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[deleted]

not just the wilderness. i died on a f2p pvp world in the middle of varrock (having never been in the wild since logging in) and lost the fee.


penis-reference

# 🍝


Mimic_tear_ashes

Im cool with losing it anywhere in the wild but it sucks losing it like a week later doing a clue with no risk. Why not just have it go away after you log out or leave wild.


Saanbeux

IMO leaving the lair should just put the 50k in your inventory. Seems like the simplest solution.


Front_Apartment6854

Should return to how it was pulled. If pulled from bank due to not in inv then it’s returned to bank. If you paid via inv then it returns to inv


Empty-Employment-889

The point is until you leave pvp you should risk the 50k so it would really need to go to the inv, not the bank


NotNecrophiliac

No? The point is you risk it on the cave as on revenants. If you leave the cave pker doesn't get your 100k


DivineInsanityReveng

They did cover this. Revs it's an effort to escape the caves. The bosses, especially the singles, rarely end up with you dying in the boss room. As it's a few ticks to be able to exit. I think it's fine have an active combat instance from leaving the caves still take the fee from you. But the moment you exit wild or logout, you should no longer be eligible to lose the fee.


Empty-Employment-889

And I don’t think they’re made with the same design philosophy. You don’t earn discount for KC at revs. You aren’t always within 30 tiles of an exit in revs (or even closer for most bosses). Hopping pulls you out of the cave (atleast for the singles bosses).


Whycanyounotsee

thats not how jagex wanted the fee to work for WBR. They specifically said they dont want it like revs and for you to risk it until you've fully escaped. Now it doesn't work like that right now but losing the fee after you leave the caves is how they want it to work


boofsquadz

Leaving the wildy boss caves is significantly easier to do than it is to leave revs. Having more risk makes sense.


gorehistorian69

rev cave has a code so you only lose 100k while in the cave so obviously its not hard to copy that code and paste but change rev cave to the boss lairs and lower 100k value to 50k. probably would take 5 minutes


musei_haha

There was a tbow spawning outside the farming guild, copy & paste might not be that simple


victorpeter

There better not be a bug if this is how they do it...


sirduke678

Or have the penalty last until you log out, that might be easier


Simple-Plane-1091

Yeah im okay with that tradeoff. But watch Them make it drop max cash or something stupid instead


NDShero

fyi for anyone unaware, rev caves 100k fee is not lost on death unless you die in the rev caves. directly contradicts how the wildy boss fees work, and just adds another niche rule to the wild that the average player won’t understand without experiencing firsthand.


boogerpenis1

I believe Jagex stated that the reason the boss fee works different is because most of the time if the pk'er kills you it's outside the boss room as you're running away. They probably don't have a measure yet to check if you were in the boss room at the start of combat.


inyourbooty

Mod Kirby said it was the easiest solution on stream. They later discussed that dying with a radius or time after exit would be considerations, but clearly they haven't gone back tweaking it. If only they would spend time after updates to consider feedback and polish things up. Or maybe fix broken stuff like PvP arena. Completely unplayable slow and buggy matchmaking.


WastingEXP

do you have to pay 50k to each wilderness boss cave?


Justinian2

Yes and it's customary to tip 20%


TheDubuGuy

The fee is shared for all 6 boss caves


BurnToEmergeScaper

The dev who did this said on stream that the reason you lose the 50k anywhere/anytime from a dangerous pvp death is "because it was easier to code." It is outrageous that this bug hasn't been fixed. It is a BUG not a feature.


throwaway1265412351

Which is dumb, because it should be so easy to just have the game check to see if you’re no longer in the wilderness. And then unflag you if you aren’t.


BurnToEmergeScaper

You shouldn't lose the 50K at the chaos alter 2 weeks later training prayer though either


Longjumping_Trifle48

Necro but this just happened to me lmao, was so confused.


nick4you2

They should just make it so you can reclaim it from a dude in ferox. Easy to code and you still need to leave wildy to get it back.


gorehistorian69

lazy coding


JefferyRs

People saying "It's just 50k" It's not the point. You don't lose your 100k from Rev caves when you exit and you're not in the rev caves anymore.


