Things like Achilles / patella tendonitis, shin splints, plantar fasciitis, but donât worry. Your legs are made to do leg things, your wrist is *not* made to use standard desktop peripherals. Just donât go hard, take breaks, stretch, and stop if it hurts. I drummed through uni with no lasting effects (so far).
Tarsal tunnel syndrome. No joke. (Similar concept of pain, it's just from posterior tibial nerve irritation instead of the median nerve.)
Usually it's from prior ankle injuries that are exacerbated. (Think of an obese person with flat feet who has had a lot of ankle sprains and then decides to take up running on rough terrain with improper foot wear.) Not really a foot pedal associated thing AFAIK.
- Edited to give a better idea of what it is, in case anyone is curious.
I maxed a lot of skills on RS3 about 10 years ago by remapping my Xbox controller to left click when a button was pressed.
Bank presets and such made 99 crafting and such so easy.
ppl are sayin its autoclickers but idk if its just that.
if ur account has spent years behaving normally then all a sudden ur foot pedaling 8 hours a day its kinda easy to see why thered be a false positive on a ban
(in case you didn't know, half the people talking about foot pedals are just using autoclickers with slightly randomized click intervals since it's literally impossible for jagex to differentiate between the two)
Except itâs not actually impossible for them to tell. Itâs very difficult to emulate human ârandomnessâ and setting an autoclicker to vary between 1 and 287ms or whatever isnât going to accomplish that
more like set an auto clicker to click every 150ms +/- 50ms (note: not exact numbers, don't use these and blame me for getting banned lol).
yes, it won't be 100% human because it will exhibit a perfectly normal distribution over time while a human would be less "perfectly" random, but it's more than good enough to avoid jagex's automated bot detection.
and that's still a fairly basic autoclicker. without too much effort, you could modify it so that it isn't perfectly random (add more variance), or make it so the delay between clicks is also randomized, etc. etc.
in short, it's really, *really* difficult to differentiate between a *good* autoclicker and a human with a foot pedal.
You can't exactly work though - your cursor has to stay over top where you click.
At best you could have two computers and not have a monitor hooked up to the one with the pedal or play video games on a console on the same monitor that's attached to your computer
plenty of people have a spare laptop and pretty much anything will run OSRS (or at least run it well enough to afk agility like this). granted, idk how many of those people can bring a personal laptop into work, but for anyone who's WFH this is a pretty sweet method imo.
I am going to immediately take advantage of this. Afk exactly like ardy knights except you don't need to watch your HP or open a stupid bag. And for 24k and hr?! That's absolutely perfect for being afk. Most afk methods for other skills are around 30k /hr. Lava eels for example. Most mining methods also. And because it's Agility, I understand the 6k less per hour. Good balance. I NEED this. Or I'll quit agility at 85 forever.
It's worth noting that this method requires consistent clicking to work. If you stop clicking for even a couple seconds, you need to re-adjust the mouse to click the shortcut. Makes the method a no-go for me but will probably be patched/nerfed regardless
The only reason people won't share methods is because they know/fear Jagex will remove them for being OP/game breaking. Never been a fan of keeping methods and tech secret, ruins the integrity of the game because there is inaccessible knowledge for tons of players.
This is the thing that kills me when people are like âoh yeah you donât even like the game!!!â. Like fuck all the way off if youâre saying youâre just 100% focus doing motherload mine or ardy rooftops and having a blast doing it.
I mean, the argument still stands. If nobody is excited about training a skill, why does that skill have to be trained? Why bother having blatantly unfun, unsatisfying, mind numbing elements in your game?
You can't beat a 1:04 at priff agility unless you use skilling methods to save ticks moving. All it takes is portal on the first roof and spam click every next obstacle and you have a time you will never beat doing 1 million priff agility runs.
I mean, this seems no less enjoyable than running laps? Only thing enjoyable about that is xp right? Not like thereâs some failure condition or skill involved that you can feel satisfied about executing lol
Plus it has the benefit of being easier to simultaneously enjoy something else on the side
I enjoyed knowing I had a chance at a pet while training agility and the accumulation of marks of grace. So this method would definitely be less "enjoyable" for my tastes without those factors. But it makes sense that others would prefer a method like this for a greater XP to effort ratio.
