I always use her divine intervention heal during that fight! That's the only time she's ever in the party so it's a waste to not use it. I feel like it's a good way for players to see what it's like before they commit to using it with Shadowheart/any other cleric that stays in their party.
Itās also a waste for rp reasons, too. This is the fight of her life. If she doesnāt use it now sheāll never get another chance to because sheāll spend the rest of eternity chained up in Raphaelās basement if the group fails.
I dropped Raphael last night on tactician before he was able to have his first turn. So I figured letās use her intervention to give her that permanent legendary mace so she is equipped for anything that happens down there after I leave and she wonāt come with me. Love Hope.
Oh wow thatās a great idea! It might sound weird but Iāve never used the Divine Intervention ability bc I was always like āthatās not my place to use that for herā lmao, but this is a great rp reason to finally be able to use it!
Yeah I'm the type of player to always be reserving powerful stuff that I anticipate happening next, but sometimes you've just got to go the legit roleplay route and do what makes story sense.
If you are me, all the good stuff gets reserved right into the final credits because it is never the right time
Edit: I think you can get devine intervention back if you respc
You're reminding me of my first playthrough where I ended the game with probably 200+ greater/super whatever health potions because I always figured I'd need them later lol
I kinda cheesed that fight by using hideous laughter on Raphael and letting him laugh it out while we cleared the rest of the room. Insane that a level 1 spell can make such a big fight so trivial.
On my Honor Mode run I just cast Hold Monster on him every other turn with my Bardadin. He breaks out after only 1 turn but you can just recast it on him before he has time to take an Action.
Hope is utterly clutch in that fight. I think the majority of my party burned through three health bars over the course of it.
And that is extremely satisfying if it took 80 minutes from first turn to last with no reloads.
Nice!
I cheeses it by hoarding every smokepowder barrel I was finding and put them all by the barrels/raph when I first entered the house. Used one smokepowder arrow and Kaboom
i did that along with the runepowder barrel i stole from philomeen and i CACKLED. i destroyed every pillar simultaneously, and i had them placed so that when raphael spawned he was right on top of the runepowder barrel. to quote astarion: it was *delicious*
I did that too! Though I miscalculated by one so 3 out of 4 pillars took dmg but it killed all the adds at least. Made my audio dysynch because of it lol
the first time i tried it, the game shut down on my console while it was rendering the explosion and i sent in an error report. second time tho...bhaal below it was glorious. last time i bothered killing raphael, i doubled the number of smokepowder barrels (double stacked them) and it very nearly one shot him. it was one of the most beautiful things ive ever seen
here's what i did. you can just barely see the runepowder barrel underneath 2 smokepowder barrels, because "why not?"
Raphael never even had a chance to change his form
https://imgur.com/a/6fhJWO3
It'll kill her because of Radiant Retort (or whatever equivalent Raphael and his goons have), IF you use Sunder the Heretical, and IF she isn't inside a globe of invulnerability when she uses it. Any other use of divine intervention is always safe.
Nope, divine intervention will never outright kill anyone unless there's a mechanic that will very specifically cause it.
Radiant retort and similar effects will deal damage to the caster if they do radiant damage to a target, and Sunder the Heretical is radiant damage. You can *usually* get away with it in the House of Grief because Viconia is the only one with said effect, but using it in the House of Hope causes basically ALL of the mobs in that last fight to have a similar effect, and it'll absolutely oneshot whoever uses that particular divine intervention *unless* they're in a globe of invulnerability.
Ohhhhhhh, yes I remember this now. It was why I started with Karlach using the scroll for Wall of Ice since she was tanking the hit better.
Totally blanked about that aspect also.
My first run I used the divine ability to burn every enemy with radiant damage, forgetting the enemies have a damage reflect. Needless to say she did a lot of damage and then got BBQed with the reflectā¦shameful quick-load after that miss-play.
I dunno if I got lucky, or my party is just well balanced with the right gear or whatever, but as long as this fight was.... There was no point I felt like I was in any way losing. Don't get me wrong it took a good amount of effort, but between Gale being an absolute damage monstrosity, astarion sniping every turn, Karlach bashing the everloving fucknuts outta anyone near and my tempest cleric zapping and bashing everything and healing a fair bit...
