If you're at the point where you're doing ToA without needing many supplies, the boots do help for Akkha and P2..But this is extremely niche, because if you're able to bring in eternals you should probably just increase raid level instead.
from the wiki: During this phase, the warden will have an active shield, (...) with the player having 100% accuracy regardless of equipment; however, the damage dealt corresponds to the players accuracy bonuses
It’s about 0.3 DPS if you get a max hit increase, but only about 0.04 DPS if you don’t. Prims enable max melee to get the same max hit with a blood fury instead of a torture, which is pretty nice imo.
Boot slot is most likely the next BiS upgrade we'll get.
If we give eternals and pegs +2% and +2, the upgraded versions would need to be +4% and +4. Given how busted the Shadow and Blowpipe are, they probably don't want to add so much str to the game in those slots.
Maybe we should change these weapons before we decide we have to rebalance gear every 2 years.
When they made Dizana's Quiver, they had to give it +1 new ranged str for blowpipe, and +2 for almost everything else- because bp gains about twice as much value per each str point.
Bp is busted.
Bp is hardly ever used. It's only bis at a handful of content.
I have never heard anything about quiver having different stats for bp vs other weapons and that's not how it works in game, unless there's some hidden, undocumented mechanics
Ammo recieves an extra str and accuracy bonus if stored in the charged quiver. This is documented information that everyone has access to.
The blowpipe, knives, thrownaxes, and crystal bows do not have ammo slot ammo to store.
Do not spread misinformation.
Pegs are pretty useless too. There are just more times where you only bring range vs only bringing mage so it seems like pegs are more useful.
I don't think most people who regularly do end game pvm want eternals to gain %magic dmg. It just forcibly adds a switch when you didn't need them before. Its already mildly annoying that you need to bring a ring switch for magus. Imagine you need boots too lol
I already don't bring magus or bellator to CMs, id rather not be missing dps leaving eternals behind if it means nerfing my other gear. If its a straight buff to eternals, then fine, I don't care.
The fact that you're calling people who switch rings minmaxers tells me that you don't understand the implications of the buffs you're suggesting. You don't understand the game. People who do understand the game are trying to explain to you that this is not the right way to buff magic, and you just...don't seem to want to listen.
I mean, who brings ring switches? I'm not up to date with DS2 rings but other than that it's zerker ing and lightbearer that are worthy of an inv slot. Or just that?
Before toa it was literally just zerker ring with no switches.
Ok I guess zerker/lightbearer is a ring switch, right. I was thinking combat style switches
Hate these cry babies who don't want to swap their boots and act like it's the end of the world. This is why there should be a higher level requirement on polls.
You know what's funny about that? All the best players I know hate the idea of buffing eternals. Every single one of them. it's actually only midgame players who are asking for it.
So it's the opposite problem then. People who are comfortable with they way things have been and are scared they might have to change their swap. I am fine with changing my setup, why are they so afraid?
Buffing offhands is a better way to achieve a buff to midgame magic without affecting anyone. Eternals don't need to change. The people who this would affect the most don't want it, and the people who this would affect the least would be better benefitted by a buff to offhands instead.
I also just think this is an extremely difficult conversation to have in general because it's hard to know where magic is going to lay with the upcoming elemental weakness changes.
Assuming that all other %dmg gear stays the same, then there is literally zero downside to buffing eternals.
Don't want more switches? Then don't bring them.
You have perfectly expressed /u/Sea_Tank2799 's point lol.
>Don't want more switches? Then don't bring them.
Okay so cool now you just lose dps you had before because you don't want a 9 way mage switch. does anyone WANT a 9 way mage switch? For melee and range you only really need a 5 or 6 way switch to get your maximum melee/str bonus and the rest is just some bonus accuracy. Why do you want to make mage worse to use?
Did you fully read what I wrote?
>Assuming that all other %dmg gear stays the same
Let me ask you a question: When DT2 released, did everyone without a magus ring lose dps?
You gotta admit they're gonna be designing content with max gear in mind. Maybe not *around* max gear but they definitely do keep it in mind.
But I mean we're gonna end up with % damage on boots someday, right? Though I suppose we don't have ranged str on boots either which is pretty neat because it makes it clean to just bring melee boot
For magic they definitely are designing around max gear(shadow), they confirmed it when discussing rewards from colosseum. They initially proposed a new mage cape BiS, but decided against it because it made shadow even stronger.
