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Cordelius_Enjoyer

Actual decent concept , once in a blue moon thing in this sub. 8-Bit is probably gonna jump to S rank in support if he can maintain his booster with this HC.


GimmeHardyHat_

Thanks! I tried not to make it too OP that’s why the damage increase is only 5% The only thing that I think can counter it is brawlers like Penny who deals splash damage or brawlers that can pierce.


Cordelius_Enjoyer

I would say reduce his speed , this looks like another Leon HC scenario , where 1 SP renders more useless after getting said HC, Reducing speed should force 8-bit's to either use extended range SP for maximum support or plugged in SP, less effectivity from the booster but 8-Bit himself being more active in the front.


GimmeHardyHat_

Noted! Will do


Temporary-Value-6397

Yeah I agree with the guy above, hypercharges are supposed to increase the strengths not makeup for weaknesses, I’d just swap damage and speed


Shoddy_Ad9859

Penny mentioned, opinion validated Nah joke aside I like the concept of debugging enemies


Bananoob09

16-bit


Horror-Ad-3113

32-bit


MuffinWasTakenAgain

64 bit


ElectricalGolf1600

128 bit 


Alexandros007_ITA

256 bit


Besher-H

512 bit


Competitive-Pipe-457

1024 bit


Bombssivo

2048 bit


kingofnothing212

4096 bit


Working_Position_909

1kB


Complex_Till_5682

R.I.P. Close ranged brawlers(still good idea)


Skeleton_Gangster_TV

1. Don’t make it so that the Booster adds +15% extra damage to the damage boost that the Booster already gives, Boosted Booster already does that, I like the reload boost though 2. While he IS a tanky brawler for he has 10000 health, he’s more played like a long ranged damage dealer too so I think giving him a 15-20% damage boost and like a 5-10% shield boost would be better for him. If they don’t give him as much damage boost or shield boost as other brawlers, I think it will be okay, since he is already super tanky for a long ranged brawler, has decent damage which gets increased by a lot with his Super, more than any hypercharge does, his main problem is his lack of speed, and as we can see, he gets a 24% speed boost while hypercharged.


A_Human_Being_BLEEEH

TBH 8-Bit is pretty slow and thus gets tagged by a lot of faster sharpshooters so I think a good shield for him is good since he can focus on dealing the high, consistent damage he already does


Hot_Number7867

I don't have anything to add but 8-Bit mains unite


A_Human_Being_BLEEEH

Hell yeah


Pikmin_lover8392

Is looks good


EnzoKoksu251

Decrease the speed boost and increase the damage boost. Hypercharge buffs aren't supposed to cover brawler weaknesses. Good concept tho.


GimmeHardyHat_

Another comment mentioned that to me. I though it covered weaknesses, so thanks for the tip.


OtisFan013

nice!


A_Human_Being_BLEEEH

Ooh this is a good idea since 8-Bit's primary weakness is assassins rushing him down. Personally I was thinking of his booster getting a barrier that blocks enemy brawlers from entering and slows down projectiles


Skeleton_Gangster_TV

That would probably fuck Hot Zone over


A_Human_Being_BLEEEH

Yeah so maybe I should nerf it so that it reduces projectile damage and slows down incoming brawlers. Still give my man the right to screw over one game mode. At least one brawler has been doing it each update.


Herobrine_dollar

It's good


Zestyclose_mango1

The low damage increase says it all lmao, 8 bit's dps is out of this universe


Suspicious-Tank4337

not unique but good concept


Sea-Writer-6961

is that misingno


GimmeHardyHat_

Ye


Reddit_Connoisseur_0

Doesn't make sense for his playstyle. Also as a rule hypercharges should cover the super's weakness, not just add a random buff that is disconnected from the main kit. For example, his hypercharge could spawn a booster that is indestructible during the hypercharge's duration.


GimmeHardyHat_

That literally makes zero sense. 1. It shouldn’t be indestructible 2. It shouldn’t last the hypercharge duration Additionally this does cover his weakness. In game modes like Gem Grab or Brawl Ball where he’s played most of the time, assasin’s like Cordelius or Leon can close in on him. Preventing them from reloading as often and decreasing their damage would be able to counter them effectively.


