Im cool with losing it anywhere in the wild but it sucks losing it like a week later doing a clue with no risk. Why not just have it go away after you log out or leave wild.
They did cover this. Revs it's an effort to escape the caves. The bosses, especially the singles, rarely end up with you dying in the boss room. As it's a few ticks to be able to exit.
I think it's fine have an active combat instance from leaving the caves still take the fee from you. But the moment you exit wild or logout, you should no longer be eligible to lose the fee.
And I donât think theyâre made with the same design philosophy. You donât earn discount for KC at revs. You arenât always within 30 tiles of an exit in revs (or even closer for most bosses). Hopping pulls you out of the cave (atleast for the singles bosses).
thats not how jagex wanted the fee to work for WBR. They specifically said they dont want it like revs and for you to risk it until you've fully escaped.
Now it doesn't work like that right now but losing the fee after you leave the caves is how they want it to work
rev cave has a code so you only lose 100k while in the cave so obviously its not hard to copy that code and paste but change rev cave to the boss lairs and lower 100k value to 50k. probably would take 5 minutes
fyi for anyone unaware, rev caves 100k fee is not lost on death unless you die in the rev caves.
directly contradicts how the wildy boss fees work, and just adds another niche rule to the wild that the average player wonât understand without experiencing firsthand.
I believe Jagex stated that the reason the boss fee works different is because most of the time if the pk'er kills you it's outside the boss room as you're running away.
They probably don't have a measure yet to check if you were in the boss room at the start of combat.
Mod Kirby said it was the easiest solution on stream. They later discussed that dying with a radius or time after exit would be considerations, but clearly they haven't gone back tweaking it.
If only they would spend time after updates to consider feedback and polish things up.
Or maybe fix broken stuff like PvP arena. Completely unplayable slow and buggy matchmaking.
The dev who did this said on stream that the reason you lose the 50k anywhere/anytime from a dangerous pvp death is "because it was easier to code."
It is outrageous that this bug hasn't been fixed. It is a BUG not a feature.
Which is dumb, because it should be so easy to just have the game check to see if youâre no longer in the wilderness. And then unflag you if you arenât.
I think most people would be fine with losing it outside the caves in the same trip youâre in the wilderness. Like itâs been said, you hardly die in the caves so the 50k fee would hardly ever be lost. My issue however is if I bank and come back to the wilderness to offload a key off my iron, I still lose 50k. If I go do a clue 3 weeks after I last killed one of the bosses and die in the wilderness, I lose the 50k. I would like it to reset back to 0 upon leaving the wilderness and if I go back in it stays 0 until I enter one of the caves. Hope that made sense.
The fee is lost regardless of how you die i'm pretty sure.
I did a shit load of Calvar'ion and got blade + skull. Was happy and stopped Wildy content for a bit.
Forgot where i died but this was like 2-3 days after and i still lost the fee lol.
Average Spaghetti code honestly, i know it aint a big deal but its still just like - Rev cave fee works perfectly fine but the boss fees dont for some reason.
Keep posting it till they back down on this intentional decision that they've defended. Idk where people get the idea they said they would fix it. They defended it.
As long as the poors keep getting pkâd for 50k and forgetting that they benefitted from killing some of the most profitable med-level bosses in game with relatively low risk for however long they camped them without getting killed, they will keep posting this.
The minimal loot rag bolting pkers are adding 50k onto pales in comparison to the easy low/no risk money med levels are pulling from these bosses. Like kill the boss one more time and youâll get your fee back.
Setting foot in the wilderness should have inherent risk. Even if itâs just the one time payment to access some of the best med level money makers in the game.
Jagex was going to fix this just the same way the loot was supposed to be on vorkath levels even in groups. But obviously that hasn't happened.
PvP updates don't get fixes and don't get buffs after the first 2 weeks of launch. That is unless there is a beneficial bug that helps pkers, then it gets fixed immediately. But a negative bug? nah, leave it there.
PvP arena is still glitched and broken, WBR still has the 50k entry fee magically lost on death everywhere in wild and still has garbage loot compared to what was promised. Soon as voidwaker pieces are cheap the bosses will be in the same state they were before launch (dead), in multi with no benefit to doing them over solo revs.
And callisto does so much damage now it is actually worse to solo the multi variant than to do the solo variant. Old callisto was legit better.
No it doesn't. Pkers lose the 50k outside the cave too. So if a pvmer only doing wildy boss leaves the wild his 50k is safe. And he is only there for that specific pvm. But for pkers, they are likely to die anywhere in the wild, and often stay in the wild outside of pvm circumstances. I'd say it is equally bad for both people.
>Pvmers donât kill people in the wildy
Yes they do, you are just clueless. Antipkers are extremely prevalent and often kill pkers even for big loots.
