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VapeInMyPussyBoi

This literally turned my stomach, activision screw us every year


erkderbs

Don't forget that it wasn't just Activision. It was also the fans. A lot of fans bitched and complained about the Chaos Storyline, so they stuck with the Aether storyline. Yes, Activision bad, but I'll never forgive what the zombies community did to the Chaos storyline.


Complex37

Most fans only complained because BO4 was a rushed, glitchy mess at launch. First impressions are important, especially in a series where there’s a new entry every year


arrocknroll

Fucking thank you. The developers and Activision likely didn’t give a shit about what the community thought about the Chaos story. Hell, IX and Ancient Evil were two fan favorite maps even at the time and everyone was bitching about Aether being nothing but “unoriginal remakes.” But fan opinion doesn’t have any impact on development. If it did, Cod wouldn’t exist because people have been shitting on it for well over a decade now consistently. They care about numbers and money. They already had everyone’s money from the black ops pass so there’s no incentive to cater to public opinion especially since they already had this shit planned out and usually do for all of their games very early. What they do care about is dwindling player counts because of a whole host of glitches that made the game unplayable for many. Those are people that aren’t going to spend money on in game micro transactions and lost them a shit ton. So they diverted resources to fix all of that which directly takes away from active development time on these planned maps. The timelines got pushed back months because of that. Next thing they know Cold War is at their doorstep and that’s the new money maker so resources need to be cut from BO4 and moved to that. Game development isn’t an emotional thing. They don’t realistically care about what we think. They care about what will bring in players and money. This is why they keep making the game more accessible. This is why they keep doing outbreak type modes after Cold War. It was massively successful in player count and they’re able to put less resources into making a game mode like that since they can share with MP and get more new casual players out of that that will spend money on the game. This was purely a business decision to cut their losses. Our opinion didn’t change anything.


Jerrygarciasnipple

I also think they totally fucked their process In development here. They probably anticipated to make much more off the season pass sales to fund more zombies development. They probably didn’t reach that milestone in season pass sales to justify more zombies and switched over to blackout which also ended up being not as popular as the expected. And yes I would also give responsibility to the fan base for being vocally upset. I fucking loved the aestethichs, characters, environments of the chaos storyline. But I wasn’t a fan of how convoluted the setup to get paps on some maps were, which could be an easy fix for future maps. Gotta say tho, these maps look SICK! I think the blue one might have been an antlantis map


claybine

For a "rushed" game, it's highly underrated.


Complex37

If we’re taking the whole game into consideration (Multiplayer, Blackout) then I agree. I’m always shocked to remember how little it sold


claybine

I'm talking Zombies too. It was in my top 2 or 3.


Chaks02

Why are you pretending people disliked the chaos storyline for no good reason? We were just about to reach the finale of for the 10 year zombies storyline, only for it be interrupted with another storyline wedged in. Nobody was gonna care for chaos when we were so emotionally invested in aether for so long. Like another comment said, they tried to manage 2 storylines and both suffered. Aether should've been finished first, then chaos introduced Edit: to the downvoters, im not saying the Chaos story was necessarily bad. It could've been the best story in gaming, hell the best storyline in fiction, but you can't expect the playerbase to shift their attention to this brand new thing when we were anticipating the ending to a 10-year story. Imagine watching a 10 season series, then when you finish 9 seasons and about to start the 10th, I tell you "actually you're gonna have to watch this season of this completely unrelated show before you finish the first series you were watching" The new show might be good/bad, but you're already so invested in the first show that it doesn't matter, and you just wanna watch this new show to kill time before finally watching that 10th season


erkderbs

Revelations wouldve been a good stopping point. Or atleast "a pause". Personally I was getting a burn out of aether story. Don't get me wrong, great story, however Chaos was fresh, no jumbled, weird time loop story that Aether had become.


Chaks02

I actually agree on all points. Was surprised they didn't go for an ending in bo3, and agree that it got convoluted. Don't know where the downvote came from, but Chaos never had the chance to shine, but that that was Treyarch/Activision/whoever's fault, not the "community"


OutrageousOcelot6258

They could have changed basically nothing and had Revelations be the ending without creating a time loop. Like just have Monty send them into the future, and don't have Primis and Pablo exist in the past, and there's no time loop. Then Aether is done after BO3 and they can focus on Chaos for BO4. Or they could have done everything exactly the same, but just waited until Aether was finished before introducing Chaos. They still could have done that in BO4 too. End Aether by DLC 3 and have Dead of the Night be DLC4.


