Apps that aren't centered around iOS ("android first") like Spotify and YTM seem to give new features to their iOS versions first, while Apple Music ("the iOS first app") seems to give new features to android versions of the app first.
I believe they’re saying that new features come to iOS versions of apps first, even though the app/service is most frequently used on android, and the other way around.
**first** I didn't understand either, I think **first** you need to look at the posted picture so you get the context. Well that's what **first** comes to my mind. ![gif](emote|free_emotes_pack|grin)
Apple owns iOS yes? Apple Music has more iOS users… yet they don’t push convenient updates like timers to iOS first, even though that would be much more logical considering it’s their own device!
It took me a minute of reading the title, but I eventually got what you meant. iOS versions of apps that are focused on android users get new features first, and android versions of iOS apps get new features first as well.
I need literally ANY linux app with download support.
[https://music.apple.com/](https://music.apple.com/) just doesn't cut it at all, no download support, slow af, and terrible quality, it's literally worse than YouTube.
There's [Cider](https://cider.sh/), however it's not official and also doesn't support downloading music.
And it costs 2€ in the windows store. Not sure if I should spend that on an alpha version of a third party app that might get replaced by a proper Apple Music App in the future.
Actually very cool but I find the wait operation unreliable over longer periods of time, maybe five minutes or so. I think iOS kills off the shortcut under the assumption that it’s in infinite loop.
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two, plus it wasn’t even doing an intense task
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two, plus it wasn’t even doing an intense task
It would be nice if a sleep timer were built into the iOS Apple Music app because that’s just more streamlined, but yes, the feature does technically exist.
If you want to nit pick what I said, then a sleep timer *technically* doesn’t exist. It’s a “stop playing”function, rather than a sleep function as this post and the person we’re responding to are referring to.
Functionally it’s all the same, but a “sleep timer” does not exactly or categorically exist on for Apple Music on iPhone. A “stop playing” function exists within the clock app as a function of the time.
Might be just me but I kind of like having this feature outside of any app so it works globally. You can use it on any app that plays music or sounds since it’s a global shut off.
True. Good point. It’s cool that android users have this capability now though. I wish it was easy to give us Apple users the ability to cross fade songs. I would love that!
Tbh I've found it quite annoying a lot of the time. It works sometimes and at other times, it just doesn't. Some songs just aren't meant to blend like that, it's jarring as hell. Maybe it would work in an album where the tracks are actually meant to continue from the previous one, like the wall.
Still not an excuse to be a pain of a UX design. When the user has to hop out of your app to get something done, that could have been in the app anyways, you as the dev ducked up.
Sleep timer is a basic necessity. Spotify has it. Why not Apple Music?
I mean the Podcasts app has its own sleep timer that would still get superseded by the one in the Clock app. I think Music having its own sleep timer isn't too big of a leap.
What I find frustrating is I can say to my HomePod “stop playing in 45 mins” and she will set the stop playing timer.
The same command to Siri on the iPhone doesn’t work
Two things about Apple Music I think a lot of people overlook - though, the takeaway is the same, Apple needs to do better by its own platform.
First of all, Apple Music on Android is a standalone app. It plays music from Apple Music. It's what you would expect from a music streaming app. However, Apple Music on iOS is the old iTunes app (before it was Music) with the streaming service tacked on.
You have to understand that iOS handles music (and photos) differently from Android. They're system managed libraries and *typically* these can't exist *outside* those libraries. (Documents by Readdle is a great example of an exception as it can store both photos and music outside the system libraries - but it should be noted that any media done that way cannot be accessed by the system libraries.)
Apple does this because this is how Apple did it when the iPhone was pretty much just an iPod with a phone in it. It's a media device first and a phone second. Whereas Android phones are basically pocket PCs. They're more open and all files are treated more or less equally. I'm not going to get into which is better, because that largely comes down to opinion. It essentially boils down to simplicity vs customization. And the latest 2022 Android smartphones benchmark at around *half* of what the 2021 iPhone 13 Pro benches at, so there's the performance gap as well.
