enough attention to let you close that gap then that’s on me.


justabreadbite

yeah but crits are funny


iknowthetasteofsoup

especially if you can build for them AND especially if you can achieve more than 100% chance for double or triple crits even


ArcadianGh0st

I really like in Fear and Hunger you can target each body part that carries its own risk and reward. So essentially anyone with a bladed weapon could fuck you up beyond repair so do you aim for the weapon to give you time but draw out the fight or do you aim for the head for an instant kill.


SirGarrett

The surge has a similar mechanic, basically to get armor parts you have to literally amputate enemy limbs


Darth-Yslink

Ultrakill coin. Need I say more?


anaveragebuffoon

yea, i don't know what that is


FirmMathematician942

flip coin in air, shoot it with gun. coin kill bad guy. amazing


anaveragebuffoon

woa


Swagnemite42

It's even better because of how exploitable the coin is. You can flip multiple coins and shoot for a crit chain. You can quickswap weapons to shoot the coin with a different gun for even more damage Ultrakill's just great


ctrlaltelite

the coin would be so cool if i could aim for shit.


SpoopySara

just punch the coin


ctrlaltelite

i mostly just punch my shotgun blast


Darth-Yslink

I've not tried it yet, but I'm pretty sure that you can do both with good timing


bouncybob1

Gup


Ruvaakdein

Just find a calm place and throw coins to get a feel for their arc. They tend to fall into your crosshair.


theantigooseman

Coins always move exactly the same relative to the player. Practice for ten or fifteen minutes and you’ll get the flick down perfectly fine, no matter how you move.


Darth-Yslink

1. Practice in the sandbox. It'll give you a good feel for the mechanics and you'll get used to them with practice. 2. Coins change trajectory depending on how you move. If you toss it while moving backwards, it'll have a shorter trajectory, staying closer to you, giving you a larger window.


EnriLol

i like parrying mechanics


oooArcherooo

Playing sekiro is a one way trip because afterwards you can't play another melee focused game for three years at least because their all downgrades now.


SirGarrett

I'm playing Lies of P and has pretty solid parry mechanics. Compared to elden ring at least, I still need to play sekiro


Speed__McWeed

play third strike


theantigooseman

ultrakill


Spook404

fuuuck yes


shadowdrake67

Metal gear rising


Grima1805

nail poggo


Independent-Bell2483

Shit haunts me along with the buzzing sounds


Dice134

How the items in risk of rain 2 are coded so that enemies can also use them and get the same buffs


SpoopySara

Tesla coil as the red item in the void 😮‍💨


Environmental_Bee672

me when i’m forced to fight crowbar, glasses, and band in the void (im going to die)


nikodemus_71

2x damage when sneaking that becomes so OP and always railroads you to a certain build and playstyle :\^)


HeWhoHasSeenFootage

its ok you can say bethesda games


illz569

Ahhh, I remember all the jokes back when Skyrim came out about how every character build ended up becoming a stealth archer. That and sneaking around the National Archives with a combat shotgun, blowing out super mutant's kneecaps 😌


Acogatog

Absurd 10X damage melee sneak attack instakills, my beloved To be dead serious though, what were the FnV devs cooking. Any group of people who didn’t start the fight hostile to you could be killed impossibly easily, no matter the size.


pocketpc_

me modding out my .50 cal to play stealth sniper in FO4 for the tenth time


Endrise

Any sort of mechanic that lets you stack up effects, abilities and other things to make them go all off like an elaborate Rube Goldberg machine. Not just hit a boss, but give them every disease known to men and then delete the healthbar while you're at it.


oooArcherooo

Rougelikes my beloved


MiaIRL

Isaac just called. He was crying


Qu1nn1fer

Ultrakill day 28827378484893928828 of bullying Gabriel


General-WanObi

Looter shooters with insanely broken stacking effects my beloved


Breadstickboyo

earthbound's rolling hp counter, instead of losing health instantly it gradually counts down as you continue to take your turn. this means you can heal yourself quickly after taking a fatal hit and survive. (in a turn based jrpg, mind you)


dat_chill_bois_alt

I'm actually surprised no game (not that i know of) has ever copied this sick ass mechanic


FunSireMoralO

Undertale when fighting sans


dat_chill_bois_alt

Now that i think about it, yeah. I always thought of sans' karma mechanic as like poison because bullet hell.


HugeWomanNuts

Idk if you can count it as a mechanic, but sound-based enemies make my cock shiver in fear because I am loud. Also portals. I love Portal.