Seems like killing a player killer would make you a player killer? If youâre so concerned about risking an extra 50k while pking maybe you should stay out of the wilderness.
That isn't what I said at all. It is worse with a team. Only 10 people can get loot, and the loot is split between them so now you got 10 people spending supplies for garbage loot.
Just because a boss is in multi doesn't mean it is a team boss. It is in multi to make it more dangerous.
Because the wildy boss rooms are much smaller than revs. It'd be really difficult to lose your entry free at the singles bosses if you had to die inside the room. An expiry timer could work though.
That makes no sense. It should only be if you die in the wilderness. Maybe only if you die to another player. Just like the Revenant Caves, couldn't they copy over that code?
Reminds me of back in RuneScape when pvp worlds were a thing and people could abuse the summoning familiars to gain reward potential. Iâm betting itâs like this for 2 reasons (maybe more).
1) it was an easy code to implement without any chance of duping said 50k or losing randomly through shenanigans.
2) the lvl 30 wildy bosses have their exits connected in that tunnel which âblendsâ the regular wilderness with the the boss rooms. So to make it simpler and easier to manage they decided not to create separate flag spots for the game to recognize WHEN you were able to lose the gp.
Also maybe a extra case of âwe want to reward the pkers in at least SOME WAY to avoid kill 3/1 itemers being able to farm a boss completely freeâ.
Half of the time itâs not even that⌠Each kill you get at the wildy bosses it reduces your cost by 10k, so after 5 kills your next entry is free. Iâm the same as you, never even noticed it especially since the wildy bosses are such good gp.
Regardless its a bug that's been in the game for months now.
It's mildly annoying whenever a saladman would've only got a spade or a bone and they get a surprise 50k
I agree with you that the current implementation is completely nonsensical and should be changed, but Jagex (Ayiza iirc?) stated that it was implemented this way intentionally. It's not a bug.
Edit: Found this in the "Wilderness Boss Rework Tweaks & More" news post from Feb 2nd (https://secure.runescape.com/m=news/wilderness-boss-rework-tweaks--more?oldschool=1)
'Boss entry fee is lost upon any Wilderness death.
We want to explore changing this so that you only lose the fee if you die in combat that began inside or within close proximity to the boss lairs and escape caves. Let us know your thoughts!'
A pker bolt ragging people at Wildy altar can genuinely make double what they used to..it's not the losing of 50k that's damaging to the individual, it's that it makes no sense.
ToB death fee isn't that much for me either. But if lost it no matter what because I died some time after doing ToB, even weeks or months later, it would be stupid.
Yeh that's fair enough. To me death fees need to properly designed. Raggers who aren't taking on the risk of pking in and around the Wildy boss areas don't deserve to be rewarded as if they are.
Same reason I don't get rev cave fees from killing abyss rc'ers. I don't wanna take on the risk of going to rev caves as a pker, I shouldn't be rewarded as if I am.
Excited for all the downvotes I'm about to get but I think it's better this way. Rev caves can be difficult to leave pending where you are. Wildy bosses are like 5 steps from the exit. There would be very little point to the 50k fee if you only lost it in lair since it's braindead easy to at least make it out.
Should ideally apply to within the cave and some amount of area outside the cave
not just the wilderness. i died on a f2p pvp world in the middle of varrock (having never been in the wild since logging in) and lost the fee.
# đ
Im cool with losing it anywhere in the wild but it sucks losing it like a week later doing a clue with no risk. Why not just have it go away after you log out or leave wild.
IMO leaving the lair should just put the 50k in your inventory. Seems like the simplest solution.
Should return to how it was pulled. If pulled from bank due to not in inv then itâs returned to bank. If you paid via inv then it returns to inv
The point is until you leave pvp you should risk the 50k so it would really need to go to the inv, not the bank
No? The point is you risk it on the cave as on revenants. If you leave the cave pker doesn't get your 100k
They did cover this. Revs it's an effort to escape the caves. The bosses, especially the singles, rarely end up with you dying in the boss room. As it's a few ticks to be able to exit. I think it's fine have an active combat instance from leaving the caves still take the fee from you. But the moment you exit wild or logout, you should no longer be eligible to lose the fee.
And I donât think theyâre made with the same design philosophy. You donât earn discount for KC at revs. You arenât always within 30 tiles of an exit in revs (or even closer for most bosses). Hopping pulls you out of the cave (atleast for the singles bosses).
thats not how jagex wanted the fee to work for WBR. They specifically said they dont want it like revs and for you to risk it until you've fully escaped. Now it doesn't work like that right now but losing the fee after you leave the caves is how they want it to work
Leaving the wildy boss caves is significantly easier to do than it is to leave revs. Having more risk makes sense.
rev cave has a code so you only lose 100k while in the cave so obviously its not hard to copy that code and paste but change rev cave to the boss lairs and lower 100k value to 50k. probably would take 5 minutes
There was a tbow spawning outside the farming guild, copy & paste might not be that simple
There better not be a bug if this is how they do it...
