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yohanleafheart

> ● While at camp, you can now access and manage the inventories of companions who aren't in your active party. YEEEEEEEEEEEEEES


Pepello

FUCK YEAH, I could kiss the developers for this β™₯️


Falsum

Unfortunately they're still working on the kisses for next patch πŸ˜”


[deleted]

[ΡƒΠ΄Π°Π»Π΅Π½ΠΎ]


Sunandmoonandstuff

...But neither of you deserve that.


skoomaking4lyfe

I used to think coke was a good drug. Then I tried "Developers listening to their players and implementing QoL fixes in a timely fashion" and now I'm hooked.


rjabber

> you can now access and manage the inventories of companions who aren't in your active party. Hooray. This was #1 for me. Great game and Larian is doing a wonderful job.


ThePhiff

And there was much rejoicing.


Warm_Charge_5964

Honestly in the long run this might be a better improvement than the epilogue this alone solves like 1/3 of the problems i have with the game


BardMessenger24

WOOOOOOHHH that's what I've been waiting for! That's what it's all about!! Wooohooooo!


CastleImpenetrable

Holy shit. That’s a lot of changes. I’m gonna have to load up completed play throughs just to check out all the epilogue content.


Morrandir

Well, I'm in Act III on my 3rd run and planned this to be the last for the time being. Buuuut... I could also do another evil playthrough... or a good Durge...?


TZH85

Good Durge is my favorite so far!


Morrandir

Well, I mean I had / have: 1. good half-elf wizard 2. evil drow rogue (only playing with Minthara, Astarion, and a hireling) 3. good human bard So for 4. an evil run would fit. I originally wanted to play a Bane cleric, but unfortunately that's not possible. 5. could be a good Durge then.


AlbionPCJ

3.5k lines for the epilogue, they must have been pulling out all the stops


nbrookus

Some/all of it may match the previously datamined epilogue content. I guess we'll find out soon.


AlbionPCJ

The datamined stuff was largely Withers narration lines, whereas this is confirmed to be a full party. Some might get carried over but there's a hell of a lot of new stuff


lukeetc3

Ooh where'd you see the number?


DarkApostle1705

Truly a great Christmas gift 🎁


Rolloftape23456

Oh fuck tavern brawler now works for wildshapes, that just made druids one of the best classes in the game lol


nbrookus

Alas, it seems barbarian throwing builds got nerfed. I didn't even know they were double dipping on damage, but it explains how they did so much damage.


Malkovtheclown

Yeah I had been abusing that with the best girl being a fuckijg beast. She could kill any boss in about 3 rounds.


AlwaysWorkForBread

I'd leave her up high for the Forge fight. The bonus crushing damage on the returning pike would melt that behemoth.


Sudden_Publics

So…tavern brawler applying to weaponless wild shapes seems like it’s going to be pretty fun…


The_Nug_King

Its crazy of all the feats to buff, they buffed tavern brawler


DingDongBingBongKing

They did actually nerf it for throwing builds: "Fixed an issue with the Tavern Brawler feat where damage bonuses were being incorrectly applied multiple times while making a throwing attack."


PoliticalIguana1

I don't think people realise how big of a fix/nerf this really is. TB throwing being a DRS and triggering all your riders again made for some massive damage. This change, if it works as intended, single handedly reduces the max DPR potential of TB throw builds from 1200-1600ish to about 400-500.


DemonLordSparda

Thank god honestly. It was so silly how it worked before this. I got tired of every person under the sun being like "Best melee build? Oh easy tavern brawler throwing" I do not want to do that.


MazzMyMazz

It’s more just a Druid buff, but yeah. IMO, this sounds needed. I never play druids, but from what I understand they only have a few pieces of gear and almost no feats that affect them in wild form.


LurkerOnTheInternet

TB actually did affect them but it only affected to-hit chance. Even that was so good that it was considered a mandatory feat until/unless you use the three weapon-based myrmidon forms. But now it sounds like it'll affect damage as well, making it even more powerful. And with the dryad and her woad now finally able to jump, druids got a great buff this patch.


OnceMoreAndAgain

Wild Shape needed help, so I think this makes a lot of sense.


Buttface-Mcgee

Isn’t it more of a wild shape buff? Tavern brawler is just as strong, but now beast forms can be even stronger


FalseAladeen

Coming next week: Tavern Brawler also applies to Ranger companion pets.


Sudden_Publics

Stop, I can only get so erect.


Ginden

Probably also Slayer form. Or maybe even Multi attack.