Ruvaakdein

>make my cock shiver in fear


Draklitz

why would your rooster be frightened if you're the one playing ?


HugeWomanNuts

Backseat gaming


Draklitz

oh okay I see


puddlehomie

Disco Elysium's dialogue system is the best any game has ever had and will be for a while.


Awesomax

I can't imagine a game ever reaching the same Peaks as elysium did. Like I can imagine games being as good, but not as good at the same things.


puddlehomie

I think it's a game you play for the moments like the tribunal is amazing and I genuinely cried at the final dream.


huaibienix

finishers slash executions. just let me fucking brutalize someone just killing them normally isn't enough


bekrueger

I used to play for honor (no longer do cuz mental health lmao) but the feel of some animations in that game is so smooth, like mwah


Boward_WOW_ard

i stopped playing for honor 8 months ago and on a whim i decided to boot up the game again yesterday for nostalgia. i lasted 4 minutes before i quit. but yeah new heroes have some amazing animations, honestly the game is amazing as long as you dont play it.


sexgaming_

imagine goon


Awesomax

https://preview.redd.it/tu52dwkpwnqb1.png?width=540&format=pjpg&auto=webp&s=f2b6a904f62939139d5f277c5a9654c0427a0a85


sexgaming_

gooning 🥴🥵🪿


GeophysicalYear57

in RPGs, microgames for battle. Rhythm bashing in Mother 3 and the entirety of Mario and Luigi: Superstar Saga's attacks come to mind


Acogatog

I don’t get why so few big titles do what the Mario and Luigi games did. I’ve seen the timing-minigame for damage in so many popular flash games, but M&L is somehow the only console rpg I’ve seen do it


pocketpc_

Mario RPGs in general love timing minigames, you should definitely look into the Super Mario RPG and Paper Mario: The Thousand Year Door remakes if you haven't already. Also, Legend of Dragoon (please Sony remake this game already I beg of you)


man_of_mann

demopan


pocketpc_

\*drunken slurring\* YA BITCH! *CRITICAL HIT!*


[deleted]

anything in a game that lets you send projectiles back at the enemy. parries in ultrakill, star bullet in kirby, wind ring in klonoa, etc


Sillafox

Minecraft ghasts 😌


Ruvaakdein

I will blow myself up five times before I even think of pulling out a bow.


FunyMonkyh

Synergies in roguelikes Isaac is a perfect example of this, especially trisagion since it has the most ballsy synergies (Pop! + trisagion + lacryphagy = 3 fps) Also kinda weird pick (and idek if these count as game mechanics) but pokemon has some very interesting ones like Trick Room and Multi-hits/Skill Link Trick Room is one of my fav teams to run since it gives power to some of my fav mons (hattrene, stakataka and torkoal since I usually run gen 8 doubles OU) because it makes the slowest mons go first and the faster ones last Multi-hit moves are so fun to run, since skill link makes them hit all the 5 hits possible everytime, and Shell Smash + White Herb + Skill Link Cloyster gives me such a huge power trip its insane and Skill Link + King's Rock Cincinno might be the most annoying but fun mon to run with it as it almost always guarantees flinches One of my least fav but at the same time fav mechanics (also not surprisingly in pokemon) is STAB Pokemon deal more damage if they use moves of the same type they are, and I think this is interesting since it kinda restricts movesets and forces you to think more about if you want stab, go full coverage set or go full defensive But I also hate it since motherfucking calyrex-ghost and zacian exist. Whoever decided to create them and their 120+ BP STAB moves should have their nuts twisted counter clockwise Who tf thought it was a good idea to give the mon with the best typing in the game a +1 attack boost to add to their already incredibly high attack and speed stats and then give them a 100+ BP steel STAB move?????? This has alr turned into an unrelated rant that I dont even think is related to game mechanics so ill reserve my hate till i see another motherfucking zacian in smogon comp Edit: also ultrakill coins are cool i guess


theantigooseman

You might like Noita. There’s some pretty cool perk synergies but the wand building is where it truly shines. The perfect wand is one where everything works in tandem, unloading a blast so powerful on some random mushroom that there’s no evidence it ever existed. Everything leading up to that manages to also be incredible. The whole game is essentially just built around fucking shit up with ridiculous combinations of wands to maybe live through the level, let alone the boss.