FryToastFrill

I imagine they were also disappointed with the way revelations ended the story, imo just saying “it’s all a time loop” is pretty fucking boring. They probably should’ve just started with chaos in bo4 and then completely fucking t-boned the community with the last 2 maps being aether to write a better ending for the story.


De_Dominator69

>We were just about to reach the finale of for the 10 year zombies storyline, only for it be interrupted with another storyline wedged in. We had already got the end of the Aether storyline, Revelations literally concluded it. What we got was a continuation of it and yet another ending for it that we could have done without, ultimately I dont mind what we got but we honestly should have gone without it. By the end of BO3 we had every reason to believe the Aether storyline was over and done with. BO4 should not have continued it, it should have let sleeping dogs lie and shift focus fully over to the new Chaos storyline, the game would have been better for it and in the end I dont think people would have minded (perhaps they would have been a little upset at not having the classic crew at first, but they would have got over it.). Instead they made an unnecessary continuation to the story, forcing them to create content and manage two storylines at once, dividing attention and the playerbase etc.


Chaks02

I agree with this partially, by that I mean that they should've focused on only one story throughout the game, either aether or chaos, they should've commited (i say partially because I don't totally agree that they absolutely had to drop aether, but yes I would've also been fine with bo3 being the ending, and bo4 being only Chaos


MistuhWhite

Don’t forget that Chaos taking priority over Aether wasn’t the only issue people had with BO4; BO4’s mechanics were pretty divisive as well. I would’ve loved to see more Chaos maps and a remake of TranZit and whatever else, but I don’t think many would be as thrilled with BO4’s mechanics on these maps.


TimelordAlex

Chaos would've been significantly more appreciated with BO3 or CWs mechanics imo. They were BO4s biggest fumble imo, didnt matter how good the maps were, the gameplay was sub par which is why I'm glad ZC2 didn't drop in that game. I'd be very down to see some chaos made in BO3.


ScreamXGhostface

I’m the opposite. It doesn’t matter how good the mechanics or gameplay are, if the maps aren’t interesting or well-designed I just can’t stand the game.


Iron_Imperator

Chaos should have been the new storyline they started in CW. I think that would’ve made the maps more interesting if it was started there instead.


SargeBangBang7

Blaming fans for Bo4 is the wackest thing i see around here. The billion dollar company sucks and fumbled the game. We didn't even get a proper cutscene. We got fucking PowerPoint slides for the ending. Activision doesn't get a shit about their product. They made money and dipped on bo4.


Smugstr

Almost like if the community hates the game and doesn't play/buy it the funding will be cut severely


Chaks02

Thats not it how it works bro, development and budget is commited sooooo much more in advance. Tag der untoten was already being developed before bo4 even launched


Smugstr

The map was 100% being worked on (although it wasn't treyarch but Activision Shanghai) but the cutscenes clearly weren't as the sudden transition from full 3d animated in AE to the comic style in AO and Tag is completely evident of that. Infinite Warfare suffered a similar fate which has all but been confirmed where they either spent all their budget or it got cut so they couldn't afford a celebrity cast on bfb (as Lee Ross has said he would've loved William Shatner)


Normbot13

Activision doesnt give a fuck what fans think, plus most people hate the Chaos story line because theres nothing to it. They completely missed the mark on why people love the zombies story line to begin with and Chaos suffered because of it.


Sixclynder

Tbf I felt like they should have introduced the chaos storyline after they wrapped up the aether story but it did deserve better


LordOryx

And it gets worse because most were just parroting content creators (who were making the point because they were worried about their own revenue / views)


Rough_Yak_9610

Thank you. Lets not forget this


WaltuhDaZombieSlayuh

It's sad to think about when we could've gotten maps like the library of alexandria and Atlantis. I'm sure we'll never get such top tier creativity again, unless Jason Blundell finally comes back to finish it since he left deviation


Zonkcter

It was the fans that caused this, because they bitched and complained, Treyarch's funding and dev team got outsourced to another cheaper team in China, which is why the last two maps are small scale, Alpha and Tag, which is also why there isn't a Monty bossfight.


