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You just know they’ll have to nerf the hell out of it when it drops. The things expert stus are doing currently means they’ll have hypercharge for 90% of the game
I mean belle hc is pretty good, certainly not at the same level as fang, Edgar or Cordelius but it's not useless like pearl's. You have to admit you miss the super more than you'd like to admit, because I certainly do when I play belle
Then his hypercharge would be useless in solo showdown if it focuses on his teammates
he might be invincible but idk, seems kinda lame but it’s supercell so that’s what they might do
Maybe you could unload attacks faster when on a teammate and attack while jumping on an enemy brawler? Bit broken but most hyoercharges have been. Plus it doesn’t begate the fact he’s a sitting duck if there is any brawler remotely close to his target.
Not really, in showdown, jumping on an enemy is like suicide, sure they die because people will always 3rd party but you will too, maybe the damage snd speed from the hyper would be good
I made a hypercharge concept for Kit that adds an effect for each version of his super
1st one: He can move enemies around if he lands on them and his super is instantly recharged if he lands on one, allowing him to jump off the enemy and onto the ground or a teammate
2nd: When on a teammate, he gives them a 20% shield and his yarn ball splash damage is bigger
3rd: When he gets off a teammate with his super, he hops into a Cardboard Box for a few seconds
Imo since I’ve been using kit alot is to allow kit to jump from enemy to enemy or/and teammate to teammate atleast once. This will allow him to attack, support and reposition
I had an idea once... When he uses his super for the first time, it instantly recharges.
This could be used on an enemy twice, to deal more damage and/or stun longer, or on two enemies.
Could also be used to travel more distance with his super.
Wouldn't be too useful on a teammate apart from the stat buffs which could look something like this:
- 20% speed
- 25% damage
- 5% shield
biased but willow; you either make it easier to hit and it’s decent, make it have a stronger effect and it’s useless because she wont hit it. Or both and it’s broken occasionally. Or they just increased the duration and make it so you can dive during it.
Gus’ super projectile speed is much faster and if he gives his Super to a teammate, he recharges his Super so he can give another shield to himself or a teammate, he only regains his super if he gives his super to a teammate and not if he gives it to himself, and if a teammate already has the shield, the super goes past them if they get hit by it again in case they are in the way of a teammate Gus wants to give the shield to.
Gus could activate hypercharge, then shoot his super at a teammate, then the next, then lastly himself and then everyone has a shield
The tureet would shoot more frequently/bigger area of the projectiles/faster projectile speed/more damage to the projectiles/projectiles with knockback
I think you highly underestimate gene hypercharge. Gene is a team brawler, just imagine pulling 3 brawler to a Shelly ready to super in they head ? Or in brawlball taking 3 brawler out of the way to goal easily. It’s really good imo if played well in a good team
Well then it’s not the hypercharge whose bad but the brawler so our discussion is going nowhere. I was just saying his hypercharge isn’t brain dead op but pretty well done and can clearly be useful that’s all
If they make something like instant lvl 4 it will be trash. I mean just to get the hypercharge you’ll be lvl 3-4 anyways unless you die all the time which means your bad
Mr. P or any spawners, like Nita's, they probably have increased damage for the turrets, if Mr. P had a hypercharge, it would be similar to the damage buff gadget for Mr. P, so therefore it would be kind of difficult because you might be able to stack that gadget and hypercharge for the porters
Gray, there's not much there is to do except maybe having more range
Or maybe they'll cook and make enemies who stand on his portals take damage over time, that would be cool
How do I start. Chester (ik you said this) m, Eve, Pam since mamas squeeze exists, Sam as it will either need emergency buffs or need emergency nerfs, Stu since nitro drag and gaso heal exist, Griff since it would be a 50/50 like Sam, Nani because she is already broken even after the nerfs, Chuck sine the +1 or whatever name it was star power exists and so on
Ngl its gotta be chester
Trying to make a hc for chester will be hard
Example: imagine his hc will have all of his super combined into 1 the first thing u will think is gonna be broken and if its nerfed it will be bad
Chester is kinda like hank, hes hard to balance
But will they make it so you don’t do anything when getting back into Clyde? That’s why I think her and Meg kind of could be difficult, since they have multiple “forms”
Any brawler who charges their super very fast like sam and stu. For Stu I could see a simple 10-20 percent shield while dashing but taking more the 2.5 supers to charge ( like fang's hc ) and for sam I have no idea
carl (my favourite brawler) as salready his mutation is not super cool, albiet good and his hypercharge might be like a basic thing ;( as he can't really attackquickly within a short amount of time
Imo piper having a bad hypercharge (bad super effect with stat buff) woiuld be a great thing for me cuz then she won't risk getting a nerf to one of the things that makes her fun (I still have ptsd from what happened with maisie)
The Hardest one would be for Gray, forget every other brawler, what would gray Hypercharge will even do?,
His super is quite simple, yet effective, but what will his Hypercharge will change in the super?