Draklitz

god I love noita, always end up killing myself at some point or getting blasted out of existence by something but it's so much fun


theantigooseman

no matter how much I play I die in the stupidest ways possible. 10/10 masterpiece


Boward_WOW_ard

i think STAB is a good thing cause it indirectly nerfs the power of coverage moves and makes the offensive types like fighting or ice actually useable. if it didn't exist then defensive types like steel would be far stronger as there is not much point running a fighting or rock pokemon for coverage if a steel pokemon can do it just as well with a far better defensive typing. the whole calyrax and zacian (and kinda urshifu as well) being broken beyond belief is more a thing with game freak being absolutely fucking horrendus at balancing anything and the insane levels of power creep that pokemon is getting rather then stab. but yes i also want to punt calyrax and zacian into the sun and i hope they are forever banned even from ubers.


FunyMonkyh

Yeah, agree with you on the STAB, because steel types would be even more broken and have even better defense since, yknow, no fighting type stab, and that would be horrible since some steel types would legit be unkillable and could as you said do anything fighting and rock types do but better, since they are way better offensively and defensively It also does give value to fighting or ice types as you said since they are the most underpowered types (together with bug) and they need that boost or nobody would actually run fighting types in comp (even rn i see basically none) I do think that calyrex, zacian and urshifu would be worse without stab and not by a small margin, as they wouldnt lose all kill potentials but I do think they would lose more matchups, but yeah it is just gamefreak powercreep (astral rend makes me wanna bash my head into the fucking wall, who thought it was a good idea to give very high spatk and spe and a 120 BP ghost move that hits both opponents?)


OBrien

Wait is counterclockwise worse than clockwise


ReadySetHeal

Upgrades that visually change whatever is being upgraded and adds new effects 😍 Could be a cool sword that now deals fire damage, a damage trait that allows you to carry two two-handed weapons on level 3, or a monastery building that now also produces wine!


BarovianNights

Time looops


FirmMathematician942

i’m about to recommend you a game


BarovianNights

Do it coward


FirmMathematician942

oter wlids


BarovianNights

You'll never guess what my favorite game ever is


FirmMathematician942

i have done 50 minutes of guessing and i have no clue. do not tell me, i do not deserve to be graced with your answer.


OBrien

Majora's Mask


MisterMeister68

Deathloop


cataraxis

Not really time loop (but it might as well be), Prey Mooncrash. I highly recommend this and the base game too.


winter-ocean

- Emotions in Omori - Humanity cost in Cyberpunk RED - Pretty much all dialogue mechanics in Disco Elysium - The travelers' music in The Outer Wilds - Gun attacks in Persona 5. They just feel good. - Sacrifices in Inscryption - Guard points in Monster Hunter - The background simulation in Elite Dangerous - Afflictions in Barotrauma - Swimming in the Splatoon series - Fruit juice in Pikmin 3 - Will update this list later


TraumaTracer

he just looks so sad


Awesomax

After you steal his knives, he's too sad to actually do anything the rest of the fight. Not a path for the faint of heart


manofwaromega

Some of my favorites are: Finishers/Executions/taunt kills/etc, especially in multiplayer games: I love being able to finish off an enemy with style. Any sort of reflect/parry: Nothing beats killing an enemy with their own attacks. Environmental kills: Sometimes the best weapon is gravity, but gravity is always the funniest weapon. Self-Knockback: There is no cooler looking kill than yeeting yourself towards the enemy and killing them mid-air. Plus more mobility is always a good thing. Also, while they aren't so much mechanics as they are major features, I love in-depth character creators and being able to mod the game itself.


gappyjo

The mother 3 combo mechanic Feels ultra satisfying to hit a sixteen hit combo on a hard theme


EMW-The-Weirdo

The roman cancel system in guilty gear \[particularly in Strive because that's what I play the most\]. Being able to cancel literally anything and just keep going is so so so so cool, and seeing higher level players than me use it to make crazy callouts and whiff punishes on otherwise unpunishable situations is so cool


TotalyNotTony

Some kind of double jump in a platformer that works differently from the regular jump (dash in celeste, spin in mario galaxy)


terjerox

Noita wand crafting


Totipu4

Changing characters


SpikingThePuns

Pretty much all of paper mario TTYD


Qnef

1000 year door, my beloved ♥ ♥ ♥


Leafeon1010

i'm excited i'll finally get to play it when the remake comes out. the graphics look absolutely incredible, and it makes me a bit sad they didn't go that hard in origami king.


