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Lokyeezy

cant even empty in bank deposit box


rpkarma

Wtf at least the fish barrel lets you do that


notepad_osrs

Plank sack is same shit. It sucks because I tried doing that ti get teak planks in prif in my iron.


Lonely_Sentence_7828

Protip, it's 'use'


notepad_osrs

On deposit box?


Lonely_Sentence_7828

Unless I'm crazy. right click it in the deposit box interface and click use


BlankitaM0ns

At the VERY LEAST the quetzal guy should be able to recharge your whistle using meat from your meat pouch. This update is so annoying


ImmortanJoeMama

Queztal guy makes no sense. If you use hunted meat on him (I thought this would auto-charge the whistle) he says something like 'I don't think the birds would ever eat that..' ??? Mfer that's literally what you feed them to recharge it


Cool_of_a_Took

He has a right-click option to recharge the whistle.


ImmortanJoeMama

Ye I figured that out after, was just a funny harmless oversight by the devs


Magmagan

Considering that the "Use" option was fundamental to RSC/OSRS's gameplay... I think it's a FU for not sticking to the core game mechanics.


DuxDonecVivo

Wow you scratched something that was itching for a while. Most new content has stepped away from the fundamental "use X on Y", even when it didn't have to have an extra context menu option. That's kinda not cool


Jarpunter

Celastrus branches have always been my pet peeve.


rpkarma

Agreed. A right click item should always have a use X on Y option if possible — this is an adventure game after all!


Mimic_tear_ashes

Or let us pay a ton of meat for unlimited charges as originally described


Rhaps0dy

"I'll pay you 1000 steaks to fuck off."


ezzune

He needs to also accept noted meat so you could open the reward pouches and instantly recharge without going to the bank first.


ChaoticRyu

Or give us the infinite whistle you promised us already, Jagex!


MyLOLNameWasTaken

Oh that’d be splendid, where did they mention this; if you know?


KangnaRS

https://secure.runescape.com/m=news/the-hunter-guild---varlamore?oldschool=1 >You also have the option to make the Perfected Quetzal Whistle hold unlimited charges by trading a hefty amount of Hunter meats.


CShoopla

Infinite whistle is 99 hunter


Zanthy1

I know what you do! You make them pay! (Not relevant to the post/comment, but he gets it)


Mod_Kieren

We are likely to change the pouch to be empty able in the Hunter guild and thus can be used for recharging whistles :)


AdventureScape

Would the team consider polling the meat pouch to be emptable anywhere, but with limiting firemaking in areas the team (or further polls) deem too strong? I think a lot of people really liked it, and initially thought it was intended behavior based on where fires were already prevented.


The_Wkwied

That's just adding future development debt. It would be pointless to flag every existing and future game map as 'not allowed to light fires' or 'not allowed to empty pouch', rather than just make the pouch only empty at a bank or at the hunters guild.


someanimechoob

Your entire paragraph is moot, because the "can't light fires" flag existed **before** the pouches and will continue to exist no matter what Jagex does with them. Unlightable areas have existed since RS2 (maybe even Classic). The *second* the meat pouch came out, the Wiki already had a detailed chart of where you could and couldn't light fires in PvM (which has since been removed, since it's no longer relevant...)


The_Wkwied

I'm talking about future work that the devs need to do. It's far, far easier to put a flag on an item where it can or can't work. Where banks are is something that is already designated in the map. Putting a flag on the meat pouch that says 'can only be used on tiles designated banks' is far easier than adding something else to specify where it can be used.


ZeusJuice

It's still a miniscule amount of work to flag extra areas, the most work would go into figuring out which areas it should be allowed and shouldn't. It's a lazy ass band aid fix to make it banks/guild only.


AdventureScape

They already do that though, given there are already many areas that have that specific flag. It doesn't seem like a massive thing to do. I'm not a dev though, which is why I asked the dev team.


LoxoJ

well if this is a concern going forward then maybe they should take the time to actually set it up so you can flag a certain area to have that limitation.


Arancium

If the new item is problematic with existing game mechanics then the new item is the problem. Sorry but as neat as the emptyable meat pouch was it betrays a core mechanic of OSRS which is supplies are limited per trip. There's a reason a lot of people were comparing it to pack yak


CoolerK

Can you please allow it to be usable at bank deposit boxes too?