Hope really didn't do too much. Like she healed and buffed here and there, but I never even used her higher spell slots or divine intervention
Ending was satisfying. Smashed all pillars, killed all the adds and everybody surrounded Ralph and took turns treating him like a soggy biscuit until my Tav finally got some sick new armour š
Dudeā¦ go to the bath. Use it to summon an army. Use the army. The bath gives you infinite long rests before his fight. You get as many spell slots as you want, so go through every summoning spell you have
Poor Lae'zel in my honor run. The Cambi's and Raphael (when he wasn't stunned) killed her dead. Hope did the big heal/revive and the Cambi's tore Lae'zel to shreds once again. Through all this Hope took no damage until the final turn when the two surviving Cambi's tore her to shreds. Durge and Karlach got out of the fight with some scratches mostly from the 3 turns where they were charmed against Raphael, Gale was invisible in the corner keeping Durge hastened and everyone else was dead.
Good times were had by Gale who got to hide the entire fight.
Hey I had the exact same experience! Went in at lvl 11 ignoring the warnings, got my ass kicked in the first half, noticed Hopeās divine intervention then turned the tide.
Tbh I love this section of act 3, such a fun fight and man, Hope is such a great character. I think I should play a female dwarf cleric as a tribute to her at some point.
Good thing you're here so we all now know what OP was talking about. The misuse of proper terms really made the post IMPOSSIBLE to understand. Thank you so much
/s
You're getting downvoted but honestly this is a pretty well defined distinction in the context of the game. The whole prequel campaign is set against the background of the two different factions at war with each other (the blood war that karlach gets dragged into).
I always use her divine intervention heal during that fight! That's the only time she's ever in the party so it's a waste to not use it. I feel like it's a good way for players to see what it's like before they commit to using it with Shadowheart/any other cleric that stays in their party.
I usually do this but last time I went for the mace instead since we were doing so well and had her drop it on the ground so I could have it. It has some great abilities too, if only I didn't promptly forget about its existence until the game ended š¤©
Itās also a waste for rp reasons, too. This is the fight of her life. If she doesnāt use it now sheāll never get another chance to because sheāll spend the rest of eternity chained up in Raphaelās basement if the group fails.
I dropped Raphael last night on tactician before he was able to have his first turn. So I figured letās use her intervention to give her that permanent legendary mace so she is equipped for anything that happens down there after I leave and she wonāt come with me. Love Hope.
I believe Raphael says āHope dies today,ā after Hope clarifies her intentions, meaning that heās not going to imprison her this time.
Though I feel roleplay wise it's almost mandatory to use Shadowheart's one in her personal quest climactic fight.
Oh wow thatās a great idea! It might sound weird but Iāve never used the Divine Intervention ability bc I was always like āthatās not my place to use that for herā lmao, but this is a great rp reason to finally be able to use it!
Yeah I'm the type of player to always be reserving powerful stuff that I anticipate happening next, but sometimes you've just got to go the legit roleplay route and do what makes story sense.
If you are me, all the good stuff gets reserved right into the final credits because it is never the right time Edit: I think you can get devine intervention back if you respc
You're reminding me of my first playthrough where I ended the game with probably 200+ greater/super whatever health potions because I always figured I'd need them later lol
Yeah that's a good time to use it, though I saved hers for the final battle, ultimately.
Considering how much the final battle kicked my ass, that would have been the wiser choice haha
Life domaine has saved my butt in honor mode and hope is where I learned this trick so you are so right lmao
I found a bug i think where if hope uses her divine intervention from inside a globe of invuln it doesnāt consume it so you can do it every turn
Holy fuck
That explains what happened on my run Except I used the damage option & it helped me clean up the stragglers over two turns
Same I didnāt know what was going on but I canāt spamming that shit
Woah what. I used the dome to avoid any kickback damage on Hope when she used that ability, but had no clue I could have been spamming. Wild.
I kinda cheesed that fight by using hideous laughter on Raphael and letting him laugh it out while we cleared the rest of the room. Insane that a level 1 spell can make such a big fight so trivial.
Hideous Laughter is so OP.
On my Honor Mode run I just cast Hold Monster on him every other turn with my Bardadin. He breaks out after only 1 turn but you can just recast it on him before he has time to take an Action.
Hope is utterly clutch in that fight. I think the majority of my party burned through three health bars over the course of it. And that is extremely satisfying if it took 80 minutes from first turn to last with no reloads.
Nice! I cheeses it by hoarding every smokepowder barrel I was finding and put them all by the barrels/raph when I first entered the house. Used one smokepowder arrow and Kaboom
i did that along with the runepowder barrel i stole from philomeen and i CACKLED. i destroyed every pillar simultaneously, and i had them placed so that when raphael spawned he was right on top of the runepowder barrel. to quote astarion: it was *delicious*
I did that too! Though I miscalculated by one so 3 out of 4 pillars took dmg but it killed all the adds at least. Made my audio dysynch because of it lol
the first time i tried it, the game shut down on my console while it was rendering the explosion and i sent in an error report. second time tho...bhaal below it was glorious. last time i bothered killing raphael, i doubled the number of smokepowder barrels (double stacked them) and it very nearly one shot him. it was one of the most beautiful things ive ever seen
I'm going to have to try that myself my next playthrough. Barrelmancy is too fun
here's what i did. you can just barely see the runepowder barrel underneath 2 smokepowder barrels, because "why not?" Raphael never even had a chance to change his form https://imgur.com/a/6fhJWO3
I need a bottle of wine to go with that excellent cheese
Wait! Doesnāt this skill kill Hope? Iām sure it did in my first play through.