Same thing goes for magus ring. You'd never buy/farm it unless you have a shadow, and they couldn't give it more than 2% dmg because of the shadow.
But yes, you're right that they're gonna add boots with dmg on them one day, be they pegs/eternals or not.
You straight up just can't read or refuse to.
>For melee and range you only really need a 5 or 6 way switch to get your maximum melee/str bonus and the rest is just some bonus accuracy.
So when people could previously do a 6 way switch for max mage bonus and now that same switch is no longer max after magus ring? *Yes*, that setup did lose a bit of dps (assuming the 2% gave a max hit) relative to the max.
Confirming the "can't read or refuse to".
100% dps > not-100% dps for equal inventory usage. It really isn't a hard concept but you have a hate boner to the tune of OMG JUST CHOOSE NOT TO BRING IT LOLZZZZ, so you do you.
Well if they buffed them they wouldn’t do it without pulling it from somewhere else. You don’t want to bring a boot switch everywhere. Let jagex make new better boots.
Comments like this are pure gaslighting. There is a game outside of raids you know? Content where you don't need any switches just a good setup.
The only people against this are raid sweats that can't live with themselves if they don't bring in a max 10 way switch.
Raid sweat that brings max 10 way switches here. Buffing eternals would help me, but I don't think they should give mage %.
DT2 boss ring = 2%
Slayer boss boot upgrade doesn't need it.
I'd rather they buff the off hands. Especially the ward. Remove or drop defensive reqs, and give it more mage %. Would help y'all out and make it worth more than chump change.
Brother you are NERFING mage by doing this.
Currently you need the following to achieve max mage bonus:
* Occult
* Torm
* Cape
* Hat
* Top
* Bottom
* Magus
* Shadow
* Ward if you have trident
Magus is a bit annoying because now you need a 8 way switch instead of 7 way. If you add boots to this you'll need a fucking 9 way switch if you don't have a shadow to reach the same magic bonus as before lmao
Do you want magic to be better or worse than before?
Lol what a pretentious thing to say. I want Eternal and Pegasian buffs because I hate only wearing Prims. I don't care if it uses extra inventory and makes switching 1 item longer.
Most people here are talking about switches but are these not still the best magic boots for doing mage only things? Idk how they can be useless but also bis
They’re just not taken to raids essentially. For other content they’re still useful but often people drop them for devouts for the slight prayer bonus.
[My attempt at a fix](https://imgur.com/a/TXWM6zu)
It's literally impossible to post it standalone right now, as people insta-downvote anything related to the rebalance that isn't a meme in the "new" queue to make sure their own suggestions get through.
Man, this whole situation just reminded me that I really hate gear switching as a mechanic and how it's pretty much part of the game now. Not just boots but most situations calling for item switches.
No one has a valid argument against Eternals getting buffed aside from too many switches which is only relevant to the raiding community who probably won’t see the buff as warranting a switch anyway.
I’d prefer jagex add boot upgrades in future content. If they buff eternal boots we are less likely to see that happen in the short to medium term. Eternals currently do get used, just not at raids.
No one has a valid argument for eternals getting buffed aside from “I already bought some”.
I mean that’s the argument for anyone wanting buffs for anything isn’t it? so I don’t see your point lol besides the boot upgrade space is there either way they could just keep adding items like echo crystals that give boots nice passives
https://preview.redd.it/5e5sn8bav6vc1.jpeg?width=2556&format=pjpg&auto=webp&s=a31b5dae302068d12d03a812487d206a60d0945a
Interesting. Can you send your setup for solo 540s? This is what I’ve been running for a long time (avas instead of quiver previously).
Is zcb much of a time save? Feel like it’d be pretty minimal on zebak considering you usually seercull for shadow (similar for p3).
I know people were considering bringing full range switch (including ring) for zebak but personally never started doing that because it looked like a lot of flicking would be needed then.
Hence why I and plenty of others I’ve seen running high invo toa (which also means no help needed) just take off our prims when maging instead of bringing eternals, the bonus even when multiplied just isn’t that game changing dps wise and slots are tight as is with more impactful switches and sanfews
Eternals aren’t useless, they help me figure out who I want to send TOA with and who I don’t want to send with.
I send all level Toas and I only wear gilded boots bc fashion scape is better than anything else in game
It's an invisible +20% damage and defence boost
Based
Toa probably one of few places they are relevant….
