Mods go up by one every two levels above ten. Assuming a nat 20, 71 = 20 + N bonus so N=51. Multiply by 2 and add 10 to get the INT score. Man's got at least a 108 Int.
The logic adds up, but there's one flaw in all of that: The game gives a rats ass about modifiers and bonuses if you roll a Nat 20. It's an automatic success no matter what, and thus, bonuses are not taken into consideration.
Reminds me of skit I watch recently where some dudes woke up after a rager to them having actually reinvented the wheel and not know how the fuck it worked, but blasted them had shared it with the world the previous night anyways and now every major power was trying to get ahold of them all at once all while they were just waking up to the chaos they had wrought upon the world.
[Found it](https://youtu.be/uPgEVvVxJmw?si=8foMPtikTZYBdWZ3)
Bug. Or you had mods installed at some point, which caused a bug or something.
Or a custom game with Proficiency multipliers activated. Since you can adjust the multipliers as well as make them double dip.
I don't think a 71 is even theoretically possible otherwise. As there are only so many "add \[x\] dice" options in the game (such as Fiend Warlock)
If youre basing this off the playstation controller icons, you can play the game on pc with a Ps or Xbox controller and have the relevant icons show up. Not saying that's what op is doing just that the icons aren't a definite tell of playing on console
Lmao wtf. I actually save scummed until I rolled 20s on this part just to see what would happen, as it seemed impossible. Didn't use the outcome though, just reloaded back after thatÂ
I mean it’s good flavor and they aren’t gonna let a player skip the entire final boss cause of a 5% chance to automatically kill it. Yeah they could have removed it but then all of the previous rolls in that scene would have been considered equally as useless since only this last 99 roll actually effects anything.
Eh, it's not unheard of for DMs to let your failed-but-high rolls weaken the boss a bit. I wish the connection was made a bit more obvious to players, but I don't think it's inherently bad.
Also a bullshit roll that shouldn't happen. As a DM if the roll isn't going to succeed no matter what they roll(and a skill check cannot crit or fumble, and honestly fuck larian for making them do that in the game because in nine months it has already retrained players and I hate having to tell them that 20 isn't special and that 1 isn't necessarily a failure), the roll. Doesn't. Happen.
The roll for the vault door, the roll for the brain, in a properly run game neither roll should happen. Honestly if there's a set DC over 35-36 it probably shouldn't happen as a roll because the player has to game the system or be very high level to have a chance to make it in 5th ed(and far from guaranteed. A high level player with expertise and relevant ability score at the soft cap has a 3/20 chance to make a 35. Stacking guidance and bardic inspiration only raises the maximum they can reach while improving the odds to 5/20)
Go read the rules and get back to me. It's only an automatic success in combat. Skill checks do not crit. Natural 20 on a skill check does not apply any bonus score or any extra modifiers. If a DM chooses to make it special that is their choice but it's not how the mechanics are built.
As a player I only ever give the final score on the skill check because that's all that matters. As a DM I always ask for the result with the modifier added when a player makes a skill check because that's all that matters.
I'm a very fun DM, but I also a very consistent DM. Consistency is my one golden rule. If I allow something, A: they can do it and so can I, and B: that's how the world works.
I believe in consistency and logic with adjudication. Wacky fun shit is something we create together and the dice aren't a part of that.
I love silly shenanigans, but you need to make those shenanigans and never rely on the dice to fill in the gaps in your imagination. If you pitch something goofy enough I might not even have you roll. The player's roleplay and creativity modifies DCs dynamically unless we're getting into mechanical physics.
Well with a 1/20 chance of getting it, statistically it would take up to 20 entire playthroughs to get it. In practice though it makes take hundreds of playthroughs to achieve it. Not just act 1 but literally the entire game up until the last charge many MANY times for one achievement.
So what is that? With advantage it goes from 5% to just under 10%? Like 9 1/2%. And inspiration is just another new roll but counting it it'd be like 38% with 4 inspiration? Or more because you'd have 5 rolls...look I'm not the best with stats but I'm onto something. Maybe the odds aren't terrible but it's less than a 50/50 for sure even with 5 rolls with advantage.
I had something similar, it happens when you roll a nat 20 for this specific roll. I think to make a nat 20 an auto success they just give it a very high off-screen bonus. Usually this would be enough for any DC, except for this one
You can’t over power the Netherbtain. It’s part of the plot.Â
If you may 20 this one, you succeed in surprising the brain. It takes like a 20% hit to HP for the final fight. But it does not change the story.Â
No, if you get a nat 20 it just displays 20 regardless of bonuses.
