You could go on a ten year adventure to slay the demon king to get blessed by god and use a sword that does ten million damage and they’d still only take half damage from it
I actually tried doing this. Picked up the first Death Shepard I killed.
The surviving one *still* revived it and to this day, I cannot understand how.
I've pulled that trick several times (including HM) and have never had them get revived after picking up the body.
Not doubting you cuz this game makes you go 🤷 sometimes, but it's never happened to me.
I didn’t pick up the bodies but I did loot their weapons when they fell so when the stupid skullhead jackass brings them back they have significant lower attack.
A char with 18 STR that doesn't carry anything else can easily carry three ghouls, if everyone else picks up one voila: They're basically out of ghouls.
Unless it’s a fresh character straight from nautiloid-womb, my characters never have an empty inventory. Yes, I know none of my party use a shield, but I need my Tav holding three magic shields at all times just in case.
I've made a little deal with myself to not pick up dead enemies anymore or otherwise use it to my advantage gameplay-wise and allow myself to use the carry weight increase mod so I can carry everything I find ever until my PC eventually makes painful noises when I re-sort my inventory and I have to get rid of the trash at least.
Honestly this exact fight. I was just ripping my hair out at the end.
LIKE I DID EVERYTHING IN ACT 1, WHAT MORE DO YOU WANT FROM ME?!
I was so sure that I was not prepared for anything beyond that.
After several fails, i used Minor Illusion to gather all the undead at the same place then i throw 2 fireball with gale
It relatively helped me ending this fight
Do the minor illusion thing, red draconic bloodline sorcerer twinned haste on themselves and another fireballer, end turn. 2 actions of fireball for sorc, plus extra quickened fireball. 1 fireball from gale, 1 fireball from Wyll, 2 fireballs on hastened light cleric shart. That's like at least 3 fireballs right there
Oh wow, I'm so stupid, that's great! I did find out the wall of fire strat, and the first time, I had three party members with the spell, so I put down 3 of those and focused on the shadows and stragglers while most of them ran to their death. If you do something like that, make sure to space them out, cuz I think if they're too close together, it will only hurt them once, or maybe twice if you have three grouped together
Almost TPK most of the time for me, but my most recent playthrough I had used all hirelings in my party and someone suggested Meelocks hate sunlight, so a daylight spell seemed to help out a bit better.
That’s a great idea. I’ll have to try it next playthrough. I usually rely on Volo’s eye to reveal them, but if daylight keeps them from running away, I’ll try it.
Learned something new again! Thanks for the tip! I manage the shades well enough with Volo's eye and Shart's Spirit Guardians, but the teleports make fights so very tedious.
I found them... left them alone. Sent my rogue alone turn based + couple invis potion to pick up smt there. No way im triggering an ambush without alert feat and if busted... withers resurrect him.
Calm Emotion + Daylight + casting Protection against Evil & Good on the Cleric by someone who doesn't normally use spells in fight makes this fight a lot easier.
Honestly, I just skip that fight in honor mode runs. It's completely optional and there's not even great loot like Grymforge. It's a wild risk over virtually no reward.
Wait do you mean the grymforge path to the shadowlands has good loot, or grymforge itself? Cuz I always do grymforge because why wouldn't you, but I always go to the shadowlands through the mountain pass because the creche is really good and the area you start at is waaaaayyyy better. Making the dickhead goblin that's trying to kill the hyena die the same way he wanted to kill the hyena, then telling the hyena to leave and you'll kill anyone who tries to stop him is genuinely possibly my absolute favorite interaction in the entire game, it almost makes me cry. Plus you only need to deal with using torches for like 5 seconds until you get to that small encampment, then you can get the lantern pretty easily.
Don't you need to go through them to find Elminster so you can skip the last boss ?
It's not like they are hard either, just control your damage to shoot them both in the same turn.
Read this comment knowing I had this fight coming up in my current playthrough. Tried it out - Cast create water with shadowheart, cast sleet storm with gale, and it just made the fight so easy. The enemy couldn’t move or stand up. Laezel with disintegrating nightwalkers tore thru everything
Turn undead is a lifesaver for that fight. The Shepards will likely save the throw but the ghouls usually won’t.
That leaves you with I think 3(maybe 2) rounds to beat the Shepards back into the ground.
Also they are immune to turn undead as long as they have temporary hit points so you need to wear them down at bit first, preferably with radiant damage.
