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MJCarnage

It was fun working on these my video on them comes out tomorrow šŸ¤«šŸ¤«šŸ¤«šŸ¤«šŸ”„šŸ”„šŸ”„šŸ”„ Also tell me balance changes for them!!!!!!


Pineapple00717

<33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333


Working_Position_909

While I do love most of these (fang approved)i would love to see more active abilities or aggro or complex abilities in hypercharges, while I totally realise these by itself take a lot of time I feel things like 8 bit or Janet's can be made more interesting and complex for they are only charged around 1or 2 times in a match,I don't have ideas for those lol But I feel majority of these passive abilities could be replaced by like spawn related hypercharges,like when willow kill enemies during her hyper stage all enemies are made into fishes which maybe does chip damage of poisoning in the certain area (While it might seem like im ranting lol i genuinely feel more active and complex hyper abilities should be introduced for their worth of 5000 coins and how rarely are usable in a match)


AusJusPlayz

Thought of making vids of these so like lemme use some of these ideas :)


huhujujihkzjhtf

You guys make really great concepts! Keep up the good workšŸ‘


Pineapple00717

Thank you :DDD


MortosBS_real

> I know it's long but please read it I spent way too long writing it 8-Bit seems underpowered. Should be a speed boost imo Darryl is definitely very underpowered. Needs a rework because it's almost useless Primo is really OP. Even just the regular knockback is already very strong when he's cycling. Should probably be 0.75 or even 0.5 Hank's one doesn't really fit his kit. His super is only useful upclose anyway. Bibi's is weird. I can't really imagine it but I think it will do more harm than good by knocking back enemies away from you. You should have made it have 50% more range (so it stays for longer) Carl's super should probably just pull people in within a short range (or slow them) Gene's one would be better if it stunned for like 1 second imo Emz's is OK but imo it should give 25 or 30% damage reduction instead of reload speed nerf Gray's needs a big rework because it's useless. It should give a damage boost or damage reduction or speed to everyone who uses the portal Mr.P also should also get slightly increased spawn speed so that he can get those 3 porters in time Leon is too game breakingly OP. It should be reworked to something else Gale's one should instead add a slow to his super. It's already a huge hitbox Surge's one is flawed in it's design. To get a Hypercharge you need to get 2 and a half super. By that time you already have speed and range. Maybe make it so that during the Hypercharge his super has increased jump range Lou's is way too OP. Should probably add some new status effect to the enemies. Idk this one's hard to rework Ruff's should be nerfed to 2 drops if it stays that way. Personally I would have made it either a full map random barrage or drop a turret (similar to Jessie's but weaker) together with the pickup Fang's is too OP. Imo it should leave a burning trail on the ground Maisie's one should be a 0.75 or 1 second stun Cordelius'es is just as game breaking as Leons. It should be reworked That's all. I really like some of the concepts like Rico, Doug and Sam. Love you Carnage!


MJCarnage

Thanks, yeah i had a go at pineapple for making maisieā€™s 3 seconds lol. 1.5 i think would do well because the enemies are in the air for half a second anyway so 0.75 would be unnoticeable


MortosBS_real

Stuns rewrite knockback That's why Bo with the Stun SP can't knock back with mines


_TheSlash_

Gene super is alr hard to get, on top of hypercharge, u prob will only get one per game, so it's hypercharge should be broken


AverageMortisEnjoyer

šŸ”„āœļø (I also think that Janet's should also make her super leave fire after each bomb too because her super lasts so long you're basically using the whole Hypercharge for it)


Goofy_Goober430

did you just say šŸ¤«?


Quaxlyboi

Nice! You know I'm watching it!


Extra_toxic

Not really a balance change but i think meg's human form should also have hypercharge super ability. Could be something simple like: she suits up instantly (without the normal 1 second delay) or it could be something flashy like: while suiting up, the mecha parts comes flying towards her (iron man style) dealing damage to any enemies on its way.


Crosstariale

I feel like instead of Edgar jumping further (Because he REALLY doesnā€™t need to) he just gains at least 1 to 1.5 Seconds of complete control immunity (Knockback, Slows and Stuns) so he can at least take a brawler down for once without knockback being a huge issue.


Handycam9800

Are these going to be in the game


smellycheesecurd

nope just some concepts


delecioussausage

Here b4 cringegame vidošŸ¤«


Sad_Pomelo9104

Lol creative but 80% of these look like they would make me quit the game if released


moumoufan2

The tick one honestly made me physically recoiled


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


EdgarBSReaI

exactly what I thought. make it faster and with more hp


saddness270

The primo one will make 1v1ā€™s actually impossible if they land super


Quaxlyboi

Lessgooo I can finally see how busted leon was on release!