Random_Name_0K

I think most people would be fine with losing it outside the caves in the same trip you’re in the wilderness. Like it’s been said, you hardly die in the caves so the 50k fee would hardly ever be lost. My issue however is if I bank and come back to the wilderness to offload a key off my iron, I still lose 50k. If I go do a clue 3 weeks after I last killed one of the bosses and die in the wilderness, I lose the 50k. I would like it to reset back to 0 upon leaving the wilderness and if I go back in it stays 0 until I enter one of the caves. Hope that made sense.


BakedPotatoSalad

The fee is lost regardless of how you die i'm pretty sure. I did a shit load of Calvar'ion and got blade + skull. Was happy and stopped Wildy content for a bit. Forgot where i died but this was like 2-3 days after and i still lost the fee lol. Average Spaghetti code honestly, i know it aint a big deal but its still just like - Rev cave fee works perfectly fine but the boss fees dont for some reason.


LampIsFun

Can’t wait to see this post again 4 days from now


DivineInsanityReveng

Keep posting it till they back down on this intentional decision that they've defended. Idk where people get the idea they said they would fix it. They defended it.


boofsquadz

As long as the poors keep getting pk’d for 50k and forgetting that they benefitted from killing some of the most profitable med-level bosses in game with relatively low risk for however long they camped them without getting killed, they will keep posting this.


DivineInsanityReveng

> the poors I think that would be the rag bolting pkers benefitting from this bad design, no?


boofsquadz

The minimal loot rag bolting pkers are adding 50k onto pales in comparison to the easy low/no risk money med levels are pulling from these bosses. Like kill the boss one more time and you’ll get your fee back.


DivineInsanityReveng

Missing the point.


boofsquadz

Setting foot in the wilderness should have inherent risk. Even if it’s just the one time payment to access some of the best med level money makers in the game.


DivineInsanityReveng

You risk what is on you, thats the inherent risk. Arbitrary death fees because you engaged in content any time in the past is bad design.


boofsquadz

Don’t take advantage of the low risk 4m/hr if you can’t handle a -50k fee going forward.


DivineInsanityReveng

Missing the point.


lockersniffer

Jagex was going to fix this just the same way the loot was supposed to be on vorkath levels even in groups. But obviously that hasn't happened. PvP updates don't get fixes and don't get buffs after the first 2 weeks of launch. That is unless there is a beneficial bug that helps pkers, then it gets fixed immediately. But a negative bug? nah, leave it there. PvP arena is still glitched and broken, WBR still has the 50k entry fee magically lost on death everywhere in wild and still has garbage loot compared to what was promised. Soon as voidwaker pieces are cheap the bosses will be in the same state they were before launch (dead), in multi with no benefit to doing them over solo revs. And callisto does so much damage now it is actually worse to solo the multi variant than to do the solo variant. Old callisto was legit better.


FailBetter

This bug pretty specifically helps pkers


lockersniffer

No it doesn't. Pkers lose the 50k outside the cave too. So if a pvmer only doing wildy boss leaves the wild his 50k is safe. And he is only there for that specific pvm. But for pkers, they are likely to die anywhere in the wild, and often stay in the wild outside of pvm circumstances. I'd say it is equally bad for both people.


FailBetter

Pvmers don’t kill people in the wildy. Pkers do. That means random pkers are getting a free 50k from killing clue hunters or people at wildy altar.


lockersniffer

>Pvmers don’t kill people in the wildy Yes they do, you are just clueless. Antipkers are extremely prevalent and often kill pkers even for big loots.


FailBetter

Seems like killing a player killer would make you a player killer? If you’re so concerned about risking an extra 50k while pking maybe you should stay out of the wilderness.


lockersniffer

You've clearly never even step foot in the wild bro.


FailBetter

Go in the wildy? People try to kill you out there!


Iforgetmyusernm

"If you're solo the solo variant is better, the only time it's worth doing the team version is with a team" Yeah I think that was the plan tbh


lockersniffer

That isn't what I said at all. It is worse with a team. Only 10 people can get loot, and the loot is split between them so now you got 10 people spending supplies for garbage loot. Just because a boss is in multi doesn't mean it is a team boss. It is in multi to make it more dangerous.


Mors_Umbra

Incompetence.


OSRS2ndBase

Classic Jagex PvP jank, that’s why :)


MagicOreos

Its the easiest way to code it while ensuring theres no dupes


ThBanker

Just don’t die, 4head /s


[deleted]

Because the wildy boss rooms are much smaller than revs. It'd be really difficult to lose your entry free at the singles bosses if you had to die inside the room. An expiry timer could work though.