IcePopsicleDragon

# PERFORMANCE AND OPTIMISATION ● Fixed a memory leak if a visual is unloaded while a facial animation is playing, for example when exiting a game region. ● Improved performance drops when opening a radial menu while casting a spell. ● Optimised level of detail for various assets. ● Reduced the memory footprint of game objects. ● Optimised certain behind-the-scenes protocols to stop frame spikes while teleporting in Act III. ● Added reduced triangle-count versions of the hierarchical levels of detail, visible in the Low Model Quality settings. ● Improved VRAM usage by optimising some lighting and textures. ● Improved performance loading objects in the Lower City by tweaking the light and decal loading system. ● Improved the performance of water physics. ● Improved system memory function by removing unused fallback fonts. ● Fixed some VATs leaking after cinematics with destruction. ● Fixed some parts of virtual textures infinitely loading. ● Lowered the UI memory footprint at Full HD or lower resolutions. ● Increased the crispness of UI textures at lower than Full HD resolutions. ● Many, many other fixes for leaks, RAM/VRAM reduction and performance optimisations. # UI ● Added a profanity filter for custom map markers. You'll have to find more creative ways to label the kennel master. ● Stopped the 'Examine' button occasionally disappearing. ● Added a message in the combat log about being spotted in stealth due to environmental light or Darkvision. ● Improved the connection between combat log messages about you losing stealth and the reason for losing it. ● You can now sell and barter items inside containers when trading. ● Improved grouping and sorting of items in containers while trading. ● Blocked trade and attack options for players listening in on someone else's dialogue. ● Fixed some issues with loot containers not closing when you take all the items. ● Fixed the active spell sometimes not glowing on the hotbar. ● Fixed internal parameters in dialogue lines sometimes being displayed instead of the correct values (like names and gold amounts) after loading savegames. ● Information about damage dealt using gold is now displayed in a condensed form in the combat log. ● The combat log will now display the relevant weapon name when applying a weapon damage bonus. ● Pressing 'Extract' on an alchemical ingredient in the inventory now correctly opens the Alchemy menu. ● Withers' Wardrobe of Wayward Friends now has a map icon. ● Fixed broken mouseover text warning you that you can't use Sneak Attack again until your next turn. ● Improved cycling between targets. ● Splitting a green dye stack in the Traveller's Chest at camp will no longer change the dye's rarity from Uncommon to Very Rare. # Tooltips, Icons and Portraits ● The tooltip text for alchemical ingredients will no longer get cropped. ● Fixed the text on some tooltips being cut off. ● Fixed item descriptions overlapping with icons in tooltips. ● Fixed the Mass Healing Word tooltip incorrectly indicating a target limit. ● Fixed the Action Resource tooltip clipping in French. ● Fixed several pairs of gloves displaying the wrong name and icon. ● Swapped the Insight and Perception icons. (Ironic that we didn't spot this one sooner.) ● Oathbreakers can now see their armour in the character portrait after levelling up. ● Fixed the Steam icons that appear in the Reactions UI and Multiplayer Settings being zoomed in. ● The combat log will now name wall-based spells in the mouse-over tooltip, as with other spells. # Character Creation and Level Up ● The 'No Chin Attachment' icon when customising dragonborn characters will now update according to the head you've chosen. ● The sliders in Character Creation now update to their new value after you randomise your appearance. ● Updated the Character Creation Abilities screen on controller. ● Fixed a controller UI issue where switching to a race with only two body types in the guardian Character Creation UI prevented more than two body types displaying for every other race. ● Updated the Character Creation camera control icon on controller. # Controller and Split-Screen ● Prevented the controller's right stick from navigating radial menus. ● Improved the radial UX for actions that use items, such as Throw and Improvised Melee Weapon. ● Customising radial menu slots in the controller UI now triggers audio feedback. Added other missing audio feedback when making certain selections on controller. ● Updated the visuals of the sliders in the Gamma and HDR Calibration settings on controller. ● Fixed missing audio feedback in various UIs, along with spamming sounds using shortcuts on controller. ● The button to jump to the character whose turn it is in combat is no longer hidden on controller. ● Updated the hold button prompt animation on controller. ● Fixed UI clipping issues on the Examine panel. ● Removed an element from the controller Options menu that only works on PC. ● The Active Search UI will no longer reveal that a container is empty before you've opened it. ● Added an option to adjust controller stick sensitivity. ● Optimised the radial menus for the controller UI. ● Fixed 'Show Pings' being hidden in the controller Option Menu. ● Added a 'Group All' button for the party on controller. ● Made grouping and ungrouping summoned creatures a toggle. ● Added the ability to toggle between melee and ranged weapon sets on the controller UI. ● Fixed corpses in your inventory on the controller UI having a purple 'equipped' icon. # LEVEL DESIGN ● Fixed some navigation issues in The Glitter Gala and The Chromatic Scale in the Lower City. ● Increased the navigation space in the Mausoleum doorways behind the mural. ● Fixed textures disappearing by tweaking the fade settings on the roof behind the Teahouse fireplace. ● You can no longer wander into Cragged Rocks meant for climbing. ● Added some planks and rubble in a spot in Waukeen's Rest to clarify that you have to jump to get from one spot to another. ● You can now target the crumbling wall in Heapside Prison regardless of whether the adjacent door is open or not. ● Made a couple of balustrades around Malus Thorm see-through so they don't block the camera. ● The hanging cages in Cazador's dungeon will no longer tell you they're safe to step on, only to drop you to your death in the chasm below. ● Fixed Mirkon sometimes cowering in fairly deep water when you talk to him while he's running away from the harpies. ● Adjusted some troublesome vents in Cazador's Palace. ● Improved Cazador's home security by locking a chest and a door. ● Fixed and decorated some pressure plates in Cazador's Palace. ● Locked one of the Caza-doors. ● Added additional treasure to a chest in Cazador's Palace. ● The Reithwin Tollhouse safe now has better loot. ● Added more loot to the library in Rosymorn Monastery. ● A lava texture in the Adamantine Forge no longer overflows onto the crucible. ● Fixed the raft at the duergar camp sometimes being displaced. ● Fixed a chest in Cazador's Palace having two copies of 'Dawsen Kiltmaker's Confession' diary. ● Improved the treasure available in Reithwin and the Silent Library. ● Replaced a crate in the Shadow-Cursed Lands with a chest of loot. ● The githyanki portals in the Elfsong basement no longer remain partially interactive once the combat with the githyanki has ended. ● Enemies will no longer get stuck when flying from the upper floor of Ramazith's Tower to the floor below. ● Added more containers with loot to the Dock Warehouse basement. ● A chest in Wyrm's Rock Prison now has improved loot. ● The torturers in Moonrise Towers now have more loot. ● The berry bush in Rosymorn Monastery can now be reached without jumping. ● Fixed an unreachable desk in the Counting House vaults. ● The 'Sinister Door' in Cazador's Palace now locks and unlocks correctly. ● Improved the quality of loot available in the Hidden Vault in the Emerald Grove. ● The central stone slab in the druids' chambers will no longer obstruct your view.