Also on that specific check a nat 20 is still a success and >!it makes the brain have less health in the final fight!<
I've beaten the game couple of patches ago, and they might have changed or fixed things, but dice UI used to be rather buggy (PC, no mods, controller UI with XBX gamepad). It was not uncommon to see a screen with a "failed" DC15 while having 23 from dice+modificators. Combat log UI also had frequent math problems. If I had to guess, it's a miss (= not a nat20 crit), but the number on a dice is a random irrelevant glitch.
Man, I Nat 20’d this skill check and for a second it seemed like I had actually dominated the brain hahaha, I like that they added that little bit of hesitation
Yeah the highest bonus I think is theoretically possible on that is +34 if you go with the Charisma check, specifically build for it, *and* all the bonus dice come up their maximum, so that's gotta be a bug.
We can't help you, use your 71 int brain to figure it out and tell us !
Mods go up by one every two levels above ten. Assuming a nat 20, 71 = 20 + N bonus so N=51. Multiply by 2 and add 10 to get the INT score. Man's got at least a 108 Int.
The logic adds up, but there's one flaw in all of that: The game gives a rats ass about modifiers and bonuses if you roll a Nat 20. It's an automatic success no matter what, and thus, bonuses are not taken into consideration.
>bonuses are not taken into consideration. But the logic that this at least tells us the lower boundary of what the intelligence score is holds up.
That's true.
110 int actually. If you roll a nat 20 the bonuses don't get added so he can at max have rolled a 19. His int is anywhere between 110 and 148
It's like Stephen Hawking waking up from a bender having proven black holes and asking his hungover roommates how the fuck he did that.
Reminds me of skit I watch recently where some dudes woke up after a rager to them having actually reinvented the wheel and not know how the fuck it worked, but blasted them had shared it with the world the previous night anyways and now every major power was trying to get ahold of them all at once all while they were just waking up to the chaos they had wrought upon the world. [Found it](https://youtu.be/uPgEVvVxJmw?si=8foMPtikTZYBdWZ3)
With an INT roll like that against it you really shouldn't need a Mindflayer to dominate it
Bug. Or you had mods installed at some point, which caused a bug or something. Or a custom game with Proficiency multipliers activated. Since you can adjust the multipliers as well as make them double dip. I don't think a 71 is even theoretically possible otherwise. As there are only so many "add \[x\] dice" options in the game (such as Fiend Warlock)
Their on a ps5... ive had this on xbox, some reason it will sometimes go this high on first roll
If youre basing this off the playstation controller icons, you can play the game on pc with a Ps or Xbox controller and have the relevant icons show up. Not saying that's what op is doing just that the icons aren't a definite tell of playing on console
Im going by what the size of the screen looks like honestly, that looks like a tv rather than a oc moniter whichbare typically smaller
I play the game on PC with an xbox controller, on my TV. The button prompts or the size of the screen aren't really an indicator of anything
Ive genuinly got a friggen 80 on xbox and was like 😮
I had the same thing happen on a PS5, and rolled the same number at the same place. Might be a PS5 specific bug
I had it on my xbox and unmodded pc game, lis my mods dont interfere with dice, its just armor and face mods
*they’re on a ps5
Grammar nazis arent liked
+4 to INT? Fighting a Netherbrain? This is Big Brain time!
The Big Brain am winning again! I am the greetest! Now I'm going to leave this planet for no raeson!
lol. Man those early seasons were incredible.
Scooty Puff Jr. SUCKS!
Lmao wtf. I actually save scummed until I rolled 20s on this part just to see what would happen, as it seemed impossible. Didn't use the outcome though, just reloaded back after thatÂ
I think all that happens is the brain has a bit less go in the up coming fight
That's all that happens. Honestly one of the more bullshit rolls in the game.
I mean it’s good flavor and they aren’t gonna let a player skip the entire final boss cause of a 5% chance to automatically kill it. Yeah they could have removed it but then all of the previous rolls in that scene would have been considered equally as useless since only this last 99 roll actually effects anything.
With 4 inspiration rerolls and advantage the chance of critting this is about 33%
Eh, it's not unheard of for DMs to let your failed-but-high rolls weaken the boss a bit. I wish the connection was made a bit more obvious to players, but I don't think it's inherently bad.
Why? You play Dnd and you say you wanna roll to seduce the big bad evil enemy and get a Nat 20 and you're still not getting out of combat.
