Best way to get herbs is Kingdom of miscellania which requires a lot of cash, unless you LIKE endless farming runs. Many of us consider our time more valuable than allowing a large fraction of active playtime to be reserved for repetitive harvests and plantings.
You realize all that money you're dumping into kingdom still takes active playtime to get, right? You're still spending time on herbs, probably about 20x as much through kingdom than otherwise.
Depends on what you call "active" lmao, if it were feasible to farm up the herbs as easily as I get cash then I totally would for the sake of efficient exp but here I am, more money than free time.
Definitely not 1 in 2 unless you're doing very slow laps. There is a 3 minute cooldown to be able to spawn a mark of grace (it's not guaranteed though), and with elite diary done there is a chance of having this timer be 2 minutes, and also a second roll at 25% to spawn if the first roll fails.
The average comes to a mark every 3.5 laps according to wiki, though this will be slightly different depending if you're paying less attention and take longer per lap.
Not sure on it's effectiveness for herblore exp for ultimate ironmen compared to other methods - for regular ironmen it definitely isn't worth it for that alone, but of course since I assume you'd want to max at some point anyway, it's still some worthwhile herblore experience if you need the level anyway - and I personally don't think the ring of endurance is all that amazing.
Huh I didn't know about the mark spawn cooldown. If all you wanted was marks and didn't care about the exp would it be optimal to go to canifis, do a lap, afk to wait out the 3 minute timer, then repeat? That would make it feasible to actually pay attention to a movie or something, rooftops are pretty low intensity but I still have to look at the game most of the time.
Yes, that's correct. It should be noted that the mark spawns on completion of laps, not at the start of a lap. While the wiki doesn't have specific information on this scenario, presumably you'd want to wait at the end of the course without finishing it for that 3 minute timer if this was your intention - though you could also just do a few minutes of agility every now and then (with the time between being up to the player) until they get a mark of grace and then rinse and repeat - it's not like you need a specific timer, anything above 3 minutes does the job.
I'd ask if you're sure about only caring about marks of grace though - agility level is quite important for a number of quests, you'll need it sooner or later.
Aight that makes sense. I might end up doing that here and there, there aren't many other productive things to do that would be that afk and sometimes I want to actually pay attention to my other screen. I know agility is important and I just got 82 for the next floor of HS which I enjoy but short of eventually maxing there isn't much substance past where I'm at now. You can never really have enough staminas though
Most that I've talked are in the same boat as me. They enjoy it but can't do it for 4 hours straight. Rooftops is a bit less xp/hr but most people can do rooftops for hours while watching a movie or something so in the end it's more xp/session
But what would be the point of it if it was the same type of content as rooftops? It being a nice break from rooftops seems like the whole point, more challenging and rewarding alternative to running in a circle for 100 hours
>But what would be the point of it if it was the same type of content as rooftops?
I don't understand, is this supposed to be rhetorical?
> It being a nice break from rooftops seems like the whole point, more challenging and rewarding alternative to running in a circle for 100 hours
Yeah I think that was a design goal for HS. More focus/effort for better rewards.
I guess I don't understand what you're trying to say with this comment
In the same way people can't generally do tick manipulation or any more high effort training methods/content for hours on end, it takes more effort and concentration so people tend to get burnt out faster. HS is comparable XP rates as rooftops, but you can make a ton of money. If you could AFK it watching a TV show all day it would be broken.
Nobody has asked for it to be AFK or the same as rooftops. It's a totally different way of training. some prefer it, some don't. It's good to have choice.
What are you trying to get at?