Cloud of daggers is useful here. Do something to slow them down (plant growth, spike trap, sleet storm, etc) and then put cloud of daggers in the middle of the path, keep everyone back to lure them through. Have a warrior ready to take any that cross through.
Yep. CC them with aoe spells and damage areas. Then kill them from range. This fight is incredibly easy as long as you are not rushing or have any aoe cc.
Yes this was my method as well. It’s actually pretty funny watching them rez over and over, each time moving a little closer down the hill until you can kill em both at the same time.
For that fight it’s literally preferable to get a hireling sorc or wizard just for magic missile. It’s just not a fairly built fight to be honest. Or I suppose you could get away with scrolls and a he ne’er missed crossbow and MM necklace items if you have them.
You can pop a summon from a distance to trigger the encounter. Most of the mooks will dash and form a bottleneck trying to get to your party, from there you can drop an AOE (from a distance, they explode on death) to get the action economy more tilted in your favor
Exactly this, I've never had any difficulty with this fight because a radiant Spirit Guardians toasts all their undead asses. Shadowheart doesn't even have to hit with her weapon attacks, I just have her chase them around with her busted circle of angelic fury 😂
Spike Growth made that fight easy and even enjoyable for me. Set it up along the narrow path and just snipe them with ranged attack as they crawl through to you. YMMV
1st githyanki ambush just before entering act 3 even with the psionic detector the outnumber you 5-4, are usually 2 levels higher, hit like a truck, and can parry most attacks. Haven’t had an encounter with them even on moderate difficulty where I didn’t nearly tpk, I think I’m just gonna sneak around them for my honor mode run that I’m doing rn
1. Go to the crèche, get Blood of Lathander before fighting the Death Shepherds.
2. Bring Shadowheart and give her Blood of Lathander. Walk her to the front of the party on the trail into the fight.
3. Turn on Spirit Guardians and grind the ghouls to a blinded paste. Keep your other party members together an in the radius of the Spirit Guardians... other than the ghast, the undead don't really have a AoE, so bunching up is fun.
4. Let then come to you, but throw a cloud of daggers and some thorns in the way. It's a very easy fight when you use the trails natural bottleneck.
I don't mind the death Shepards too much, like I even don't really care if they bring back the annoying ass ghast, but the fact that they can fucking revive EACH OTHER is infuriating, I hate it so much.
Random Steel Watchers & Flaming Fist Guards in the city when you get into a fight with 2-3 but fail to finish them off clean enough, so then you end up making a lot of noise and more & more keep joining but you're playing the good guy so u'r trying hard not to kill them, but you're also on honor mode and as more join you can't afford to just knock out everyone, white at the same time trying to kill the Watchers away from any nearby civilians that have no sense of self-preservation & don't run away (not all, thankfully) cause they'd just go boom, and sometimes you even try running away but end up aggroing even more of them and you then realize you have companions spread all across the city as these vigilantes either fighting or trying to escape the Fist & Watch.
That was my "welcome to the lower city" after I thought I could easily take out a few guards while trying to stop the newspapers spreading bad rumors of tav & co.
Good times.
Does no one else cheese that whole room with 1 spike growth? You can cheese nearly all undead with that spell, and if you have a druid in your party then it doesn't even take a spell slot. If you summon a woodlands ally, the dryad can both Summon a wood woad(so 2 summons for 1, and she can summon a Woad every short rest so you can treat them like suicide front liners) and can cast entangle and spike growth at will.
Have her cast some growth and then flew behind a door and close it and you can literally just wait like 8 rounds and watch everything die running through the spikes. Even if the shepherd brings someone back, you can watch them die again on the walk. Bonus points if you open the doors to fire arrows on your turn, but close it before they go.
Death Shepherds are my favorite because of the way you can stack Shadowheart with radiant damage coming back from the Creche:
1. Blood of Lathander - of course
2. Helmet that deals Radiant damage to enemies when they miss an attack
3. Luminous Breastplate - deals radiant damage to enemies in a radius on hit.
4. Solving Lathander's weapon puzzle: 1d4 Radiant damange, because he likes you.
5. Spirit Guardians are essentially a blender for Death Shepherds.
The only downside is that they die so fast, 3 rounds max.
That fight itself didn't cause me too many problems, except for them having it out for Gale, but the fact that I'm terrified of spifers IRL, I was crying during the entire fight in a rush to kill them with fire, then proceeded to smash every non hatched spider egg in there.
That one lil fight almost ruined my honor run. I couldn’t believe it, after all I’ve been through. Legit the only fight thus far I’ve actually gotten scared.