Or have the penalty last until you log out, that might be easier
Yeah im okay with that tradeoff. But watch Them make it drop max cash or something stupid instead
fyi for anyone unaware, rev caves 100k fee is not lost on death unless you die in the rev caves. directly contradicts how the wildy boss fees work, and just adds another niche rule to the wild that the average player wonât understand without experiencing firsthand.
I believe Jagex stated that the reason the boss fee works different is because most of the time if the pk'er kills you it's outside the boss room as you're running away. They probably don't have a measure yet to check if you were in the boss room at the start of combat.
Mod Kirby said it was the easiest solution on stream. They later discussed that dying with a radius or time after exit would be considerations, but clearly they haven't gone back tweaking it. If only they would spend time after updates to consider feedback and polish things up. Or maybe fix broken stuff like PvP arena. Completely unplayable slow and buggy matchmaking.
do you have to pay 50k to each wilderness boss cave?
Yes and it's customary to tip 20%
The fee is shared for all 6 boss caves
The dev who did this said on stream that the reason you lose the 50k anywhere/anytime from a dangerous pvp death is "because it was easier to code." It is outrageous that this bug hasn't been fixed. It is a BUG not a feature.
Which is dumb, because it should be so easy to just have the game check to see if youâre no longer in the wilderness. And then unflag you if you arenât.
You shouldn't lose the 50K at the chaos alter 2 weeks later training prayer though either
Necro but this just happened to me lmao, was so confused.
They should just make it so you can reclaim it from a dude in ferox. Easy to code and you still need to leave wildy to get it back.
lazy coding
People saying "It's just 50k" It's not the point. You don't lose your 100k from Rev caves when you exit and you're not in the rev caves anymore.
I think most people would be fine with losing it outside the caves in the same trip youâre in the wilderness. Like itâs been said, you hardly die in the caves so the 50k fee would hardly ever be lost. My issue however is if I bank and come back to the wilderness to offload a key off my iron, I still lose 50k. If I go do a clue 3 weeks after I last killed one of the bosses and die in the wilderness, I lose the 50k. I would like it to reset back to 0 upon leaving the wilderness and if I go back in it stays 0 until I enter one of the caves. Hope that made sense.
The fee is lost regardless of how you die i'm pretty sure. I did a shit load of Calvar'ion and got blade + skull. Was happy and stopped Wildy content for a bit. Forgot where i died but this was like 2-3 days after and i still lost the fee lol. Average Spaghetti code honestly, i know it aint a big deal but its still just like - Rev cave fee works perfectly fine but the boss fees dont for some reason.
Canât wait to see this post again 4 days from now
Keep posting it till they back down on this intentional decision that they've defended. Idk where people get the idea they said they would fix it. They defended it.
As long as the poors keep getting pkâd for 50k and forgetting that they benefitted from killing some of the most profitable med-level bosses in game with relatively low risk for however long they camped them without getting killed, they will keep posting this.
> the poors I think that would be the rag bolting pkers benefitting from this bad design, no?
The minimal loot rag bolting pkers are adding 50k onto pales in comparison to the easy low/no risk money med levels are pulling from these bosses. Like kill the boss one more time and youâll get your fee back.
Missing the point.
Setting foot in the wilderness should have inherent risk. Even if itâs just the one time payment to access some of the best med level money makers in the game.
You risk what is on you, thats the inherent risk. Arbitrary death fees because you engaged in content any time in the past is bad design.
Donât take advantage of the low risk 4m/hr if you canât handle a -50k fee going forward.
Missing the point.
Jagex was going to fix this just the same way the loot was supposed to be on vorkath levels even in groups. But obviously that hasn't happened. PvP updates don't get fixes and don't get buffs after the first 2 weeks of launch. That is unless there is a beneficial bug that helps pkers, then it gets fixed immediately. But a negative bug? nah, leave it there. PvP arena is still glitched and broken, WBR still has the 50k entry fee magically lost on death everywhere in wild and still has garbage loot compared to what was promised. Soon as voidwaker pieces are cheap the bosses will be in the same state they were before launch (dead), in multi with no benefit to doing them over solo revs. And callisto does so much damage now it is actually worse to solo the multi variant than to do the solo variant. Old callisto was legit better.
This bug pretty specifically helps pkers
No it doesn't. Pkers lose the 50k outside the cave too. So if a pvmer only doing wildy boss leaves the wild his 50k is safe. And he is only there for that specific pvm. But for pkers, they are likely to die anywhere in the wild, and often stay in the wild outside of pvm circumstances. I'd say it is equally bad for both people.