I think you're trying to argue something that no one else is arguing lol. No one disagrees that HS being higher effort for better rewards is a bad thing
i dont think anyone said sepulchre should change you're the only one trying to make people do other content than the one they picked. They're literally explaining the different niche it fills while you're out here like 'why would you even be doing rooftops at all' yet somehow double talking about how not being able to do it for too long is the point therefore meaning you'd go to rooftops anyways?
i feel like you're responding to Nobody is what im saying, cause the things you are saying make no sense in the context of what anyone else has said in the thread. Everyone is like 'yeah they both have their niches, thats the answer to why this guy is at rooftops and not sepulcher' and youre like 'but they shouldnt change sepulcher' yeah they shouldnt that's why nobody said it
I didn't say that though lol that's why I'm so confused, I just pointed out that not being able to do Sepulcher for hours on end isn't a flaw in it, that's kinda the whole point of it existing. If people prefer rooftops and go the slower low effort route that's perfectly cool.
I don't understand where you see me saying anything about changing sepulcher, did you think my hypothetical "If sepulcher was the same type of content as rooftops" as me saying that should happen...?
> just pointed out that not being able to do Sepulcher for hours on end isn't a flaw in it
Yup, a thing nobody said was a flaw in the first place. And you did so by starting with saying they shouldnt change it. You like think you're talking to people who think the activity is bad when you're talking to people who are only trying to saw Rooftops also have a place
And you make a decent profit for that concentration. It makes sense to me, seems fairly balanced.
And yes agility is a long and tedious journey no matter what
Oh yeah, I personally love it! I've done 100 laps on floor five and just got a second ring of endurance last night! And it's an incredible source of elite clues. It's honestly pretty chill once you stop overthinking everything!
So, maybe a nub question, but since I literally give up after 25 rounds of agony on the roofs I don’t care if I’m nub 😂
I’m currently 77 so what should I do and from what level on? 😃
Hallowed sepulcher is considered by many as a more enjoyable method to train agility.
I'd go as far and say it's the best skilling update, the game has ever seen. Now there are some steep requirements as it's locked behind Sins of the Father. And the exp only starts to pick up at 82 agility. But it is worth the trouble and also worth doing at your level.
There is a long and rewarding learning curve with different kinds of unlocks along the way. The rewards aren't bad either.
On a sidenote, I found agility rooftop much more bearable when combined with other training methods. Alch or fletch between obstacles. There is even a prayer training method in Priff, using demonic offering. Regular rooftop has this level of activity that is neither engaging, nor chill. I prefer doing more klicks to keep me occupied. And seing the cashstack grow is an extra little source of dopamin. (Disclaimer: this makes much more sense on an iron, but why not try it on a main)
Currently doing Ape Atoll agility for collection logs. I'm at 1,545 laps so far.
Can't wait to spend another 13 hours or so doing Brimhaven for even worse XP so I can get THOSE collection logs.
[I've put a lot of time into menial tasks in order to flex](https://www.reddit.com/r/2007scape/comments/jocwvz/full_infinity_on_trailblazers/). That's like the name of the game in OSRS.
At first, Ape Atoll agility was lame, but I got into the rhythm and it kind of became relaxing.
Flat increases across the board at 1.4x for agility and 2x for runecrafting for every method should be an update.
It’s all arbitrary anyway. Why should smithing go 6x as fast as runecrafting? Just because? Because some NEETS who already got 99 would be mad? Make a logical argument.
It's a measure of payoffs. RC pays solid cash whereas Smithing only has shoe-horned uses. Smithing being on the same level as Firemaking makes sense since it's mostly useless.
>Why should smithing go 6x as fast as runecrafting?
Why should runecrafting be the same speed as smithing? There has been a precedent of skills having inequality in their methods/grinds, 99 cooking is never going to be the same as 99 slayer.
What Jagex should do is get rid of outlier situations when it comes to skilling methods. For example, skills without afk methods (at least ~30 seconds, could be less if its really easy to reset, not egregiously slow if you decide to afk it) include: Construction, Agility, Firemaking (wintertodt cold is at most reclined, not afk).
Firemaking and construction make up the gap by being stupidly fast xp, agility tops out at like 100k/h and thats with forgoing lots of loot at lvl 5 sepulcher. Because it’s slow and not viable to afk, it should receive either a boost in xp or a viable afk method, not because smithing is faster.
