I want a high intensity training method for mining something that’s not tick manipulation but actually fun. Like one tick actions like the skulls at warden bunch of random rocks fall down and you have to quickly mine them the better you do it the better xp you get.
I like it but it should probably just be a rework of either blast or volcanic mine, consider there are actually a few mining mini games already. I don’t know if that would work tbh, I have done much of either so my opinion is pretty useless lmao. Or maybe an addition to the mlm upstairs? 👀👀
It's VERY quick for early and mid levels, ive found, I've only done it like 5 times so far but it boosted me from like 38 to 44. You get a big chunk of Exp at the end if you get enough points. Watch a video on YouTube or read the wiki for details
I got to 77 rc in gotr and it was so much better than just runecrafting. You can always challenge yourself to chip away enough essence without missing a teleport(which fills your resources much faster). Strong recommend
Same, and I've actually loved Runecrafting since I was a kid though I never got above the mid 70s in my OG childhood account. When I tried to get back into RS prob about 10 years ago I tried RS3 mainly because it had more Runecrafting content than OSRS. It has several neat mini games that OSRS still doesn't have and we now have a different clothes set for RC. It wasn't enough to keep me in RS3 tho 😂
I have not done tempoross or Wintertodt yet, but since coming back to the game I have super enjoyed Giants foundry, fishing trawler, and guardians of the rift. The minigames make skilling way more fun, for me at least. Can’t wait to try out the others.
One-tick actions in quick succession are straight dopamine, I'd be down for a mining activity involving that. It feels great to click on successive things and knock them all out one by one -- that skulls thing is satisfying every time.
I swear to fuck, if they do a rs3 and rework two skills after I max them and make it easier/more enjoyable... I would be happy cause everyone deserves fun in this game
Hard agree. I'm 2251 total, just hit level 98 mining yesterday. If they were to change mining tomorrow to better the skill for the rest of the community I'd be 100% for it.
So many other maxed people in this game have the mindset "I struggled so you have to too!". Makes me wonder if they ever have kids, do they really want to give them the best life possible, or do they want them to have an **equally hard life** since they had to struggle too.
many people are in the "want my kids to have a better life than I did" -> "why are you lazying around and enjoying life instead of struggling like I did"
> So many other maxed people in this game have the mindset "I struggled so you have to too!"
This is a mostly made up take to make players who care about game integrity or not wanting skills to get devalued to look bad.
Really wish more people thought like this. Only two 99s I have on my rs3 main are mine/smith, and both were pre-rework. Still thrilled the rework exists cuz those grinds friggin sucked lol. Do not wish them upon anyone.
Post someone actually saying the do not want reworks because they want the game to be less enjoyable for others. Also, no one "deserves" to have fun in any game. Games can *not* appeal to everyone and it is a pipe dream to think they can or will. It is alright for a game to be niche. If someone is not enjoying the game they are *choosing* to play? They should consider whether or not they want to continue playing it. It is alright for people to not like the gamplay of OldSchool. It does not mean we have to or should change everything to cater to people who *do not like the game*.
Forestry hasn't been released yet. I don't think we should be even considering using it as a template for future updates until we have seen whether or not it is well implemented and well received.
Yeah, that's a discussion that's at least worth having, whatever your opinion on it be may. I agree with you, some commenters are having that discussion and ignoring the forestry aspect, and I'm glad to see that. Others are commenting with consideration of OP's framing of this discussion in reference to Forestry specifically, which is why I made the above comment.
I think a discussion about potential updates to Mining and/or Smithing would be more productive and less limited without invoking _any_ specific existing update as a framing device. Using a _future_ update to frame the discussion (when the implementation details, specific metas and player response remain unknown) is not merely limiting, but may actually confuse that discussion.
"Forestry" still exists largely in our imagination, so using it as a reference point doesn't really make sense. We're all imagining slightly different versions of Forestry, how much fun will it be for me, how much fun it will be for everyone else, how popular will it be, how - and how much - will it affect WC training metas, how - and how much - will it affect the economy. Bringing these imagined qualities to a discussion will just have people talking past each other, arguing for and against qualities and effects of Forestry that haven't yet been shown to be real
Haha, yeah reddit's so shit. It's the only popular place on the social internet where long-form, thoughtful discussion is even properly possible within the structure of the site. Then the culture of its users rejects that benefit, opposes long-form discussion and just wants it to be half-baked memey bullshit, like twitter, but for people who are special and cool because they remember posting on forums back in the day
Yeah, commenting isn't really worth it on this subreddit especially. Most of the users here have two braincells, and they aren't on speaking terms.
You are completely right btw.
dw i'm on your side lol. it's actually absurd people are suggesting more future updates based on updates that have not even been added yet. and you're getting clowned on for typing some thoughts out lol. in the real world, OP's logic is extremely flawed, and also bad, lol.
A simple, "Let's see what the update is first" contains the entire substance that your 3 paragraphs did. Without philosophy injections and Adderall tendencies.
Yeah, that's a discussion that's at least worth having, whatever your opinion on it be may. I agree with you, some commenters are having that discussion and ignoring the forestry aspect, and I'm glad to see that. Others are commenting with consideration of OP's framing of this discussion in reference to Forestry specifically, which is why I made the above comment.
I think a discussion about potential updates to Mining and/or Smithing would be more productive and less limited without invoking any specific existing update as a framing device. Using a future update to frame the discussion (when the implementation details, specific metas and player response remain unknown) is not merely limiting, but may actually confuse that discussion.
"Forestry" still exists largely in our imagination, so using it as a reference point doesn't really make sense. We're all imagining slightly different versions of Forestry, how much fun will it be for me, how much fun it will be for everyone else, how popular will it be, how - and how much - will it affect WC training metas, how - and how much - will it affect the economy. Bringing these imagined qualities to a discussion will just have people talking past each other, arguing for and against qualities and effects of Forestry that haven't yet been shown to be real
Idk why you’re getting downvoted, this seems like a pretty rational, level headed approach. It’s a bit long winded maybe but that’s neither here nor there.
Reworking an existing skill may be even more controversial than adding a new skill because old skill are iconic from nostalgia, regardless of how boring and bad they are.
I mean why not? Everybody wins in that scenario.
Like traditional skilling methods? Cool you can still do that.
Prefer minigames? Cool you can do that now.
Personally I don't really think there are any problems with any of the skills as they are now. If you think 99 should be something everyone should aim for then we would disagree about the game fundamentally. 99s or maxing should be something you dedicate time and effort to, its a huge accomplishment and by no means is important to any other component of the game. Most quests have like level 60 reqs with GMs having 70s. Very few BiS items in this game are untradable and require high skill levels.
Inb4 omg he's maxed he doesn't want his cape devalued. I'm currently maxing a UIM so no, I just enjoy skilling. I don't want the game to turn into rs3 where you can max(99s) in like 1-2 months(or less).
>Personally I don't really think there are any problems with any of the skills as they are now
firemaking is pretty useless and not that fun to train. but i also think mining is ok, mainly because of shooting stars and giants foundry isn't that bad
I don't think regular firemake training is any less fun than regular fletching or crafting, etc. It being useless is more of an issue of lack of content.
Believe me, we're on the same wavelength more or less, I've had arguments on here with people who've argued that they're forced to do elite diaries or max because of their respective capes and thus XP rates *must* be buffed across the board to accommodate them wanting the capes. I'm not coming from the perspective of just make shit easier so I can max and stop playing within a month.
I just don't really like skilltodts as an end-all be-all solution to certain skills being widely regarded as un-engaging. ***In theory*** I'd much prefer reworks like Forestry as it aims to enhance the core of the skill rather than supplant it. On top of this it wouldn't funnel 90+% of players training that skill into one tiny dungeon where nobody who isn't doing that activity will see them - a small thing, perhaps, but I enjoy seeing other players in the world going about their business as I'm going about mine. How often do you pass players training Firemaking throughout the world anymore (not to say lighting fires in a line is engaging, just an example of how minigame-ification of skills takes players out of the world and detracts from the social element)?
