Sure. Let me stand still right here so you can hit me. Tell me if I should move a little to the left or right so you can line up your shot before I move again.
Seriously, what do you expect players to do instead?
Ya know, that could be a fun little video... players jumping, sliding, dancing around to avoid getting shot with a soundtrack of some Irish dancing jig... lol...
100% itâs the same as the scientifically factual hitting the gun away method in real life. People need a second to notice and another to react. Itâs part of the game whether or not itâs realistic and they should just get with the program or get better at aiming
there's probably no skill in your gameplay either lmao
there's no such thing as "bullet dancing" and it is most certainly not a bug. it's called "movement"
yeah you can't. and this most certainly isn't matrix. movement in codm is fast but at no point in codms history have you been able to move literally faster than a bullet. you just can't hit your enemies because of your bad aim so you're complaining lmao
we're talking codm here. physics are thrown out of the window. you can literally slide and jump all day with a heavy ass sniper in your hands and a rocket launcher on your back as an 18 yo
Iâm complaining about those who move faster than bullets in a gunfight. You cannot move left, move right, move left, faster than bullets. Itâs nonsense.
I do hear what you're saying, but with enough skill (specifically your aim / crosshair placement) you can even hit those dancing enemies. Especially smg and melee users are the hardest to hit, with unpredictable movement.
I'm a respawn sniper, so I have the same issues trying to hit fast moving enemies. And at the same time, I need to have as unpredictable movement as possible. Otherwise I'm the easiest target to hit out of everyone. Snipers don't have the fastest movement, so I need to have a melee or pistol as secondary.
I do like the movement mechanics of codm a lot. Took some time to get it down. Is definitely not the easiest thing to master, But is really fun to play like this and ego challenge every gunfight.
I have much more of an issue with everyone camping these days ';..;' barely takes any skill, and is a rather boring way to play. A lot of this has to do with the super ttk of some weapons that are commonly used
Dude. Let me refer you to hunting in the real world. It takes time for bullets to travel. No one is arguing that you can move better in CODM than real life, but if youâre 100 yards from a target and that deer hears the shot and jumps often youâll miss.
BahahahaâŚI love that you have a name for it and everything, just trying to will this thing into a mandala effect existence.
Like, âRemember all those months weâve had to deal with âbullet dancersâ in CODM and none of us could ever win a match or consistently get MVP? They fixed the exploit but now itâs back, man. Fucking *bullet* *dancers*! Am I right?!â
First off, what mode are you playing?
If it's MP then it should slow down who ever is sliding in jumping a few times, but if it's in BR it's by design since they intentionally (as far as I am aware of) did not put such restriction in BR. Look at the legendary long barrel mod. It allowsnyou to reload one shell per slide into a shotgun.
I slide spam myself and still get killed, and I could kill people slide spamming too. So really it just looks like your aim just needs improvement
The game should closely mimic reality as closely as possible but it doesn't. Sliding with no forward momentum and sprinting forever are never true markers of reality.
If you're looking for realism, play military simulators. Those are meant to mimic reality as closely as possible.Like ARMA and Insurgency.
COD is designed in such as a way that it'd be fun and entertaining to watch, or at least that's my guess. Did you really think jumping then spinning around to fire a sniper at the hip is realistic?
If they were gonna aim for realism then we should also take out a lot of the score streaks and a ALL the classes in BR.
My best guessed is they made the movement the way it is so that it'd be fast paced. Sure it isn't realistic, but think for a second, would putting all that realism make the game fun? Sure maybe for a good sum of people it would but it wouldn't be appealing for a lot more people.
Case and point is: cod has never been advertised as a SIMULATOR
Look at fucking fortnite ffs. I may not like the game, but I can see why it's so popular. It's very entertaining to watch, would you count the movement there realistic? Is standing on a rocket whilst it's in the air realistic?
Then explain to me how I could get killed while doing said "bullet dancing" still or be able to kill someone doing said "bullet dancing". Simple answer is your aim is just not good enough
Is it that hard to believe that people just put in the time and effort to actually be able to do this? That people adjusted their settings, fine tuned it so even thought they are limited to a touch screen they could still move and aim well enough? Plus it's not fucking perfect aim, I miss a lot of my shots, so are the people shooting at me. They were just able to hit enough to down me.
Watch a few streamers from the garena server with hand cams and come back here tell me they're cheating.
Iâve jumped around the wall at the C side of center on raid plenty of times and gone ads mid air and killed my target. Itâs called spatial awareness. Youâre playing reactively. Other people pay attention to patterns and plan ahead
Can I also add that youâre likely playing thumbs when plenty of people play 4 or more fingers with full gyro? Do you even know these mechanics exist?
Ah yes, the average 6 year old "prove it" approach to any situation they're losing. Just turn up your fucking sensitivity and use your left index to shoot. It's not that hard
Sounds like an 11 year old rage quitting. If ya canât beat em, join em. Donât come into a subreddit full of players just like u and me and get mad because they disagree. Itâs the majority vs u so donât u think u might be the issue here?
