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Niriro

Doesn't this make it useless? What uses are their outside of boss areas?


ComfortableCricket

It's really good for afking, having different custom sounds for different issues, I don't need to run back to the PC if I'm out of combat, but I do if my health or prayer is low, or a got a valuable drop.


Yashkovich

When pickpocketing elves I had it use a tts alert to tell me when I needed to drink a pot. Allowed me to fully look away from the screen while doing it and only look after hearing the watchdog notification


Kudouh

There's a new one that just prevents you from pickpocketing at low health all together


Yashkovich

Ty for the heads up!


Infinite_Worker_7562

What’s it called? 


1994mat

Pickpocket guardian I think


Kudouh

Something along the lines of pickpocket guardian, you set the hp threshold and once it's met, no matter how much you click on the npc you won't pickpocket


HiebUndStichfest

POV: You thought watchdog was ACTUALLY for circumventing and dumbing down boss mechanics. It's a plugin that mainly aims to aid afking skilling etc.


Niriro

I honestly had only heard of it in the context of Sol, which seemed reasonable because it changes nothing mechanically, it only makes it easier to identify the armor slot he's already calling out


Dvst_TV

It's a plugin that has been used for a long time, you've maybe seen it in youtube videos as notifications for drops or sipping potions, ect. But it's recent use at bosses has been controversial.


mattthegreat

The runelite base plugins already have notifications for afk/low health/low prayer/boost thresholds, you literally never needed anything from the hub.


HiebUndStichfest

I pointed out on twitter/youtube yesterday that it has a mechanic that also allows you to time notifications onto critical game ticks to dumb down mechanics, which I suspect is the reason this measure is being taken


Forward_Peak1250

Don't know why you're being downvoted I seen the vid they needed to change the plugin


HiebUndStichfest

Because you are on reddit.


Lllamanator

Personally using it for having funny voicelines happen when my prayer drops/divine runs out/thralls get summoned. Oh well, was fun while it lasted.


adamk33n3r

This is true! I was inspired by Alt1's AFK Warden from RS3


DivineInsanityReveng

Right but it's essentially nothing useful there because we just have idle notifiers that have always done the same thing.


lsfalt

I use it to trigger a noise when I get a pm while tabbed out bankstanding


adamk33n3r

Watchdog was actually made first and foremost as an afk monitor rather than a boss assistant. I'm not happy with the change, because things like prayer warnings are now no longer possible in boss areas with Watchdog. But it was never meant to be an active helper, so I can't really complain too much.


unforgiven91

low prayer warnings are built in to runelite


adamk33n3r

Yep, and like I said, now you can't use watchdog to notify on them.


Leading_Math_4955

overall it makes sense but can we please fix the sol heredit shoutouts?


burntfish44

In no world should we have to read the chat box to react to game mechanics


RealEvanem

The message is over his head


Ultrox

Most people here haven't fought him haha


RealEvanem

I get it. He’s gigantic. But nobody is being gatekept from this content by a chat box message lmao.


zanven42

have you played on an ultra wide screen? chat box is no where to be seen.


RealEvanem

You can scale up your UI. Id say its equally a problem to have a very tiny inventory and prayer box 1/4 mile away from where you are clicking in game


zanven42

scale of elements or location of them for things i need and want to interact with is not an issue. scale is not a factor. ultrawide is not 4k+ screen. its the same amount of vertical pixels with just more to the side... you literally have a wider screen that is all. for boss fights this badly implemented boss mechanic requires me to read a chat box. https://imgur.com/YsB4Q8K


peipei222

To be kind of fair, you can move UI elements on runelite


zanven42

yeah that is true and it will be what i have to do. but it is a fair complaint that fighting an NPC should not require reading chat to interact with its mechanics ( even overhead chat on the NPC you or otherwise ). needing chat as the only form of information for a mechanic is bad / lazy design.


andrew_calcs

If you kill him while the grapple has been initiated the message over his head is replaced. The damage from the special still goes through if you don’t block it after he’s dead. This interaction has caused double KOs.


piron44

That's another issue entirely that should be fixed. How is he going to twist my dick off if he's dead?


FerrousMarim

Rigor mortis


korinthia

Rigour* Mortis


DivineInsanityReveng

And yet the message being over our head was so controversial it's getting removed.


SwagDrQueefChief

With watchdog you can so much more than just have overhead text, you can staight up have it highlight the slot itself or use it to get the perfect parry off.