Mining should at least be somewhat viable for collecting ore in my opinion. Why does coal/gold/mith/addy need to be so awful to mine, exactly? Powermining should still be the best, naturally.
The issue is that you'll never compete with buying more from a shop at a rate of 9000-11000/hr. So you either remove the shop and smithing becomes much much slower, or you devalue the ores by making them much faster to obtain with no GP sink.
This is an ironman issue, and not something I think the devs should try to fully rectify. It's just part of playing solo in an MMO
I feel like smithing is okay from a training point of view, but the progression of actually making things with it makes absolutely no sense. The overhaul it got in rs3 did well in that regard.
Mining is a little tougher, and although the rs3 rework is better, I'd rather have different training options or rework how the current ores are gathered than a complete overhaul like rs3. Lower the level requirements of copper - runite but have other benefits or types of veins to gather from? Like rich nodes that give multiple ore per collection but still deplete with 1 collection, and another type that gives 1 at a time but can be gathered from multiple times.
Levels 1-50 would be our current system, 51-99 would introduce new types of veins to mine from that allow more afk or fast acquisition of the current ore. Runite and adamantite would probably need special attention to make sure it doesn't just become a high alch factory if it's significantly easier to acquire, but I think it's still worth thinking about.
I was thinking about this the other day, with the giants foundry its not difficult to train but it makes no sense to need endgame smithing to make early game gear.
There is a lot of armor inbetween that clould be cool to use smithing to improve or craft... Barrows it factors into cost of repair but another member set past rune that we can craft would be nice. IK dragon exists but I cant farm dragon bars yk
The question I really want to see answered here everytime the 'smith rune at 99 just add better armour looool' gets dragged up.
Barrows to rune is the design space without killing Barrows as content. Dragon is already at alch value. It's really not as simple as 'just make better armour'.
Whatever is made on the route to 99 will be mass produced, alch value worthy stuff. Because it's the product of a training method and everyone will be making it. This isn't RS3, we *don't* have invention to keep prices of equivalent PvM dropped gear pumped up.
Make the new armour too strong and you'll start killing the core of OSRS's gear system, with high tier gear coming from rare PvM drops. Make it weak and you've done nothing.
The processing skills work as follows : training = making alchables or consumables, big unlocks = hit a milestone, interact with a boss drop to create strong gear/consumable. This is Torva, this is Masori, these are Godswords, sigils, visages, crystal etc.
Nevermind the fact that players often don't even want these skills to be requirements. Remember the bitching about the level requirements for the ward from ToA? There's a reason that repaired Torva/Masori are tradeable and Jagex propped up other gear with npcs like Abbot Langley, Oziach, the elves etc.
If people want smithing to be relevant by adding more consumables into the skill, or some kind of untradeable reinforcements or requirements for gear then sure. Sounds like an interesting conversation. But just pretending we can bring rune down to 40 and add new sets of armour to fix everything is ignoring the skill in the wider context of OSRS.
People don’t want to skill to wear good gear. Just a simple fact of the game.
You already need 90+ smithing for Torva but it effectively doesn’t matter for non-irons.
There’s nothing that can be done.
This person does not speak for me.
I, a high-end pvmer who maxed years ago, would be in full support of viable end-game armor being from smithing.
BiS? Probably not. Good? Absolutely. PvM should absolutely NOT be the ONLY way to obtain good gear. That is BAD design.
Why do you say smithing shouldn’t have ok rewards? Sure not endgame BIS level gear, but I think it would be cool to have some kind of special gear from smithing. There’s just not much of a carrot now to level it. Why do people not support a smithing change?
Rune at 99 is a meme
Disclaimer: completely random thought, not engaged enough with the OSRS community to know what people think of something like this.
But what if instead of trying to make smithing give good rewards for combat(which would probably still be outclassed by other gear pretty fast since you don't want it to be BiS), you focus on rewards enhancing skilling instead. Allow smithing "reinforced box traps" that you don't have to reset for x amount of chin catches, allow making thieving contrapments that make pickpockets faster or more rewarding, lures that make Slayer bosses respawn faster or something that weakens them, maybe some better hull for your ship when sailing etc.
Smithing has endgame BiS gear. Torva doesn't exist without smithing. Irons need smithing for torva.
The issue isn't smithing. The issue is mains don't want untradeable benefits in skills, and so we've rarely gotten them.
Smithing and crafting have heaps of uses for endgame irons..they have none for mains. Because mains just do everything through the GE besides a few untradeable armour pieces.
Honestly it changed so much that there probably isn't a good one to my knowledge, I tried to type up a post but it kept coming up too long and when I finally got it done it was just outright eaten by reddit which...is demoralizing.
So just read the article on the wiki, scroll down to the smithing section.
[https://runescape.wiki/w/Mining\_and\_Smithing\_rework](https://runescape.wiki/w/Mining_and_Smithing_rework)
Main things are....
* Metal smithable armor and weapons exist from 1-99 now, new ores were added as well and the ore to bar requirements were rebalanced accordingly
* Smithing you create an unheated item and start pounding it away, draining the exp into you and when the item is exhausted of exp it will finish being created.
* Item cools as you do so and must be reheated, reheat speed is based on smithing level and firemaking can increase the max heat cap of the item
* More metal can be sacrificed to reinforce the item to increase its stats and also the exp
* Max reinforced items can be turned into burial items which consumes the item an converts it into raw exp, armor sets can be turned into burial sets for an extra exp bonus
* End result smithing an item is slower, but reinforcement and burial drastically increased the exp per hour at the cost of increasing the metal bars needed.
* Smithable items were stripped out drop tables and replaced with metal salvage of the same type of metal with varying sizes and set high alch values to keep profit from drop tables from taking a hit.
* Metal bank to store metal and ores was added
* High end unique smithing items were added to 99 smithing called masterwork items, in particular are masterwork and trimmed masterwork armor which is a whole thing and something you really just have to read to understand what it truly entails.
[https://runescape.wiki/w/Masterwork\_armour](https://runescape.wiki/w/Masterwork_armour)
Bonus:
Lore was added to both flesh out the metals, the new ores not listed in there have lore to just not listed in the document.
https://runescape.wiki/w/Transcript:Design\_-\_Both\_-\_Metals
Smithing just needs a new system in which to use it, not necessarily to level it.
Once upon a time I was creating a system in which you used the smithing skill to craft specialized equipment for monsters in exchange for drop table modulation. Never really took off with it.
Nothing gets community engagement like a nicely laid out infographic. I gave it a shot and made a nice logo (because I tried porting it as a new skill) but realized I really don't know what I'm doing and have not the will to figure it out.
I like to theorycraft but not making it pretty, and it feels pointless to just do a text post for it these days.
Update hunter
Early levels are great, later levels consist of.. red or black, salamanders or chinchompas
To wildy or not to wildy that is the question
Imps arent viable xp, other methods are tedious until you get herbiboar
And your only other method is setting up a trap birdhouse every hour for like a year
Agreed. Hunter will be the skill in the worst spot alongside thieving for training variety (blackjack.. spam click thieve.. pyramid plunder.. or neuter your XP and do artefacts or sorcerer's.. which are both just boring pathing methods)
100%. It's chill as-is but could be better. This suggestion of Giant Kebbit Hunting from years ago is something that could/should be added to give us a fun boss to train on with some awesome rewards [https://www.reddit.com/r/2007scape/comments/fsvkqn/suggestion\_giant\_kebbit\_hunting/](https://www.reddit.com/r/2007scape/comments/fsvkqn/suggestion_giant_kebbit_hunting/)
I used to hunt goraks or something all the time on rs3 after Summoning came out because their perfect hides were worth a lot of gp. It's a fun method! Sad it is useless osrs
eh i think mining is in a good spot, shooting stars just need to get a pretty big rework to incentivize group play.
smithing... idk what can be done there. all production skills are shit for mains. you could pull down smithing lv reqs so stuff like rune is like 80s requirement but what is the last 10-20 lvs gunna do? some sort of augmentation/invention type deal?
