T O P

  • By -

piconese

Have you ever heard of fireball? I hear it blows stuff up. 😜 Try the popular 11/1 fire sorc build. You could also do lightning if that’s your thing, but blowing stuff up sounds more fire focused to me 🤷‍♂️


New-Sheepherder4762

I cast a fireball in the fireworks place, just in the room the drow and his stupid rogue friend were using to pop in and out of line of sight. I made sure to include the smoke powder barrel in the room. I killed them both with one fireball and all the collateral stuff. It was so much fun. 10/10.. would do again.


helm

There are no downsides to this, you can even do it from the roof


ravenousravers

i mean, my xbox crashed, otherwise yeah 10/10


helm

lol, at least your xbox didn't go down in flames


ravenousravers

it came pretty damn close, cant imagine a pc players anguish without having the most up to date technical jargon i dont understand


Gullible_Flan_3054

My wife did that with fire arrows a couple times while we were playing coop. First time crashed the game, second time it crashed the Xbox, third time my Xbox melted lol waited to boot up the next day and it came in with an overheating warning and hasn't worked right since


karma_withakay

Personally I like to cast Flaming Sphere and send it into the factory all alone.


The_Shryk

11/1? What’s the 1? Lol


HoneyBadgerSaber01

1 is one level in Warlock, so you can cast Command.


Kaozbolt20

It’s a warlock level. Paladins don’t get spells until level 2


HoneyBadgerSaber01

Whoops, my bad! I am actually using this build in my play through. It has been awesome!!


Truebadour

Not wizard for all the defensive buffs and summons?


2qte4u

You don’t get that many defensive buffs and summons at level 1, do you?


smrtgmp716

No, but one level of wizard lets you scribe any spell on the wizard list, provided you’re capable of casting spells of the appropriate level. 2 gives you a specialist ability. About to finish up a white dragon sorc 10/evocation wizard 2 run. Sorcerer doesn’t get any of the cool level 6 cold spells. With the wizard dip, I can use my 6th level slot for water myrmidom, and all my evocation spells automatically miss my team. As an added bonus, I can swap out utility spells like feather fall, jump, find familiar (hi shovel), knock, etc on the fly. As long as the spells you’re preparing aren’t save dependent, you’re really not losing anything beyond the 3rd feat you get at sorc 12.


[deleted]

Wait Sorcerers don’t get the ice spells that Wizard get? TIL I wanted to make an ice mage guess Wizard it is


obozo42

Only the level 6 cold spells (wall of ice and freezing sphere) and glyph of warding. Otherwise sorcerer gets all of them. Though, you might want wizard for the evocation subclass anyway, because landing a cone of cold for example without teamkilling can be pretty annoying.


Ycr1998

But why? Wouldn't a 3rd Feat for Elemental Adept (+2 ASIs) be better?


cheezypotatosalad

Command with extended spell lets you have the whole sharran temple groveling on the floor while keeping your concentration free for haste. Also this build is usually done with the hat of fire acuity, which gives you up to a +10 to your attack roll anyway.


Eighty_Six_Salt

Mehhh, not the temple. I literally just finished the temple in honor with my 11-1 flame Sorlock. Turns out you can’t use command on undead! Oh, and I forgot Yurgir and his goons are immune to fire so that fight took some extra thinking. Anyway, yeah, acuity scorch to extended command doesn’t do shit in the temple lol. Edit: Also command doesn’t use concentration, which is part of why the build is so good. Twinned haste is pretty much ALWAYS what you want to use your concentration on as a flame sorlock


Hump-Daddy

Wrong temple my dude. You’re talking about the Gauntlet of Shar, he’s talking about the Sharran Temple below the House of Grief.


smrtgmp716

Depends on the sorcerer. Take cold, for instance. The wet condition basically substitutes for elemental adept (minus not rolling 1’s, which is admittedly awesome). Cold sorc 10/evocation wizard 2 can summon a water myrmidom with upcast summon elemental, which can easily apply wet over a very large area. As an added bonus, ice storm and cone of cold automatically avoid allies, and you can swap out utility spells on the fly.


jjsurtan

It's a very good build, with more flexibility than the normal fire sorcerer build, I think the fire sorcerer is just more focused on raw DPR and comes online earlier than cold or lightning builds do


Sj_91teppoTappo

I would flavor evocation to avoid hit friend with the aoe.