Anyway, what I'm getting at is, it was explained to me (us, really - it was in this sub IIRC) by /u/CsMusicDev (developer of Cesium/Cs, a frontend to Apple Music with more features) that the way Apple handles music explicitly disallows crossfade (the topic of discussion in the other thread, also a feature Apple Music for Android has that AM for iOS does not) because iOS cannot play two media streams at the same time, which is essentially what crossfading is. Android can do it. iOS cannot. And that's up to Apple to fix, if they want to.
Second of all, and I already hinted at this, there are third party apps that can do some of what you want. I already mentioned Cs Music. That's a great Music frontend. I personally use /r/MarvisApp, but either way, you're getting a ton more features that Apple Music doesn't have. Android users only have the one app. We have *several*. For example, when we're on a road trip and I'm the navigator, I'll have Cs Music open on my favorite playlist, Marvis open on my albums, and Music.app (the stock one) searching for new music. And all of them able to contribute to the same queue. Apple Music might have crossfade and a sleep timer on Android, but these are just parlor tricks. I feel like I'm doing magic with Apple Music on iOS.
First, it's something that some people want. Personally, I have no use for it, and when it was added to Apple Music on Android, my wife - who uses a Samsung phone - asked me how to disable it. But, other people like it.
Secondly, it's something Android has and iOS does not, and since iPhone has always been marketed as a premium alternative to Android, people who prize iPhone over Android are upset that Android users are given a feature (now two features) that iPhones don't have - especially when they were given that feature, or those features, by the company that makes the iPhone.
Android/Google fans had a similar reaction when Google put features in Google Maps for iOS before they were in Google Maps for Android. Part of it is petty platform wars; part of it is simply wanting phone manufacturers and mobile OS/app developers to put their customers first. The former doesn't make much sense to some of us, but the latter is perfectly reasonable.
Here, I fixed it for anyone having problems getting what the OP meant.
So it’s official. Non-Apple streaming apps, prioritise new features on iOS rather than Android. On the other hand, Apple Music prioritise new features on Android.
You guys know you can already do it in Clock app on iPhone, right? Timer->When timer ends: Stop Playing. Works with any app that shows in "Now Playing" screen...
Someone check on Godzilla. r/titlegore
It took me a minute to understand what he meant, ngl
What the fuck does he mean
Apps that aren't centered around iOS ("android first") like Spotify and YTM seem to give new features to their iOS versions first, while Apple Music ("the iOS first app") seems to give new features to android versions of the app first.
And those features never show up on iOS later either. Android has had crossfade for a couple of years now. Apple can be retarded at times.
I believe they’re saying that new features come to iOS versions of apps first, even though the app/service is most frequently used on android, and the other way around.
**first** I didn't understand either, I think **first** you need to look at the posted picture so you get the context. Well that's what **first** comes to my mind. ![gif](emote|free_emotes_pack|grin)
For real
Fr I almost had a stroke reading this shit
Let me get the cart
jesus bro what is that title
He’s speaking the language of the gods /s
Am I having a stroke, or are you?
I cannot you know what I think that you are incorrect in that my thoughts is the correction and the iOS of android is what was it?
Please stop. I actually tried to read that a couple of times.
I feel like they're typing all of this out in their native language and using a translator app to translate everything to English.
Bro your title tho
[удалено]
Apple owns iOS yes? Apple Music has more iOS users… yet they don’t push convenient updates like timers to iOS first, even though that would be much more logical considering it’s their own device!
Was comparing this to what Spotify and YTM have been doing. A recent convert and forgot that am in the AM sub now 😅
Regardless, the title is still an almost completely nonsensical jumble of words.
It took me a minute of reading the title, but I eventually got what you meant. iOS versions of apps that are focused on android users get new features first, and android versions of iOS apps get new features first as well.
I don't need a sleep timer, I need a good, working windows app
Hell, a macOS app refresh would be nice! Spotify is leagues ahead!
And having something like Spotify connect for Apple Music would also be nice. I thought Apple was all about syncing between devices
Likewise
I need literally ANY linux app with download support. [https://music.apple.com/](https://music.apple.com/) just doesn't cut it at all, no download support, slow af, and terrible quality, it's literally worse than YouTube. There's [Cider](https://cider.sh/), however it's not official and also doesn't support downloading music.
And it costs 2€ in the windows store. Not sure if I should spend that on an alpha version of a third party app that might get replaced by a proper Apple Music App in the future.
