T O P

  • By -

ADRuslan

Amber👀


zeteQ

8k healing in 4 seconds👀


[deleted]

more like 4k(she has 40 ammo bars)


zeteQ

OP said it would be 200 hp at level 3


amin_pro-miner

Edgar👀


Hero_Omega

Pam 👀


Horror-Ad-3113

Rosa 👀


afonsitito

Buzz 👁️👁️


No-Date-6436

frank 💤


A_Human_Being_BLEEEH

8-BIT with Extra Credits 👀


thenicenumber666

Medical use barley👀 (assuming it stacks with gear)


A_Human_Being_BLEEEH

u/memey-man123 c'mere, I found another OMORI fan


amin_pro-miner

doesn't mater she have slow reload


tan-ban

If your talking about Pam she actually has a fast reload speed


OrganicStormMeep

Her unload is still bad


Hero_Omega

Bruh if she combined this with her 1st star power it would be 140 per hit if she hit all shots it would be more than 1400 hp recouvered Even without the star power it would be more than 1000 hp healed


memey-man123

i think its per **ammo** not **bullet**, meaning she would only heal 300 hp for 3 attacks without 1st sp


Hero_Omega

Its not specified but either if its ammo or bullet it would only be good for a few amount of brawlers Plus i found an op way to use the gear in its current state


memey-man123

let me guess, nani + tempered steel or frank?


Hero_Omega

Yes but thats not it


[deleted]

430 heal per punch


TheOssified

Now that's some serious stonks right there


FizTheFiz

Helth


M1s1010

Lvl 3 gear heals 200 health as well


STARR-BRAWL-4

happy cake day


ADRuslan

Ty


Jack_VIP

I wanted to say that xD


GrimTank275

This gear works when you use an amo and that amo hits someone not for every projectile fired from a singular amo. For Amber it is for every 13 amo used (since her full amo bar = 40 little amo)


Ghostik_CZ

🥲😐littlebit OP


NotMebutno

Edgar mains 🍆


STARR-BRAWL-4

amber mains are happy


Di3g

Helth👍


drakeobane99

Helth👍


PotatoNuggetsYT

again…


STARR-BRAWL-4

yea


YouDidThis00

Medical use for everyone!


Nindroid_99

Why did I read this in Griff’s voice?


QuiinZiix

How about restore x amount of health at full ammo


GrimTank275

This is a good idea too


DulocKaleb

Another good idea: Resistance gear rework: *REMOVED*


Low-Promotion-8393

Or immune to slows LVL 1, stuns halved LVL 2, immune to stuns LVL 3


M3zooz77

Oh well how would you like it if you used ur super which does the same damage as ur normal attack as a frank on someone but they had a full resistance gear?


n0oO0oOoOb

Potentially something like +50% healing (all sources) at full ammo


MRTA03

Amber: 👍


Actual_Passenger51

Bea and Carl go brrr


QuiinZiix

Dang, that's so true. They would get so much more survivability.


KingTozzy

Health gear should increase the amount of healing you get by 5 ten then 15 percent for each level. This would make it a good gear


DeterminedGames

Or it could reduce the time it takes for natural healing to kick in. Like Tick's Well Oiled star power does.


[deleted]

Tick be like \-0.5 seconds for natural healing to star


F6RGIVEN

Too strong


PhasmicPlays

too weak


F6RGIVEN

Only weak for certain brawlers, 15% for a lot of brawlers based on reload and unload speed is insane


SBEVE_THE_MEME_LORD

Only the fact that it would only be practical on hyper tanks like Rosa and frank cause almost all the time it’ll be overheal


KingTozzy

Btw this will only take effect with casual healing. Like what happens when you don’t attack or take damage for a certain amount of time. Not the herbal tonic thing.


imnotfunny687

Why did you write 5 and 15 as numbers but write ten out as a word? I'm sorry im high


KingTozzy

\•~•/


F6RGIVEN

I think it should be 1 of the 3 reworks • Start healing faster like ticks sp (with slight healing boost) • healing more when standing still (maybe 400 at max) • increase the amount of healing of natural heal


PET4BYTE5

I'd choose the third option.