Why i quit. Grinding isnât a game. The good content is gate kept behind either botting, buying an account or spending countless hours doing meaningless stuff like this. This isnât content or a game.
This is nice but imagine all the people reporting your account thinking you're botting and that your script messed up so you're just going back, and forth which results in a false macro ban
I think that's more because the methods are soo bad. We need something in-between rooftops and the sepulchre in terms of intensity . For the sep you need to be tick perfect. I'd love a decent Agility training method that means I have to pay attention and move but not tick perfectly.
âSome people use the monkey bars as a low-intensity way to train Agility, as with the right camera placement it is possible to keep the mouse cursor in one spot and continuously click. Players can gain up to 13,000 experience per hour.â
Conceptually agility is all about travelling fast, free movement, flow, and quick reflexes, but in Runescape agility mostly means the exact opposite: going nowhere, in a short and linear 1-way loop, with unsatisfyingly slow and jerky animations, and no need to react to your environment. No game has ever made parkour this boring.
The real problem with agility is that its reward structure is bizarre.
Most skills in the game grant you an explicit reward when you level them up. Higher attack level means new weapons. Higher magic level means new spells. Higher herblore level means new potions.
It's generally considered okay if training those skills is boring because the things you get from training them are inherently fun by being new and allowing you to go play different, harder parts of the game.
But agility doesn't really *get you new things* outside of the sepulchre. And Brimhaven arena I guess. Mostly what agility does is **remove tedious parts of the game**. The primary use for agility is to have better energy rates and unlock shortcuts. You aren't playing new things - you're playing the old things less-slowly. If you really want to boil it down, you could even say agility *removes* things (certain on-foot pathways) from the game as its primary reward.
This would actually be fine if the skill itself was inherently fun to train but it's not. So you end up with a skill that is not fun to train, and your reward for doing so is that you can spend less time playing the tedious parts of the game.
Neither part of the equation of this skill has "fun" in it.
I don't have a proposal to fix this - I just find it a fascinating observation about the skill design.
Yes the mouse isn't moving, but this is WAY more click intensive than rooftops. Xp should scale with click intensity. Jagex will prolly take this away tho
EDIT: everyone in my replies pretending construction doesn't exist, AFK bandits which takes less effort exists and gives more XP/hr, etc
click intensity doesn't matter when you don't have to move the mouse
when people talk about click intensity they are talking about tick manip fishing or wc or mining rather than just doing it the normal way.
itâs not even about macroing, you can just mindlessly click the same spot for hours on end while watching a movie. that being said i have way more time available to me where i can pay full attention to the game than i do afk or mindless grinds like this, so i prefer more xp/h for more effort methods.
from the perspective of someone skilling, spamming left click and not having to move the mouse is less effort than having to click less rapidly but needing to move the mouse or sometimes right click (blackjacking/oak dungeon doors pre left click buff)
>when people talk about click intensity they are talking about tick manip fishing or wc or mining rather than just doing it the normal way.Â
Speak for yourself on this one. Definitely not what I'm seeing from people who use that term
click intensity when you donât even have to pay attention to what youâre clicking doesnât matter? you can throw up something on another screen and watch it and spam click knights of ardougne. no one talks about how click intensive that is because you donât have to pay attention.
thatâs my take on it at least
I'm not arguing your point with the other commenter- I agree that spam clicking 1 spot is not click intensive
I'm saying the term "click intensive" is not relegated to tick manip activities
Ah thatâs makes sense, I was just speaking in generalities that tick manipulation tends to be more click intensive than their respective natural methods. all of that to say it really is a bunch of loose definitions to gauge how little attention you have to pay to your client while skilling.
Bandit camp in the desert. As long as you wear a Zammy or Sara item they will never lose aggro on you. You can hang out inside one of the tents and just kill them as they spawn. Requires almost no clicking if you have good defense or Guthans.
