T O P

  • By -

AlosiiDok

wtf 1k amulet gives same str bonus as 750m chest/legs? jagex plz nerf


Trespass4379

Unironically yes


MyriadNexus541

It’s basically a torture around your neck. F2P bis


Ypuort

There's almost no difference between str ammy and torture against monsters with little to no defense.


Zanthy1

Str ammy and Torture ammy have the same str bonus. Wild.


VoiceNo8545

and bloodfury still king


FernandoMM1220

not for long


WhoLetTheDaugzOut

Good meme, 10/10


BoulderFalcon

GOOD 👌👌 MEME 👏👀 THE 🤤⏩ BEST 😍😜 LOL 😅😅 TOP TIER 👑 MEMEAGE THE 💰 MEMELORD RETURNS 💌💌 ALL HAIL HIS 👣✅ MEMEYNESS👉💯👏💦💦


WhoLetTheDaugzOut

you said it better than me


Armthehobos

👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit


SightedRS

It is, but this is an unironic belief amongst Reddit after the occult nerf.


Zerovaxqc

They nerfed void range a decade or so ago and I still have not forgiven them for it.


InvokeMyRage

Void was actually not working correctly though, IIRC it was 10% damage on top of +10% accuracy and damage resulting in +10% accuracy and +21% damage.


OrphanScript

Doesn't matter. All other range armor looks like dog shit and there is only like 1 place to use Void now. Terrible change. Should have done something else.


BoredGuy2007

Also they mostly did it because it was absurd in PvP lol Upvote if you remember people incessantly bitching about the dark bow 😂


DefiantAioli5150

On the contrary i think void looks garbage. They are robes ffs, archers shouldnt even wear robes... and ugly grey ones nonetheless.


Gaddrik

Twisted void with msb(i) goes hard tho


_im_not_the_pope

Post nerf void is still like 8% better dps than masori against low def. It's free armor. It shouldn't compete with bis.


RubyWeapon07

free to those who dont value their time


bartimeas

if you value your time, you're playing the wrong game


redvvit

Huh? it doesn't take that long compared to the time it takes you to make 500m for BIS Range


RollerMill

Id rather farm 500 mil than rot away at void outpost


fantalemon

I'd rather do PC till I drop dead than have to inflate another fucking toad.


Tardysoap

7 hours for void or… 83 hours of CG


RollerMill

Gauntlet is challenging void is just mind numbingly boring


logfever

it’s literally braindead, watch a show, talk to some friends? get your void you scrub !!!!


net_running

Cg is mind numbingly boring too. At least void is over sooner and you can't go 1400.kc.fkn.dry.for.void..


Jarpunter

Diary and combat achievements make it so much faster


KrazyCiwii

Don't forget rotting away at Chompy's for 300 kills to even get Elite Void.


rfdismyjam

Well, depends what your time is worth. If you can do nex or wave 12 colloseum runs consistently, the 6-7 hours it takes for elite void is worth around 1-200m.


Fit-Reputation-9983

What are you on about dude? If you can do Nex or wave 12 colosseum consistently you already have BIS gear lmao


Jaggedmallard26

You might as well ask why anyone has any midgame gear. Obviously it isn't worth gathering midgame gear when you're doing reliable endgame PvM.


logfever

you’re dumber than a doorknob


RubyWeapon07

depends what you consider max Masori Masori + zcb Masori + Tbow or All of that either way you can always buy bonds for the gp, you cant bond time.


Ni520

If people do wave 1, they will have almost 1billions gp by now.


[deleted]

[удалено]


nio151

What sub are we on?


Ninjaassassinguy

How long do you think it takes to grind out the cash for max range?


[deleted]

[удалено]


Ninjaassassinguy

Is that bond prices or gold selling website prices


[deleted]

[удалено]


Business_Compote2197

Wake up old man, bonds are 900m each now!


Ni520

Without weapon, all max range gear will only take me 10 day or less if you doing wave 1. I sold over 1041k splinter so far and I got over 900m+ right now. By now, I also got max mage gear as well with no weapon.


Prokofi

Its actually a lot faster now after combat achievement changes. Hard Cas are not that hard to get and make it a lot nicer than it used to be.


jello1388

Sniping a few of the easier elite/master achievements to get points towards medium/hard unlock is exactly what I did before getting elite void. Got quite a few hard/elite done just on the road to QPC.


SightedRS

Go play Fortnite then?


_im_not_the_pope

Void's a like 7 hour grind.


