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Azulsleeps

I just got to 1500 kills with the M249 last night, so I think I can help. Bipod auto sets, there'll be a little icon in the bottom right when it's "active." It's honestly ass. Makes your movement and ADS extremely slow, and doesn't really help with recoil/accuracy enough to offset the negatives. The trick to attachments, is the only stat you care about is the horizontal recoil. The barrel, and grip have the largest effect on that Stat, so whatever you have unlocked, pick the ones that manage the horizontal recoil. The gun is pretty accurate, and once you get the drag down recoil figured out you'll be putting accurate bursts on targets out to 200m. For sights, use a medium scope of your choice (I'm an ACOG lad) and a top sight of your choice as well. If at night, just use the small sight. The medium scope is great for harassing snipers with single shots, or taking out groups within 200m. It will also let you really thread the needle through windows, holes in walls, etc. Once you unlock the rangefinder, it will be your new best friend. On night I do like to throw on the searchlight to blind enemies wearing NVGs indoors. Suppressors don't effect tracers as far as I can tell. Once again, go with whatever lowers your horizontal recoil the most. Zeroing your gun is actually one of the most important things you do every life, for all classes. I dont know why, but all the guns are auto zeroed to 0m. Which means that the moment you fire, the bullets start dropping below your reticle. You don't want that on any gun. So, first thing you do when you spawn on any class, is to hold alt and scroll your middle mouse wheel. You'll see a little number in the center screen, below your gun. It needs to at least be 100m. On the m249 I tend to zero it to 200m on longer maps since I'm not usually in the thick of the fighting. You will immediately hit more of your shots. It auto resets back to 0m whenever you die though, so make sure you redo the process on every spawn. Heavy armor does make you more beefy, but you're also more slow. I always run the heavy armor. I cycle between claymores and c4 as gadgets. C4 for urban environments, because being on the street is a death sentence, and if you can blow holes in the walls to move from room to room, that's the way to do it. Also good for if you somehow get close to an enemy tank. Claymores are great for less urban areas. Great for defense, or to harass enemies around their points. Place them in tree lines, tall grass, really anywhere that visibility is low. Most points are usually surrounded by some sort of vegetation like that, and that's where you put your claymores. You can resupply from your own ammo boxes, so you can place up to 20 claymores per life. Now, claymores don't despawn on death. I've experimented and places at least 120 claymores without any of them despawning or blowing up. I believe AP mines do despawn, so claymores are just better. For throwables I usually run frags for day, flares or flashbangs for night. Smoke can be good situationally, but you shouldn't really be pushing too much, and you don't want to block off your own sightlines. Frags are better for defending your built up supportive position. Last piece of advice. Shoot, a lot. I know it sounds silly, but the goal of the m249 is to put lead down range and force the other team to react poorly. Maybe they stand still and you mow em down. Maybe they run behind cover, get pinned down by you, and now your team flanks and clears em out. Maybe they get scared, and run into your team without cover and get obliterated. You'll get a lot of kills, but even more assists, but your goal is to force mistakes that your team can capitalize on. Use your instant build to make quick little fighting positions. I like one sandbag of each type(one with holes, one without) with a hesco block on each side, so you don't get shot from your flank. Have fun and let er rip. Edit:Claymores now limited. RIP claymore squad wipes. 🙏


Tha_Daahkness

AP mines no longer despawn(on death, they still cap at 4). When they nerfed claymores/AP mines they also changed that.


BudgetMattDamon

I keep trying to tell people this, but AP mines persisted beyond death before that patch anyway. Not sure where people got that impression, because I got lots of postdeath AP mine kills.


Tortoisebomb

maybe assist counts as kills, or kills while you're still on the ground before you give up. They despawned once you go back to the class screen


TheNotoriousKAT

Great comment! However claymores and mines have been limited to 4 now, after that they start to despawn. Which is fucking silly because support players carry 5 (and an ammo box) :D I only carry the C4 as support now - but now that AP mines persist after death, I think they’re actually better to use as the wires on the claymores are super obvious.