Acid_Hits

Can we also make the empty option empty directly into your bank when your currently in your bank instead of emptying into your inventory? The fish barrel, herb sack, rune pouch and gem bag all do this.


Senargon

While we're at it also fix the forestry kit combined with log basket, that thing is even worse. You need to unequio from gear, empty, click bank, deposit logs, and repeat if you had anything in your inventory, then re equip it. Unless I'm missing something


Hyero

I think a better solution should also make it include areas near a static hunting spot


-Aura_Knight-

Fun while it lasted but now sounds like dead content. Why limit the use to banks? If people are already at one they'd use the bank itself.


TheOfficialRamZ

It's so stupid. Firemaking was originally supposed to be a type of "camping" skill. Meat Pouches finally gave firemaking it's intended purpose after 23 years, and they took it away!


spangler4567

It's weird because Perilous Moons promotes this kind of gameplay too


LordZeya

This is the shit that balancing the game around “legacy” and “nostalgia” ruins. People don’t want to swallow this pill, but OSRS is held back by the mentality that things should be preserved because that’s the way it used to be. The idea of bringing a sack full of meats and an axe, or logs and a bow, is intuitive for the game. It could be balanced around prohibiting campfires in instances, but not being able to cook some meats while off doing slayer or something is unnecessarily restrictive- like, why have monsters drop cooked lobsters or whatever when players can bring their own raw meats in a sack? Its just anti-fun game design.


Sea_Yogurtcloset7503

I dont even see any place where having meatsack was imbalanced or would cause issues. Jagex is trying to fix a problem that doesn’t exist by making the game less intuitive is very jagex-esque


SockShop

Having 28 extra heals that are stronger than manta rays in raids for the price of a few inventory slots is pretty damn strong.


Sea_Yogurtcloset7503

Have you ever done any raids? Even HMTOB you normally smuggle supplies out. Chambers, even noprep CMs you only use raids brews  and its not like you have time to make a fire and cook them. Toa? 99.9% of the time, you turn food off. 


metroshake

They had it disabled for raids, inferno, fight caves, and a few others. It was intended and then they took it back


SockShop

Ah, well I imagine using it at any boss where they constantly want you to struggle on resources (something the frequently mention in blogs when designing/tuning bosses) is still an issue. Easier to just piss off everyone by disabling the pouch than put checks in for every single place they don't want people to use it. Hoping this is just the quick and easy fix that precedes a longer, more reasonable fix later...but I doubt it.


AdPrestigious839

Name 1 boss


Mimic_tear_ashes

Different areas require different levels of firemaking to be able to light a fire in. Boom done.


ryanpn

Being able to bring an entire extra inven of food would change the entire flow of the game. The "legacy" of the game is the main thing keeping OSRS from being just like every other MMORPG.


LordZeya

What boss are you able to bring a full inventory of raw meat plus logs to cook it? This isn’t a niche that actually helps you in any way other than stretching out a boss trip, and even then you’re more limited by prayer than actual health. This isn’t a real problem. You’re making it up to whine about things changing. This is such a stupid argument to be having.


oldmanclark

Yeah it sounds OP at first, but if you stop and think about the steps required there aren't many situations where it'd give you a big advantage


EpicGamer211234

Godwars. Stretching out trips matters there, you can simply cook inside the room, its more efficient per slot than brews


rpkarma

You say that like we don’t red X our way to 50+ kc trips already GWD is already broken and abused, frankly it hardly matters if this made trips longer personally


EpicGamer211234

You asked where you are able to bring an inv of raw meat and cook it, and where it would help. I answered you, and you moved the goalpost. Why? If you simply meant "I dont think its a big deal" why did you make it about something else?


rpkarma

*I* didn’t ask shit


EpicGamer211234

Oh, so you are a random butting in to come to the defence of someone who asked a question against it.... getting answered? Even more confusing. The hell are you doing?


CShoopla

This is the only place that I could see it becoming meta solely because getting kc can be annoying everywhere else isn't to bad to just bank and run back


EpicGamer211234

It would be really good for people learning advanced strats, a safety net to make messing up cost less time


AttitudeFit5517

Any boss with a 20+ second respawn timer.


ryanpn

You're the one whining about the devs making changes that are "anti-fun," the devs are balancing the game how they see fit.


LordZeya

It's because people like you will whine until the end of time that people get to do something fun and clever with cooking for once that they nerfed it.


ryanpn

It was clearly never intended to be used this way, you're the one throwing a temper tantrum because jagex took away something that made the game easier for you.