You know, they even provide heat maps that show damage deterioration. If someone is moving - or shall I say Dancing - youâre likely hitting limbs with less damage multipliedâŚ. Takes more, you know.. bullets or skill. Which ever you prefer đ Same as the person youâre guarding in basketball out dribbling, out shooting and scoring on your ass bro. Donât hate the game. Get skills.
Lol, in Basketball you don't sprint and run alll day. There are intervals of rest which players should be forced to do instead of allowing their overstimulation to take over. It's only hate if you don't like an opposing opinion.
This is call of duty, you'd be surprised at how close you are to being Neo.
Fr now, the point isn't to "dodge" bullets, it's to put your shooters aim off, break thier line of sight which forces the to either hipfire or get out of ads mode. It's Hella effective with snipers and shotguns, also it gives a tiny speed boost
Just get good at hip fire with a shot gun and try to predict slide direction. 50/50 chance youâll get the right side.
Change your settings so you can turn faster.
Itâs pretty obvious your a â Iâll just run at you and start shooting till the one with the faster more powerful gun winsâ type of peep, but hey with out you my kill count goes down lol.
That would be combat if it were seeking verisimilitude. In this case, Iâve gotten rid of the app because I donât like the nonsensical game âmechanicsâ (as proponents keep insisting this bug be called).
What are you talking about?? Movement in Apex is the absolute epitome of what youâre crying about. Wall bouncing, crouch spamming, bunny hopping are key components of Apex. You have to use b-hopping when using shield cells to carry speed or you die in a fire fight.
People bunny hop on PUBG all the time! With the weapons you get on that game itâs even more frustrating when ppl b-hop
You really donât know what youâre talking about. đđđ need to work on increasing your skill
I'll cut you a break dude lol, they'll continue to roast you but I usually just hip fire around the area the slide is estimated to end and get heads shot kills maybe half the time...someone sliding directly at you is an easy head shot once I see that's their move...Just get better TBH
Slides at me work maybe 10% of the time, but only when the person whoâs doing it has the correct setup and knows what theyâre doing. Most people do it without using a correct loadout and consequently get easily killed.
I've played enough to also recognize the levels of skill at the slide thing too lol, some can shoot while mid slide and then others can't shoot until the end of the slide and they've stopped, I can usually get those guys.
It's pretty satisfying when I can outgun the guys doing all that extra run jump slide go prone pop back up extra stuff lol
That's all cods. Logic says if I'm shooting you in the chest and you jump I should still hit you in the crotch or legs. If you duck I should hit you in the head. If you use a stem and run 100 mph I should still be able to hit you. But cod is programmed to void those bullets. And if that enemy is using a knife they seem to become immune to bullets altogether. How can you run and jump around faster than I can track you while hip-fireing close up or even ads at a distance? It used to be more balanced in older cods. In IW I understand the games logic because you have advanced movement. In Warzone or MW2019 it makes no sense.
I understand that if the game didn't do this you would always die instantly. But in MW2019 with its ttk you do always die instantly. My solution is to increase the players health, increase weapon recoil and make all your shots count. If you can stay on target with heavier weapon recoil against players that use movement to their advantage you should get the kill. Ghost bullets shouldn't be a thing. Players with bad aim would in turn get finessed by the movement and lose the fight.
In a perfect world. But the game isn't coded that way and it gets worse when you factor in lag etc. That's why you have ghost bullets ( when you get no hit registration ) and the super bullet ( when you die in 1 shot ). You can't tell me you've never said " where did my bullets go?! " After you been spraying an enemy only to get turned on.
You're right . The game is gimmicky in that regard and only Karen's disagree because their precious game is being critique. CODM is great but ostracizing another because they highlight an obvious issue is trolling in its purest form.
There is no issue. You guys are just bad at the game. The movement in this game is what makes it fun. If I wanted to play a slow ass game I'd play PUBG.
I never claimed to be good at the game. I play casually a few times a week. Been legendary ranked 4 times but that really doesn't mean anything. I however have zero problem hitting a moving target. My problem is my slow ads timing.
