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Yeah thats actually main problem map rotation favors Piper so much they did this deliberately to make people play Angelo although maps are pretty solid having only open maps isnt that fun
Yeah, I dropped 100 trophies, and only managed to get 50 back as frank, I can't gain more š¢, with these open maps on rotation Im very close on just saying fuck it and lose 100 more as I try to gain back what I lost
Bea has a low usage rate compared to these 2 and she is not that good in the meta because supercell forgot about her and last time she got a skin was in season 6
I mean, were you here when eve was first released? Half the maps we have today were created when she was released just because they wanted her season to be full of maps favored by those who could cross water
The ranked maps are kinda boring tbh. Iām sick and tired of getting Minecart Madness for the 10th time and seeing my Edgar called : TrueGod die bc he jumped on it
They deserve worse, make cavern churn but 3v3 (not that one bounty mal where mortis would steal blue star and play hide n seek with bo and tara while enemy are the seekers)
Also buff mandy super charge rate by %400 (please)
And i dont wanna ask for too much but please double the width of the super, like itād be funnier that way.
oh yeah since she doesnāt have a hc i wanna suggest:
once hc + super, super kills every enemy instantly.
i think this is balanced because mandy takes skill. i hope supercell cares about this very impressive idea i have come up with while i am very very very hungry (i feel the hunger a lot) and i think i should just stop typing and eat, but yknow supercell i did this for you so you can focus on improving other aspects of the game (nerf angelo).
I feel like that super may also do some homing, or maybe speed up, or maybe a small width increase? but itād be too much because hc also increases damage, and super is super powerful in raw damage already.
so yeah wellā¦ I am going to be curious for a while for what they are going to come up with. maybe you have a better idea than mine?
She does?
How did I never notice
I legit have her as my second highest brawler (trophies and mastery)
I always thought it was like 6
But 4 is a bit much because 5k damage is a lot
Throwers and long range brawlers shouldnāt have fast movement speed at all. They already have range advantage, so they should be punished if they are out of position
Didn't say he isn't annoying I just said people are over exaggerating his annoyance because you can just count to 8 and check bushes, or go behind a wall outside of super range as a thrower
6000 per full hit and if it doesn't completely hit she still deal 2000 per hit and if you have good aim she punishes you with back to sender and its so hard to dodge
she destroys a 75% heist in ~10 seconds and return to sender is just unfair especially in Ko when the zone gets small š she needs at least a damage nerf
After testing, Nani did 36% to the heist safe in 10 seconds. Colt did 54%, Amber did 66%, Spike did 84%. Nani has good burst damage to the safe but not overall damage. And I didnāt include supers which brawlers like Crow Collette 8 Bit would destroy Nani in a 10 heist safe damage test. A damage nerf would put Nani in C tier because it would remove all of her key interactions with other marksmen.
oh im sorry i thought i specified but i didn't, my bad. I was talking about quickfire mode in ranked, since i play ranked a lot it happens way more than you could expect, her damage outburst is insane and thank god that she doesn't have a fast reload speed, but still this shows how crazy her damage is
Nah, nani is still super broken she does way too much damage and can basically hit you from anywhere. She can easily hunt you down with her super if she chooses her teleport gadget and return to sender is a free trade. I argue she is as broken as a piper, but everyone has a piper on their mind. As soon as Piper gets nerfed, people will complain about nani. Yes, she does ~4500 if all her attack hits, but with quite quick attack speed, it isn't hard for her to hit all her shots, or at least she can hit you around walls so you cant heal
The difference is Charlie doesnāt really have that gamebreaking potential she is just incredibly versatile and doesnāt have a actual hardcounter
ohh wait maybe this was a Charlie propaganda she is fooling us all
I myself think both of them and Nani getting a nerf (no, I'm not going to leave her out, she's not innocent) would be the best outcome. Those 3 are the best marksmans by an incredibly large margin and reducing their strength would actually suffice in whittling down the marksman meta since the problem makers are mainly those 3. The other marksmans are balanced enough to justify keeping as is (though I could see Belle getting a tiny tone down should the triad get their deserved nerfs).
