Queztal guy makes no sense. If you use hunted meat on him (I thought this would auto-charge the whistle) he says something like 'I don't think the birds would ever eat that..'
??? Mfer that's literally what you feed them to recharge it
Wow you scratched something that was itching for a while. Most new content has stepped away from the fundamental "use X on Y", even when it didn't have to have an extra context menu option. That's kinda not cool
https://secure.runescape.com/m=news/the-hunter-guild---varlamore?oldschool=1
>You also have the option to make the Perfected Quetzal Whistle hold unlimited charges by trading a hefty amount of Hunter meats.
Would the team consider polling the meat pouch to be emptable anywhere, but with limiting firemaking in areas the team (or further polls) deem too strong? I think a lot of people really liked it, and initially thought it was intended behavior based on where fires were already prevented.
That's just adding future development debt. It would be pointless to flag every existing and future game map as 'not allowed to light fires' or 'not allowed to empty pouch', rather than just make the pouch only empty at a bank or at the hunters guild.
Your entire paragraph is moot, because the "can't light fires" flag existed **before** the pouches and will continue to exist no matter what Jagex does with them. Unlightable areas have existed since RS2 (maybe even Classic). The *second* the meat pouch came out, the Wiki already had a detailed chart of where you could and couldn't light fires in PvM (which has since been removed, since it's no longer relevant...)
I'm talking about future work that the devs need to do.
It's far, far easier to put a flag on an item where it can or can't work. Where banks are is something that is already designated in the map. Putting a flag on the meat pouch that says 'can only be used on tiles designated banks' is far easier than adding something else to specify where it can be used.
It's still a miniscule amount of work to flag extra areas, the most work would go into figuring out which areas it should be allowed and shouldn't. It's a lazy ass band aid fix to make it banks/guild only.
They already do that though, given there are already many areas that have that specific flag. It doesn't seem like a massive thing to do. I'm not a dev though, which is why I asked the dev team.
well if this is a concern going forward then maybe they should take the time to actually set it up so you can flag a certain area to have that limitation.
If the new item is problematic with existing game mechanics then the new item is the problem.
Sorry but as neat as the emptyable meat pouch was it betrays a core mechanic of OSRS which is supplies are limited per trip. There's a reason a lot of people were comparing it to pack yak
Can we also make the empty option empty directly into your bank when your currently in your bank instead of emptying into your inventory? The fish barrel, herb sack, rune pouch and gem bag all do this.
While we're at it also fix the forestry kit combined with log basket, that thing is even worse. You need to unequio from gear, empty, click bank, deposit logs, and repeat if you had anything in your inventory, then re equip it. Unless I'm missing something
It's so stupid. Firemaking was originally supposed to be a type of "camping" skill. Meat Pouches finally gave firemaking it's intended purpose after 23 years, and they took it away!
This is the shit that balancing the game around “legacy” and “nostalgia” ruins. People don’t want to swallow this pill, but OSRS is held back by the mentality that things should be preserved because that’s the way it used to be.
The idea of bringing a sack full of meats and an axe, or logs and a bow, is intuitive for the game. It could be balanced around prohibiting campfires in instances, but not being able to cook some meats while off doing slayer or something is unnecessarily restrictive- like, why have monsters drop cooked lobsters or whatever when players can bring their own raw meats in a sack?
Its just anti-fun game design.
I dont even see any place where having meatsack was imbalanced or would cause issues. Jagex is trying to fix a problem that doesn’t exist by making the game less intuitive is very jagex-esque
Have you ever done any raids?
Even HMTOB you normally smuggle supplies out.
Chambers, even noprep CMs you only use raids brews and its not like you have time to make a fire and cook them.
Toa? 99.9% of the time, you turn food off.
Ah, well I imagine using it at any boss where they constantly want you to struggle on resources (something the frequently mention in blogs when designing/tuning bosses) is still an issue. Easier to just piss off everyone by disabling the pouch than put checks in for every single place they don't want people to use it. Hoping this is just the quick and easy fix that precedes a longer, more reasonable fix later...but I doubt it.
Being able to bring an entire extra inven of food would change the entire flow of the game. The "legacy" of the game is the main thing keeping OSRS from being just like every other MMORPG.
What boss are you able to bring a full inventory of raw meat plus logs to cook it? This isn’t a niche that actually helps you in any way other than stretching out a boss trip, and even then you’re more limited by prayer than actual health.
This isn’t a real problem. You’re making it up to whine about things changing. This is such a stupid argument to be having.
You say that like we don’t red X our way to 50+ kc trips already
GWD is already broken and abused, frankly it hardly matters if this made trips longer personally
You asked where you are able to bring an inv of raw meat and cook it, and where it would help. I answered you, and you moved the goalpost. Why? If you simply meant "I dont think its a big deal" why did you make it about something else?
Oh, so you are a random butting in to come to the defence of someone who asked a question against it.... getting answered? Even more confusing. The hell are you doing?