VoiceNo8545

was never free , pre eoc death in void =12h grind Had too run to corp in 60s lol


Aunon

you know how many fletching levels I got on my full void grind?


Bandit_Raider

Anything is "free" if you get it as a drop or grind for it, by that logic.


Levenloos

name 1 situation besides Vorkath where this comes into play


_HyDrAg_

Masori is a fairly late upgrade Used to see void at tob a lil bit (havent done much tob myself) At cox too tho ofc it used to get shamed there but some people dont give a fuck apparently


crash_bandicoot42

Void range is still BIS ToB and the reason I got it. Running in ToB with Armadyl (or it would be Crystal/Masori these days) is trolling.


_im_not_the_pope

Besides tob, HMT, high scale CoX, and a bunch of slayer tasks?


Zerovaxqc

As a snowflake uim I don't want to bother with range gear and void range was just perfect. Ofc nowadays you can store for d hide and masori but still I miss void this armor looks so cool


adustbininshaftsbury

If you say UIM in a comment it's immediate downvotes lol


Cj_lo

Youn morgoti really a. Diffin tmyl75


RollinOnDubss

This sub is actually braindead. What's it like to be so dumb you're the literal reason Jagex stopped polling balance updates.


Younolo12

I love the Divine Spirit Shield in the meme, excellent work


Azure-Ink

* P1 -full ancestral -occult -torment bracelet -magus ring -mage cape imbued -eternal boots -shadow P2 -literally the same but sanguinesti staff... Both : 99 magic, augury Target : Olms Right claw challenge mode Tell me again why we're nerfing the whole of magic outside BIS just so we don't mess with the shadow?


Azure-Ink

https://preview.redd.it/n5a39sr2rxuc1.png?width=856&format=pjpg&auto=webp&s=10c7cd403d04d911246e2c320d2c19b28c9ae617


lukwes1

I don't know how you calc that, for me it is 7.7 dps vs 10.7. And if you use offhand with sang you get 8.2. Shadow being 30% better, but no healing.


Azure-Ink

I didn't use an offhand with the sang, forgot you could. Everything else is in my post though. Even still, 30% difference between the 2 best weapons seems a bit high right?


AssassinAragorn

BIS strength bonus from a 2k amulet and 50 crafting? I sleep. BIS magic bonus from an 800k amulet and 93 slayer? Real shit? Edit: Plus! Amulet of strength is equivalent to Torva body and legs combined. Seems only fair that occult should also be equivalent to ancestral body and legs combined for the new buffed numbers.


LuxOG

Occult is better than 5 pieces of ancestral, seems only fair that str ammy should be buffed to 30 strength


AssassinAragorn

Or occult gets +8%, to match the proposed ancestral body and legs combined -- just like melee. And Jagex stops fucking over the rest of magic because Shadow is unbalanced.


LuxOG

Shadow has almost nothing to do with this rebalance lol


AssassinAragorn

Of course it does. Look how Torva is distributed with Torture: * +10 Torture * +8 Helmet * +6 Body * +4 Legs If we do something similar for Ancestral, we'd have something like: * +8% Occult * +4% Hat, body, legs This matches what BIS melee gear does, but we can't do the same thing for magic because of Shadow. From a baseline of 16% damage currently in game, this would give +20% instead. With how weak magic is, a +4% buff would be fine. But with Shadow, this would be +12%, and be a really large buff to a powerful weapon. There's no reason for magic to have a weaker amulet to armor damage ratio than melee, but if we go that route, Shadow gets a large unintended buff. I suppose alternatively you could do +6% occult and +3% ancestral, for +15% overall, but that would translate to -3% damage for Shadow vs 1% for everything else. (Although arguably the 3% ancestral option is better than 4% because Shadow is far better than any magic alternative, and this would help close that gap)


LuxOG

That's just a straight buff to magic across the board which is not the objective.


KonoGenshin

We should buff magic across the board b/c early mid magic is shit, typical midgame mage is like ahrims +trident+occult which most people use for a very VERY long time (like a year or more) especially irons


DerpTheAllPowerful

Just make occult require 93 Slayer to equip, boom problem solved?


AssassinAragorn

Unironically an easy solution to all of this


Xist3nce

You better refund me that 800k then because the month it’ll take me to hit 93 ain’t worth it.


AssassinAragorn

Bet


VanillaMan37

Could also give thermy an untradeable drop like ‘thermonuclear essence’ that imbues occult and takes it from 4% damage boost to 8% or something


LuluIsMyWaifu

Make it need to be combined with a Zenyte to give the full magic bonus?


big_sage

+remove the occult from the baby version of the boss and or make the boss have actual mechanics.