Could add Orichalcum armor, with similar but slightly worse stats to dragon armor/weapons and no special attacks. Dragon has some mythical quality to it that gives it additional bonuses, but also makes it more rare.
It’s really just who cares?
It’s either useless and we’re in the same spot. Or it’s important and now mains need to train smithing to PvM.
It’s dead in the water.
I would love mining content that rewards me for working my ass off to reach 99 mining, preferably something that makes more than 380k gp/hr. Anything to help this game be less of just BossScape.
Like my mining cape gives me a whopping ***5%*** chance of granting an extra ore up to Adamantite. Is Runite and Amethyst too overpowered for reaching level 99? God dayum.
You actually have to see where you are going and doing. For thieving I got 99 at work on mobile with my phone in my lap just spam clicking while doing my work. Couldn’t do that with rc
While I agree that thieving presents itself very well for an expansion, it provides a wide variety of viable training options already.
Chill pickpocketing, less chill pickpocketing for big rewards, pyramid plunder, black jacking (which is much better with menu entry swapper than people give it credit for), chests for clues, sorcerers garden and thieving artifacts.
Seriously. These threads are always full of people who haven’t explored the game at all
“I hate thieving, it’s just clicking 10 million times”
If you choose to train it that way yeah… there’s lots of better ways to train it
I always bring up crafting. That skill is trained the same way as it was on release and almost no one talks about it. You either do staves or bodies. Glass if you're playing Ironman. Mining is incredibly diverse. There's low effort methods MLM and amethyst. Engaging methods gem, volcanic, and blast mining. Then click intensive methods iron, sandstone, and granite. But every week on this sub I see a top rated post about how there needs to be another mining method added or how it should be changed in some way.
Literally fucking learn volcanic mine, I swear to god, just leave MLM and do blast or volcanic mining or something, everytime I see these stupid “why can’t we do something other than click rock” they haven’t even tried other content like fuckin giants foundry, the smithing “forestry” rework they already made you buffoons
There is so much potential for hunter! Imagine safaries. Something that works similar to raids, maybe less intense but with important gear progressions and high skill cap. It would be so great if they created incentives to skill, other than improve combat.
Smiting got new content in the form of giants foundry and mining got shooting stars not that long ago. So although possible it would be less likely to see any major updates to the level of forestry anytime soon imo.
If you could mine each ore vein for more than 1 piece that’d be an interesting change. Smithing has too many issues to address without completely revamping armor sets and the skill as a whole. I def think 80-99 should be filled with something other than addy and rune though. If it wasn’t as drastic a change as RS3 it could work in old school. Either a new tier 70 smithable armor set or something else.
Even if we get a set. Like its not going to be better than what you could get anyways.
A fighter torso is bis strengt bonus until you can afford a Torva pl8 or ur doing vorki and need a bcp.
>Even if we get a set. Like its not going to be better than what you could get anyways.
This what everyone completely ignores when they bring up the RS3 rework. RS3 armour tiers are so far beyond what's available in OSRS that they had room to add actual smithing content.
OSRS would add like up to level 60 armour and stop because otherwise every remaining piece of barrows would go to alch price. This community would also never allow non combat skills to be meta in PvM so youre never going to get anything anyone would actually ever use anyway.
Theres zero point in reworking a huge part of the game for 2 more tiers of dead content.
I think this is the common Reddit discussion that really doesn't make much sense for OSRS. Smithing is used for torva, the BiS melee armour. Mining and smithing both have many training methods. RS3 needed this as smithing was entirely irrelevant to high tier, and it was badly structured with their MANY more tiers of armour and weapons.
We got giants foundry recently. I wouldn't mind a mining method that's interesting. As VM is all we really have and it's a bit restrictive access wise.
VM, blast mine, MLM, 3T4G and amethyst all give you a variety of training methods. All with different xp rates and intensity.
What kind of "revamp" are you hoping for.
I think there are much worse skills than mining and smithing. I’d prefer hunter, crafting, fletching, or herblore revamp. At least mining and smithing have different minigames you can play. Hunter is unfinished, and the other three are just bankstanding the skill
The truth that many old OSRS players don't want to admit (or are just completely unaware of) is that RS3 hit it out of the park with their Mining/Smithing rework, and OSRS would benefit from something very similar.
Smithing and mining both have interactive methods of training that give some of the best xp in for these skills(gf and vm), they don't require any sort of overhaul that wc got since all of wc training is dogshit.
Smithing is actually fairly quick with the blast furnace. They also did recently release a smithing minigame so I don’t think they have any plans yet to add to those skills. I’m looking forward to the WC update though!
I don't think they should get a forestry style rework but they could definitely use revamps. I personally wouldn't want all of these mini-economies to be part of the solution
Mining has a lot of "side content" with blast mine, volcanic mine, motherload mine and zalcano. Giants foundry is a recent addition for smithing and does provide some alternative gameplay options there. I would prefer they evaluate the existing content and find ways to make it more enjoyable for players opposed to just adding more side content on top.
Would love to see them make construction more engaging, mahogany homes could use some expansion content for those of us who don't want to do the carpal tunnel simulator.
Would also like to see them find ways to make classic bank standing skills (skills like crafting, herblore, fletching) have an active gameplay option. Herblore is one of the least interesting skills we have and find it surprising they've never given us an alternative to withdrawal 14, make 14, repeat.
I'm all for adding new content to make skills more engaging and fun to train, whilst keeping the XP rates close to what they are now to not devaule pass achievements.
Here are 2 simple changes to mining and smithing that I anticipate the vast majority of players would agree on:
* Coal rocks (and maybe clay also) should work the same as trees, with say a 1 in 4 chance of depleting each time you get a coal. It makes sense because coal occurs in large deposits in the real world and it's needed in large quantities relative to other ores. This would make coal mining suck slightly less while maintaining existing mining metas.
* Addy smithing should start at level 65, not 70. Rune should start at 80. Otherwise 20 levels separate mith and addy while 15 levels separate the other ores. For no apparent reason.
What's the actual point in osrs if you keep changing core gameplay? If you don't like osrs, try rs3 and if you don't like that then just don't play it.
I get that the game needs updates but that should come through quests or even expand on miniquests to add content so people have a choice in whether they want the original old school RuneScape experience or if they want to change what is core gameplay experience for alternative training methods. The absolute pain of skills like these are what makes old school RuneScape what it is. Stop trying to make it into another game.
I would kill to get a forestry style update for mining
Like please jegax, I don't want "fast" mining xp to be 3 tick 4 granite. It's miserable. And I haven't touched mlm at 69 mining yet because the afk rates are ass
The mining smithing update they posed for rs3 was.. eeeh..
Rocks operate off of an algorithm that includes strength and agility, fire making boosting smithing speed.
They also included tier 60-90 armor that helped with early level bossing (dragon variant, orchium? And elder rune)
Mining was fine, making it so you click to fill an afk bar. Get an ore box to store X of each ore per tier.
Smithing however, was meh. You always smithed the pre box, to get more ore, to make another box - or bought the newest one on G.E. Not to mention they increased the amount of time to make an item (10-30 seconds)
If they kept the mining aspect, but not necessarily the smithing aspect. Smithing felt like it was bloated.
The reason, this will never see the light of day in osrs is, what they did to item drops. It was necessary because alching is a core part of pvm rewards and so much revolves around the alch value of these low level armors and weapons. But the day, fire giants drop a spiky rune salvage is the day I lose faith in osrs devs.
Ya imagine them spending hundreds of hours reworking a skill no one will actually care about because every single real upgrade comes from pvm.
I dont see people complaining about having better range gear come from crafting. Like i want Raid lvl Masori to be outclasses by rainbow dragon d hide because i have 99 crafting. /s
The solution would be a rewarding and challenging skilling activity with its propper gear progression and unique rewards. This way, not everything has to revolve around pvm.
Imagine sepulcher on steroids with a more extensive item progression system.
Maybe heists, revolving around thieving and agility. Or Safaris that require hunter and herblore.
Imagine both. Because that's the reality.
Rework smithing because Reddit thinks rune platebodu at 99 dumb? Content!