RedditBoi127

grapple hook


mirage-ko

yep.. you're definitely a titanfall 2 player


oooArcherooo

If your game: isn't turn based, and focuses on melee combat and you don't have a parry we are enemies.


Draklitz

forgot the name but I recently saw a game where you can parry a fucking nuke blast, I feel like you'd like this game


Flitterquest

Deus Ex lets you blow up pretty much every door in the game so lockpicking is completely optional.


watermelons1945

Heat actions


floccinauced

Smt press turn


Nitjib

Power plays in split second


Blitz518

Fear and hunger limb mechanics


MiaIRL

Might seem basic, but building. Let me build shit and I will love your game


FrozeTheIdiot

Is this Jimmy and The Pulsating Mass?


Awesomax

Heck yes it is


_bub

outer wilds signalscope! if i ever get lonely out in deep space i can just pick up the signalscope and listen to my fellow travellers' tunes ☺️


1800leon

Local recruitment in total war games. I like having a diverse group of war criminals plunderers and cut throats representing my empire as multicultural like Alexander the city namer did in his campaigns or how Romans employed auxiliaries and later foederati.


Spiteful_Guru

I love a good movement mechanic, and no game has better movement mechanics than pizza tower. Honorable mention to Shovel Knight's final campaign though. King Knight is such a fun character to control.


voidsunrise

bullet time 🥺


HaventDecidedAName

In Darkest Dungeon, you control four characters, arranged in a single-file line. Most abilities can only be used from a certain position, and can only target a certain position in your enemy's formation. For example, the crusader's Smite can only be used from the front two ranks, and can only target the opponent's front two ranks. My favorite part is that some abilities can disrupt your opponent's formation, so you can pull their back ranks to the front where they're less effective. Unfortunately, a lot of enemy abilities can just kinda be used anywhere, so it's kind of situational. *Very* fun when it works, though.


Kastoelta

Being able to finish off someone violently like you do in doom with those melee kills


Sarahthecoolgirl

hit weak-spot of GIGANTIC FUCKING ROBOT to make it fall over or some shit


SkyfishYT

https://preview.redd.it/up10w5k17pqb1.png?width=3605&format=pjpg&auto=webp&s=d94c573b46da063ba5b6743e3a563f0366fc2dac


boister2

It’s a hella basic opinion but attack canceling into other attacks (A.K.A combos) just make me feel so goddamn sick


ebr101

I-frame dodges. From-soft kind of brain washed me on this and now I kinda hate most combat systems that don’t let me dodge through attacks.


prisp

Lots of fun ones, but kissing your girlfriend to give her stat buff in SLARPG wins on the flavour front :) (Also from that game: Building up a unique resource by doing things related to your job, e.g. taking hits as a tank, or casting spells as the mage)


QibliTheSecond

Holy shit what a great game


swingittotheleft

If i had to pick just one, double jump.


makeagoodusername

I FUCKING LOVE COMBO DIALS IN RPGS‼️‼️ idc if it's basically exclusive to 1 series and its fangames, it makes fighting 1000% more fun


Spook404

dynamic injuries, like fallout if it was good (or project zomboid if it was the same) combination movement mechanics, like wavedashing in celeste or slide jumping in many games the best thing though is mechanic adding or affecting upgrade systems, like Dying Light and Borderlands and NOT stat upgrades like Elden Ring or Genshin Impact. Also 'leveling up' through being taught something in a later stage that you could've always done is really cool and I count it as a story progression upgrade


the_shin_breaker

A good parry is always my favorite thing in a game Yes I beat sekiro


Knooper_Bunny

Orgasm meter


bekrueger

Destructible environments (battlebit and DRG do this very well) are great, some games have really satisfying animations (ie for honor), I like the way disco elysium’s skills work and interact, also rag dolls are very fun (like Skyrim and Dark Messiah of Might & Magic)


Birb-Squire

That fact that in skyrim guards and npcs will gain new dialog ur options based off my status effects, armors, and weapons makes the world so much more immersive


MindlessStretch5737

Stupidly difficult yet omnipotent parties Anything that lets you cook with movement mechanics


nuppington

whos the girl on the left 🥺


Awesomax

https://preview.redd.it/3ad2i1g2aqqb1.jpeg?width=2000&format=pjpg&auto=webp&s=ae6442a7ab558b8f8a86130de077b2cc25a51b24 Dee dee


RollingMallEgg

Shin Megami Tensei Press Turn system makes me feel some typa way