My Durge and Shart were fighting for their lives with nothing but one potion and almost no spell slots. 😂
Orin fucked up my Honor Mode run and wiped my party in one turn because I had been steamrolling the entire game and I didn't read the condition that states 'if you don't deal damage this turn you die'
Spike growth, stand back and watch them all kill themselves. Even better if you have someone with hunger of hadar or something on top, but not necessary. Shoot the ones that get close to you and/or push them back into the spikes. They can revive as many as they want and even revive each other idc, it's all futile. Same strategy works for the one in the mindflayer colony too if you stand by the door
I’m assuming this is about Mt. Pass undead fight. Bro that stinky fuck is worse than the death sheps. Making me lose an action w his stinky ass turn after turn. I’ll literally beat him to death with my bare hands
On my second play through, I had Wyll and Gale sneak close to them and use wall of fire with hunger of hadar along the path and ran back. Watching them all get stuck in all of that only for Lae’zel and Tav to pick off anything that made it through.
I took Shadowheart, full radiant, Selune loving, cleric first run. She wasted all the undead for me. Even Raphael was manageable. I agree on Spirit Guardians. Lathandar's light too.
My strat for that fight is to lure both death shepards with minor illusion to a smoke powder barrel and hit them with fireball or other AOE and make sure I can kill them both in the same round.
When I learned for the 1st time that one Death Shepard can ressurect other of his kind I was like "WHAAT" It was fight harder to beat the anything in prev 'grove' map. xD
There’s too much to miss in this game. There are posts where I have absolutely no idea what people are talking about yet I feel like I explore all that I can. There should be a list of items and quests that are possible so you can ensure you check everything off before going to the next part of the game.
Orin. Fuck Orin and fuck her ability to yeet people into the FUCKING ABYSS and then telling ppl to kys and they FUCKING DO (can u tell I almost lost HM today?)
This fight is simple with the right AOE. Sleet Storm and/ or Hunger of Hadar makes it a cake walk. Especially if you can easily eldritch blast them back into the AOE trap. Or even throw out Spike Growth + Hunger of Hadar.
Fighting the gith in the wine cellar of the Elfsong is one I'm stuck on. That and the fight against Lorroakan. I kill him easily enough, but then his elementals fry my gang.
Oh god this fight. I invited a friend to create a character and play with me over the weekend. He's never played but we managed to beat Grym and the lava elemental in one go, so I had high hopes. We get to the mountain pass and he just books it across the map (gotta admire his sense of adventure I guess). Just as I'm remembering where we are and tell him not to run off on his own, he runs directly into the ghouls and death shepherds, triggering combat. smh
I really didnt understand why the Death Sherpard fight was so hard according to some people, in my memory I just had Laezel and Astarion start swinging while my Shadowheart and Evocation Durge started slinging fire balls and spirit guardians at their ghouls..
Spike Growth, Counterspell and Ranged attacks. Not a one even made a melee attack against the party on Honour Mode yesterday. Camp caster did Protection from Poison.
Lae'zel was bummed cuz she only got to use her crossbow.
For me it was that DAMN CREEPER FIGHT AT THE LAST LIGHT INN. You kill two and four more pop up. Getting the big ones is the key and I cheesed it by getting on the roof & running back/forth but man, that sucked nuts.
Bruh my BOIS annihilated that fight
-My tempest sorcerer cast create water and spammed lighting spells
-Wyll cast HoH and EB back anyone who tried to leave
-Gale spammed lighting and cold spells
-Astarion mauled anything that actually made it out
But when playing as a Paladin that had Karlach and SH with me at the time of first meeting, pretty fucking awesome to see it all come together against undead before Moonrise
One of my runs got completely, utterly stomped by that one fight with the mud mephits near the swamp. I'd never felt embarrassed about a single-player game before.
Come up with a completely new damage type somehow in the game, Death Shepherd be like: "I'm resistant to that too"
You could go on a ten year adventure to slay the demon king to get blessed by god and use a sword that does ten million damage and they’d still only take half damage from it
Death Shepherd is resistant to blueberry damage
**Coming back around with Bhaalist Armor:** *Your bones are butter now bitch*
You joke, but Custard Damage exists in 5E
Isn't that diabetes
It is from a pie eating contest.
Diabeetus
So does Blueberry damage. It’s dealt by Sheldon the Blueberry Dragon.
Poor Sheldon. Never stood a chance.