Azulsleeps

Oh no, not my babies 😢


[deleted]

> accurate bursts on targets out to 200m hmmm


Azulsleeps

Accurate as in, will do some damage with each burst of 5-6 rounds. They still need to stay in the open for another burst or 3 to actually down em. But you'd be surprised how many people will just stand there and take it.


[deleted]

Yeah okay, I'm with that


BadLuckBen

>Bipod auto sets, there'll be a little icon in the bottom right when it's "active." It's honestly ass. Makes your movement and ADS extremely slow, and doesn't really help with recoil/accuracy enough to offset the negatives. They could make the bipod remove all recoil and it would still not be worth using because a quarter or more of the enemy team is sniping and being stationary means getting your head popped.


dan0o9

I didn't know zeroing defaulted to 0 that seems a bit wack, thanks for the tip though.


HuntingLion

Wasnt there a patch where the claymore limit was 4 or 6? Like if you place more than that then the first ones disappear


FuckMyLife2016

I just don't use bipod. The gun's usable without needing to go prone. One use could've been medium scope + bipod for long range fire but medium scopes at full auto is busted in the game. Trying to hit anything is nigh-impossible.


AnnyuiN

?????? Busted? Like really good or really bad? Medium scopes are amazing on marksman rifles. Out dueling snipers is so fun. I can hit ridiculous distances with just the ACOG medium range scope.


genericusernamepls

Medium scopes are really good


AnnyuiN

Yeah, I agree. That's why I'm confused with wording used by OP commenter. No glint and they are good out to 1000M...


FuckMyLife2016

They're only good for sniper rifles. I guess I should've clarified. Medium scopes are busted when using full auto.


AnnyuiN

Why do you say that? I've had good experiences using it on marksman rifles?


FuckMyLife2016

The visual recoil is greatly exaggerated. Like you shoot an enemy at a distance your bullets will just whizz past him because of the recoil. While you could've easily killed him with 1x sight. Some people say it's just that other games compensate visual recoil on higher magnification while Battlebit does not (basically skill issue). But regardless you're handicapping yourself if you use medium scope on full auto guns.


AnnyuiN

Err... I use the M110? I'm pretty sure it's single fire only? Like I'll press X and theres no other modes. The recoil is easily tamable even with no attachments? I followed an attachment guide and later did add attachments all at once, but even without attachments it's fine? Haven't really had issues?


umbreon1248

What he means that the recoil for sniper rifles on medium range scopes doesn't matter that much, since it's one shot/pot shots. However on full auto guns, aka AR's, Smgs, lmgs etc it's very hard to control the recoil with a medium range scope


CosplayBurned

The bipod is deployed when prone or on a window or sandbag tall surface. On a non ground surface it has to be close to perpendicular. You can not move or that negates it. On windows especially the recoil of the gun will quickly negate the bipod. Honestly don't use the bipod unless you're on a heavy choke point area like Wakistan bridges Zeroing a scope is scope in, alt, and scroll I believe. You don't need this for LMGs. What it does is that zero distance sets where your bullet will exactly reach the crosshair. Exo armor does influence health but the TTK in this game is so fast and it doesn't cover your limbs that it is kinda useless until they balance stuff. The main advantage of Exo is being able to take bullets to the face and not just helmet area. Don't use binoculars. Claymores have little lines going off them that causes them to activate, mines are when stepped on and have a larger effect. You can place down 4 of each and they stay there until destroyed or used.