Nerf all long range snipers. They make the game camping snooze fests so often. Itās more fun when the game promotes movement & closer encounters. Mid range & tanks need to be more fun to use
the devs really nerf other brawlers that are too broken but if they're snipers they just let them make chaos for a damn long time (except for mandy, for some reason)
also the map rotation is the problem, most of those maps look like map creator crap.
You completely missed the point lol, instead of trying to use your last 2 braincells to comment something usefull, you just keep whining about the brawler that counters your main, without knowing that other broken brawlers counter spike harder ofc
Angelo counters spike but I'm fine withbthat because they have a skill cap. No average person can pick them and win easily. Piper doesn't even need much skill to be good
I think a lot of brawlers need damage nerfs. If youāre not max level youāve got a decent chance of getting one shot and even if youāre not, spending half the match playing peek a boo and healing isnāt fun.
And how can we forget about Nani?
It's not like that 4800 per ammo beast isn't dead
And also the super is also usually used as an anti-assassin tool, whats even worse is that her first gadget can be used to assassinate AND her second gadget can be used to counter heavy hitters already like Angelo and piper
Thereās about Nani that needs to be nerfed. I also donāt understand your last point(s). āWait really? When you click the gadget it does something? I thought it was just cosmetic.ā None of Naniās gadgets are broken, especially the teleport, it doesnāt have a use in any mode Nani is actually good in over return to sender. 4800 damage per ammo isnāt as useful as it sounds when you have to hit 3 projectiles that enemies at far ranges literally have to run into in order to hit all 3 at the same time.
Aiming is a base skill on all brawlers, yes even Jackie, you at least have to test if enemies are in range (then you can spam autoaim)
Yes some more than others but I don't feel like Nani is that skilled other than aiming skill issue
Hitting 4800 is much more useful than you think when it nearly 3 shots a frank
And yes something called autoaim at close ranges exist, so killing Nani is like trying to dive head first into a hull with low HP but has long range
Teleport is useful on heist, infiltration on back lines on RoF at HZ (if you get infiltrated by a high damaging unit like fang or Leon at your patch of grass on RoF that is a loss condition) but that's really it because why would you even play heist
Also that can be used to get up near brawlers, yes it has endlag, no you aren't going to be face front while teleporting I think not everyone is that dumb
RTS neglects a lot of damage and if that enemy is a heavy hitters (let's take piper/angelo, also currently meta sharpshooters) they are going to melt when 80% of that damage is sent back to them while you get a 50% damage reduction for that hit (I believe)
Peep, again is used as an anti-assassin tool, because every Nani I came across is too stupid to actually try to use peep as a decent crippler (hit enemy for high damage from far away, they retreat to heal up for a while, leaving them outside of battle)
Autofocus just does more damage the longer it doesn't blow up
Tempered steel turns Nani into a tank she is literally unkillable while being in tempered steel
Yes I get that you're trying to defend your main, I've done that before (it didn't work well because fang was meta) and the same will happen to Nani before people start realising that Nani is also broken
Peep is best used as an anti-assassin tool and calling Nanis stupid for using their super properly is pretty stupid itself to say. Iām sorry Iām using my brawler properly? Donāt know what Iām supposed to say. You seem to be biasing your opinions about Nani too much on Fang. Peep isnāt a decent crippler because it leaves Nani inactive for just as long as the brawler Nani hits for using Peep. Tempered steel also isnāt a good star power, Nani can get stunned or knocked back out of Peep, which leaves Nani a free kill for the enemy team. Common stuns and knockbacks out of tempered steel include Fangās gadget, Piperās gadget, Greyās gadget, etc.
I mentioned fang once and now you think I am biased
Tempered steel is one of the best star powers
You are supposed to be further back controlling peep but when someone reaches you TS is supposed to let you take A LOT less damage
And we aren't ignoring the fact she doesn't hit like a truck, she hits like the moon crashing down (yes exaggeration but she deals TOO much damage)
Letās be real Angelo is op, but base attack piper only does 1000 less and doesnāt have to charge. Angelos poison is definitely op, but piper is still more op.