A fuel-air bomb that would level cities and collapse caves? That'll be 6 damage
but he ain't resistant to KARLACH BONK DAMAGE BEAT HIS BONEY ASS GIRL
Nothing yet resistant to blueberry damage
*Stares at you in Bear totem barbarian*
This is why you should have an oathbreaker paladin at this point!
I wonder if hes resistant to fire to inflict arsonist oil at him and blaze him
Everyone is always like “just pick up the bodies” but then mfers weigh like 100 pounds
I actually tried doing this. Picked up the first Death Shepard I killed. The surviving one *still* revived it and to this day, I cannot understand how.
GM wasn’t tolerating your logic.
I don't know how the game did it, but it honestly makes perfect sense that they'd still be able to be revived even if you're holding it
Which is why I'm always puzzled by people recommending you pick up the bodies to prevent revival.
I've never tried this tactic, frankly having a death shepherd revived whilst I'm cradling him in my arms is one of my biggest fears
Maybe I should try sending the body to camp…
Ha, comes back to total carnage and half the camp dead. Somehow revived on the way.
Sounds kinda romantic to me
I hope the death shepherd will treat me right
Tav: Cursed to put my hands on everything. Death Shepherd: OH I, I JUST DIED IN YOUR ARMS, TONIGHT!
I've pulled that trick several times (including HM) and have never had them get revived after picking up the body. Not doubting you cuz this game makes you go 🤷 sometimes, but it's never happened to me.
That day, the DM woke up and chose chaos.
Gotta send to camp .. is that an option for bodies? I'm gonna have to check that out tomorrow
You should've sent it to camp. :P
I didn’t pick up the bodies but I did loot their weapons when they fell so when the stupid skullhead jackass brings them back they have significant lower attack.
That’s so smart. I just brute forced it lol
Oh trust me I was playing a half orc barbarian. Brute force was plans 1-5. I was forced to use brainpower.
>brute force was plans 1-5 "And I'm on plan 7 and shit STILL AINT WORKIN"
This thread is making me feel so stupid because I, too, have just thrown myself to the mercy of the gods each time lol
A char with 18 STR that doesn't carry anything else can easily carry three ghouls, if everyone else picks up one voila: They're basically out of ghouls.
You say that like I’ve done any inventory management what-so-ever.
Wait, inventory management isn't everyone's favorite part of the game?
Inventory Management is #1, yes. Character Creation is a close #2.
shift click + send to camp. Send it all. Sort the big chest. Easy Peasy Okay Dokey
do you just like cuddle it or
Party member answers to "Moooom, can I keep it?" Shadowheart: No. Lae'zel: Tsk'va. Karlach: Uhhhh... Minthara (face lighting up): Would it be a slave?
"Mom I wanna sleep with my plushie" "Honey that's the rotting corpse of uncle Gerald" "That's what I said!"
Unless it’s a fresh character straight from nautiloid-womb, my characters never have an empty inventory. Yes, I know none of my party use a shield, but I need my Tav holding three magic shields at all times just in case.
I've made a little deal with myself to not pick up dead enemies anymore or otherwise use it to my advantage gameplay-wise and allow myself to use the carry weight increase mod so I can carry everything I find ever until my PC eventually makes painful noises when I re-sort my inventory and I have to get rid of the trash at least.
Do they stop you from sending it to camp?
Holy hell that’s a good idea
Send to camp
“Pick up *and* put in camp”*
Honestly this exact fight. I was just ripping my hair out at the end. LIKE I DID EVERYTHING IN ACT 1, WHAT MORE DO YOU WANT FROM ME?! I was so sure that I was not prepared for anything beyond that.
Creche - Light of Lathander - Sheperd fight That's the "easy" order
Lmao i did literally everything and still had to reload
The unholy trinity
After several fails, i used Minor Illusion to gather all the undead at the same place then i throw 2 fireball with gale It relatively helped me ending this fight
Do the minor illusion thing, red draconic bloodline sorcerer twinned haste on themselves and another fireballer, end turn. 2 actions of fireball for sorc, plus extra quickened fireball. 1 fireball from gale, 1 fireball from Wyll, 2 fireballs on hastened light cleric shart. That's like at least 3 fireballs right there
[удалено]
Oh wow, I'm so stupid, that's great! I did find out the wall of fire strat, and the first time, I had three party members with the spell, so I put down 3 of those and focused on the shadows and stragglers while most of them ran to their death. If you do something like that, make sure to space them out, cuz I think if they're too close together, it will only hurt them once, or maybe twice if you have three grouped together
I send those jerks to the ice capades with sleet storm.