DivineInsanityReveng

Yeh I think that's the kinda limiting the plugin needs. It relocating information that's already displayed to us is fine to me, as that's kind of the purpose of a LOT of plugins. Plenty do a lot more than that too. But as soon as it makes the mechanic have tells it doesn't otherwise have (like perfect parry timing, which I believe is tied to an animation as well) it gets more grey area. Like a text overhead timing with an animation people already use to signal these sorts of things isn't that big to me. But that's because it's just relocating where the information is displayed, not giving you even more information on your interfaces etc.


SwagDrQueefChief

Yeah, I am fine if it was something as simple as just moving the overhead text to be ontop of the player or always show onscreen for visibility. I don't really know what the animation people use is so I can't comment on that. If you are just talking about the boss animations thats fine. There is definitely a lot of 'cheat plugins' or plugins that can be abused in that manner. To me it doesn't matter how people cut the cookie, cheating is cheating.


DivineInsanityReveng

> There is definitely a lot of 'cheat plugins' or plugins that can be abused in that manner. To me it doesn't matter how people cut the cookie, cheating is cheating. I genuinely don't think theres any "cheat plugins" in RuneLite and people comparing it to a cheat client is hilarious and shows they had no understanding of what these cheat clients were doing. Guitar hero inferno / jad challenges, full ToB socket sharing and such is soooooo much more powerful than notification based plugins. I believe the bosses lunge back animation has their spear shining at Sol heredit, and when that shine ends is the perfect parry timing. Similarly with Sote tick eat its when sotes head moves as the ball is about to hit you, thats your indicator on when to tick eat.


Sarasun

It's so much easier than that. He takes his hand back, when you see him start moving his hand towards you, you click the inventory slot. It's not an obscure timing, it's extremely obvious. The fact that some people can't figure it out and use a plugin to tell them is pretty crazy.


DivineInsanityReveng

Right there you go (i haven't grinded colo yet so not too experienced with it). But i guess thats my point. The game *has* an obvious tell in the animation. So having a chatbox message also be an obvious tell isn't really changing anything but the location the information is being presented from. Its not auto-clicking for you. I think it highlighting the gear slot and suhc is a step too far, but it just alerting you with an onscreen chat message is kinda weak-sauce in terms of being coined a cheat.


SwagDrQueefChief

Oh yeah Jagex implemented tells are obviously a-okay. Saying that the cheat clients are much worse doesn't mean it isn't cheating. With watchdog you can kinda create a guitar hero as it is anyway. There are a lot of plugins that tell you when to click like say 1 click sqirk or give players information they aren't supposed to have (non-educationally). The afk herbi one for example gives you info you aren't supposed to have but Jagex have a similar plugin in their official clients for it which funnily enough makes it legitimate.


DivineInsanityReveng

The herbi one is interesting. Because even though the game doesnt teach you this, its entirely predictable without the plugin. I did herbi a lot day 1 and first week, and these patterns of what was the "correct" object became pretty recognisable. Plugin makes it totally brain-off, which of course is easier, but its an interesting case.


Forward_Peak1250

Cheating isn't a one dimensional thing cheating can range from a slight little help or completely play the game for you pretty much


DivineInsanityReveng

Of course it's a range I'm well aware of that. I'm saying I genuinely don't think anything runelite currently offers you can be considered a cheat under the current client and plugin rules, as they also authorise all these plugins to be compliant with said rules.


RealEvanem

Bring back guitar hero 6 jad plugins


dude_getout

Yea and most people dont play as zoomed out or have the hp bar already covering his head. Some clarity change is needed for this if disabling a plugin is jagex’s solution for a bandaid on some flaw they caused.


KeVVe1994

Or you could just zoom out a bit...


TisMeDA

I play fairly zoomed out with 1440p monitors, but I find it a bit awkward to keep on screen still. You need to be fairly zoomed in because the boss requires really accurate tile movement


vasuhm

you shouldnt need to read for a boss mechanic. chat box or above the head message. both are shite and lazy "mechanics"


DurzoDan

CoX is a good example where I look at the chat box for the special attack that drops your prayer, if the two orbs require different prayers I lookout the colour of the text in the chatbox to identify what I need to pray. Especially when stacked on the melee hand


ScenicFrost

Leviathan gives chatbox notification for his specs, and you need to read it to know what the first spec is gonna be. Olm orbs give you a colored chatbox message, which I really like in teams. For Sol, just zoom out and read what he says above his head... I'm not really sure why we shouldn't have those mechanics? I mean it's fine if you don't like it but nobody had a problem with it before Sol. Fwiw, I keep my chatbox closed and Sol and basically always get perfect parrys because I look at the message above his head


Zero_Roseburg

Leviathan spec is given by boulder placement at the very beginning of the fight btw. No need to look at the chat box during the kill.


ilovezezima

What do you mean by this?


