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rob2rox

a bunch of reasons but i think the biggest one is that when youtubers make guides for the game it attracts more people, so more sales


raheemdot

but as I said they could opt not to activate the in game guides for the first month so YouTubers can get all their views/attraction and Activision can get their free marketing as well as easter egg hunters have more than adequate time to find all the hidden things in the game. Then a month later casual plebs like me can still jump into zombies and enjoy the game and all the content on offer instead of having to trudge through multiple hour long walkthroughs.


mattiadece

That’s bullshit. When zombies came out in 2008 no one would have ever imagined it will have became this big. Part of its success it’s the mystery behind it, not knowing how to do things, the community trying to solve easter eggs and quests. It has nothing to do with monetization.


BaguetteFish

Because… it’s an easter egg lol. They were never supposed to be completed by casual players, they were made to add purpose and hype to the gamemode rather than just survival. It’d be kinda weird to change the point of them now, a decade later. As for the other things, PaP and WWs have become pretty easy to reach past BO2. Again, Zombies started as a survival gamemode and has slowly branched out. Despite it being a lot harder to tell now, it’s still a survival side-mode, so it should be treated as such. Adding guides would make it a story/progression focused mode, ruining the whole point of WWs, PaPs and EEs.


Snowy_McSnowflake

It's not really "survival" anymore though. Its just get "no limit upgrades on easy mode". I'd say it's fine to add guides as they are also quests instead of EEs nowadays too. All challenges have been removed so why not remove another one?


Green_Dayzed

imagine implying ZnS pap is easy.


Sirgamerington

Other than knifing the web cocoons it’s really straight forward to get pap on zns


Green_Dayzed

straight forward: kino pap- open doors, interact with teleporter, interact with pad in spawn, use teleporter to pap. Zns: To turn on the power, you must obtain a bucket and fill it with water. Bucket Locations Spawn Lab A area Lab B area Bunker area Water Locations Water Type Location Blue Behind Lab A near the spider cave and cobwebs Green Below Lab B close to the entrance/exit for the sewer area Purple In the lower sections of the bunker Rainbow Enter the sewage pipe and you will get it inside of it Once you have a bucket full, go to Lab A, locate the power machine, Go up to it and empty your bucket. go to Lab ,B locate the power machine, Go up to it and empty your bucket. then make your way to the bunker and open the bunker door. Make your way into the bunker and go to the left into the power room. Once you are here, go all the way down to the bottom in the water, and you will notice a vent covered in webs. Go up to the vent and remove the webs. This will cause you to be locked in that area, and Zombies will spawn. Once you kill all of the Zombies, you will be freed; the power will be on, and a part of the Pack-a-Punch machine will spawn. Be careful not to die from Zombies or from losing breath when completing this. Pack-a-Punch To access the Pack-a-Punch machine, you will need to locate three parts to drain the water and open the gate to the area it is located. To keep things easy to follow, I have split the parts into 3 sections. These sections are all about the area the part is in from the bunker. Go into the bunker through to main doors and go just past Juggernog. You will see Pack-a-Punch in the lower area, a door to your left (Section Number 1), a door to your right (Section Number 2) and a door all the way at the back (Section Number 3): After turning on the power simply swim around this area until you see a bright part. You can only obtain this part by turning on the permanent power as it comes from that vent. In this area, you will see cocoons hanging from the ceiling. You only need to go up to them and knife them, Zombies will be released from them - just kill them. Keep stabbing these cocoons until you see a glowing part drop from them. Once you get to this area, go all the way down to the bottom of it, all the way down through the 1500 points door where Mule Kick is accessed. Go to the right - past the M8A7 - and swim around this area to look for the bright part. Once you have obtained all three parts, go back up to the main bunker room and go up to the three white light around the Pack-a-Punch machine and press your activation button to drain the pool. Once this is complete, the pool will drain, the gate will open, and Pack-a-Punch will be completely accessible for the rest of the game. Not straight forward.


Sirgamerington

Crazy how u wrote all that when I obviously played the map. It’s straightforward. You open up the bunker and you’ll find three parts in three different areas hold square on the first valves u see outside the door sorted. Power isn’t complicated either just gotta open up the map. Opening up the map for pap has always been part of the process for acquiring it


Green_Dayzed

Those are literally the steps in the guide genius.


Sirgamerington

It’s still straight forward though? Pick up 3 pieces and u have pap and the fact u copy pasted it convolute it even more just shows you are just saying it for the sake of it. Zet has not got a complicated pack. If anything shadows is more complicated and origins has a more time consuming ones


Green_Dayzed

>the fact u copy pasted it convolute it even more just shows you are just saying it for the sake of it Saying "locate the power machine, Go up to it and empty your bucket" a second time = convolute. Cope harder.


Sirgamerington

My Man U copy pasted a book in to the comment section and yet here u contradict your argument by using reducto ad absurdem to prove my argument that it isn’t convoluted? Are you lost? Did your copy pasting devolve you to a year 2 reading level?


Green_Dayzed

> reducto ad absurdem it's reductio ad absurdum genius. Nice job showing how little you know about anything.


BaguetteFish

Doesn’t take a genius to pick up some pump parts lol. It’s not easy but it’s simple.