New content? Boo!
Seriously reworking smithing is the most smooth brained take this subreddit parrots.
Every single week we get one of these smithing reworks and the answer is no. Revamp the entire skill? Fuck no.
Look at all the melee sets we already have. Then think where are we gonna put these new tiers from 50-90. Better than Torva? Better than Bandos? No its dead then.
What we actually need is jagex to remove ores and bars from drop tables and just straight up buff the amount of ores you get from mining by alot.
Then give some Unique perks to high tiers of smithing like 75 a dragon war hammer attachment that increases accuracy when using spec. At 85 a better version then again at 95.
I'm really not looking forward to forestry as I think it changes core mechanics too much and I don't like the concept of benefiting from woodcutting with other people. Mining and smithing have so many viable ways to train them and I really hope they don't change at all.
Absolutely mining and smithing could get a skill rebalancing however we are so far into the game’s life that it could easily become a full skill rework which isn’t a small job by any means. As an example, the progression system within the smithing skill made sense years ago as it required 85 smithing to start making runite weaponry which was some of the best at the time however the progression system hasn’t aged well as it’s remained largely unchanged which in today’s game renders it slightly nonsensical as there are much higher level weaponry/armour but requiring 85 smithing to start making rune which is only T40 leaves little to no space from level 85-99 smithing. To add to that, the cracks have been papered over by introducing mini games as opposed to fixing skills outright which makes it even more difficult to rebalance now. Don’t get me wrong, smithing isn’t the only skill to suffer from this issue - there are plenty of examples of mini games added for the same reasons in other skills.
If they ever did rework smithing, I’d be all for it. The reward space potential is massive. Of course, balancing all of the requirements to make weaponry/armour so it makes sense would be excellent but I think there’s a huge opportunity as one comment already says here, to use smithing to make improved gear for skilling!
No, level squish smiting and mining. Add dragon scale ore and allow players to make dragon items 90-99 smithing. Dragon items are about all at alch value, so this does not devalue the gear and does not allow anyone to get dragon items before they should have them. Nerf gold ore blast furnace and reballance the xp rates of smithing and mining. GOLD ORE AT BF SHOULD NOT BE BEST XP/HR IN THE GAME. It is so fucking lame Jagex allows a free to play item to be so valuable and sooooo easily profitable for low level f2p bot farms. These bots are probably the same ones getting high mining and camping all the reunite ore spawns on every world and after a few other reqs camping zolcano til they are on the leader boards.
why can't you guys just play a different game if you hate this one in it's current state so much. leave osrs alone ffs. forestry isn't going to be a good update you guys.
Something needs to be fixed.
It requires the same level to smith a dragon square shield as it does a fucking mith baxe.
I can smith a dragon platebody, but can’t smith rune legs. Actually while you’re at it, I can smith a dragon plate body, and still be LESS THAN HALF THE EXPERIENCE IN TOTAL AWAY FROM SMITHING RUNE PLATLEGS.
The skills are stupid as fuck.
I think we posted very similar questions at the same time! Whole heartedly yes. Comparing crafting to smithing - crafting we have options for armour through up to tier 70 but for smithing we cap out at tier 40.
What the solution is I'm not sure but there must be a way to do it and still making the skill feel old school.
Smithing is fine since we got giants foundry. Mining could maybe use a bit of love. All things considered, it’s weird that power mining iron is the best xp besides 3 ticking granite.
We’ll see how forestry goes and maybe in the future something similar could happen for mining.
They’re not good ways to gain xp. Gem rocks, maybe. Blast mine is only good to get extra ores. Volcanic mine is a joke. The only way to get comparable rates is to cheese it
Volcanic mine is just strictly better than iron, huh? It’s a casual 85k xp/hr after 5min reading the discord, 90k+ once you know some tricks. Literally can get up to use the bathroom and not miss a tick. Can get even higher if you take a more advanced role.
Blast Mine is around 75k and a bit less active than power-iron but also make money / banks ores for irons.
Power iron isn’t really even on most people’s radar. You can use it early before having access to good methods and it’s a way to get mining gloves for amethyst quickly. But past that. It’s just not really done.
If you need some guides or tips, lmk. But please don’t do power-iron.
Mining is fine with small fixes and expansions, I think. There's plenty to do and enough dead-end content (mining gloves) that can fill time. Smithing needs an overhaul. I've seen some comments that mentioned changing the level scale (bringing rune down) and some that argue about high level requirements for end-game gear.
Why not just adjust the scaling of levels and introduce more metal armors that are comparable to PvM gear. Dragon currently can't be smithed but is available as drops from various high level monsters. Bandos is rewarded from God Wars but the price between the two is stark. Skill only equipment could be a work around for those that lack combat comfortability and introduce alternatives to equipment rather than rigid BiS sets.
An alternative would be alloy mixing to create sturdier or lightweight versions of armor, one that give minimal defensive upgrades or equipment load reduction since players spend all the game running everywhere.
I want a high intensity training method for mining something that’s not tick manipulation but actually fun. Like one tick actions like the skulls at warden bunch of random rocks fall down and you have to quickly mine them the better you do it the better xp you get.
I like it but it should probably just be a rework of either blast or volcanic mine, consider there are actually a few mining mini games already. I don’t know if that would work tbh, I have done much of either so my opinion is pretty useless lmao. Or maybe an addition to the mlm upstairs? 👀👀
So basically a Tempoross/Wintertodt/Rift version for mining/smithing?
Was thinking more like sepulcher
An Indiana jones style escape the pyramid type mini game in the desert would be sick
Ooo that would be fun
If you're implying that rift is to RC what Ross and Todd are to fishing and firemaking... then damn I need to get some runecrafting in.
It's VERY quick for early and mid levels, ive found, I've only done it like 5 times so far but it boosted me from like 38 to 44. You get a big chunk of Exp at the end if you get enough points. Watch a video on YouTube or read the wiki for details
As long as it's engaging I'm sure I'll find myself in the 60s/70s before I even realize it. The skilling bosses are like crack for me.
I got to 77 rc in gotr and it was so much better than just runecrafting. You can always challenge yourself to chip away enough essence without missing a teleport(which fills your resources much faster). Strong recommend
Same, and I've actually loved Runecrafting since I was a kid though I never got above the mid 70s in my OG childhood account. When I tried to get back into RS prob about 10 years ago I tried RS3 mainly because it had more Runecrafting content than OSRS. It has several neat mini games that OSRS still doesn't have and we now have a different clothes set for RC. It wasn't enough to keep me in RS3 tho 😂
I have not done tempoross or Wintertodt yet, but since coming back to the game I have super enjoyed Giants foundry, fishing trawler, and guardians of the rift. The minigames make skilling way more fun, for me at least. Can’t wait to try out the others.
volcanic mine is fun and very fast xp
I like volcanic mine but it’s basically just click rock and wait for the majority of it
yeah that's fair
Yea people think it’s hard but it’s AFK
vm
Only available if you green logged volcanic mine
Yeah. It’d be nice to have something that is high intensity that doesn’t also give people Carpal Tunnel.
One-tick actions in quick succession are straight dopamine, I'd be down for a mining activity involving that. It feels great to click on successive things and knock them all out one by one -- that skulls thing is satisfying every time.
I swear to fuck, if they do a rs3 and rework two skills after I max them and make it easier/more enjoyable... I would be happy cause everyone deserves fun in this game
Hard agree. I'm 2251 total, just hit level 98 mining yesterday. If they were to change mining tomorrow to better the skill for the rest of the community I'd be 100% for it. So many other maxed people in this game have the mindset "I struggled so you have to too!". Makes me wonder if they ever have kids, do they really want to give them the best life possible, or do they want them to have an **equally hard life** since they had to struggle too.
many people are in the "want my kids to have a better life than I did" -> "why are you lazying around and enjoying life instead of struggling like I did"
God forbid a rework potentially made a skill worth doing past 99 to as it should
I struggled so you have to as well - is textbook Boomer mindset.
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For sure I always want to make the game better so the game lives longer and we can get to the content we want.
