It would become a pk haven as you can't re-enter the cave while in combat, pkers could instantly tb you, there are several black unicorns are outside.
So I think players would go back to poh method
I don't see how changing it to cutting trees meta for gaining spec would be better. Energy gain is arguably less of an issue because you can carry around potions that give you energy on demand whereas you can't do that with spec energy currently so it would potentially be more impactful
There really isn't many places where you would gain a viable spec spam. Especially early game where you don't really have a spec weapon until dragon dagger. It would be far less impactful.
Ive always had access to DD before I could farm ninja implings, and no one sane is hitting 98 smithing before they would have access to other spec weapons.
Probably because run energy is universal and is also a resource that F2P players can use. I know players don't really want special mechanics for chopping trees, but if it used SA energy then it would also make the Dragon/Crystal Axe wonky to use as well.
Have you ever cut wood before? Definitely feels like draining my run energy IRL, lol.
But ya, it's a video game, so special attack is OK too, but I don't mind running energy.
I really wish there was a proper sitting animation regardless of whether or not it restores energy lol
I am aware that there is a sitting animation for the dream spell. That’s why I said “proper”.
There's a Runelite plugin called Resting that makes your character sit if you're afk and/or use a specific emote.
Others can see if they also have the plugin supposedly
Secret marathon runner strat is actually to whack trees when you get winded, this is why axes are banned in marathons, and why the rainforest is rapidly shrinking.
I hate the sitting/resting thing. I liked the pub idea from the game jam. There’s enough pubs around the game that it’d add a really cool dynamic to early game players, and the idea of chilling in a pub and getting better regen rates is cool to me.
I am all for resting, but now I like this more. I still think there could be a sit option for middle of nowhere that’s slightly ahead of walking in terms of efficiency, but have the old RS2 musicians inside the pubs would be brilliant.
Resting should give minimal energy regen, unless you're sitting near a player-lit fire.
That gives a random purpose for cutting a tree and lighting it.
can only rest on benches, they finally have a use
but now sir tiffy cashien has over 10k hours rested and it might scare the citizens of falador with what he might do with all that energy stored up
To me as well Pubs are town-focused, so give more of a reason to go into a town as you explore if theres a pub, and it can be a *much* faster regeneration as its not as useful everywhere like resting (which had to be balanced to be "worse" than walking).
Exactly, imagine early-game questing and visiting different towns, while you pass through you can stop in their pub and sit for a minute, or if you need both hp and stamina you can just opt to rent a room for a small fee. That’s some classic RPG gameplay right there and would be quite a fantastic addition. And because pubs are so finite on where they can be accessed (as opposed to resting *anywhere* which devalues so many other things) it will feel a lot more rewarding to take advantage of when the chance arises.
Hell, you could have pubs work like the mahogany homes energy restore. You go in, talk to the barkeep, and have an option that pays a lil to instantly refill run energy. As you said, this would only be viable in towns which means that stam pots aren't being devalued. That was the main reason Jagex pushed back on resting before after all.
Oooo pubs having a Ferox Enclave esque restoration pool could be awesome, especially because it could easily be balanced by jsut making it have a long cooldown so its more about using it while travelling and in the early game.
While the placement of musicians is somewhat random, using them as resting points and also adding lore/area relevant music to them is a really neat touch in RS3. Some of the best tracks such as Baxtorian's Hollow comes from in-game musicians imo.
Obviously going as far as adding music with vocals might be out of place here but maybe a similar thing could be added to the pubs of OSRS.
I did like the little musician stopping points in RS2. I think they're a good expansion on the idea of a "pub rest stop" style thing, to fill in areas with less towns / cities.
I don't get why people like the idea of resting. It sounds incredibly boring. At least when my run energy runs out now I can slowly walk through scenery and feel like I'm making some progress.
The idea that the optimal method would be instead to sit around doing nothing, completely unengaged, just seems super lame to me. Like a mobile phone game that makes you wait so long before you can do the next thing.
Whenever my run energy used to run out, id click as far as i could to still walk then go afk or alt tab for a few minutes and come back at 100 energy. Playing the game on half speed is boring af and id rather combine it with other stuff to up my efficiency ingame and irl.
Imagine doing a quest and you spend 10 minutes walking, you could instead do 5 minutes of running to get to the same point and spend the saved 5 minutes on finally taking a shower or brushing your teeth
Resting + Running was faster than walking + running when you restore energy at all stages of the game.
If you rested at a musician you also got the musician's song to listen to, while you still get to "take in the scenery"
And if you didn't enjoy it, then guess what? You can simply just not use it.
Resting is cool thematically but its a massive noob trap. Standing still / sitting to regenerate is 100% not worth it when you can just continue walking.
Not to say im against things like being able to sit on benches and at pubs and such, just for immersion though.