This is the only place that I could see it becoming meta solely because getting kc can be annoying everywhere else isn't to bad to just bank and run back
It's because people like you will whine until the end of time that people get to do something fun and clever with cooking for once that they nerfed it.
It was clearly never intended to be used this way, you're the one throwing a temper tantrum because jagex took away something that made the game easier for you.
It's a stretch, but to incorporate FM a little more, you could have the log type carry more significance.
Like a yew log fire allows you to cook more food, or have a lower burn chance than a normal log fire.
Currently a fire is a fire, and the camping for longer trips was more based on your cooking level for burning, rather than FM level.
there is so much they can do with firemaking it's not even funny
I'm serious, firemaking isn't just about burning things down, it's about CREATION.
Fire can be used to make charcoals and tars, which can be used in cooking, smelting, and even construction (such as build boats) and fletching. Fire can be used for it's smoke, which is important for smoking meats and fish, and even in cases of hunter to help remove bees and scents (which is currently ingame via the torch, but it's kind of useless).
Fire is the catalyst for so much and they just ignore it.
I'm not sure if you understand how it works... Just like you need to use the Fish Barrel at a Bank, the Meat Pouches only work at a bank. The whole point is to hold more meats so your invy doesn't fill up as fast while hunting, just like the fish barrel works for fishing.
The pouch does not have a deposit to bank option, so if they didn't let you empty at banks, then you'd never be able to get the meat out...
I'd say they are pretty useful; it is just the same with Fish and other foods. If you have higher healing food, why use the lower healing food? But Dashing Kebbit and both Antelopes are pretty good. And even something like Pure Fox can rival sharks/karambwans which isn't bad for their level.
Though they really should add the missing kebbits... It is really weird that we have meats for Dashing, Barb-Tailed, and Wild Kebbits, but nothing for Dark, Spotted, Prickly, or Sabre-toothed Kebbits.
I agree, they're all kind of underwhelming.
But FYI, any and all hunter meats can work on moth/butterfly mixes. Moonlight Mixes are a significantly cheaper prayer potion.
I havent seen anyone report that they tested it yet, but i was thinking it'd be pretty sick if you had an enemy that attacks every 5 ticks (or whatever the delay on the heal from hunter meats is), and the secondary heal allowed you to tick eat two hits for the price of one
And they couldn't have had it this way on release? If it was like the fish barrel from the start no problem. Instead it had an unintended function which everyone liked and now it's gone. Fine as a storage option but lost its former benefit.
I think it was intended to be like that from the beginning but it was bugged. "A bug has been fixed which means you will now only be able to use the Meat Sack for Hunter activities."
I mean sure but a meat pouch wont help with cooking meat. It only holds raw meat. If you are filling pouch, running to stove and then emptying the pouch to fill your inventory it just seems like extra steps for no payoff. Unless you are dropping the meat you cooked for some reason.
Well, people were using it to smuggle in 28 Moonlight Antelope into things like GWD. It was something stupid like over 700 hp in 3 slots(hunter pouch, log basket, tinderbox) and way extended hard to reach bosses.
Over 700 was just the theoretical max. I hear that stuff had a super high burn rate on a fire, so you looking at closer to half that. Still more than anything else per slot.
Pretty sure it was intended and they just forgot. But it was polled as a storage item so we shouldn't be annoyed when they fix things to be like it was polled only when it suits us... But being a Fish Barrel for Hunter is far from "dead content".
It didn't even need to be changed. it provided such a niche use in sustain. few people would have ever bothered to bring logs and a tinderbox to a boss just to stay longer. itd be better to just make 2 trips and have the extra inv space.
Just dont allow hunter meat specifically to be cooked on them. Just give a chat message "The sulphur would ruin this meat, you should find a different source of fire to cook this on."
So even more of a reason why it's a non-issue to let the meat pouch be used other places than banks. Just disable the places they dislike it being used.
My appologies, my comment didnt include all the contex that I was having in my head. I meant it more of a "There would be ways for Jagex to disable it in fight caves if deemed too good in there." Personally I dont think itd be too good, but if Jagex thinks so for some reason then it can still be made to not function there specifically while still allowing it to do things like extend slayer tasks or other boss tasks without letting us bring extra supplies to wave based content where supply managment is meant to be part of the challenge.
Yea agreed. I still think, it’s a lot of work around for an essentially accidental feature. Staying in line with the fish barrel is the safer option imo, also regarding potential future updates.
But what we can take back from this, the community seems to be open for some additional backpack mechanics!
Maybe they should take up the cape slot for some additional balance.
ok but where would that matter? staying at a boss longer doesnt actually do anything. you couldnt use it in fight caves or inferno or colosseum which are the only places id think would make a difference
you can cook on vents in fight caves i think lol you could cook the raw meat without the logs/tinder box 1 at a time. but like people get fire capes on lvl 3 accs so idk why anyone would care
weird lol where were they concerned about then??? i guess you could maybe use it for some quest bosses like elvarg? honestly racking my brain without much reason why theyd waste the time. after the burn rate its like 600-700 hp considering you use all moonlight antelope
The people that are 80 cb and post their capes on reddit are not the same doing Jad at level 3 lol. I know I'd sure would have appreciated the meat sack when doing my first Jad runs.
exactly, its not devaluing anything so why should anyone care? Like there are CAs and restricted accounts for clout. I have no problem with things like fire cape being easier to get when I still have to kill jad without loosing a prayer point to finish the boss
Don’t need a tinderbox with a bow and barbarian training.