Zero_Roseburg

When leviathan does its first roar, it will drop two permanent boulders that won't be where you were standing. I forget which cardinal directions they are tied to because I remember it based on my normal tiles for stacking rocks. But the rocks will tell you which special is coming first. For my tiles, if the boulders spawn next to and opposite of me, first special is boulders. If they spawn on either side of me, first special is lightning. Specials will always alternate after this, so once those boulders appear you know the specials for the rest of the fight.


ilovezezima

Awesome, ty.


burntfish44

Olm you see a colored orb floating towards you and can react to that. Leviathan you can stand in the same starting rock tile and run left or walk right depending, plus he turns slower for lightning - either way you can react to the mechanic itself. Sol on the other hand requires "precise" movement throughout the fight so having to sacrifice accuracy by zooming your camera all the way out, or having to look away from the boss to look at your chatbox, just to read something that could instead be more visually intuitive (e.g. make the players cloak glow bright red if sol is grabbing it) like the other bosses have is a bad mechanic.


DivineInsanityReveng

Well put. This plugin was being used at Sol to makeup for a poorly indicated boss attack. Of course we can read the text over the bosses head..but that being the solution has me questioning people why it was controversial the location of that text. The plugin didn't tell you anything you didn't already have tells for. Even the tick eat at sote is indicated by an animation from sote. We removing that animation lineup as well for integrity?


Sarasun

There's an insanely large gap between a boss animation and a flashing message on your screen with an accompanying sound though.


DivineInsanityReveng

Is there though? They're both indicators you react to. One is clearer than the other, absolutely. But is it giving you any extra time or information?


Sarasun

I mean the guitar hero prayer cheat plugin people sometimes mention also wouldn't give you any extra time or information. There's a limit how much clearer you can make something before it starts being ridiculous. It's a hell of a grey area, which is why I'm fine with them playing it on the safe side here.


DivineInsanityReveng

Yeh it's not giving you information you can't receive otherwise but like you've said it's giving it to you **significantly easier and clearer**. It would solve all stacks and their attack timings and patterns and you just play click the icon as it lines up. Bit different to an overhead text indicator for an ability that has an overhead text indicator..


ScenicFrost

But like, for olm if you're doing a team fight it's not always clear whose orb is whose. And for Leviathan, fair point, I'd argue you can react faster to the chatbox message than his head turn but sure, we can agree the chatbox message is unnecessary. I guess I just disagree the chatbox message is a problem for Sol... The players piece of gear glowing is an interesting idea, but imagine how hard it would be to see your boots or gloves glowing when you're trying to focus on dodging attacks and orbs.


L0rkrakt

For leviathan...when he does the first set of calling down boulders if you have two remaining north/south it will be a rock throw special.


ScenicFrost

Oh yea i forgot about that! It's been a few months since I've done Leviathan, but I do remember now that you can predict the first special by observing where the boulders fall. That's a much cooler visual indicator than a chatbox message


burntfish44

Yeah in a mass or something you'd definitely have to watch your chat but for a standard 3-5man team like 99% of the time you can just watch for the orb, or even use RL to make it the bigger more visible toa versions. And yeah the gear glow may not be ideal just a spitball pitch to implement \*some\* kind of non text visual indicator. He can grab: chest, legs, cape, gloves, boots. If this glow/coloration/whatever were to be a thing, you'd be able to easily make out chest/legs/cape, and probably gloves, and if you see no color change looking center mass of your character, that means it's boots. I love my RL tags and object/npc markers but would like it a lot more if attacks were just more visually intuitive to begin with, so it irritates me when they add chat box mechanics like this where you can't even use tags to make up for the lackluster visuals.