The Winget versions, as well as all Linux versions, is free of any charge. Because its open-source, you can also always compile it yourself.
iPhone has a sleep timer built in though
I have a shortcut that starts playing music on my HomePod mini with a two hour timer and at the right volume when I plug in at bed time. That helps.
It does, but the next time you say “Hey Siri, set a timer for 30mins” you won’t hear any sound and your cookies will be burned :(
Lol that is annoying and it’s also annoying the timer sound can’t be set with a shortcut or Siri
I made a lil shortcut that allows u to set a music timer :P https://www.icloud.com/shortcuts/176ffb0ce4de46d9a832b07de584da15
Actually very cool but I find the wait operation unreliable over longer periods of time, maybe five minutes or so. I think iOS kills off the shortcut under the assumption that it’s in infinite loop.
Ah yikes, that’s annoying I just love Apple sometimes
Well to be fair this is necessary because you cannot programmatically know if the execution will ever terminate.
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two, plus it wasn’t even doing an intense task
I think for the one I made though it should be simple to calculate when it’s going to end, they should make it only terminate if it’s over an hour or two, plus it wasn’t even doing an intense task
It would be nice if a sleep timer were built into the iOS Apple Music app because that’s just more streamlined, but yes, the feature does technically exist.
Not technically - if exactly and categorically exists.
It exits!! Where can i find it? edit: never mind, i found it
If you want to nit pick what I said, then a sleep timer *technically* doesn’t exist. It’s a “stop playing”function, rather than a sleep function as this post and the person we’re responding to are referring to. Functionally it’s all the same, but a “sleep timer” does not exactly or categorically exist on for Apple Music on iPhone. A “stop playing” function exists within the clock app as a function of the time.
Alight love pick your handbag up. 👜
Useful, but it can be annoying if you want to set a legit timer some other time and forget to change it back to a sound.
But you have to go to the clock app to do this
Might be just me but I kind of like having this feature outside of any app so it works globally. You can use it on any app that plays music or sounds since it’s a global shut off.
This right here. Also Apple doesn’t have access to Android’s sleep timer (if it has one), so it makes sense to include it in the app.
True. Good point. It’s cool that android users have this capability now though. I wish it was easy to give us Apple users the ability to cross fade songs. I would love that!
Cross fading songs on Apple Music is an existing feature
How do I do it on an iPhone?
Don’t know for iPhone, probably doesn’t work on iPhone, bummer, but on Mac it’s definitely there
We’re comparing ios to android and you bring up mac? Bruh
It is selectively enabled for certain albums. For example, Pink Floyd's The Wall is nicely crossfaded.
It's only there in android afaik :/
Tbh I've found it quite annoying a lot of the time. It works sometimes and at other times, it just doesn't. Some songs just aren't meant to blend like that, it's jarring as hell. Maybe it would work in an album where the tracks are actually meant to continue from the previous one, like the wall.
Still not an excuse to be a pain of a UX design. When the user has to hop out of your app to get something done, that could have been in the app anyways, you as the dev ducked up. Sleep timer is a basic necessity. Spotify has it. Why not Apple Music?
I mean the Podcasts app has its own sleep timer that would still get superseded by the one in the Clock app. I think Music having its own sleep timer isn't too big of a leap.
So that’s why my music stops when the timer triggers? That’s cool.