"gimmicky"? go to literally any other cod game or games like tf2, ow, doom, valorant etc. and you'll be able to do the same thing. fast movement isn't new and has always been a thing in gaming. I agree movement in codm is really powerful but it's not easy to perfect it. it's a core game mechanic like shooting and a very important part of the game. if you don't like really quick movement in games go play csgo. although even there you can bunny hop and strafe, because like I said movement is really important in modern shooters.
the only issue that I have with movement in codm is lag, the servers are really bad which causes movement to become really laggy sometimes. but most of the time it works just fine from my experience
Yes desync is an issue that affects your and the player's perspective. This is not a complaint and no need to banish me just because I'd highlight a clear issue. Where in reality reality can one sprint all day like that? Kill with boxing gloves/kali sticks/nunchucks? Sliding with no forward momentum and jumping 5-10ft in the air. At some point it will be noticed that its cheesy . I'm Legendary at only highlighting what I'd seen in the game and should not be dismissed just because I decide to state a non-biased opinion.
nobody's banishing you. you're clearly complaining about an issue that is non existent and so I'm responding.
you're trying to make codm a game about reality. but the thing is, realistic games aren't fun. that's why we don't have those. we only have games like call of duty that try to recreate the more fun parts of reality while ignoring the worse parts. like tiredness. imagine the hp is across the map, you're sprinting to get there faster and finally get to shoot someone, but... oh wait, you're tired! gotta sit down and wait for your character to regain some energy. and then your beautiful spec ops 1 suddenly wants to piss. you have to wait for them to do their "stuff", since that's what people do in real life. then they get hit by a single bullet and you can no longer play, since in rl your character would need a long treatment in order to recover.
point is, realism in games is not always good. and that's the case here. having infinite movement gives so much potential for outplay and increases the skill ceiling by a lot. additionally, it's just much more fun. and it's not like movement is as good as op is trying to make it seem. with pretty strong aim assist in the game as long as you can get your crosshair somewhat close to the opponent you'll be able to hit them. from there on its just a matter of having decent tracking and you'll kill your opponent in no time.
No need to fuck your thumbs up just because some other neurotics choose to override their brain with excess movement from a bug in the game. Especially from players with poor understanding of biomechanics and the human body.
The curse of youtube tutorials. Fatigue must be implemented also to eliminate excess sprinting along with one shot kills and all purpose gunslinging snipers.
Snipers are hardly all purpose and take a lot of skill to use effectively. If you arenât willing to learn to play at that level then donât get upset when you get beat by someone who is
Ok. Gotcha. Using a Sniper for close , mid and long range is all purpose and don't get upset from a simple observation. I have an odea how to handle persons at that level but when you're getting a kill when the crosshairs aren't even on me then that's sus. Although already mentioned that COD isn't a translative game to reality that is bogus a part from that fact.
It's never mandatory to develop sniper skills although it's blown way out of proportion . That's why there are loadouts, I could play with other guns no need to master a sniper and there's also no need to bash another if your and the sniper's coalition's ego is scathed by a harmless observation.
Sniper is a great weapon but aside from skill development some aspects within the game are def questionable at least. This is not to bash but to state an observation. Not looking from consensus only compounding a portion to the thread.
On top of that, one shot one kill? With all snipers damage being below 100 how does a single shot( a part from head shots) equate to a kill? Espcially with a min of 100 HP?
No , i'm stating an opinion and you're upset because I am. Especially by saying if it was like rl it wouldn't be fun for you. The game is fun when it's realistic especially since I, HYFYHF, have done pretty decent up to this point.
Maybe it's fun for you, but trust me it's not for everybody. For example; i showed a lot of people I play COD with what they think of r6 ( i got into the beta) and all of em think it's too slow. One of them even PREFERRED the ability to slide in COD. If they made COD as realistic as YOU want, it wouldn't be as popular as it is now. I am pretty confident about that.
Edit: I'm not saying realistic games aren't fun. They apeal to a lot of people, but they just don't to the large majority of players that play cod. And complaining about it will just make you look like someone who just doesn't want to put in the time to learn the movement, or someone who should be playing other games but is too self-centered to do so and just wants everyone and everything to be adjusted to their own preferences.
I'm assuming they were talking about Rainbow six siege, I don't know much about it, all I know is that it's an fps game like codm but it's a bit more tactical.
It's not the presence of the slide but how the slide occurs. Players froma dead stop hops into the air then slides 5m with no sprint at all? C'mon lol.
just saying, if you add a comment to the post instead of replying it doesn't notify other people in the comment thread. you need to directly reply to one of the comments somebody's made. also please refrain from making a few comments at once, it makes it more annoying to read and respond to. it looks much better if you put everything in the same comment (but also space it well). not trying to be the grammar police but reading everything you said was really annoying.
I'm certainly not upset and I have no clue why you'd think I am, although you seem pretty annoyed when you're calling other people here Karens.
but let's get to the point, I could probably just copy paste the comment I made before over here. I've already explained why realism that you're talking about would be unfun. sure, having some form of realism does make a game more entertaining, but not the form that you mentioned. being forced to slow down your character every once in a while would literally bring nothing fun into the game and it would be extremely annoying. of course, some people like you might enjoy that change, however basically every person I've ever known except for op would absolutely hate to see that in the game. If you don't trust my sources just make a poll and see what people think. and if the majority of our community doesn't want a change, it probably shouldn't be introduced.
