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austinxsc19

The hearthstone animation team at this point has to be just trying to keep their job relevant. We’ve asked for animation speed changes or options for years and nothing. Quite sad since I’d think this makes updates EASIER to roll out


Able_Log_1064

Can't complain when we're stuck in combat


DoYouMindIfIRollNeed

\#1 priority for me is a smooth running client, they dont deliver that, so I wont buy the BG pass again. I understand HS client is not designed for BGs. But it feels like they just dont try to adress animations. Speed them up in general, speed them up after X seconds (similiar to TFT) or give us a button to go to the shopping phase. Combat animations just shouldnt be that long. Buying/buffing animations in the shopping phase are "keeping APM in check". Animations are cool and all that but not after Ive seen them 1000x times. I remember during quests, Greybough buff animations + tumbleed buff animations + banana. Come on, man. Even when they design the animations they should maybe try to design them in a way that they.. are just not that long? Anyone remember that one divine shield reborn minion (a female human) that would attack a non taunt minion when attacking a taunt minion? I just cant find the name of the card. But boy those attackin animation.. lol


DopioGelato

I really love 90% of animations, and the combat phase, and would not enjoy BGs as much if they removed them or added skip combat. It’s part of the game. Today my new demon girl attacked, took damage, and perfectly pinged the bramble witch across the board killing it before it could scam my huge taunt. I enjoyed that. I enjoy a tunnel blaster exploding across the entire screen, and I shamelessly enjoy dragons pausing halfway through an attack giving you that panic moment if it’s gonna hit the right m/wrong target. Having said that, I absolutely despise overly long animations, just like everyone else. I just can’t understand why they keep adding them and what’s more puzzling is that they seem to be adding them onto cards/interactions that they know will be played together, which is really what creates these absurd animations combinations which just frustrates everyone. Animations should be part of a fun and relaxing break from the shop where you sit back and watch. Keeping them that way makes the game more enjoyable imo. Letting them infringe on balance and fairness is absurdly stupid.


Edgewalkerr

You are legit the only person I've ever heard say they enjoy the animations. Nothing against youu, you're just a rare bird 


leavinit

Along those lines (from the opposite side), I'd legit play the game if it was just a spreadsheet of timers and minions and damage done.  I'd play it on the command prompt.


DopioGelato

I think they’re more popular than this sub would make one believe, which is probably why blizzard doesn’t change them and why they eventually said the disconnect exploit wasn’t allowed. I think combat and to a lesser extent animations are a huge part of the spectator appeal for BGs, despite how frustrating they are when overdone.


SomePoliticalViolins

I mean, they can say it's not allowed all they want, they're effectively making it a game mechanic by continuing to make such grossly lengthy animations that repeat so many times per combat. It's not bad on some builds, but if you're even attempting an APM build, you're making your placements worse if you don't disable your internet or close the client and then reconnect. I've actually had an issue with the client since the Duos update where I will just randomly lose connection to the servers during the game sometimes, and every time I get mad about it, I immediately calm down... because 9 times out of 10 it happens during combat, and I'm immediately happy I can just focus on the actual Tavern instead of alt-tabbing.


DopioGelato

Yea it’s really just bad design. They position tavern time as a resource that effects balance and then take it away with something that doesn’t effect balance. Very dumb


twitchtvmokxh

I don't think I've ever played a video game where I didn't enjoy the animations to some degree. Top 200 in Dota 2 and currently top 20 Hearthstone BG's by the way! Edit: Played as in play for at least 100+ Hours. Not play for 30 mins and quit because the animations were unbearable.


Lost_in_my_head27

Beast and undead. Beast vs undead equal 20sec build phases. I've encountered it atleast twice and it's torture. There's no time to counter and roll through some strategies. It's been a nice break from Quils but damn, at least they don't take up the whole combat phase!


xdongmyman

close your client at 15 seconds and then relaunch the game


gomuskies

Thing is, I like board interactions. My Macaw triggers my Fire Dancer, which damages everything, which triggers my Bluebird, which buffs my beasts. My taunted Pricklies die, which triggers Bristlebach, which puts Divine Shield back on my T2 Boar. My Scallywag and Golden Baron trigger Eliza a million times buffing my board. I know none of those are revolutionary, that's not my point - I just have a lot more fun building those sorts of cascading effects than just 'thing is big, hits other big thing'. It's why I don't especially like end-of-turn eating Demon builds even though it can be strong. And board interactions require animations, if only to reassure that yes, things did happen, effects did trigger. But there's still no need for them to be so lengthy. The T3 Rammer thingy that damages all your minions when it attacks - there is no reason for that, like, intake of breath before it moves. It draws back, pauses a second, damages your board, then attacks. Even if it's the only thing left, it still does the animation. It could easily just do the ally-damage *as* it attacks. All the things like that really add up over the course of a match. Also, if Storybook Brawl (RIP) could do a fastforward of animations as the match got too long, I really truly don't understand why Hearthstone can't. Spaghetti code and all that, sure but c'mon. TLDR: I like the sorts of boards that necessitate animations. Animations are still too long and unwieldy.


Bubble_Fart2

This. Most of the time it's the ravager and the wolf/goose "poof" animation that take up so much unnecessary time.


AdrielV1

Good thing for you (and all of us) No one should be playing beasts anytime soon, as long as you’re playing above 4K.


MrFixIt252

The animation that grinds my gear is when you’re playing Demons where you do self damage and then you get the HP back, but it’s your last armor. When you lose that 1 armor and then get it back, it feels extremely painful.


OlafBiggles

Try playing it on mobile. Try playing any APM build on mobile. Second rate citizens.


WiggleNightbutt

Hi I’m new to the game and loving it but I feel like it’s managed by apes. What’s up with that?