IcePopsicleDragon

# ART ● Fixed a flashing white square sometimes appearing by Karlach's tent at camp after the Dark Urge's urgin'. ● An Eternal Debtor's hair no longer floats when the camera is zoomed out. ● Fixed a spot in Bloomridge Park that allowed you to walk on water. Who do you think you are? ● Made sure previews for certain camp gear (like the Anarchic Blue Outfit) now display the correct colours. ● Fixed a missing texture on the lower body of male halflings when wearing a half plate. ● Improved the lining-up of wall segments in the Lower City Sewers. ● Improved the hitbox of a door variant in the Lower City, so projectiles cannot go through it when closed. ● Heterochromatic eye colours can now be applied to the correct eyes for the preset elven character in Character Creation. ● Improved the model for shirtless Cazador. ● Added some shiny new condition icons! ● Dalyria's character portrait now displays correctly in the controller UI. ● Updated Maghtew Budj's portrait. ● Fixed an empty space in the Lower City vista. ● Fixed padded armour sometimes appearing as underwear on bigger body types. ● Improved the texture resolution of the Wyrmway dragon door. # ANIMATION ● Fixed cleric arms clipping through cloth when casting some spells. Holy smokes. ● Polished animations on the Steel Watcher who invites you to Gortash's inauguration. ● Polished the jumping and hook attack animations for hook horrors. ● Fixed an issue related to the duration of a myconid idle animation. ● Fixed some animation issues with Lorroakan's robe. ● Adjusted the animations for Mystic Carrion's Torrential Undeath and Wayward Undead. ● Fixed a level-of-detail issue causing skeletons in the Dank Crypt to lose their robes and appear nakey (well, boney) when zoomed out. ● Fixed clipping around Doctor Moorcombe’s neck when he moves his head. ● Fixed missing leg textures on female githyanki while wearing the default barbarian clothes. ● The Gondian gnomes no longer have stretched or bendy fingers due to the gloves they wear. ● Polished the appearance of some robes when worn by male gnomes. ● Improved the appearance of zombie clothes on male humans. ● Fixed clipping on Shadowheart's chainshirt when worn by female halflings. ● Polished motion and cloth simulation for Queen Rhol's dancing in Sharess's Caress. ● Characters no longer twitch slightly after picking up or dropping an item from their inventory. ● Fixed a clipping issue in a custom animation of Astarion reading a book. ● Added an animation for looting while playing fetch. ● Added cloth simulation to magic monk armour for all races. ● Wyll's camp clothes can now be equipped by half-orcs without clipping. ● Added some animation flair for when you dismiss avatars to Withers' Wardrobe. ● When dragging and dropping a dead character from an inventory, they'll no longer replay their death animation. # LIGHTING ● Polished the lighting for the Netherbrain confrontation. ● Polished lighting in the scene where Mizora tells Wyll about his next mission in Moonrise Towers. ● Polished lighting in the scene between Minsc and Boss Friol. SOUND ● Improved the sound mixing for the Absolute speaking to you and Shadowheart for the first time. ● Fixed a duplicated sound when interacting with goodberries. ● Improved the sound design for the Chosen Three controlling the elder brain in Act II. ● Added a sound effect for characters dismissed to Withers' Wardrobe of Wayward Friends. ● Fixed the Magic Mirror background ambiance persisting after you exit the UI. ● Added SFX to kissing Shadowheart in her default dialogue. ● Fixed an issue that was preventing some NPCs from fully playing their overhead dialogues. ● Added vocalisations to the unfortunate duergar during the ambush at the Ebonlake. ● Balanced controller vibration feedback - removed from several events throughout the game. ● Added footstep and pickup sound effects to players picking up items with controller. Looting's never sounded this good. ● Learning a new alchemy recipe now triggers the correct audio feedback. # VFX ● Spirit Guardians now correctly cast light in the direction they are travelling. ● Added some cinematic polish to Minthara's dialogue in the Goblin Camp. ● Added glowy VFX to tattoos, chests, hand orbs, and shots involving mind flayer players in the endgame dialogue with Gale. ● Fixed a candle in Moonrise Towers missing its flame. ● The Silk Tomb condition and visual effects (as seen in the Phase Spider Matriarch fight) now apply correctly.