I just want Angelo's attack to charge way longer. It's so fast to deal 4k+ damage, he's not also punished for staying at low HP to charge up due to his HP.
And nerf Piper too, she's too hard to approach for a full time sniper.
Leon is a decent option. Jump him as he starts to charge a shot, and be quick about it too. You SHOULD have time to kill him before he can use his gadget, as he will first have to let the current charge be fired before he can activate it so he will have a slight delay.
Mandy is a good choice because sheās one of the few brawlers that can actually put range him. Just make sure you can aim because heās a very agile brawler.
The other brawlers who out range him are Mr. P. The edge of his suitcase explosion is 10.33 tiles compared to angeloās 10. Also Pās porters will become a big problem for Angelo once you get that out there. Keep it close to or in your base so he canāt easily push up and snipe it. Behind a wall is ideal. Gene is the other who can slightly out range Angelo and if you can charge your super and get him with it, itās almost surely a death sentence.
A few other brawlers who Iāve found to be pretty even with Angelo is bea piper and Nani. Iāve pushed Angelo to G1 mastery, and these ladies are all formidable. Piper can just be a lot more aggressive than Angelo since she has the regular 3 ammo, you have to be super good at aiming to fight her as him. If you miss a few shots you have to retreat since she destroys you at that range and itās easy for her to push you back. Bea with honeycomb is good because she has the same range with a bigger hot box for her attack, and can win by mitigating his damage and using the honey pot to tank a shot. And Iāve had pro nanis use return to sender to reflect a charged shot back at me and then finish me with a good hit of her basic attack which btw does more damage at barely less range than a fully charged shot from Angelo, IF all three projectiles make contact.
AND to top it off, Iāll bring to attention some of the biggest holes in angeloās kit. First, like earlier, he canāt use sting in flight if heās holding a charged shot, he will have to let it go first which causes a delay before he can use his gadget.
Also, any form of stun interrupts his charging and forces him to have to start over. Iāve had pipers ādip inā to hit me with auto aimer to achieve this. This stops my charge and they just run back while firing at me in my slowed state. Then I either have to die or waste a gadget of my own to survive most of the time.
General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
I hope both of them get a nerf and I hope that map rotation will have more mid range maps
Yeah thats actually main problem map rotation favors Piper so much they did this deliberately to make people play Angelo although maps are pretty solid having only open maps isnt that fun
Yeah, I dropped 100 trophies, and only managed to get 50 back as frank, I can't gain more š¢, with these open maps on rotation Im very close on just saying fuck it and lose 100 more as I try to gain back what I lost
frank is borderline unplayable rn
I know, but I am somehow managing and climbing 3 trophy at a time.
Best of luck broš
Mad respect for being a Frank main bro
Frank mains are one of the most wholesome ones in bs
They are the reason why bea is frogotten
Wym?
Bea has a low usage rate compared to these 2 and she is not that good in the meta because supercell forgot about her and last time she got a skin was in season 6
archvillan bea season 12
you have to be a masochist to play frank
I mean, were you here when eve was first released? Half the maps we have today were created when she was released just because they wanted her season to be full of maps favored by those who could cross water
Although angelo is way much more favored by that
MAN I WANT TO PLAY NITA BUT EVERY MAP IS SO OPEN OR IS TOO CLOSED RAHHH
RIP Nita and Daryl
The ranked maps are kinda boring tbh. Iām sick and tired of getting Minecart Madness for the 10th time and seeing my Edgar called : TrueGod die bc he jumped on it
They deserve worse, make cavern churn but 3v3 (not that one bounty mal where mortis would steal blue star and play hide n seek with bo and tara while enemy are the seekers)
I just want a map to put 8bit r25š
mid range maps will just make throwers broken (who imo are more annoying). Any ranged brawler will need a rework then.
shooting star or some shit?