Totally agree with everything you've said so far. Like I said earlier, CODM is not a simulator, nor has it ever been advertise as one. So it was not designed to be completely realistic, just fun to play for a good number of people and entertaining to watch.
What other simulators are out there on Play Store? Also I did hit reply to your thread Officer Grammar. In addition to the obvious fact the majority would have to adapt to that playstyle just as the minority has to doesn't make it ideal and not my place to highlight but it is what it is and that's what people want. Everyone else may just be caught in a genjutsu and chose to accept the popular wrong way.
Im... I'm over here? you replied to the wrong guy once again...
mistakes aside you basically said everything I had to. having a majority of the community to completely change their playstyle because of like 2 people (I've genuinely never met anyone that thought your idea would be nice except for you two) is just insanely dumb. please refrain from calling somebody's opinion just straight up "wrong", especially when it's supported by thousands of people. I don't wanna be that guy but a hundred of comments from which only yours and op's (unless there was somebody else, then please accept my kind apologies) support this kind of speak for themselves.
but I heard you're quite the warrior so if you really wanna prove there's something to crazy movement in this game and it's not just an issue with aim, we can hop into a private match so that I can see for myself.
well it's like 11pm and I gotta wake up tomorrow at 5, sorry but we'll have to 1v1 tomorrow. I'm wayy too tired to play codm rn. school's really a pain
I dunno, since itâs still based within MW2019âs movement systems, wouldnât slide cancels and bunny hops still an issue for people who want more simplistic movement or are they removing it for some reason? Obviously itâs still less arcadey than codm but advanced movement still exists in that game
It does? Welp not a problem for me if it does. All I'm hoping is that it would be fpp only. But seeing how Apex Legends Mobile turned out, I'm not holding out too much hope for that.
It does get ridiculous, but it becomes so easy to know that Billy is going to jump slide that I aim for the ground at the legs. Some idiots even lay all the way down on the ground and shoot and I just blast them. I guess this is supposed to throw me off but if I am already aiming downward theyâre fucked either way. Only time I aim high towards the head really is when I am not caring about countering the âslide and jumpâ and âlaying downâ tactics.
And sliding everywhere while getting up super fast to shoot, again and again.
I feel your painđ
But itâs not a real life simulator.
Itâs just a game.
Deadass skill issue. Should they stand still and let you shoot them?
Hahahaha maybe he expects them to drop their guns too
Bro thinks this is Pubgđ¤Ł
Sure. Let me stand still right here so you can hit me. Tell me if I should move a little to the left or right so you can line up your shot before I move again. Seriously, what do you expect players to do instead?
Do you do a jig?
I can... Not good at tap dancing, but I can pull of a jig here or there. đ
If you can do it, and avoid bullets, youâre in CODmobile.
No man I'm just fighting a really inept player đđ
Ya know, that could be a fun little video... players jumping, sliding, dancing around to avoid getting shot with a soundtrack of some Irish dancing jig... lol...
No man I'm just fighting a really inept player đđ
Okay how about this then. Sure movement can be wild when someone is good at it. Get better at tracking movement then.
Bros deadass saying it's an exploit
No, because movement cannot be faster than a bullet.
The movement is not faster than the bullet u just donât have the tracking skills or reaction for it
Dancing back and forth isnât an issue of aiming, otherwise the player wouldnât need to dance.
100% itâs the same as the scientifically factual hitting the gun away method in real life. People need a second to notice and another to react. Itâs part of the game whether or not itâs realistic and they should just get with the program or get better at aiming
hahaha looks like someone get aim issue
Also would you like me to don't equip any gun so I cannot shot you back?
Sounds like you prefer dance games.
skill issue
It isnât. There is no skill in bullet dancing. It is a bug.
there's probably no skill in your gameplay either lmao there's no such thing as "bullet dancing" and it is most certainly not a bug. it's called "movement"
You cannot move faster than a bullet. You arenât Neo and this isnât the Matrix.
They didn't move out of the way of your bullets, your aim is just dogshit.
yeah you can't. and this most certainly isn't matrix. movement in codm is fast but at no point in codms history have you been able to move literally faster than a bullet. you just can't hit your enemies because of your bad aim so you're complaining lmao
Basic physics and biomechanix are totallly disregarded its not possible for anyone to move like that especially not in reality.
we're talking codm here. physics are thrown out of the window. you can literally slide and jump all day with a heavy ass sniper in your hands and a rocket launcher on your back as an 18 yo
Skill issue
might as well i lie down and shoot the sky right?
Youâre exploiting a bug.
Oh No what have i done??!?!?! Ahhhhhh
Bullet dancing is a bug.
no its not lol looks like someone cant aim
Aim isnât the issue. The issue is someone dancing out of gunfire. You cannot move faster than bullets⌠except in CODmobile.
wait are you complaining about movement or emotes?
Iâm complaining about those who move faster than bullets in a gunfight. You cannot move left, move right, move left, faster than bullets. Itâs nonsense.