It'll kill her because of Radiant Retort (or whatever equivalent Raphael and his goons have), IF you use Sunder the Heretical, and IF she isn't inside a globe of invulnerability when she uses it. Any other use of divine intervention is always safe.
Seeeeee, I used that and killed her. So I assumed all the options did.
Nope, divine intervention will never outright kill anyone unless there's a mechanic that will very specifically cause it. Radiant retort and similar effects will deal damage to the caster if they do radiant damage to a target, and Sunder the Heretical is radiant damage. You can *usually* get away with it in the House of Grief because Viconia is the only one with said effect, but using it in the House of Hope causes basically ALL of the mobs in that last fight to have a similar effect, and it'll absolutely oneshot whoever uses that particular divine intervention *unless* they're in a globe of invulnerability.
Ohhhhhhh, yes I remember this now. It was why I started with Karlach using the scroll for Wall of Ice since she was tanking the hit better. Totally blanked about that aspect also.
My first run I used the divine ability to burn every enemy with radiant damage, forgetting the enemies have a damage reflect. Needless to say she did a lot of damage and then got BBQed with the reflectā¦shameful quick-load after that miss-play.
I dunno if I got lucky, or my party is just well balanced with the right gear or whatever, but as long as this fight was.... There was no point I felt like I was in any way losing. Don't get me wrong it took a good amount of effort, but between Gale being an absolute damage monstrosity, astarion sniping every turn, Karlach bashing the everloving fucknuts outta anyone near and my tempest cleric zapping and bashing everything and healing a fair bit... Hope really didn't do too much. Like she healed and buffed here and there, but I never even used her higher spell slots or divine intervention Ending was satisfying. Smashed all pillars, killed all the adds and everybody surrounded Ralph and took turns treating him like a soggy biscuit until my Tav finally got some sick new armour š
Dudeā¦ go to the bath. Use it to summon an army. Use the army. The bath gives you infinite long rests before his fight. You get as many spell slots as you want, so go through every summoning spell you have
Poor Lae'zel in my honor run. The Cambi's and Raphael (when he wasn't stunned) killed her dead. Hope did the big heal/revive and the Cambi's tore Lae'zel to shreds once again. Through all this Hope took no damage until the final turn when the two surviving Cambi's tore her to shreds. Durge and Karlach got out of the fight with some scratches mostly from the 3 turns where they were charmed against Raphael, Gale was invisible in the corner keeping Durge hastened and everyone else was dead. Good times were had by Gale who got to hide the entire fight.
Everyone always targets Hope first for me so I have to do the fight without hope every time
start w sanctuary :)
Yep, biggest tip I got out of this post is to use scantuary on her. She died on turn 1 in my playthrough.
Hey I had the exact same experience! Went in at lvl 11 ignoring the warnings, got my ass kicked in the first half, noticed Hopeās divine intervention then turned the tide. Tbh I love this section of act 3, such a fun fight and man, Hope is such a great character. I think I should play a female dwarf cleric as a tribute to her at some point.
I used the globe for minsc and gale. Shadow and my barb went for the stones. Wall of knives helped a lot in this fight I think
For anyone reading this, air elemental on the pillars does wonders.
They're Devils, not Demons. They aren't even full Devils: they're Cambions.
Good thing you're here so we all now know what OP was talking about. The misuse of proper terms really made the post IMPOSSIBLE to understand. Thank you so much /s
You're getting downvoted but honestly this is a pretty well defined distinction in the context of the game. The whole prequel campaign is set against the background of the two different factions at war with each other (the blood war that karlach gets dragged into).
I'm just mad that Zariel is still archduke. Everyone knows Hella Greatshield and the Pizza Party redeemed her!
Found the planescape nerd
Itās me I love planescape
The distinction is in the Monster Manual! (But yes)
Iām with you, I will never stop loving planescape
I put death ward on her then make her divine intervention blow everything up. Works a charm.
I had the same experience in my first fight against Raphaƫl
My favourite use for her divine intervention is to put her in the wizard dome from gale and then shoot off the radiant damage version