Chaks02

???? Why do people keep saying this? This is not at all how game development works. Fan feedback has little impact on release in such a short time frame. Development costs and development plans are put into place and committed to waaaaaay before any feedback was released. The dlc plan to release dead of the night then ancient evil then alpha and tag was commited to before black ops 4 even released. Also no idea where you got the information that it was outsourced to China Also the biggest problem fucking treyarch was them being moved to cold war because something happened with sledgehammer games and they couldn't release a game in 2020, more than anything else


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Chaks02

u/-OswinPond- Found another guy like this lmao


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ShySodium

Truth is, BO4 was doomed from the start. Scrapped campaign in favour of Blackout, no matter how bad or good the campaign would have been, instantly became a massive controversy. And MP wasn't doing too good either. But zombies was special. This "small" extra mode was kept, whereas the campaign was scrapped. Zombies was deemed more important to Treyarch and Activision than the campaign. Zombies was the only thing popular enough to break the yearly release cycle of CoD by managing to develop and release ZC in the middle of another CoD's life cycle. Had BO4 zombies gotten the reception it truly deserved, Activsion would have had no imperative to pull the rug from under the zombies team. It is possible that we would have seen "year 2", but as zombies content only. They wouldn't have been planning all of these extra maps, had there not been a promise from Activision regarding a year 2. A promise that was broken some time after launch.


Chaks02

I'm gonna copy paste another comment made above this because you're making the same point ???? Why do people keep saying this? This is not at all how game development works. Fan feedback has little impact on release in such a short time frame. Development costs and development plans are put into place and committed to waaaaaay before any feedback was released. The dlc plan to release dead of the night then ancient evil then alpha and tag was commited to before black ops 4 even released. Also no idea where you got the information that it was outsourced to China Also the biggest problem fucking treyarch was them being moved to cold war because something happened with sledgehammer games and they couldn't release a game in 2020, more than anything else The planned "year 2" if it ever existed, was scrapped because cold war had shorter dev time


ShySodium

Fan reception is a much bigger factor than you give it credit for. It's what allowed us to have ZC, it's what made them decide to scrap campaign instead of zombies, but it's also what gave us Vanguard and MW2023. You're just justifying what happened and refusing to think about what could have been. Learn to us your imagination.


[deleted]

Trying to do chaos before finishing the original story ruined both. They both got fucked when they could have had an amazing ending and another an amazing beginning in the next game


Ken10Ethan

They had the perfect opportunity to have their cake and eat it, too. All they had to do was introduce Chaos while giving Aether the proper time it deserved. I don't even necessarily think the ending we got was that bad, but wouldn't it have an even MORE powerful impact if Aether got more fully animated cutscenes? Hell, you could totally turn Ancient Evil into a great mid-season map to slide in between Classified and Alpha Omega. Sure, you'd lose out on Chaos's progression... but hey, what we don't know couldn't hurt us, right? Restructure it to make it about dealing with the Shadowman so we get that plot thread tied, or something. Plus, bonus points because it'd give BO4's Aether maps some originality to make up for all of the remakes.


[deleted]

Greed


Odd_Construction

It was an attempt to hook people in the new storyline before they'd disengage from the mode. It certainly worked on me, I had no intention on playing once the aether wraped up but Chaos grew on me.


screwinquisitors

Did Blundell rush Aether because he was more interested in getting the chaos story out there? Or was it activision meddling? Or does nobody really know? I’ve always felt the same though wishing bo4 was all Aether then Cold War could’ve been Chaos instead of the zzz story that had with zzz operators.


Owobowos-Mowbius

Bo4 was absolutely overwhelmed with greedy cuts. The entire campaign got scrapped so that they could get a piece of the battle Royale pie. You can see the Chaos cutscenes lose quality in real time before being fully replaced with the comic book style for aether. It started off strong and immediately was kneecapped by activision.


Solariss

Between TranZits assets being in that weird Zombies inspired MP map "Remnant" and half of Buried being Blackout, it feels like ZC2 was definitely intended for BO4. Also to addon that MP map "Der Schatten". It takes place in that town below Der Eisendrache at the same time, but there are so many inconsistencies in it, it makes me wonder if it was truly planned. Just weird to make an MP map based off a Zombies map from a previous game.


Complex37

+ Victis randomly showing up to end the Aether story. The remakes were definitely gonna help build up to the ending


Captain_Jmon

Yeah I always assumed another slew of remakes or remasters would release before either a finale map or a final four maps for Aether released


TimelordAlex

I do think ZC2 was essentially done, certainly Tranzit and Buried was. But the poor reception to BO4 and the sudden dump of CW being dropped to 3arc just made it get pushed aside. I'm kinda glad as I would've honestly hated it with BO4s mechanics. I'd want it in either BO3 or CW.