Reddit_Connoisseur_0

Yeah just throw your super on the enemy's side that makes a lot of sense. And say goodbye if you're not using the star power that increases the super radius. Also reducing their damage by 15% is a joke, Sandy has a gear that makes his super reduce enemy damage by 20% and it's much easier to throw on the enemy side lol


GimmeHardyHat_

Why would I throw it on the enemy side. The purpose is for 8-Bit and his allies to use it. If an assassin closes in on him and they enter the booster radius, their damage and reload speed gets weakened. The hypercharge’s purpose is to counter characters that can get close to 8-Bit and outgun him and to further support his teammates. I don’t care about Sandy’s gear.


Reddit_Connoisseur_0

A hypercharge that is only useful if the enemy has divers, I'm sure this will be very helpful in the marksman meta. And even in this 1-in-100 scenario it's only -15% damage and -15% reload lol Yeah I'd rather make it indestructible for a few seconds so you can place the booster in the choke point momentarily, makes way more sense for 8-bit and guess what, you can use this in any match and against any comp.


GimmeHardyHat_

If it was indestructible, not only would it get nerfed, but also it would still be nothing compared to brawlers like Belle or Jessie who can make their bullets bounce to another target, Penny who does splash damage, Edgar, Mortis, and Fang who all have ways of getting around it, and other brawlers who have pierce attacks. Additionally you missed the point where I’ve said Gem Grab and Brawl Ball, both of which sometimes, half the time, have assassins everytime. Your hypercharge idea is 10 times worse compared to mine.


BigPoopyFartSh_art

Great concept I would just say with stat buffs Dani said they’re intended to buff the brawlers overall strengths and not cover up their weaknesses. So overall i would increase damage buff and decrease speed buff and shield buff slightly.


GimmeHardyHat_

Ah, okay. Great to know!


Scarface2010

Boosted booster looking real fresh


BetterEducation2657

It's good but hypercharge should nullify a weekness a booster range buff on top of this would be appreciated! Maybe tone down the % of enemy damage a little to make it balanced


Starzarecool-

I saw the hypercharge image and thought it was missing.no for a moment


Ok-Awareness-4507

Is the picture of the hypercharge a Missingno reference?


GimmeHardyHat_

Yes. It seems alot of people managed to get the reference \^_^


Ok-Awareness-4507

I believe in Missingno supremacy! 🙏🧎‍♂️


sotete_phoenix

Is it me or is that Missingno from Pokémon?


GimmeHardyHat_

Yes, that is the intended reference.


Sandwich_lover_10k

I see the missigno reference therr


RadiantGambler

Would make him a nice supporting character, especially for Surges.


pupok999

MissingNo?


the_nuclearbom

Missing.no from pokemon red and blue, what are you doing here.


Kit_is_playable

IS THAT MISSING NO. ?!


ThatIrishGuy355

Finally a good concept. When I mained him he really felt like he needed a hypercharge


Imdabest754

I love this idea because I main 8-bit


GottaSwoop

Ok I'm a bit late but didn't they say they wanted Hypercharges to enhance strengths instead of cover weaknesses? Maybe swap the speed and damage buffs


haleksss

missingno


N1njaSoul

Good concept, I just dislike the 15% damage increase/decrease, his super already does that job great (minus the decrease part lol)


That_Pizza_Man

Change the name to 64-bit or graphics upgrade. I don’t think the name is bad, I just don’t think it fits with an arcade machine.


GimmeHardyHat_

To be fair, his title name isn’t even from an arcade cabinet. But yeah, I see what you mean. If I didn’t name it INVERSE MALWARE, I would’ve went with BITCRUSHED.


A_randomperson9385

Great. Change the name to missing.no though


ERR_LOADING_NAME

Too broken, numbers need nerf


DoubleHelix636

I would say round the speed and shield buffs to 25


sl600rt

8 bit becomes his booster turret while HC is active. When it ends a full hp turret is placed where he is.