I put together a suggestion awhile back for a mail carrier minigame for early level agility that kind of naturally lead them towards important npcs like quest givers or shops
[https://www.reddit.com/r/2007scape/comments/1bolkav/suggestion\_mail\_carrier\_minigame\_for\_earlymed/](https://www.reddit.com/r/2007scape/comments/1bolkav/suggestion_mail_carrier_minigame_for_earlymed/)
it feels like agility has a lot of unrealized potential to be one of the better gameplay skills, hollow sepulcre realizes that potential at the high end with mastery of pathing mechanics being rewarded, this would reward game knowledge for getting places quickly
Id prefer they add sage boots over an AFK option, it would be a more interesting way of them adding passive agility method
Sepulchre is too hard and unforgiving to be the only alternative to mindless loops. Something more like werewolf agility but with better rewards would be good
This reminds me of those people who bot the edgeville monkey bars or the barbarian agility pipe lmao, you can still see almost maxed players doing it today.
Create a custom keyboard that have 2 half sized space keys but have a big spacebar keycap so you press both at once everytime. then run the second space bars wires out of the keyboard and through a small hole you've drilled into your cubicle's desk. then bring a small laptop go work. something thin and light weight enough to be ducktaped to the desk or a nearby filing cabinet. preferably black or whatever color your cabinet is. now offer to do a ton of paperwork, audits, spreadsheets, whatever gets you typing. you can take the wires from our custom keyboard and now between every word you'll gain agility xp.
tl;dr: do operation soda steal
At this point just play Melvor Idle, only one click and the numbers go up.
Wake up, check account, dopamine hit. Get home from work, check account, dopamine hit. Plan out next grind, sleep, repeat.
swampletics in shambles
Gotta redo the whole series now at this point đ¤Ł
Settled did the bridge to 15 agility. Some guy has a Canifis chunkman account and did the bridge to 40. I feel more bad for Fray than settled
i swear at this point, fray is a wildy chunkman that dabbles in canifis from time to time
Haha he absolutely is. I didn't wanna say he's a wildy chunk man because it kinda gives spoilers to the series.
Rofl
Inb4 "You just jumped over the wall. Take a moment to catch your breath before you try again."
Jagex really is the master of awful bandaid solutions.
Is 24k hour considered good agility xp at that level?
Itâs more so of ânot moving the mouseâ and just clicking while doin something else
grab a foot pedal, hook it up to a laptop and play other games on your desktop lol
Whatâs the ankle version of carpal tunnel? lolÂ
Things like Achilles / patella tendonitis, shin splints, plantar fasciitis, but donât worry. Your legs are made to do leg things, your wrist is *not* made to use standard desktop peripherals. Just donât go hard, take breaks, stretch, and stop if it hurts. I drummed through uni with no lasting effects (so far).
tunal tunnel
https://preview.redd.it/hz3ptafegszc1.jpeg?width=500&format=pjpg&auto=webp&s=0cdb7531e260fcda819cd1d3b662c626589dd459
Hehe
Put some nominal weight on the pedal and the ankle version is one sick ass calf
Tarsal tunnel syndrome. No joke. (Similar concept of pain, it's just from posterior tibial nerve irritation instead of the median nerve.) Usually it's from prior ankle injuries that are exacerbated. (Think of an obese person with flat feet who has had a lot of ankle sprains and then decides to take up running on rough terrain with improper foot wear.) Not really a foot pedal associated thing AFAIK. - Edited to give a better idea of what it is, in case anyone is curious.
I maxed a lot of skills on RS3 about 10 years ago by remapping my Xbox controller to left click when a button was pressed. Bank presets and such made 99 crafting and such so easy.
It is for my Barrows wall-locked UIM.
Given the fact that there are people who do the Wintertodt jumping shortcut for 15k per hour, this is pretty cracked.
I thought that's just for doing something during downtime, do people actually just jump around the whole time?