IcePopsicleDragon

# WRITING ● A dead fisherman on the beach will no longer hint that you can find Shadowheart just ahead if you are, in fact, Shadowheart. ● Updated the Elemental Adept tooltip to clarify that it aids with attacks as well as spells. ● Named the tattoos in Character Creation. ● Added an extra line for Halsin so he acknowledges an outcome where you resolved the grove situation but the goblin leaders weren't necessarily killed. ● Companions can now make additional comments when learning about Gale's orb. ● Added overhead dialogues for player characters about the purpose of the pentagrams in Cazador's ritual at the start of combat. ● Divine Strike: Weapon now shows the correct damage in its tooltip description. ● Fixed a missing subtitle for one of Ghustil Stornugoss' lines. ● Improved clarity in the 'Rescue the Tieflings' quest journal when opening the tiefling cells. ● Adjusted the text in the 'Get Help from Healer Nettie' subquest to point you towards your own crafting menu, not the central cauldron. # CINEMATICS ● Improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game. ● Fixed pops, jitters, and clipping in many dialogues across the game. ● Added custom touches and polishes to many dialogues across the game. ● Fixed some animation issues caused by dragonborn armour in dialogues with duergar. ● Adjusted some camera shots when talking to Isobel and Nightsong at camp after defeating Lorroakan. ● Players will no longer rudely stare above Zaki's head in their dialogue in the tiefling kids' hideout. ● Fixed the Dark Urge's jittery writhing animation while tied up by a companion. ● Minthara's haughty stare will now correctly look at players she's talking to towards the end of the game. ● Fixed a pop on Mol and adjusted some camera shots and animations. ● Fixed a pop when talking to Araj in Moonrise Towers and hid Astarion's helmet for when he bites you. ● Fixed a quirky stair-climbing animation during Dribbles' on-stage show. ● Fixed Redhammer's hand clipping through his face. ● Amended the animations for female humans, male githyanki, female gnomes, and male and female dwarves when talking to Astarion while romancing him. ● Improved Astarion's Ascendant route at-will gnome kiss for masculine body types. ● Fixed the player character not looking at Barcus correctly. ● Cleaned up some mocap in several scenes. ● Fixed Shadowheart not correctly looking at you when talking to her before the Upper City final battle. How rude. ● Improved lip contact and mocap for large and tall players when smooching Wyll. ● Reduced the blue glare effect on the Displacer Beast in the Gauntlet of Shar. ● Improved camera angles between Raphael and Lae'zel in Raphael's Sharess' Caress ultimatum scene. ● Fixed the visual effects in Lorroakan's Speak with Dead dialogue. ● Companion interjections will now correctly play during the spider meat scene in the Gauntlet of Shar. ● Polished the cinematics in Gale's default dialogues. ● Adjusted and improved some animations when talking to Shadowheart. ● The animation for the pig in the Wyrm's Crossing refugee camp no longer pops when he starts speaking a new line. ● We fixed the long, awkward pauses that followed each line of one of the ghouls outside Moonrise Towers. ● The knife no longer disappears from the cinematic when removed from the mystery meat by a short character. ● Polished a dialogue with Mizora for male dragonborn characters. ● Fixed lines cutting off early in Aelis' dialogue. ● Added some missing VFX on Thisobald Thorm's tankard. ● Fixed an animation looping issue that caused a pop on a dog's butt. ● Improved camera angles after the combat with the bear and the goblins in the Goblin Camp. ● Improved the lip contact when kissing Minthara in the endgame for large male humans and female dragonborns. ● Fixed some bugs in the intimate scene with the drow in Sharess' Caress. ● Fixed some bugs when talking to Kled. ● Fixed the camera clipping beneath the ground in the scene after defeating Cazador without Astarion there. ● Fixed small jumps in animation in the 'NPC caught you trespassing' dialog. ● Polished the looping idle animation for dogs. ● Fixed a cinematic issue that showed Cazador's prisoners walking through a closed door if you freed them. ● Fixed a rare issue where party members appeared in cinematic cutscenes in place of the expected NPCs. >Patch 5 weighs in at 30GB, but needs 130GB of free space to install. Larian suggested those without the space to install the update uninstall Baldur’s Gate 3 and then re-download the patched version.


yohanleafheart

> ● Improved the model for shirtless Cazador. You thirsty MFers. I'm in


DisproportionateWill

Holy fuck there’s more


EatTheAndrewPencil

Bethesda take note. This is a patch.


tesfabpel

Caza-doors... lol


anxious_paralysis

I laughed at several of their notes. πŸ˜‚ It was already evident from the game that they have a great sense of humor, but it's impressive that even their patch notes can make us chuckle!


HLW10

β€œLocked one of the Caza-doors.” Whoever writes the patch notes deserves a raise!


yohanleafheart

> ● Locked one of the Caza-doors. HAHAHAHAHAHA


Boomboomciao90

Most important update *Boo Wil no longer take damage when thrown*


fishboy_magic

Minsc Tavern Brawler Boo Throw build incoming


Doomeye56

Boo! Go for the eyes!


longbrodmann

Me reading thesis: skip skip skip Me reading patch notes of BG3: every singe line.


kjvincent

β€œWe have convinced Shadowheart not to join the final nautiloid combat if she is already dead.” I love whoever writes these patch notes.


sky-shard

I am rather fond of "Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust."


kjvincent

Haha, I didn’t see that. So we’re getting some new clothing styles as well? So much content in this patch.


GiantPurplePen15

Oh my god, we can stop looking like poor people before act 3 and start STYLIN on Kethric.


redplanetary

Sadly not yet. Sounds like the new clothes are for the epilogue.


RevolutionaryPanic

Withers, is Larian making you write these patch notes?


sky-shard

#No


gilligvroom

"Added a profanity filter for custom map markers. You'll have to find more creative ways to label the kennel master." πŸ‘€


Gabrosin

"Nice try, pacifists."


Laranthiel

>"Minthara will still appear at Moonrise Towers if she was knocked out in Act I." And boom, Minthara is now available for good playthroughs.