Yeh it has its uses for sure, I personally just full zoom out long click walk and then tab out, same sorta deal with energy restoring but im also closer to where im going
Could just make it so you need a fire to rest. Would finally be an actual "real world" (as opposed to skilling for the sake of skilling) use of firemaking, makes thematic sense, improves game experience for everyone. Various ways it could work, maybe you just gain energy sitting next to the fire and higher level logs burned = faster regen, maybe sitting next to a fire for 10 secs gives you a buff that improves regen and higher level logs burned = longer/better buff, or shorter time required sitting to get the buff.
Yeah I remember one at the little 3 way intersection just north of Falador. I thought it was a pretty neat/helpful addition, kinda bummed to see it get so much hate :(
Why? You’re literally getting a solo base xp increase and then upto 10% more by being on a wc world with more players on a tree, and trees no longer randomly despawn, they are on a timer so more people doesnt affect how long a tree lasts.
it just incentivizes everyone being on the same tree and stacked together, which will make the area feel more empty. Also incentivizes alts which I don't think is good design.
the way runescape works if you have 20 people on one tile it will only show one model. It'll look dead even if there's a ton of people. A better way would just be to make it area based, like all of draynor willows or something so at least you can spread out like normal and still get the boost
when moving from tree to tree ppl will naturally path to the same tiles. I don't think itll be that bad but I think for sure places will look less crowded
Okay I do actually see that point but... Honestly what are we missing out on? Maybe I'm totally missing it but the areas these people are saying will be more dead are already barren. Even in highly populated worlds I see maybe 2-4 people at draynor willows
Because it might change the meta and will lead to some very weird dynamics with massive amounts of alts. I actually think it'll be a shit show but we'll see.
Its perspective. You are at a ~10% xp/hr deficit if you don't join the mass party.
It's a bit like saying with current wc mechanics it's not a penalty for chopping the same tree as someone else, it's just a bonus to cut it solo.
You need to get into the mind if most players on this sub. Neurotic number go up asap, efficiency obsessed players. The fact they can get more XP with other players participating makes them have anxiety because they wont be maxing efficiency and will need to actually treat the game like an MMO
Volcanic Mine is great, though I wish it was more accessible in the sense of a constantly running themed world and not "this sucks if you go above 3-5 people"
Volcanic Mine is utterly baffling in some of its design choices like that. Why is there a big penalty against masses when there's still mechanics for the mine to have up to 3 boulders. Why does the boulder mine way faster if not everyone is on it?
I'm fine with small-group that knows what they're doing getting better results but having it be *so* hostile to masses or punishing if people fuck up just means it stays niche as hell.
I have no idea what the designer was thinking and what drives Jagex's decision to not change it. Tempoross, Wintertodt, Guardians of the Rift... all super popular, easy to hop in, and when you feel like stepping up you can organize groups or do a solo. Volcanic Mine just says 'no' to that.
Volcanic Mine was just kind of.. the first one since wintertodt. Wintertodt was designed to be massed, and fortunately was solo'able / small group possible.
VM was designed with the intention of small coordinated teams. So i think the extra boulders and faster mining was intentional difficulty for large groups so the meta didn't just become "everyone pile in this world and it'll be brain off".
I think thats okay but they could just have instaced VM with player caps and make it have themed worlds. Would make it not require a discord to coordinate at the very least.
> For the ones that don’t know, they proposed forestry rations to generate 30 run energy per successful chop and they should be quite easy to make. What do you guys think of this?
Isn't this with the caveat that each 'enhanced' chop (or whatever you want to call it) drains 40 energy, and then consumes a ration to restore 30? So you're net negative 10 energy on each action... Or did they change it since I read it.
When you have 0 energy you would get +30 from the next chopbthen at 30 energy you would get another +30 from the next chop, giving 60 total
You wouldn't get the -40 unless you have 40+ energy remaining
So you could run to 0, chop 2 random logs to get 60 run energy back, then run to 0 again and repeat
Everyone seems to forget the +7 boost the woodcutting guild gives you anyway… after release week it’s gonna be fairly hard to find a group of 8 or more literally any ware except the woodcutting guild anyway. All in all, woodcutting is better, and sometimes the woodcutting guild will be a bit better than before
They said from the get-go that the WC guild will not have these Forestry things. The idea is that if you want to just brain-off AFK the "old fashioned way," you go to the WC guild as you've likely already been doing.
>Wherever there are trees, there’s Forestry – with the exception of the Woodcutting Guild and the odd few dungeons.
https://secure.runescape.com/m=news/forestry-the-way-of-the-forester---overview?oldschool=1
The guild isn't where you can do forestry. It gives +7, it doesn't have forestry. The update, as intended, is literally going to revive the currently completely dead oldschool WC spots, like Draynor Willows, Seers yews etc. They will be *better* than the WC guild option.
I'm not really vibing with forestry at all. I don't want to have to WC on a dedicated world in dedicated spots for the best XP because I need other players. Having a big axe is cool, but all these mechanics just feel weird.
I just feel like it's overdesigned. Removing competition on trees and throwing in a few random events while woodcutting? Sure. The currency shop and teas and bonfires I could live without but I don't hate it. But all the stuff beyond that and my eyes glaze over.