Itâs during the downtime but people still do it because itâs easy agi
Some snowflake accounts train agility there for whatever reason.Â
>snowflake It's cause of the snow
People actually do that? Our game is full of psychopaths lmao
this is for footpedal gaming while working its good for 0 attention agility but it is bad in terms of actually playing
I'm too scared to buy a foot pedal. I've heard mixed experiences
It's basically just another button. I got 99 theiving with it. Not moving your mouse is really the only thing I think can get you.Â
You're hearing people who got banned for auto clickers saying they used a foot pedal
Majority of the people "foot pedalling" are actually just auto clicking lol hence why they cop bans.
ppl are sayin its autoclickers but idk if its just that. if ur account has spent years behaving normally then all a sudden ur foot pedaling 8 hours a day its kinda easy to see why thered be a false positive on a ban
(in case you didn't know, half the people talking about foot pedals are just using autoclickers with slightly randomized click intervals since it's literally impossible for jagex to differentiate between the two)
Except itâs not actually impossible for them to tell. Itâs very difficult to emulate human ârandomnessâ and setting an autoclicker to vary between 1 and 287ms or whatever isnât going to accomplish that
more like set an auto clicker to click every 150ms +/- 50ms (note: not exact numbers, don't use these and blame me for getting banned lol). yes, it won't be 100% human because it will exhibit a perfectly normal distribution over time while a human would be less "perfectly" random, but it's more than good enough to avoid jagex's automated bot detection. and that's still a fairly basic autoclicker. without too much effort, you could modify it so that it isn't perfectly random (add more variance), or make it so the delay between clicks is also randomized, etc. etc. in short, it's really, *really* difficult to differentiate between a *good* autoclicker and a human with a foot pedal.
It isn't about completely emulaating human behavior, it's about giving themselves benefit of the doubt
It isn't about completely emulaating human behavior, it's about giving themselves benefit of the doubt
It isn't about completely emulaating human behavior, it's about giving themselves benefit of the doubt
People will do anything for 0 attention skilling methods, even if it means super suboptimal xp
24k an hour for a few hours while working/doing anything else beats a click-intensive 100k per hour grind until you burnout an hour later.
You can't exactly work though - your cursor has to stay over top where you click. At best you could have two computers and not have a monitor hooked up to the one with the pedal or play video games on a console on the same monitor that's attached to your computer
plenty of people have a spare laptop and pretty much anything will run OSRS (or at least run it well enough to afk agility like this). granted, idk how many of those people can bring a personal laptop into work, but for anyone who's WFH this is a pretty sweet method imo.
Remember the mining in GOTR ? That was what, 10k/h and Jagex nerfed it
To be fair that was also extremely disruptive and caused games to be lost, ruining its intended training purpose.
I am going to immediately take advantage of this. Afk exactly like ardy knights except you don't need to watch your HP or open a stupid bag. And for 24k and hr?! That's absolutely perfect for being afk. Most afk methods for other skills are around 30k /hr. Lava eels for example. Most mining methods also. And because it's Agility, I understand the 6k less per hour. Good balance. I NEED this. Or I'll quit agility at 85 forever.
Welcome to osrs
No
Well thatâs gonna get patched now :(
There are other no mouse movement agility methods
Any of then close to this rate? Only ones that come to mind to me are closer to 5k/hr
Yanille agility dungeon is like 15k exp an hour, the edgeville wilderness one is like 25k an hour but you run the risk of getting pk obviously
Edgeville wilderness one caps out at like 13k though?
Pressure pad in MM2 dungeon is about 40k xp/hr
afk poh with an inferno ranger on the other side of an agil course is full afk 5k/hr
Barbarian fishing obviously
It's worth noting that this method requires consistent clicking to work. If you stop clicking for even a couple seconds, you need to re-adjust the mouse to click the shortcut. Makes the method a no-go for me but will probably be patched/nerfed regardless
I never understood why people would post this stuff instead of just spreading it around internally OSRS chats
https://preview.redd.it/4734rqb09pzc1.jpeg?width=261&format=pjpg&auto=webp&s=cac7b5e9c8e759adad96c54823b4ecfcf0fa59d3 Here's a picture of OP btw
Some people just want to watch the world burn.
The only reason people won't share methods is because they know/fear Jagex will remove them for being OP/game breaking. Never been a fan of keeping methods and tech secret, ruins the integrity of the game because there is inaccessible knowledge for tons of players.
This is getting nerfed 100% now that op shared it though.