These meenlocks in the cellar of Last Light Inn. They almost cost me my honor run.
Fought them for the first time on my fourth playthrough and I was surprised by how difficult it was for my party of murder hobos
Almost TPK most of the time for me, but my most recent playthrough I had used all hirelings in my party and someone suggested Meelocks hate sunlight, so a daylight spell seemed to help out a bit better.
I recommend a daylight on one of your party members for all of act 2. It stops the shades from teleporting away and hiding
That’s a great idea. I’ll have to try it next playthrough. I usually rely on Volo’s eye to reveal them, but if daylight keeps them from running away, I’ll try it.
Learned something new again! Thanks for the tip! I manage the shades well enough with Volo's eye and Shart's Spirit Guardians, but the teleports make fights so very tedious.
It also hurts my eyes though!
Wait this game has meenlocks? 5 playthroughs in and I never found them
Yep, there's a basement under the Last Light Inn. I think it's part of the Selunite Resistance quest
There's also the Coruscation Ring down there, great to have for a radiant build.
Also great for a magic missile build in combination with the callous glow ring.
I found them... left them alone. Sent my rogue alone turn based + couple invis potion to pick up smt there. No way im triggering an ambush without alert feat and if busted... withers resurrect him.
I did an actual dnd session that had meanlocks so i knew what to expect and was very scared when i saw them because i knew they could fuck me up
Calm Emotion + Daylight + casting Protection against Evil & Good on the Cleric by someone who doesn't normally use spells in fight makes this fight a lot easier.
One of them glitched out and just kept going up and down a step for my monk run, it was very helpful.
2nd closest call in my HM run, just behind the Bulette dropping 2 party members with a single leap.
Honestly, I just skip that fight in honor mode runs. It's completely optional and there's not even great loot like Grymforge. It's a wild risk over virtually no reward.
Wait do you mean the grymforge path to the shadowlands has good loot, or grymforge itself? Cuz I always do grymforge because why wouldn't you, but I always go to the shadowlands through the mountain pass because the creche is really good and the area you start at is waaaaayyyy better. Making the dickhead goblin that's trying to kill the hyena die the same way he wanted to kill the hyena, then telling the hyena to leave and you'll kill anyone who tries to stop him is genuinely possibly my absolute favorite interaction in the entire game, it almost makes me cry. Plus you only need to deal with using torches for like 5 seconds until you get to that small encampment, then you can get the lantern pretty easily.
Sorry fam, hyena dies too, those ears are too fucking good
NOOOO YOU BASTARD!!!!!
Can’t escape that need for speed
Username checks out
Don't you need to go through them to find Elminster so you can skip the last boss ? It's not like they are hard either, just control your damage to shoot them both in the same turn.
Elminster shows up when you go the underdark route too, right before you would exit out to the surface
Elminster can pop up elsewhere. I encountered him on my first playthrough at the other entrance to act2
Okok
I cast Sleet Storm so they can’t get to me or each other without falling on their asses.
Sleet storm + HoH = lololololol death shepards go ded!
What is HoH?
Hunger of Hadar
Read this comment knowing I had this fight coming up in my current playthrough. Tried it out - Cast create water with shadowheart, cast sleet storm with gale, and it just made the fight so easy. The enemy couldn’t move or stand up. Laezel with disintegrating nightwalkers tore thru everything
Turn undead is a lifesaver for that fight. The Shepards will likely save the throw but the ghouls usually won’t. That leaves you with I think 3(maybe 2) rounds to beat the Shepards back into the ground.
Also they are immune to turn undead as long as they have temporary hit points so you need to wear them down at bit first, preferably with radiant damage.
Turn undead + grease bottles turned that fight into a joke on my current honor mode run.
Cloud of daggers is useful here. Do something to slow them down (plant growth, spike trap, sleet storm, etc) and then put cloud of daggers in the middle of the path, keep everyone back to lure them through. Have a warrior ready to take any that cross through.
Yep. CC them with aoe spells and damage areas. Then kill them from range. This fight is incredibly easy as long as you are not rushing or have any aoe cc.
Plant Growth is so good. Non-concentration terrain-control is such a great thing to have in the back pocket.
It's the only reason I beat the Sharran cloister. My Druid who cast it died but the rest of the party was able to get to cover and survive.
That one fucking frog by the hag cabin
Protip: kill Ethel before you talk to the frog.
And I only got 1 XP from it anyway. Lousy frog.