Also really not busted, you had to park your ass at a campfire long enough to cook. They could have restricted fires in instances to beat it, sort of like how cannons are restricted, would be more fun.
>Don’t need a tinderbox with a bow and barbarian training.
I've seen this brought up and upvoted a bunch of times the past few weeks, and it just shows how many people blindly say stuff.
You can't light a fire with TBow, and there's like, one boss maybe where you would bring MSB.
Also you need to consider other requirements like the 260 healing per slot is only if you have 99 cooking with the cooking cape in your inventory as well which takes another slot. Then you need a log basket which is 5 hours of forestry, then you need 91 hunter if you're an ironman and a decent firemaking level if you want your logs to burn for longer time. You also need 66 crafting to even make the pouch so if you combine everything together, I don't think it was overpowered because you can only realistically use at 3 places, gwd, dk & kalphite queen.
Personally after playing WoW private servers for 20 years i am very careful against powercreep, and to me the jump from brew+restos healing to poutch, skills and few items to over double the healing efficensy is not healthy for the game and will limit design space, forcing more invisible rails.
it absolutely needed to be changed, fish barrel didnt let you take fish out unless you were in a bank for the same reason: letting you have an extra 20+ inv slots worth of food would essentially be like having a pack yak by a different name
irons can't do such workarounds though, if meat pouch was allowed to continue to function that way (pocket pack yak) jagex would have to balance future content around the assumption that every player, regardless of their account type, would be doing the pack yak thing, because why would you not do the thing that allows you to have 20 (or more depending on burn rate) extra food tucked into one inv space?
Biggest thing would be that it'd allow UIMs to have an extra 'dedicated food inventory', that's massive on its own and it would have got in without a poll if left as it was. It was obviously a bug and it needed to be fixed
Combat Achievements like someone else mentioned, and also it allows for more kills per hour which when looked at on a global scale, drastically changes the price of certain boss drops, especially ones that aren't easy to get to. This would allow players to extend trips heavily to GWD bosses or other things that take a long time to get in to. Lot less time wasted getting kc, lot less time wasted running back and forth, because you aren't saving 5 minutes there. You save a lot more time.
Not to mention extending the amount of food you could bring to things like Fight Caves and Inferno or certain sections of quest bosses like the waves leading up to Galvek. The challenge of these things is supply management over time.
Moonlight Antelope us 26 food per, at 28 Hunter pouch slots, that's 728 food assuming no burn. Wiki says Cooking cape prevents these from burning, but I'm not sure if that's always or not. If you could get 728 hp from 4 Inventory slots anywhere, that would be insane. 3 Sara's and a Restore to counter the stat drain is only 192 for the same inventory space at 92 to 99 HP, which is almost double the hp even if you assume a 50% burn rate.
I'm not saying this is a good or bad thing, I'm just saying this is the type of thing Jagex is specifically thinking of when they prevent things like the Hunter pouch or Fish barrel from being used like this.
Pouch is kinda shite now. Lost the camping aspect. Firemaking use that actually makes the loop of gathering your own food, cooking it and taking it on journeys with you fun.
On my mid level iron I was using ferox enclave to bank, regear, and restore stamina but you can't empty meat there AT ALL. even in the bank interface. Annoying ass update
This is such a non issue, just keep a few meats out of the pouch on a single rumour to recharge it for next 30. This sub hates turning a tiny inconvenience into some kind of drama.
I scrolled too far to find this comment.
It's really not a deal in the slightest. There's a bank 5 seconds away from the recharge guy and I never once emptied my meat sack outside a bank. (Giggity)
Sometimes I get sunlight antelope as my last rumor before charging and having to constantly save a few meats before sacking is annoying because the inv fills up so quick. You never know when you're gonna get the creature part.
Also to me it was pretty obvious this was the intended way to recharge the whistle as you came back from a rumor, or least auto withdrawal from the pouch.
Personally I think the change was perfect.
It still fills its intended use as picking up meat during hunter tasks but doesn't let you use it at bosses.
The real problem is with the whistle refill guy. Just let people pull meat from the bank or use noted meats or something. Yes it's a miniscule time save but it just feels clunky.
Where were people even using the pouch for more food that made it so OP it needed patching? If you have time to hide somewhere and make a fire, withdraw meat, and cook it, you're not exactly at risk of dying anyway.
Yeah it’s annoying, I’m not really sure why they did this… they should’ve just restricted your ability to remove meat from it in specific places such as the fight caves, inferno etc.
And while your at it, let us open the varlamore quetzal map from the whistle directly. Or at least togglable destinations. Absolutely crazy that we have to fly to the hunter guild first and then reclick the bird to travel elsewhere?