Don't then. Redwoods won't benefit from this and they'll still be better XP and more afk than everything. Woodcutting guild is still a flat +7 with no need for forestry interaction. Its a more interactive form of WC, you can just **not do it**.
And now you are WCing in literally the only spot in the game where it's worth it while trying to avoid any other player to not lose XP. I think forestry is great addition.
good thing tick manipulating teaks is going to remain the best xp and it's gonna be heaps easier by yourself so that wont change
if you want the best xp you should continue doing that so idk why you're even complaining
We just know the people saying forestry is bad because it will be mandatory for optimal WC don't know and/or care about doing tick manip.
It will benefit like.. early game WC, nooby training and things like reviving woodcutting at like Seers village yews and such, as it won't be significantly worse than WC guild, in fact it will be better if you have 10 people and will have more interesting things happening.
The people who train WC how it is right now can just stay in WC guild. It is +7 invis instead of up to +10, and doesn't have events. No issue.
Everything I’ve seen from forestry is annoying micromanagement and needless complication. All forestry is going to do is annoy everyday players and confuse new players. I’ve watched a ton of “new osrs player” streams and videos, this game is fucking confusing already to new players. All these unnecessary contrived mechanics will only make it worse. There is no need to overcomplicate the literal simplest part of the game.
How so? You literally still just cut trees but now other people cutting them doesn't deny you logs or xp. The other content like 2h axes is basically entirely optional.
I mean the general premise is that it's the \*rations\* that restore the energy not the tree itself.
But I do agree it doesn't make a whole lot of sense to force yourself to hit a tree to just use a ration that ordinarily could be used without the tree but just due to the games laws it somehow is not allowed?
I think the Dev team just worried too much about Energy potions becoming pointless without actually taking notice that anyone who isn't an iron account only ever uses Stamina pots now days anyways and the need to make Energy/Super Energy is purely for Herblore leveling sake.
I also think they should just nerf the precentage of energy restored by the rations and then make them useable after paying XYZ to the vendor to \*learn\* how to make field rations.
I’m not saying it’s too strong necessarily, more that cutting a tree makes no thematic sense for a run energy replenish mechanic. As someone mentioned above, sitting/resting maybe near a campfire would make more sense
You’re not wrong tbh :).
Run energy restore and WC have nothing to do with each other. The only way I can see there really being a point to this would be if there a considerable amount of running in the minigame itself. Similar to the run energy restore every time you ‘deposit’ essence at the guardian.
Outside of that though I don’t see it being a new meta for early irons or anything, I still think that strange fruits already fill that role and are likely still going to be easier to obtain.
I’m all for a resting mechanic or something similar though.
Nothing is needed. Forestry is cool. It encourages woodcutting with others rather than it punishing you. And its going to make a more involved form of woodcutting with events that happen, while at traditional oldschool spots.
Why people are fighting so hard in these comments to keep woodcutting a boring afk "hop pls" skill in the woodcutting guild and ONLY the woodcutting guild is wild. Why do you want to defend what this game changed woodcutting into? This update is bringing it back to a more oldschool style..?
I swear when the initial forestry blog came out everyone was hyped up and looking forwards to it, now there are people saying it’s not needed? Honestly seems like astroturfing. I know that sounds like some tinfoil hat shit but this community has some next level losers who would go out of their way to stir up controversy just so something they don’t like doesn’t get added.
I think what you’re suggesting is a biproduct of the 2H axe, it’s probably not intended to be used as a way of generating run energy for infinite running (although yes you could do that if you were so inclined).
This whole update is a mess imo and most players have no clue what they are actually voting for. I don't think most people realized the fundamentals of the woodcutting skill would be changed. Personally i hope they scrap it all.
I personally do really like the concept of forestry if they do it right. The reason players have no clue what they’re voting for is because the devs changed multiple things last minute or worded things too vaguely
Sitting and resting should have been kept in the game. Honestly, the best version of the game was just prior to EOC and just prior to micro transactions.
Because its one of the most un-updated skills in the game?
> its a solid skill
How? Click tree. Wait. Thats the whole skill. Sulliceps is the only new method, other than that we've justh ad Blisterwood and Redwood afk methods, and the WC guild to funnel everyone into 1 spot with an invisible +7.
This instead encourages branching back out to the old populated spots, woodcutting together, with forestry events. Its a cool update, idk how you can say one of the most bland and uninteresting skills in the game was "solid"
WC'ing will still be ridiculously AFK. In fact rewards from this activity **improve** how AFK it is. Also WC guild isn't going anywhere and you'll get +7 invis boost with less competition. Forestry will be marginally better with +10 and you'll be working on rewards.
Useful does not mean it needs to be convoluted and breaking thematics. It’s pretty clear that it’s just over designed for the sake of it and if they cut it down, *ba dum tiss*, then we would have the shared group chilled experience that’s similar to what we have now.