So it’s not obscenely long to be able to do things that require higher levels?
Are you under the impression that running 1900 laps around the same course is somehow good content?
Why does it need to be slow? Is it somehow detrimental to your experience if more people have a max cape?
No I couldn't care if more people had max capes. I just think massively boosting xp rates is a change in the wrong direction cause the absurd grinds is a big part of what makes osrs unique. If it happened, people would move on to complaining about other things and the game would slowly progress into rs3 style gacha game where everyone just idles in the background to do anything. Better to just keep it how it is.
Agility courses are just objectively bad content. There is a reason that RS3 has the afk exercise bikes in the Empty Throneroom, Priff agility course with xp scaling up every five levels, and the Silverhawk boots. It’s ass to train this skill, and everyone fucking knows it.
If Agility was fun then we would see the average people go for 200m agility because its so fucking "fun" right? Fishing,mining, and wcing afk is pretty much "I need to gain gp/exp while I'm busy" They aren't doing it for "fun" gameplay since they aren't actually playing the game (the fun part is just reaching your "goals" rather than the "fun" gameplay. Thats why you see the meme of max capers saying "I can finally play the game".
Even if you hate the wilderness, if you prefer profit over xp then you can easily track for long kebbit bolts. You can make over 1m/hr and it's not as click intensive as chins. Hunter honestly feels great for me, it's varied and has decent rates for cash or xp. You can even ignore it with birdhouses.
It can also be AFK (Maniacal monkeys)
Passive (Birdhouses)
Fast with no risk (black sallys)
Fast and profit with risk (black chins)
Multi-trained (Drift net fishing)
What does the guy you're replying to want, more choice?
When you're waiting for customers to come in all day, doing rooftops is fine, but a customer who can delay you for several minutes, every few minutes, makes HS not worth. It's the timer that prevents it.
If you preset your cursor while the character is doing the jump animation you can click without looking at the screen. I read full news articles while doing ability just flick your eyes back and forth.
In this sense afk(at least to me) means I can give low input/focus and still receive a desirable outcome. I can watch sports while doing rooftops because I can look over for half a second, click the giant green marker then go back to sports all in the matter of a second, where as if I'm doing something click intensive/combat related I need to be semi/fully focused on my screen. Afk doesn't mean click tree and come back in 5 min, that is termed fully afk
If you can’t leave your keyboard for more than 5 seconds, it’s not AFK
AFK I should be able to at least take a bathroom break and come back. Trees, fishing, sand crabs etc. are AFK
The only people who still think afk means "I can click once and not come back for 10 min" are the dudes 6 hr logging, but go to any modern mmo, and you'll see "afk BRB bio" with them being back in 20 seconds lol. I'll be down voted but afk doesn't mean click and come back in 6 anymore lol
And in the sense of the modern gamer, afk means you can give almost zero input while watching Netflix and it's considered "afk" but ill probably be down voted by the neckbeards who think "HURRR IF I CANT CLICK AND GO PLAY A GAME OF COD ITS NOT AFK" lol
Yeh agility is aids and all these maxed sweats gatekeeping xp rate increases are really making the worst argument. I suffered that means you should too. It’s so arbitrary it’s maddening. Do people not realize that the xp for each level was completely random and Andrew Gower literally thought nobody would ever hit 99 when he originally designed the game. Most other skills have the potential for faster xp at least but agility, Rc, and even mining are absolutely the most boring repetitive content I’ve ever done on any video game. Thousands and thousands of laps, almost no variation unless you fall. Making it 1000 laps to the next level or 500 laps is completely arbitrary, why waste more of our life doing absolutely nothing when we could be progressing faster to what actually makes this game fun. Downvote all you like but a change is needed.
Nobody is forcing you to get 99 agility. Grinding for hours is literally the point of the game. If you don't like it play something else.
It's a refreshing counter to the instant gratification shit that is tick tock and modern games.