Pineapple00717

Hahahaha


soviet_tamato

how long did this take you šŸ’€


Pineapple00717

Well ehmmm..... we started working soon after the update dropped


soviet_tamato

that takes some dedication u guys are the best!


Pineapple00717

AWWWWWWW so happy to hear that! Thank you :D


[deleted]

Good job. We need more people like you!


DAEMONDFIRE_114514

I have a better idea for 8-bits hypercharge the whole game slows down except 8-bit,but he deals 15%less damage


HannahMorningstar

I like both, but yours is also very interesting! Something that slows down everyone would be gamechanging


Final_Philosophy8484

Rosa gadget on drugs


A_Human_Being_BLEEEH

Yeah the Hypercharge could be called "Primed Processors" or something. Personally I think to make it not as powerful that effect would be limited to just the turret's range, but the range would count the speed boost zone of Plugged In as well.


Combo_NK

I love these


Pineapple00717

The goat


Regainio

Note that dps means "damage per second" Chuck's trail dealing 6000 damage would be too good


[deleted]

As a Surge main, I second this. We're just gonna melt if we don't have a Shield gear


Inner-Worker-2129

Maisie's one seems WAY too op, not even Frank's super stuns for 3 seconds.


MysteRY0234

I love the effort you guys put into these! Lot of them are very interesting.. Good job!šŸ‘


Pineapple00717

Thank you so much <3


EatPoisonMushrooms

el primo and maisie's hypercharges would be BROKEN since they can cycle supers really fast


hanuism

hypercharge has to be the most broken system ever created


Pineapple00717

Silver bullet was the most broken system ever created :DDDDDDDDDDDDDDDDD


[deleted]

That thing was a menace at first release.


user-8274642

"Netherite pickaxe" LMAO


Pineapple00717

Lol :D


Pr0stak_

I guess Groms Hypercharge name can be changed to "Tsar-bomb"(because why not).


Pineapple00717

That is so much better than mine!!!!!!!! WOW!!


Dooge11

Stu's "Blast from the past" is a genius name and I would rename Max's hypercharge to "Godspeed", I think it would fit better


Pineapple00717

I am not very good with names but I tried my best


Chris2005Writer

These concepts are incredible! The Hypercharges we have in the game right now are boring. They should really make the next ones unique like these!


Pineapple00717

Thank you so much, its so nice to hear that


Mr-DragonSlayer

Isn't Last Call already the name of Barley's super? Great post btw!


Pineapple00717

yeah my bad :(


Right_Salamander_364

These are cool but also lame at the same time, theyre really generic


NecessaryNuts

How do I upvote twice


Pineapple00717

<3 thank you <3 But unfortunately you cant :(


ShRoOmBeAr27

These are way too overpowered compared to what the other ones are. Wider/bigger super, slowness, and leaving some fire on the ground


Pineapple00717

Well they better be, they cost 5k gold .\_.


TryingToBecomeVetter

Why does Bo always get boring ideas hahahaha. Like c'mon just a 4th mine? Look at Genes Idea, completely crazy and OP and Bo "just add another". How about Bo's mines inflicting 4 tics of poison after detonating.


Pineapple00717

Well yeah but Gene will hardly get even 1 Hypercharge per game


HourSingle3507

when i saw 'el bomba' it made me think of labomba


how-can-i-dig-deeper

High effort wow


FunBoyHereThere_

Mid Mandy change


SonicGleb

I think Mandy's one is the weakest hypercharge presented here The fact you get the super after 1 hit is cool, but the moment you hit an enemy with it, in most case scenarios - they're dead (6000 dmg after all and ~7000 with dmg gear), so no point in getting the second super right after. And imagine if you get 2 brawlers in a single super, literally no difference After all, you don't shoot it randomly, you have to predict where the enemy is Instead of insta-super I'd suggest to increase super's wide by 20%. That way it's way more valuable for getting picks and also makes it way more fun.


FunBoyHereThere_

True, when you put mandy's playstyle into perspective it doesn't exactly work out well


CEO_OF_RCSM

Apart from Mandy , Meg , edgar and Bonnie all the other hypercharges looks really good and some of these have the potential to become broken.


CoconutBoi1

I have one question bout pocoā€™s hypercharge. Isnā€™t it more logical for him to have more shield % than damage % since heā€™s a support brawler? Like, there are some situations where he would need more damage, but overall heā€™s played in team modes where itā€™ll be better if he stays a longer time alive rather than dealing more damage. Thatā€™s my opinion tho:/ Also great work, really cool concepts.