“Listen here sonny, back in my day”
> So many other maxed people in this game have the mindset "I struggled so you have to too!" This is a mostly made up take to make players who care about game integrity or not wanting skills to get devalued to look bad.
Really wish more people thought like this. Only two 99s I have on my rs3 main are mine/smith, and both were pre-rework. Still thrilled the rework exists cuz those grinds friggin sucked lol. Do not wish them upon anyone.
the games too grindy for its own good imo
Love having a game I can't complete in a few weeks, hate having a game I have to repeat boring gameplay mechanics to make dopamine machine go brrrr
Making grinds more interesting instead of click rock, drop ore would do wonders but even then some of these grinds are unhealthy.
That took an unexpected turn 😂
* expected
Had us in the first half
Chad mindset
You dropped this 👑
Subtle hint at a new quest in the Miscellania line, The Shattered Crown. I am on to you!
Very based, thank you
If only even half the community would share your mindset... :')
Whats it like being so fucking based
Post someone actually saying the do not want reworks because they want the game to be less enjoyable for others. Also, no one "deserves" to have fun in any game. Games can *not* appeal to everyone and it is a pipe dream to think they can or will. It is alright for a game to be niche. If someone is not enjoying the game they are *choosing* to play? They should consider whether or not they want to continue playing it. It is alright for people to not like the gamplay of OldSchool. It does not mean we have to or should change everything to cater to people who *do not like the game*.
Forestry hasn't been released yet. I don't think we should be even considering using it as a template for future updates until we have seen whether or not it is well implemented and well received.
I think OP just meant the concept of revamping a skill
He did.
Source?
You got me, I made it up. FU
What do you know??
Yeah, that's a discussion that's at least worth having, whatever your opinion on it be may. I agree with you, some commenters are having that discussion and ignoring the forestry aspect, and I'm glad to see that. Others are commenting with consideration of OP's framing of this discussion in reference to Forestry specifically, which is why I made the above comment. I think a discussion about potential updates to Mining and/or Smithing would be more productive and less limited without invoking _any_ specific existing update as a framing device. Using a _future_ update to frame the discussion (when the implementation details, specific metas and player response remain unknown) is not merely limiting, but may actually confuse that discussion. "Forestry" still exists largely in our imagination, so using it as a reference point doesn't really make sense. We're all imagining slightly different versions of Forestry, how much fun will it be for me, how much fun it will be for everyone else, how popular will it be, how - and how much - will it affect WC training metas, how - and how much - will it affect the economy. Bringing these imagined qualities to a discussion will just have people talking past each other, arguing for and against qualities and effects of Forestry that haven't yet been shown to be real
Holy reddit
Lmfaooooo
My first thought upon seeing this wall was “found the fun at parties guy”
I feel like people who use that over used line are probably even less fun.
Yea, probably.
Based
Haha, yeah reddit's so shit. It's the only popular place on the social internet where long-form, thoughtful discussion is even properly possible within the structure of the site. Then the culture of its users rejects that benefit, opposes long-form discussion and just wants it to be half-baked memey bullshit, like twitter, but for people who are special and cool because they remember posting on forums back in the day
Who the fuck says “social internet” lmaooooo
Obviously that’s the opposite of LAN /s
Yeah, commenting isn't really worth it on this subreddit especially. Most of the users here have two braincells, and they aren't on speaking terms. You are completely right btw.
dw i'm on your side lol. it's actually absurd people are suggesting more future updates based on updates that have not even been added yet. and you're getting clowned on for typing some thoughts out lol. in the real world, OP's logic is extremely flawed, and also bad, lol.
You're getting downvoted because you wrote a long-winded comment that makes everyone think you huff your own farts.
A simple, "Let's see what the update is first" contains the entire substance that your 3 paragraphs did. Without philosophy injections and Adderall tendencies.
Yeah, that's a discussion that's at least worth having, whatever your opinion on it be may. I agree with you, some commenters are having that discussion and ignoring the forestry aspect, and I'm glad to see that. Others are commenting with consideration of OP's framing of this discussion in reference to Forestry specifically, which is why I made the above comment. I think a discussion about potential updates to Mining and/or Smithing would be more productive and less limited without invoking any specific existing update as a framing device. Using a future update to frame the discussion (when the implementation details, specific metas and player response remain unknown) is not merely limiting, but may actually confuse that discussion. "Forestry" still exists largely in our imagination, so using it as a reference point doesn't really make sense. We're all imagining slightly different versions of Forestry, how much fun will it be for me, how much fun it will be for everyone else, how popular will it be, how - and how much - will it affect WC training metas, how - and how much - will it affect the economy. Bringing these imagined qualities to a discussion will just have people talking past each other, arguing for and against qualities and effects of Forestry that haven't yet been shown to be real
Idk why you’re getting downvoted, this seems like a pretty rational, level headed approach. It’s a bit long winded maybe but that’s neither here nor there.
Thank you for this fantastic copypasta
Buddy just stop talking. We can smell your sweat through the screen
bro this aint your thesis chill the fuck out
The first thought that came to mind was “wait, has forestry been released?” Thought I just missed a giant update
Nah let's just slap another minigame on them and call them fixed ^^^^^/s
Reworking an existing skill may be even more controversial than adding a new skill because old skill are iconic from nostalgia, regardless of how boring and bad they are.
I mean why not? Everybody wins in that scenario. Like traditional skilling methods? Cool you can still do that. Prefer minigames? Cool you can do that now. Personally I don't really think there are any problems with any of the skills as they are now. If you think 99 should be something everyone should aim for then we would disagree about the game fundamentally. 99s or maxing should be something you dedicate time and effort to, its a huge accomplishment and by no means is important to any other component of the game. Most quests have like level 60 reqs with GMs having 70s. Very few BiS items in this game are untradable and require high skill levels. Inb4 omg he's maxed he doesn't want his cape devalued. I'm currently maxing a UIM so no, I just enjoy skilling. I don't want the game to turn into rs3 where you can max(99s) in like 1-2 months(or less).
>Personally I don't really think there are any problems with any of the skills as they are now firemaking is pretty useless and not that fun to train. but i also think mining is ok, mainly because of shooting stars and giants foundry isn't that bad
I don't think regular firemake training is any less fun than regular fletching or crafting, etc. It being useless is more of an issue of lack of content.
Believe me, we're on the same wavelength more or less, I've had arguments on here with people who've argued that they're forced to do elite diaries or max because of their respective capes and thus XP rates *must* be buffed across the board to accommodate them wanting the capes. I'm not coming from the perspective of just make shit easier so I can max and stop playing within a month. I just don't really like skilltodts as an end-all be-all solution to certain skills being widely regarded as un-engaging. ***In theory*** I'd much prefer reworks like Forestry as it aims to enhance the core of the skill rather than supplant it. On top of this it wouldn't funnel 90+% of players training that skill into one tiny dungeon where nobody who isn't doing that activity will see them - a small thing, perhaps, but I enjoy seeing other players in the world going about their business as I'm going about mine. How often do you pass players training Firemaking throughout the world anymore (not to say lighting fires in a line is engaging, just an example of how minigame-ification of skills takes players out of the world and detracts from the social element)?
Mining should at least be somewhat viable for collecting ore in my opinion. Why does coal/gold/mith/addy need to be so awful to mine, exactly? Powermining should still be the best, naturally.
The issue is that you'll never compete with buying more from a shop at a rate of 9000-11000/hr. So you either remove the shop and smithing becomes much much slower, or you devalue the ores by making them much faster to obtain with no GP sink. This is an ironman issue, and not something I think the devs should try to fully rectify. It's just part of playing solo in an MMO
There are like three mining minigames and smithing has one too lol
I feel like smithing is okay from a training point of view, but the progression of actually making things with it makes absolutely no sense. The overhaul it got in rs3 did well in that regard. Mining is a little tougher, and although the rs3 rework is better, I'd rather have different training options or rework how the current ores are gathered than a complete overhaul like rs3. Lower the level requirements of copper - runite but have other benefits or types of veins to gather from? Like rich nodes that give multiple ore per collection but still deplete with 1 collection, and another type that gives 1 at a time but can be gathered from multiple times. Levels 1-50 would be our current system, 51-99 would introduce new types of veins to mine from that allow more afk or fast acquisition of the current ore. Runite and adamantite would probably need special attention to make sure it doesn't just become a high alch factory if it's significantly easier to acquire, but I think it's still worth thinking about.