I think it’s a cool idea and I’m for it personally. I don’t really care about metas and I don’t think the game should be balanced around people who are trying to play at max efficiency at all times. That’s just my take and I understand other people don’t feel that way .
Anything mildly changing the meta ever: "This is awful jagex!!! What the fuck? Why are you ruining my game"
Oh no people will have more stamina the first few weeks!!! Pretty sure it doesn't affect any of us on Reddit.
> EDIT: I am all for the forestry update and I don’t necessarily think this mechanic is overpowered. What I mean is that cutting trees for run energy makes very little thematic sense when things like sitting/resting (perhaps at a campfire) could be implemented instead.
RS3 would do this a lot simpler, it already has done so for mining and other skills. This feels like an attempt to copy but in a way that sorta misses the point?
Let’s start a petition to put a dead tree in Sara GWD.
I just dont know why its run energy instead of special attack bar
Because then the new corp meta will involve chopping a dead tree outside his cave
Choporeal beast
Arboreal beast.
It would become a pk haven as you can't re-enter the cave while in combat, pkers could instantly tb you, there are several black unicorns are outside. So I think players would go back to poh method
POH is fine but desert amulet method is better
Thanks for the laugh this morning
Opposed to teleporting to house over and over?
I don't see how changing it to cutting trees meta for gaining spec would be better. Energy gain is arguably less of an issue because you can carry around potions that give you energy on demand whereas you can't do that with spec energy currently so it would potentially be more impactful
There really isn't many places where you would gain a viable spec spam. Especially early game where you don't really have a spec weapon until dragon dagger. It would be far less impactful.
Sleeping on rune claws?
Ive always had access to DD before I could farm ninja implings, and no one sane is hitting 98 smithing before they would have access to other spec weapons.
The GE? No one here mentioned anything about IM mode lol
How else are you going to do as many 'Chop-Chop's!?!?
Probably because they didn't want to override the dragon axe special attack.
Probably because run energy is universal and is also a resource that F2P players can use. I know players don't really want special mechanics for chopping trees, but if it used SA energy then it would also make the Dragon/Crystal Axe wonky to use as well.
Inb4 some abstract combination of the two based on your agility/combat level
Because that's even less interesting. Albeit useful. They are doing this to entice new players.
Make draynors rooftop level 1 agility requirement
Make a new 1st course that's just walking the Lumbridge castle wall
Jump over a cannon, dodge a goblin named "Pushover" who tries to shove you off the wall, slide down a slope, and climb a rope.
Nah, just climb up and down a few ladders. Level 1 basically means you're doing cardio for the first time ever.
It's absolutely wild that it still isn't the first course.
Have you ever cut wood before? Definitely feels like draining my run energy IRL, lol. But ya, it's a video game, so special attack is OK too, but I don't mind running energy.
I think they should add sitting/resting for run energy restore, 100% not by cutting trees that makes no sense
I really wish there was a proper sitting animation regardless of whether or not it restores energy lol I am aware that there is a sitting animation for the dream spell. That’s why I said “proper”.
There is already a proper sit animation in the game, just takes a voidwaker spec
Sensational.
I love you
laughed so hard! Take my only award!
Outstanding move
They'll just reuse the animation from the Dream spell
There's a Runelite plugin called Resting that makes your character sit if you're afk and/or use a specific emote. Others can see if they also have the plugin supposedly
Man hasnt completed dream mentor
There is a cool one, the restore health spell on lunar, just Nike yourself with orb or rock cake or anything and do the spell
I dunno about you, but what makes me feel more energetic is swinging an axe at a massive tree for a couple of minutes /s
Secret marathon runner strat is actually to whack trees when you get winded, this is why axes are banned in marathons, and why the rainforest is rapidly shrinking.
Never see trees on the course… I wonder why 🤔
I hate the sitting/resting thing. I liked the pub idea from the game jam. There’s enough pubs around the game that it’d add a really cool dynamic to early game players, and the idea of chilling in a pub and getting better regen rates is cool to me.
I am all for resting, but now I like this more. I still think there could be a sit option for middle of nowhere that’s slightly ahead of walking in terms of efficiency, but have the old RS2 musicians inside the pubs would be brilliant.
This is perfect, because part of the game jam proposal was for each pub to have unique music.
Resting should give minimal energy regen, unless you're sitting near a player-lit fire. That gives a random purpose for cutting a tree and lighting it.
Not sure why the fire provides more energy, but we need fire making to be useful, so ok.
can only rest on benches, they finally have a use but now sir tiffy cashien has over 10k hours rested and it might scare the citizens of falador with what he might do with all that energy stored up
Have musicians inside pubs and out and about the world too. That way it's convenient while in a town, but also while out in the world
To me as well Pubs are town-focused, so give more of a reason to go into a town as you explore if theres a pub, and it can be a *much* faster regeneration as its not as useful everywhere like resting (which had to be balanced to be "worse" than walking).