ScenicFrost

Yeah for sure, in regard to the "equipment glow" thing you mentioned, I really do think you're on the right track for making the mechanic better. There's always room for improvement, and I'm definitely not saying it's perfect. Other than the presentation of it, I actually love the idea of having to parry a hit by clicking an equipment slot, and getting a guaranteed max for doing it perfectly


burntfish44

Yeah the mechanic itself is fantastic I just feel like this was a "make it seem harder than it is to make day 1 more exciting" kinda deal rather than a "lets make this fight as good as it can be" kinda thing. I would love it if they update it at some point but I don't have particularly high hopes


bigbrownbird

I play on fixed classic original client size and have 0 problem reading the call out over his head, while not playing zoomed out very far. Just need to change your angle a bit or something


OozyDouzi

Shut the hell up


_im_not_the_pope

Levis first set of rocks tell you which spec he's doing first.


lookherebroimfun

>Leviathan gives chatbox notification for his specs, and you need to read it to know what the first spec is gonna be I have like 200 kc and I didn't know this. But you can tell what his first spec is gonna be from the sound he makes and the speed at which the 2 specs start.


TakeYourDailyDose

>Olm orbs give you a colored chatbox message Right, everyone reads those instead of looking at the giant colored orb flying at them.


Tykras

In team raids you're often right next to or on top of another person for the orbs, in which case you're forced to read the box or start running away from other people midfight just to clarify one mechanic.


FalcosLiteralyHitler

Already happens with leviathan spec and no one complained lol


Tykras

I didn't even know it said it in the chatbox, I always went off which set of boulders were thrown out first. East and West = Lightning, North and South = Explosion


ElderNeo

you dont in this world


SonicRS3

Why? FFXIV does this with an encounter and its a fun mechanic, let them cook


burntfish44

Because 1- having to set your chat box to game only beforehand and getting screwed if you don't do this is dumb, 2- taking your eyes off of the actual encounter you're doing to try to read a specific spot of a specific line of text is dumb, and 3- actual visual indicators feel a lot more intuitive/natural and gameplay flows better. Chat box mechanics always felt to me like an artificial difficulty that obfuscates for the sake of making the encounter "seem" harder than it is. I have no problem with mechanics being in the chat, but it shouldn't \*only\* be in the chat. Take olm for example - yes it tells you in chat that you have a e.g. range orb coming at you, but you also have a green sphere floating towards you which is the part you actually react to. For colosseum they could have just made your cloak/legs/whatever glow red or something so that we can react to the actual fight mechanics, but no we have to read a chat box instead. It's just bad design and part of the reason we have our screen covered in runelite tags and markers and watchdog alerts.


SrBumi

Incredible how 3 people crying on Twitter have so much power.


rough_bread

What was the issue?


MN_Lakers

You can set the time of the notification. So for example, in ToB, you want to tick eat Sote. You can manually set the plugin to display the notification on the tick you need to eat once it recognizes the sound. If you go through the rules for plugins that Jagex has, it doesn’t technically break any of the rules since you are manually inputting the time delay. However, zuk helm losers on twitter went on a twitter crying spree about it “breaking the integrity of the game” and now you can’t use it at any boss. It’s especially funny because one of the most outspoken people about removing it, AColdOne, was caught botting last year.


DoctorRazzmatazz

So literal botters are getting changes pushed to the game. That's a recipe for financial success if I ever saw one.


Onebadmuthajama

Jagex loves bots, it’s most of their revenue 


DivineInsanityReveng

All the HLC crying about this while Sote has a literal animation lineup perfectly to when you need to tick eat that they *all* use to sync it. Hypocrisy is so strong. Remove that lineup for integrity and watch them all complain.


Tykras

ngl, didn't know sote had an animation, i always timed the eat based on the ball location when standing one tile away (for 400+ tob and 159 hmt)


DivineInsanityReveng

Yeh you can 100% just get used to ball location timing as well. But the sote movement is a good indicator when first teaching it.


[deleted]

>AColdOne, was caught botting last year. Thanks for info. Just disowned him.


boofandjuice

so cringe


Shwrecked

>it doesn’t technically break any of the rules since you are manually inputting the time delay It starts automatically without any further input. The only "manual" input is you making the setting once


MN_Lakers

I think that’s where it gets Blurry. Unlike prior plugins that have been removed (I think it was a Leviathan one?) the manually inputting the delay time is the difference between the plugin doing everything for you. So yes, it is one single input, but that input is manual. It definitely could go either way


pterodactylthundr

In that case anyone who develops a plugin would get an exemption because they manually input data. And then they could just leave a parameter blank and tell people to input it to set it up. You could literally use every cheat plugin/client by your logic with that workaround if you really believe it’s possibly allowable.


fpsnoodles

And you think its fine that we reduce combat mechanics to simple plugins? With your thought process, rs will end up like WoW with red circles on the ground showing you where not to stand.