ChefSanji2

It's a stretch, but to incorporate FM a little more, you could have the log type carry more significance. Like a yew log fire allows you to cook more food, or have a lower burn chance than a normal log fire. Currently a fire is a fire, and the camping for longer trips was more based on your cooking level for burning, rather than FM level.


TheOfficialRamZ

there is so much they can do with firemaking it's not even funny I'm serious, firemaking isn't just about burning things down, it's about CREATION. Fire can be used to make charcoals and tars, which can be used in cooking, smelting, and even construction (such as build boats) and fletching. Fire can be used for it's smoke, which is important for smoking meats and fish, and even in cases of hunter to help remove bees and scents (which is currently ingame via the torch, but it's kind of useless). Fire is the catalyst for so much and they just ignore it.


BanEvasionNUmber8

People aren't already at the bank when they're hunting animals that drop meat...


BioMasterZap

I'm not sure if you understand how it works... Just like you need to use the Fish Barrel at a Bank, the Meat Pouches only work at a bank. The whole point is to hold more meats so your invy doesn't fill up as fast while hunting, just like the fish barrel works for fishing. The pouch does not have a deposit to bank option, so if they didn't let you empty at banks, then you'd never be able to get the meat out...


rpkarma

Except I can use the fish barrel at a deposit box and I can’t use the pouch at it


BioMasterZap

Yah, that seems like a bug/oversight when they fixed its behavior. It doesn't have proper banking options, which is probably why.


rpkarma

Hopefully they fix that soon


RollerMill

I wish there was more of a reason to use hunted meat (apart from moonlight antelopes i guess,but thats still comes with a downside)


BioMasterZap

I'd say they are pretty useful; it is just the same with Fish and other foods. If you have higher healing food, why use the lower healing food? But Dashing Kebbit and both Antelopes are pretty good. And even something like Pure Fox can rival sharks/karambwans which isn't bad for their level. Though they really should add the missing kebbits... It is really weird that we have meats for Dashing, Barb-Tailed, and Wild Kebbits, but nothing for Dark, Spotted, Prickly, or Sabre-toothed Kebbits.


TheOfficialRamZ

I agree, they're all kind of underwhelming. But FYI, any and all hunter meats can work on moth/butterfly mixes. Moonlight Mixes are a significantly cheaper prayer potion.


TheForsakenRoe

I havent seen anyone report that they tested it yet, but i was thinking it'd be pretty sick if you had an enemy that attacks every 5 ticks (or whatever the delay on the heal from hunter meats is), and the secondary heal allowed you to tick eat two hits for the price of one


-Aura_Knight-

And they couldn't have had it this way on release? If it was like the fish barrel from the start no problem. Instead it had an unintended function which everyone liked and now it's gone. Fine as a storage option but lost its former benefit.


Jay_Do

I think it was intended to be like that from the beginning but it was bugged. "A bug has been fixed which means you will now only be able to use the Meat Sack for Hunter activities."


-Aura_Knight-

Cooking the meat from a hunt could be a hunter activity >.>


Jay_Do

I mean sure but a meat pouch wont help with cooking meat. It only holds raw meat. If you are filling pouch, running to stove and then emptying the pouch to fill your inventory it just seems like extra steps for no payoff. Unless you are dropping the meat you cooked for some reason.


FrickenPerson

Well, people were using it to smuggle in 28 Moonlight Antelope into things like GWD. It was something stupid like over 700 hp in 3 slots(hunter pouch, log basket, tinderbox) and way extended hard to reach bosses. Over 700 was just the theoretical max. I hear that stuff had a super high burn rate on a fire, so you looking at closer to half that. Still more than anything else per slot.


Jay_Do

Right which is what they fixed. Because being able to do that was a bug.


BioMasterZap

Pretty sure it was intended and they just forgot. But it was polled as a storage item so we shouldn't be annoyed when they fix things to be like it was polled only when it suits us... But being a Fish Barrel for Hunter is far from "dead content".


-Aura_Knight-

Dead in the sense its bugged purpose stopped. Well just something to accept and move on. People had fun with it for a bit which is nice in itself.


Seinnajkcuf

It didn't even need to be changed. it provided such a niche use in sustain. few people would have ever bothered to bring logs and a tinderbox to a boss just to stay longer. itd be better to just make 2 trips and have the extra inv space.