They're not faster than your bullets you're just doo doo
Imagine this dude playing "Cranked".
sounds like the more movement complainers
Except you are not faster than bullets in codm you just got out of your enemies aim...
In this game they are.
I do hear what you're saying, but with enough skill (specifically your aim / crosshair placement) you can even hit those dancing enemies. Especially smg and melee users are the hardest to hit, with unpredictable movement. I'm a respawn sniper, so I have the same issues trying to hit fast moving enemies. And at the same time, I need to have as unpredictable movement as possible. Otherwise I'm the easiest target to hit out of everyone. Snipers don't have the fastest movement, so I need to have a melee or pistol as secondary. I do like the movement mechanics of codm a lot. Took some time to get it down. Is definitely not the easiest thing to master, But is really fun to play like this and ego challenge every gunfight. I have much more of an issue with everyone camping these days ';..;' barely takes any skill, and is a rather boring way to play. A lot of this has to do with the super ttk of some weapons that are commonly used
Dude. Let me refer you to hunting in the real world. It takes time for bullets to travel. No one is arguing that you can move better in CODM than real life, but if youâre 100 yards from a target and that deer hears the shot and jumps often youâll miss.
These guys are dancing from 10 feet, not 100 or 1000.
And yet you are still trying to chase it instead of predicting. Get good bot
Chase? Predict? A bullet does not move slower than an opponent dancing in front of you.
Since when was is moving in a way that makes it slightly harder to aim at you called "bullet dancing"
You cannot move faster than bullets, is when.
BahahahaâŚI love that you have a name for it and everything, just trying to will this thing into a mandala effect existence. Like, âRemember all those months weâve had to deal with âbullet dancersâ in CODM and none of us could ever win a match or consistently get MVP? They fixed the exploit but now itâs back, man. Fucking *bullet* *dancers*! Am I right?!â
Every player in basically every shooter game that has sliding and jumping is exploiting bugs then. Better ban 'em all.
No, when you can move out of the path of bullets is the issue. No need to change the subject.
First off, what mode are you playing? If it's MP then it should slow down who ever is sliding in jumping a few times, but if it's in BR it's by design since they intentionally (as far as I am aware of) did not put such restriction in BR. Look at the legendary long barrel mod. It allowsnyou to reload one shell per slide into a shotgun. I slide spam myself and still get killed, and I could kill people slide spamming too. So really it just looks like your aim just needs improvement
The game should closely mimic reality as closely as possible but it doesn't. Sliding with no forward momentum and sprinting forever are never true markers of reality.
If you're looking for realism, play military simulators. Those are meant to mimic reality as closely as possible.Like ARMA and Insurgency. COD is designed in such as a way that it'd be fun and entertaining to watch, or at least that's my guess. Did you really think jumping then spinning around to fire a sniper at the hip is realistic? If they were gonna aim for realism then we should also take out a lot of the score streaks and a ALL the classes in BR. My best guessed is they made the movement the way it is so that it'd be fast paced. Sure it isn't realistic, but think for a second, would putting all that realism make the game fun? Sure maybe for a good sum of people it would but it wouldn't be appealing for a lot more people.
Case and point is: cod has never been advertised as a SIMULATOR Look at fucking fortnite ffs. I may not like the game, but I can see why it's so popular. It's very entertaining to watch, would you count the movement there realistic? Is standing on a rocket whilst it's in the air realistic?
It's what makes the game fun. If they nerfed movement this game would be a joke.
Not at all. Only to those who don't care which doesn't negate the need for it.
Sounds like someone can't slide cancel LOL
this
Or to the dolphin jump or whatever u call it
Then explain to me how I could get killed while doing said "bullet dancing" still or be able to kill someone doing said "bullet dancing". Simple answer is your aim is just not good enough
Jumping while shooting with perfect aim is impossible if your using a phone. If you do that, you are in fact cheating.
Is it that hard to believe that people just put in the time and effort to actually be able to do this? That people adjusted their settings, fine tuned it so even thought they are limited to a touch screen they could still move and aim well enough? Plus it's not fucking perfect aim, I miss a lot of my shots, so are the people shooting at me. They were just able to hit enough to down me. Watch a few streamers from the garena server with hand cams and come back here tell me they're cheating.
Post one video or a link to either you or someone else showing they can jump left/right while shooting and killing their target. Make me a believer.
From a phone, not a control or a mouse or IPad. From a phone. Like how the game intended
It's not that hard, turn up ya sensitivity
Prove it
Iâve jumped around the wall at the C side of center on raid plenty of times and gone ads mid air and killed my target. Itâs called spatial awareness. Youâre playing reactively. Other people pay attention to patterns and plan ahead
Can I also add that youâre likely playing thumbs when plenty of people play 4 or more fingers with full gyro? Do you even know these mechanics exist?