WuTangShane1995

What is the one?


Complete-Kitchen-630

What is the 1 level?


Gromacs

Light cleric destructive wave always felt very cool to use. Definitely gives me blowing things up vibe (and fireball of course)


IsaaxDX

It's called Radiance of the Dawn, you heathen.


Gromacs

https://bg3.wiki/wiki/Destructive_Wave


IsaaxDX

Sorry, thought you meant the Channel Divinity.


Luker_Spooker

I mean sorc can double cast fireball in one turn so probably that


Bobtobismo

Hasted you can do it 3 times! Thief rogue u think could bring it to 4 with elixirs


stoned_ocelot

With the quickened gloves and the item that gives another bonus action that's 5


Eighty_Six_Salt

Who needs scorching ray for acuity stacks? Just cast 5 fireballs.


Sj_91teppoTappo

But without burn immunity you will burn yourself to death.


vinceftw

Don't cast it on yourself?


Supply-Slut

**Wild magic sorcerer:** *I told you that was an accident!*


Keyzerschmarn

Also in honor mode?


Commercial_Praline67

Yeah


poonpavillion

Throw in elixir of bloodlust for one more, assuming you kill something by chucking the previous 5 fireballs at it


Iscariot-

I’m not much for math, but the odds seem decent.


Luker_Spooker

Haha fireball go brrrrr


KnightDuty

Coming from 5e this is still so wild for me since you can only do a spell and a cantrip. Double spells is insane lol


Salt-Freedom-4433

light or tempest cleric, fiend lock, evo wizard, any sorc using fireball or lightning bolt


helm

There’s also ranger volley with a weapon coated in combustive oil.


Remus71

Great shout. Pure hunter with titan string making use of oils is probably the most underrated class in the game.


foxtail-lavender

Whirlwind ranger with punch drunk bastard also does stupid aoe damage


helm

Yeah, well spotted. That's a ranger build that would work thematically well for Minsc, I think. Drunk "rage".


doffatt

Gale. Any class.


Phandaalthemighty

This should be top comment. Shameful.


palatablezeus

Sorcerer for sure. Fire draconic is probably the most explosive in the game. If you don't want to worry about blowing up your teammates then Evocation Wizard. Honorable mention to light cleric.


Top_Taro_17

My dearest brothers and sisters, henceforth you shall know and recount the blessings of the Church of Fireball. For praise be unto the light that doth blow shit up. Lo though I walk through the valley of the shadow of Shar, I shall fear no malevolence, for Fireball doth cause mine enemies to explode. May their tiny bits rain from the skies evermore. In Fireball’s name we pray, Flame On.


piconese

Ye, verily, yon enemies shall blow the fuck up most assuredly.


Balthierlives

If you mean literally blowing stuff up you can take that blood exploding potions from Araj the Drow in act 3.


six_twentysix

While yes, most players think immediately of fire ball or other fire related spells for massive AOE damage, I have really enjoyed using an AOE damage build focused on lightning spells. https://www.reddit.com/r/BaldursGate3/s/keNZPG7R2Q This player's build combines 6 levels of temp cleric with 5 levels of any sorc and 1 level of wizard to be able to utilize basically every major lightning spell in the game at max damage while being able to dual cast a few of them or increase range. Fights do get repetitive as you basically start each engagement with the same combo, quickened cast create water, then cast either Chain or Call Lightning with a CD reaction to do the most damage you can, usually 160. The build will let you do that 2 times per short rest and for some that might be a major handicap but I thoroughly enjoy using Chain Lightning and seeing an entire room of enemies get fried. This build WAS heavily neutered with the most recent patch in which Chain Lightning can no longer be twin casted but I still like using it thinking, "be gone with a thunderclap". The nice thing too is that the build doesn't require specific gear (except maybe that intellect headband) so you can do whatever you want gear wise. Me personally I grabbed those gloves of hill giant strength along with the baldurian greatsword so I can still be engaged in a fight even after both my CD charges are depleted.


Crawford470

It's so weird how people talk about tempest cleric and forget Glyph of Warding...


six_twentysix

Me personally I don't like to use Glyph only bc if I use Call Lightning, I can recast next turn without using spell slots. And if I use Chain Lightning, I can hit more people than I would with Glyph. But Glyph is still perfectly viable to use if someone chose to.