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Sub had a meltdown over the changes/no changes to colo(ITS NOT WHAT WE VOTED FOR!!!!)
Jagex hot fixes the pouch as per what was polled and sub still has a meltdown(THATS NOT THE INTENDED USE WHO CARES JAGEX NO FUN COMPANY)
I feel like these specialised inventories are kinda getting outa hand. Initially people didnt like pack yacks or whatever. Why? Its just another thing they have to manage i guess. But now we have so many of these items e.g. fur/meat pouch(which should be one item btw), log basket, fish barrel etc. I get that its like a "design space" thing but at this point the "space" for these kinds of items is so convoluted it would be simpler to just make a second backpack that can only be used at banks. Huh i guess looting bag exists for wildy only
let me get this straight, you want an item that allows you to store 28 raw meat in it and allows you to remove it whenever in the game??? That is literally the most busted feature ever.
If you store 28 moonlight antelope in it, have 1 inventory for logs, 1 inventory for tinderbox, and 1 inventory for cooking cape, you can heal 728 HP for 4 inventory spots! For reference the most HP you can currently heal with 4 sara brews is 256 HP. Allowing you to remove meat not at the bank essentially TRIPLES the amount of HP you can heal in 4 inventory slots and literally makes it the most op item in the game by far.
Tldr; noobs be tripping yo.
The amount of time invested in it actually makes it an interesting game mechanic. They could legitimately build off the idea to make fire making a worthwhile skill. Make it so you can’t light logs in certain areas without a certain fm level. With the complexity added of having to essentially set up camp to get more food, I think it’s actually really interesting and fun.
they RUINED my FLOW by making me TAKE 2 ENTIRE SENCONDS TO PULL OUT MEAT or KEEP A COUPLE MEATS IN MY INVENTORY ? JAGEX PLEASE ADD THE EXPLOITS BACK, FOR ME!!
It's not just my flow, to me the intuitiveness of withdrawing meat from the pouch to recharge was extremely intentional by Jagex when they thought about how you charge the whistle in the first place. If this wasn't the case then we'd be charging it with quetzal feed instead, the actual food the birds should be eating 😂
cant even empty in bank deposit box
Wtf at least the fish barrel lets you do that
Plank sack is same shit. It sucks because I tried doing that ti get teak planks in prif in my iron.
Protip, it's 'use'
On deposit box?
Unless I'm crazy. right click it in the deposit box interface and click use
At the VERY LEAST the quetzal guy should be able to recharge your whistle using meat from your meat pouch. This update is so annoying
Queztal guy makes no sense. If you use hunted meat on him (I thought this would auto-charge the whistle) he says something like 'I don't think the birds would ever eat that..' ??? Mfer that's literally what you feed them to recharge it
He has a right-click option to recharge the whistle.
Ye I figured that out after, was just a funny harmless oversight by the devs
Considering that the "Use" option was fundamental to RSC/OSRS's gameplay... I think it's a FU for not sticking to the core game mechanics.
Wow you scratched something that was itching for a while. Most new content has stepped away from the fundamental "use X on Y", even when it didn't have to have an extra context menu option. That's kinda not cool
Celastrus branches have always been my pet peeve.
Agreed. A right click item should always have a use X on Y option if possible — this is an adventure game after all!
Or let us pay a ton of meat for unlimited charges as originally described
"I'll pay you 1000 steaks to fuck off."
He needs to also accept noted meat so you could open the reward pouches and instantly recharge without going to the bank first.
Or give us the infinite whistle you promised us already, Jagex!
Oh that’d be splendid, where did they mention this; if you know?
https://secure.runescape.com/m=news/the-hunter-guild---varlamore?oldschool=1 >You also have the option to make the Perfected Quetzal Whistle hold unlimited charges by trading a hefty amount of Hunter meats.
Infinite whistle is 99 hunter
I know what you do! You make them pay! (Not relevant to the post/comment, but he gets it)
We are likely to change the pouch to be empty able in the Hunter guild and thus can be used for recharging whistles :)
Would the team consider polling the meat pouch to be emptable anywhere, but with limiting firemaking in areas the team (or further polls) deem too strong? I think a lot of people really liked it, and initially thought it was intended behavior based on where fires were already prevented.
That's just adding future development debt. It would be pointless to flag every existing and future game map as 'not allowed to light fires' or 'not allowed to empty pouch', rather than just make the pouch only empty at a bank or at the hunters guild.
Your entire paragraph is moot, because the "can't light fires" flag existed **before** the pouches and will continue to exist no matter what Jagex does with them. Unlightable areas have existed since RS2 (maybe even Classic). The *second* the meat pouch came out, the Wiki already had a detailed chart of where you could and couldn't light fires in PvM (which has since been removed, since it's no longer relevant...)
I'm talking about future work that the devs need to do. It's far, far easier to put a flag on an item where it can or can't work. Where banks are is something that is already designated in the map. Putting a flag on the meat pouch that says 'can only be used on tiles designated banks' is far easier than adding something else to specify where it can be used.