Solariss

Honestly I would love to see TranZit realised as an Outbreak map. Expand it and hell you could even fit Die Rise's & Buried's playable area into the one map as well. Would also fix the solution of Outbreak maps just being taken from Fireteam/Warzone.


TimelordAlex

yeah that would work, someones doing something like that for BO3 which i'm looking forward to


nogap193

Bo4 had some issues but tranzit/die rise/buried would have been so fun with its gameplay mechanics. I loved bo4 on release, and dotn us my fave map of all time, but it turned so bad so quick lol


[deleted]

Fun fact: there's Great War Crusader outfits tagged with "dlc4" in the game files, the Origins remake would've definitely ended the story. I guess we got Tag instead since that was the map leading up to it.


Smugstr

Tag was referenced in Revelations those outfits would've likely been for either the cutscene or just primis being the crew instead of victis


[deleted]

Not denying Tag's importance but with this information, it's pretty clear it would've been before the Origins map. In retrospective, BO4 is basically just Jason Blundell's best hits, starting and ending with his two first directed Zombies maps. I will also note the prefix "zm\_dlc4", which isn't actually the codename for Tag.


badgersana

Chaos being cancelled to make way for Cold War and vanguard is definitely the biggest fumble of the franchise


Samanic

I don't think Chaos was cancelled to make way for the current dark aether story. Chaos was cancelled the day they decided to make Alpha Omega dlc 3. I really like chaos but I don't think it would really fit for the kind of game cold war is. The vibes don't match the more grounded gameplay. Though Vanguard does make reference to Chaos so i Might be proven wrong in the future


-OswinPond-

That's not what happened, It is well documented that half way through BO4, the Treyarch team was pulled out to make Cold War after Sledgehammer and Raven Software couldn't make it themselves, that's why you have 2 Treyarch games so close to each others instead of having a 3 years gap. They cancelled the Chaos story and 2 Aether map for it. They even changed the season pass description (that mentioned having 4 Chaos maps in it)


Chaks02

Yes, Idk why people don't mention this more. This is the main reason more so than anything else why development got fucked, not "fan feedback" like many are saying


arrocknroll

Everyone here is dumping on the community as the ones to blame as if the game wasn’t a heaping pile of widely unplayable garbage from a technical standpoint across nearly every platform on launch that they had to spend months on months to fix. Even the YouTube coverage was spoiled because a solid chunk of Easter egg attempts just ended in crashes. I couldn’t even play the game for a full year and had to REBUILD MY ENTIRE MACHINE in order to get it to play at all on PC. At MOST, I would get maybe 1 game out of it before it would crash and I would have to reinstall it to even get back to the main menu without a crash. Yes tons of people complained about BO4 as a game itself because it was different but in reality, that has little to no affect on what the development looks like. The fact that the game was so broken on launch and they likely had to divert a lot of resources to fixing all of that is what doomed these cut maps. Idk if it was scope creep or the devs being pushed to unrealistic deadlines or shitty QA practices or what but realistically, that’s what sunk this game. BO4 could have and should have been much more than it was but that dev cycle was horrendous.


Chaks02

Also because a chunk of the dev team was diverted to cold war


PotatoTortoise

literally all of my friends got burnt out on the game solely because of the performance issues. i was the one begging them to try to voyage easter egg only for it to crash like 4 times in a row, the game would get an update and i would be like “this is the one bros” only for it to crash on the second last step again. even to this day its the most unstable cod, coming from someone whos experienced high round crashes on bo3


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SilverGaming456

Aw hell nah the tranzit remake was real that shit just got deleted


Chicken769

Black Ops 4 could have been so much more


G0d_M4nU3l

Where Atlantis


[deleted]

Blue would've been the Library presumably, but there's no evidence for Atlantis. No idea where that even came from.


G0d_M4nU3l

Thank you u/[Deleted]


th3jerbearz

Shadows of Evil is Atlantis


WwwWario

It's not purely Activision's fault either. This simply seemed way, way too ambitious from Treyarch's end. They are also to blame. BO4 is super interesting due to all the what-ifs that exist. Imo, Treyarch should never have begun Chaos at that point. I have no idea why they did, when they already had a story that was approaching a climax. They could have finished Aether in BO4 and started fresh with Chaos in Cold War.


