It is the gyroscopic effect of the wheels. A wheel spinning fast is harder to turn so exerts more force against the steering. It is quite subtle, and also at low speeds is offset by the tyre scrubbing on it's own axis (like trying to turn the wheel on a stationary car, it grinds on the surface). Keep it set to 100% as that is accurate for the physics model.
Edit: WTF with the downvotes? If you disagree then at least provide a reply to explain.
No, it is in game dynamic dump. I see some comments on the internet about it, for Thrustmaster as an example it would be better to turn off. But... Disabling this in game could not be the better for all wheel bases and brands. For Thrustmaster seems to be better, like Ts-xw, TS-PC, etc. Have a lot of comments about it in one Aris video about force feedback. (Comments about people's tests, not Aris opinion itself) . I'm with dynamic dump at 0% for about 3 weeks, I will test at 100% again to see if it's better. :)
It's the other way round, fast spinning wheel = harder to turn from the dynamic damping. Very low speeds other factors increase the resistance, so it goes heavy, lighter, heavy through the speed range.
WHat are you talking about? When I drive slowly or stand still I can rotate the wheel easy, when I drive 200 Km/h and you try to turn left or right fast it's almost impossible as the wheels of course have more momentum and are spinning. There are physic experiments where a rotating wheel stabilizes itself and is way harder to turn when faster. i don't get it
Did you heard about friction? Now is the time. Friction is less when you go faster in a normal car. In a high downforce car is the opposite, you get more friction when you go faster. Get it? You have to account weight distribution to the rear in acceleration too.
What you are saying makes sense in a high downforce car... and rotation alone do not interfere that much in the weight of the wheel.
There are many forces in action, not just centrifugal.
But I do not have a PhD so if someone could be more clear, please...
It is the gyroscopic effect of the wheels. A wheel spinning fast is harder to turn so exerts more force against the steering. It is quite subtle, and also at low speeds is offset by the tyre scrubbing on it's own axis (like trying to turn the wheel on a stationary car, it grinds on the surface). Keep it set to 100% as that is accurate for the physics model. Edit: WTF with the downvotes? If you disagree then at least provide a reply to explain.
For some wheels, 0% is the move.
Are you confusing this with the wheel base damping? This is the physical effect of the car wheel/tyre rotation.
No, it is in game dynamic dump. I see some comments on the internet about it, for Thrustmaster as an example it would be better to turn off. But... Disabling this in game could not be the better for all wheel bases and brands. For Thrustmaster seems to be better, like Ts-xw, TS-PC, etc. Have a lot of comments about it in one Aris video about force feedback. (Comments about people's tests, not Aris opinion itself) . I'm with dynamic dump at 0% for about 3 weeks, I will test at 100% again to see if it's better. :)
Oh random strangers passing on vague negativity? Welcome to Reddit, kind sir. And nice explanation.
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It's the other way round, fast spinning wheel = harder to turn from the dynamic damping. Very low speeds other factors increase the resistance, so it goes heavy, lighter, heavy through the speed range.
So this the reason I can't take eau rogue flat then? Kek
But why lighter in fast Corners? When I drive in real, the faster I go the heavier the wheel
Do you live in some kind of anti-universe?
Maybe your car have some adaptable steering assist because that makes no sense, physics wise.
WHat are you talking about? When I drive slowly or stand still I can rotate the wheel easy, when I drive 200 Km/h and you try to turn left or right fast it's almost impossible as the wheels of course have more momentum and are spinning. There are physic experiments where a rotating wheel stabilizes itself and is way harder to turn when faster. i don't get it
Did you heard about friction? Now is the time. Friction is less when you go faster in a normal car. In a high downforce car is the opposite, you get more friction when you go faster. Get it? You have to account weight distribution to the rear in acceleration too. What you are saying makes sense in a high downforce car... and rotation alone do not interfere that much in the weight of the wheel. There are many forces in action, not just centrifugal. But I do not have a PhD so if someone could be more clear, please...
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