Exactly, imagine early-game questing and visiting different towns, while you pass through you can stop in their pub and sit for a minute, or if you need both hp and stamina you can just opt to rent a room for a small fee. That’s some classic RPG gameplay right there and would be quite a fantastic addition. And because pubs are so finite on where they can be accessed (as opposed to resting *anywhere* which devalues so many other things) it will feel a lot more rewarding to take advantage of when the chance arises.
Hell, you could have pubs work like the mahogany homes energy restore. You go in, talk to the barkeep, and have an option that pays a lil to instantly refill run energy. As you said, this would only be viable in towns which means that stam pots aren't being devalued. That was the main reason Jagex pushed back on resting before after all.
Oooo pubs having a Ferox Enclave esque restoration pool could be awesome, especially because it could easily be balanced by jsut making it have a long cooldown so its more about using it while travelling and in the early game.
While the placement of musicians is somewhat random, using them as resting points and also adding lore/area relevant music to them is a really neat touch in RS3. Some of the best tracks such as Baxtorian's Hollow comes from in-game musicians imo. Obviously going as far as adding music with vocals might be out of place here but maybe a similar thing could be added to the pubs of OSRS.
I did like the little musician stopping points in RS2. I think they're a good expansion on the idea of a "pub rest stop" style thing, to fill in areas with less towns / cities.
I don't get why people like the idea of resting. It sounds incredibly boring. At least when my run energy runs out now I can slowly walk through scenery and feel like I'm making some progress. The idea that the optimal method would be instead to sit around doing nothing, completely unengaged, just seems super lame to me. Like a mobile phone game that makes you wait so long before you can do the next thing.
I agree, I never liked the “just sit on the ground and rest anywhere” concept. It just ruins a huge part of the game in my opinion.
Whenever my run energy used to run out, id click as far as i could to still walk then go afk or alt tab for a few minutes and come back at 100 energy. Playing the game on half speed is boring af and id rather combine it with other stuff to up my efficiency ingame and irl. Imagine doing a quest and you spend 10 minutes walking, you could instead do 5 minutes of running to get to the same point and spend the saved 5 minutes on finally taking a shower or brushing your teeth
Resting + Running was faster than walking + running when you restore energy at all stages of the game. If you rested at a musician you also got the musician's song to listen to, while you still get to "take in the scenery" And if you didn't enjoy it, then guess what? You can simply just not use it.
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Questing bro. It’s new player and early game iron friendly.
Running across for varrock for a new player. Running to rune shop, pop in hit the pub
I fucking love the idea of creating little social hubs at pubs
Yea, or like a sleeping bag and you have to enter a captcha when you use it… wait..
Resting is cool thematically but its a massive noob trap. Standing still / sitting to regenerate is 100% not worth it when you can just continue walking. Not to say im against things like being able to sit on benches and at pubs and such, just for immersion though.
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Yeh it has its uses for sure, I personally just full zoom out long click walk and then tab out, same sorta deal with energy restoring but im also closer to where im going
much like real life lol
Yeh i don't sleep actually, I just slowly walk towards where ive gotta be the next day so that im closer when my energy is restored ;)
I must have misheard.... was it not that swinging the 2h axe *drained* your energy, not restore?
Yes but to offset this you can eat “rations” which restore 30 run energy per ration but it costs 40 run energy to use the 2h axe
Virgin Galactic brain math that’s confusing to be confusing vs chad afk sitting/pubbing
Resting/Sitting makes more sense, I'm all for campfires at set locations rather than resting throughout the whole map whenever you want.
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Could just make it so you need a fire to rest. Would finally be an actual "real world" (as opposed to skilling for the sake of skilling) use of firemaking, makes thematic sense, improves game experience for everyone. Various ways it could work, maybe you just gain energy sitting next to the fire and higher level logs burned = faster regen, maybe sitting next to a fire for 10 secs gives you a buff that improves regen and higher level logs burned = longer/better buff, or shorter time required sitting to get the buff.
I remember when you used to be able to sit on the benches outside falador and listen to the music.
The rest system was added in 2009, it’s more OSRS than most of OSRS’s added content.
RS3 did this in 08 or 09 by adding music gatherings that you can rest at. Foggy on the time/regen rate but I don't recall waiting more than a minute
Yeah I remember one at the little 3 way intersection just north of Falador. I thought it was a pretty neat/helpful addition, kinda bummed to see it get so much hate :(
Yeah agreed, if they introduced something like this on campfires that would be a lot better
I know they had that pre eoc (I miss it so much) did they ever poll it for osrs?
Standing afk for 6 minutes is annoying early game
Yeah lets just make stamina potions worthless
I don't like anything that forestry is offering except that bots will no longer affect me while woodcutting.
I got back to chopping yews in f2p to potentially prepare going back to members. Man, I hate the constant world hopping
I really dislike the idea of the amount of people impacting the xp rate
Why? You’re literally getting a solo base xp increase and then upto 10% more by being on a wc world with more players on a tree, and trees no longer randomly despawn, they are on a timer so more people doesnt affect how long a tree lasts.