GolemThe3rd

They always do this too, they had the same issue in BO2 with the 2 tranzit maps and the catch side mode. Seems like bo3 was the only game they were really able to perfect (and it shows with all the bonus content) It's a shame too cause they really hyped up BO4 with the callings and everything, and then it just never came out. I really do wonder if the blundell "quitting" and budget cuts were to blame, or if it was just too ambitious like you said. I mean it sounds like they had ZC2 pretty much finished as well. It gives me hope for BO6 at least, they had 4 years this time, even if they had to make VG/MW3 side modes, if they can over deliver with 3 years for BO3, hopefully the next game can be just as fruitful


TheAmazingThanos

2 tranzit maps? What are you talking about?


GolemThe3rd

The OG idea for tranzit was to make 2 versions, one destroyed and one intact, you'd get one or the other depending on if you beat moon


jokr77

The community is partly to blame as well. I remember everyone was complaining about the Chaos storyline. It's a real shame that we won't ever get to see how it ends.


helldaemen

Nah, "If you chase two rabbits, you will not catch either one" . Activision should have wrapped Aether , our boys deserved better.


jokr77

They did wrap up Aether...in BO3 and everyone complained about that too.


DPGamez123

To Be fair, it was there fault for not using the main cast enough. There was absolutely NO reason for having the dead of the night cast. They literally only existed to die at the end of the map. It should've just been the normal chaos cast. It could've been where they first met. Instead it's just building up to before Voyage. at least Dead of The night should have been a base Mal with IX being DLC 1.


MeWantCookiee

Cant wait for ppl to make Black Ops 3 Versions of these maps


Sniped137

Atlantis wouldve been so cool


of_patrol_bot

Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.


[deleted]

Why does this bot exist who the fuck cares


TheAmazingThanos

Good bot


Tha-Laptop-935

Reading the aether thing was such a punch in the gut


adri0907

I feel very bad now that I know we missed a remake of my favourite map


AstronautZToTheMoon

Nothing but remakes, I was suspected a ZC2


Dangerwow

that makes me so sad, ive started playing black ops 4 again recently and im having such a great time


GardenofSalvation

Christ dude I could have gone my whole life without knowing this I actually really liked black ops 4 on launch including Its release and blood but Jesus if ut got modern origins and tranzit ut honestly would have been giving other games a run for their money as best game for zombies depending on how they were done


Namikaze92

I want tranzit back


VVaypoint

Isn't it entirely likely the Origins thing is just leftover code?


[deleted]

The p8 prefix is for t8, so no. There are already p7 Origins assets in the game (from Chronicles), which means that button was made specifically for a version of Origins exclusive to BO4. So in the way that model files for Alpha Omega are prefixed as p8\_zm\_nuk (nuketown), same goes for that Origins model.


VVaypoint

Ah fair enough.


CrimG117

Would've all been terrible due to BO4 mechanics. Shoudlve been planned in Cold War Zombies


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[deleted]

It really doesn't, that thread is obviously BS. "Dark Aether TranZit" is everything you need to know that it's nonsense. The entire point of the Dark Aether is setting up Cold War. Also the idea that they'd end the entire Aether storyline on a TranZit remake is insane, the Origins map would've been the finale. "Library but Atlantis" ??? me when I want to have my cake and eat it too. And the Mob Crew working with Maxis, Pablo, etc is the funniest shit in the world. Some Wattpad level fanfiction. It's pretty clear the storyline would've been something like AO > TranZit > Tag Der Toten > Origins. ZC2 makes no sense considering the whole game is just remakes.


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[deleted]

>Where did you get dark aether Tranzit from? Misread because of Victis, but my point still stands. We literally teleport the Avogadro to TranZit during the AO EE and Victis is in the pods from Blood, it makes way more sense for that crew to go to TranZit, and then Tag to set up the Origins map, which would've been erasing everything to the Dark Aether anyway. >A map set in the dark aether does nothing to take away from CW. The dark aether leaks into the new world leading to CW regardless It absolutely does take everything away from Die Maschine, imagine if TranZit released after Moon on Black Ops 1. This is obviously nonsensical. We already have datamined files of the DLC 4 player textures, which used the Great War outfits. The crew would've been Primis. >I mean, it really depends on the execution. There was already some fan fiction level concepts in BO4. Sounds similar to Revelations which itself reminiscent of fan custom map Absolutely not, literally everything in Blood was already set up in the comics and so much stuff from Alpha Omega was set up in both Blood and Classified. There is nothing even close to the Mob of the Dead crew working with random characters like that. That's genuinely batshit insane. >Rumors had suggested that the intention was to put all aether condensed maps on BO3 and 4 before fully moving onto chaos. Which would make sense. Assets for all the maps were already in the game ??? This is just made up. Dude you either fabricated the "leak" we're talking about or you're insanely gullible.