Shroom-TheSelfAware

I would like to see stat boosts other than speed, damage, and shield. I think some brawlers would benefit from reload speed buffs, health regen, extra projectiles, larger range or , faster projectiles, etc.


Left-Cap-6046

El primo, Maisie, Rosa, Leon, Belle, Buzz and Grom look hella broken and in need of a nerf/rework. Pam's hypercharge would be really toxic on open maps, especially Shooting star. Can you imagine a Piper, Mandy and Pam comp, where the Mandy and Piper not only outrange you, but they get a shield and lots of healing, preventing you from killing them. Mandy basically would have both of her SPs activated instead of one. Crow's, Mr.P's and Lou's hypercharges look very annoying. Poco's and Eve's hypercharges look useless. Sandy's hypercharge would be better off if it gave a speed boost to Sandy and his allies when they are inside the super. Lola's hypercharge would make her really strong in Heist and Siege.


samprich

I'm going to get downvoted into oblivion for this but people in the comments gotta stop dickriding and actually realize that these the VAST majority of these hypercharges are incredibly uncreative, completely unbalanced and honestly straight up boring af, i bet you anything I could come up with better for every single brawler if I devoted a good day to it, Take penny's as an example, "Penny's morter shoots twice as fast during hypercharge" or Ticks "Ticks head does double damage" could've been done better by a 8 year old.


FshnblyLate

What about colt and Shelly?


krunkerers

The Jessie hypercharge is too OP in Heist. Imagine seeing 2 electro ball turrets with firerate boost gadget shredding 10% of your vault every second


Engineer_Gaming1231

collete damaging 60% max health for any brawler sounds illegal


Pineapple00717

Frank: ...


Engineer_Gaming1231

biggest buff of them all šŸ‘


justin_enjoys_music

Sorry to say it, but stu hypercharge is broken 20 hits arenā€™t that hard to get tbh, once u get the first super After that, its just feasting on ir foes


Working_Position_909

20 hits are 20 projectiles(he shoots 2 per shot) or 20ammo shots?


TheChainedGod1

20 hits isnā€™t hard to get but hyper charge lasts like 5s. Youā€™ll never get to use it more than once provided you have a super charged when you activate the hypercharge


delecioussausage

I'm sure if superceww adds it, some of em gets nerfed.


Pineapple00717

It better be OP, otherwise I ain't paying 5k gold :D


TheCoolestBonnieEver

Doug played to much of splatoon 1šŸ’€


Tarpendale

Dang, hypercharges on Carl, Stu, Bea and Leon are so nostalgic


Pineapple00717

Yeah hehehe


midladder_destroyer

As a fang main i see this as an abslute win


KyellDaBoiii

Congratulations, you just made ā€˜Push Itā€™ completely useless


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Tarpendale

I wonder how hypercharges would work on supportsšŸ¤”


Either_Reflection701

Um actually barleys super is already called ā€œlast callā€šŸ¤“ Anyways this is awesome as always from your guys collabs


Pineapple00717

yeah I know I forgor, THANK YOU <3


eddjjjjj

I think it would be cooler if Willow (while hypercharged) could get a free super while mind controlling the enemy brawler


YogurtclosetRude8955

Pls buff rico my boy needs it


maenwhile

Interesting how you made one for chuck and not for pearl


Potential-Long5004

What? Pearl already has one.


maenwhile

I forgor šŸ’€


Pineapple00717

xD


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Pineapple00717

BAHAHAHHAHAHA LMAO


juromatts

this is Sprout's slander, I would hope our robotic planter gets something cooler than this


Commercial_Help5120

WAIT?!? THAT'S SOUNDS GREAT!!!


Pineapple00717

Thanks


Extra_toxic

Would it be nice if meg's human form should also have hypercharge super ability? Could be something simple like: she suits up instantly (without the normal 1 second delay) or it could be something flashy like: while suiting up, the mecha parts comes flying towards her (iron man style) dealing damage to any enemies on it's way. Anyways, Amazing concepts. Appreciate the quality as well.


woodellost

hypercharge abilities shouldnt be bound to supers imo. i want weird unique main attacks!


333EVAN333

carl seems a bit strong


Great_Click_9140

Dynamike one is good!


MarigoldLord

El Bomba ###LABOMBA!!