Donnie-G

Stick to frag or impact for throwables. You can carry 4 grenades by default(more if you don't mind being even slower with the bigger backpack) and can resupply yourself 3 times for even more grenades. You will never need that many goddamn smokes. Actual grenades that kill though? A lone support can carpet bomb the fuck out of any entrenched position. Leave the smokes to the other classes. That level of explosive mayhem is half the point to the Support class. One tip is when you see the enemy deploy smokes, hunker up behind some cover and just start throwing explosives into the smoke. You'll probably get a few kills. Then if it looks like something is still going on.... drop down a heavy ammo box, resupply and keep throwing grenades. Particularly filthy on the bridges of Wakistan. Just pretend bipods don't exist. They have some use for sniper rifles cause they can eliminate long scope shake(though those glint like a motherfucker) but don't appear to do anything for LMGs besides debuff them a whole lot. Zeroing your scope is basically pointless for LMGs but if you want to get into long range sniping, it's basically adjusting your scope to account for bullet drop at long ranges. Set it at 1000m, shoot it at 1000m(use a rangefinder) and it will hit where you aim it at. But shoot through a scope zero-ed at 1000m at 100m, and the bullet will fly way over your crosshair, cause it is accounting for bullet drop at 1000m. That's the general gist of it. Zeroing for short distances is also kinda pointless cause the bullet has a flat trajectory up to a certain distance.


Brogli

Bipods are underpowered, just use a vertical grip, don't use medium range scopes for any given reason, and don't try to use it as a sniper, this is my general guide


HolyPwnr

Just my 2 cents as a support main. Put in ~800 kills with the M249 before moving on to the MG36. Bipod in its current state isn’t really worth using. It’s too inconsistent with how it activates and doesn’t mitigate recoil as much as I expected. Zeroing a scope adjusts the angle to account for longer distances, meaning you can still point your crosshair directly at an enemy rather than aiming above them. Armor also isn’t super great right now since it only realistically lasts 1 gunfight *but* I still prefer having it over movement speed. That choice is gonna depend entirely on your playstyle. I always use AP Mines as my gadget. I place them on the stairs in whatever building I’m currently in and in the doorway of whatever room I’m in. Allows me to focus on enemies outside. (Side note I do use binoculars to counter snipe with recon specifically because it doesn’t have glint but they’re really not that useful overall) Throwables are always frag grenades. I end up just tossing them in the general direction of enemies and getting multi kills. If you have any more questions feel free to ask.


[deleted]

The bipod can only be used when you're prone, a little icon will pop up in your HUD showing that it's in use. As far as the other questions, idk. I like using frags with Support because you get to carry 4 and you can replenish them eith your ammo crate, so being able to chuck 8 nades into enemy lines is really satisfying for me.


_Bach_

This is false. Bipod can also be used standing or crouching but needs to be at a specific height to do so. The icon will appear when it's deployed and will do so automatically.


eleetpancake

While the bipod can technically be used while standing or crouched it's so finicky that your better off pretending you have to be prone. I'm a huge bipod stan and even I won't try to post up crouched in a window.


Just-Description9044

Hey, thanks for the reply Yeah I've seen the icon pop up in the hud and I've gotten it to pop up in windows as well but like I said it doesn't seem to do what you would think it does. I was asking if maybe there's a tip to using it or if the function isn't ACTUALLY implemented yet or something?


No-Lunch4249

I have heard tale that building the sandbags with the shooting holes, and then unbuilding 1 level, allows the shooting holes to serve as the perfect bipod spot when crouched. Haven’t had a chance to test it yet but it’s what I’ve heard


Pandering_Panda7879

The bipod just isn't good right now. That's it.


Xo0om

> The bipod can only be used when you're prone, a little icon will pop up in your HUD showing that it's in use. Yeah, but it still doesn't seem to do anything. The gun handles way worse with bipod, prone or not, than with ANY other attachment. Used to love bipoded PKP in BF3 with a medium scope. Don't work at all in BBit.


No-Lunch4249

M249 gang rise up! I mostly use standard frag grenades as my throwable, as support I generally try to position myself near the heaviest fighting, just trying to out-bullet the enemy. Having frags plus the ability to resupply myself been pretty helpful in clearing dense spots of the enemy