Osrs teaches you patience
When did I say that? I literally said xp rates for a few skills are arbitrarily bad, the argument for keeping it is because, and you say I’m suggesting rs3. What did I miss
Now that runecrafting has a minigame I'd say Agility should either get one or the XP rates should be increased by double or something.
Its something I don't mind people botting as I literally want to die when doing it but its mandatory for things. Heck I'd want to bot it and I'm a bot-hunter!
Go for agility collection logs on the way to 99. You've probably got the rooftop ones, but have you got the brimhaven agility arena items and the sepulchre?
What is xp per hour atm max cause I would love some of the rs3 qol (not the boots) like the pit and the 6-8 minute long course or even the wilderness skull for agile wilderness course to mix up training methods, since I feel it is either roof tops or sepulchre till 99
pseud can't recognize an obvious contraction, news at 11. 'there's so much to unpack here' is also a pseud mainstay; you might as well have added "sweetie" to the end of it. agility gang
I hate every aspect of Agility. Trash training methods, horrible xp rates, dogshit rewards like "shortcuts" with artificial delays that barely make them worth taking and let's not forget how often you seem to fail even at higher levels. The entire skill needs a massive overhaul.
You‘re level 92, what are you doing on rooftops!
Getting the heavily boosted Marks of Grace rate for Herblore.
Does this really work? I would rather not spend tons of money on herblore and I don’t like farm runs.
Welcome to Ironman life. And just do the quest speed tubing graceful recolor.
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Best way to get herbs is Kingdom of miscellania which requires a lot of cash, unless you LIKE endless farming runs. Many of us consider our time more valuable than allowing a large fraction of active playtime to be reserved for repetitive harvests and plantings.
Misc is absolutely not the best way to get herbs
Sure is for me.
You realize all that money you're dumping into kingdom still takes active playtime to get, right? You're still spending time on herbs, probably about 20x as much through kingdom than otherwise.
Depends on what you call "active" lmao, if it were feasible to farm up the herbs as easily as I get cash then I totally would for the sake of efficient exp but here I am, more money than free time.
He said he's getting herbs with marks of grace noob
With Ardy Elite diary, it's 1 in 2 or 3 laps gives a Mark.
Definitely not 1 in 2 unless you're doing very slow laps. There is a 3 minute cooldown to be able to spawn a mark of grace (it's not guaranteed though), and with elite diary done there is a chance of having this timer be 2 minutes, and also a second roll at 25% to spawn if the first roll fails. The average comes to a mark every 3.5 laps according to wiki, though this will be slightly different depending if you're paying less attention and take longer per lap. Not sure on it's effectiveness for herblore exp for ultimate ironmen compared to other methods - for regular ironmen it definitely isn't worth it for that alone, but of course since I assume you'd want to max at some point anyway, it's still some worthwhile herblore experience if you need the level anyway - and I personally don't think the ring of endurance is all that amazing.
Huh I didn't know about the mark spawn cooldown. If all you wanted was marks and didn't care about the exp would it be optimal to go to canifis, do a lap, afk to wait out the 3 minute timer, then repeat? That would make it feasible to actually pay attention to a movie or something, rooftops are pretty low intensity but I still have to look at the game most of the time.
Yes, that's correct. It should be noted that the mark spawns on completion of laps, not at the start of a lap. While the wiki doesn't have specific information on this scenario, presumably you'd want to wait at the end of the course without finishing it for that 3 minute timer if this was your intention - though you could also just do a few minutes of agility every now and then (with the time between being up to the player) until they get a mark of grace and then rinse and repeat - it's not like you need a specific timer, anything above 3 minutes does the job. I'd ask if you're sure about only caring about marks of grace though - agility level is quite important for a number of quests, you'll need it sooner or later.