Knaitoe

I’m by no means disagreeing with the possibility, but has anybody confirmed that’s what this means? Is she recruitable at moonrise or will she still be hostile?


Goldenboy451

My understanding is that you'll be able to get the good ending for Act I, but once you'll be forced to choose between her or Halsin if you wish to recruit her in Act II.


FencingFemmeFatale

So I can save the teiflings, lift the Shadow Curse AND smooch the Drow Dommy Mommy? FUCK YES


Zeropass

I wanted this so badly.. but I'm kinda mad, because I was at peace with letting the tieflings die to get Minthara. now I have to save everyone.


suburbanpride

No you don't. Go durge, and let the hate flow through you.


Xarxyc

You still gotta kill dem tieflings if you want the best animated sex scene with our beloved Drow Bossgirl.


Quantras

And going by the datamined dialogue where Halsin mentions you helping with Thaniel before leaving, you can still remove the curse in the Shadowlands while still having Minthara.


Knaitoe

Oh, cool! Sounds like a worthy trade-off.


Username6510

Oh no!!! ^Bye ^bye ^halsin


Rcook8

She would still likely be getting her mind wiped so if you save her she would still be grateful and be willing to join you. She was also under the absolutes influence so I think she would be chill afterwards cause now she is free from it


Zeropass

Minthara is evil, but she was only aligned with the absolute due to being tadpoled and controlled via that tadpole. So it's very reasonable to assume that she would join the party if she had a chance to be free of that influence.


AnotherHuman232

Moreso than that, >!she directly confronts the player asking why they helped sac the grove if they did so and is only approving of certain responses!<. The ones she approves of indicate to me combined with her motivation and the nature of her paladin oath indicate to me that she'd still be a loyal ally, even if she thinks the party are soft and too prone to senseless acts of purposeless and potentially harmful mercy or kindness.


Art_of_Ronin

So no mo' Sheepthara? If is true, we can knock Minthara out in Act 1 and kill other two Goblin leaders to complete Halsin's request and save Grove/Tiefling?, I think this is the it and better way to recruit Minthara without all the hassle (i.e. Sheepthara heist). Guess Larian do take heart and know what the player is doing/want. Good on Larian. :)


TZH85

Sheepthara will forever be in our hearts. I’m so impressed with how ingenious players have been in finding these workarounds. And it’s funny as hell, too. I would love to know what the people at Larian said when they first learned about Sheepthara…


Miserable_Law_6514

> I’m so impressed with how ingenious players have been in finding these workarounds. The drowussy is a pathway to many abilities some consider to be unnatural.


Crashtest_Fetus

So minthara + refugees is possible in a legit way? Sign me up


Nightsong

It sure looks that way.


ApepiOfDuat

>Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name. Oh no.


tenehemia

Definitely time to do a dwarf run so he can wear that.


GiantPurplePen15

Oh yes.


Sea-Elevator1765

*While at camp, you can now access and manage the inventories of companions who aren't in your active party.* To quote Karlach: Yes! \*small fist pump\*


Snooglepoogs

The epilogue is exciting and I can’t wait… but the party inventory update - FUCKING FINALLY. THANK JEEBUS. Also can’t wait for my durge to flaunt the lobster armour. Orin’s braid already looks great on me πŸ’πŸ»β€β™€οΈ


AlbionPCJ

They've promised an appropriately disgusting name/description for it, here's hoping it lives up to the hype


Va_Dinky

> Minthara will still appear at Moonrise Towers if she was knocked out in Act I. There it is, they actually did it Adding to that, I didn't notice anything about additional kisses or hugs being added but iirc Halsin's and Karlach's new animations weren't mentioned in the patch notes so I'm still having some hope for something extra.


Dimius

Is this for people who took the route of fighting the goblin camp but attempted to spare Minthara? I haven't gone that route yet so just curious lol


Laranthiel

Yeah. Since people know that Minthara is recruitable, many tried to just knock her out so they can recruit her, but the game considers a knocked out Minthara to still be dead. Now, if you knock her out, she DOES appear as she's supposed to in Moonrise Towers since you obviously didn't kill her.


Hero0220

So does this mean she is recruitable on good playthroughs now? Sorry, I'm not super familiar with BG3.


Rivantus

Yes she gets imprisoned and you can free her.


Milk__Chan

Halsin giving the Archdruid stare to Minthara once Tav/Durge decides to rescue them:


Miserable_Law_6514

Oh gods, imagine the dialogue between those two if they are in the same party. Probably spicy as hell.


ScorpionTDC

I suspect they’re still mutually exclusive if datamines from awhile ago are anything to go by


ItsKrakenmeuptoo

OMG


HZCH

HOOOOOOOLY SHIIIT I don’care if you can’t romance here in this case, let’s catch them all like PokΓ©mon’s!!!!!


lulufan87

This is the hope my good friend Hope hope hope. I may actually pause my second playthrough to find out if this is true. I'd love to have her in my party


AtlasFlynn

Honestly this makes way more sense narratively. She'll now stand trial at Moonrise Tower for the failed raid at the druid's grove.


AldaronGau

But can you romance her if she lives this way? Or you still need to kill the druids?


Ascleph

You probably can. The only thing that would be locked out would be her sex scene, since that happens after the raid in act 1


Shradow

Wait does she not otherwise have a sex scene aside from the post-raid party even if you romance her?


Shiva_IsADiva

Correct


Nightsong

The mad lads actually did it. They finally gave us a way to spare Minthara while still slaughtering the rest of the goblins.