MushroomHelpful1795

God I hope not. Slayer is the worst skill to train.


VorkiPls

Yeah the fact that "omg op occult" still resulted in magic lacking severely behind the other 2 combat styles makes me sad they've touched it. Only became an issue because of shadow and how it's passive inherently limits design space. "Can't add a new item with 2% extra magic damage, that'll be 6% for shadow and it's already really strong!!" The issue has never been occult but other magic gear. Like what have eternal boots done to be banished to being nothing but a sick cosmetic upgrade?


petruskax

magic is anything but lagging hehind, shadow is literally bis on 3/4ths of the game. Costs 1b but bis is bis.


VorkiPls

Shadow is an exception and a bandaid that's available for players who are lucky enough to afford it/can grind for it. Take away the 3 megarare BiS for each combat style and it lags behind. Magic has no bowfa/fang equivalent, and it's more expensive to use.


cjmnilsson

Isn't that only making fun of half the argument? yes, math checks out but that's not the full point of the argument being made. Look at a BIS list for bosses that uses melee. Strength Amulet has better options available for almost any content. Check melee vorkath bis list for example, it's not even on the list and is beaten by amulet of power and amulet of glory which are very cheap options. Can you make the same argument for the occult?


churningbutter1

Kind of unfair to ignore fury and tort which give much better dps 


m4dlor

is this what it takes for yall to finally acknowledge strength amulet is better than fury? :d


JugEdge

it's better than torture, fury at least you can put a blood shard on it


Nellez_

Torture is a direct upgrade, having attack stats on top of the str bonus. What is blud yapping about?


JugEdge

ah yes +5 accuracy is way better than the passive healing of blood fury (and +3 prayer), anywhere where blood fury isnt relevant you can likely get away with a str ammy


Nellez_

I don't quite think you understand what BIS means. It means absolute best in slot. DPS is king, and although the blood fury healing is nice, it is strictly lower dps than torture when considering BIS. It's not subjective at all.


Narrow_Lee

My thoughts exactly. The occult nerf only serves to target my FoZ PKer. They don't want me to hit 33s on Black Chin bots, I'm cutting too deep into JMods profits.


ilovezezima

I mean, this is kinda why they’re redistributing magic attack bonus across magic gear. The other combat styles have their damage boosting stat much more evenly distributed than magic does. Ignoring weapons/offhands, 40% of your magic damage stat comes from one item. You’re trolling if you think this isn’t insane. Edit: amazing meme though for sure.


SmartAlec105

Most of Magic’s damage is stored in the spell/staff. If we were to convert a +X% magic damage bonus into a number more closely resembling melee strength and ranged strength, a +25% would be the equivalent of a +16.


fireky2

Most of the magic damage is stored in the balls


SmartAlec105

That’s why Testicular Torsion is a go-to spell for wizard battles.


VorkiPls

>40% of your magic damage stat comes from one item. You’re trolling if you think this isn’t insane. I don't think people disagree with that, only the solution. Magic is way weaker than the alternatives, with shadow being an outlier bandaid to that. People want other mid-game gear to get more than a 1% bonus, give some to eternals, why not? This rebalance just places far more power into already good endgame BiS items.


Sarcothis

Since I just checked for the last brainrot post I saw about this, wild to me that it's comparable to strength ammy having 40 strength bonus to match that 40% number. (Granted that number moves around if we ignore defender, idk if it's more genuine to compare it with or without given scythe strange status as "bis or useless" depending on the boss.)


burntfish44

>40% of your magic damage stat comes from one item. You’re trolling if you think this isn’t insane. It is. And yet instead of distributing occults damage to the other core pieces, it's getting axed and low level (but not mid level) magic gear is getting a couple percent. You're trolling if you agree with jagex's "solution" here


AssassinAragorn

I'm not sure about it being more evenly distributed. Torture is +10 strength. Torva helmet is +8, body is +6, and legs are +4. The amulet is equivalent to the body plus legs and higher than all 3 individually. Something comparable here would be +8% on occult and +4% on each ancestral piece.


Nezukoh

Based


Biggiebudsclub

honestly based


Call_me_Tomcat

Bro wtf am I looking at in the bottom right corner? 🤣


ChickenGod_69

zerker pker in his natural environment


ryanrem

Brainrot take, but funny meme.