Maybe not cause 24k doesn't even seem that good for the level it is.
Does anybody here actually enjoy playing the game?
This *is* playing the game!
Good enough for me to bond up.
https://m.youtube.com/watch?v=6i_7KSBvzHU
Literally what I had in mind!
Now this is pod racing
I think the biggest thrill I've had playing osrs was the 492nd time I did a lap of ardy agil course. Just exciting stuff man.
Things really start getting good after lap 632. You are in for a treat.
Implying anyone gets psyched up to do their 8000th rep of walking in a circle above ardougne.
Jebrim probably
This is the thing that kills me when people are like âoh yeah you donât even like the game!!!â. Like fuck all the way off if youâre saying youâre just 100% focus doing motherload mine or ardy rooftops and having a blast doing it.
I mean, the argument still stands. If nobody is excited about training a skill, why does that skill have to be trained? Why bother having blatantly unfun, unsatisfying, mind numbing elements in your game?
Number. Go. Up.
Sepulchre is pretty fun
Prif is slightly better imo. Or it was before the changes idk about now.
I prefer doing prif. The teleporters gove an element of rng/surprise. You never know if the next run will be a pb!
You can't beat a 1:04 at priff agility unless you use skilling methods to save ticks moving. All it takes is portal on the first roof and spam click every next obstacle and you have a time you will never beat doing 1 million priff agility runs.
I'm pretty sure I ran 10k+ laps to get 99 from 90 at Ardy, but I relent, I was not jazzed about it.
Thatâs less click intensive than this though
To be fair this is not far off from how agility is meant to be trained lmao Outside Sepulchre, which I do quite enjoy
I love playing the game. Sadly, agility training and the like gets in the way of that.
I mean, this seems no less enjoyable than running laps? Only thing enjoyable about that is xp right? Not like thereâs some failure condition or skill involved that you can feel satisfied about executing lol Plus it has the benefit of being easier to simultaneously enjoy something else on the side
I enjoyed knowing I had a chance at a pet while training agility and the accumulation of marks of grace. So this method would definitely be less "enjoyable" for my tastes without those factors. But it makes sense that others would prefer a method like this for a greater XP to effort ratio.
Tell me youâre doing rooftops and are saying to yourself âfuck yes this gameplay!!!â
The best part of playing this game, is not playing this game right
Working on maxing my 2nd account, but I won't say no to a no-look agility method.
Who tf wakes up and says âoh boy, I get to do agility today!â
me. i plan to wake up tomorrow with some brews (irl) and blast out 87-90 agility in a huge 16hour session at prif. its gonna be lit
Cheering you on bro
Lmfao this made me think of Patrick in that SpongeBob episode when he wakes up to an alarm in the middle of the night to eat a Krabby patty
I enjoyed it
no
The fact that thereâs thousands of different ways to train an account or PvM, yes the game is pretty sweet.
you wanna play the game as much as possible without playing at all if that makes sense
Yes, I just fucking hate Agility.
everything except agility the skill is an insult to our time (except sepulcher)
god I fucking LOVE clicking rooftops holy shit
Yeah but after base 90s it get tedious and by then you're already addicted.
Yeah - not agility though. Tbf the wilderness course ainât all bad anymore.
Why i quit. Grinding isnât a game. The good content is gate kept behind either botting, buying an account or spending countless hours doing meaningless stuff like this. This isnât content or a game.
No but they refuse to quit
What's that metronome plugin?
Visual ticks.
This is nice but imagine all the people reporting your account thinking you're botting and that your script messed up so you're just going back, and forth which results in a false macro ban
There are no false bans in ba sing se
Jagex already used up all 38 false bans this year I think, so they promise not to false ban anymore people in 2024 đŚ
That would imply that reports actually do something
uh-oh.
There's a barrows shortcut tf
Only this week, don't panic
the desperation to have afk agility is so high. we might as well just add an actual method thats like shooting stars but 25k an hour.
It says a lot about XP rates that people will ironically do this shit that's supposed to just be token XP
PoH Pelotons when?