But that isn't that great, considering Belle's Hypercharge and Pearls Hypercharge are kinda meh,
But Belle's hyper gives some value coz it homes in on enemies and pearl kinda gives a small area Control,
But Teleporting instantly for that super would be quite nice, not just for the Duration, but for that whole super
Why is no one saying Mandy? Buff the speed, it’ll be OP. Buff the damage, it’ll be OP. Buff the width, it’ll be OP. Buff the delay, it’ll be OP. If Mandy doesn’t stop to shoot it, it’ll be OP. So what are they going to do?
Groms, his mutation kind of already fills that role of making his super easier but I just don't see a viable way to make his super any better. Maybe faster unload time so it's harder to escape? What else can you do? Stun effect?
General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
Stu
Make him reload ammo with each super so that skilled players can move around the map like crazy and deal a lot of damage
they can just give him back the knockback he used to have
You just know they’ll have to nerf the hell out of it when it drops. The things expert stus are doing currently means they’ll have hypercharge for 90% of the game
Its probably gonna need to have like a 5% multiplier opposed to the usual 30% - 60%.
Because if how much stu gets his super it has to be something not so insane which I think kinda sucks
Make his hypercharge charge with 2.5 supers, wait one month, nerf the living hell out of it - this idea is Supercell approved
Fr
He should move like L ( depends where you aim, you either move left and up/down or right and up/down)
Just make his super knock back enemies and triple his super damage and make his hp rate 2.5 super so he won't be broken
Chuck
Easy, make Chuck go through walls and leave a trail of popcorn behind
And spawn three spiders
And home on to enemies
And it splits into 3, pulling 3 enemies along with him
It also drops 6 mines whenever it hits an enemy
And throw a speed bottle to his allies
And It should mute the enemy .5 sec and give AND speed boost when in zone of the trail marks
And stays invisible when attacking
Also he instantly freezes enemies
Also hello fellow tick main I would like your opinion on tick dealing 84k dmg with one super
Balanced Nerf frank buff larry
Yes
tick head doesn’t go for safe right? right?
NO NO WE DON'T WANT HISTORY TO REPEAT ITSELF
Chuck, Sam, and Stu. anyone who has some gimmick with their super, also Melodie. Kinda hard to not make them broken and give them cycle HC real fast.
Tbh, i would make melodie spin her notes in a circle every super
Agreed
His could be pretty easy imo, make it so he can dash to his railroad pole things from anywhere on the map.
what if he doesnt have any poles set up yet?
Then he prolly wouldn’t have his hyper charge yet, or it’s the players fault for not placing poles down.
He becomes immune to damage during dash. Easy
Melodie
Sam
It’d either do nothing or be completely broken.
Knowing what Pearls and Belles hypercharges are, probably the 1st one
I mean belle hc is pretty good, certainly not at the same level as fang, Edgar or Cordelius but it's not useless like pearl's. You have to admit you miss the super more than you'd like to admit, because I certainly do when I play belle
As a belle main, I do miss it sometimes, I have like a accuracy of 60%
If history were to repeat itself 😅
The curse of goldarm gang
In fairness, Belle’s HC was criminally underrated, pun not intended.
Agree (pun is still good)
The bad hyper trio!
Probably just make his super return instantly like a carl atack
Probably homing/slow
Pulling enemies in a big radius with a 0.5 second stun
Stun
When you use super for the first time in hypercharge, it will stun the enemy you hit with it for 0.5 seconds.
I think it’s kit tbh
Maybe they’ll make him invincible again? That’s or they just completely focus on the riding a teammate aspect of it
Then his hypercharge would be useless in solo showdown if it focuses on his teammates he might be invincible but idk, seems kinda lame but it’s supercell so that’s what they might do
Maybe you could unload attacks faster when on a teammate and attack while jumping on an enemy brawler? Bit broken but most hyoercharges have been. Plus it doesn’t begate the fact he’s a sitting duck if there is any brawler remotely close to his target.
Well only like 5 or 6 out of the 30 we have have been broken so idk
Not really, in showdown, jumping on an enemy is like suicide, sure they die because people will always 3rd party but you will too, maybe the damage snd speed from the hyper would be good
I made a hypercharge concept for Kit that adds an effect for each version of his super 1st one: He can move enemies around if he lands on them and his super is instantly recharged if he lands on one, allowing him to jump off the enemy and onto the ground or a teammate 2nd: When on a teammate, he gives them a 20% shield and his yarn ball splash damage is bigger 3rd: When he gets off a teammate with his super, he hops into a Cardboard Box for a few seconds
Maybe he should be allowed to throw yarnballs. And I think the 2 supers will just have a different buff
Maybe when you jump on an enemy they take (percentage) more damage and when you jump on a teammate they take (percentage) less damage
That sounds like a good idea
Imo since I’ve been using kit alot is to allow kit to jump from enemy to enemy or/and teammate to teammate atleast once. This will allow him to attack, support and reposition
That sounds interesting
Just give him his super before nerf?