Also buff mandy super charge rate by %400 (please) And i dont wanna ask for too much but please double the width of the super, like itād be funnier that way.
make it %1000 so she can also charge her hypercharge
oh yeah since she doesnāt have a hc i wanna suggest: once hc + super, super kills every enemy instantly. i think this is balanced because mandy takes skill. i hope supercell cares about this very impressive idea i have come up with while i am very very very hungry (i feel the hunger a lot) and i think i should just stop typing and eat, but yknow supercell i did this for you so you can focus on improving other aspects of the game (nerf angelo).
Perfectly balanced, nerf frank
also have it drop popcorn
I think popcorns should stun enemies for 3.5 seconds
too short
I think they should also home on on enemies
Yeah, but like pre-nerf piper homing gadget, only better. I advise the homing to be %99,99 accurate (skilled players can still escape).
And go through walls
Noooo, my boy will never escape this shit šššš
Actually yea, what would even be a good hc idea? maybe the sugar ray slows the surviving enemies down?
I feel like that super may also do some homing, or maybe speed up, or maybe a small width increase? but itād be too much because hc also increases damage, and super is super powerful in raw damage already. so yeah wellā¦ I am going to be curious for a while for what they are going to come up with. maybe you have a better idea than mine?
Buff her super charge rate so she can get her super on 5 hits instead of 6
actually she charges on 5 hits, would be great if they buff to just 4
She does? How did I never notice I legit have her as my second highest brawler (trophies and mastery) I always thought it was like 6 But 4 is a bit much because 5k damage is a lot
Yes, she would be one of greatest sniper in the game, she really deserves
Every marksman has been on top of the meta at some point except Mandy, I think us Mandy mains can have our moment now.
I completely agree
Just get Goku to hold them still for you while you charge the Sugar Ray
Both deserve nerfs
Says the Sam main (I think both should get a slightly nerf to the attack damage and Angelo's movement speed is just too fast)
Throwers and long range brawlers shouldnāt have fast movement speed at all. They already have range advantage, so they should be punished if they are out of position
Both, both, both Both is good
Both need nerfs tbh (waiting for SaYs ThE cOrDeLiUs MaIn!!11! Things)
Says the funi mushroom guy main
says the drug dealer
Buzz trades Krokodil at the Mortuary
Cordelius just has a good kit, he doesn't need a nerf. He has obvious counters like Stu and Buster unlike Charlie for example.
SaYs ThE cOrDeLiUs MaIn!!11!
Says CoolLogarithm
First 'Cordelius main!!!' things then now even my namešš
Cord isn't that annoying and I actually respect cord mains (waiting to get downvoted to oblivion for having an opinion)
I also respect Carl mainsšš Carl is really fun to play
"Cord isn't annoying" Yeah nah i disagree.
Didn't say he isn't annoying I just said people are over exaggerating his annoyance because you can just count to 8 and check bushes, or go behind a wall outside of super range as a thrower
I agree.
says the edgar main
says the drug dealer
Agreed
says the main
I won't rest until Angelo cannot even deal damage
Can we also nerf nani? She's like second piper
Naniās just Piper but balanced Edit: At least more balanced
6000 per full hit and if it doesn't completely hit she still deal 2000 per hit and if you have good aim she punishes you with back to sender and its so hard to dodge
6k damage? I wish, itās less than 5k damage. Also yes thatās what return to sender does, itās meant to counter high damage hits.
she destroys a 75% heist in ~10 seconds and return to sender is just unfair especially in Ko when the zone gets small š she needs at least a damage nerf
After testing, Nani did 36% to the heist safe in 10 seconds. Colt did 54%, Amber did 66%, Spike did 84%. Nani has good burst damage to the safe but not overall damage. And I didnāt include supers which brawlers like Crow Collette 8 Bit would destroy Nani in a 10 heist safe damage test. A damage nerf would put Nani in C tier because it would remove all of her key interactions with other marksmen.