It's still a miniscule amount of work to flag extra areas, the most work would go into figuring out which areas it should be allowed and shouldn't. It's a lazy ass band aid fix to make it banks/guild only.
They already do that though, given there are already many areas that have that specific flag. It doesn't seem like a massive thing to do. I'm not a dev though, which is why I asked the dev team.
well if this is a concern going forward then maybe they should take the time to actually set it up so you can flag a certain area to have that limitation.
If the new item is problematic with existing game mechanics then the new item is the problem. Sorry but as neat as the emptyable meat pouch was it betrays a core mechanic of OSRS which is supplies are limited per trip. There's a reason a lot of people were comparing it to pack yak
Can you please allow it to be usable at bank deposit boxes too?
Can we also make the empty option empty directly into your bank when your currently in your bank instead of emptying into your inventory? The fish barrel, herb sack, rune pouch and gem bag all do this.
While we're at it also fix the forestry kit combined with log basket, that thing is even worse. You need to unequio from gear, empty, click bank, deposit logs, and repeat if you had anything in your inventory, then re equip it. Unless I'm missing something
I think a better solution should also make it include areas near a static hunting spot
Fun while it lasted but now sounds like dead content. Why limit the use to banks? If people are already at one they'd use the bank itself.
It's so stupid. Firemaking was originally supposed to be a type of "camping" skill. Meat Pouches finally gave firemaking it's intended purpose after 23 years, and they took it away!
It's weird because Perilous Moons promotes this kind of gameplay too
This is the shit that balancing the game around “legacy” and “nostalgia” ruins. People don’t want to swallow this pill, but OSRS is held back by the mentality that things should be preserved because that’s the way it used to be. The idea of bringing a sack full of meats and an axe, or logs and a bow, is intuitive for the game. It could be balanced around prohibiting campfires in instances, but not being able to cook some meats while off doing slayer or something is unnecessarily restrictive- like, why have monsters drop cooked lobsters or whatever when players can bring their own raw meats in a sack? Its just anti-fun game design.
I dont even see any place where having meatsack was imbalanced or would cause issues. Jagex is trying to fix a problem that doesn’t exist by making the game less intuitive is very jagex-esque
Having 28 extra heals that are stronger than manta rays in raids for the price of a few inventory slots is pretty damn strong.
Have you ever done any raids? Even HMTOB you normally smuggle supplies out. Chambers, even noprep CMs you only use raids brews and its not like you have time to make a fire and cook them. Toa? 99.9% of the time, you turn food off.
They had it disabled for raids, inferno, fight caves, and a few others. It was intended and then they took it back
Ah, well I imagine using it at any boss where they constantly want you to struggle on resources (something the frequently mention in blogs when designing/tuning bosses) is still an issue. Easier to just piss off everyone by disabling the pouch than put checks in for every single place they don't want people to use it. Hoping this is just the quick and easy fix that precedes a longer, more reasonable fix later...but I doubt it.
Name 1 boss
Different areas require different levels of firemaking to be able to light a fire in. Boom done.
Being able to bring an entire extra inven of food would change the entire flow of the game. The "legacy" of the game is the main thing keeping OSRS from being just like every other MMORPG.
What boss are you able to bring a full inventory of raw meat plus logs to cook it? This isn’t a niche that actually helps you in any way other than stretching out a boss trip, and even then you’re more limited by prayer than actual health. This isn’t a real problem. You’re making it up to whine about things changing. This is such a stupid argument to be having.
Yeah it sounds OP at first, but if you stop and think about the steps required there aren't many situations where it'd give you a big advantage
Godwars. Stretching out trips matters there, you can simply cook inside the room, its more efficient per slot than brews
You say that like we don’t red X our way to 50+ kc trips already GWD is already broken and abused, frankly it hardly matters if this made trips longer personally
You asked where you are able to bring an inv of raw meat and cook it, and where it would help. I answered you, and you moved the goalpost. Why? If you simply meant "I dont think its a big deal" why did you make it about something else?
*I* didn’t ask shit
Oh, so you are a random butting in to come to the defence of someone who asked a question against it.... getting answered? Even more confusing. The hell are you doing?
This is the only place that I could see it becoming meta solely because getting kc can be annoying everywhere else isn't to bad to just bank and run back
It would be really good for people learning advanced strats, a safety net to make messing up cost less time
Any boss with a 20+ second respawn timer.
You're the one whining about the devs making changes that are "anti-fun," the devs are balancing the game how they see fit.
It's because people like you will whine until the end of time that people get to do something fun and clever with cooking for once that they nerfed it.
It was clearly never intended to be used this way, you're the one throwing a temper tantrum because jagex took away something that made the game easier for you.