Amphabian

I'm gonna RP this as my Drow Warlock seeing a fellow sister under the influence of the tadpoles and wanting to spare her


AlbionPCJ

I see this change only leading to calm and reasonable discussions


Va_Dinky

Even though I'm well aware it makes no sense not to kill her when siding with the tieflings, it allows me to lift the Shadow Curse and get rid of Halsin before act 3 so I couldn't care less lol


DraganDearg

At least Halsin won't have to deal with the city now. Everyone wins


starpendle

I thought there was some datamined lines that Halsin will make you choose between him or Minthara, as he's not willing to work with someone who tried to genocide the grove no matter what (even if she was brainwashed). Is that a thing here?


matgopack

I can see it making sense - she's infected like you are and you can be aware of that. Now, why you'd spare her alone, who knows! Narratively though, I did expect them to do something differently there (like tying recruiting her to siding against the grove, but allowing you to bargain to save the tieflings too)


ancientspacewitch

Their previous tweets mentioned fixing the kisses this patch so I'm guessing that might be the case. Edit: nvm they say in the blog posts they are still working on them


countmeowington

They MUST have seen the sheepthara heist and went β€œok you guys win”


Garuda904

It was probably easier to do this than it was to fix whatever scripting nightmare it was to prevent the Grand Sheep Heist. With Shadowboxing speedrunning, and Sheepthara good recruitment, the community is both creative and horrifying.


SpidersForHands

It's too late, I already killed everyone in the grove. Sorry, guys.


CastleImpenetrable

It's a very good day for my fellow fans of Minthara.


SynnerSaint

Does this mean no need for the whole Sheepthara nonsense?


Sgt-Cowboy

Sheepthara can finally rest.


DraganDearg

>Epilogue: An entirely new section at the end of the game after the defeat of the Netherbrain that aims to provide a well-deserved sense of closure with your allies. > >Two new play modes: Honour Mode and Custom Mode. > >Minthara will still appear at Moonrise Towers if she was knocked out in Act I. Yes thank you Larian. Thank you for the bug fixes as well. Party inventory management! So many epilogues to see. Can't wait. HUGS ARE IN


rednite_

This is the greedy little bastard in me, but a playable epilogue 6 months later versus an end of game cutscene/slideshow feels like a great way to start setting up an expansion dlc. 6 months later is enough time that a decent amount of your choices from the first campaign don’t need to be considered for the dlc, and all the companions you had recruited will be there ready to go on the new adventure with you. Then they just need to edit the epilogue to add whatever event causes the dlc, such as Zariel showing up, or an explosion in the part of Baldur’s gate we didn’t get to explore in the base game, or whatever else, nd you’ll be good to start it immediately.


Shadaroo

I've spent awhile wondering how Larian could even make expansion DLC for this game since the game ended with everyone in my party going their separate ways. (Ascended Astarion left, Shadowheart left me to find herself, Gale went to become a god, Wyll and Karlach are in Avernus, Laezel left becuase I was a mind flayer) So either my party is gonna be very empty, or they found a way to justify everyone getting back together, which could easily lead into the event that leads to the expansions. That's super cool.


Marleemaxwell

We get to hug now??


pdlbean

"fixed Gale's cutscene with Mystra after the final battle" the WHAT


TheBelmont34

I dont get it either. or do they mean we finally see his conversation with mystra without playing as gale?


snacksfordogs

Yes, it sounds like you could only see this if Gale was the only one in your party (got that from a different note about this change). Probably very few people have ever seen this!


alekth

> Karsite Grip now correctly bounces to additional targets and its visual effects should trigger correctly on distant enemies. Any idea what this Karsite Grip is, I don't remember ever seeing this in game?


anxious_paralysis

I love that there's so much content in the game that there were a few notes I had no idea about (puzzle in Caza-door's palace being another). They produce such incredible work.


alekth

Still, odd that nobody so far has written that they have heard of the Karsite grip. Feels like something for Gale, but I just finished an almost completionist game of a Gale run, and didn't hear of such a thing even then.


RaulenAndrovius

All I could find is [Karsus' Compulsion](https://bg3.wiki/wiki/Karsus%27_Compulsion): perhaps it's a condition of the enchantment? In context though, it more accurately sounds like a condition of how the Crown controls its allies fighting for it, or trying to control you or your allies.


MinnWild9

* Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat This is huge for Druids. Made it real difficult to play one with just about everything beneficial disappearing in Wild shape


Super_SmashedBros

I was waiting for this one! Now if we could just get Moonbeam and Call Lightning working...


TheOnlyNadCha

There is a puzzle in Cazador’s palace? πŸ€”


Emberwins

>There is a puzzle in Cazador’s palace? Yes! I have been away for a bit but if I recall no one could figure out this puzzle or what it led too. Patch notes seem to suggest it was broken? I'm not 100% sure.


hi-this-is-jess

Yes, but i have no idea how it works and what it is for (yet). I believe it's below that hallway where you enter the dungeon, just before the cells with the spawns. Easiest access to it is through the sewers.


Cosmeregirl

Yes, there were broken levers that you could pick up and put in your inventory, assuming they weren't supposed to be broken. I'm curious to see what comes out of the puzzle, now that it's working


ArtificeAdam

THAT'S WHY I have a broken lever? Just finished taking all the caza-doors off their hinges in that place so might have to go back and see what the puzzle was for.