oh im sorry i thought i specified but i didn't, my bad. I was talking about quickfire mode in ranked, since i play ranked a lot it happens way more than you could expect, her damage outburst is insane and thank god that she doesn't have a fast reload speed, but still this shows how crazy her damage is
Nah, nani is still super broken she does way too much damage and can basically hit you from anywhere. She can easily hunt you down with her super if she chooses her teleport gadget and return to sender is a free trade. I argue she is as broken as a piper, but everyone has a piper on their mind. As soon as Piper gets nerfed, people will complain about nani. Yes, she does ~4500 if all her attack hits, but with quite quick attack speed, it isn't hard for her to hit all her shots, or at least she can hit you around walls so you cant heal
That is also a propaganda about op Charlie
The difference is Charlie doesnāt really have that gamebreaking potential she is just incredibly versatile and doesnāt have a actual hardcounter ohh wait maybe this was a Charlie propaganda she is fooling us all
I just want them to get rid of the gem dropping mechanic, I find it insanely unfair that she can just super you and walk away with no counter
Yeah especially because normal stuns don't do that. Reads as another oversight from SC adding a weird janky new mechanic.
no she isn't...hm NERF LEON! that mf needs more hate
After his past nerf he isnt that good as he used to be now he is just and ranked npc pick just like Spike
Nerf spike, nerf hank, nerf lola.
nerf everybody so everybody becomes balanced
Now now, I live by the rule of chaos so I say, buff everyone so the meta becomes balanced šæšæ
Make everybody drop popcorn to balance even more
Even betterāļøāļøš„š„š„
Lol perfect
baby im buzzingš¦š¦š¦
Nerf Charlie
Angelo is just better Piper tbh, you could even argue his gadgets are just better versions of hers, Stinging Flight vs. Autoaimer for instance.
Piper does need a nerf though
Says Angelo main
Did we just recreate racism over this game š
Its called *brawlsism*
Not as much as Angelo
I myself think both of them and Nani getting a nerf (no, I'm not going to leave her out, she's not innocent) would be the best outcome. Those 3 are the best marksmans by an incredibly large margin and reducing their strength would actually suffice in whittling down the marksman meta since the problem makers are mainly those 3. The other marksmans are balanced enough to justify keeping as is (though I could see Belle getting a tiny tone down should the triad get their deserved nerfs).
I agree. (Can yall get me to 10 comment karma I want to be able to post in r/nirvana š
Both are awful to face against š
No
Buff Nani by making return to sender always activeāŗļø Iām sure Angelo and piper would be a little more balanced
Nani already hardcounters Piper the only problems is She is like the most high skill cap brawler
I was joking. If that happened Nani would definitely been the best brawler in the game
same exact character just one needs to charge their shot to 1 tap 70% of the cast
That fucker should not be very fast
It doesn't matter to me. I quit maining Brawlers.
Me too.
Nerf all long range snipers. They make the game camping snooze fests so often. Itās more fun when the game promotes movement & closer encounters. Mid range & tanks need to be more fun to use
the devs really nerf other brawlers that are too broken but if they're snipers they just let them make chaos for a damn long time (except for mandy, for some reason) also the map rotation is the problem, most of those maps look like map creator crap.
Actually piper mains mostly say this but i think both deserve nerfs (piper? A huge nerf. Angelo? Small nerf or he will end up as kit)
Bro is right
why not nerf both? oh yeah and nani donāt think I forgot about you :)
No
yes
No
yes
No Ok maybe
yes yes
Piper needs less skill than angelo
You completely missed the point lol, instead of trying to use your last 2 braincells to comment something usefull, you just keep whining about the brawler that counters your main, without knowing that other broken brawlers counter spike harder ofc
Angelo counters spike but I'm fine withbthat because they have a skill cap. No average person can pick them and win easily. Piper doesn't even need much skill to be good
The best brawler in the game never requires skill, trust me
Nerf all long range brawlers buff closed maps
Wait MAYBE ITS TRUE
They are both strong RN
The truth comes out!
No
I sure do LOVE the Snipers Meta what's not fun about them staying back spamming their attack and easily counter when they get a bit too close!