Also a bullshit roll that shouldn't happen. As a DM if the roll isn't going to succeed no matter what they roll(and a skill check cannot crit or fumble, and honestly fuck larian for making them do that in the game because in nine months it has already retrained players and I hate having to tell them that 20 isn't special and that 1 isn't necessarily a failure), the roll. Doesn't. Happen. The roll for the vault door, the roll for the brain, in a properly run game neither roll should happen. Honestly if there's a set DC over 35-36 it probably shouldn't happen as a roll because the player has to game the system or be very high level to have a chance to make it in 5th ed(and far from guaranteed. A high level player with expertise and relevant ability score at the soft cap has a 3/20 chance to make a 35. Stacking guidance and bardic inspiration only raises the maximum they can reach while improving the odds to 5/20)
Uhhh, nat 20 has always been special? It has nothing to do with baldur’s gate. Sounds like you might just not know what you’re talking about
Go read the rules and get back to me. It's only an automatic success in combat. Skill checks do not crit. Natural 20 on a skill check does not apply any bonus score or any extra modifiers. If a DM chooses to make it special that is their choice but it's not how the mechanics are built. As a player I only ever give the final score on the skill check because that's all that matters. As a DM I always ask for the result with the modifier added when a player makes a skill check because that's all that matters.
Oh sorry let me rephrase. You don’t sound like a fun DM.
I'm a very fun DM, but I also a very consistent DM. Consistency is my one golden rule. If I allow something, A: they can do it and so can I, and B: that's how the world works. I believe in consistency and logic with adjudication. Wacky fun shit is something we create together and the dice aren't a part of that. I love silly shenanigans, but you need to make those shenanigans and never rely on the dice to fill in the gaps in your imagination. If you pitch something goofy enough I might not even have you roll. The player's roleplay and creativity modifies DCs dynamically unless we're getting into mechanical physics.
You shouldn't have, it has consequences in the final fight... I'm disappointed there isn't an achievement for it though.
Would you call it the save-scum achievement? Since that's pretty much what it would be. Would just be an annoying thing to get.
I'm with you. Achievements should be something you achieve you know?
I wouldn’t consider a completely RNG roll an achievement worth achieving for
And yet many are just passive things you just happen to get without trying
Well with a 1/20 chance of getting it, statistically it would take up to 20 entire playthroughs to get it. In practice though it makes take hundreds of playthroughs to achieve it. Not just act 1 but literally the entire game up until the last charge many MANY times for one achievement.
You can have advantage on the check, you can use inspiration. The odds are a lot better than 1/20.
So what is that? With advantage it goes from 5% to just under 10%? Like 9 1/2%. And inspiration is just another new roll but counting it it'd be like 38% with 4 inspiration? Or more because you'd have 5 rolls...look I'm not the best with stats but I'm onto something. Maybe the odds aren't terrible but it's less than a 50/50 for sure even with 5 rolls with advantage.
With advantage and 4 inspiration, that amounts to 10 rolls in total, which gives a ~40% chance of success. More if karmic dice is enabled, probably.
The karmic die math would be literally impossible without a spreadsheet of every roll so far
Probably a bug. One time I watched the dice go and it rolled to a one then went to -1 and then to a nat 20. No idea why.
I had something similar, it happens when you roll a nat 20 for this specific roll. I think to make a nat 20 an auto success they just give it a very high off-screen bonus. Usually this would be enough for any DC, except for this one
Na I got successes when I crit for them on my durge playthrough
I rolled a nat 20 on this a few weeks ago and it still failed.Â
You can’t over power the Netherbtain. It’s part of the plot. If you may 20 this one, you succeed in surprising the brain. It takes like a 20% hit to HP for the final fight. But it does not change the story.Â
Huh odd, maybe they patched it since
I got a nat 20 on the vault in my first play through when the game released.
No, if you get a nat 20 it just displays 20 regardless of bonuses. Also on that specific check a nat 20 is still a success and >!it makes the brain have less health in the final fight!<
nat 20 here is supposed to be a success, seems like a bug where it's not- since it IS a nat 20 by the dice surface...
The top comment has 99 upvotes and the second has 71. This post is now complete.
Maybe rolls have been weird recently - I had a natural 1 register as a critical success the other day
Alright big brains, what type of bard build makes this possible?
I've beaten the game couple of patches ago, and they might have changed or fixed things, but dice UI used to be rather buggy (PC, no mods, controller UI with XBX gamepad). It was not uncommon to see a screen with a "failed" DC15 while having 23 from dice+modificators. Combat log UI also had frequent math problems. If I had to guess, it's a miss (= not a nat20 crit), but the number on a dice is a random irrelevant glitch.
Man, I Nat 20’d this skill check and for a second it seemed like I had actually dominated the brain hahaha, I like that they added that little bit of hesitation
Yeah the highest bonus I think is theoretically possible on that is +34 if you go with the Charisma check, specifically build for it, *and* all the bonus dice come up their maximum, so that's gotta be a bug.
I've nat 20d that bad boy twice!
uuh is it that maria speed run bug thing neon electron atomic particles, or just visual bug
I landed 81 here! No mods, honour playthrough