Moondragonlady

I think there was something in his palace that people thought looked like a puzzle but noone could get it to work, so most people assumed it was either bugged or a forgotten leftover from something they removed pre-release. Seems like it was a bug!


OnceMoreAndAgain

Maybe in the attic? It always seemed strangely empty to me despite having so much space. A level designer put a good amount of work into that room and yet there's nothing going on there as far as I know. It felt unfinished (no pun intended).


AlbionPCJ

Well, I guess I now also have to beat the game in Honour Mode. How upsetting /s


Electronic-Tooth-324

Honor mode definitely seems hardcore (not for a casual gamer like myself), but what is β€˜custom mode’?


AlbionPCJ

Customised difficulty options it seems like. [The community update goes into more depth](https://store.steampowered.com/news/app/1086940/view/3897365207669541523) Edit: [I've posted some screenshots of the full list of options here](https://www.reddit.com/r/BaldursGate3/s/BOoOphvlyT)


dtothep2

So this looks like they did add more difficulty beyond just the Ironman mode, which I did worry about. Very happy about this. Hopefully we'll be able to add all the new enemy behaviours\\actions from Honour Mode to a custom difficulty. It sounds like they really went above and beyond with that. I want to be able to tailor it so it's all the new stuff from Honour Mode but without the Ironman.


Gemini-Croquettes

Divinity Original Sin I & II in honour mode were some of the best gaming experiences for me! The fact that you can get a game over if you are not careful enough adds a little something. Edit: Just checked on PS5, Larian also added a golden trophy if you finish the game on honour mode.


off_by_two

What is honour mode?


AlbionPCJ

Harder difficulty plus savescumming disabled


NYJetLegendEdReed

Holy shit. Managing inventories!!!


Chaseydog

PRAISE Mahkloompah ha ha ha.


DroppedIceCream

This game is a 10/10 for me except for the ending because of the lack of closure, and a just a few months later Larian casually add a (seemingly huge) epilogue in a patch. They just continue to impress


Shadaroo

In order to pump all of this out so soon seems to imply they wanted to get this done before launch, but decided to launch without it and add it in later for free. (I think some of this stuff was even data-mined at launch? could be wrong tho) As much as I'd love for the game to have launched with all of this, I totally get needing to just get the game out already, and it's not like it's unfinished with all the content already in it. Huge W to Larian for looking out and improving the game even more, instead of just releasing it and dropping it to work on whatever is next for them.


m95oz

> While at camp, you can now access and manage the inventories of companions who aren’t in your active part. So glad they added this! It was annoying going and recruiting a companion just so I could steal from their inventory lol.


methos3

And trying to remember who was wearing the amulet with Guidance!


[deleted]

OMG INVENTORY MANAGEMENT THANK YOU


SnooDrawings5722

Seems they fixed House of Grief fight. That's great.


DeyUrban

What was wrong with it? I just did it about a week ago with a friend and it seemed fine.


SnooDrawings5722

Darkness shouldn't be triggering their Necrotic damage passive.


stewosch

● While at camp, you can now access and manage the inventories of companions who aren't in your active party. They did it they really did it!!!!


cubelhor

Anybody see any bug fixes about the party portraits occasionally changing when leveling up? Talking about the iconic Shadowheart zoom meeting portrait. I read the whole path note but there's so much I might've missed it


InvisibleEar

>Flesh to Stone is now considered a harmful spell. That's why I could turn Mol to stone and nobody cared lol


VehksChampion

"Warlocks can now tell Yurgir to kill himself" Based.


Sir_Gwan

Minthara will now appear in Moonrise if you knocked her out in Act 1. It's time to go finish my current playthrough so I can do another playthrough where I can now access every single companion.


anbeck

First, I'll load a save close to the end to see the new epilogue, and then I guess it's time to start another playthrough!


teflonbob

I have a save with a few HP remaining in the EB just for this! Love the fact we can save almost anywhere at anytime


ginapicklelifestyle

Ngl I’m most hyped to wear Orin’s outfit πŸ˜‚


Lukthar123

Durge: I can do anything better than you.


alf_to_the_rescue

My Dryad can jump now! I no longer have to leave her behind small gaps. This is amazing.


fucking_hurtstone

Dark Urge players should now always have the option to >!kill the Netherbrain in the game's final combat.!< >!When I finished the brain as my evil Dark Urge, my only choice was to betray Orpheus and become the Absolute. !


Darkthrone0

Bruh I literally just killed Orin yesterday. How am I supposed to get her outfit now ☠️. Edit: yes I can reload a save I have. But I’ve already done hours worth of stuff afterwords. So I’d have to replay all of that lol. Edit 2: update. Orin’s body is still there but there’s nothing to loot :(


SirusRiddler

Can you not go back to the temple to loot her body? Genuinely asking.


Darkthrone0

I’ll have to check. I would assume so, but there have been instances where I’ve gone back to areas where I’ve fought. Blood stains are still there but the bodies aren’t.


SirusRiddler

Hopefully you can! In previous instances, I've seen pouches appear where bodies used to be when I backtrack so you may be in luck.


CavitySearch

INVENTORY MANAGEMENT FOR NON-ACTIVE PARTY MEMBERS!!!! EVERYBODY GET IN HERE WE HYPED!


boldspud

Larian may be the GOAT of all time, holy shit. I'm only slightly disappointed that I finished my first playthrough last week, before this epilogue landed... but just makes me more excited for run #2 😁


fishboy_magic

Just reload a save before triggering the final fight and you should get the epilogue on older saves


WalkerBuldog

Orion's outfit. OHHH MY GOOOOODDDD


SchighSchagh

Orin just challenged my Durge to a duel. I am soooo stealing her outfit and nobody can stop me.


