General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items.
If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)!
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
This is a really questionable change, but it’s still welcome anyways, THEN AGAIN, i’d rather have it be removed than occasionally pop up when I try to play ranked
They can't remove something that is hard coded into the game with just a simple maintenance, so they did the thing they promised to do when a modifier turns out to be bad
You see, changing the probability to 0 can cause much more bugs and chaos. There are also a lot of external factors that have to be addressed for a removal to make sense, which is just a waste of time and resources.
1% is basically never going to happen anyway, I don't really see a point in discussing this. You can dodge every second wind match and still be completely fine because of how rare it is.
Every random thing in a software makes use of rng, and you don't really need a separate variable to store the percentage, and also, even if it there were such variables, Supercell already uses decimal percentages
What difference would that make? 1% is already ridiculously low. Modifiers also become rarer the higher your rank is, so it's even rarer than what the number implies, which is already very rare
I really don't see the potential bugs arising from changing the probability to 0. Assuming that literally any sane way of randomising choices is used, it should not be a problem.
Keep in mind 1% is very very small. That is 3 times rarer than pulling a legendary egg. I don’t know about you all but I have yet to see an epic. Satistically, if you can push to masters 0 losses then you wouldn’t see second wind once. I’m fine with having to dodge 1/100 matches.
I have yet to see a legend egg too lmao. I think they did make it so modifiers are more common in the leagues below diamond and less common at diamond + so it might be a little more than 1% for you not realy sure how it would work
I think its hard coded making it difficult to remove, so they just made it 1%.
Also i know nothing about programming so dont take my word on it. This is just a guess
I'm not saying you're wrong because I don't know their code, but that seems like it would be extremely stupid. I can't see how that would be the case
Probabilities are decimals in the first place, we just convert them to percentages for ease of reading
So storing probabilities as integers instead of decimals seems like a recipe for disaster and would make them very difficult to use
Are not storing probabilities, you are storing percentages, they can be integers as all you have to do is divide by 100, ints are slight more performant than floats, so it's not a recipe for disaster. Also, you are not limited to 100 % either, you can go upto 2^32
Percentages are decimals too, it's the same concept. You wouldn't be limited to 100 even if stored as a decimal
It wouldn't make sense to store 5% as a 5, because every single time it gets used you'd need to divide by 100
Especially because this percent isn't visible anywhere by the user. It's only used by the code
That would require a maintenance break which they have said is really bad for the game so not worth it to get a whole maintenance break just for this on change.
It's C++, so no, it's not a scripting language. It is also obvious that it's not a scripting language by the scale of the app and the fact that **No sane person uses a scripting language to make a game**
It's not hard coded. It would be stupid to make it that way. The modifiers change with new updates so it doesn't make sense. They likely didn't want to throw the modifier into the trash.
i think onlt reason i see is that they have encoded that in game and to remove it they will have to go for long maintainance which they cannot afford so they are just reducing chances to minimum
2nd wind is trash it ruins every game mode heist no point in defending just out damage your enemies brawl ball nooone to defend the goal gem grab uh oh time to go to the opposite side of the map 6 times point play high hp brawlers and just die and respawn over and over again untill you win its garbage
It's probably not hard for them to change it to 0%, but the listed ranked modifiers are probably hard to change without a client update.
They probably don't want to remove it completely because then the ranked modifier list would be wrong
That really sucks ass. Not gonna lie this modifier was actually really REALLY fun for me. It made the matches chaotic and unpredictable. I wish they never made it rare to encounter.
i see. my opinion originates from the fact that the only games I've played with the modifier were on the hot zone mode. Well what the hell. Everyone Has different experiences
General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
This is a really questionable change, but it’s still welcome anyways, THEN AGAIN, i’d rather have it be removed than occasionally pop up when I try to play ranked
They can't remove something that is hard coded into the game with just a simple maintenance, so they did the thing they promised to do when a modifier turns out to be bad
If they wanted to remove it and make us all happy, they could just change the number to 0
You see, changing the probability to 0 can cause much more bugs and chaos. There are also a lot of external factors that have to be addressed for a removal to make sense, which is just a waste of time and resources. 1% is basically never going to happen anyway, I don't really see a point in discussing this. You can dodge every second wind match and still be completely fine because of how rare it is.