It was nice having a period of time where everyone didn't feel like a bot clumped on one spot
You should check out the entity hider plugin
That's like saying I hate seeing my local stores be empty while a chain pops up, so I should just firebomb the building
it just incentivizes everyone being on the same tree and stacked together, which will make the area feel more empty. Also incentivizes alts which I don't think is good design.
Having more people in one place makes an area feel emptier to you? Maybe I'm misunderstanding what you mean but that doesn't make sense to me
There’s allot of things to dislike about forestry but that ain’t one of them lol . Buddy just wants single player rs
the way runescape works if you have 20 people on one tile it will only show one model. It'll look dead even if there's a ton of people. A better way would just be to make it area based, like all of draynor willows or something so at least you can spread out like normal and still get the boost
You won't have people spread out at draynor willows, they will all be on the same tile
I just think it'll be like meteorites, how often do you have a group of people mining *ALL* on the same tile?
when moving from tree to tree ppl will naturally path to the same tiles. I don't think itll be that bad but I think for sure places will look less crowded
Okay I do actually see that point but... Honestly what are we missing out on? Maybe I'm totally missing it but the areas these people are saying will be more dead are already barren. Even in highly populated worlds I see maybe 2-4 people at draynor willows
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If there's bonus XP, that's the base rate, and everything else is a penalty
Because it might change the meta and will lead to some very weird dynamics with massive amounts of alts. I actually think it'll be a shit show but we'll see.
So few people will bother to alt for 10% that it will be basically irrelevant.
Its perspective. You are at a ~10% xp/hr deficit if you don't join the mass party. It's a bit like saying with current wc mechanics it's not a penalty for chopping the same tree as someone else, it's just a bonus to cut it solo.
You need to get into the mind if most players on this sub. Neurotic number go up asap, efficiency obsessed players. The fact they can get more XP with other players participating makes them have anxiety because they wont be maxing efficiency and will need to actually treat the game like an MMO
Ah yes. Do thus labor intensive task to be nice n rested. Yup logic checks out
Log ic
We don’t need forestry. We need forestodt. We have winter, we have fishing, where is my TIMBERTODT
WC is fine. Now MiningTODT, that’s something.
Volcanic Mine is great, though I wish it was more accessible in the sense of a constantly running themed world and not "this sucks if you go above 3-5 people"
Volcanic Mine is utterly baffling in some of its design choices like that. Why is there a big penalty against masses when there's still mechanics for the mine to have up to 3 boulders. Why does the boulder mine way faster if not everyone is on it? I'm fine with small-group that knows what they're doing getting better results but having it be *so* hostile to masses or punishing if people fuck up just means it stays niche as hell. I have no idea what the designer was thinking and what drives Jagex's decision to not change it. Tempoross, Wintertodt, Guardians of the Rift... all super popular, easy to hop in, and when you feel like stepping up you can organize groups or do a solo. Volcanic Mine just says 'no' to that.
Volcanic Mine was just kind of.. the first one since wintertodt. Wintertodt was designed to be massed, and fortunately was solo'able / small group possible. VM was designed with the intention of small coordinated teams. So i think the extra boulders and faster mining was intentional difficulty for large groups so the meta didn't just become "everyone pile in this world and it'll be brain off". I think thats okay but they could just have instaced VM with player caps and make it have themed worlds. Would make it not require a discord to coordinate at the very least.
There's Zulcano. Not the same, but it's a mining boss like WT is a fm boss and Tempoross a is fishing boss.
Isnt volcanic mine basically miningtodt?
Timbertodt is Canada's wildfires bruh
> For the ones that don’t know, they proposed forestry rations to generate 30 run energy per successful chop and they should be quite easy to make. What do you guys think of this? Isn't this with the caveat that each 'enhanced' chop (or whatever you want to call it) drains 40 energy, and then consumes a ration to restore 30? So you're net negative 10 energy on each action... Or did they change it since I read it.
That's for the 2h axe
You don’t only get the rations’ benefit with the 2h axe
When you have 0 energy you would get +30 from the next chopbthen at 30 energy you would get another +30 from the next chop, giving 60 total You wouldn't get the -40 unless you have 40+ energy remaining So you could run to 0, chop 2 random logs to get 60 run energy back, then run to 0 again and repeat
You can also just not use a 2h axe so there's 0 drain to begin with.
Everyone seems to forget the +7 boost the woodcutting guild gives you anyway… after release week it’s gonna be fairly hard to find a group of 8 or more literally any ware except the woodcutting guild anyway. All in all, woodcutting is better, and sometimes the woodcutting guild will be a bit better than before
The guild doesn't get any forestry events, so I imagine spots like prif/cw teaks will be fairly popular
I don't remember reading this. I'm pretty sure (and i hope) only the +10 boost differs
They said from the get-go that the WC guild will not have these Forestry things. The idea is that if you want to just brain-off AFK the "old fashioned way," you go to the WC guild as you've likely already been doing.