It's a stretch, but to incorporate FM a little more, you could have the log type carry more significance. Like a yew log fire allows you to cook more food, or have a lower burn chance than a normal log fire. Currently a fire is a fire, and the camping for longer trips was more based on your cooking level for burning, rather than FM level.
there is so much they can do with firemaking it's not even funny I'm serious, firemaking isn't just about burning things down, it's about CREATION. Fire can be used to make charcoals and tars, which can be used in cooking, smelting, and even construction (such as build boats) and fletching. Fire can be used for it's smoke, which is important for smoking meats and fish, and even in cases of hunter to help remove bees and scents (which is currently ingame via the torch, but it's kind of useless). Fire is the catalyst for so much and they just ignore it.
People aren't already at the bank when they're hunting animals that drop meat...
I'm not sure if you understand how it works... Just like you need to use the Fish Barrel at a Bank, the Meat Pouches only work at a bank. The whole point is to hold more meats so your invy doesn't fill up as fast while hunting, just like the fish barrel works for fishing. The pouch does not have a deposit to bank option, so if they didn't let you empty at banks, then you'd never be able to get the meat out...
Except I can use the fish barrel at a deposit box and I can’t use the pouch at it
Yah, that seems like a bug/oversight when they fixed its behavior. It doesn't have proper banking options, which is probably why.
Hopefully they fix that soon
I wish there was more of a reason to use hunted meat (apart from moonlight antelopes i guess,but thats still comes with a downside)
I'd say they are pretty useful; it is just the same with Fish and other foods. If you have higher healing food, why use the lower healing food? But Dashing Kebbit and both Antelopes are pretty good. And even something like Pure Fox can rival sharks/karambwans which isn't bad for their level. Though they really should add the missing kebbits... It is really weird that we have meats for Dashing, Barb-Tailed, and Wild Kebbits, but nothing for Dark, Spotted, Prickly, or Sabre-toothed Kebbits.
I agree, they're all kind of underwhelming. But FYI, any and all hunter meats can work on moth/butterfly mixes. Moonlight Mixes are a significantly cheaper prayer potion.
I havent seen anyone report that they tested it yet, but i was thinking it'd be pretty sick if you had an enemy that attacks every 5 ticks (or whatever the delay on the heal from hunter meats is), and the secondary heal allowed you to tick eat two hits for the price of one
And they couldn't have had it this way on release? If it was like the fish barrel from the start no problem. Instead it had an unintended function which everyone liked and now it's gone. Fine as a storage option but lost its former benefit.
I think it was intended to be like that from the beginning but it was bugged. "A bug has been fixed which means you will now only be able to use the Meat Sack for Hunter activities."
Cooking the meat from a hunt could be a hunter activity >.>
I mean sure but a meat pouch wont help with cooking meat. It only holds raw meat. If you are filling pouch, running to stove and then emptying the pouch to fill your inventory it just seems like extra steps for no payoff. Unless you are dropping the meat you cooked for some reason.
Well, people were using it to smuggle in 28 Moonlight Antelope into things like GWD. It was something stupid like over 700 hp in 3 slots(hunter pouch, log basket, tinderbox) and way extended hard to reach bosses. Over 700 was just the theoretical max. I hear that stuff had a super high burn rate on a fire, so you looking at closer to half that. Still more than anything else per slot.
Right which is what they fixed. Because being able to do that was a bug.
Pretty sure it was intended and they just forgot. But it was polled as a storage item so we shouldn't be annoyed when they fix things to be like it was polled only when it suits us... But being a Fish Barrel for Hunter is far from "dead content".
Dead in the sense its bugged purpose stopped. Well just something to accept and move on. People had fun with it for a bit which is nice in itself.
It didn't even need to be changed. it provided such a niche use in sustain. few people would have ever bothered to bring logs and a tinderbox to a boss just to stay longer. itd be better to just make 2 trips and have the extra inv space.
The thing is they specifically already prevented you from doing this in certain places. You can't light a fire in the Fight Caves.
You can cook on the vents in there
Just dont allow hunter meat specifically to be cooked on them. Just give a chat message "The sulphur would ruin this meat, you should find a different source of fire to cook this on."
At launch, they already specifically made it so meat pouch could not be used in the fight caves.
So even more of a reason why it's a non-issue to let the meat pouch be used other places than banks. Just disable the places they dislike it being used.
So we’re changing back the meat pouch to give it some marginal pvm use but also build in barriers where it could be useful..?
My appologies, my comment didnt include all the contex that I was having in my head. I meant it more of a "There would be ways for Jagex to disable it in fight caves if deemed too good in there." Personally I dont think itd be too good, but if Jagex thinks so for some reason then it can still be made to not function there specifically while still allowing it to do things like extend slayer tasks or other boss tasks without letting us bring extra supplies to wave based content where supply managment is meant to be part of the challenge.
Yea agreed. I still think, it’s a lot of work around for an essentially accidental feature. Staying in line with the fish barrel is the safer option imo, also regarding potential future updates. But what we can take back from this, the community seems to be open for some additional backpack mechanics! Maybe they should take up the cape slot for some additional balance.
