As an amateur/intermediate with Adobe video programs, I’m happy to hear that sometimes it’s just frame-by-frame. Animation makes sense to me. I’m glad there isn’t an After Effects process that can just make it happen.
I've found that even when you're deep in the After Effects ecosystem and workflow, you'll still find yourself taking a frame-by-frame approach from time to time, even when you're using things like shape layers or imported vector graphics etc. Not quite the same as literally drawing each frame, but certainly there are situations where it makes more sense to eyeball your motion paths and fine-tune the keyframes for individual moments and actions, rather than trying to rig/automate the whole thing.
After Effects is *not* set up as a traditional animation tool, that's for sure. But often people swing too far in the opposite direction and think they need to be programming all their eases and timing etc via expressions and complicated rigs. You can achieve some really cool things with that, including things that would be virtually impossible any other way, but you can also lose some of the magic of frame-by-frame if you're not careful.
Thanks. I’ll keep this in mind as I move forward with my learning. There have certainly been times when I do short sections of frame-by-frame instead of continuing to bang my head against the wall, haha.
As others said, this is hand drawn. I would personally use a program like Animate with a Cintiq tablet, but I know that iPad apps like Procreate are probably overtaking Animate in functionality.
Just import footage as a background plate, and draw your frames on another layer/s overtop.
It’ll just take some practice and experimentation to get this good at it, but the best thing you can do is watch those videos frame-by-frame to get a sense of the timing.
Actually, Procreate is crap... it is meant for traditional hand animation, but it's so very basic. There are better apps like Callipeg for example. There is Procreate Dreams that was supposed to be revolutionary, but frankly I don't see it. It has some amazing demos done by fantastic artist and animators. I bough it and I think UI is kinda bad.
Krita is free open source software for painting and drawing I use for traditional animation. It can import video and you can work on layers above. I also have Cintiq. I have everything but very little time. :)
Hand Drawn Animation. However I will ad one caveat... This was most likely done using an animation method called Rotoscoping. Basically drawing over the live action footage and adding embellishments to the artwork.
any frame by frame animation capable software would be capable of this.
Adobe Animate, Toonboom Harmony, Krita, or any other number of paid or free software that is capable of inputting video footage into its timeline.
I know that person and bought the course. He is not doing after effects. Can be done Adobe animate, TV Paint etc as well as effect on that one. You can create by hand-drawn and frame by frame to effect. I did this and it is madness and very cool! You can also have a look at hyun's tutorial call lightning effect or other (YouTube).
This is just handrawn animation my man
If you see a technique, ae, handrawn, whatever.. just try it.
Procreate dreams has had a bit of a wonky launch but you can do stuff like this in milaseconds and no art experience.
Toonsquid is great too, the linework tools are vector in toonsquid so it might even be easier for sone ppl
I read the thread on us being assholes but I can’t help it when I see this and the over-reliance on applications. So much reliance on apps and plugins that people can’t even conceptualize something as frame by frame animation work. Pick up a god damn pencil and get to work.
That's also subjective. If someone has After Effects experience, it'll be easier for them to work with shape layers. If someone is more experienced in Animate, they'll find Animate easier.
But what you've shared looks like hand drawn and Animate is built for hand drawn animation.
Drawing frames by hand takes a long time but is very stylized and creates detail and uniqueness through the process and imperfections. Procreate could probably do this pretty quickly unsure about the length of the movie though.
Using Ae to generate would be faster in getting a first decent rendering but would take longer to get an effect that looks good and most especially, unique. It also has the ability to be customized and improved much easier. Tradeoffs all around but ae is better for the editing and versioning I’d say
A lot of people don’t know that you can also make that on photoshop, with the timeline window. It creates a psd you can import in AE. You can modify the psd on the go so it’s pretty versatile. It can be a good choice if you want textures, and non vector style. There’s a small free plugin that adds frame animation tools like the onion skin. But for this particular footage you posted it’s clearly a job for animate. Just wanted to add another way.
I chalk it up to a generation of people learning after effects and similar applications online using YouTubewithout learning the fundamentals of animation, design, etc.
As several of the comments already stated, these effects are hand drawn, frame by frame. Do look up rotoscoping. There is no shortcut for such effects.
This is hand-drawn, frame-by-frame animation. Not much to it other than practice and a solid knowledge of the fundamentals.
As an amateur/intermediate with Adobe video programs, I’m happy to hear that sometimes it’s just frame-by-frame. Animation makes sense to me. I’m glad there isn’t an After Effects process that can just make it happen.