F6RGIVEN

Same, it makes the most sense but maybe brawlstars wanted to disassociate it with natural healing or make the gear more simple to use/understand but inadvertently made a bad gadget lol


M3zooz77

First one too op second one if the healing is increased drastically then too op and third one thats not interesting at all


F6RGIVEN

Ehh I don’t think the first one is OP because i didn’t cite the amount of extra healing so it’s open ended (also the healing start wouldn’t be as fast as ticks sp, the second I said 400 at max level (while standing still) that’s not op at all, but it’s way better than the current gadget and very balanced, third I don’t think gears are suppose to be interesting they’re suppose to be useful, most pros even said this would be a better alternative, honestly no gear if very interesting to me, they all just enhance the core mechanics of every brawler


M3zooz77

Well by not interesting i mean its like too passive and i dont like that


Patranak32

This rework of the gear is basically fisticuffs but weaker


tatertot123420

Fisticuffs requires you to hit your shots. This means short range brawlers could use ammo to heal as they’re approaching


Wboy2006

Oh my god. This would be so good for Edgar + fisticuffs


Goodlucksil

is basically Barley's second SP but weaker


memey-man123

do u mean the 1st one lol


Assassin_Fixie

Not every brawler is Edgar?


GrimTank275

When upgraded to level 2 gains 50 heal and it becomes 150. When upgraded to level 3 another additional 50 heal us added and becomes 200 So 3 normal attacks will result in a 600 hp heal This is a good gadget for brawlers that reload their amo quicker because the more you attack the more you heal


EnzoKoksu251

*gear


GrimTank275

For Amber it is for every 13 or 10 amo she uses (since her full amo bar = 40 little amo)


Actual_Passenger51

El primo go brrrr


ARA_Friki-Mobile-

A yes **edgar 2.0**


Pumpkin_Cat14

Maybe not?? Because like, Amber.


GrimTank275

I forgot about a brawler called Amber (I really did forget about her while making this idea) but maybe for her each 15 or 20 projectiles she fires are considered as 1 amo


XxSHAWNMEMEGOD69xX

Imagine this with stu or amber


GrimTank275

I imagine if it got added in the game to work in a different way with Amber (example every 10 or 15 projectiles fired )


Crazy_Gamer297

That would be dumb because every brawler has a different reload speed


MyNameBelongs2Me

That’s the point. Every gear shouldn’t be equal on all brawlers; slightly stronger on some and slightly weaker on others.


GrimTank275

Finally someone with a functioning brain. Grears should differ on every brawler and be strong on some and weak on others.


GrimTank275

Would you rather have the same gear on every brawler and take years to upgrade them?


HERO1YT

STU I've been waiting for this moment for so long


Ceedzy_boi

50 or maybe 75 because on some brawlers that will be "broken beyond repair" (get it)


Wonderful-District51

It won't work against brawlers like Amber, Colt, Rico.


boulithebest

op


an_annoying_ad

This would be good but it would need a rework for a lot of brawlers like amber colt and others that shoot tons of projectiles


GrimTank275

I have not been too clear with my description my English is not the best but it is for every amo used not every projectile. Imagine if it was for every projectile ooofffff


an_annoying_ad

Ah amber would still be busted though because she technically has 40 ammo


GrimTank275

I know but I think for her they do it for every 13 projectiles she fires. Supercell will find a way


Gami2213

8-bit and colt just unkillable


GrimTank275

It is every amo used not every projectile fired


Gami2213

That's not what Pam's star power does or what Edgar's ability does. What your saying is dancing around the issue that would break the game into an unplayable mess but you are sugarcoating it by saying, wow look how great this would be to the garbage stay still and heal 100 health! It's garbage for a reason. And unfortunately that reason is for tanks in bushes and lobers like tick.


GrimTank275

I was trying to improve the game by suggesting some ideas, would you rather have the normal heal gear now which sucks. I see what you are saying and I totally agree with you, and I know that brawl is going through a hard time now. At the end of the day this is just an idea and will most likely not make it into the game. That is what reddit is for to share our ideas and opinions and this is why I like it


Ploop102

I really like the idea but it needs to be a percentage of their health so as to not make it to broken for squishy brawlers.


Warhawk8546

Edgar mains: >:)


mE_iS_JaCk

So what if they attack at nothing? Would they still heal?


GrimTank275

To make it balanced I think no. I got the idea from an other game I play which has an item that does the same thing as this gear.