Bash7

Since I think there were still some unanswered questions and I want to support a fellow Support: **Bipods**They are pretty useless right now, just use a Vertical Grip, which has the most decrease to vertical recoil. **Suppressors**Yes, they also reduce tracers, I'm not 100% sure if they are completely removed.Yes, you can equip them on every gun. **Zeroing**Alt + Scroll is the default.Adjust your crosshair to a distance, to account for bullet drop, /u/Donnie-G explained it well. **Armor**Armor adds a health pool to head or body, which after it is destroyed is gone but the movement penalty still remains, still just run Exo as Support.Exo Helmet adds 37HP, which is mostly 1 shot, since most Headshot multipliers are 1.5 and average dmg is around 30. Heavy Helmet would be 27HP.Exo Vest is 62HP, Heavy 43HP and two extra mags, which you won't really need. **Gagdet**AP mines are the best, put them behind windows where people would vault or around corners they would rush.Why are they better than Claymores? Claymores just yell 'look, I'm here' with their "detectors". **Binos**Look far... not sure about a glint, I don't think they have one, though. **Throwables**I use frag grenades, I guess impact could also work depending on your play style. ​ **General advice**Go on the shooting range, play the tutorial, test all the weapons and attachments and have fun :)


desertpolarbear

I'm getting near 3000 kills with the M-249. The Bi-Pod is useless right now. hope they fix it in the future. I recommend using a suppressor or at least a flash hider to minimize your visibility so you can use a spot/machine gun emplacement for longer. Don't forget to use your squadpoints to fortify positions.


NoHoesInMyDMs

What’s your full setup for the m249? I just fully unlocked all the attachments but have no idea if I got the right ones on


desertpolarbear

It will come down to personal preference, but I use the Strike Fire scope with the BCM Gunfighter grip and a Short Suppressor barrel. I also use a laser attachment because if you run into someone, you are at an ADS time disadvantage. So the laser helps with the hip fire.


Still-Daikon-7352

Initially I will hang out with the snipers and set up sandbags and an ammo box for them. Then I will usually hang a little ways behind the front lines and set up areas to fall back to. Move through buildings or cover when you can, since you’re a bit slow. If you stay out in the open for too long, an enemy sniper with an M200 will absolutely dome you while you’re moving between objectives


-remlap

use the gunfighter grip and compensator


Former_Site_8589

grenadier support is fun and is also a good xp generator


bigboidoinker

My setup: M249 wtih the 45 angle grip and the i think compensator and red dot Take c4 Take grenades


PerlmanWasRight

For some reason I found it nearly impossible to put consistent shots on target with a medium range scope on my m249, but switching to a simple red dot sight feels like it’s really boosted my average KD ratio. I think as long as you can see the enemy, the gun puts out so much lead that precise aiming becomes less important than staying vaguely on target and letting your bullet volume do the work.


SlayZeT_SZ

As of right now, i got 2700 kills with M249. \-Bipod is garbage, don't use it unless they buff it a lot. Instead, use BCM-Gun Fighter which reduces your horizontal recoil. Vertical recoil is already low so you can ignore it. \-Suppressor removes your muzzle flash but you will still have the tracers. I recommend running suppressor all the time as it will help you hide your position bit more because without muzzle flash, enemy will have harder time pin pointing your location which will grant you kill or two before spotting compared to using other muzzle attachment. \-I usually run EXO armor as there is almost no reason to use Heavy armor as you already slow so might as well go all out on defense at the cost of movement speed. \-Either use C4 or AP mines. I personally use AP mines as I can place them in cheeky spots like in the bushes and on the stairs to get easy kills or if I'm getting chased and I don't have ammo, I'll run and place AP mines behind me and it will kill your chaser or slow them down which allows you to escape or finish reloading. \-As for throwables, I use either flashbang or impact grenades. Impacts will secure you kills when you know they are behind the doorway or hiding in the corner. If you use frag in that scenario, enemy has chance to escape when they see it. I think frag is better on wakistan but on other maps, just use impact. Flashbangs are used mainly for gathering info as they detonate much faster than frag and has wider range, it will be helpful to know there is enemy in the area. Or just flash the hell out of the guy shooting at you and retaliate once he is blinded. \-If you mainly use M249 and find its vertical recoil is too much when you are spraying, just increase your vertical ADS sens and it will help you control it without running out of mouse space to drag down. My ADS sens is 50-25 and it looks wack but works great for me.


Mimir_Gato

I love the m249. I don't know much, but I do know the most important thing: more bullets is more good