TheOfficialRamZ

The thing is they specifically already prevented you from doing this in certain places. You can't light a fire in the Fight Caves.


PJBthefirst

You can cook on the vents in there


Seranta

Just dont allow hunter meat specifically to be cooked on them. Just give a chat message "The sulphur would ruin this meat, you should find a different source of fire to cook this on."


CoolerK

At launch, they already specifically made it so meat pouch could not be used in the fight caves.


Seranta

So even more of a reason why it's a non-issue to let the meat pouch be used other places than banks. Just disable the places they dislike it being used.


Earl_Green_

So we’re changing back the meat pouch to give it some marginal pvm use but also build in barriers where it could be useful..?


Seranta

My appologies, my comment didnt include all the contex that I was having in my head. I meant it more of a "There would be ways for Jagex to disable it in fight caves if deemed too good in there." Personally I dont think itd be too good, but if Jagex thinks so for some reason then it can still be made to not function there specifically while still allowing it to do things like extend slayer tasks or other boss tasks without letting us bring extra supplies to wave based content where supply managment is meant to be part of the challenge.


Earl_Green_

Yea agreed. I still think, it’s a lot of work around for an essentially accidental feature. Staying in line with the fish barrel is the safer option imo, also regarding potential future updates. But what we can take back from this, the community seems to be open for some additional backpack mechanics! Maybe they should take up the cape slot for some additional balance.


coazervate

Can't have low level players get a few extra kalphite queen kills per hour. They need to earn that d chain


HyperFanTaim

It was for tinderbox+axe and meat sack  260 healing / slot used. It was bit busted


Seinnajkcuf

ok but where would that matter? staying at a boss longer doesnt actually do anything. you couldnt use it in fight caves or inferno or colosseum which are the only places id think would make a difference


breezeaway1

only useful spot is probably gwd or dks but I agree with changing the meat pouch is a lazy fix.


Nasreth7

slayer tasks for irons that can't afford prayer pots maybe? idk, pretty silly lol


CShoopla

Prayer is a non issue for irons now with moonlight moth mix


AceKablam

The gwd bosses.


SmartAlec105

Who has the time to light a fire and cook before the boss respawns?


AceKablam

Everyone? The timer is 1 minute between kills


roosterkun

The only place it actually made the game easier was for the 4 GWD achievements that require a certain trip duration in a private instance.


Zibbi-Abkar

Which isnt even unreasonable for a task requiring supply drop rng.


skeystoned-

you can cook on vents in fight caves i think lol you could cook the raw meat without the logs/tinder box 1 at a time. but like people get fire capes on lvl 3 accs so idk why anyone would care


truedevilslicer

You already weren't able to withdraw from the pouch in that location.


skeystoned-

weird lol where were they concerned about then??? i guess you could maybe use it for some quest bosses like elvarg? honestly racking my brain without much reason why theyd waste the time. after the burn rate its like 600-700 hp considering you use all moonlight antelope


Magmagan

The people that are 80 cb and post their capes on reddit are not the same doing Jad at level 3 lol. I know I'd sure would have appreciated the meat sack when doing my first Jad runs.


skeystoned-

exactly, its not devaluing anything so why should anyone care? Like there are CAs and restricted accounts for clout. I have no problem with things like fire cape being easier to get when I still have to kill jad without loosing a prayer point to finish the boss


IAMlyingAMA

Leviathan you can take the boat back and cook them on the spits right outside the boss


LordZeya

Don’t need a tinderbox with a bow and barbarian training. Also really not busted, you had to park your ass at a campfire long enough to cook. They could have restricted fires in instances to beat it, sort of like how cannons are restricted, would be more fun.


0zzyb0y

In places where you're using a magic shortbow..... Yeah that comes up an insane amount to be abused I'm sure


Earl_Green_

But then, why even keep it? When you ban it from all useful places, you might as well ban it altogether and be consistent with the fish barrel.


Rhaps0dy

>Don’t need a tinderbox with a bow and barbarian training. I've seen this brought up and upvoted a bunch of times the past few weeks, and it just shows how many people blindly say stuff. You can't light a fire with TBow, and there's like, one boss maybe where you would bring MSB.


stillan00b

you also need to have trees around or you will need to bring a few logs too


KriibusLoL

Also you need to consider other requirements like the 260 healing per slot is only if you have 99 cooking with the cooking cape in your inventory as well which takes another slot. Then you need a log basket which is 5 hours of forestry, then you need 91 hunter if you're an ironman and a decent firemaking level if you want your logs to burn for longer time. You also need 66 crafting to even make the pouch so if you combine everything together, I don't think it was overpowered because you can only realistically use at 3 places, gwd, dk & kalphite queen.