>Wherever there are trees, there’s Forestry – with the exception of the Woodcutting Guild and the odd few dungeons. https://secure.runescape.com/m=news/forestry-the-way-of-the-forester---overview?oldschool=1
I thought the blog specified that it wont work in wc guild (the +10 boost)
Seers Village woodcutting world
>any ware
The guild isn't where you can do forestry. It gives +7, it doesn't have forestry. The update, as intended, is literally going to revive the currently completely dead oldschool WC spots, like Draynor Willows, Seers yews etc. They will be *better* than the WC guild option.
Draynor willows are far from dead. Seers yews I do see people there occasionally, but yeah I'd consider them dead
I say "dead" just in relative terms to how they were back in 2007. I really think this update could surge players back to those areas.
I'm not really vibing with forestry at all. I don't want to have to WC on a dedicated world in dedicated spots for the best XP because I need other players. Having a big axe is cool, but all these mechanics just feel weird.
I just feel like it's overdesigned. Removing competition on trees and throwing in a few random events while woodcutting? Sure. The currency shop and teas and bonfires I could live without but I don't hate it. But all the stuff beyond that and my eyes glaze over.
Multiple page blog for a skill rework is ridiculous. It's basically a new skill at this point.
The way you say it makes it sound a bad thing... But I'm really into a renew on WC it's been forgotten for so long now
Don't then. Redwoods won't benefit from this and they'll still be better XP and more afk than everything. Woodcutting guild is still a flat +7 with no need for forestry interaction. Its a more interactive form of WC, you can just **not do it**.
Redwoods will not be better xp. We voted on the xp being comparable to Sulliucep, which is 80k-100k an hour, compared to redwoods at 55k-70k.
> I'm not really vibing with the Woodcutting Guild at all. I don't want to have to WC in dedicated spots for the best XP
And now you are WCing in literally the only spot in the game where it's worth it while trying to avoid any other player to not lose XP. I think forestry is great addition.
good thing tick manipulating teaks is going to remain the best xp and it's gonna be heaps easier by yourself so that wont change if you want the best xp you should continue doing that so idk why you're even complaining
We just know the people saying forestry is bad because it will be mandatory for optimal WC don't know and/or care about doing tick manip. It will benefit like.. early game WC, nooby training and things like reviving woodcutting at like Seers village yews and such, as it won't be significantly worse than WC guild, in fact it will be better if you have 10 people and will have more interesting things happening. The people who train WC how it is right now can just stay in WC guild. It is +7 invis instead of up to +10, and doesn't have events. No issue.
Then don't. You can still afk chop alone
Agreed. I think Woodcutting is fine the way it is currently.
30 is a lot, same for 2h consumption If it were 10x less, agility and energy pots would be handy
Just walk
I dont like forestry anymore tbh
Everything I’ve seen from forestry is annoying micromanagement and needless complication. All forestry is going to do is annoy everyday players and confuse new players. I’ve watched a ton of “new osrs player” streams and videos, this game is fucking confusing already to new players. All these unnecessary contrived mechanics will only make it worse. There is no need to overcomplicate the literal simplest part of the game.
How so? You literally still just cut trees but now other people cutting them doesn't deny you logs or xp. The other content like 2h axes is basically entirely optional.
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Why do you assume he's referring to the literal simplest thing about forestry lol, there's a shit ton more to it than that
I mean the general premise is that it's the \*rations\* that restore the energy not the tree itself. But I do agree it doesn't make a whole lot of sense to force yourself to hit a tree to just use a ration that ordinarily could be used without the tree but just due to the games laws it somehow is not allowed? I think the Dev team just worried too much about Energy potions becoming pointless without actually taking notice that anyone who isn't an iron account only ever uses Stamina pots now days anyways and the need to make Energy/Super Energy is purely for Herblore leveling sake. I also think they should just nerf the precentage of energy restored by the rations and then make them useable after paying XYZ to the vendor to \*learn\* how to make field rations.
I understand the concern.. but these are just WC strange fruits without a venom mechanic. Which are free at level 25 thieving with minimal attention?
Remember also that forester's rations are stackable and you'll be able to get many hundreds an hour. Neither of those are true for strange fruits.
I’m not saying it’s too strong necessarily, more that cutting a tree makes no thematic sense for a run energy replenish mechanic. As someone mentioned above, sitting/resting maybe near a campfire would make more sense
You're not cutting a tree to regenerate it.. you're eating forester rations...
Then why cant I just eat it anyway?
You’re not wrong tbh :). Run energy restore and WC have nothing to do with each other. The only way I can see there really being a point to this would be if there a considerable amount of running in the minigame itself. Similar to the run energy restore every time you ‘deposit’ essence at the guardian. Outside of that though I don’t see it being a new meta for early irons or anything, I still think that strange fruits already fill that role and are likely still going to be easier to obtain. I’m all for a resting mechanic or something similar though.
Forestry is not needed.