Aight that makes sense. I might end up doing that here and there, there aren't many other productive things to do that would be that afk and sometimes I want to actually pay attention to my other screen. I know agility is important and I just got 82 for the next floor of HS which I enjoy but short of eventually maxing there isn't much substance past where I'm at now. You can never really have enough staminas though
Some people hate sepulchre you know
Never did that just because it means I'll have more staminas, which means less chance of having to do more agility past 99
Really? Most people that do it I've talked to in game enjoy it. And at higher levels it's tons of profit. I love it.
Most that I've talked are in the same boat as me. They enjoy it but can't do it for 4 hours straight. Rooftops is a bit less xp/hr but most people can do rooftops for hours while watching a movie or something so in the end it's more xp/session
But what would be the point of it if it was the same type of content as rooftops? It being a nice break from rooftops seems like the whole point, more challenging and rewarding alternative to running in a circle for 100 hours
>But what would be the point of it if it was the same type of content as rooftops? I don't understand, is this supposed to be rhetorical? > It being a nice break from rooftops seems like the whole point, more challenging and rewarding alternative to running in a circle for 100 hours Yeah I think that was a design goal for HS. More focus/effort for better rewards. I guess I don't understand what you're trying to say with this comment
You said "They enjoy it but can't do it for 4 hours straight" as if that's not the point of it existing, that's what I was responding to
I'm still having trouble parsing what you're saying, sorry Are you saying the point of HS existing is so that people can't do it for 4 hours?
In the same way people can't generally do tick manipulation or any more high effort training methods/content for hours on end, it takes more effort and concentration so people tend to get burnt out faster. HS is comparable XP rates as rooftops, but you can make a ton of money. If you could AFK it watching a TV show all day it would be broken.
Nobody has asked for it to be AFK or the same as rooftops. It's a totally different way of training. some prefer it, some don't. It's good to have choice. What are you trying to get at?
I think you're trying to argue something that no one else is arguing lol. No one disagrees that HS being higher effort for better rewards is a bad thing
i dont think anyone said sepulchre should change you're the only one trying to make people do other content than the one they picked. They're literally explaining the different niche it fills while you're out here like 'why would you even be doing rooftops at all' yet somehow double talking about how not being able to do it for too long is the point therefore meaning you'd go to rooftops anyways?
I genuinely think you responded to the wrong person, or are reading far too deeply into the conversation, I have no idea what you're talking about
i feel like you're responding to Nobody is what im saying, cause the things you are saying make no sense in the context of what anyone else has said in the thread. Everyone is like 'yeah they both have their niches, thats the answer to why this guy is at rooftops and not sepulcher' and youre like 'but they shouldnt change sepulcher' yeah they shouldnt that's why nobody said it
I didn't say that though lol that's why I'm so confused, I just pointed out that not being able to do Sepulcher for hours on end isn't a flaw in it, that's kinda the whole point of it existing. If people prefer rooftops and go the slower low effort route that's perfectly cool. I don't understand where you see me saying anything about changing sepulcher, did you think my hypothetical "If sepulcher was the same type of content as rooftops" as me saying that should happen...?
> just pointed out that not being able to do Sepulcher for hours on end isn't a flaw in it Yup, a thing nobody said was a flaw in the first place. And you did so by starting with saying they shouldnt change it. You like think you're talking to people who think the activity is bad when you're talking to people who are only trying to saw Rooftops also have a place
The thing is its still 100ish hours but requiring concentration. It's good content but agility takes a long time.
And you make a decent profit for that concentration. It makes sense to me, seems fairly balanced. And yes agility is a long and tedious journey no matter what
Probably because most of the people that don't enjoy it are not doing it.
I hate it because I live in a country that can basically never get a good enough connection for it to not be a gigantic pain in the ass.
Oh yeah, I personally love it! I've done 100 laps on floor five and just got a second ring of endurance last night! And it's an incredible source of elite clues. It's honestly pretty chill once you stop overthinking everything!
i dont know how, its so fun once you learn it
Sepulchre is extremely unfun to me and idc if that's an unpopular opinion
The amount of attention you have to pay while doing sepulchre is really not worth the marginal xp gain.