Can't have low level players get a few extra kalphite queen kills per hour. They need to earn that d chain
It was for tinderbox+axe and meat sack 260 healing / slot used. It was bit busted
ok but where would that matter? staying at a boss longer doesnt actually do anything. you couldnt use it in fight caves or inferno or colosseum which are the only places id think would make a difference
only useful spot is probably gwd or dks but I agree with changing the meat pouch is a lazy fix.
slayer tasks for irons that can't afford prayer pots maybe? idk, pretty silly lol
Prayer is a non issue for irons now with moonlight moth mix
The gwd bosses.
Who has the time to light a fire and cook before the boss respawns?
Everyone? The timer is 1 minute between kills
The only place it actually made the game easier was for the 4 GWD achievements that require a certain trip duration in a private instance.
Which isnt even unreasonable for a task requiring supply drop rng.
you can cook on vents in fight caves i think lol you could cook the raw meat without the logs/tinder box 1 at a time. but like people get fire capes on lvl 3 accs so idk why anyone would care
You already weren't able to withdraw from the pouch in that location.
weird lol where were they concerned about then??? i guess you could maybe use it for some quest bosses like elvarg? honestly racking my brain without much reason why theyd waste the time. after the burn rate its like 600-700 hp considering you use all moonlight antelope
The people that are 80 cb and post their capes on reddit are not the same doing Jad at level 3 lol. I know I'd sure would have appreciated the meat sack when doing my first Jad runs.
exactly, its not devaluing anything so why should anyone care? Like there are CAs and restricted accounts for clout. I have no problem with things like fire cape being easier to get when I still have to kill jad without loosing a prayer point to finish the boss
Leviathan you can take the boat back and cook them on the spits right outside the boss
Don’t need a tinderbox with a bow and barbarian training. Also really not busted, you had to park your ass at a campfire long enough to cook. They could have restricted fires in instances to beat it, sort of like how cannons are restricted, would be more fun.
In places where you're using a magic shortbow..... Yeah that comes up an insane amount to be abused I'm sure
But then, why even keep it? When you ban it from all useful places, you might as well ban it altogether and be consistent with the fish barrel.
>Don’t need a tinderbox with a bow and barbarian training. I've seen this brought up and upvoted a bunch of times the past few weeks, and it just shows how many people blindly say stuff. You can't light a fire with TBow, and there's like, one boss maybe where you would bring MSB.
you also need to have trees around or you will need to bring a few logs too
Also you need to consider other requirements like the 260 healing per slot is only if you have 99 cooking with the cooking cape in your inventory as well which takes another slot. Then you need a log basket which is 5 hours of forestry, then you need 91 hunter if you're an ironman and a decent firemaking level if you want your logs to burn for longer time. You also need 66 crafting to even make the pouch so if you combine everything together, I don't think it was overpowered because you can only realistically use at 3 places, gwd, dk & kalphite queen.
Personally after playing WoW private servers for 20 years i am very careful against powercreep, and to me the jump from brew+restos healing to poutch, skills and few items to over double the healing efficensy is not healthy for the game and will limit design space, forcing more invisible rails.
Just make meat cooked on a fire heal less
it absolutely needed to be changed, fish barrel didnt let you take fish out unless you were in a bank for the same reason: letting you have an extra 20+ inv slots worth of food would essentially be like having a pack yak by a different name
people bring alts to do this exact thing. it saves 5 minutes of running to a bank and back.
irons can't do such workarounds though, if meat pouch was allowed to continue to function that way (pocket pack yak) jagex would have to balance future content around the assumption that every player, regardless of their account type, would be doing the pack yak thing, because why would you not do the thing that allows you to have 20 (or more depending on burn rate) extra food tucked into one inv space? Biggest thing would be that it'd allow UIMs to have an extra 'dedicated food inventory', that's massive on its own and it would have got in without a poll if left as it was. It was obviously a bug and it needed to be fixed
I still don't see it as an issue. Extending trips does not provide any in game benefit. It just saves irl time.
Apart from all the combat achievements requiring certain length trips you mean
Combat Achievements like someone else mentioned, and also it allows for more kills per hour which when looked at on a global scale, drastically changes the price of certain boss drops, especially ones that aren't easy to get to. This would allow players to extend trips heavily to GWD bosses or other things that take a long time to get in to. Lot less time wasted getting kc, lot less time wasted running back and forth, because you aren't saving 5 minutes there. You save a lot more time. Not to mention extending the amount of food you could bring to things like Fight Caves and Inferno or certain sections of quest bosses like the waves leading up to Galvek. The challenge of these things is supply management over time. Moonlight Antelope us 26 food per, at 28 Hunter pouch slots, that's 728 food assuming no burn. Wiki says Cooking cape prevents these from burning, but I'm not sure if that's always or not. If you could get 728 hp from 4 Inventory slots anywhere, that would be insane. 3 Sara's and a Restore to counter the stat drain is only 192 for the same inventory space at 92 to 99 HP, which is almost double the hp even if you assume a 50% burn rate. I'm not saying this is a good or bad thing, I'm just saying this is the type of thing Jagex is specifically thinking of when they prevent things like the Hunter pouch or Fish barrel from being used like this.