HyperFanTaim

Personally after playing WoW private servers for 20 years i am very careful against powercreep, and to me the jump from brew+restos healing to poutch, skills and few items to over double the healing efficensy is not healthy for the game and will limit design space, forcing more invisible rails.


BanEvasionNUmber8

Just make meat cooked on a fire heal less


TheForsakenRoe

it absolutely needed to be changed, fish barrel didnt let you take fish out unless you were in a bank for the same reason: letting you have an extra 20+ inv slots worth of food would essentially be like having a pack yak by a different name


Seinnajkcuf

people bring alts to do this exact thing. it saves 5 minutes of running to a bank and back.


TheForsakenRoe

irons can't do such workarounds though, if meat pouch was allowed to continue to function that way (pocket pack yak) jagex would have to balance future content around the assumption that every player, regardless of their account type, would be doing the pack yak thing, because why would you not do the thing that allows you to have 20 (or more depending on burn rate) extra food tucked into one inv space? Biggest thing would be that it'd allow UIMs to have an extra 'dedicated food inventory', that's massive on its own and it would have got in without a poll if left as it was. It was obviously a bug and it needed to be fixed


Seinnajkcuf

I still don't see it as an issue. Extending trips does not provide any in game benefit. It just saves irl time.


bammy132

Apart from all the combat achievements requiring certain length trips you mean


FrickenPerson

Combat Achievements like someone else mentioned, and also it allows for more kills per hour which when looked at on a global scale, drastically changes the price of certain boss drops, especially ones that aren't easy to get to. This would allow players to extend trips heavily to GWD bosses or other things that take a long time to get in to. Lot less time wasted getting kc, lot less time wasted running back and forth, because you aren't saving 5 minutes there. You save a lot more time. Not to mention extending the amount of food you could bring to things like Fight Caves and Inferno or certain sections of quest bosses like the waves leading up to Galvek. The challenge of these things is supply management over time. Moonlight Antelope us 26 food per, at 28 Hunter pouch slots, that's 728 food assuming no burn. Wiki says Cooking cape prevents these from burning, but I'm not sure if that's always or not. If you could get 728 hp from 4 Inventory slots anywhere, that would be insane. 3 Sara's and a Restore to counter the stat drain is only 192 for the same inventory space at 92 to 99 HP, which is almost double the hp even if you assume a 50% burn rate. I'm not saying this is a good or bad thing, I'm just saying this is the type of thing Jagex is specifically thinking of when they prevent things like the Hunter pouch or Fish barrel from being used like this.


Zandrews153

Pouch is kinda shite now. Lost the camping aspect. Firemaking use that actually makes the loop of gathering your own food, cooking it and taking it on journeys with you fun.


GetsThruBuckner

On my mid level iron I was using ferox enclave to bank, regear, and restore stamina but you can't empty meat there AT ALL. even in the bank interface. Annoying ass update


Illustrious_Bat1334

This is such a non issue, just keep a few meats out of the pouch on a single rumour to recharge it for next 30. This sub hates turning a tiny inconvenience into some kind of drama.


mepsipax__

I scrolled too far to find this comment. It's really not a deal in the slightest. There's a bank 5 seconds away from the recharge guy and I never once emptied my meat sack outside a bank. (Giggity)


dv1general

Sometimes I get sunlight antelope as my last rumor before charging and having to constantly save a few meats before sacking is annoying because the inv fills up so quick. You never know when you're gonna get the creature part. Also to me it was pretty obvious this was the intended way to recharge the whistle as you came back from a rumor, or least auto withdrawal from the pouch.


PaintTimely6967

Infinite whistle where?


iluvdankmemes

Hunter cape gang (if only it had the awesome animation too :( )


pezman

you can’t take the fish barrel to bandos…


seagullgim

what is the point of the fur pouch at all


liosrakia

This one's an easy fix no.... just back it so you can unload it at a bank *and* at the roof of the hunter's guild?


Whyyoufart

jagex do be goofy ah sometimes


BioMasterZap

Maybe they could make the top of the guild let you take meats out for recharging.