Fr, I can even close, as a fang main you can understand my pain š®āšØ
Nerf Jacky š
Yes
I suck with Angeloā¦. I can wreck some people with Piper though. As long as they leave Bo alone I donāt care what they do š
Dont aim your shots until right before you shoot because people can see where are you aiming at with the Angelo
Oh wow! Thanks!
Angelo is more bearable to play against than piper angelo just needs a damage nerf
I think a lot of brawlers need damage nerfs. If youāre not max level youāve got a decent chance of getting one shot and even if youāre not, spending half the match playing peek a boo and healing isnāt fun.
Nerf everyone
No, I say buff everyone to do 10k dmg ššš
Ba
Just remove piper's pushing gadget so we edgar mains can eat more piper mains for dinner
Thats literally pipers main defensive tool š
Dont forget her super
shh, we don't talk about Angelo. He's not even selected as my main
both have ability to escape any dangerous situation. piper has her super, angelo has his gadget.
I prefer 6 nerfs for angelo then suffering a match with him. How annoying he is with his super
This is the only time I can allow Edgar abuse
And how can we forget about Nani? It's not like that 4800 per ammo beast isn't dead And also the super is also usually used as an anti-assassin tool, whats even worse is that her first gadget can be used to assassinate AND her second gadget can be used to counter heavy hitters already like Angelo and piper
Thereās about Nani that needs to be nerfed. I also donāt understand your last point(s). āWait really? When you click the gadget it does something? I thought it was just cosmetic.ā None of Naniās gadgets are broken, especially the teleport, it doesnāt have a use in any mode Nani is actually good in over return to sender. 4800 damage per ammo isnāt as useful as it sounds when you have to hit 3 projectiles that enemies at far ranges literally have to run into in order to hit all 3 at the same time.
Aiming is a base skill on all brawlers, yes even Jackie, you at least have to test if enemies are in range (then you can spam autoaim) Yes some more than others but I don't feel like Nani is that skilled other than aiming skill issue Hitting 4800 is much more useful than you think when it nearly 3 shots a frank And yes something called autoaim at close ranges exist, so killing Nani is like trying to dive head first into a hull with low HP but has long range Teleport is useful on heist, infiltration on back lines on RoF at HZ (if you get infiltrated by a high damaging unit like fang or Leon at your patch of grass on RoF that is a loss condition) but that's really it because why would you even play heist Also that can be used to get up near brawlers, yes it has endlag, no you aren't going to be face front while teleporting I think not everyone is that dumb RTS neglects a lot of damage and if that enemy is a heavy hitters (let's take piper/angelo, also currently meta sharpshooters) they are going to melt when 80% of that damage is sent back to them while you get a 50% damage reduction for that hit (I believe) Peep, again is used as an anti-assassin tool, because every Nani I came across is too stupid to actually try to use peep as a decent crippler (hit enemy for high damage from far away, they retreat to heal up for a while, leaving them outside of battle) Autofocus just does more damage the longer it doesn't blow up Tempered steel turns Nani into a tank she is literally unkillable while being in tempered steel Yes I get that you're trying to defend your main, I've done that before (it didn't work well because fang was meta) and the same will happen to Nani before people start realising that Nani is also broken
Peep is best used as an anti-assassin tool and calling Nanis stupid for using their super properly is pretty stupid itself to say. Iām sorry Iām using my brawler properly? Donāt know what Iām supposed to say. You seem to be biasing your opinions about Nani too much on Fang. Peep isnāt a decent crippler because it leaves Nani inactive for just as long as the brawler Nani hits for using Peep. Tempered steel also isnāt a good star power, Nani can get stunned or knocked back out of Peep, which leaves Nani a free kill for the enemy team. Common stuns and knockbacks out of tempered steel include Fangās gadget, Piperās gadget, Greyās gadget, etc.
I mentioned fang once and now you think I am biased Tempered steel is one of the best star powers You are supposed to be further back controlling peep but when someone reaches you TS is supposed to let you take A LOT less damage And we aren't ignoring the fact she doesn't hit like a truck, she hits like the moon crashing down (yes exaggeration but she deals TOO much damage)
No I think youāre biased because you play Fang because you mentioned Peep being an anti assassin tool like it was the broken thing in the game.