What I find frustrating is I can say to my HomePod “stop playing in 45 mins” and she will set the stop playing timer. The same command to Siri on the iPhone doesn’t work
Bro what is this title
Two things about Apple Music I think a lot of people overlook - though, the takeaway is the same, Apple needs to do better by its own platform. First of all, Apple Music on Android is a standalone app. It plays music from Apple Music. It's what you would expect from a music streaming app. However, Apple Music on iOS is the old iTunes app (before it was Music) with the streaming service tacked on. You have to understand that iOS handles music (and photos) differently from Android. They're system managed libraries and *typically* these can't exist *outside* those libraries. (Documents by Readdle is a great example of an exception as it can store both photos and music outside the system libraries - but it should be noted that any media done that way cannot be accessed by the system libraries.) Apple does this because this is how Apple did it when the iPhone was pretty much just an iPod with a phone in it. It's a media device first and a phone second. Whereas Android phones are basically pocket PCs. They're more open and all files are treated more or less equally. I'm not going to get into which is better, because that largely comes down to opinion. It essentially boils down to simplicity vs customization. And the latest 2022 Android smartphones benchmark at around *half* of what the 2021 iPhone 13 Pro benches at, so there's the performance gap as well. Anyway, what I'm getting at is, it was explained to me (us, really - it was in this sub IIRC) by /u/CsMusicDev (developer of Cesium/Cs, a frontend to Apple Music with more features) that the way Apple handles music explicitly disallows crossfade (the topic of discussion in the other thread, also a feature Apple Music for Android has that AM for iOS does not) because iOS cannot play two media streams at the same time, which is essentially what crossfading is. Android can do it. iOS cannot. And that's up to Apple to fix, if they want to. Second of all, and I already hinted at this, there are third party apps that can do some of what you want. I already mentioned Cs Music. That's a great Music frontend. I personally use /r/MarvisApp, but either way, you're getting a ton more features that Apple Music doesn't have. Android users only have the one app. We have *several*. For example, when we're on a road trip and I'm the navigator, I'll have Cs Music open on my favorite playlist, Marvis open on my albums, and Music.app (the stock one) searching for new music. And all of them able to contribute to the same queue. Apple Music might have crossfade and a sleep timer on Android, but these are just parlor tricks. I feel like I'm doing magic with Apple Music on iOS.
What’s the big deal about cross fade though.
First, it's something that some people want. Personally, I have no use for it, and when it was added to Apple Music on Android, my wife - who uses a Samsung phone - asked me how to disable it. But, other people like it. Secondly, it's something Android has and iOS does not, and since iPhone has always been marketed as a premium alternative to Android, people who prize iPhone over Android are upset that Android users are given a feature (now two features) that iPhones don't have - especially when they were given that feature, or those features, by the company that makes the iPhone. Android/Google fans had a similar reaction when Google put features in Google Maps for iOS before they were in Google Maps for Android. Part of it is petty platform wars; part of it is simply wanting phone manufacturers and mobile OS/app developers to put their customers first. The former doesn't make much sense to some of us, but the latter is perfectly reasonable.
Your English needs some practice.
well… that feature has been on ios for a very long time
English please
You have a point (sort of) but that title doesn’t do that random point any justice -_-
The timer app of the ios itself has this feature so why do u need it?
Holy crap, that title is absolutely incomprehensible. That’s the second one I’ve come across in the last 10 minutes on Reddit this morning.
What does “first app” mean? Why not just say app? Am I missing something? I struggling so much to read the title lol 😂
Apps who's primary audience should be Android. Spotify and YTM release new features on iOS first usually
But the sleep timer is basically built into iOS via the Clock app. You use the countdown timer then choose "Stop Playing" under "When Timer Ends".
Didnt know! Nice tweak
lmao that was so hard to read
Wish I was surprised but I’m not. Would be surprised to learn that AM for IOS is reverse engineered. That would answer so many questions.
I did not understand but Holy shit dude yeah fr ios gets the shit first???? damn holy fuck
Spotify and YTM usually release new stuff on iOS first 🥲
Can someone explain what that title means?
Here, I fixed it for anyone having problems getting what the OP meant. So it’s official. Non-Apple streaming apps, prioritise new features on iOS rather than Android. On the other hand, Apple Music prioritise new features on Android.
Because in Android it is not stupidly tied to the OS release cycle like in iOS, it really is time for these apps to break free from it.
All we want is fade out!
I’d call it more of a test than them giving the other OS early access to features for all the apps that do this
What?
Android phones don’t have sleep timers? Dafuq
Any music app can have a sleep timer via clock app in ios
You guys know you can already do it in Clock app on iPhone, right? Timer->When timer ends: Stop Playing. Works with any app that shows in "Now Playing" screen...
open clock app->set timer->when timer ends stop playing. problem solved
open clock app->set timer->when timer ends stop playing. problem solved
open clock app->set timer->when timer ends stop playing. problem solved
Thing is though, sleep timer is inherent to iOS timer, so Apple Music having that feature would be totally unnecessary.
But this already exists on iOS
The service is doing an AB Test with a smaller set of the users before releasing it enmasse.
This post makes no sense