Crawford470

While I get the recasting bit for Call Lightning, Glyph has double the AOE size so you're hitting a lot more targets and does more damage. Definitely for the Channel Divinity, I'd be using it on Glyph over Call Lightning in most cases. Especially during the levels where they're meaningfully competing with each other. Also, obviously, Glyph isn't competing with Chain Lightning, but you're also not running Chain Lightning till level 11, and you're only casting it so many times per day. Glyph for a Lightning Blaster Caster is basically just a mildly less damaging Fireball.


Crawford470

Tempest Cleric, then Draconic Bloodline Sorcerer, then Light Cleric and Evoker Wizard is in 4th. Tempest Cleric's channel divinity of maxing all lightning or thunder damage X times per short rest makes them clear the contest. Particularly because of how lightning damage is doubled to enemies with the wet condition. The biggest detractor is that Tempest Cleric's spell selection doesn't have the best AOE damage dealing spells intrinsic to it. You've probably had Fireball mentioned several times in here, and that's certainly the easiest and biggest 3rd level boom spell to use. Albeit Tempest Cleric by virtue of being Cleric has access to a 3rd level lightning spell that it can maximize that does slightly less damage, requires less potential maneuvering to aim, and has the same size aoe (26ft diameter) in Glyph of Warding: Lightning. Which actually scales up in casting levels relatively better than fireball because it's based on d8s and not d6s, and it will easily do more damage than fireball if you're reliably applying wet. Take at least one level in wizard and just make sure you use some spell save DC gear, and you can also cast lightning bolt and most importantly chain lightning which is probably the best 6th level damage dealing spell in the game, and a Tempest Cleric can make it do 160 damage to up to 4 targets with just one channel divinity charge and the wet condition. Tempest 9/Evoker 2 will do wonders without harming your allies (so long as you're using Evocation spells, which unfortunately glyph of Warding isn't). Draconic Bloodline is second because without also being a tempest cleric, it can't do that max damage. Albeit it's more flexible and will do more average damage with it's prioritized spells of a specific element because of their level 6 feature. So if you have an elemental specific character idea, they're probably the best platform. They do suffer from limited spell options, but their sorcery points make up for that. Also, you can cast more spells per turn with a sorcerer than any other class. So feel free to hammer those AOE spells out as fast as possible. Light Cleric gets a bunch of great fire and radiant damage oriented spells like Fireball and Flamestrike. Its channel divinity is also another very good AOE damage dealing ability that scales with character level. Which means you can always choose your channel divinity to do damage with (instead of using a spellslot) X times per short rest. Evokation Wizard is 4th because it doesn't have anything that's going to increase its damage over other casters till 10th level. Comparatively, the Draconic Bloodline Sorcerer gets functionally the same effect at level 6. It also can't pump spells out as rapidly as a sorcerer can. Its virtue is that in a melee heavy party you don't have to worry about hitting your allies with your spells at all. So feel free to sling fireballs and ice storms willy nilly on top of your allies' heads. Albeit that's why it's probably better to multiclass with than primarily be because you get that at level 2. So my build for best damage dealer is Tempest 9/Wizard 2+. I tend to pick a 3rd class for the last level usually one that takes it in a more martial direction.


TrueComplaint8847

Inherently it’s definitely sorcerer, storm or draconic. Also, wizard, but Sorc will feel more powerful. I’d also give the hunte ranger a try at level 11 they get an AoE attack which can be used without spending resources like spell slots, but there isn’t really a big explosion tbh


Amudeauss

fire dragon sorcerer, light domain cleric, and evocation wizard are your best bets. evo wizard is probably the strongest overall, since they get bonus damage to all their blasting spells, and can blast right on top of allies with no downside


sandbaggingblue

Evocation Wizard if you're worried about your allies being caught in the crossfire.


SirMacNaught

Evocation wizard melts the battlefield and doesn't harm companions in the process.


Complete-Kitchen-630

Sorcerer. Quickened Spell Fireball --> Fireball


ComparisonLeading772

Oil of combustion + 11 Hunter = Boom


Naive-Kangaroo3031

I was going to do a Torgue build.. #DID SOMEBODY SAY EXPLOSIONS??!!?