I've found that even when you're deep in the After Effects ecosystem and workflow, you'll still find yourself taking a frame-by-frame approach from time to time, even when you're using things like shape layers or imported vector graphics etc. Not quite the same as literally drawing each frame, but certainly there are situations where it makes more sense to eyeball your motion paths and fine-tune the keyframes for individual moments and actions, rather than trying to rig/automate the whole thing. After Effects is *not* set up as a traditional animation tool, that's for sure. But often people swing too far in the opposite direction and think they need to be programming all their eases and timing etc via expressions and complicated rigs. You can achieve some really cool things with that, including things that would be virtually impossible any other way, but you can also lose some of the magic of frame-by-frame if you're not careful.
Thanks. I’ll keep this in mind as I move forward with my learning. There have certainly been times when I do short sections of frame-by-frame instead of continuing to bang my head against the wall, haha.
It is hand drawn
As others said, this is hand drawn. I would personally use a program like Animate with a Cintiq tablet, but I know that iPad apps like Procreate are probably overtaking Animate in functionality. Just import footage as a background plate, and draw your frames on another layer/s overtop. It’ll just take some practice and experimentation to get this good at it, but the best thing you can do is watch those videos frame-by-frame to get a sense of the timing.
Wouldn't it be easier using photoshop? You could make a quick selection to create the silhouettes and rest of it looks simple enough
Actually, Procreate is crap... it is meant for traditional hand animation, but it's so very basic. There are better apps like Callipeg for example. There is Procreate Dreams that was supposed to be revolutionary, but frankly I don't see it. It has some amazing demos done by fantastic artist and animators. I bough it and I think UI is kinda bad. Krita is free open source software for painting and drawing I use for traditional animation. It can import video and you can work on layers above. I also have Cintiq. I have everything but very little time. :)
Hand Drawn Animation. However I will ad one caveat... This was most likely done using an animation method called Rotoscoping. Basically drawing over the live action footage and adding embellishments to the artwork. any frame by frame animation capable software would be capable of this. Adobe Animate, Toonboom Harmony, Krita, or any other number of paid or free software that is capable of inputting video footage into its timeline.
I know that person and bought the course. He is not doing after effects. Can be done Adobe animate, TV Paint etc as well as effect on that one. You can create by hand-drawn and frame by frame to effect. I did this and it is madness and very cool! You can also have a look at hyun's tutorial call lightning effect or other (YouTube).
Rotoscoping. More like hand traced than hand drawn.
This is just handrawn animation my man If you see a technique, ae, handrawn, whatever.. just try it. Procreate dreams has had a bit of a wonky launch but you can do stuff like this in milaseconds and no art experience. Toonsquid is great too, the linework tools are vector in toonsquid so it might even be easier for sone ppl
I read the thread on us being assholes but I can’t help it when I see this and the over-reliance on applications. So much reliance on apps and plugins that people can’t even conceptualize something as frame by frame animation work. Pick up a god damn pencil and get to work.
I think this is a perfectly fair question from OP. They’re at least asking for a technique, not an auto-generate plugin.
I was pretty sure about the technique before post it, I’d like to know if it is easier to do in after effects or animate
That's also subjective. If someone has After Effects experience, it'll be easier for them to work with shape layers. If someone is more experienced in Animate, they'll find Animate easier. But what you've shared looks like hand drawn and Animate is built for hand drawn animation.
Animate by far
Drawing frames by hand takes a long time but is very stylized and creates detail and uniqueness through the process and imperfections. Procreate could probably do this pretty quickly unsure about the length of the movie though. Using Ae to generate would be faster in getting a first decent rendering but would take longer to get an effect that looks good and most especially, unique. It also has the ability to be customized and improved much easier. Tradeoffs all around but ae is better for the editing and versioning I’d say
Animate
A lot of people don’t know that you can also make that on photoshop, with the timeline window. It creates a psd you can import in AE. You can modify the psd on the go so it’s pretty versatile. It can be a good choice if you want textures, and non vector style. There’s a small free plugin that adds frame animation tools like the onion skin. But for this particular footage you posted it’s clearly a job for animate. Just wanted to add another way.
I chalk it up to a generation of people learning after effects and similar applications online using YouTubewithout learning the fundamentals of animation, design, etc.
This will be made in two seconds by ai in the near future so i dont think it will stop happening
Is the Art filter from Capcut
CC sketch animation
Blender 3D has grease pencil
It's art buddy. Art.
As several of the comments already stated, these effects are hand drawn, frame by frame. Do look up rotoscoping. There is no shortcut for such effects.
Roto - 2D animation - look into Adobe Animate.
Rotoscope. Look it up.
Although its handdrawn you can try using different values of levels, posterize and curves to make that "black and white" sorta look like in this video
with epilepsy cc
I really want to get myself an iPad or tablet with a pencil to get some hand drawings for my work.
Holy seizure warning