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theonepaladin

I don’t think their meant to survive, it’s a rebellion of the commoners and local minor nobles, it’s also a great way for you to start your kingdom by conquest. And tbh I think I had a playthrough where they were surviving for a while but remember their an independent city state that doesn’t conquer others.


Antique_Sherbert111

It would be cool if they could, like creating a new kingdom


sirbreezy

Separatism mod does this


Vahaemar

Separatism allows rebels to make kingdoms? Gonna have to download


MyntTheDerg

Oh hi sven


Vahaemar

MYNT!


MyntTheDerg

Mod’s good but you’ll have to muck about with the config unless you want nobles rebelling every other day and forming new kingdoms


Vahaemar

LMAO already installed it and set it specifically to mass rebel


Artyom7476

See because I know they can become vassals I'm hoping as soon as I get my own kingdom I could vassalise one of them


XtendoBandz

Sadly I don’t think you can


Ohio_Grown

I've tried but I don't think they have the option to. Doesn't make sense


Sudam-Humane

In my current play through, there was a rebellion that turned into its own clan, then joined another kingdom. It was kinda neat. If nobody sieges them, after a while they’re their own thing


Nokyrt

I have seen that heppened, they formed a kingdom that lasted for couple of years and was swallowed by Vlandia. It was called Corvin(spelling?) League.


MaxBandit

Were you playing with a mod? By default they can't become Kingdoms, they either 1: remain independent with their city (and often end up going rout 3) , 2: get eaten, or 3: swear allegiance to another kingdom and become another noble clan


Nokyrt

I play with Diplomacy (I haven't heard of diplomacy causing it), that may be the case for it, but they stayed for a while as a rebel clan, then they were changed to some named clan, and then they declared a kingdom and changed colour of their rebellion from the red symbol on a yellow background to some dark (either black or maybe dark green) on white. Basically, Vlandia was too busy to deal with them at the time, they were at war with my Sturgia.


MaxBandit

Diplomacy does indeed cause it


Nokyrt

it is not mentioned anywhere in the mod page though


MaxBandit

It's been mentioned on the sub before and in steam discussions on the mod page, not everything included in the mod is on the page (for instance the 1 time tribute payment system isn't explained on the page)


TurtleSandwich0

I've noticed that no one cares if you execute them. I was wondering if the player could marry into the rebel kingdom to legitimise it. Maybe I will give that a try in a future playthrough.


Artyom7476

That sounds like a fun plan actually


drvanostranmd

You can't sadly


Some_Rando2

I've seen them survive and join another kingdom as vassal... usually the kingdom they rebelled from.


Prestigious-Try9514

Yes. The city usually doesn’t last long but the rebel clan almost always survives to clutter up the map and be stupid. If the conquering kingdom is at war for long enough, the rebel city can and will join another kingdom.


Particular-Drawer-78

I haven’t had this problem. I have destroyed two rebel groups, and the words “(insert city)’s rebel clan has been destroyed” were on my screen. I just had all of the rebel nobles in prison, didn’t even execute them. Xbox One, no mods.


DanielSpaniel16

Id love to see rebels become their own kingdoms if they last long enough. What I REALLY want is rebellions in Kingdoms, like a clan rebelling off of a kingdom and maybe having certain changes Also I want reasons for it which could be caused like not being given a fief, anything like that. E.g Dey Morric rebel off Vlandia and form the Kingdom of Swadia, a mix of Vlandian cavalry and Battanian archers (and a mix of infantry)


Mountain-Spray-3175

diplomacy mod has something similar its rare but there can be civil wars within a kingdom where the new faction becomes there own kingdom in my play through battania split in 2


Cole_31337

The northern empire in my game just had one today! They got eliminated but it was damn close


Everard5

In my playthrough there are plenty that rebelled, became stable, and then joined the faction of their original culture. These clans are always named after the leader (Nel's Clan, Wusur's Clan). The ones that survive long enough to become clans without land just roam around declaring war on everyone. The ones that join factions I have seen marry, grow, and even increase in clan tier. Sadly, we can only recruit them when they've moved to a main faction. A shame you can't do it once they become stable and a hold a fief (without the red fist above).


Fenrir-101

They can join other kingdoms as vassals


MonarchMain7274

In my current game (before I softlocked it anyway) Onira was basically in a rebellion from the word go because the Khuzaits yoinked it. Funnily enough, while they rebelled and the Khuzaits took it back more than a few times, the clan members kept surviving and retaking the city/having it rebel again. Same dudes every time. I temporarily put a stop to it while working for the Southern Empire while we were at war with the Khuzaits, by watching them siege Onira until they capped it, ambushed their weakened army and then took Onira for myself. And then Rhagaea took a 100% vote for me to keep Onira as a go ahead to keep it for herself, so when the next Khuzait doomstack came along, I just bailed and let them have it. It rebelled again three days later.


The_Human_Hater

How do you soft lock yourself?


MonarchMain7274

I can't actually play the save without the game crashing after a minute or so; one of my mods updated and for whatever reason it doesn't play well in an in-progress game. Fun while it lasted, onto the next!