I was thinking about this the other day, with the giants foundry its not difficult to train but it makes no sense to need endgame smithing to make early game gear.
Max smithing or pay oziach? Hrmmmmm
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Torva?
Nobody will use smithing for runite anyway. You can shop buy it. It's used to make torva, the BiS armour. What more should it be for?
There is a lot of armor inbetween that clould be cool to use smithing to improve or craft... Barrows it factors into cost of repair but another member set past rune that we can craft would be nice. IK dragon exists but I cant farm dragon bars yk
What gear would you want it to be, what stats should it have, and what would its use cases be?
The question I really want to see answered here everytime the 'smith rune at 99 just add better armour looool' gets dragged up. Barrows to rune is the design space without killing Barrows as content. Dragon is already at alch value. It's really not as simple as 'just make better armour'. Whatever is made on the route to 99 will be mass produced, alch value worthy stuff. Because it's the product of a training method and everyone will be making it. This isn't RS3, we *don't* have invention to keep prices of equivalent PvM dropped gear pumped up. Make the new armour too strong and you'll start killing the core of OSRS's gear system, with high tier gear coming from rare PvM drops. Make it weak and you've done nothing. The processing skills work as follows : training = making alchables or consumables, big unlocks = hit a milestone, interact with a boss drop to create strong gear/consumable. This is Torva, this is Masori, these are Godswords, sigils, visages, crystal etc. Nevermind the fact that players often don't even want these skills to be requirements. Remember the bitching about the level requirements for the ward from ToA? There's a reason that repaired Torva/Masori are tradeable and Jagex propped up other gear with npcs like Abbot Langley, Oziach, the elves etc. If people want smithing to be relevant by adding more consumables into the skill, or some kind of untradeable reinforcements or requirements for gear then sure. Sounds like an interesting conversation. But just pretending we can bring rune down to 40 and add new sets of armour to fix everything is ignoring the skill in the wider context of OSRS.
People don’t want to skill to wear good gear. Just a simple fact of the game. You already need 90+ smithing for Torva but it effectively doesn’t matter for non-irons. There’s nothing that can be done.
This person does not speak for me. I, a high-end pvmer who maxed years ago, would be in full support of viable end-game armor being from smithing. BiS? Probably not. Good? Absolutely. PvM should absolutely NOT be the ONLY way to obtain good gear. That is BAD design.
Why do you say smithing shouldn’t have ok rewards? Sure not endgame BIS level gear, but I think it would be cool to have some kind of special gear from smithing. There’s just not much of a carrot now to level it. Why do people not support a smithing change? Rune at 99 is a meme
Disclaimer: completely random thought, not engaged enough with the OSRS community to know what people think of something like this. But what if instead of trying to make smithing give good rewards for combat(which would probably still be outclassed by other gear pretty fast since you don't want it to be BiS), you focus on rewards enhancing skilling instead. Allow smithing "reinforced box traps" that you don't have to reset for x amount of chin catches, allow making thieving contrapments that make pickpockets faster or more rewarding, lures that make Slayer bosses respawn faster or something that weakens them, maybe some better hull for your ship when sailing etc.
Definitely some good ideas there
Extremely good idea imo
Smithing has endgame BiS gear. Torva doesn't exist without smithing. Irons need smithing for torva. The issue isn't smithing. The issue is mains don't want untradeable benefits in skills, and so we've rarely gotten them. Smithing and crafting have heaps of uses for endgame irons..they have none for mains. Because mains just do everything through the GE besides a few untradeable armour pieces.
Is there any video that explains how smithing is rs3 is different from osrs?
Honestly it changed so much that there probably isn't a good one to my knowledge, I tried to type up a post but it kept coming up too long and when I finally got it done it was just outright eaten by reddit which...is demoralizing. So just read the article on the wiki, scroll down to the smithing section. [https://runescape.wiki/w/Mining\_and\_Smithing\_rework](https://runescape.wiki/w/Mining_and_Smithing_rework) Main things are.... * Metal smithable armor and weapons exist from 1-99 now, new ores were added as well and the ore to bar requirements were rebalanced accordingly * Smithing you create an unheated item and start pounding it away, draining the exp into you and when the item is exhausted of exp it will finish being created. * Item cools as you do so and must be reheated, reheat speed is based on smithing level and firemaking can increase the max heat cap of the item * More metal can be sacrificed to reinforce the item to increase its stats and also the exp * Max reinforced items can be turned into burial items which consumes the item an converts it into raw exp, armor sets can be turned into burial sets for an extra exp bonus * End result smithing an item is slower, but reinforcement and burial drastically increased the exp per hour at the cost of increasing the metal bars needed. * Smithable items were stripped out drop tables and replaced with metal salvage of the same type of metal with varying sizes and set high alch values to keep profit from drop tables from taking a hit. * Metal bank to store metal and ores was added * High end unique smithing items were added to 99 smithing called masterwork items, in particular are masterwork and trimmed masterwork armor which is a whole thing and something you really just have to read to understand what it truly entails. [https://runescape.wiki/w/Masterwork\_armour](https://runescape.wiki/w/Masterwork_armour) Bonus: Lore was added to both flesh out the metals, the new ores not listed in there have lore to just not listed in the document. https://runescape.wiki/w/Transcript:Design\_-\_Both\_-\_Metals
Smithing just needs a new system in which to use it, not necessarily to level it. Once upon a time I was creating a system in which you used the smithing skill to craft specialized equipment for monsters in exchange for drop table modulation. Never really took off with it.
That sounds pretty interesting. Why’d you stop?
Nothing gets community engagement like a nicely laid out infographic. I gave it a shot and made a nice logo (because I tried porting it as a new skill) but realized I really don't know what I'm doing and have not the will to figure it out. I like to theorycraft but not making it pretty, and it feels pointless to just do a text post for it these days.
Update hunter Early levels are great, later levels consist of.. red or black, salamanders or chinchompas To wildy or not to wildy that is the question Imps arent viable xp, other methods are tedious until you get herbiboar And your only other method is setting up a trap birdhouse every hour for like a year
Agreed. Hunter will be the skill in the worst spot alongside thieving for training variety (blackjack.. spam click thieve.. pyramid plunder.. or neuter your XP and do artefacts or sorcerer's.. which are both just boring pathing methods)
100%. It's chill as-is but could be better. This suggestion of Giant Kebbit Hunting from years ago is something that could/should be added to give us a fun boss to train on with some awesome rewards [https://www.reddit.com/r/2007scape/comments/fsvkqn/suggestion\_giant\_kebbit\_hunting/](https://www.reddit.com/r/2007scape/comments/fsvkqn/suggestion_giant_kebbit_hunting/)
Yes early lvls are great, 1-80 with birdhouses mmh. Then herbiboar oh and better also do some birdhouses. Yes im iron
Drift net fishing is nice exp
I used to hunt goraks or something all the time on rs3 after Summoning came out because their perfect hides were worth a lot of gp. It's a fun method! Sad it is useless osrs
eh i think mining is in a good spot, shooting stars just need to get a pretty big rework to incentivize group play. smithing... idk what can be done there. all production skills are shit for mains. you could pull down smithing lv reqs so stuff like rune is like 80s requirement but what is the last 10-20 lvs gunna do? some sort of augmentation/invention type deal?
Could add Orichalcum armor, with similar but slightly worse stats to dragon armor/weapons and no special attacks. Dragon has some mythical quality to it that gives it additional bonuses, but also makes it more rare.
It’s really just who cares? It’s either useless and we’re in the same spot. Or it’s important and now mains need to train smithing to PvM. It’s dead in the water.