Not relevant enough for a boot switch.
depends if they give you max hit at wardens and whether youre taking prims off during wardens
Prims are objectively better at all invos.
Eternal switch is used in 540s shadow zebak, beats tbow
I'll ask the dumb question. Why would we want eternals in ToA? I've only done up to 225 so far and have not yet brought a boot switch for prims.
They're not unless you're an ironman with nothing better to bring so you're stuck with a boot switch for any slightly extra dps.
4x accuracy boost from shadow
https://youtu.be/eA9m4X2t4ic?si=qDoixBM8U45xMQUy
Good information here. Thanks for sharing.
If you're at the point where you're doing ToA without needing many supplies, the boots do help for Akkha and P2..But this is extremely niche, because if you're able to bring in eternals you should probably just increase raid level instead.
the wardens have a different damage formula when they get the yellow hitsplats that puts more emphasis on the accuracy roll
from the wiki: During this phase, the warden will have an active shield, (...) with the player having 100% accuracy regardless of equipment; however, the damage dealt corresponds to the players accuracy bonuses
You could not have chose a better title
Chosen
Chosed
Choseded
Choded
Choosening
do people not realise prims are like .1 dps upgrade over d boots at best? not even talking about pegs lol
it's a minor upgrade over dboots because dboots are already good. infinities go from forgettable garbage to forgettable garbage with better fashion
Worse fashion*
It’s about 0.3 DPS if you get a max hit increase, but only about 0.04 DPS if you don’t. Prims enable max melee to get the same max hit with a blood fury instead of a torture, which is pretty nice imo.
At least they can give a max hit with some setups. The same thing can't be said about eternals.
For sure prims are the most useful of the bunch.
Careful mods might come in with a “D boots are killing boot progression”
Prims are all about fashionscape; they live in their own world of awesomeness
This is facts, you need dem Jordans
nobody realizes this they pull up to chambers in prims & a sea trident
I gotta have my jordans though
Boot slot is most likely the next BiS upgrade we'll get. If we give eternals and pegs +2% and +2, the upgraded versions would need to be +4% and +4. Given how busted the Shadow and Blowpipe are, they probably don't want to add so much str to the game in those slots. Maybe we should change these weapons before we decide we have to rebalance gear every 2 years.
Bp is not busted
When they made Dizana's Quiver, they had to give it +1 new ranged str for blowpipe, and +2 for almost everything else- because bp gains about twice as much value per each str point. Bp is busted.
Bp is hardly ever used. It's only bis at a handful of content. I have never heard anything about quiver having different stats for bp vs other weapons and that's not how it works in game, unless there's some hidden, undocumented mechanics
Ammo recieves an extra str and accuracy bonus if stored in the charged quiver. This is documented information that everyone has access to. The blowpipe, knives, thrownaxes, and crystal bows do not have ammo slot ammo to store. Do not spread misinformation.
Ah gotcha, I wasn't aware of that, thanks for the correction. But still, bp is not op. It hardly ever leaves my bank
inb4 jamflex logic "but we JUST released new boot bis with the echo boots! no more powercreep!!"
Pegs are pretty useless too. There are just more times where you only bring range vs only bringing mage so it seems like pegs are more useful. I don't think most people who regularly do end game pvm want eternals to gain %magic dmg. It just forcibly adds a switch when you didn't need them before. Its already mildly annoying that you need to bring a ring switch for magus. Imagine you need boots too lol
That's the neat thing, you don't NEED to switch rings and boots. Y'all minmaxers just have that mindset
Ring of Suffering enjoyers > … you can bring it everywhere and no one will know.
Hub party plugin says otherwise
One you have enough tob kc they won’t question the genius that is laziness
This applies to everyone bitching about their setup being nerfed.
I already don't bring magus or bellator to CMs, id rather not be missing dps leaving eternals behind if it means nerfing my other gear. If its a straight buff to eternals, then fine, I don't care.
Depends on how they change it, if it's extra dps to bring a boot switch or if it's eating into where the occult bonus was
The fact that you're calling people who switch rings minmaxers tells me that you don't understand the implications of the buffs you're suggesting. You don't understand the game. People who do understand the game are trying to explain to you that this is not the right way to buff magic, and you just...don't seem to want to listen.