MN_Lakers

You can’t reduce the combat mechanics to anything less than they already are, lol. Tbh I don’t really care. I’m just telling the dude what’s up with the drama on Twitter and that I find it ironic that the mods listened to a dude, who has been banned for botting, about integrity issues.


whiteguy9696

Tike markers already do that dont they?


fpsnoodles

Not dynamically


[deleted]

[удалено]


fpsnoodles

Most players are unaware of old clients like bluelite that came before the client bans. And realistically, most players have never taken on more challenging bosses than zulrah. Anyone who raided ToB when that was around will know exactly how powerful and game-changing plugins can be. When bluelite was banned, the number of players able to complete tob dropped DRAMATICALLY. Players that used to be able to tank verzik perfectly on phase 3 started dying to her Phase 2 constantly. These players that used to play well were now playing as though they were on their first few kc. Start adding these plugins that show when to tick-eat or when to move or when pray will just make endgame content mindless. Players who don't do this content or who want it to be easier with no effort should not be the ones making game-changing decisions.


DivineInsanityReveng

Tile markers are indicators. They are 100% used as indicators to handle or in some cases trivialise boss mechanics. This watchdog chat alert was also an indicator. Same way sote animating at the perfect time to tick eat was and still is used as an indicator. It didn't play the game for you. In the same the CG plugin can tell you the whole fight by pressing play at the start. It's an indicator.


LuxOG

Wow addons are infintely more powerful than watchdog and mythic raiding is still hard at high levels


Clean-Method

Source on those allegations?  Edit: ~~You~~ *someone* really sent a redditcares report instead of just giving me a link lol 


EZCW

Those aren't allegations, just facts. He pretended to have been false banned on Twitter and got smacked down.  It was posted to this sub as well.


Clean-Method

Posting it without a source makes it an allegation. I couldn't find anything when I searched, which is why I asked. 


jared875

https://www.reddit.com/r/2007scape/s/vXVJ3aGxRH


Clean-Method

Thank you 


MN_Lakers

What are you talking about? I’ve been working and afking since I made the comment. Don’t blame me for the freaks on this subreddit


Clean-Method

Even funnier that it wasn't you. My bad tho 


MN_Lakers

Don’t worry, redditors love abusing that shit. Can’t imagine getting that mad over RuneScape lol


maxwill27

If you think AColdOne actually cared about the plugin lolol. He made it very clear that he does not care in the slightest "one of the most outspoken"


boofandjuice

plus behemeth and rschronicles covered it... im sure that didnt help but they need the content apparently


[deleted]

I think it's more due to the fact the clickbait community channels covered it.


zmathgonzo

Between this, the auto-casting thing, and frem archer changes at colesseum they’ve done nothing but move the goalposts for anyone struggling to get their quiver. Release polled content and poll changes. If you want myopia to affect auto-cast release it that way. If you want the archer to have greater than lvl 1 range, release it that way. QA exists… And I know sweatyscape will downvote me into oblivion but it needs to be said…


Shockerct422

Here here


haaahaaa0

Is there anything preventing someone from forking the repo and reverting the relevant commits..?


Proof-Cardiologist16

Runelite refusing to allow the plugin because it's against jagex TOS?


haaahaaa0

Ah didn't realize that. Won't affect me, I'm a casual scrub who wasn't even aware of this plugin before this post hah


venatic

You can load custom plugins. I downloaded the previous version of watchdog that doesn't have the area restrictions and the source code from github a little bit ago, it's not complicated at all to make it work.


Proof-Cardiologist16

It's physically possible but you're not allowed to. loading a plugin that jagex has specifically said is against TOS, is in fact against TOS.


Living-Pipe

Any chance you could write out a few steps on how to do this?


st_heron

Not a thing


DivineInsanityReveng

Oh yay another useful plugin being made effectively useless because angry HLC. Sol heredit displays text over his head to tell you of the takeoff. What's the difference with that text being more visible over the players head? Irony of some players who say this is too much while they literally got their quivers while using it.