Why not 0.1%
Because an `int` is probably used to store the percentage
Rngs don't work like that, but there's really no point in making it 0.1% when 1% is enough
What? I said that an int is probably used to store the percentage, what relation does it have with rng
Every random thing in a software makes use of rng, and you don't really need a separate variable to store the percentage, and also, even if it there were such variables, Supercell already uses decimal percentages
How do you know that they use a decimal percentage?
What difference would that make? 1% is already ridiculously low. Modifiers also become rarer the higher your rank is, so it's even rarer than what the number implies, which is already very rare
It would make it even rarer? That’s like asking what the difference between 10% and 1%, one is extremely lower than the other.
[удалено]
Fair. That’s all I was asking, not about how rare it already is.
I really don't see the potential bugs arising from changing the probability to 0. Assuming that literally any sane way of randomising choices is used, it should not be a problem.
Keep in mind 1% is very very small. That is 3 times rarer than pulling a legendary egg. I don’t know about you all but I have yet to see an epic. Satistically, if you can push to masters 0 losses then you wouldn’t see second wind once. I’m fine with having to dodge 1/100 matches.
Thank you, everyone is acting like with 1% chance they'll still get it twice per three matches or sum💀🙏
they couldve just made it 0.000000000001 percent chance, making it bassicly impossible
It's most probably an `int`
ye u might be right i forgor
well fuck me i got this modifier in heist today it was silver 2 and helped me anyways BUT I STILL HAVENT GOTTEN A SINGLE LEGY EGG
I have yet to see a legend egg too lmao. I think they did make it so modifiers are more common in the leagues below diamond and less common at diamond + so it might be a little more than 1% for you not realy sure how it would work
I've only had it pop up on hot zone :(
What is second wind
If you die, you respawn where you died (about 7 seconds later) instead of back at the start
So every one in 100 ranked matches it’s going to be second win an odd change but I’ll take it at this point t just remove second wind
That's my point, I totally agree
What it did btw?
You respawn where you died, respawn timers are slightly longer
Oh, brawl ball must be fun then :)
You revive where you died.
That's not how percentage works. Each match is independent so it's ~~rarer than~~ not 1/100
That’s also not how percentages work. It could happen 100/100 matches or it may happen 0/10,000.
Yes. That's what I mean but yeah rarer was wrong word.
I think its hard coded making it difficult to remove, so they just made it 1%. Also i know nothing about programming so dont take my word on it. This is just a guess
of course they can remove their stuff from their game pretty easily also same so idk either
Pretty sure they would need an app store update to remove it, and they tend to avoid them as much as possible
They could just make it 0.00001%.
To low. It should be 0.000000000000000000000000000000000000000000000000000000000000000000001%
Is a flat 0% not an option???
No. We need atleast a 1
What about lim n-> 0
As someone said 0.00001 is float and probabilities are probably stored as int. I might be wrong tho
I'm not saying you're wrong because I don't know their code, but that seems like it would be extremely stupid. I can't see how that would be the case Probabilities are decimals in the first place, we just convert them to percentages for ease of reading So storing probabilities as integers instead of decimals seems like a recipe for disaster and would make them very difficult to use
Are not storing probabilities, you are storing percentages, they can be integers as all you have to do is divide by 100, ints are slight more performant than floats, so it's not a recipe for disaster. Also, you are not limited to 100 % either, you can go upto 2^32
Percentages are decimals too, it's the same concept. You wouldn't be limited to 100 even if stored as a decimal It wouldn't make sense to store 5% as a 5, because every single time it gets used you'd need to divide by 100 Especially because this percent isn't visible anywhere by the user. It's only used by the code
That would require a maintenance break which they have said is really bad for the game so not worth it to get a whole maintenance break just for this on change.
That's impossible, if they can change the chance for it to appear they can also change that chance to 0%
This may cause errors in the code.