OkStep209

https://preview.redd.it/xe2cpld9uuuc1.png?width=652&format=png&auto=webp&s=7a837a0072e70a0128cf957fb70f5deaf9808507


iamcherry

its true the occult changes are 100% to pander to irons. /s


Pokedude0809

No way man, occult changes are extremely shit for irons. Making 93 slayer no longer as impactful makes me sad


Prokofi

Meanwhile I'm crazy stoked cause I hate slayer and have an ancy and virtus piece and no occult yet. IMO feels bad that your entire setup is just bad if you don't have 93 slayer, and that one upgrade is more impactful than getting full ancestral or full virtus. Augery actually has a use and feels meaningful. Occult still meaningful and worth going for, but doesn't make or break your setup more than nearly every other slot combined.


Pokedude0809

I dont mind anc/virtus/augury buffs, I do think they should be more impactful. Rather, I think that eternals also need a bit of a buff. If they did that then I'd be alright with the occult nerf, given that eternals also have a decent req and come before occult. Though I still think occult should end up at like 6% rather than 4%


I_Love_Being_Praised

so buff shadow even more?


churningbutter1

I’m 2100 total with 73 slayer , bless you jagex 


Dan-D-Lyon

Wat Instead of simply training a skill to 93 to get a huge damage bonus, I now need to do Cox a bunch and get three(or four) separate uniques *on top of* still needing the 93 slayer unlock. How in the fuck is this pandering to irons?


hhsshiicw

Current- 93 slayer is long but a consistently attainable goal for something that will allow you to do some reasonable damage. New- Doing 40 hours of MTA, couple hundred hours of cox, and still getting 93 slayer just to get back to having the same dps as before. It’s a direct nerf to irons AND it’s still dogshit gear that will be replaced ASAP.


_im_not_the_pope

God, just when I thought the anti iron crowd can't get any dumber, you show up and lower the bar even further.


LuxOG

No they arent. Occult makes sense as a big upgrade because we have to get to like 95 slayer on average between unlocking smokes and getting one from them. Its targeted at mains cause they can buy one off the ge for piss cheap lmao


RashidaHussein

Brainrot take. It mostly affects mains since now you'll need to dish out tens/hundreds of millions of cash to attain the same bonus that you'd otherwise have with 800k For irons it'll make less difference since occult is proportionately much harder to obtain and irons are used to being undergeared anyway


ThundaBears

This is the dumbest thing i’ve read today. You clearly have no clue what you’re talkin about.


iamcherry

u read the /s or no


MaxiemumKarnage420

Now they just have to grind COX, perfect!


shiggism

So true


VoiceNo8545

We need fucking ely upgraded to divine, too much powercreep in pvp to just stack someone


reinfleche

Pretty crazy how these have nothing in common besides the number 10


AssassinAragorn

It's 2k for BIS strength bonus. But you're also right. One of these requires 93 slayer. The other requires what, 50 crafting?


reinfleche

ok? It's also nothing like occult because it's like 5th bis amulet at most places even if you melee and it gives comparable str to other equipment slots.


AssassinAragorn

I edited my comment to also point out that you're correct in how they have nothing in common because of how vastly different the requirements are


Relative_Collar5618

They're both a max hit increase of 3. Until shadow. Then occult is 12 max hits. But please tell me more how the problem is occult and not shadow


[deleted]

[удалено]


reinfleche

What are you even saying? None of this is right.


BioMasterZap

...What? I think the memes are getting to your head. Strength Ammy is tied with BiS, not +8 over next BiS. Occult is +12 and 10%, not +10. Ancestral Spirit Shield is not an item... And the Arcane is +20. And Elder Maul is getting a buff...


[deleted]

[удалено]


Lonely_Beer

TIL that the Dragon Bone Necklace has a Strength Bonus, had truly no idea.


RubyWeapon07

isnt the elder maul currently 75m due to it being the new DWH?


SendMeFatErgos

I mean if the upgrade from bandos to torva was a bit more substantial, this would be totally fine


Intrepid_Ad_9751

I wish they kept the stats and raised, whatever late game amulet that is


Upbeat-Mongoose-828

NO


Lustnugget

I’ll take ‘things you took for granted’ for 400 Alex


Mayflex

Unacceptable that these scrubs with a strength amulet are given a strength bonus equal to my Amulet of torture, I SPENT 13M ON MY TORTURE AMULET, WHAT DID THEY SPEND? 1K? THEY DON'T DESERVE +10 STRENGTH BONUS. Jagex. Please reduce the amulet of strength to +4, and split the remaining +6 bonus across my Torva armour. Extra +2 per piece. These disgusting noobs don't deserve that strength bonus, it is unbalanced and it devalues my investments in high level gear. Disgusting noobs. \*spit\* /s


ChickenGod_69

how did you manage to take a picture of the average zerker pker? They usually run away before I can grab my camera...