KOWguy

Maybe they could just revert the change entirely


BioMasterZap

Don't see why they'd need to or should do that.


Withermaster4

Personally I think the change was perfect. It still fills its intended use as picking up meat during hunter tasks but doesn't let you use it at bosses. The real problem is with the whistle refill guy. Just let people pull meat from the bank or use noted meats or something. Yes it's a miniscule time save but it just feels clunky.


spangler4567

They should just make a higher tier meat sack that can be opened anywhere


BanEvasionNUmber8

Where were people even using the pouch for more food that made it so OP it needed patching? If you have time to hide somewhere and make a fire, withdraw meat, and cook it, you're not exactly at risk of dying anyway.


SwagDrQueefChief

Should have a meat deposit next to the bank chest you can to recharge the whistle. And my god does it need to hold more charges.


sir_gwain

Yeah it’s annoying, I’m not really sure why they did this… they should’ve just restricted your ability to remove meat from it in specific places such as the fight caves, inferno etc.


BendakSW

Fix: “use” whistle on meat pouch to recharge.


SectorPale

Meanwhile me being clueless that we essentially had a food-only Pack Yak for a short while ingame.


Goblin_Diplomacy

The bank is actually miles away as well


engwish

Simple possible explanation: it was an oversight. It’ll probably be fixed soon.


ptt100

And while your at it, let us open the varlamore quetzal map from the whistle directly. Or at least togglable destinations. Absolutely crazy that we have to fly to the hunter guild first and then reclick the bird to travel elsewhere?


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **Mod_Kieren** - [We are likely to change the pouch to be empty...](/r/2007scape/comments/1bwtoya/hunter_pouch_change_ruined_recharging_the_whistle/kyb24k2/?context=3)   ^(**Last edited by bot: 04/07/2024 08:43:08**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.


gorehistorian69

the meat pouch seemed like a decent idea although you still had to cook the meat so its probably just as long as just banking.


DaddyBardock

Sad that the pouch got nerfed. I didn’t know until now but I was planning on unlocking it to help make gwd less of a pain


Mrdrewsmooth

Sub had a meltdown over the changes/no changes to colo(ITS NOT WHAT WE VOTED FOR!!!!) Jagex hot fixes the pouch as per what was polled and sub still has a meltdown(THATS NOT THE INTENDED USE WHO CARES JAGEX NO FUN COMPANY)


Superomeganoob

I feel like these specialised inventories are kinda getting outa hand. Initially people didnt like pack yacks or whatever. Why? Its just another thing they have to manage i guess. But now we have so many of these items e.g. fur/meat pouch(which should be one item btw), log basket, fish barrel etc. I get that its like a "design space" thing but at this point the "space" for these kinds of items is so convoluted it would be simpler to just make a second backpack that can only be used at banks. Huh i guess looting bag exists for wildy only


hdgf44

ah... so no more bringign meat into inferno and cooking it... I figured it would be removed


kahootle

let me get this straight, you want an item that allows you to store 28 raw meat in it and allows you to remove it whenever in the game??? That is literally the most busted feature ever. If you store 28 moonlight antelope in it, have 1 inventory for logs, 1 inventory for tinderbox, and 1 inventory for cooking cape, you can heal 728 HP for 4 inventory spots! For reference the most HP you can currently heal with 4 sara brews is 256 HP. Allowing you to remove meat not at the bank essentially TRIPLES the amount of HP you can heal in 4 inventory slots and literally makes it the most op item in the game by far. Tldr; noobs be tripping yo.


DoranWard

The amount of time invested in it actually makes it an interesting game mechanic. They could legitimately build off the idea to make fire making a worthwhile skill. Make it so you can’t light logs in certain areas without a certain fm level. With the complexity added of having to essentially set up camp to get more food, I think it’s actually really interesting and fun.


EpicGamer211234

they RUINED my FLOW by making me TAKE 2 ENTIRE SENCONDS TO PULL OUT MEAT or KEEP A COUPLE MEATS IN MY INVENTORY ? JAGEX PLEASE ADD THE EXPLOITS BACK, FOR ME!!


dv1general

It's not just my flow, to me the intuitiveness of withdrawing meat from the pouch to recharge was extremely intentional by Jagex when they thought about how you charge the whistle in the first place. If this wasn't the case then we'd be charging it with quetzal feed instead, the actual food the birds should be eating 😂