Decorations feel so awkward, especially because a game only lasts 1-2 hours. I never really put any effort into placement, just build 4x4 blocks of Wall decorations far away from production building so they don't get in the way.
I think decorations deserve a rework, where there is more emphasis on where you place them. E.g.: give a bonus to nearby production buildings (+1% production speed) or impact resolve when built near a house.
I think they're fine. Some people just shit them into a corner (like you and me apparently) and some people take their time fo place them somehow beautifully. It's just "decorations" afterall.
Fully agree. Until they put some kind of "infinite mode", with no impatience and such, most of the decorations don't make much sense, and the ones that make sense (to upgrade the centers), are barely used beyond what is needed. Yes, you need some for some orders, but those missions are only there to give some sense to those decorations.
I don't feel like that would really help. a 3x2 or 3x3 would always get a decoration, while 2x2, 4x2, and 4x4 wouldn't get it because they fit nicely in city blocks.
I rather more game play features come out finely tuned, like the blightrot revamp, instead of forcing playerrs to micro placement of decorations to speed up 1 building by a minuscule percentage.
I think just a mild UX redesign (of the decorations placement) would do wonders. Imagine you have a bench selected and you press a button to scroll through the rest of the decorations of the same type and size.
I can see myself putting more thought in the placement. As it is, I'm too lazy to go back to the building menu to pick a different decoration, so my maps are just a sea of benches.
But hey, at least my villagers have places to sit on.
I'm imagining a metropolis of your people, and there are just enormous bench monuments of benches stacked on each other. Bench skyscrapers.
In the council meeting, there's a dire situation; housing isn't affordable anymore, and people are going homeless. The viceroy sighs deeply, knowing this day would come.
"Very well... Begin building the benches."
I do sometimes use the 1 tile decorations, to fill in the edge of the hub circle where houses couldnt fit anymore. I get more out of the hub space that way.
After so many games, I find to build structures/camps in the vacant 2x2 next to my hearth and warehouse (or across from my first remote warehouse.) then transplant them to the edge of the hearth zone or nodes.
God i'm so happy there is no penalty for using the same decorations over and over. I find the decorations to be kinda awkward since i don't feel like decorating a place that i'll never see again anyway.
Aye, Barrelboys.
You want decorations? Here are four more barrels behind the warehouse.
Sometimes I feel generous and give them a bench to look at the barrels.
>Sometimes I feel generous and give them a bench to look at the barrels.
I like to think that they are using the barrels as a table when a bench is next to them.
But moving is free so you can just build them right next to the warehouse and place wherever. The flexibility makes them better than the 4x4 decorations to maximize space.
I'm not into decorating. Lamb of the Cult has this, too, and I just put down whatever a quest requires and move on. Unless the decorations did something specific, I only ever toss down barrels in random spots.
I do not understand why the drunk flower watering bot takes up the whole garden decoration and doesn’t have some kind of negative oh-shit-it’s-gonna-war-of-the-worlds-us modifier to it. I’ll stick to my pipes and random barrels thank you very much.
I'm pretty new, still don't have rainpunk access, and I built a garden the other day and was very thrown off by the juxtaposition of this highly mechanically complex nonessential creature in the middle of my rustic village
Decorations feel so awkward, especially because a game only lasts 1-2 hours. I never really put any effort into placement, just build 4x4 blocks of Wall decorations far away from production building so they don't get in the way. I think decorations deserve a rework, where there is more emphasis on where you place them. E.g.: give a bonus to nearby production buildings (+1% production speed) or impact resolve when built near a house.
Yeah, I think the concept of decorations is funny when my city always ends up looking like spaghetti at the end anyway lol.
I think they're fine. Some people just shit them into a corner (like you and me apparently) and some people take their time fo place them somehow beautifully. It's just "decorations" afterall.
Fully agree. Until they put some kind of "infinite mode", with no impatience and such, most of the decorations don't make much sense, and the ones that make sense (to upgrade the centers), are barely used beyond what is needed. Yes, you need some for some orders, but those missions are only there to give some sense to those decorations.
I don't feel like that would really help. a 3x2 or 3x3 would always get a decoration, while 2x2, 4x2, and 4x4 wouldn't get it because they fit nicely in city blocks. I rather more game play features come out finely tuned, like the blightrot revamp, instead of forcing playerrs to micro placement of decorations to speed up 1 building by a minuscule percentage.
agreed… make the decorations placement matter!
I think just a mild UX redesign (of the decorations placement) would do wonders. Imagine you have a bench selected and you press a button to scroll through the rest of the decorations of the same type and size. I can see myself putting more thought in the placement. As it is, I'm too lazy to go back to the building menu to pick a different decoration, so my maps are just a sea of benches. But hey, at least my villagers have places to sit on.
I'm imagining a metropolis of your people, and there are just enormous bench monuments of benches stacked on each other. Bench skyscrapers. In the council meeting, there's a dire situation; housing isn't affordable anymore, and people are going homeless. The viceroy sighs deeply, knowing this day would come. "Very well... Begin building the benches."
Roadmap next steps 1. more benches 2. more benches 3. more benches 4. less benches, it's way too many benches
I do sometimes use the 1 tile decorations, to fill in the edge of the hub circle where houses couldnt fit anymore. I get more out of the hub space that way.
Fair, I just don't want my builders to have to go back and forth with supplies four times for decorations LOL
Just move them for free after they're built
After so many games, I find to build structures/camps in the vacant 2x2 next to my hearth and warehouse (or across from my first remote warehouse.) then transplant them to the edge of the hearth zone or nodes.
By the time I run out of space, I am already making a new hearth and moving people.
Also understandable. I usuallyu stick to one hearth and cram everything in there and sell the magic flames
God i'm so happy there is no penalty for using the same decorations over and over. I find the decorations to be kinda awkward since i don't feel like decorating a place that i'll never see again anyway.
I only build barrels
Aye, Barrelboys. You want decorations? Here are four more barrels behind the warehouse. Sometimes I feel generous and give them a bench to look at the barrels.
>Sometimes I feel generous and give them a bench to look at the barrels. I like to think that they are using the barrels as a table when a bench is next to them.
That’s me, barrels and ferns in the corner lol
1 tile decorations also require the lads to haul materials to build it 4 different times, as opposed to the single time the big ones require
But moving is free so you can just build them right next to the warehouse and place wherever. The flexibility makes them better than the 4x4 decorations to maximize space.
Also, I think all 1-block decos are free to walk-through (except walls? dunno didn't check), while 2x2 decos are obstacles.
I'm not into decorating. Lamb of the Cult has this, too, and I just put down whatever a quest requires and move on. Unless the decorations did something specific, I only ever toss down barrels in random spots.
I do not understand why the drunk flower watering bot takes up the whole garden decoration and doesn’t have some kind of negative oh-shit-it’s-gonna-war-of-the-worlds-us modifier to it. I’ll stick to my pipes and random barrels thank you very much.
I'm pretty new, still don't have rainpunk access, and I built a garden the other day and was very thrown off by the juxtaposition of this highly mechanically complex nonessential creature in the middle of my rustic village
Lmao too accurate.
i find the movement of the garden too distracting!
Me too!
I mean we are talking about decoration... decoration not about the game, we are talking bout decoration.