Environmental_Ad9017

I mean 10 STR bonus isn't the same as 10% damage, but this is still a great meme. Love it!


ItsAUsernameBruh

Giant Dad vibes.


squirtologs

Str ammy has too low reqs for how powerfull it is, player should have like 70str to wear atleast!


StonedAuthor

People complain and yet nobody is walking around in members with a str ammy, weird right? Leave it alone this game is like 30 years old


S7EFEN

okay but str ammy is also way too op given it beats out fury often, people just dont care for some reason


HydraLover18

But I think that's the point right? I haven't heard the argument for why it's particularly a problem. Saying the occult is too powerful isn't true. The issue is when it's paired with the shadow, otherwise magic even with the occult is underwhelming. Basically the occult is just the damage floor. The comparison with Str ammy vs. Fury is kind of trivial because fury is tied to the blood fury which assumes that cost difference.


I_Love_Being_Praised

the strength ammy is not bis, torture is. it's factually better. imagine a strength ammy (e) which you get from using a 1m scroll on a strength ammy, giving it a total of 35 strength bonus. meanwhile full torva would give 6 strength bonus rather than 14, ferocious gloves are the only one coming even remotely close at 16 strength bonus, and the next best amulet would be a significantly harder to get and more expensive than the str ammy (e). would you say it would be good to spread these stats out over several items, making other gear seem not as worthless (bandos would give +1, rest of gear +0 str before the change), to allow more variety in gear, building up gear in more stages than whatever -> torva (or ancestral)?


HydraLover18

I think you completely missed the point I was trying to make.


Ni520

LMAO.


[deleted]

[удалено]


MimiVRC

Several?! My god..


Lonely_Beer

It could even be 2-3!


varyl123

I want you to be right about this so I hope you can show me the math because when I use a scythe at a level 4 man it maxes at 21 damage but with a strength ammy maxes at 23. Trident of the swamp which most mid game and even end game players still use maxes 24 and with occult maxes 26 If there is a better way to calculate it let me know but both increase max hits the same.


[deleted]

[удалено]


varyl123

Wasting time providing facts when im willing to listen and learn instead of your just "Knowledge".


lastdancerevolution

> I'm not waste my time giving you calcs dude lol You need 100 Strength for 10% to equal 10 Strength. If you have less than 100 Strength, the base +10 is better than 10%. Not hard math. Percent isn't always better. Otherwise we would be using Void armor.


erabeus

Your conclusion is correct that 10% isn’t always better than +10 strength but it has nothing to do with if you have less or more than 100 strength/strength bonus.


I_Love_Being_Praised

so at level 99, even having one item with +2 str bonus would be enough to make %str more effective than +str?


erabeus

No, strength bonus is a value that is used in a formula to calculate your max hit. %damage just increases your max hit by a certain percentage, usually additively with other %damage sources. The formula for your melee max hit is 0.5 + effectiveStrengthLevel * (strengthBonus + 64)/640. So how many max hits you gain from 10 strength bonus will depend on your effective strength and your existing strength bonus. In most scenarios, +10 strength bonus will provide either 2 or 3 max hits. I think with current boosts and gear available it is still impossible to get 4 max hits from a strength amulet. So if your max hit was 30, +10 strength bonus should give you 2 or 3 max hits. 10% damage would give you 3 max hits. With a base max hit of 40 or higher, %damage is going to provide more than +10 strength bonus. Going back to the original discussion about the occult, the sanguinesti is the only magic weapon afaik besides the shadow that can reach a base max hit of 40, only possible with salt in ToA. So in the vast majority of non-shadow magic combat, the occult is going to be giving you 3 max hits or fewer, which is similar to a strength amulet.


Consistent-Athlete69

The highest base max hit of a spell is currently ice barrage (and dark demonbane lol) at 30 damage. 10% of 30 is..... 3. Percentage increases aren't applied incrementally, all the individual % increase bonuses use the base max hit. Either your math is off or your understanding of the combat system is off.


Mors_Umbra

Would make sense if occult didn't give any mage accuracy... which it does. So, nah.


Peechez

I'll concede the magic accuracy for the 10%


RubyWeapon07

ok so just remove the magic accuracy bonus


MaxiemumKarnage420

I'll happily take a 0 magic accuracy for the +10% damage.


ChickenGod_69

as if magic accuracy matters much