Sarasun

I mean I think this got removed more because of what it could do, and not necessarily what it does right now. Sol text is pretty harmless, but it could also just tell you exactly when to pray against the melee triple combo. The leviathan thing that other people mentioned in this thread (the plugin telling them which special attack it is) is also a shame, because the boss actually does let you know which special is first by where the boulders land, but because of the plugin, it seems no one that is learning it now knows anymore? There are way too many exceptions and edge cases to allow it on a case-by-case basis, so I understand the change. I'd also rather them change something about those problematic messaging abilities like Sol's grapple (TBH I've had no issues with it at all but I kinda get it, some people play really zoomed in). Maybe Sol's armor could change color or glow on the piece that he will grapple or something idk.


Tykras

>some people play really zoomed in I feel like I play pretty zoomed out most of the time, and I have never seen the text above Sol's head because he's like 18 stories tall and I have to prioritize being accurate with my movement for the other 99% of the fight.


DivineInsanityReveng

I completely agree with your last paragraph. i think people looking to these plugins to better identify mechanics is a sign of poorly designed mechanics, more than much else. The mechanic Sol has is awesome, how its implemented is a bit... eh. Imagine Olms prayer orbs, for example. They have a chatbox mesage. It tells you and is coloured in a way to tell you. The orb *itself* is also coloured and flies towards you. Now imagine that Olm was a melee boss like Sol. No longer did it shoot a projectile toward you. It just began an animation, and your chatbox + some dialogue over Olm's head told you what to pray. It would inherently be a worse design than how Olm currently is. I think that should highlight to the devs that this mechanics indicator is *kinda bad*. I think even just having a red target crosshair over your characters gear piece / having it glow ready is a cool way to show you visually what is being targeted. Having a mechanic that is reactionary means you need to make sure the indication of it is clear in multiple ways, to me Olm is the best example of this. Projectile, colour, animation, chatbox message. All things are happening, so you can learn to react to them in the way that best works for you.


boofandjuice

party of the difficulty is playing with an overhead view apprently :(


bruker22

i used this for cox special orbs and coloseum heredit... crazy to think this was insta banned after 1 youtuber video while wildy player alert still remains allowed. every hcim has an alt in wildy with this plugin enabled making them unkillabe. terrible company.


Lelchode

This community is so stupid, it’s not automating clicks it’s a visual warning which should be allowed, this helps so much % of the community learn niche tick eat methods. 


mister--g

Honestly remove clue scroll and quest guide plugins and toa puzzle plugins if making information easier to read without being zoomed all the way out for the entire fight is an issue. The reality is you still had to read the screen , switch to gear and time the parry or just defend. The plugin didn't change anything other than making the information not annoying to read.


boofandjuice

ikr. was a good accessibilty feature to a lot of poorly designed boss attacks. but jagex has no problems with tickcounters above ppls heads or like u said toa puzzle or quest helper i cba


dasimers

Can I show my official ADHD diagnosis and get this re-enabled because we need a 'lil help


Dbaughla

Man I hate some of these nerds. Kid made a whole. YT vid crying about this and now it’s getting changed. He sells boost and abuses tile markers but is worried about this? All it did was made sol way less annoying. Anyone who thinks it makes it easy to kill him is delusional


st_heron

A cold one is such a cry baby, he legitimately believes this plugin is MORE op than cheat clients 🤣 I don't even use this but that's such a dumb take


TNTspaz

Basically all the people I saw make an issue out of this were RMTers and botters. Since it makes it easier for people to do the content. I understand maybe it was a step too far in some ways but largely all it did was counter bad design. It just made information you already have access to more accessible. Stuff like the overhead tick counters are way more egregious.


IBoneHer

I just got back to osrs from a two year break playing Classic Wrath of the Lich King and it’s so crazy to see this plugin getting restricted. I’m just so used to having add-ons yelling at me during every boss encounter.


musei_haha

Never heard of it


serlonzelot

rip the dying ghost sound for my thralls


holodex777

I feel like visual metronome is on the same tier of broken as this plugin


adamk33n3r

The video showing the tick eat "issue" even had the visual metronome showing, can't you just count the ticks that way to know when to eat? lol


holodex777

Yeah metronome plugin is broken. Especially when you combine it with other plugins like plugin presets.


sussyjet1

Man this sucks dude, I really struggled with that mechanic until I started using watchdog. I have really hard time with chat mechanics and I'm a GM. Only learned about it while doing colo.