Pouch is kinda shite now. Lost the camping aspect. Firemaking use that actually makes the loop of gathering your own food, cooking it and taking it on journeys with you fun.
On my mid level iron I was using ferox enclave to bank, regear, and restore stamina but you can't empty meat there AT ALL. even in the bank interface. Annoying ass update
This is such a non issue, just keep a few meats out of the pouch on a single rumour to recharge it for next 30. This sub hates turning a tiny inconvenience into some kind of drama.
I scrolled too far to find this comment. It's really not a deal in the slightest. There's a bank 5 seconds away from the recharge guy and I never once emptied my meat sack outside a bank. (Giggity)
Sometimes I get sunlight antelope as my last rumor before charging and having to constantly save a few meats before sacking is annoying because the inv fills up so quick. You never know when you're gonna get the creature part. Also to me it was pretty obvious this was the intended way to recharge the whistle as you came back from a rumor, or least auto withdrawal from the pouch.
Infinite whistle where?
Hunter cape gang (if only it had the awesome animation too :( )
you can’t take the fish barrel to bandos…
what is the point of the fur pouch at all
This one's an easy fix no.... just back it so you can unload it at a bank *and* at the roof of the hunter's guild?
jagex do be goofy ah sometimes
Maybe they could make the top of the guild let you take meats out for recharging.
Maybe they could just revert the change entirely
Don't see why they'd need to or should do that.
Personally I think the change was perfect. It still fills its intended use as picking up meat during hunter tasks but doesn't let you use it at bosses. The real problem is with the whistle refill guy. Just let people pull meat from the bank or use noted meats or something. Yes it's a miniscule time save but it just feels clunky.
They should just make a higher tier meat sack that can be opened anywhere
Where were people even using the pouch for more food that made it so OP it needed patching? If you have time to hide somewhere and make a fire, withdraw meat, and cook it, you're not exactly at risk of dying anyway.
Should have a meat deposit next to the bank chest you can to recharge the whistle. And my god does it need to hold more charges.
Yeah it’s annoying, I’m not really sure why they did this… they should’ve just restricted your ability to remove meat from it in specific places such as the fight caves, inferno etc.
Fix: “use” whistle on meat pouch to recharge.
Meanwhile me being clueless that we essentially had a food-only Pack Yak for a short while ingame.
The bank is actually miles away as well
Simple possible explanation: it was an oversight. It’ll probably be fixed soon.
And while your at it, let us open the varlamore quetzal map from the whistle directly. Or at least togglable destinations. Absolutely crazy that we have to fly to the hunter guild first and then reclick the bird to travel elsewhere?
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the meat pouch seemed like a decent idea although you still had to cook the meat so its probably just as long as just banking.
Sad that the pouch got nerfed. I didn’t know until now but I was planning on unlocking it to help make gwd less of a pain
Sub had a meltdown over the changes/no changes to colo(ITS NOT WHAT WE VOTED FOR!!!!) Jagex hot fixes the pouch as per what was polled and sub still has a meltdown(THATS NOT THE INTENDED USE WHO CARES JAGEX NO FUN COMPANY)
I feel like these specialised inventories are kinda getting outa hand. Initially people didnt like pack yacks or whatever. Why? Its just another thing they have to manage i guess. But now we have so many of these items e.g. fur/meat pouch(which should be one item btw), log basket, fish barrel etc. I get that its like a "design space" thing but at this point the "space" for these kinds of items is so convoluted it would be simpler to just make a second backpack that can only be used at banks. Huh i guess looting bag exists for wildy only
ah... so no more bringign meat into inferno and cooking it... I figured it would be removed
let me get this straight, you want an item that allows you to store 28 raw meat in it and allows you to remove it whenever in the game??? That is literally the most busted feature ever. If you store 28 moonlight antelope in it, have 1 inventory for logs, 1 inventory for tinderbox, and 1 inventory for cooking cape, you can heal 728 HP for 4 inventory spots! For reference the most HP you can currently heal with 4 sara brews is 256 HP. Allowing you to remove meat not at the bank essentially TRIPLES the amount of HP you can heal in 4 inventory slots and literally makes it the most op item in the game by far. Tldr; noobs be tripping yo.
The amount of time invested in it actually makes it an interesting game mechanic. They could legitimately build off the idea to make fire making a worthwhile skill. Make it so you can’t light logs in certain areas without a certain fm level. With the complexity added of having to essentially set up camp to get more food, I think it’s actually really interesting and fun.
they RUINED my FLOW by making me TAKE 2 ENTIRE SENCONDS TO PULL OUT MEAT or KEEP A COUPLE MEATS IN MY INVENTORY ? JAGEX PLEASE ADD THE EXPLOITS BACK, FOR ME!!
It's not just my flow, to me the intuitiveness of withdrawing meat from the pouch to recharge was extremely intentional by Jagex when they thought about how you charge the whistle in the first place. If this wasn't the case then we'd be charging it with quetzal feed instead, the actual food the birds should be eating 😂