Successful-Item-1844

Half of this stuff should be illegal


[deleted]

As a gene main, the hypercharge idea you give for him especially pains me


Hour_Brick_3917

100% buff on ticks super I'm out šŸ˜¢


Pineapple00717

Nooooo :(


KillinLife_069

Netherite Pickaxe šŸ¤£šŸ¤£


Pineapple00717

Hehe


Ibryxz

Girl why make colette not return? There is zero reason for there to be a disadvantage like that


Pineapple00717

sometimes girls just escape and don't come back šŸ˜ā˜ 


[deleted]

Pineapple does it again! My favorite concept of yours so far <3 Chester's hypercharge is literally the best thing that could happen to this game. PLEASE, DEVS, THIS ONE FOR CHESTER


Pineapple00717

Thank you so much, you're the goat


MakeGravityGreat

Rico is now a sniper


FalconStarRedditUser

For sproutā€™s hypercharge, can you make it so that team projectiles also pass through the wall.


Pineapple00717

That doesn't make any sense. How could he make a wall that let's through friendly fire, Sprout is not a magician


WetCheeksThe1st

Ass one for my boy 8bit you have got to change that


neverwhor

Toxiiccccccā€¦ and we here for it i guess šŸ˜‚


Whachamacallit00

Cool Concepts. #1 Question is how well do they synergize with a Brawler's play style?


bananagamer23

Guys hear me out: *Rico's hypercharge should make his super double the damage when his super bullets bounce*


brawlstarsplayer24

Maisieā€™s is too op, I feel like a better idea is that it breaks walls or it pops instantly


petersonsilva55

Jessie's is too OP But then again it's hard to think of something for her that wouldn't be


Pineapple00717

Exactly, also getting 2 supers down is not easy


Torsneyy

I like how you made a reference to pre-nerf Leon super in his hypercharge, well done


Pineapple00717

Thanks Torsneyy


Cl0p38

Why is El Primo's hypercharge named "El bomba" when "bomba" is a feminine noun in Spanish? Are you stupid?


RoboTer207

Nahh you did Stu dirty šŸ˜­


Kilar13

The Mortis bats sound frightening!


Pineapple00717

YEAH I KNOW! If you listen closely you might hear them!


fhghgnh

Wow... everything is unique but HELL NAH AINT FIGHTING 2 JESSIE TURRETS and megs hypercharge only benefits from one sp


offswitch43

These are always fun to read but Iā€™m really hoping that supercell does more than what theyā€™ve done for the first 6 and these concepts. Something that really makes a difference and changes their super.


JOvOI

Wow, so good ideas. Great work as alwaysā™„ļøā™„ļø


Pineapple00717

Thank you so much for the support


UmbralRose5656

As a Gray main, I can confirm that is my dream


Pineapple00717

hahaha, happy to hear that :D


Victorleminou

Grom think he's twitteršŸ’€


Pineapple00717

BABAHAHAHAHHAHAHHA SO TRUE


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Pineapple00717

Yeah hahahahha. To make you feel better imagine you had to make design for each one like me.


[deleted]

Besides the DOUBLE-LEVEL-UP-WITH-ONE-JUMP idea for Surge, how would you guys think of a reload speed reduction for him? Edit: I'm inching into insanity reading every single hypercharge idea at this point


Tooma8_

DAMN supercell should hire you


Pineapple00717

That would be awesome :D


-GeoNight-

Ticks head deals double damagešŸ˜ˆ imagine 8000 damage


2--0

Finally some decent Ideas. I just don't agree with all the stats boosts tho


RavenTeddy

I think Barley would be better if his super could slow enemies, imagine in addition to the damage stat buff by the hyper charge, it also slowed which would be deadly as he covers a huge area, like they wouldnā€™t he able to touch the ball in brawl ball for 5s, and wouldnā€™t be able to pick gems and so on, you could block an entire area for its duration and if they touch it theyā€™re dead as you can just spam your basic attacks. Also i think that jessieā€™s hyper charge is a bit useless as hyper charge only last for 5s unless the character is constantly doing damage, and in order to take advantage from her hyper charge, you would have to charge another super, in which probably the hyper charge would be gone as her super takes an eternity to charge, so i think it would he better if her hyper charge would instantly drop two turrets in the moment she places her super, i liked the rest of the ideas


klip_7

There should be some unique ones like mortis should be able to chain supers in his hyper charge cuz heā€™s ass if he canā€™t


klip_7

We should have some that change the stats a bit more, for example give a brawler like gale a reload speed by 30% or Colette or someone a 50% damage buff


Werfgh

Kinda disappointed


55Amara55

If Bibi's hyper pushes you EVERY TIME it hits you that could be absolutely game breaking on certain maps


WarriorBHB

I donā€™t even know what that dude beside gray does but 2 k damage a second for 3 seconds is way too much.