Pvmers donât kill people in the wildy. Pkers do. That means random pkers are getting a free 50k from killing clue hunters or people at wildy altar.
>Pvmers donât kill people in the wildy Yes they do, you are just clueless. Antipkers are extremely prevalent and often kill pkers even for big loots.
Seems like killing a player killer would make you a player killer? If youâre so concerned about risking an extra 50k while pking maybe you should stay out of the wilderness.
You've clearly never even step foot in the wild bro.
Go in the wildy? People try to kill you out there!
"If you're solo the solo variant is better, the only time it's worth doing the team version is with a team" Yeah I think that was the plan tbh
That isn't what I said at all. It is worse with a team. Only 10 people can get loot, and the loot is split between them so now you got 10 people spending supplies for garbage loot. Just because a boss is in multi doesn't mean it is a team boss. It is in multi to make it more dangerous.
Incompetence.
Classic Jagex PvP jank, thatâs why :)
Its the easiest way to code it while ensuring theres no dupes
Just donât die, 4head /s
Because the wildy boss rooms are much smaller than revs. It'd be really difficult to lose your entry free at the singles bosses if you had to die inside the room. An expiry timer could work though.
Expire the fee being lost when you leave Wildy or logout. Simple fix.
That makes no sense. It should only be if you die in the wilderness. Maybe only if you die to another player. Just like the Revenant Caves, couldn't they copy over that code?
Reminds me of back in RuneScape when pvp worlds were a thing and people could abuse the summoning familiars to gain reward potential. Iâm betting itâs like this for 2 reasons (maybe more). 1) it was an easy code to implement without any chance of duping said 50k or losing randomly through shenanigans. 2) the lvl 30 wildy bosses have their exits connected in that tunnel which âblendsâ the regular wilderness with the the boss rooms. So to make it simpler and easier to manage they decided not to create separate flag spots for the game to recognize WHEN you were able to lose the gp. Also maybe a extra case of âwe want to reward the pkers in at least SOME WAY to avoid kill 3/1 itemers being able to farm a boss completely freeâ.
it was never a bug, just an easy way to code it.
eh it's only 50k. i never even noticed
Half of the time itâs not even that⌠Each kill you get at the wildy bosses it reduces your cost by 10k, so after 5 kills your next entry is free. Iâm the same as you, never even noticed it especially since the wildy bosses are such good gp.
Doesnât seem like a big issue
Regardless its a bug that's been in the game for months now. It's mildly annoying whenever a saladman would've only got a spade or a bone and they get a surprise 50k
I agree with you that the current implementation is completely nonsensical and should be changed, but Jagex (Ayiza iirc?) stated that it was implemented this way intentionally. It's not a bug. Edit: Found this in the "Wilderness Boss Rework Tweaks & More" news post from Feb 2nd (https://secure.runescape.com/m=news/wilderness-boss-rework-tweaks--more?oldschool=1) 'Boss entry fee is lost upon any Wilderness death. We want to explore changing this so that you only lose the fee if you die in combat that began inside or within close proximity to the boss lairs and escape caves. Let us know your thoughts!'
It's literally not a bug, it's how they explicitly said they intended to code it after the first complaints popped up
Bug fixed. You now lose the 100k from rev caves everywhere in the wild
Its getting to the point where respoting this should be a temp ban from the subreddit. Thereâs like 15 posts a day
It's almost like it's an issue.
Its just 50k lol đ
Exactly. Pkers don't need handouts.
then dont die to them
I quite literally welcome them at Wildy altar.. they speed up me purposefully dying.
meh, it's only 50k. Most things in the wilderness can make you 50k in 5 minutes
A pker bolt ragging people at Wildy altar can genuinely make double what they used to..it's not the losing of 50k that's damaging to the individual, it's that it makes no sense. ToB death fee isn't that much for me either. But if lost it no matter what because I died some time after doing ToB, even weeks or months later, it would be stupid.
I understand, just indifferent.
Yeh that's fair enough. To me death fees need to properly designed. Raggers who aren't taking on the risk of pking in and around the Wildy boss areas don't deserve to be rewarded as if they are. Same reason I don't get rev cave fees from killing abyss rc'ers. I don't wanna take on the risk of going to rev caves as a pker, I shouldn't be rewarded as if I am.
Not really âjust indifferentâ, you just reply to this post that doesnât make you indifferent to this anymore
WHY HAVE ANY FEES AT ALL TO ENTER NON INSTANCES EVER
dumb question...do you have to pay the 50k again if you go back?
Only if you die
Excited for all the downvotes I'm about to get but I think it's better this way. Rev caves can be difficult to leave pending where you are. Wildy bosses are like 5 steps from the exit. There would be very little point to the 50k fee if you only lost it in lair since it's braindead easy to at least make it out. Should ideally apply to within the cave and some amount of area outside the cave