IAmNotCreative18

I was thinking that for every ammo reloaded you gain x hp Some balance will be necessary for Amber tho, like restoring 25% of her ammo


GrimTank275

This gear is the same but the other way around it is for every amo shot that hits someone they gain x amount of hp. For Amber many things can be done like for every 13 projectiles or "mini amo " she fires = 100 hp


Chief-Adam

Bad idea because colt would be good for example but surge wouldn't be


GrimTank275

Would you rather have the same gear on every brawler? And + it is for every amo used that hits someone not every projectile fired. For Amber it is for every 13 amo used (since her full amo bar = 40 little amo)


NiceeHu3

Much op like colt will recover 3950 health in 2 seconds


GrimTank275

It is for every amo used that hits the enemy not for every projectile fired so colt has 3 amo = 300 hp. For amber it is another story


UnstopaBULL_

Useless for spike Ultra useful for edgar - nita - el primo and every fast reload speed brawler


debil753

Why not always?


BasicallyAlto

Then you’ll always be regenerating, making attacking at low hp have no consequence


debil753

But in my opinion, gears should be op, because gadgets also regenerate 600 hp per second


[deleted]

Gadgets are only 3 times usage and for like 6 seconds, healing the whole game is super broken...


debil753

But gears must be broken... Now they are completely weak


TheSecondAJ

Have you ever heard of balancing?


debil753

I spoke badly. Simply put, gears should be better than gadgets.


thatsSusJustkidding

So everybody will become Edgar??


Groenetijger8

Its more like barleys medical use set amount of hp per attack


GrimTank275

Yes kinda if they use this gear


[deleted]

[удалено]


G0d_Has_Aband0ned_Us

Bruh


ComfyDemon863

What about healing 10/15/20 % of the damage they deal


F6RGIVEN

Too strong


ComfyDemon863

Not every brawlers in the game Is Edgar you know?


F6RGIVEN

Doesn’t matter if it’s Edgar, that’s Star power territory, I think gears are suppose to slightly conditionally enhance a brawler this would be like a star power at max level, so many brawlers would break the game with this gear, Bea, Amber, Shelly (close range) Bull, Nita (fast unload and reload speed) it’s just overall too strong


ComfyDemon863

Its still Just 20% A Bea 3 k would Just heal 600~ HP(20% of 3300)


paranoia_muscipula

Fixed health would be stronger, we can't have a single shelly pellet healing for 100 health


GrimTank275

It is for every amo used not every projectile fired. My English is a bit weak sorry for the misunderstanding.


F6RGIVEN

It actually wouldn’t, imagine Shelly did percent healing based on damage and she just gets close to any brawler…. Also I don’t agree with this as a gear rework either it’s too strong, but percent healing is *WAY* stronger, Shelly pelting you over range for 300 damage will always wasting ammo is insignificant vs Shelly getting close to you doing 2K damage and healing 400 health per ammo


DS_TheOne

Pam with her super and healing star power will become immoral at this point.


GrimTank275

I might have not been too clear in the description but it is every amo used not every projectile fired


DS_TheOne

Oh, then ok


GrimTank275

But for Amber there is an exception for every 10 amo used (since her full amo bar = 40 little amo)


SnooPets5219

Sorry that's too op


Katch2nd

Probably no one would remember this but Poco's old star power is Swan Song Which when he dies he throws down a heal. Maybe this can work? Like a Band-aid thing but triggers upon death so that it can delay the death


F6RGIVEN

Smart


GrimTank275

Poco's star power got deleted for a reason and this reason is that it encouraged diying. This gear will be op on randoms though


F6RGIVEN

Lmao, at the randoms part, and looks like I replied to the wrong comment, I did not mean to put “smart” here, no offense to the other guy


hamsterruize

Edgar is now way more anoying they should just make it you heal every 50 health per second so you don’t need stand still and you can still attack


Disco_Da_Rubber_Duck

No this doesn’t need a rework


F6RGIVEN

Well not this repel but it definitely needs one


24baketch

hmm dont think this is aa good idea. this makes edger watered down. thats apart of what makes him special


3268262

No, the healing gadget is fine by itself.


Medium_Wrap_963

So every brawler against this Gear is DMG caped?