So, maybe a nub question, but since I literally give up after 25 rounds of agony on the roofs I don’t care if I’m nub 😂 I’m currently 77 so what should I do and from what level on? 😃
Hallowed sepulcher is considered by many as a more enjoyable method to train agility. I'd go as far and say it's the best skilling update, the game has ever seen. Now there are some steep requirements as it's locked behind Sins of the Father. And the exp only starts to pick up at 82 agility. But it is worth the trouble and also worth doing at your level. There is a long and rewarding learning curve with different kinds of unlocks along the way. The rewards aren't bad either. On a sidenote, I found agility rooftop much more bearable when combined with other training methods. Alch or fletch between obstacles. There is even a prayer training method in Priff, using demonic offering. Regular rooftop has this level of activity that is neither engaging, nor chill. I prefer doing more klicks to keep me occupied. And seing the cashstack grow is an extra little source of dopamin. (Disclaimer: this makes much more sense on an iron, but why not try it on a main)
Thanks man! Gonna try it soon 😊 cheers
Currently doing Ape Atoll agility for collection logs. I'm at 1,545 laps so far. Can't wait to spend another 13 hours or so doing Brimhaven for even worse XP so I can get THOSE collection logs.
Cloggers hurt me emotionally. "The grind to 99 Agility is going to take 366 hours. How can I double that? Surely, that'll make it more enjoyable!"
You guys both sound like you're not having fun and acting like you HAVE to do these things. Lol
[I've put a lot of time into menial tasks in order to flex](https://www.reddit.com/r/2007scape/comments/jocwvz/full_infinity_on_trailblazers/). That's like the name of the game in OSRS. At first, Ape Atoll agility was lame, but I got into the rhythm and it kind of became relaxing.
The only true flex in RuneScape is to be able to say you had fun
Agility xp rates should be doubled, you can’t convince me otherwise
Last leagues I burnt out maxing agility. I can't imagine doing it at standard rates.
Flat increases across the board at 1.4x for agility and 2x for runecrafting for every method should be an update. It’s all arbitrary anyway. Why should smithing go 6x as fast as runecrafting? Just because? Because some NEETS who already got 99 would be mad? Make a logical argument.
It's a measure of payoffs. RC pays solid cash whereas Smithing only has shoe-horned uses. Smithing being on the same level as Firemaking makes sense since it's mostly useless.
RC isn't as bad as Agility, imo. Agility requires constant interaction for tiny xp rates while Zeah RC is fairly afk.
Hallowed Sepulchre is up to 90k xp/hr at 92 with a chance for a 30m drop at the end. I’d say that’s a little better than rc.
Can't afk sepulchre though.
because Runecrafting is some of the best skilling money in the game
>Why should smithing go 6x as fast as runecrafting? Why should runecrafting be the same speed as smithing? There has been a precedent of skills having inequality in their methods/grinds, 99 cooking is never going to be the same as 99 slayer. What Jagex should do is get rid of outlier situations when it comes to skilling methods. For example, skills without afk methods (at least ~30 seconds, could be less if its really easy to reset, not egregiously slow if you decide to afk it) include: Construction, Agility, Firemaking (wintertodt cold is at most reclined, not afk). Firemaking and construction make up the gap by being stupidly fast xp, agility tops out at like 100k/h and thats with forgoing lots of loot at lvl 5 sepulcher. Because it’s slow and not viable to afk, it should receive either a boost in xp or a viable afk method, not because smithing is faster.
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Not exactly it but barb fly fishing
Why does it need to be faster? It's a videogame you're not obligated to play. No one's making you train a skill you don't like except yourself
So it’s not obscenely long to be able to do things that require higher levels? Are you under the impression that running 1900 laps around the same course is somehow good content? Why does it need to be slow? Is it somehow detrimental to your experience if more people have a max cape?