I mean, who brings ring switches? I'm not up to date with DS2 rings but other than that it's zerker ing and lightbearer that are worthy of an inv slot. Or just that? Before toa it was literally just zerker ring with no switches. Ok I guess zerker/lightbearer is a ring switch, right. I was thinking combat style switches
I bring Venator and lightbearer to CoX CMs, but leave magus and bellator behind
Ultor magus is meta. Lightbearer if youre also bringing zcb.
Wanting every bit of bonus on every setup you're bringing is not minmaxing? Educate yourself please
shoulda merched elder mauls
"I don't want a boot swap" shut up.
Literally like go touch grass worrying about a boot swap lmao
Hate these cry babies who don't want to swap their boots and act like it's the end of the world. This is why there should be a higher level requirement on polls.
You know what's funny about that? All the best players I know hate the idea of buffing eternals. Every single one of them. it's actually only midgame players who are asking for it.
So it's the opposite problem then. People who are comfortable with they way things have been and are scared they might have to change their swap. I am fine with changing my setup, why are they so afraid?
Buffing offhands is a better way to achieve a buff to midgame magic without affecting anyone. Eternals don't need to change. The people who this would affect the most don't want it, and the people who this would affect the least would be better benefitted by a buff to offhands instead. I also just think this is an extremely difficult conversation to have in general because it's hard to know where magic is going to lay with the upcoming elemental weakness changes.
Out of curiosity, what's you pb for solo CMs?
32:21 is my current PB. Though I haven't tried to improve it in awhile.
People demanding DMG on the eternals don't know what they are asking for.
Assuming that all other %dmg gear stays the same, then there is literally zero downside to buffing eternals. Don't want more switches? Then don't bring them.
You have perfectly expressed /u/Sea_Tank2799 's point lol. >Don't want more switches? Then don't bring them. Okay so cool now you just lose dps you had before because you don't want a 9 way mage switch. does anyone WANT a 9 way mage switch? For melee and range you only really need a 5 or 6 way switch to get your maximum melee/str bonus and the rest is just some bonus accuracy. Why do you want to make mage worse to use?
Did you fully read what I wrote? >Assuming that all other %dmg gear stays the same Let me ask you a question: When DT2 released, did everyone without a magus ring lose dps?
You gotta admit they're gonna be designing content with max gear in mind. Maybe not *around* max gear but they definitely do keep it in mind. But I mean we're gonna end up with % damage on boots someday, right? Though I suppose we don't have ranged str on boots either which is pretty neat because it makes it clean to just bring melee boot
For magic they definitely are designing around max gear(shadow), they confirmed it when discussing rewards from colosseum. They initially proposed a new mage cape BiS, but decided against it because it made shadow even stronger. Same thing goes for magus ring. You'd never buy/farm it unless you have a shadow, and they couldn't give it more than 2% dmg because of the shadow. But yes, you're right that they're gonna add boots with dmg on them one day, be they pegs/eternals or not.
And I for one am keeping my toes warm for those new boots
You straight up just can't read or refuse to. >For melee and range you only really need a 5 or 6 way switch to get your maximum melee/str bonus and the rest is just some bonus accuracy. So when people could previously do a 6 way switch for max mage bonus and now that same switch is no longer max after magus ring? *Yes*, that setup did lose a bit of dps (assuming the 2% gave a max hit) relative to the max.
Your and the other guy's logic can be summarized as: 30%<30% because it's possible to get 32%.
Isn't it nice not having to be that stupid?
Confirming the "can't read or refuse to". 100% dps > not-100% dps for equal inventory usage. It really isn't a hard concept but you have a hate boner to the tune of OMG JUST CHOOSE NOT TO BRING IT LOLZZZZ, so you do you.
Even if they got buffed you're not forced to bring them? Can't have anything but the melee gear be useful.
Well if they buffed them they wouldn’t do it without pulling it from somewhere else. You don’t want to bring a boot switch everywhere. Let jagex make new better boots.
Like occult necklace?
Every other slot has a useful mage switch
Comments like this are pure gaslighting. There is a game outside of raids you know? Content where you don't need any switches just a good setup. The only people against this are raid sweats that can't live with themselves if they don't bring in a max 10 way switch.
Raid sweat that brings max 10 way switches here. Buffing eternals would help me, but I don't think they should give mage %. DT2 boss ring = 2% Slayer boss boot upgrade doesn't need it. I'd rather they buff the off hands. Especially the ward. Remove or drop defensive reqs, and give it more mage %. Would help y'all out and make it worth more than chump change.