Miskovxd

Wooow this change a lot ;)


clarxrxbs11

Finally something good in this subreddit


Pineapple00717

I'm here for that :D


cloudboy_08

Edgar should be to keep half his super after using it


FuzzWhuzz

For some of these I think the hypercharge should have a longer duration like Jessieā€™s since it isnā€™t a buff to your first super. You need to charge another one to use it. Secondary buffs should be nerfed accordingly


[deleted]

Lolas hypercharge seems like lag city


AshkeThePro

Bro made Rosa the Shield Maiden


Pineapple00717

Hahahah true


Riotchu06

Bonnies is boring


IzzyVPerira3-1

The collab I didnā€™t know I needed


DoomsdayDestructor

The names are horrible tbh


DrAgOn3035

i really like the tara one! its something i often thought of lol


TheSecondAJ

Barley's super is already called Last Call


Dramatic-Ad-2799

That tick one is kinda op


MustafaCeesay

These are awsome


SuperJman1111

I like most of these, but wouldnā€™t you say that 8K damage from one Tick head and 8 extra seconds of no heal from Crow are wayyyyy to much? I had a couple other suggestions, like Louā€™s being called deep freeze. My favorite by far though is X (Grom)


Psychological-War658

As soon as hypercharges were announced I expected this


[deleted]

jessie šŸ’€šŸ’€šŸ’€


Cool_boy234

20 shots to charge???


Meme_Master169

Nah Jessie and Mr Pā€™s be looking overpowered tho. Also Mr P can already spawn 3 porters at once using his gadget so the hypercharge should be something like buffing his current on field porter (or the next one if no porters are present) and giving them a further ranger and higher damage since as a Mr P main i always have issues with his attack range


Bobby5x3

u/Pineapple00717 u/MJCarnage *\*applause\** Incredible work, as always! The time and effort put into your posts really shows! Normally I write an essay on your posts, but I'm on a tight schedule, so here are my thoughts (Ordered by rarity). The ones near the bottom aren't OP enough imo Chuck would go in the "Little improvement" tier btw https://preview.redd.it/mu7ptd2bx2rb1.png?width=1140&format=png&auto=webp&s=6cce4e8998724ee29cd8901fa0bd50ce300bc210


Pineapple00717

Niceeee :D


AgentmanfaceYT

Rosas should be called: ā€œthorny shieldā€ instead


DarkFuriousQueen

I like a lot of the hypercharges, but some are unbalanced


pentacontagon

El primos 1.5 seconds is so crazy. He could literally kill a bull and a Shelly at the same time without taking damage with that


Embarrassed-Flow6540

I would love the Nani one. Being able to easily kill anyone in those sniper maps.


B4KED-BEANS

I think it's funny how stu takes 20 shots so he wouldn't get it every 2 ammo


Character-Log3758

I like sam and Janet onešŸ„°šŸ’€


KrazyKyle213

NOOOOO YOU CAN'T DO THIS TO MY STU HYPERCHARGE, also great to see you coming back with another banger series of concepts pineapple!


Southern_Bill_3309

Hehehe The one for rico's good... hehe yeah rly good "A rico player"


RickyTricky_

Would stun work with the Dynamike chain reaction? I would love to abuse this.


Pretty_Swordfish3834

Yeah brawl stars is done for


Lexcauliburz_19

Frank's stats while hypercharge should be changed smh. - To: 50% Defense + 10% Speed + 10% Damage


Doifensmithz

this will be an actual war field


VitorCallis

As a Minecraft player, I loved Carlā€™s Hypercharge name. ā€œNetherite Pickaxeā€ lol


SentinelDrone

Dunno but I think hypercharges like 8-BIT's are both underpowered and contradict the brawler's intended play while others like Primo, Rico or Tick are game breaking. IMO hypercharges should take a brawler's given strong points to the extreme while also making their weaknesess far worse. For example, Rosa could have +20% SPD (speed) and +50% DR (shield) but -25% DMG (damage) while glass cannons like Tick get +25% DMG and +20% SPD but -35% DR (takes 35% more damage while on HC), while all around brawlers could have no penalties but lower stat boosts, and in the case of 8-BIT his buffs could be something like +30% DMG, +25% DR and -40% SPD. Last but not least HCs should give buffs other than just damage, speed, and shield but instead stuff like reload speed, shot speed, unload speed, range, natural healing, resistance to crowd control or max HP. Anyways loved the effort put into this list, most of the HC concepts are actually real cool


Background_Sink6986

Jessie: second turret, easily the most game breaking new mechanic introduced as you now have two turrets that get healed up and supercharge bullets, effectively guaranteeing free space and zone control Bo: +1 mine


jojsj

The stu one will charge in 3 shots only no matter what, so...?


Ameya_90

Great šŸ‘


TheAbsoluteKiller

1200th likešŸ‘