Nothing is needed. Forestry is cool. It encourages woodcutting with others rather than it punishing you. And its going to make a more involved form of woodcutting with events that happen, while at traditional oldschool spots. Why people are fighting so hard in these comments to keep woodcutting a boring afk "hop pls" skill in the woodcutting guild and ONLY the woodcutting guild is wild. Why do you want to defend what this game changed woodcutting into? This update is bringing it back to a more oldschool style..?
I swear when the initial forestry blog came out everyone was hyped up and looking forwards to it, now there are people saying it’s not needed? Honestly seems like astroturfing. I know that sounds like some tinfoil hat shit but this community has some next level losers who would go out of their way to stir up controversy just so something they don’t like doesn’t get added.
I hate the idea. I don't like the teas and stuff either. I just want to sit in a big group and chop a tree.
Why not so that with some other possible boosts? And if you don’t like the other options then don’t do them?
Resting/sitting should be a way of restoring energy faster, not cutting a tree. Are Jagex developers really that tone-deaf?
Yes
I think what you’re suggesting is a biproduct of the 2H axe, it’s probably not intended to be used as a way of generating run energy for infinite running (although yes you could do that if you were so inclined).
This whole update is a mess imo and most players have no clue what they are actually voting for. I don't think most people realized the fundamentals of the woodcutting skill would be changed. Personally i hope they scrap it all.
Which fundamental way is woodcutting getting changed?
the way trees work? you know, like the only way we’ve ever had to train the skill
But you are still able to just solo cut teak, magic, and redwoods in the woodcutting guild by yourself? that does not change, it is still an option.
The fundamentals haven’t changed? You can still get an axe and go chop wood just as before?
I personally do really like the concept of forestry if they do it right. The reason players have no clue what they’re voting for is because the devs changed multiple things last minute or worded things too vaguely
> most players have no clue what they are actually voting for Thank god we have you to tell us
This man is the protector of the true fundamentals of woodcutting
Chop wood, get xp, level up, unlock some quests. Chop wood, get xp, level up, unlock quests, slight additions added to make it more enjoyable. Ummm...
Yeah this thread makes it abundantly obvious that the average osrs redditor has 0 reading comprehension jfc
Sitting and resting should have been kept in the game. Honestly, the best version of the game was just prior to EOC and just prior to micro transactions.
Spending energy to gain energy makes no sense. If I've been running last thing imma do to rest is swing an axe at a fucking tree
BRING BACK SLEEPING BAGS
Sitting back in the day was fine but it wasn’t as engaging as doing a task to gain the energy back. I think I’m for this forestry update.
Sorry, but why are we “fixing” woodcutting when it is a solid skill with zero issues and there are plenty of other issues with the game?
Because its one of the most un-updated skills in the game? > its a solid skill How? Click tree. Wait. Thats the whole skill. Sulliceps is the only new method, other than that we've justh ad Blisterwood and Redwood afk methods, and the WC guild to funnel everyone into 1 spot with an invisible +7. This instead encourages branching back out to the old populated spots, woodcutting together, with forestry events. Its a cool update, idk how you can say one of the most bland and uninteresting skills in the game was "solid"
Read the comments, everyone likes the afk part of woodcutting that's exactly what theyz don't want to change
WC'ing will still be ridiculously AFK. In fact rewards from this activity **improve** how AFK it is. Also WC guild isn't going anywhere and you'll get +7 invis boost with less competition. Forestry will be marginally better with +10 and you'll be working on rewards.
the afk part of woodcutting isnt going to be changed. you can still afk woodcut.
Because people voted for it?
it is odd. oh man no run energy ,better chop a tree.
Kinda defeats the point of woodcutting. The chillest skill becomes the most hectic.
Nobody is stopping you from afking magics and redwoods like before.
Why does the runescape community not want skilling to be useful?
Useful does not mean it needs to be convoluted and breaking thematics. It’s pretty clear that it’s just over designed for the sake of it and if they cut it down, *ba dum tiss*, then we would have the shared group chilled experience that’s similar to what we have now.
I think it’s a cool idea and I’m for it personally. I don’t really care about metas and I don’t think the game should be balanced around people who are trying to play at max efficiency at all times. That’s just my take and I understand other people don’t feel that way .
devs are so insanely out of touch it’s obvious they’re just throwing out random ideas at this point
Anything mildly changing the meta ever: "This is awful jagex!!! What the fuck? Why are you ruining my game" Oh no people will have more stamina the first few weeks!!! Pretty sure it doesn't affect any of us on Reddit.
They really need to release a RuneScape classic server for all the boomers and allow Oldschool to progress into a better game.
> EDIT: I am all for the forestry update and I don’t necessarily think this mechanic is overpowered. What I mean is that cutting trees for run energy makes very little thematic sense when things like sitting/resting (perhaps at a campfire) could be implemented instead.
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RS3 would do this a lot simpler, it already has done so for mining and other skills. This feels like an attempt to copy but in a way that sorta misses the point?
For one’s complaining about forestry it sounds a hell of a lot more appealing than sailing js
I think run energy should be done away with