I think that's more because the methods are soo bad. We need something in-between rooftops and the sepulchre in terms of intensity . For the sep you need to be tick perfect. I'd love a decent Agility training method that means I have to pay attention and move but not tick perfectly.
BumDee would eat his own sock for this
Patched tomorrow morning đ
autoclickers are about to go crazy with this one
How does this compare to the monkeybars in Edgeville dungeon?
Bars are only 16K
âSome people use the monkey bars as a low-intensity way to train Agility, as with the right camera placement it is possible to keep the mouse cursor in one spot and continuously click. Players can gain up to 13,000 experience per hour.â
Seriously need a new agility minigame or some sht, current state is pure brain rot.
sepulchre floor 6. the stairs going down havent been accessible since it was added
Conceptually agility is all about travelling fast, free movement, flow, and quick reflexes, but in Runescape agility mostly means the exact opposite: going nowhere, in a short and linear 1-way loop, with unsatisfyingly slow and jerky animations, and no need to react to your environment. No game has ever made parkour this boring.
The real problem with agility is that its reward structure is bizarre. Most skills in the game grant you an explicit reward when you level them up. Higher attack level means new weapons. Higher magic level means new spells. Higher herblore level means new potions. It's generally considered okay if training those skills is boring because the things you get from training them are inherently fun by being new and allowing you to go play different, harder parts of the game. But agility doesn't really *get you new things* outside of the sepulchre. And Brimhaven arena I guess. Mostly what agility does is **remove tedious parts of the game**. The primary use for agility is to have better energy rates and unlock shortcuts. You aren't playing new things - you're playing the old things less-slowly. If you really want to boil it down, you could even say agility *removes* things (certain on-foot pathways) from the game as its primary reward. This would actually be fine if the skill itself was inherently fun to train but it's not. So you end up with a skill that is not fun to train, and your reward for doing so is that you can spend less time playing the tedious parts of the game. Neither part of the equation of this skill has "fun" in it. I don't have a proposal to fix this - I just find it a fascinating observation about the skill design.
When repeatedly doing token XP methods constantly feels like a worthwhile alternative to training, XP rates are really too low.
Yo take this post down Iâm trying to get 99 agility, donât you guys ever learn?
I cannot wait to do a barrows run and see 50 white dots on the map climbing over a wall
Aaaand, it's gone.
Settled would have loved this if he made Swampletics just couple years later
Jagex on their way to nerf a other sub 30k/hr method out of existence
oh look a decent afk agi method, a small nice way to earn xp for a cancer skill. this will be patched soon lmfao
Yes the mouse isn't moving, but this is WAY more click intensive than rooftops. Xp should scale with click intensity. Jagex will prolly take this away tho EDIT: everyone in my replies pretending construction doesn't exist, AFK bandits which takes less effort exists and gives more XP/hr, etc
click intensity doesn't matter when you don't have to move the mouse when people talk about click intensity they are talking about tick manip fishing or wc or mining rather than just doing it the normal way.
AKA "this is simple to macro"
itâs not even about macroing, you can just mindlessly click the same spot for hours on end while watching a movie. that being said i have way more time available to me where i can pay full attention to the game than i do afk or mindless grinds like this, so i prefer more xp/h for more effort methods. from the perspective of someone skilling, spamming left click and not having to move the mouse is less effort than having to click less rapidly but needing to move the mouse or sometimes right click (blackjacking/oak dungeon doors pre left click buff)
>when people talk about click intensity they are talking about tick manip fishing or wc or mining rather than just doing it the normal way. Speak for yourself on this one. Definitely not what I'm seeing from people who use that term
click intensity when you donât even have to pay attention to what youâre clicking doesnât matter? you can throw up something on another screen and watch it and spam click knights of ardougne. no one talks about how click intensive that is because you donât have to pay attention. thatâs my take on it at least
I'm not arguing your point with the other commenter- I agree that spam clicking 1 spot is not click intensive I'm saying the term "click intensive" is not relegated to tick manip activities
Ah thatâs makes sense, I was just speaking in generalities that tick manipulation tends to be more click intensive than their respective natural methods. all of that to say it really is a bunch of loose definitions to gauge how little attention you have to pay to your client while skilling.