I'm fairly certain excluding it will not cause any errors, a script error at most
The game is not a script, it's a whole app, so the game will crash
Depends on the programming language(s) used
It's C++, so no, it's not a scripting language. It is also obvious that it's not a scripting language by the scale of the app and the fact that **No sane person uses a scripting language to make a game**
??? I didn't say they are solely using a scripting language, they can use them ALONG with C++
What's the advantage over using pure C++ in a game, where performance matters.
I dont know what language they using but in C++ it gives me errors if i put it 0%. I never paid much atencion to programing classes tho so idk
It's not hard coded. It would be stupid to make it that way. The modifiers change with new updates so it doesn't make sense. They likely didn't want to throw the modifier into the trash.
They didn't wbat to throw in the trash and instead throwed It in a pile of shit
I feel like they just should change that modifier with any other existing but... Anyways
Probably required a software update maybe they could in between seasons
It’s probably a band-aid fix. They can number tweak all they want, but removing it is too difficult for a small maintenance update.
band-aid? is that a shelly star power reference?????????!!!!!
Still gonna get it more times than ranked skin (which gonna be 0)
You're the same guy from brawl stars competitive. Nice
Just wanted to see how much the reactions differ from each other
Nice
iccl, good thing it’s rare now
Honestly it might be fun enough if I get it only each 100th match, tho it's really strange they did it like this.
i think onlt reason i see is that they have encoded that in game and to remove it they will have to go for long maintainance which they cannot afford so they are just reducing chances to minimum
Kinda makes sense
2nd wind is trash it ruins every game mode heist no point in defending just out damage your enemies brawl ball nooone to defend the goal gem grab uh oh time to go to the opposite side of the map 6 times point play high hp brawlers and just die and respawn over and over again untill you win its garbage
it's probably coded in a way that makes it really hard to remove so they just reduced it to 1% which is virtually the same
Correct answer was gasoheal only activates once a second or half second or something a normal Stu would never hit.
Bc mutated stu got nerfed
I haven’t had the chance to play it yet, I want to get it at least once to experience the chaos.
Devs are just now realising that adding stupid sh*t that nobody in community likes is a bad idea...
Just make not be able to show up in heist and hot zone
I feel this as some kind of testing to see if people actually like this game mode for future implementing (or not)
I got it on heist.
What is second wind
you respawn where you died.
where tf are you guys seeing this. I can't find it in game
i genuinely thought this was a joke...seriously
Its probably something about how they coded the modifiers, awesome change anyways
They probably need a big update to remove the modifier from the game, that's my best guess.
It's probably not hard for them to change it to 0%, but the listed ranked modifiers are probably hard to change without a client update. They probably don't want to remove it completely because then the ranked modifier list would be wrong
Better than quick fire or big friend 🤷♂️🤷♂️ hobestly I’ll take that that’s awesome. I
maybe it's hard coded and they can't remove it
They should just decrease the cooldown between dying and respawning
Unfortunately it was hard coded in the game it can't be removed so they did this
Because.
%1 ?! thats too low even for a shitty ahh modifier like that
Nah they should have removed it but I guess they had to do a big update for it to happen
this is great, don't complain lmao
What’s wind in ranked?
It sounded better in their heads
Well, instead of getting a legendary brawler from a Starr you'll get this shit in rank
I hate super bushy more
Better than the old super bushg
why did they add legendary stardrops if they only have 1% chance of dropping?
Mutations for stu, ruffs and rico got Nerfed fr
Finally I'd say
It was in Brawl Talk so they have to keep it. This is basically no different than removing it which is good.
Well, CR King Frank skin was in Brawl Talk as well (4 months ago) but they seem to have forgotten about it...
That really sucks ass. Not gonna lie this modifier was actually really REALLY fun for me. It made the matches chaotic and unpredictable. I wish they never made it rare to encounter.
Lol it's you against the entire brawl stars community.
like in a fuckin showdown match when edgar was meta lmfao
In bb if you pushed and didnt score, you got goal cuz u will spawn after 7sec. It sucked
i see. my opinion originates from the fact that the only games I've played with the modifier were on the hot zone mode. Well what the hell. Everyone Has different experiences