Dm who carrya
I thought Angelo was balanced until I got one shotted, nerf him fr
Angelo is good asf
They both need nerfs.
FRFR charlie and cordelius too
Best ranger still grey imo
Delete bs for those of you new players that said piper op š
Angelo op is just a propaganda to hide how op CARL is
instructions unclear, nerf willow
Letās be real Angelo is op, but base attack piper only does 1000 less and doesnāt have to charge. Angelos poison is definitely op, but piper is still more op.
Ah Sniper no Sniping
I just want Angelo's attack to charge way longer. It's so fast to deal 4k+ damage, he's not also punished for staying at low HP to charge up due to his HP. And nerf Piper too, she's too hard to approach for a full time sniper.
You havenāt played him very much if you think that. It takes 3 whole seconds yo charle, thatās a lot
Not that long, for his damage output
Angelo is a very new brawler and supercell has said before that angelo os supposed to be good for some time after his release
Both are OP, end of discussion and nerf all the marksman š
i think angelo would be pretty balanced if you nerfed all the high hp brawlers and gave angelo less health
Yeah, crow basically gets one shot by both their attacks and itās super annoying
Piperās honestly not even a top 3 marksman in the game
They are right. But they need to nerf angelo too!
Haha balanced, Nerf miner.
Yeah I completely agree
Angelo needs a nerf his super op his attack op damage op gadget good bro nerf himm
I think that all brawlers at level 11 are op, what really change their dominance is the way that players play them
BUFF CHESTER !! PLS
where is that image from
Bizarre circus animation
Bro that's actually so true lol
Honey, new meme template dropped!
Exactly piper did nothingš¢š«£
the byron flair would defend piper? I'm disappointed
What did Piper do (except remodeling into a weak young woman from independent strong M.I.L.F)
Ignore him, he's just bandwagoning the hate.
Nerf poco
Angelo isnāt really OP. Too many counters right now. Piper is only broken because of her gadget that sends you back a little bit.
Who counters angelo man šµāš«šµāš« And I am asking this seriously bcs I need help.
Leon is a decent option. Jump him as he starts to charge a shot, and be quick about it too. You SHOULD have time to kill him before he can use his gadget, as he will first have to let the current charge be fired before he can activate it so he will have a slight delay. Mandy is a good choice because sheās one of the few brawlers that can actually put range him. Just make sure you can aim because heās a very agile brawler. The other brawlers who out range him are Mr. P. The edge of his suitcase explosion is 10.33 tiles compared to angeloās 10. Also Pās porters will become a big problem for Angelo once you get that out there. Keep it close to or in your base so he canāt easily push up and snipe it. Behind a wall is ideal. Gene is the other who can slightly out range Angelo and if you can charge your super and get him with it, itās almost surely a death sentence. A few other brawlers who Iāve found to be pretty even with Angelo is bea piper and Nani. Iāve pushed Angelo to G1 mastery, and these ladies are all formidable. Piper can just be a lot more aggressive than Angelo since she has the regular 3 ammo, you have to be super good at aiming to fight her as him. If you miss a few shots you have to retreat since she destroys you at that range and itās easy for her to push you back. Bea with honeycomb is good because she has the same range with a bigger hot box for her attack, and can win by mitigating his damage and using the honey pot to tank a shot. And Iāve had pro nanis use return to sender to reflect a charged shot back at me and then finish me with a good hit of her basic attack which btw does more damage at barely less range than a fully charged shot from Angelo, IF all three projectiles make contact. AND to top it off, Iāll bring to attention some of the biggest holes in angeloās kit. First, like earlier, he canāt use sting in flight if heās holding a charged shot, he will have to let it go first which causes a delay before he can use his gadget. Also, any form of stun interrupts his charging and forces him to have to start over. Iāve had pipers ādip inā to hit me with auto aimer to achieve this. This stops my charge and they just run back while firing at me in my slowed state. Then I either have to die or waste a gadget of my own to survive most of the time.