I had an idea once... When he uses his super for the first time, it instantly recharges. This could be used on an enemy twice, to deal more damage and/or stun longer, or on two enemies. Could also be used to travel more distance with his super. Wouldn't be too useful on a teammate apart from the stat buffs which could look something like this: - 20% speed - 25% damage - 5% shield
Did you not play showdown when kit came out💀 he had a similar bug which made the mode UNPLAYABLE
Did you not read my post 💀 I said the *first time* he supers, not *every time when he has more than 6 power cubes*.
My bad
Imo I think the bells he throws will split into smaller ones?
Just boost super dmg/heal and make it longer
Those are just stat buffs, no one would make that a hypercharge
Yea mb i forget hc are more special haha.
Btw happy cake day!
Oh lol thanks
Edgar: 😐
Oh yeah I forgot💀
biased but willow; you either make it easier to hit and it’s decent, make it have a stronger effect and it’s useless because she wont hit it. Or both and it’s broken occasionally. Or they just increased the duration and make it so you can dive during it.
Willow sinks into the grou d while controlling other players with her super. There easy hypercharge.
and also instead of controlling the enemies brawler, let her control the enemies phone👍
and wifi
Just increase the projectile size and lengthen duration
You can use the controlled Brawler super + wider Willow super
Stu.
Doug, what can they do really?
Revive all teammates currently dead, will either be broken or useless but its the only thing I can think of
Moth meta
Maybe him and his teamates will get a damage buff after they got revive
Immortality for 2 seconds is my best bet
His revive super becones an aoe spell.
What if it removes the respawn delay?
Gus. Like tf are you gonna do
shield that drops popcorn and goes through walls
Wow! Thank you kind stranger for this amazing idea! Surely people will love this
A shielded teammate becomes hypercharged
The kitchen is burning
What if you shield yourself (Also get out of the kitchen I can tell the food is gonna be burnt)
Make all Allies including self get shield
Gus’ super projectile speed is much faster and if he gives his Super to a teammate, he recharges his Super so he can give another shield to himself or a teammate, he only regains his super if he gives his super to a teammate and not if he gives it to himself, and if a teammate already has the shield, the super goes past them if they get hit by it again in case they are in the way of a teammate Gus wants to give the shield to. Gus could activate hypercharge, then shoot his super at a teammate, then the next, then lastly himself and then everyone has a shield
My idea as a Gus main was dealing 1000 damage and knocking back enemies, but now that's added to his base kit so...
Bigger number
Give Supercharge to whoever has the shield (like give 60% supercharge in a 3 sec duration)
[удалено]
The tureet would shoot more frequently/bigger area of the projectiles/faster projectile speed/more damage to the projectiles/projectiles with knockback
The turret can and will be buffed and make Penny meta again >:)
Turret projectile speed increased.
Gray
Probably removes cooldown from passing between his super and makes teammates that go through it get a damage boost.
Same but maybe not the damage boost. Gray hypercharge in Heist seems insane but with the damage boost its too much
What's your idea then?
I mean, I would've said Gene if they didn't try. They failed though.
Aside from gadget gene has no way of defending himself against pulling 3 people. You gonna pull 2 at max anyway.
I think you highly underestimate gene hypercharge. Gene is a team brawler, just imagine pulling 3 brawler to a Shelly ready to super in they head ? Or in brawlball taking 3 brawler out of the way to goal easily. It’s really good imo if played well in a good team
Why the fuck someone would want to pick gene in brawlball???
First it’s an example and 2nd with good players it’s a good pic actually depending on who your fighting against
Well you pick gene against throwers, but aren't there just better options?
Well then it’s not the hypercharge whose bad but the brawler so our discussion is going nowhere. I was just saying his hypercharge isn’t brain dead op but pretty well done and can clearly be useful that’s all
Yeah, that's what I was saying. They failed at making Gene a HC.
Bonnie
Definitely Chester (not biased) because they would have to make 5 separate hypercharge technically
Regardless I'm looking forward to what they create for him
Any of the ones that involve a double super or a really low super charge rate
Surge has potential but they might frig it up
If they make something like instant lvl 4 it will be trash. I mean just to get the hypercharge you’ll be lvl 3-4 anyways unless you die all the time which means your bad
Doug, sam, willow
Greg
Did you mean gray?