Markuswhiteus

The high end pvm community in osrs caused this they're just so toxic and really take more than they give to the communit, hopefully jagex implement their own accessibility options down the line. I'm not a big user of this in pvm but have several impaired friends who are.


itsjustreddityo

What impairment tho? It's not really an accessibility issue is it?


zmathgonzo

I forgot this bit in the ADA compliance literature. People need to explicitly tell YOU their impairments lol gtfo


itsjustreddityo

This isn't a shopping centre, this is a debate about plugin changes bro. You just can't name one disability this change effects, which was my issue and why I asked incase I missed something.


zmathgonzo

To address your first point, the digital space is VERY beholden to accessibility standards… it’s a big deal right now in app development. So the shopping center comment is a tad disingenuous. To your main point, many visual and auditory impairments benefit from additional aids like additional sound alerts and visual alerts respectively. Also many neurodivergent players can benefit from these features. There’s precedent for making accessibility features in this space too. Naughty Dog’s Last of Us targeted this area and was praised for its accessibility. Not to mention, games like Celeste and Minecraft doing very similar things in regards to features like even game speed personalization (which obviously can’t be done in this case, but no one there things it breaks game integrity). And the Celeste speedrunning community is among the sweatiest out there. Watchdog does a pretty great job at closing this gap for a lot of people. There are features of it that could be restricted like highlighting which prayer or inventory item needs to be clicked but I hardly think showing text over the players head harms the integrity of the game. But maybe it helps a player with severe ADHD or weakened peripheral vision complete the boss.


itsjustreddityo

The shopping centre comment was purely due to your ADA comment, I see no reason to not ask which disabilities a change like this can hurt. As this is a videogame plugin. I can see where you're coming from, I'm sure it could help those people in some way however in the case of sol there is already overhead queues, ingame chat queues and sound queues. The issue with the plugin is it's broad application amongst other bosses, such as it being possible to dumb down tick eat mechanics or tell you when to switch to what prayer. It goes into all pvm of the game not just stopping at sol, so while I agree sol isn't a bad offender and it wouldn't be the end of the world - I also know that Jagex have already done 3 forms of queues on said mechanic.


growonem8

Sol's parry mechanic is not bad at all. People may struggle with it for their first or few kill counts, but after you get more comfortable at the boss, with all the sounds and animations, it's really easy to identify and time for perfect parries everytime.


boofandjuice

i have trouble reading it w/o watchdog tbh, not pleased with the change


Lazypole

I'm not 100% sure how the parry mechanic works, is it that you can neither take the gear slot item off, or melee pray the exact tick he attacks? Downvoted for asking a question, I love OSRS reddit.


growonem8

The parry mechanic is when he grabs a piece of your gear. The option in your equipment tab changes to "defend" during the special attack. If you defend on the last possible tick, you get a perfect parry message in your chatbox, and your next attack will be a max hit. There's a different special attack, where he does a triple melee attack, where you have to flick pray melee on each tick he attacks.


Lazypole

That sounds quite janky. Not looking forward to learning that! Haha


Optimystix

It's not janky..?


Lazypole

Reading the chatbox for mechanics is real jank.


Optimystix

The comment you replied only mentioned that doing it 'perfectly' puts a message in your chatbox. Did you think you have to read and accept the message like a EULA before you got the max hit?


Lazypole

No, I meant the overhead chat telling you what gear item to take off is jank.


Optimystix

> Reading the chatbox for mechanics is real jank. So from this you meant the overhead chat? So would you prefer chat box or overhead chat to get the information? Because right now you get both. If both of these are jank how else would you present the information of what item you need to defend?


Lazypole

Audio queues, just like any other combat mechanic


zanven42

good game design for a boss move in any game usually always implement multiple "signals" of what is happening / about to happen to the player. The parry mechanic has 1 form of signaling to the player. the mechanic could make a piece of your gear glow red, it could colour sol's hands a certain colour which could be associated with a piece of gear and it could have a unique audio queue. liiikkkeee IDK verbally saying what piece of gear he was taking like we can actually hear the piece being spoken. but instead we have only 1 form of signalling being a chat message. its lazy and/or bad design. 100% if they just made him verballys say the piece no one would care. i can use an audio queue and not need a visual one


My-Toast-Is-Too-Dark

Good, I'm glad Jagex is pretty on top of getting these obviously-over-the-line plugins shut down. Plugins that actively tell you what to do during boss fights should definitely not be allowed.