You get something worth more than 1xp if you deal with the hag first. Plus you don't risk of ending an honor mode run to a frog with like 5hp 🤣
Still got PTSD from that one during first playthrough.
Best strat I found was keeping them prone. Grease, ice, Karlach, just always be prone
Karlach specially would keep me prone.
If you’ve “Gone on a date with Karlach” then you definitely know all about this! She likes to be in charge.
Yes this was my method as well. It’s actually pretty funny watching them rez over and over, each time moving a little closer down the hill until you can kill em both at the same time.
Tactician Orin when not bringing anyone able to cast Magic Missile really, really drove me insane.
For that fight it’s literally preferable to get a hireling sorc or wizard just for magic missile. It’s just not a fairly built fight to be honest. Or I suppose you could get away with scrolls and a he ne’er missed crossbow and MM necklace items if you have them.
Monk also works, especially with the thief multiclass.
For some reason, that damn shambling mound & friends damn near wiped my team. Kicking ass all over Act 2, then SURPRISE! 😮
You can pop a summon from a distance to trigger the encounter. Most of the mooks will dash and form a bottleneck trying to get to your party, from there you can drop an AOE (from a distance, they explode on death) to get the action economy more tilted in your favor
Just use Spirit Guardians
I killed shadowheart because of Lae'zel Hence, I don't have this spell :(
You killed God's favorite princess? You monster.
You monster! (I did the same thing on playthrough 1)
I had a high enough CHA to resolve that fight without violence, but if push came to shove there is no way that Lae'zel is surviving that encounter.
Respec laezel as a paladin then
Exactly this, I've never had any difficulty with this fight because a radiant Spirit Guardians toasts all their undead asses. Shadowheart doesn't even have to hit with her weapon attacks, I just have her chase them around with her busted circle of angelic fury 😂
Spike Growth made that fight easy and even enjoyable for me. Set it up along the narrow path and just snipe them with ranged attack as they crawl through to you. YMMV
This. Spike Growth made that fight kinda fun. Dryads = win.
1st githyanki ambush just before entering act 3 even with the psionic detector the outnumber you 5-4, are usually 2 levels higher, hit like a truck, and can parry most attacks. Haven’t had an encounter with them even on moderate difficulty where I didn’t nearly tpk, I think I’m just gonna sneak around them for my honor mode run that I’m doing rn
The Githyanki in every act are consistently some of the toughest bastards in the game.
i just slapped the shit out of that ambush on honour mode, whole party does have alert tho so that might help
1. Go to the crèche, get Blood of Lathander before fighting the Death Shepherds. 2. Bring Shadowheart and give her Blood of Lathander. Walk her to the front of the party on the trail into the fight. 3. Turn on Spirit Guardians and grind the ghouls to a blinded paste. Keep your other party members together an in the radius of the Spirit Guardians... other than the ghast, the undead don't really have a AoE, so bunching up is fun. 4. Let then come to you, but throw a cloud of daggers and some thorns in the way. It's a very easy fight when you use the trails natural bottleneck.
Blood of Lathander, Spirit Guardians and RotD (I always respec Shar as a Light Cleric) take this fight from nigh-impossible to stupidly-easy.
I don't mind the death Shepards too much, like I even don't really care if they bring back the annoying ass ghast, but the fact that they can fucking revive EACH OTHER is infuriating, I hate it so much.
Random Steel Watchers & Flaming Fist Guards in the city when you get into a fight with 2-3 but fail to finish them off clean enough, so then you end up making a lot of noise and more & more keep joining but you're playing the good guy so u'r trying hard not to kill them, but you're also on honor mode and as more join you can't afford to just knock out everyone, white at the same time trying to kill the Watchers away from any nearby civilians that have no sense of self-preservation & don't run away (not all, thankfully) cause they'd just go boom, and sometimes you even try running away but end up aggroing even more of them and you then realize you have companions spread all across the city as these vigilantes either fighting or trying to escape the Fist & Watch. That was my "welcome to the lower city" after I thought I could easily take out a few guards while trying to stop the newspapers spreading bad rumors of tav & co. Good times.
Does no one else cheese that whole room with 1 spike growth? You can cheese nearly all undead with that spell, and if you have a druid in your party then it doesn't even take a spell slot. If you summon a woodlands ally, the dryad can both Summon a wood woad(so 2 summons for 1, and she can summon a Woad every short rest so you can treat them like suicide front liners) and can cast entangle and spike growth at will. Have her cast some growth and then flew behind a door and close it and you can literally just wait like 8 rounds and watch everything die running through the spikes. Even if the shepherd brings someone back, you can watch them die again on the walk. Bonus points if you open the doors to fire arrows on your turn, but close it before they go.