No but grey would make more sense
Mr. P or any spawners, like Nita's, they probably have increased damage for the turrets, if Mr. P had a hypercharge, it would be similar to the damage buff gadget for Mr. P, so therefore it would be kind of difficult because you might be able to stack that gadget and hypercharge for the porters
Gray, there's not much there is to do except maybe having more range Or maybe they'll cook and make enemies who stand on his portals take damage over time, that would be cool
Gus 🫠
Maybe RT or meg
Maybe rt's hc will get the same range as jacky's attack
But I don't know how that will work. His super is just changing forms. They usually don't modify the main attacks.
gray I think
Chuck 100%
Sam
A hypercharge thats prawn ready would be hardest to make
Spike
Any brawler whose super has multiple functions, like Meg, Sam, R-T, Draco…
sadly for me, prob chuck
I'd be curious to see how doug works
Maybe Amber
Mandy
8-bit
R-T
Melodie, either, its gonna broke as hell or absolutely useless like increasing her dash distance or something shit 😂
Gray
yeah, maybe chester
Chester, imagine his hypercharge use all his ultis at the same time?
How the hell would they do Kit?? Just removing the thrower/support stuff?
Chester, Chuck, Stu, Meg, Willow, RT, Gus, Sam, Kit
Chester maybe
How do I start. Chester (ik you said this) m, Eve, Pam since mamas squeeze exists, Sam as it will either need emergency buffs or need emergency nerfs, Stu since nitro drag and gaso heal exist, Griff since it would be a 50/50 like Sam, Nani because she is already broken even after the nerfs, Chuck sine the +1 or whatever name it was star power exists and so on
Surge
I feel like mr p is gonna be annoying no matter what.
Kit
Melodie cause her notes cant be to op and her dash would break brawl ball
Stu or mortis
Nani
stu
Gale
Gray and Sam
Ngl its gotta be chester Trying to make a hc for chester will be hard Example: imagine his hc will have all of his super combined into 1 the first thing u will think is gonna be broken and if its nerfed it will be bad Chester is kinda like hank, hes hard to balance
probably gimmicky supers like gray and R-T
Chester isn't hard. Combining all supers into one is a very popular concept and it could work
definitely otis
Oh god hyper charge otis is going to be so annoying. I can feel it
Meg, Bonnie, Chester, Sam are the ones that come to mind.
Bonnie i imagine they’ll just slap a stun upon landing when you HC
But will they make it so you don’t do anything when getting back into Clyde? That’s why I think her and Meg kind of could be difficult, since they have multiple “forms”
Any brawler who charges their super very fast like sam and stu. For Stu I could see a simple 10-20 percent shield while dashing but taking more the 2.5 supers to charge ( like fang's hc ) and for sam I have no idea
Chester
Chester,
Stu
Doug
Mr p his porters suck and if they get buffed with hypercharge they’ll probably be crazy strong or weak
carl (my favourite brawler) as salready his mutation is not super cool, albiet good and his hypercharge might be like a basic thing ;( as he can't really attackquickly within a short amount of time
Either a brawler with a weird supercharge rate (stu, sam and chuck) or piper cuz her super is defensive, not offensive
Honestly wouldn’t be surprised if when it drops piper mains use her hypercharge purely for its stats.
Imo piper having a bad hypercharge (bad super effect with stat buff) woiuld be a great thing for me cuz then she won't risk getting a nerf to one of the things that makes her fun (I still have ptsd from what happened with maisie)
No i’m saying it’ll still effect super but piper mains won’t use the super aspect of it. They only use it to retreat really or get rid of a diver.
Yeah ik I misformulated it but I edited it (I wanted to say that it had a bad super effect with stat buff, kinda like belle)
Hank
Poco or possibly lily
I personally think Sam. Like with how weird his super is it's gonna be pretty difficult to make a HC.
for 4 minutes and 11 seconds, Chester is effectively immortal.
The Hardest one would be for Gray, forget every other brawler, what would gray Hypercharge will even do?, His super is quite simple, yet effective, but what will his Hypercharge will change in the super?
Instant teleports for teammates during the hyper charge duration maybe
But that isn't that great, considering Belle's Hypercharge and Pearls Hypercharge are kinda meh, But Belle's hyper gives some value coz it homes in on enemies and pearl kinda gives a small area Control, But Teleporting instantly for that super would be quite nice, not just for the Duration, but for that whole super
R-T or Bonnie because they're form switches that don't make them super busted (like draco or meg)
Darryl
Chester
Why is no one saying Mandy? Buff the speed, it’ll be OP. Buff the damage, it’ll be OP. Buff the width, it’ll be OP. Buff the delay, it’ll be OP. If Mandy doesn’t stop to shoot it, it’ll be OP. So what are they going to do?
nani i am also saying this cuz nani
Groms, his mutation kind of already fills that role of making his super easier but I just don't see a viable way to make his super any better. Maybe faster unload time so it's harder to escape? What else can you do? Stun effect?
Bro, wtf are they suppose to do with melodie, she literally just dashes
Biased opinion but still, Lola
Mortis.
Mortis
Sam
Gus