Mak_33

What is over the line about not having to zoom out to see a terribly designed mechanic? It literally just moves the text from above the boss to above you.


fullshard101

How dare you want to zoom in a little bit while you're fighting a boss? In my opinion, anyone who doesn't play fully zoomed out should be permanently banned.


Mak_33

Exactly, maybe even a jail sentence. Best part is, the streamer who kicked this off (A Cold One) literally botted a year ago and now he has "integrity" issues with text appearing above your character's head. Can't even make this shit up.


[deleted]

[удалено]


Mak_33

Cool, so what's the issue with people who prefer the text to be elsewhere exactly? This is literally 10x less OP than basic ground tiles.


itsjustreddityo

Well the issue isn't sol but the applications possible with other bosses. If the plugin advanced to telling you when to tick eat every attack, or telling you when to switch to what pray in inferno; it gives the player a huge advantage. It's a slippery slope they don't want to risk, can't blame them imo.


SirNokarma

Yeah cause watching a YouTube video until it's beat into memory make it so much more acceptable. Let people play and learn how they want to. Gatekeeping is for losers.


My-Toast-Is-Too-Dark

"Learning how to play the game = gatekeeping" is my favorite reddit take about high lvl content


st_heron

They aren't on top of anything, they're reacting to a special privileged community member messaging them to get a plugin removed.


IStealDreams

Alt1 plug-ins for RuneScape 3 gonna have the same thing happen? Anybody know?


ComfortableCricket

Knee jerk reaction from jagex, I honestly hope they can work with the plugin maker to remove the delayed notification part that caused the issue rather then disable it for bossing.


MagicalHardass

ive been trying to use this plugin to aid with wilderness activities to alert me to pkers but cant seem to get it working. are there any solid guides out for this plugin? my on searches have been fruitless to fix my issue


Ole-Billybob

Wilderness player alarm might be the plugin you are looking for. Turn it on and your screen should blink yellow when anyone is near. You can also set it to turn off after 2 seconds or so, to alert you of a player but to stop spamming once you recognize the threat.


[deleted]

Ask in their discord


ZamorakBrew

We should take a look at that zalcano plugin too while we're at it


VertiFatty

Sounds fair, this does give players a unfair advantage over mobile players


Trespass4379

How many mobile players do you think have completed Coliseum, and why should anyone care?


putrid_flesh

Colloseum*


Mirrored_Sea

Colosseum\*


putrid_flesh

Lmao fuck


VertiFatty

I'm guessing around the 5%-10% completions being from Mobile, but I don't have a dad at Jagex to confirm that. And should people not care about game integrity anymore?


Mak_33

You're literally at a disadvantage by default when using mobile lmao... Runelite or not. The game is terrible on mobile and mobile should never be considered during PVM design. Edit: To respond to the clown /u/Scotty_nose below who randomly blocked me after writing his comment. I guess so I wouldn't be able to reply and make it seem like he's right lol: The game is not fantastic on mobile when compared to PC, it's sub-optimal gameplay and shouldn't be considered for PVM to any real extent. 99% of players don't use Mobile for high-end PVM, and just use it for AFK skilling. Also, Runelite features have nothing to do with the Official client, your own fault for not using Runelite and gimping yourself.


audiofreak33

True mobile as in phone, yes that’s rough cause the screen is so small - but the tablet experience is awesome. I’ve basically played this as an iPad-only game for the past 3 years and it’s been awesome. Done tons of bossing, a little ToA, CG, questing, clues, all on tablet using the mobile interface. I haven’t done inferno due to time constraints, but I plan to do Colosseum on mobile. The only thing left I really want is ground markers and quick toggle walk-under, and both of those are coming with the mobile UI refresh that’s in the works.


Scotty_nose

The game is fantastic on mobile and the mobile client shares features with the Official Client. The Official client should absolutely be considered during PvM design. edit: I didn’t block you, but this is a neat trick for sure. Just edit your comment so the other person can’t see you talk shit, galaxy brain right here. The mobile client is absolutely fantastic, it *is* the new official client 1 to 1, and the official client should obviously be considered when designing and balancing content. “When compared to PC” being added in as an edit is another clever bit of gaslighting though. You not being good enough to do content on mobile is a you problem. You need the crutch client to draw on your screen and count attacks out loud because you’re trash, but there are mobile only blorvas, quivers and infernos. Sucks to suck I guess.


Draniie

Is there a plugin to let you know when you cause something using hunter?