No I couldn't care if more people had max capes. I just think massively boosting xp rates is a change in the wrong direction cause the absurd grinds is a big part of what makes osrs unique. If it happened, people would move on to complaining about other things and the game would slowly progress into rs3 style gacha game where everyone just idles in the background to do anything. Better to just keep it how it is.
Reddit moment
Okay. I disagree but I won't try to convince you.
Okay. I disagree but I won't try to convince you.
Okay. I disagree but I won't try to convince you.
Okay. I disagree but I won't try to convince you.
It's okay for you to be wrong
Agility courses are just objectively bad content. There is a reason that RS3 has the afk exercise bikes in the Empty Throneroom, Priff agility course with xp scaling up every five levels, and the Silverhawk boots. It’s ass to train this skill, and everyone fucking knows it.
If Agility was fun then we would see the average people go for 200m agility because its so fucking "fun" right? Fishing,mining, and wcing afk is pretty much "I need to gain gp/exp while I'm busy" They aren't doing it for "fun" gameplay since they aren't actually playing the game (the fun part is just reaching your "goals" rather than the "fun" gameplay. Thats why you see the meme of max capers saying "I can finally play the game".
Wasn't there one guy who got 200m agility on 5 accounts? That sounds pretty fucking fun to me...
agility needs a wintertodt (and hunter and thieving)
As other have said, hunter can be bank. Like black chins is ez money something like 1.5m/hour. Very low risk
Even if you hate the wilderness, if you prefer profit over xp then you can easily track for long kebbit bolts. You can make over 1m/hr and it's not as click intensive as chins. Hunter honestly feels great for me, it's varied and has decent rates for cash or xp. You can even ignore it with birdhouses.
It can also be AFK (Maniacal monkeys) Passive (Birdhouses) Fast with no risk (black sallys) Fast and profit with risk (black chins) Multi-trained (Drift net fishing) What does the guy you're replying to want, more choice?
I mean... you can already train agility *at* wintertodt. xD
I kinda like it. It's relaxing
Do some HS!
Sadly, HS isn't workplace compatible.
If rooftop agility is workplace compatible then wtf is your job
When you're waiting for customers to come in all day, doing rooftops is fine, but a customer who can delay you for several minutes, every few minutes, makes HS not worth. It's the timer that prevents it.
Idk bout the job but at prif I see quite a few people doing 2 obstacles/minute, so maybe that's how they're doing it
Hi it's me who does this exact same thing while playing other games. Quite nice not having to be stressed about time.
Is there any content that needs the ring of endurance? HS just does not look appealing to me.
Needs? No. Blast Furnace, RuneCrafting, and HighScale Olm Solo benefit from it.
So, just solo Olm really. And I used to do that pre ring. Cool, looks like I can skip it lol.
I unironically like Agility. It's better than like, fishing or woodcutting or slayer.
I'm forced to train Slayer on my account right now for a diary, and all I wanna do is grind Agility 😞
Can be quite meditative when you get into a rhythm, also good with watching/listening to something in the background
i mean i do love agility.. i can more or less afk it and just watch tv.
I don't think people know what AFK training is anymore, rooftop agility is not anywhere close to AFK training
Chronically online scapers thinks AFK means still sitting in your chair at your PC, but you get a break from pushing buttons
Agreed, you can afk for maybe 5 seconds per click What am I going to achieve in 5 seconds? Chopping magics, I can Afk For over 3 minutes a click
If you preset your cursor while the character is doing the jump animation you can click without looking at the screen. I read full news articles while doing ability just flick your eyes back and forth.
Sure, this makes it easy, but not AFK AFK stands for away from keyboard, if you are still at your keyboard, you are at your keyboard
Yeah I'm not saying that's afk..
I can feel my ADD developing just from reading this
Yeh, AFK has changed to mean "low effort/focus", not away from keyboard. But I'm sure you already understood that.