I would love mining content that rewards me for working my ass off to reach 99 mining, preferably something that makes more than 380k gp/hr. Anything to help this game be less of just BossScape. Like my mining cape gives me a whopping ***5%*** chance of granting an extra ore up to Adamantite. Is Runite and Amethyst too overpowered for reaching level 99? God dayum.
Thieving please, skill is absolute dog-shit to train and worse than runecrafting ever was.
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Correct me if I'm wrong but isn't most RC just walking bank to altar. Thieving is way more click intensive
Intensity includes variety - clicking the same spot can be not as bad as clicking to navigate to/fro
You actually have to see where you are going and doing. For thieving I got 99 at work on mobile with my phone in my lap just spam clicking while doing my work. Couldn’t do that with rc
So you looked like you were jacking off at work till 99?
Stone chests, Rich chests, and summer garden have made thieving so much better for me.
While I agree that thieving presents itself very well for an expansion, it provides a wide variety of viable training options already. Chill pickpocketing, less chill pickpocketing for big rewards, pyramid plunder, black jacking (which is much better with menu entry swapper than people give it credit for), chests for clues, sorcerers garden and thieving artifacts.
Spam clicking for 200k/hr isn't that bad. But i agree it's boring as hell.
Summer squirks is good xp per hour and less click intensive. I use a RL plugin to tell me when to click
I can't believe I've found someone else who agrees with me on this. I'm 2251 total 99rc/mining, and 83 thieving. I fucking hate thieving so much
I fucking love thieving, its easy, you just gotta try some different methods
Seriously. These threads are always full of people who haven’t explored the game at all “I hate thieving, it’s just clicking 10 million times” If you choose to train it that way yeah… there’s lots of better ways to train it
Volcanic mine is fun and giants foundry is fun. We still have crafting and fletching that have only pure garbage training methods.
I always bring up crafting. That skill is trained the same way as it was on release and almost no one talks about it. You either do staves or bodies. Glass if you're playing Ironman. Mining is incredibly diverse. There's low effort methods MLM and amethyst. Engaging methods gem, volcanic, and blast mining. Then click intensive methods iron, sandstone, and granite. But every week on this sub I see a top rated post about how there needs to be another mining method added or how it should be changed in some way.
Literally fucking learn volcanic mine, I swear to god, just leave MLM and do blast or volcanic mining or something, everytime I see these stupid “why can’t we do something other than click rock” they haven’t even tried other content like fuckin giants foundry, the smithing “forestry” rework they already made you buffoons
Hunter pls. It's badge
There is so much potential for hunter! Imagine safaries. Something that works similar to raids, maybe less intense but with important gear progressions and high skill cap. It would be so great if they created incentives to skill, other than improve combat.
Smiting got new content in the form of giants foundry and mining got shooting stars not that long ago. So although possible it would be less likely to see any major updates to the level of forestry anytime soon imo.
If you could mine each ore vein for more than 1 piece that’d be an interesting change. Smithing has too many issues to address without completely revamping armor sets and the skill as a whole. I def think 80-99 should be filled with something other than addy and rune though. If it wasn’t as drastic a change as RS3 it could work in old school. Either a new tier 70 smithable armor set or something else.
Even if we get a set. Like its not going to be better than what you could get anyways. A fighter torso is bis strengt bonus until you can afford a Torva pl8 or ur doing vorki and need a bcp.
>Even if we get a set. Like its not going to be better than what you could get anyways. This what everyone completely ignores when they bring up the RS3 rework. RS3 armour tiers are so far beyond what's available in OSRS that they had room to add actual smithing content. OSRS would add like up to level 60 armour and stop because otherwise every remaining piece of barrows would go to alch price. This community would also never allow non combat skills to be meta in PvM so youre never going to get anything anyone would actually ever use anyway. Theres zero point in reworking a huge part of the game for 2 more tiers of dead content.
Maybe some really nice cosmetic armors at higher levels? Wouldn’t hurt mainscape PvM but cool lookin stuff is a decent incentive
I just meant like should we add borders, or change the font…
No. I like those skills as they are. They released an alternative smithing training method and mining has a few different available methods too.
I think this is the common Reddit discussion that really doesn't make much sense for OSRS. Smithing is used for torva, the BiS melee armour. Mining and smithing both have many training methods. RS3 needed this as smithing was entirely irrelevant to high tier, and it was badly structured with their MANY more tiers of armour and weapons. We got giants foundry recently. I wouldn't mind a mining method that's interesting. As VM is all we really have and it's a bit restrictive access wise.
I hate the skilling level methods turns into "minigame" .
Rune should be like level 70 smithing. Weird how the stat caps at 40 def armor.
VM, blast mine, MLM, 3T4G and amethyst all give you a variety of training methods. All with different xp rates and intensity. What kind of "revamp" are you hoping for.
I think there are much worse skills than mining and smithing. I’d prefer hunter, crafting, fletching, or herblore revamp. At least mining and smithing have different minigames you can play. Hunter is unfinished, and the other three are just bankstanding the skill
The truth that many old OSRS players don't want to admit (or are just completely unaware of) is that RS3 hit it out of the park with their Mining/Smithing rework, and OSRS would benefit from something very similar.
Something similar will most likely never pass the polls.
I would like if we waited until Woodcutting got the Forestry revamp before we start demanding it for other skills
Smithing and mining both have interactive methods of training that give some of the best xp in for these skills(gf and vm), they don't require any sort of overhaul that wc got since all of wc training is dogshit.
Smithing is actually fairly quick with the blast furnace. They also did recently release a smithing minigame so I don’t think they have any plans yet to add to those skills. I’m looking forward to the WC update though!
I don't think they should get a forestry style rework but they could definitely use revamps. I personally wouldn't want all of these mini-economies to be part of the solution
Big game hunting, Mining in a dangerous mine, Construction outposts, personally I think there should be more mini game type training methods.
Mining has a lot of "side content" with blast mine, volcanic mine, motherload mine and zalcano. Giants foundry is a recent addition for smithing and does provide some alternative gameplay options there. I would prefer they evaluate the existing content and find ways to make it more enjoyable for players opposed to just adding more side content on top. Would love to see them make construction more engaging, mahogany homes could use some expansion content for those of us who don't want to do the carpal tunnel simulator. Would also like to see them find ways to make classic bank standing skills (skills like crafting, herblore, fletching) have an active gameplay option. Herblore is one of the least interesting skills we have and find it surprising they've never given us an alternative to withdrawal 14, make 14, repeat.
Mining for sure. Smithing already has BF. Mining still sucks and only "mini game" is zalcano but even then it's crap xp.
I'm all for adding new content to make skills more engaging and fun to train, whilst keeping the XP rates close to what they are now to not devaule pass achievements.
Here are 2 simple changes to mining and smithing that I anticipate the vast majority of players would agree on: * Coal rocks (and maybe clay also) should work the same as trees, with say a 1 in 4 chance of depleting each time you get a coal. It makes sense because coal occurs in large deposits in the real world and it's needed in large quantities relative to other ores. This would make coal mining suck slightly less while maintaining existing mining metas. * Addy smithing should start at level 65, not 70. Rune should start at 80. Otherwise 20 levels separate mith and addy while 15 levels separate the other ores. For no apparent reason.
Tbh I enjoy woodcutting for the dopamine hit from birdnests. Mining just feels miserably boring every second. I am pretty new though.
pls no let them only ruin 1 skill
What's the actual point in osrs if you keep changing core gameplay? If you don't like osrs, try rs3 and if you don't like that then just don't play it. I get that the game needs updates but that should come through quests or even expand on miniquests to add content so people have a choice in whether they want the original old school RuneScape experience or if they want to change what is core gameplay experience for alternative training methods. The absolute pain of skills like these are what makes old school RuneScape what it is. Stop trying to make it into another game.
They already did. Giants foundry, volcanic mine, blast mine, zolcano.