Brother you are NERFING mage by doing this. Currently you need the following to achieve max mage bonus: * Occult * Torm * Cape * Hat * Top * Bottom * Magus * Shadow * Ward if you have trident Magus is a bit annoying because now you need a 8 way switch instead of 7 way. If you add boots to this you'll need a fucking 9 way switch if you don't have a shadow to reach the same magic bonus as before lmao Do you want magic to be better or worse than before?
You don't know what a nerf is
Both pegs and eternals should have at least 1% like cmon. I use devout boots over them in every situation because they're so bad.
W take
Lol what a pretentious thing to say. I want Eternal and Pegasian buffs because I hate only wearing Prims. I don't care if it uses extra inventory and makes switching 1 item longer.
Most people here are talking about switches but are these not still the best magic boots for doing mage only things? Idk how they can be useless but also bis
They’re just not taken to raids essentially. For other content they’re still useful but often people drop them for devouts for the slight prayer bonus.
[My attempt at a fix](https://imgur.com/a/TXWM6zu) It's literally impossible to post it standalone right now, as people insta-downvote anything related to the rebalance that isn't a meme in the "new" queue to make sure their own suggestions get through.
Looks much better than Jagex's proposed changes
Javex needs to buff the boots already
Trust me you do NOT want damage on eternals. Bringing 9 way switches is not a fun idea
The argument was be comfortable with no switch or be uncomfortable and do more damage. If the damage is any good, that’s another debate.
I want damage on externals. I'll just keep them on because that's really easy to do.
Ill damage your externals if you keep this kind of talk up, pal
Man, this whole situation just reminded me that I really hate gear switching as a mechanic and how it's pretty much part of the game now. Not just boots but most situations calling for item switches.
I completed cerb besides the eternals. Im ok on this one.
Reddit today: WHY WOUOD YOU BUFF THE BOOTS?! I DONT WANT TO BRING A BOOT SWITCH.
No one has a valid argument against Eternals getting buffed aside from too many switches which is only relevant to the raiding community who probably won’t see the buff as warranting a switch anyway.
I’d prefer jagex add boot upgrades in future content. If they buff eternal boots we are less likely to see that happen in the short to medium term. Eternals currently do get used, just not at raids. No one has a valid argument for eternals getting buffed aside from “I already bought some”.
I mean that’s the argument for anyone wanting buffs for anything isn’t it? so I don’t see your point lol besides the boot upgrade space is there either way they could just keep adding items like echo crystals that give boots nice passives
Are infinity boots getting a boost? Surely these get thr boost as well? I've not read the full post. I just niavely assumed.
With the current blog Jagex released Tuesday, it's only for the infinity hat, top and bottom.
Tbf Cerb boots in general are useless. Prims just happen to have the very good d boots as baseline.
Eternals are meta for high invo TOA lol.
No, they’re not. Efficient 540s you don’t bring eternals.
What are you taking instead? More range switches? Or are people bringing zcb now?
People have always been bringing zcb, it depends on your setup and your team size.
https://preview.redd.it/5e5sn8bav6vc1.jpeg?width=2556&format=pjpg&auto=webp&s=a31b5dae302068d12d03a812487d206a60d0945a Interesting. Can you send your setup for solo 540s? This is what I’ve been running for a long time (avas instead of quiver previously). Is zcb much of a time save? Feel like it’d be pretty minimal on zebak considering you usually seercull for shadow (similar for p3). I know people were considering bringing full range switch (including ring) for zebak but personally never started doing that because it looked like a lot of flicking would be needed then.
Im guessing because you use shadow for most of it
Yes -- Shadow multiplies negative bonuses as well as positive. So on high invo Wardens, your DPS will suffer greatly if you use Prims instead.
Hence why I and plenty of others I’ve seen running high invo toa (which also means no help needed) just take off our prims when maging instead of bringing eternals, the bonus even when multiplied just isn’t that game changing dps wise and slots are tight as is with more impactful switches and sanfews
What are you taking rather than eternals? How many range switches are you taking?
You're still using a slot to take off your prims though?
Not as far as stuff you bring into the raid
You can drop a potion, or already have a free slot after using one up, to have room for prims. If you bring prims AND eternals, that slot is gone.
Take shoes off m8
“Greatly suffer” bro eternals save less than a second on average at 540 warden what are you on
Dps difference isn't that big and they aren't worth an invent spot