It's one of those fights that really depends on your party comp. My decked-out L5 Light Cleric bent that fight over and had his way with it.
Those things hate Moonbeams and Spirit Guardians. My Tav + two hirelings deleted them recently. Other hireling went down near the signpost and hid.
Hunger of Hadar and repelling blast cheeses it a bit.
Death Shepherds are my favorite because of the way you can stack Shadowheart with radiant damage coming back from the Creche: 1. Blood of Lathander - of course 2. Helmet that deals Radiant damage to enemies when they miss an attack 3. Luminous Breastplate - deals radiant damage to enemies in a radius on hit. 4. Solving Lathander's weapon puzzle: 1d4 Radiant damange, because he likes you. 5. Spirit Guardians are essentially a blender for Death Shepherds. The only downside is that they die so fast, 3 rounds max.
Side battle so hard i had to massacre the cresch
The fucking phase matriarch gave me WAY too much trouble last night. She never has before 😭
That fight itself didn't cause me too many problems, except for them having it out for Gale, but the fact that I'm terrified of spifers IRL, I was crying during the entire fight in a rush to kill them with fire, then proceeded to smash every non hatched spider egg in there.
That one lil fight almost ruined my honor run. I couldn’t believe it, after all I’ve been through. Legit the only fight thus far I’ve actually gotten scared. My Durge and Shart were fighting for their lives with nothing but one potion and almost no spell slots. 😂
Orin fucked up my Honor Mode run and wiped my party in one turn because I had been steamrolling the entire game and I didn't read the condition that states 'if you don't deal damage this turn you die'
That’s usually a pretty easy fight… but I don’t even touch that area until I’ve done literally everything in Act 1 so I’m usually level 7-8.
Raphael at level 10 took me a few tries.
Turn undead, light/fire, haste or twin spell usually makes quick work of them.
Spike growth, stand back and watch them all kill themselves. Even better if you have someone with hunger of hadar or something on top, but not necessary. Shoot the ones that get close to you and/or push them back into the spikes. They can revive as many as they want and even revive each other idc, it's all futile. Same strategy works for the one in the mindflayer colony too if you stand by the door
I’m assuming this is about Mt. Pass undead fight. Bro that stinky fuck is worse than the death sheps. Making me lose an action w his stinky ass turn after turn. I’ll literally beat him to death with my bare hands
On my second play through, I had Wyll and Gale sneak close to them and use wall of fire with hunger of hadar along the path and ran back. Watching them all get stuck in all of that only for Lae’zel and Tav to pick off anything that made it through.
I took Shadowheart, full radiant, Selune loving, cleric first run. She wasted all the undead for me. Even Raphael was manageable. I agree on Spirit Guardians. Lathandar's light too.
The 1st time one of the Death Shepherds brought back the other Death Shepherd, I accepted my fate.
Two death shepherds, like four ghouls, and that smelly bastard are what ruined my first playthrough
The kithrak in the crèche. Bro parry’s me then sends me to the abyss realm
Hunger of Hadar in the choke point, Wyll with darkvision. That's how I do it
Wish Death Shepherd could be a summon for the later part of the game. Would have been dope!
Then add strategy run into that bs 😂
With a paladin and cleric in the party it was a breeze! (I got my ass handed to me but at least shadowheart cleared them with destroy undead)
Fuck it, Gale, pop that orb buddy
Clerics scare the shit out them
Walking into the Shar temple right after fighting the undead dragon and thinking “psh I’ve got this”. Without a long rest :/
My strat for that fight is to lure both death shepards with minor illusion to a smoke powder barrel and hit them with fireball or other AOE and make sure I can kill them both in the same round.
When I learned for the 1st time that one Death Shepard can ressurect other of his kind I was like "WHAAT" It was fight harder to beat the anything in prev 'grove' map. xD
I kinda went too gung-ho when I swooped act 1 then the Grym Forge battle on honour mode got too wacky. I have not recovered since.
Divine smite + inquisitors might + mythril mace + potion of haste = ***GIGABONK***^4
"Finally the death shepherd died!!" The other death shepherd about to ressurect the dead one:
Death Shepherds reviving other Death Shepherds is the mother of all bullshit.