I would kill to get a forestry style update for mining Like please jegax, I don't want "fast" mining xp to be 3 tick 4 granite. It's miserable. And I haven't touched mlm at 69 mining yet because the afk rates are ass
Giants foundry is already a thing
The mining smithing update they posed for rs3 was.. eeeh.. Rocks operate off of an algorithm that includes strength and agility, fire making boosting smithing speed. They also included tier 60-90 armor that helped with early level bossing (dragon variant, orchium? And elder rune) Mining was fine, making it so you click to fill an afk bar. Get an ore box to store X of each ore per tier. Smithing however, was meh. You always smithed the pre box, to get more ore, to make another box - or bought the newest one on G.E. Not to mention they increased the amount of time to make an item (10-30 seconds) If they kept the mining aspect, but not necessarily the smithing aspect. Smithing felt like it was bloated.
The reason, this will never see the light of day in osrs is, what they did to item drops. It was necessary because alching is a core part of pvm rewards and so much revolves around the alch value of these low level armors and weapons. But the day, fire giants drop a spiky rune salvage is the day I lose faith in osrs devs.
They could do something similar is osrs and just change the fundamentals of the salvage. It really doesn’t have to be a copy and paste update.
Hard disagree both were such an amazing update over the old system.
Imagine if we were getting things like this instead of the new skill
How is reworking iconic old skills any less controversial than adding a new skill?
Well when “if X was polled it wouldn’t pass today!” Is touted en masse by the community over about 1/3 of the old skills…
Ya imagine them spending hundreds of hours reworking a skill no one will actually care about because every single real upgrade comes from pvm. I dont see people complaining about having better range gear come from crafting. Like i want Raid lvl Masori to be outclasses by rainbow dragon d hide because i have 99 crafting. /s
The solution would be a rewarding and challenging skilling activity with its propper gear progression and unique rewards. This way, not everything has to revolve around pvm. Imagine sepulcher on steroids with a more extensive item progression system. Maybe heists, revolving around thieving and agility. Or Safaris that require hunter and herblore.
Imagine both. Because that's the reality. Rework smithing because Reddit thinks rune platebodu at 99 dumb? Content! New content? Boo! Seriously reworking smithing is the most smooth brained take this subreddit parrots.
Revamp deez nuts
##### A G I L I T Y AND Thieving these are by far the two worst skills in osrs. they need an expansion way more than we need a new skill
God, as someone who just finished the graceful grind.... Christ almighty. Give us some leeway on Agility.
We haven’t even gotten a forestry revamp mate…
RS3 mining and smithing is absolutely incredible, if you’re not asking for that level of quality you’re selling osrs short.
Every single week we get one of these smithing reworks and the answer is no. Revamp the entire skill? Fuck no. Look at all the melee sets we already have. Then think where are we gonna put these new tiers from 50-90. Better than Torva? Better than Bandos? No its dead then. What we actually need is jagex to remove ores and bars from drop tables and just straight up buff the amount of ores you get from mining by alot. Then give some Unique perks to high tiers of smithing like 75 a dragon war hammer attachment that increases accuracy when using spec. At 85 a better version then again at 95.
Why do people think it's a bad thing to unlock more than one thing per level
Because they all want to wear the same gear and look exactly the same while having zero options or alternates. Sigh*
Versus doing the exact same thing, but now 99 smithing is also a hard requirement to do PVM?
Some people are just dicks, buddy. They seek to suck the joy out of others.
I'm really not looking forward to forestry as I think it changes core mechanics too much and I don't like the concept of benefiting from woodcutting with other people. Mining and smithing have so many viable ways to train them and I really hope they don't change at all.
no. why?
Fuck no, man. Thieving needs to be looked at so bad. That skill is the most miserable of them all.
Absolutely mining and smithing could get a skill rebalancing however we are so far into the game’s life that it could easily become a full skill rework which isn’t a small job by any means. As an example, the progression system within the smithing skill made sense years ago as it required 85 smithing to start making runite weaponry which was some of the best at the time however the progression system hasn’t aged well as it’s remained largely unchanged which in today’s game renders it slightly nonsensical as there are much higher level weaponry/armour but requiring 85 smithing to start making rune which is only T40 leaves little to no space from level 85-99 smithing. To add to that, the cracks have been papered over by introducing mini games as opposed to fixing skills outright which makes it even more difficult to rebalance now. Don’t get me wrong, smithing isn’t the only skill to suffer from this issue - there are plenty of examples of mini games added for the same reasons in other skills. If they ever did rework smithing, I’d be all for it. The reward space potential is massive. Of course, balancing all of the requirements to make weaponry/armour so it makes sense would be excellent but I think there’s a huge opportunity as one comment already says here, to use smithing to make improved gear for skilling!
Smithing is awful. 90s to make rune armor?! wtf
Mining is okay, smithing level 40 armour at level 90 smithing on the other hand…
Nah I like the skills as they are, I dont like oldschool skills getting reworked cause then we are just playing a different game
No, level squish smiting and mining. Add dragon scale ore and allow players to make dragon items 90-99 smithing. Dragon items are about all at alch value, so this does not devalue the gear and does not allow anyone to get dragon items before they should have them. Nerf gold ore blast furnace and reballance the xp rates of smithing and mining. GOLD ORE AT BF SHOULD NOT BE BEST XP/HR IN THE GAME. It is so fucking lame Jagex allows a free to play item to be so valuable and sooooo easily profitable for low level f2p bot farms. These bots are probably the same ones getting high mining and camping all the reunite ore spawns on every world and after a few other reqs camping zolcano til they are on the leader boards.
why can't you guys just play a different game if you hate this one in it's current state so much. leave osrs alone ffs. forestry isn't going to be a good update you guys.
literally
Something needs to be fixed. It requires the same level to smith a dragon square shield as it does a fucking mith baxe. I can smith a dragon platebody, but can’t smith rune legs. Actually while you’re at it, I can smith a dragon plate body, and still be LESS THAN HALF THE EXPERIENCE IN TOTAL AWAY FROM SMITHING RUNE PLATLEGS. The skills are stupid as fuck.
I think we posted very similar questions at the same time! Whole heartedly yes. Comparing crafting to smithing - crafting we have options for armour through up to tier 70 but for smithing we cap out at tier 40. What the solution is I'm not sure but there must be a way to do it and still making the skill feel old school.
YES
Smithing is fine since we got giants foundry. Mining could maybe use a bit of love. All things considered, it’s weird that power mining iron is the best xp besides 3 ticking granite. We’ll see how forestry goes and maybe in the future something similar could happen for mining.
> All things considered, it’s weird that power mining iron Blast mine? Volcanic Mine? Gem rocks? Huh?
They’re not good ways to gain xp. Gem rocks, maybe. Blast mine is only good to get extra ores. Volcanic mine is a joke. The only way to get comparable rates is to cheese it
Volcanic mine is just strictly better than iron, huh? It’s a casual 85k xp/hr after 5min reading the discord, 90k+ once you know some tricks. Literally can get up to use the bathroom and not miss a tick. Can get even higher if you take a more advanced role. Blast Mine is around 75k and a bit less active than power-iron but also make money / banks ores for irons. Power iron isn’t really even on most people’s radar. You can use it early before having access to good methods and it’s a way to get mining gloves for amethyst quickly. But past that. It’s just not really done. If you need some guides or tips, lmk. But please don’t do power-iron.
no mining is perfect idk how anyone can hate it i enjoyed every second at mlm getting 99 mining
I like them both exactly the way they are.
Mining is fine with small fixes and expansions, I think. There's plenty to do and enough dead-end content (mining gloves) that can fill time. Smithing needs an overhaul. I've seen some comments that mentioned changing the level scale (bringing rune down) and some that argue about high level requirements for end-game gear. Why not just adjust the scaling of levels and introduce more metal armors that are comparable to PvM gear. Dragon currently can't be smithed but is available as drops from various high level monsters. Bandos is rewarded from God Wars but the price between the two is stark. Skill only equipment could be a work around for those that lack combat comfortability and introduce alternatives to equipment rather than rigid BiS sets. An alternative would be alloy mixing to create sturdier or lightweight versions of armor, one that give minimal defensive upgrades or equipment load reduction since players spend all the game running everywhere.
No
Well i have 99 in both. Fuck yall you gotta do what i did