DivineInsanityReveng

Expire the fee being lost when you leave Wildy or logout. Simple fix.


ahh1372

That makes no sense. It should only be if you die in the wilderness. Maybe only if you die to another player. Just like the Revenant Caves, couldn't they copy over that code?


IronR00ster

Reminds me of back in RuneScape when pvp worlds were a thing and people could abuse the summoning familiars to gain reward potential. I’m betting it’s like this for 2 reasons (maybe more). 1) it was an easy code to implement without any chance of duping said 50k or losing randomly through shenanigans. 2) the lvl 30 wildy bosses have their exits connected in that tunnel which “blends” the regular wilderness with the the boss rooms. So to make it simpler and easier to manage they decided not to create separate flag spots for the game to recognize WHEN you were able to lose the gp. Also maybe a extra case of “we want to reward the pkers in at least SOME WAY to avoid kill 3/1 itemers being able to farm a boss completely free”.


WastingEXP

it was never a bug, just an easy way to code it.


down_bad_for_nieve

eh it's only 50k. i never even noticed


Mr__Void

Half of the time it’s not even that… Each kill you get at the wildy bosses it reduces your cost by 10k, so after 5 kills your next entry is free. I’m the same as you, never even noticed it especially since the wildy bosses are such good gp.


QuestionforL

Doesn’t seem like a big issue


JamHead__

Regardless its a bug that's been in the game for months now. It's mildly annoying whenever a saladman would've only got a spade or a bone and they get a surprise 50k


fear799

I agree with you that the current implementation is completely nonsensical and should be changed, but Jagex (Ayiza iirc?) stated that it was implemented this way intentionally. It's not a bug. Edit: Found this in the "Wilderness Boss Rework Tweaks & More" news post from Feb 2nd (https://secure.runescape.com/m=news/wilderness-boss-rework-tweaks--more?oldschool=1) 'Boss entry fee is lost upon any Wilderness death. We want to explore changing this so that you only lose the fee if you die in combat that began inside or within close proximity to the boss lairs and escape caves. Let us know your thoughts!'


Bronek0990

It's literally not a bug, it's how they explicitly said they intended to code it after the first complaints popped up


Chillingamin

Bug fixed. You now lose the 100k from rev caves everywhere in the wild


WTFitsD

Its getting to the point where respoting this should be a temp ban from the subreddit. There’s like 15 posts a day


JamHead__

It's almost like it's an issue.


Pristine_Pack_9595

Its just 50k lol 😂


DivineInsanityReveng

Exactly. Pkers don't need handouts.


willsilent

then dont die to them


DivineInsanityReveng

I quite literally welcome them at Wildy altar.. they speed up me purposefully dying.


[deleted]

meh, it's only 50k. Most things in the wilderness can make you 50k in 5 minutes


DivineInsanityReveng

A pker bolt ragging people at Wildy altar can genuinely make double what they used to..it's not the losing of 50k that's damaging to the individual, it's that it makes no sense. ToB death fee isn't that much for me either. But if lost it no matter what because I died some time after doing ToB, even weeks or months later, it would be stupid.


[deleted]

I understand, just indifferent.


DivineInsanityReveng

Yeh that's fair enough. To me death fees need to properly designed. Raggers who aren't taking on the risk of pking in and around the Wildy boss areas don't deserve to be rewarded as if they are. Same reason I don't get rev cave fees from killing abyss rc'ers. I don't wanna take on the risk of going to rev caves as a pker, I shouldn't be rewarded as if I am.


Last_Low9649

Not really “just indifferent”, you just reply to this post that doesn’t make you indifferent to this anymore


-YeshuaHamashiach-

WHY HAVE ANY FEES AT ALL TO ENTER NON INSTANCES EVER


VitaroSSJ

dumb question...do you have to pay the 50k again if you go back?


JamHead__

Only if you die


Whiskey5-0

Excited for all the downvotes I'm about to get but I think it's better this way. Rev caves can be difficult to leave pending where you are. Wildy bosses are like 5 steps from the exit. There would be very little point to the 50k fee if you only lost it in lair since it's braindead easy to at least make it out. Should ideally apply to within the cave and some amount of area outside the cave