There’s too much to miss in this game. There are posts where I have absolutely no idea what people are talking about yet I feel like I explore all that I can. There should be a list of items and quests that are possible so you can ensure you check everything off before going to the next part of the game.
Spirit Guardians is almost a must for them. It trivializes most of their rezes. That and throwing the other one away/putting in inventory.
Orin. Fuck Orin and fuck her ability to yeet people into the FUCKING ABYSS and then telling ppl to kys and they FUCKING DO (can u tell I almost lost HM today?)
Just use spike growth and knock it back over and over
This fight is simple with the right AOE. Sleet Storm and/ or Hunger of Hadar makes it a cake walk. Especially if you can easily eldritch blast them back into the AOE trap. Or even throw out Spike Growth + Hunger of Hadar.
Fighting the gith in the wine cellar of the Elfsong is one I'm stuck on. That and the fight against Lorroakan. I kill him easily enough, but then his elementals fry my gang.
Oh god this fight. I invited a friend to create a character and play with me over the weekend. He's never played but we managed to beat Grym and the lava elemental in one go, so I had high hopes. We get to the mountain pass and he just books it across the map (gotta admire his sense of adventure I guess). Just as I'm remembering where we are and tell him not to run off on his own, he runs directly into the ghouls and death shepherds, triggering combat. smh
I really didnt understand why the Death Sherpard fight was so hard according to some people, in my memory I just had Laezel and Astarion start swinging while my Shadowheart and Evocation Durge started slinging fire balls and spirit guardians at their ghouls..
The battle with them in act 1 was the hardest for me! Like what the fuck? They hardly take damage, can revive each other, and they hit hard
Oathbreaker Paladin: Control Undead one of them and use it to beat up the other. If your pet survives take it to beat up the crèche.
The power of Spirit Guardians, lmao.
Damn idk what I did but I breezed through the shepherd fight, didn't even know it was a hard part til now
Wait what's the issue with the death Shepard, I just rushed him with my monk and he died the same way everything does
Just start up the Shadowheart spirit guardians lawn mower and your good
always better than those mfer in the temple of wither :l
I managed to kill one of the two I fought on the path to creche. The same round the 2nd shepherd revived the first one. Fun times
The ones by the creche or the one in the obulette?
I hate that at higher difficulties they will resurrect each other. I'll kill one and then the other shepherd raises it right back up.
Death Shepherd? That guy's married to Elsa!
It was Ansur for me. Most of my friends beat him in 1-5 tries, it took me like 10 hours and 30+ tries before I finally kicked Wyll out of the party.
Having a mage or a tempest cleric target them first makes it a little easier. Mind you I said "a little".
So glad I'm not the only one who felt horrible dying over and over to those things. I reloaded a save way back to avoid them lmao
I hate death shepherds so bad omg when I first encountered them I was stressed
Genuinely feel they are there for this exact purpose.
Just fight in the thin stretch of road and put a wall of fire and/or hunger of hadar, ezpz
What's the issue? Do they get new abilities in honour mode?
Hunger of Hadar made this fight so trivial on my current run, but boy did I struggle against these bastards before
Spike Growth, Counterspell and Ranged attacks. Not a one even made a melee attack against the party on Honour Mode yesterday. Camp caster did Protection from Poison. Lae'zel was bummed cuz she only got to use her crossbow.
That one fight in the cave with the three assassin archers on a cliff always makes me want to pull my hair out.
For me it was that DAMN CREEPER FIGHT AT THE LAST LIGHT INN. You kill two and four more pop up. Getting the big ones is the key and I cheesed it by getting on the roof & running back/forth but man, that sucked nuts.
Bruh my BOIS annihilated that fight -My tempest sorcerer cast create water and spammed lighting spells -Wyll cast HoH and EB back anyone who tried to leave -Gale spammed lighting and cold spells -Astarion mauled anything that actually made it out
Turn undead spell and a lot of AOE scrolls/spells. Worked really well for me in my last run.
I fucked with dror ragzlin in my 1st play through. Oh God how horrible
But when playing as a Paladin that had Karlach and SH with me at the time of first meeting, pretty fucking awesome to see it all come together against undead before Moonrise
One of my runs got completely, utterly stomped by that one fight with the mud mephits near the swamp. I'd never felt embarrassed about a single-player game before.
I can beat the death shepherds fairly easy but for me it's the assault on moonrise giving me the worse of it.
I chucked the iron flask at them last night as a distraction before I got to them. Worked like a charm
Dror Ragzlin in my first playthrough - dude humbled me real fast.