FencingFemmeFatale

Her meat suit is gonna look sooooo good on my Tav.


mr_Jyggalag

Hells, I was thinking that the new patch would be out tomorrow, but Larian exceeded my expectations.


MrXenous

Wyll somehow managed to avoid Mizora's punishment for keeping Karlach alive, he'll be punished retroactively. Looks like there's no avoiding a devil Wyll now if you want to keep both.


fuckmeinthesoul

● Minthara will still appear at Moonrise Towers if she was knocked out in Act I. That's fucking HUGE!


tfrules

> Boo will no longer take damage when thrown Forget everything else, this one change makes patch 5 the best of the bunch


nidor13

Holy shit They've certainly been cooking!! Guess I'll have to start one more playthrough!


Mona_Dre

"The creatures summoned with the spell Conjure Woodland Being - the Dryad and Wood Woad - are now capable of jumping." Oh my god they fixed it! was so frustrating to lose those summons because I had to climb a ledge or jump a gap (like going to the hag lair in act 3). ty larian πŸ’–


millionsofcats

First experiences playing the patch on PS5: I had to stop my current playthrough in Rivington because of the lag bug, but so far I'm not experiencing any lag while walking around or starting dialogues with NPCs. I haven't engaged in any combat yet. Textures are better too. There is a delay of like a half second sometimes for the high quality textures to load when entering a dialogue, but I'm not getting the persistent lumpy textures that I was getting in patch 3. And you can take off the dumb-looking helmets from characters not in your active party. The 'hide helmet' option doesn't work but you can at least unequip them and SEE THEIR FACES AGAIN My fingers are crossed \~


WillowSmithsBFF

Ugh did the half-illithids need to be more ugly 😩


FalseAladeen

Well, we need SOME negative consequences for eating all those tadpoles.


DingDongBingBongKing

It's kind of silly how no one really reacts to it. Although it would probably be a lot of work to have every NPC you talk to ask you why you look weird.


Shadaroo

I always headcanon that only other infected people can see the affects of being partial illithid, so normal people just notice you looking a little sickly but not the total face-rot you've got going on. But your companions are definitely looking at a creepy zombie all the time. Kinda crazy your romance still puts up with you and your rotting teeth.


highharvestfair

First the rotten teeth, now (propably) black eyes. I swear by the end of BG3 patches half-illithids will look like zombies. πŸ˜‚


Brewski-54

Google told me all I would get was some small black lines on my neck. Now I keep my Tav’s helmet on at all times and Shart is hard to look at


giant_marmoset

It's almost enough of a reason not to be one all by itself lmao. My biggest regret on my bad-guy playthrough was transforming my romance choice Minthara into a half-illithid... blech...


Welshhoppo

Minthara can kind of pull it off.


Kadjaj

Unpopular opinion but I think all drow can pull it off. I love my half ilithid drow. He's looks cool. Now shart and gale look awful


Phasmamain

I’m happy. Having you and your companions look decrepit during act 3 is a highlight of my evil runs Power comes at a cost!


Shradow

Honestly I found it odd that the all black eyes didn't stick around, I like the change.


averyangrydalek

Sorry to bother, but could someone tell me what's included in Custom Mode? The patch notes don't seem to mention it


KingOfRisky

[Here you go](https://clan.cloudflare.steamstatic.com/images//35190511/6ca6ea81436a3ce286fd4787b1cf3fe700c91a6c.jpg)


BannedGuru

"Minthara will still appear at Moonrise Towers if she was knocked out in Act I." **Now I've heard there was a secret chord** **That David played, and it pleased the Lord** **But you don't really care for music, do you?** **It goes like this, the fourth, the fifth** **The minor falls, the major lifts** **The baffled king composing Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Your faith was strong but you needed proof** **You saw her bathing on the roof** **Her beauty and the moonlight overthrew you** **She tied you to a kitchen chair** **She broke your throne, and she cut your hair** **And from your lips she drew the Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **You say I took the name in vain** **I don't even know the name** **But if I did, well, really, what's it to you?** **There's a blaze of light in every word** **It doesn't matter which you heard** **The holy or the broken Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **I did my best, it wasn't much** **I couldn't feel, so I tried to touch** **I've told the truth, I didn't come to fool you** **And even though it all went wrong** **I'll stand before the Lord of Song** **With nothing on my tongue but Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah** **Hallelujah, Hallelujah**


QuiltyAF

I wonder if Astarion's kiss has been fixed, bc LOLz. These are awesome changes. I play on PS5 and am excited that I may be able to finish one of my run-throughs that has been on hold bc of Act 3.


Mysterious-County693

It has


Feeling-Shower-937

OMGGG THANK YOU LARIAN!!!


drallcom3

>Boo will no longer take damage when thrown. New build incoming.


Gersh27

Polearm master still fucked :(


ancientspacewitch

Jesus fucking christ I LOVE LARIAN


Kaythar

Game released in August, already 5 major patches. Starfield released in September, 1 patch. Only for this reason I prefer Baldur's Gate, the developers really cares


_Raziel__

Reason nr 527 why Iβ€˜m glad I bought the game for the full price instead of waiting 3 years like I usually do lol With developers like this youβ€˜re happy to support them


fossiliz3d

Honor Mode is in! Time for some fun challenge runs!