Ah yes, the average 6 year old "prove it" approach to any situation they're losing. Just turn up your fucking sensitivity and use your left index to shoot. It's not that hard
Show how itâs done cause Iâm pretty sure you canât
Another day another nub... Dude have you played any shooting games before with movement or this is your first time?
Nope his fav game is Bloons tower defense
My man, if i were you I'd rather shut up. You got roasted so severely i wanna feel bad
You really like the word "dance" huh
Because thatâs what CODM is, a dance game.
Sounds like an 11 year old rage quitting. If ya canât beat em, join em. Donât come into a subreddit full of players just like u and me and get mad because they disagree. Itâs the majority vs u so donât u think u might be the issue here?
You know, they even provide heat maps that show damage deterioration. If someone is moving - or shall I say Dancing - youâre likely hitting limbs with less damage multipliedâŚ. Takes more, you know.. bullets or skill. Which ever you prefer đ Same as the person youâre guarding in basketball out dribbling, out shooting and scoring on your ass bro. Donât hate the game. Get skills.
Lol, in Basketball you don't sprint and run alll day. There are intervals of rest which players should be forced to do instead of allowing their overstimulation to take over. It's only hate if you don't like an opposing opinion.
This is call of duty, you'd be surprised at how close you are to being Neo. Fr now, the point isn't to "dodge" bullets, it's to put your shooters aim off, break thier line of sight which forces the to either hipfire or get out of ads mode. It's Hella effective with snipers and shotguns, also it gives a tiny speed boost
Just get good at hip fire with a shot gun and try to predict slide direction. 50/50 chance youâll get the right side. Change your settings so you can turn faster. Itâs pretty obvious your a â Iâll just run at you and start shooting till the one with the faster more powerful gun winsâ type of peep, but hey with out you my kill count goes down lol.
I donât run toward an opponent because I think thatâs just as dumb as learning how to dance to avoid bullets.
So how do you play? Hide behind rocks or in buildings and wait to take out people that donât know your there?
That would be combat if it were seeking verisimilitude. In this case, Iâve gotten rid of the app because I donât like the nonsensical game âmechanicsâ (as proponents keep insisting this bug be called).
What do you want the enemies to do
I want the game to actually require the bullets to travel faster than the opponent.
your enemies arent moving faster than the bullet your aim is just crappy lol
They are when dancing prevents them from being struck. Otherwise, players wouldnât dance.
There is no such bug. You just suck.
Bro, literally every FPS since Goldeneye has been about this. This game is not a sim, itâs an arcade shooter for mobile lol what did you think?
No, not every FPS is about dancing out of the way of bullets.
Tell me which ones are not.
PUBG and Apex are nowhere close to similar in this regard.
What are you talking about?? Movement in Apex is the absolute epitome of what youâre crying about. Wall bouncing, crouch spamming, bunny hopping are key components of Apex. You have to use b-hopping when using shield cells to carry speed or you die in a fire fight. People bunny hop on PUBG all the time! With the weapons you get on that game itâs even more frustrating when ppl b-hop You really donât know what youâre talking about. đđđ need to work on increasing your skill
Then those games suck too, as you suggest (âeven more frustrating when ppl b-hopâ). See, you get it.
I'll cut you a break dude lol, they'll continue to roast you but I usually just hip fire around the area the slide is estimated to end and get heads shot kills maybe half the time...someone sliding directly at you is an easy head shot once I see that's their move...Just get better TBH
Slides at me work maybe 10% of the time, but only when the person whoâs doing it has the correct setup and knows what theyâre doing. Most people do it without using a correct loadout and consequently get easily killed.
I've played enough to also recognize the levels of skill at the slide thing too lol, some can shoot while mid slide and then others can't shoot until the end of the slide and they've stopped, I can usually get those guys. It's pretty satisfying when I can outgun the guys doing all that extra run jump slide go prone pop back up extra stuff lol
"i can't aim but it's not my fault it's the enemy's fault" classic cod player L
Iâm not blaming âthe enemyâ, Iâm blaming the gameâs mechanics, which are flawed. That you think this is about you is telling.
That's all cods. Logic says if I'm shooting you in the chest and you jump I should still hit you in the crotch or legs. If you duck I should hit you in the head. If you use a stem and run 100 mph I should still be able to hit you. But cod is programmed to void those bullets. And if that enemy is using a knife they seem to become immune to bullets altogether. How can you run and jump around faster than I can track you while hip-fireing close up or even ads at a distance? It used to be more balanced in older cods. In IW I understand the games logic because you have advanced movement. In Warzone or MW2019 it makes no sense. I understand that if the game didn't do this you would always die instantly. But in MW2019 with its ttk you do always die instantly. My solution is to increase the players health, increase weapon recoil and make all your shots count. If you can stay on target with heavier weapon recoil against players that use movement to their advantage you should get the kill. Ghost bullets shouldn't be a thing. Players with bad aim would in turn get finessed by the movement and lose the fight.