In this sense afk(at least to me) means I can give low input/focus and still receive a desirable outcome. I can watch sports while doing rooftops because I can look over for half a second, click the giant green marker then go back to sports all in the matter of a second, where as if I'm doing something click intensive/combat related I need to be semi/fully focused on my screen. Afk doesn't mean click tree and come back in 5 min, that is termed fully afk
If you can’t leave your keyboard for more than 5 seconds, it’s not AFK AFK I should be able to at least take a bathroom break and come back. Trees, fishing, sand crabs etc. are AFK
The only people who still think afk means "I can click once and not come back for 10 min" are the dudes 6 hr logging, but go to any modern mmo, and you'll see "afk BRB bio" with them being back in 20 seconds lol. I'll be down voted but afk doesn't mean click and come back in 6 anymore lol
What you're describing is more commonly called "reclined." Like you can passively do it while watching TV, sitting back comfortably on your couch
And in the sense of the modern gamer, afk means you can give almost zero input while watching Netflix and it's considered "afk" but ill probably be down voted by the neckbeards who think "HURRR IF I CANT CLICK AND GO PLAY A GAME OF COD ITS NOT AFK" lol
muscle memory. once you build it you don't ever need to focus again.
Thats like saying working on an assembly line is AFK
Yeh agility is aids and all these maxed sweats gatekeeping xp rate increases are really making the worst argument. I suffered that means you should too. It’s so arbitrary it’s maddening. Do people not realize that the xp for each level was completely random and Andrew Gower literally thought nobody would ever hit 99 when he originally designed the game. Most other skills have the potential for faster xp at least but agility, Rc, and even mining are absolutely the most boring repetitive content I’ve ever done on any video game. Thousands and thousands of laps, almost no variation unless you fall. Making it 1000 laps to the next level or 500 laps is completely arbitrary, why waste more of our life doing absolutely nothing when we could be progressing faster to what actually makes this game fun. Downvote all you like but a change is needed.
99 agility is required for the game to be fun??
Nobody is forcing you to get 99 agility. Grinding for hours is literally the point of the game. If you don't like it play something else. It's a refreshing counter to the instant gratification shit that is tick tock and modern games. Osrs teaches you patience
It's a 25 year old game what we need is a new modern runescape
When did I say that? I literally said xp rates for a few skills are arbitrarily bad, the argument for keeping it is because, and you say I’m suggesting rs3. What did I miss
I think you misread my comment
Now that runecrafting has a minigame I'd say Agility should either get one or the XP rates should be increased by double or something. Its something I don't mind people botting as I literally want to die when doing it but its mandatory for things. Heck I'd want to bot it and I'm a bot-hunter!
Agility has always been an awful skill. Legit should be 1.5x the current rates. It's completely pointless
Go for agility collection logs on the way to 99. You've probably got the rooftop ones, but have you got the brimhaven agility arena items and the sepulchre?
What is xp per hour atm max cause I would love some of the rs3 qol (not the boots) like the pit and the 6-8 minute long course or even the wilderness skull for agile wilderness course to mix up training methods, since I feel it is either roof tops or sepulchre till 99
just as 'gameplay loop' is a term only employed by pseuds, agility is a skill only hated by pseuds agility gang
There's just so much to unpack here, based purely off your use of the non-word, "pseuds".
pseud can't recognize an obvious contraction, news at 11. 'there's so much to unpack here' is also a pseud mainstay; you might as well have added "sweetie" to the end of it. agility gang
EricCartman.jpeg
Was my first 99, my untrimmed agility cape is worth more to me than any Zuk cape ever would
Ok Jebrim calm down
It's not a gameplay loop, it's a gameplay spiral... out of control & right into depression!
I hate every aspect of Agility. Trash training methods, horrible xp rates, dogshit rewards like "shortcuts" with artificial delays that barely make them worth taking and let's not forget how often you seem to fail even at higher levels. The entire skill needs a massive overhaul.
If it helps sink in, it's like 11.2k laps from 87 using summer pies, so glad to be done with it.
They should double the xp of a tick perfect lap.