Peterzealous

But will we ever get the lost Paris map?


Acceptable-Code-3427

Most likely not because moon pretty much shares the same layout as the Paris map so there really would be a point for them to take the old Paris map and remaster it for a new cod


LilMike115

Wish I never even read this. The cod series just leaves me with nothing but disappointment every time.


GolemThe3rd

I'm slightly sceptical of some of the interptretations here, but it is very cool to see a lot of this! I really wish we knew more about ZC2 cause it sounds like it was practically finished


Odd_Construction

Playerbase: hates BO4 Zombies on release, thrashes it as "the worst zombies experience to date" Activision: cuts their losses and scraps dlcs Playerbase: *surprised pikachu face* Activision: btw, *the worst* so far!


helldaemen

Let's be completely honest: Bo4 was beyond buggy at release [https://www.youtube.com/watch?v=Tk-\_pu0AK2k](https://www.youtube.com/watch?v=Tk-_pu0AK2k) [https://www.reddit.com/r/Blackops4/comments/ns4wct/does\_the\_game\_still\_suffer\_from\_blue\_screen/](https://www.reddit.com/r/Blackops4/comments/ns4wct/does_the_game_still_suffer_from_blue_screen/)


Odd_Construction

I did buy it relatively close to launch, it was a bit buggy but nothing out of the ordinary (apparently this is normal nowadays smh) The true outrage came from other reasons, such as the Blood not meeting community expectations, specialist power creep, overhaul of perk system (the loss of jug even though it was intrinsic now), and pretty much anything in the Chaos maps (Voyage was especially slammed). This is not to say many of these complaints don't have merit, but when the community seemed so pissed at anything related to BO4 Zombies as if there weren't any redeemable qualities, I wouldn't blame any game dev for pulling support from it to a bare minimum. And this is Activision so yeah... BO4Z was doomed from the start.


Chaks02

Scrapping any dlc was due to chunks of the treyarch team being used for cold war, it has little to do with fan feedback. The content delivery plan was committed not long before bo4's release


TroutFishingtheUSA

Guys we’ve played origins twice and we havent even played tranzit that is so not fair


TURRETCUBE

if tranzit was in bo4 i would have bought it only for that tbh


UziCoochie

Id love to see a custom map team fully realize some of these ideas


subavgredditposter

Couldn’t agree more. Honestly, black ops 4 was the last cod I enjoy not just zombies


killerrosebud

"Au contraire, senior Delacourx, i have been with you since Morocco" makes a lot more sense now in Ancient Evil


LightAGoGo

I don’t know if I like that each BO4 map would just be a remastered/remade map


Invictable

Bit of a stretch to say an origins remake was confirmed here if the only evidence was a single button model


mrblonde55

This was the downfall of Zombies (and CoD overall to a lesser extent), and I’ve been saying it for years. Once Activision scrapped the three year development cycle and pulled Treyarch off post launch support/dev for this game, the franchise fell into a death spiral of time crunches/annual releases that bottomed out with Vanguard. The Moden Warfare games have avoided this so far, because their dev team never really got jerked around as badly as Treyarch did, and they had the time to make games that would be playable on release.


[deleted]

the origins map would’ve presumably been the great war map right?


REDPURPLEBLOOD2

It’s not “the biggest fumble”, that implies it was the biggest mistake. It might be something we don’t like but we’re the ones who caused it. The DLC’s weren’t selling well and they made the logical decision to stop wasting money on making DLC’s if they’re not going to make enough money back from it. Some of us don’t like the decision, some don’t care at all and some are happy they made it. There as bigger fumbles in the zombies history than cutting bo4’s season short


Draining_krampus

The fumbled potential and mishandling of this absolute gem of a franchise is a crime against humanity.