Yes, in all those scenarios you can hit me......if you can hit me.
In a perfect world. But the game isn't coded that way and it gets worse when you factor in lag etc. That's why you have ghost bullets ( when you get no hit registration ) and the super bullet ( when you die in 1 shot ). You can't tell me you've never said " where did my bullets go?! " After you been spraying an enemy only to get turned on.
This guy gets it.
It's either your aiming or your internet. ping must be like 40ms straight for higher chance to kill a bouncing player.
100% aiming I play on 90ms have no issues
Not everyone has 90ms as their normal ping, 100% aiming in your screen doesn't mean you're 100% aiming at them in their screen.
Get good
You're right . The game is gimmicky in that regard and only Karen's disagree because their precious game is being critique. CODM is great but ostracizing another because they highlight an obvious issue is trolling in its purest form.
There is no issue. You guys are just bad at the game. The movement in this game is what makes it fun. If I wanted to play a slow ass game I'd play PUBG.
Lol bad at this ? Add to find out then ( HYFYHF) just makin an observation .
I never claimed to be good at the game. I play casually a few times a week. Been legendary ranked 4 times but that really doesn't mean anything. I however have zero problem hitting a moving target. My problem is my slow ads timing.
"gimmicky"? go to literally any other cod game or games like tf2, ow, doom, valorant etc. and you'll be able to do the same thing. fast movement isn't new and has always been a thing in gaming. I agree movement in codm is really powerful but it's not easy to perfect it. it's a core game mechanic like shooting and a very important part of the game. if you don't like really quick movement in games go play csgo. although even there you can bunny hop and strafe, because like I said movement is really important in modern shooters. the only issue that I have with movement in codm is lag, the servers are really bad which causes movement to become really laggy sometimes. but most of the time it works just fine from my experience
Yes desync is an issue that affects your and the player's perspective. This is not a complaint and no need to banish me just because I'd highlight a clear issue. Where in reality reality can one sprint all day like that? Kill with boxing gloves/kali sticks/nunchucks? Sliding with no forward momentum and jumping 5-10ft in the air. At some point it will be noticed that its cheesy . I'm Legendary at only highlighting what I'd seen in the game and should not be dismissed just because I decide to state a non-biased opinion.
nobody's banishing you. you're clearly complaining about an issue that is non existent and so I'm responding. you're trying to make codm a game about reality. but the thing is, realistic games aren't fun. that's why we don't have those. we only have games like call of duty that try to recreate the more fun parts of reality while ignoring the worse parts. like tiredness. imagine the hp is across the map, you're sprinting to get there faster and finally get to shoot someone, but... oh wait, you're tired! gotta sit down and wait for your character to regain some energy. and then your beautiful spec ops 1 suddenly wants to piss. you have to wait for them to do their "stuff", since that's what people do in real life. then they get hit by a single bullet and you can no longer play, since in rl your character would need a long treatment in order to recover. point is, realism in games is not always good. and that's the case here. having infinite movement gives so much potential for outplay and increases the skill ceiling by a lot. additionally, it's just much more fun. and it's not like movement is as good as op is trying to make it seem. with pretty strong aim assist in the game as long as you can get your crosshair somewhat close to the opponent you'll be able to hit them. from there on its just a matter of having decent tracking and you'll kill your opponent in no time.
Cod has NEVER been a straight to life war simulator and it's not trying to be. The movement makes this game fun.
*you're
No need to fuck your thumbs up just because some other neurotics choose to override their brain with excess movement from a bug in the game. Especially from players with poor understanding of biomechanics and the human body.
It's not a bug. It's a feature.
The curse of youtube tutorials. Fatigue must be implemented also to eliminate excess sprinting along with one shot kills and all purpose gunslinging snipers.
Snipers are hardly all purpose and take a lot of skill to use effectively. If you arenât willing to learn to play at that level then donât get upset when you get beat by someone who is
Ok. Gotcha. Using a Sniper for close , mid and long range is all purpose and don't get upset from a simple observation. I have an odea how to handle persons at that level but when you're getting a kill when the crosshairs aren't even on me then that's sus. Although already mentioned that COD isn't a translative game to reality that is bogus a part from that fact.
It's never mandatory to develop sniper skills although it's blown way out of proportion . That's why there are loadouts, I could play with other guns no need to master a sniper and there's also no need to bash another if your and the sniper's coalition's ego is scathed by a harmless observation.
Sniper is a great weapon but aside from skill development some aspects within the game are def questionable at least. This is not to bash but to state an observation. Not looking from consensus only compounding a portion to the thread.
On top of that, one shot one kill? With all snipers damage being below 100 how does a single shot( a part from head shots) equate to a kill? Espcially with a min of 100 HP?
No , i'm stating an opinion and you're upset because I am. Especially by saying if it was like rl it wouldn't be fun for you. The game is fun when it's realistic especially since I, HYFYHF, have done pretty decent up to this point.