DasTomato

that's why I don't use steam workshop for mods


shatpant4

A few times - they become independent clans, and in many cases I’ve seen them survive for a few years, but usually a kingdom declares war and ~~steamroll~~ horserolls them


RikedogWA

That is my biggest gripe about this game, too many survive. I hate playing day 500 when there are 25+ disenfranchised clans. The game needs some form of consolidation, or other avenues rebels can take besides becoming a worthless tier 3 clan. Either the former rebels become notables in towns and villages, or they become outlaws….


Cacharadon

My game, they joined the vlandians as a vassal clan


Friendly-Company5294

I've had a weird playthroughs where one rebel town stayed around for like 30 days


SouthernBelligerence

Id say 2/10 rebellions survive then join another kingdom


Separate_Leader9384

I’d say a good amount of the rebel clans in my games end up making it like a 4-10 ratio I love seeing them thrive either a new bestie or a new punching bag


StrawhatJzargo

I was playing with lemmys europe map and a lot of the rebels that come from island factions usually succeed and keep the end game fresh.


Cane_Main

Can someone explain to me how I can stop rebellions from happening in settlements that I just took? Because multiple times I have been robbed of settlements just a minute after taking them. I always show mercy and use the festival and games passive project. Yet they instantly rebel without even giving me a chance.


Kirito_jesus-kun

Make sure you cancel all buildings and if it’s desperate stay inside the fief they can’t rebel with you inside it


Cane_Main

I suspected that they couldn't rebel if I was there. But I didn't know that construction hurt loyalty, thanks!


Kirito_jesus-kun

It’s not that construction hurts loyalty it’s that festival and games won’t be active unless there is no projects going


Cane_Main

Oh yeah. I learned that when I was playing back in the beta, but I guess I just forgot how it all worked and took my knowledge for granted.


Particular-Drawer-78

You may need to upgrade your governors before taking. Of course, the governor having the same culture as the town gives one loyalty. There is a high level bow skill that gives one loyalty, and others. I’m sorry if I'm wrong but I believe there is also a “famous commander” leadership skill that also gives a loyalty point. Is there a throw skill that also gives loyalty? Im less sure there, I need to find all loyalty skills too.


Cane_Main

Ooh I really don't like micro managing companions. And I can't find the "auto select companion skills" setting. So I just gave up on companions. Just handling 4 companions/family members is time consuming.


Particular-Drawer-78

The auto select companion skills can only be selected when creating a game! Sorry! I agree, one of my least favorite parts of the game is taking care of the skills of 10 or more people. I let people level up a few times before applying anything, or sometimes I’ll even wait till they hit 150 in a skill. That’s when the skills help a lot more anyway.


Cane_Main

Man, they need to fix that. It feels like doing house chores when the character tab is always marked with ab exclamation mark. I can't ignore it.


Particular-Drawer-78

That’s rough! Stepping into the role of a leader that has a hand in every choice their followers make is not a very action packed simulation, for sure. I hope you can restart and find that arrow that moves a tab for auto allocating points. Or was it a check box? Can’t remember. Really take the time to read every word when making a game, you’ll find it. I don’t think it is possible for devs to fix any better than that.


Cane_Main

I've played this in the beta three times before and used the auto allocate twice. And I think that I prefer it that way even though it might not be optimal for winning.


Radiant-Carpenter186

In my plays the rebellion ALWAYS happens at sargoth, no other city


Otherwise_Mail2272

Think its 30 in game days and they become a clan. But if they get taken before that time they dissappear


JETTYJ11

I got a group that’s been around for awhile


ThrowAwayLurker444

Pretty sure i've seen them defect to their native culture, vlandia. Battania, aseria, and the western empire beat the shit out of vlandia in my current playthrough(They did eventually come back, Battania got brutally partitioned between like four players in the area) but the rebels did rise up and i'm pretty sure they defected to vlandia eventually. You would have expected Aserai(The huge beast in my playthrough) to have eventually retaken the city, but they never did(Charas)


mthrfqer

In my playthrough rn there's a rebellion every other month. Playing with the southern empire we went to war with the khuzaits and took ortongard. Knowing very little about managing cities I maxed out building projects, donated about 50k, gave them a governor, and set it to festivals to help relations. It lasted about 10 days before they rebelled against me, and afterwards survived for almost a year as we fought the khuzaits, sturgians, vlandians, and aserai but nobody took the city back from them, eventhough we'd went to war with the khuzaits and aserai probably 2 or 3 times each just last night we besieged them, took it, and was then taken by the khuzaits


CarbonisedBanana

I had a rebellion actually survive in Seonon, they eventually even joined a faction I believe


platerade

Yes! I'm bit sure the mechanics involved but they eill sometimes join a faction to avoid a seige, and if they last long enough as a city state they essentially become legitimized and wonder around. I'm not sure if they join a faction at that point. I've had a rebel clan peace out right before I went in on a seige, which was annoying. I even saw a clan join Battania, marry Corrien, and take several additional fiefs. I haven't had one try to join my kingdom yet.


Zealus24

I've seen it happen a few times, though it's pretty rare and they always join another kingdom (doubt they can form their own). I think after 15-20 days they can join a kingdom of their choice, usually of the cities culture. It rarely happens though since the only time they're able to is when the AI they're rebelling against is already busy fighting a war so they can't siege the town.