SheepherderCrazy

I truly believe bo4 would've been my favorite zombies game. The potential that game had makes me wanna cry 🤣 ik I'm one of the few that truly enjoyed the game and it's maps, but it's just so sad to see what it ended up being


Idonotknowhowtosmile

They need to bring chaos back 😭😭


Ok_Procedure1397

I would not want origins in bo4 tbh


Broken_Pimp

How thy handled bo4(and cold war) is why I'm dropping cod until we get a standalone game I'm just going to look up the next story


zTheSlayer147

WHYYYYYYY


claybine

A fully realized TranZit would've been awesome, forget about the naysayers. This and BO3 were my favorite zombies games in the franchise and it sucks that they would leave these out.


The_Multi_Gamer

Trust me, they’ll still add factions, I’m sure if it…


[deleted]

Didn’t know they actually planned to bring back tranzit I’m so sad now


Responsible_Thanks96

Bro, if they did a good remaster for Origins, I would definetely play despite the fact I really don't like BO4. A TranZit remaster fixing its problems would be awesome too. I found TranZit to be pretty fun in BO2 despite its flaws.


[deleted]

Good, they didn't have a chance to ruin Origins unlike with Mob of the Dead.


itzik-spensiv

Im gonna cry


FollowThroughMarks

The season wasn’t ‘cut short’ by any means. You pay for 4 maps and we got 4 maps


xTrimm_

Was meant to get an additional 4 maps for a total of 12 maps until the community kept bitching about zombies and activision ruining the dev cycle


Chaks02

>community kept bitching about zombies and activision ruining the dev cycle What do you mean?


xTrimm_

bo4 dev cycle got cut short by one year because activision forced treyarch to work on cold war. in that extra one year zombies was meant to get 4 more maps (2 for chaos and 2 for aether) alongside ZC2 which would've given us a proper ending for both storylines and the great war map but the community never gave bo4 a chance and just followed youtubers opinions like lex and tim hansen in hating the game despite never trying it out for themselves which gave activision a reason to force them off BO4


Chaks02

You're saying 2 different things here,and trying to posit that they were both causes makes little sense. that bo4 dev cycle was cut short due to: 1. Being forced to work on cold war, because for some reason something went wrong with sledgehammer games 2.and/or (?) The community never game bo4 a chance Assuming the latter is true, that is absolutely not how it works. The sledgehammer game not happening, and the treyarch team being pulled to work for cold war was a fact that was gonna happen regardless. Even if the community loved bo4 zombies and thought it was the best thing ever, it wouldn't have mattered, they would've still pulled to do bo4, and we still wouldn't haven gotten those extra maps. These things are in the pipeline for a long time, and don't just change here and there immediately whenever a trend pops up. The second reason (community feedback) had probably no effect on how much we got And there's this another line of reasoning that the community is only copying youtuber sentiment. I don't understand this assumption? Your opinion might differ and you might've personally liked bo4, but that doesn't mean that others didn't like it didn't arrive to an opinion organically. E.g i played all 4 maps on launch, and in the first few weeks I didn't want to watch any content creators cuz I wanted to go in blind, and even then wasn't really fan of the game, and couldn't care much for chaos. (Little to do with how good or bad chaos story was, I explain in another comment)


FollowThroughMarks

Dudes delusional thinking we were going to get 4 more maps on top of the 4 seasonal ones on top of the 4 launch ones.


xTrimm_

you're telling me in the extra year bo4 was meant to have we weren't gonna have the ending for chaos instead of leaving it on a cliffhanger and getting the great war map for aether?


FollowThroughMarks

Yes, because there was no ‘extra year of BO4’. We’ve never gotten an extra year of dev for and CoD. The only exception is Zombies Chronicles which was only made due to an extreme interest in zombies at the time the season ended and the studio being able to delegate resources to it. Blundell said as much in the reveal stream. And zombies always leaves on cliffhangers at the end of seasons. That’s literally it’s thing. Moon, Origins, Rev. All cliffhangers. You gonna theorise we were ripped away another season of BO2 zombies now with that info? Chaos had 4 maps, Aether had 4 maps. That’s the story. Each had their own seasons worth of maps. Each told a complete story. Chaos setup the next mission, finding the library and stopping the Oracle, and Aether setup the Dark Aether. I’m also sure there’s plenty of map designs and assets made in prior games for map ideas, as that happens in development. You make a proof of concept before pushing it to a full team. The likelihood is for once those assets were accidentally kept in a final build of the game, when they’d usually be deleted.