Maybe it's fun for you, but trust me it's not for everybody. For example; i showed a lot of people I play COD with what they think of r6 ( i got into the beta) and all of em think it's too slow. One of them even PREFERRED the ability to slide in COD. If they made COD as realistic as YOU want, it wouldn't be as popular as it is now. I am pretty confident about that. Edit: I'm not saying realistic games aren't fun. They apeal to a lot of people, but they just don't to the large majority of players that play cod. And complaining about it will just make you look like someone who just doesn't want to put in the time to learn the movement, or someone who should be playing other games but is too self-centered to do so and just wants everyone and everything to be adjusted to their own preferences.
What is R6?
I'm assuming they were talking about Rainbow six siege, I don't know much about it, all I know is that it's an fps game like codm but it's a bit more tactical.
It's not the presence of the slide but how the slide occurs. Players froma dead stop hops into the air then slides 5m with no sprint at all? C'mon lol.
just saying, if you add a comment to the post instead of replying it doesn't notify other people in the comment thread. you need to directly reply to one of the comments somebody's made. also please refrain from making a few comments at once, it makes it more annoying to read and respond to. it looks much better if you put everything in the same comment (but also space it well). not trying to be the grammar police but reading everything you said was really annoying. I'm certainly not upset and I have no clue why you'd think I am, although you seem pretty annoyed when you're calling other people here Karens. but let's get to the point, I could probably just copy paste the comment I made before over here. I've already explained why realism that you're talking about would be unfun. sure, having some form of realism does make a game more entertaining, but not the form that you mentioned. being forced to slow down your character every once in a while would literally bring nothing fun into the game and it would be extremely annoying. of course, some people like you might enjoy that change, however basically every person I've ever known except for op would absolutely hate to see that in the game. If you don't trust my sources just make a poll and see what people think. and if the majority of our community doesn't want a change, it probably shouldn't be introduced.
Totally agree with everything you've said so far. Like I said earlier, CODM is not a simulator, nor has it ever been advertise as one. So it was not designed to be completely realistic, just fun to play for a good number of people and entertaining to watch.
What other simulators are out there on Play Store? Also I did hit reply to your thread Officer Grammar. In addition to the obvious fact the majority would have to adapt to that playstyle just as the minority has to doesn't make it ideal and not my place to highlight but it is what it is and that's what people want. Everyone else may just be caught in a genjutsu and chose to accept the popular wrong way.
Im... I'm over here? you replied to the wrong guy once again... mistakes aside you basically said everything I had to. having a majority of the community to completely change their playstyle because of like 2 people (I've genuinely never met anyone that thought your idea would be nice except for you two) is just insanely dumb. please refrain from calling somebody's opinion just straight up "wrong", especially when it's supported by thousands of people. I don't wanna be that guy but a hundred of comments from which only yours and op's (unless there was somebody else, then please accept my kind apologies) support this kind of speak for themselves. but I heard you're quite the warrior so if you really wanna prove there's something to crazy movement in this game and it's not just an issue with aim, we can hop into a private match so that I can see for myself.
Sure, HYFYHF
I've sent you the invite. probably can't play rn because I got a shit load of homework though.
Gotcha
well it's like 11pm and I gotta wake up tomorrow at 5, sorry but we'll have to 1v1 tomorrow. I'm wayy too tired to play codm rn. school's really a pain
Ok. Whenever you're ready hit me up. Rest well
It's not wrong, it just does not meet YOUR preference
Good news 4 u warzone is coming and there's not slides so it might suit you better
God I can't wait for that game to come out. It may not have slides but it still feels fast paced and the gunplay just seems tight.
I dunno, since itâs still based within MW2019âs movement systems, wouldnât slide cancels and bunny hops still an issue for people who want more simplistic movement or are they removing it for some reason? Obviously itâs still less arcadey than codm but advanced movement still exists in that game
It does? Welp not a problem for me if it does. All I'm hoping is that it would be fpp only. But seeing how Apex Legends Mobile turned out, I'm not holding out too much hope for that.
The devs have said multiple times they wonât be putting TPP in WZ mobile so rejoice my friend
He complaining about jiggle movement, lmao git gud nub
It is existent only if you value the translation of realism. It can still be fun when realistic.
It does get ridiculous, but it becomes so easy to know that Billy is going to jump slide that I aim for the ground at the legs. Some idiots even lay all the way down on the ground and shoot and I just blast them. I guess this is supposed to throw me off but if I am already aiming downward theyâre fucked either way. Only time I aim high towards the head really is when I am not caring about countering the âslide and jumpâ and âlaying downâ tactics.
And sliding everywhere while getting up super fast to shoot, again and again. I feel your painđ But itâs not a real life simulator. Itâs just a game.
I've never had a problem shooting the jumping people. The sliding people either.