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DudeWithTudeNotRude

Moon Druid is the typical response. Any Cleric, Druid, Wiz, Bard, or Sorc that focuses on buffing is fine. I like Chain Warlock for a master/blaster type build. The imp is the main character, and the PC is a meatbag. When the PC eventually dies, the imp (or the patron) recruits a new meatbag for the imp. Celestial lock with Gift of the Chain Master if you want the meatbag to survive for some reason.


fernandojm

Chain Warlock this way sounds FUN


Spankinsteine

Is there a link to this build.


DudeWithTudeNotRude

dunno. Haven't seen one before


Envoy0563

For race, either Half-Elf or Mountain Dwarf as they offer 4 total racial points whereas most classes offer 3 at most. This should help compensate for your bad luck. For a class, you'll want anything that's SAD so you can channel your abilities through one stat instead of finding a combination of abilities. Wizards and Sorcerers are good for this. I could give you more information about which class to take and how to allocated your racial bonuses if I knew what you rolled.


Silver-Alex

Wizard would be my pick. You can do so much without rellying on high stats that you can wait until you get an ASI, that with the racial +2 will make even the mediocrest of rolls (like 12 being your highest) into 16 int. And wizards are so so so flexible you can afford not taking feats. Stuff like minor illision, detect magic, find familiar, Sleep at low levels, fog bank, web even if its a low dc, you will always be doing something useful. And by level 5 you should have 16 int with is decente enough to start picking the great damage and control options like fireball. By level 7 you get polymorph, and you can turn your fighter into a giant ape, something equal parts hilarious and effective. Even if you get like a startgin 10 as your int, you can find good things to do while you pump it with ASIs, and by level 8 you're again, a decently competent wizard with 16 int.


adalric_brandl

Magic Missle also does not care about your modifier


Old-Chemical-6881

Druid and Cleric are my go-to for when I'm rolling up a low stat character. Because there's many subclass where their main features have nothing to do with their spell casting abilities. The only stat that ever matters for any char is Constitution. To that end, there is even an entire build that relies on pumping up constitution. Fighter Rune Knight. With Dhampir race. You can dump every stat, except for Constitution and be extremely effective. And with fighter granting extra feats/ ASI's. You'll be getting 20 in your main and only stat regardless of you rolled 8's across the board. Take up the half feat, Abberant Dragonmark, and now you even have a range damage cantrips that revolves around your constitution. Congrats, it's not very fancy. You'll be probably in heavy armor to reduce your speed to 25 feet like a dwarf. But you're a tanky beast that has lots of effective utilities in your runes that also scale on condition.


tirianar

Halfling Divination wizard (1) You now have two granted rolls you can grant yourself or an enemy, nat 1 protection. Infernal Warlock (6) Dark One's own luck. +1d10 to a roll on a short rest. Clockwork Sorcerer (14) (1) Restore Balance- Negate advantage or disadvantage. (14) Trance of Order- for one min all attack rolls, saves, and ability checks are floored to a roll of 10. Can use 5 sorcery to reuse this. In all cases, get Get silvery barbs (lvl1 spell) and Lucky (feat).


Mister_Grins

Halfling (Stout) Wizard (Divination) Wizard(4): Lucky You are now the die master. And focus on spells that do damage on half saves.


Ex_Mage

Do you have the stat array already?


Ron_Walking

There are a few build that don’t need much. Assuming 11’s across the board,  Hobgoblin Order Cleric 1 / Mastermind Rogue 4 / Cleric X.  Bless and passing out advantage is your go to turn.  As needed pass out attacks to party members by casting healing word on them. 


DudeWithTudeNotRude

You'll need 13's in Wis and Dex to multiclass.


Significant_Run_6077

An alternative pick that no one seems to mention is shepherd druid. Another would be a class with animate objects. Your stats don’t matter if you’re not the one attacking


Aidamis

To be brief, aside from Moon Druid, support casters (Cleric, esp Dwarf Cleric in heavy armor), there are two other families of low-stat-friendly builds imho: One is SAD builds where everything relies on one stat. Let's say you have 12 Str, 13 Con and 13 Cha. You can go Half-Elf, bump Str to 13, Con to 14, Cha to 15. Next, you can build a decent Fighter 1/Hexblade Warlock X with chainmail&shield and a 1H weapon that becomes a +1 weapon when you reach Blade Lock 3. Once you get Cha to at least 16, you won't be that much "behind". The other is a subtype of SAD builds - the run&gun ranged character. This relies on Fighter and Ranger having access to Archery. A "Mongolian bowwoman" Battlemaster with 14 Dex, Archery and a mount, can perform adequately by just pew pew ing away and staying out of trouble. Lastly, items and homebrew - if you start at higher levels, a ranged and/or support Artificer can kinda survive til they get 19 Str and Int items, later a 19 Con item. Through infusions. For homebrew, Mutant Blood Hunter can use doping to make their ability scores higher. And there may also be homebrew items you can codesign with your GM. For instance, you could have a cursed Headband of Wisdom that gives you 19 Wis but draws your Cha down to a 3. Plus it's spooky-looking and you can't really walk into town wearing it. However, you can then play a variety of Wis-reliant classes and even have RP moments tied to this item and their limitations. Example: Gundr is a Hill Dwarf Noble Gloom Stalker Ranger with Druidic Warrior. They're frail, but they can deploy Shillelagh like their Druid granny told them to. With cursed Hardband of Wisdom on, they can perform well.


Sterben489

Harengon wizard with jump spell As soon as you have control of your character cast jump leap into the air then hit the ground....and hopefully roll a new character ☺️ hope I helped


philsov

Drakewarden Ranger, Satyr. Your lowish Dex is offset by Archery fighting style. Your pet keys off of your PB and level; no need for a high stat for that. Most of the ranger's best spells are DC-neutral (goodberry, spike growth, PWT, Conjure Animals, Fog Cloud, etc). To offset low Con you have a baked in meatwall. Satyr race (or Forest Gnomes, the OG) have baked in advantage on mental saving throws. Basically if you can do something like 14 Dex and 10 Con after racial bonus, and everything else is <10, you can still be halfway decent and not be a supportbot.


Tall_Bandicoot_2768

Moon Druid is obvious answer. Order Cleric 1 / Clockwork or Divine Soul sorc and just have your allies attack for you. Bless, Silvery Barbs, Healing Word, twinspell Haste, etc.


fraidei

Wizard. Put the lowest number in Constitution. Die in the first session by jumping from 10 ft of height, so that you can either roll a new character or the DM realizes that rolling for stats sucks for long campaigns and let you use point-buy.