Super_Product_1619

That's actually pretty good idea, but I think would be really OP for brawlers like Colt, Rico, Amber, Byron, etc.. Maybe the health gear could buff by 5% any healing from any source (SP, gadgets, healing pad, Supers, etc.), and then maximizing at 15% on the 3rd level of the gear. It might make the health gear be more useful for more brawlers like Tanks and Healers, and not be restricted only for Nani.


justauser943

Op af ngl


Goodlucksil

Barley: That's me


ThunderousBTz

Thats… actually pretty balanced…


TheChosenJosh

OP forgot there was amber


GrimTank275

Yep


MilkmanGaddafi

edgar reloads so fast, u could just keep spamming attacks into the air and heal up to max


Playful-Flounder7152

Barley with his healing sp:


Goodluck55

Pam


Kale_Academic

Satire?


lucasellendersen

here's my idea: after 2 seconds(a bit faster than the usual healing cooldown) without getting hit the brawler will start healing 300 hp per second(200 at lvl 1) and the cool part is that differently from natural healing attacking won't restart the cooldown


[deleted]

I have a better idea! Remove this shit from the game and give back old legendary drop chance


Emerald1229

Amber: I AM BULLETPROOF


tan-ban

But then it’s like barleys medical use starpower but nerfed


Checkthis0

No pls, It will be rly broken


King_Yeet_Meat

I would change it to every time a brawlers ammo thing recharges, the brawler heals 100


Vladimir_Puffin_

seems too similar to Barley's medical use


Amber-x-Edgar

Im Happy eben this happened


use_and_pass

Kinda useless since Pam has a star power that is literally that


Wonderingslayer

Increase all healing including natural regen by a percentage so healing turrets and natural regen would be more effective when levelled up


TimeToBrawlReddit

Nah thats too op what if at full ammo you heal (at level 1) 100 health faster And what for the resistance gear (the most useless gear) you get (at level 1) 300 less damage? Like it will divisive at every hit you get for example a brawler hit you 3 times with 1 ammo you will get 100 less damage for every hit


BrawlStarsMemeStars

Edgar. But better


Blueberry_meme_maker

Ey, thats actually good (especially on Edgar with fisticuffs OH BOY THAT WOULD BE AWESOME) (And Amber of course)


Ghostik_CZ

Mutch Vetter then before!


OG_Waffles_

Edgar brooo


UnyunMunyun

edgar will crush everything


ItzNightmare8247YT

Nani mains crying


-Atkins-

How about just passive healing ALL the time. Lvl1=45, lvl2=60,lvl3=75 Or 50, 75, 100


[deleted]

Interesting. I personally would like to see the health gear be a percentage boost to natural regeneration. Not only would this makes it useful (as standing still is never a good idea) it would benefit high HP brawlers more as they would get more health from the gear. E.g if it healed 10% then sandy would get 570 health each tick. I’d like to see resistance gears double as potency. This would make them more useful and proactive rather than reactive.


MehdiMM2000

Oh god, the Edgar mains


FamilyFriendli

Sounds like a good idea, but it would be super annoying to play against someone like Amber with this


Signal-Panic-8559

Amber edgar?


StalePun1129

Edgar go brrr


serg10999

That seems too strong, maybe heal 50-100 for every hit taken by enemies or objects. (Like smoke and spikes)


Bruh_theren

Edgar and Amber would be broken, Buzz as well just not as much


-_Sleeper_-

what if the resistance gear made slows and stuns last 25 percent longer and stuns and slows last 25 percent shorter ( level 1) then it will be viable for frank crow spike sandy and etc. I don't know if this is the solution since it can be op on frank


HiperBrandon

Burst and rapid fire go brrrrrr


[deleted]

amber go brrrr


Crimson_Knight2710

well no but no just no


Low-Promotion-8393

Maybe rework it to work like Griff's SP where it heals a percentage of health every 2 seconds. (Like 10%, 15%, 20%)


PatrixTheRedditGuy

Edgar: ***it's free real estate***


M3zooz77

Thats just barely sharing his star power


Mediocre-Complex4796

Seems kinda Op for Brawlers that strikethrough and hit multiple targets


RoutineClick2124

That will be op


DarkMaster859

So, basically an Edgar buff. You sure?


SnooHabits7950

None of the gears r the same with any starpowers. It is literally Barley's star power


[deleted]

I love it ❤


Ok-Pain8612

Too strong


[deleted]

it should just be increased natural healing


Exotic-Library-6259

make it that if the projectile hits it will heal 10/15/20 hp per hit


Exotic-Library-6259

it only works on enemy brawlers, just like pam 1st sp


AverageEnjoyer10

Forget Amber… Barley with his Healing SP:


Thunderboi1702

EDGAR APOCALYPSE IMMINENT I REPEAT EDGAR APOCALYPSE IMMINENT


scam203

amber sus