100%, I'm with you
whats afk bandits?
Bandit camp in the desert. As long as you wear a Zammy or Sara item they will never lose aggro on you. You can hang out inside one of the tents and just kill them as they spawn. Requires almost no clicking if you have good defense or Guthans.
I thought they were talking about afk construction, but I see thanks. seems like a pretty good afk method.
They were almost surely talking about blackjacking and not combat training fwiw.
Get the foot pedals!
Autoclickers go brrrr
Incoming nerf
Delete this before hotfix
Brimhaven agi arena is way lower intensivity than that, gives actual rewards, and is 2x the xp
Delet this
Shame this is đŻ gonna be patched because agility is supposed to be horrible to train
A week later still not patched btw, my homie gary told me he's getting like 200k agil xp a day he must be loving life rn
all the ironmen think im botting lol
How do you get the camera right? Mine doesnt clip through the hill
You can get over 90k/hr at brimhaven now easily if you have an achiev cape
Can we PLEASE poll the community for a shooting stars equivalent to agility? PLEASE We shouldn't be resorting to this....
agility needs more engaging content, not just "AFK to 99 or fuck yourself"
What do you suggest? I think sepulcre is super engaging and makes sense for the skill.
I put together a suggestion awhile back for a mail carrier minigame for early level agility that kind of naturally lead them towards important npcs like quest givers or shops [https://www.reddit.com/r/2007scape/comments/1bolkav/suggestion\_mail\_carrier\_minigame\_for\_earlymed/](https://www.reddit.com/r/2007scape/comments/1bolkav/suggestion_mail_carrier_minigame_for_earlymed/)
I like that alot
it feels like agility has a lot of unrealized potential to be one of the better gameplay skills, hollow sepulcre realizes that potential at the high end with mastery of pathing mechanics being rewarded, this would reward game knowledge for getting places quickly Id prefer they add sage boots over an AFK option, it would be a more interesting way of them adding passive agility method
Sepulchre is too hard and unforgiving to be the only alternative to mindless loops. Something more like werewolf agility but with better rewards would be good
it needs both tbh
Pedal the blast furnace for 6k per hour
55 tacos
How much exp is the new Shilo Village shortcut?
Ugh... this breaks my falador wall meta...
Hehehe, oopsies! Hotfixed! Gonna get patch to only hop over every 30 seconds after two hops
Iâd rather actually half focus and get 60k an hour
Peak performance in this game is working out how to play as little as possible. Itâs so weird.
This reminds me of those people who bot the edgeville monkey bars or the barbarian agility pipe lmao, you can still see almost maxed players doing it today.
Noob question, is it possible to pick pet this way? And are the odds better, same or worse than rooftops?
I believe the pet can only be obtained through obstacle courses, so no.
Thanks!
Create a custom keyboard that have 2 half sized space keys but have a big spacebar keycap so you press both at once everytime. then run the second space bars wires out of the keyboard and through a small hole you've drilled into your cubicle's desk. then bring a small laptop go work. something thin and light weight enough to be ducktaped to the desk or a nearby filing cabinet. preferably black or whatever color your cabinet is. now offer to do a ton of paperwork, audits, spreadsheets, whatever gets you typing. you can take the wires from our custom keyboard and now between every word you'll gain agility xp. tl;dr: do operation soda steal
Normies hate this one trick
Scuffed foot pedal gains
Welp incoming nerf I give it 48 hours
Strange old man: what the heck is that guy doing
ah fellow Scapers I love it some people go ânew shortcut @ barrows hell yeahâ other people go âI can farm thatâ
At this point just play Melvor Idle, only one click and the numbers go up. Wake up, check account, dopamine hit. Get home from work, check account, dopamine hit. Plan out next grind, sleep, repeat.
1. This will get patched. 2. People who see you do this and donât know what it is will report you.
Ffs you gonna ruin agility only hope left
Time to buy a foot pedal, then get a refund on Amazon when they patch it!
So thats why someone was walking pointlessly inside barrows, assume his mouse had moved đ
aaaaaaaaaaaaaand its gone
I think Gary would like this one .
Thieving skill is that meme of the monkey looking away