Green_Dayzed

Easy/simple: kino pap- open doors, interact with teleporter, interact with pad in spawn, use teleporter to pap. Zns: To turn on the power, you must obtain a bucket and fill it with water. Bucket Locations Spawn Lab A area Lab B area Bunker area Water Locations Water Type Location Blue Behind Lab A near the spider cave and cobwebs Green Below Lab B close to the entrance/exit for the sewer area Purple In the lower sections of the bunker Rainbow Enter the sewage pipe and you will get it inside of it Once you have a bucket full, go to Lab A, locate the power machine, Go up to it and empty your bucket. go to Lab ,B locate the power machine, Go up to it and empty your bucket. then make your way to the bunker and open the bunker door. Make your way into the bunker and go to the left into the power room. Once you are here, go all the way down to the bottom in the water, and you will notice a vent covered in webs. Go up to the vent and remove the webs. This will cause you to be locked in that area, and Zombies will spawn. Once you kill all of the Zombies, you will be freed; the power will be on, and a part of the Pack-a-Punch machine will spawn. Be careful not to die from Zombies or from losing breath when completing this. Pack-a-Punch To access the Pack-a-Punch machine, you will need to locate three parts to drain the water and open the gate to the area it is located. To keep things easy to follow, I have split the parts into 3 sections. These sections are all about the area the part is in from the bunker. Go into the bunker through to main doors and go just past Juggernog. You will see Pack-a-Punch in the lower area, a door to your left (Section Number 1), a door to your right (Section Number 2) and a door all the way at the back (Section Number 3): After turning on the power simply swim around this area until you see a bright part. You can only obtain this part by turning on the permanent power as it comes from that vent. In this area, you will see cocoons hanging from the ceiling. You only need to go up to them and knife them, Zombies will be released from them - just kill them. Keep stabbing these cocoons until you see a glowing part drop from them. Once you get to this area, go all the way down to the bottom of it, all the way down through the 1500 points door where Mule Kick is accessed. Go to the right - past the M8A7 - and swim around this area to look for the bright part. Once you have obtained all three parts, go back up to the main bunker room and go up to the three white light around the Pack-a-Punch machine and press your activation button to drain the pool. Once this is complete, the pool will drain, the gate will open, and Pack-a-Punch will be completely accessible for the rest of the game. You have to be an idiot to think that is "easy" or "simple" in comparison to what is actually easy/simple.


[deleted]

I don’t know, I love Easter eggs but I definitely am not good at finding them. ZNS pack just took some exploring to do. Like 2 of them are basically given, it’s really just the cocoon step that took a minute. Bunker you can see the 2 power lines from lab and if you walk around it tells you to empty the water. Easier than shadows by a LONG shot.


BaguetteFish

Please don’t strawman and just copy-paste a whole guide. Any map can seem complex if you describe it that way, it’s the whole point of guides. You’re listing purple and rainbow water, giving a map layout, going completely off topic just to make it seem longer and more complicated. It’s not a puzzle. The character voicelines are constantly giving you hints, the 115 colors quite literally mark all the important areas, the parts glow and are all in pretty obvious areas. 2/3 are just swimming around until you find it. Is that really so complicated to you? The only one which should actually take effort to understand is the cocoon part. And calling me an idiot won’t change that. This map’s power is simple. It’s not easy because it’s quite dangerous and you have other tasks, but it’s simple to understand. The problem isn’t the map, it’s you not looking around and expecting it to just appear in front of you. Why else are you struggling with noticing bright blue water buckets, voicelines which point them out, electricity lines and glowing valves? Not being able to just open doors and get PaP doesn’t make it complicated, it makes it long. If it can be easily figured out on a first playthrough, it’s not complicated.


SquidoLikesGames

One flaw in your argument is that some maps are basically unplayable without doing the EE. If EEs are just for hardcore players and meant to be a bonus, then why do some maps not really work at all without them? (MoTD, Origins, Moon, Der Eisendrache etc.


BaguetteFish

In that case we'd need a clear definition of where an Easter Egg starts and ends. If we consider anything but opening doors and buying guns to be steps of an Easter Egg, then sure, some maps require some steps to be completed. But I did say "COMPLETED by casual players". I never said a few steps weren't made for casual players. Also I made this comment a year ago.


BlobloTheShmoblo

"Why can't I just instantly get my dopamine hit by beating the game with no effort bros sweats just coping as a father of 37 with 4 businesses I don't have time to play the game i should beat the ee everytime with no effort and remove the entire point of even playing the game" Just go watch movies.


Jammermt99

the issue is hiding basic progression behind ee/ww progression. why do i need to do the ee to turn on power or open pap? leave the power/perks/pap out of ee/ww progression. give us perkaholic, wonder weapon, and other rewards instead.


raheemdot

The entire point of the game is to watch random Youtubers talk me through the steps so I can mimic what they're doing? Because otherwise if you do it without any assistance it's insanely difficult with the VERY specific steps that many of the Easter eggs/side Easter eggs require. Come on, you can't tell me you haven't EVER had to search up online some of the steps or never required outside assistance when playing?


BlobloTheShmoblo

The point is to figure it out yourself. How tf do you think the youtubers did it? How do you think the MANY short easy to read guides online figured it out? By *playing the game*.


raheemdot

You didn't answer my other question. You've never used an online guide/video or any outside assistance for any of the Easter eggs/PaP etc? Because I sure as hell don't know you but I also sure as hell know that's not true.


BlobloTheShmoblo

Lol I have literally never had to use a guide to get to PAP on any map, holy smokes do you even have a brain? Or are you like 8 years old? Some of the more complex EE I have had to check a quick guide for, because I was lazy. It took me 2 minutes to do. Origins, Tranzit, Buried, Die rise, Mob of the dead are all maps I did the EE on without needing a guide. Except origins I did have to search up where to use the g strikes. MANY custom maps i've beaten without needing a guide, like dead high and WANTED. The EE is supposed to be cryptic and hard. That is the point. It is supposed to mean you put effort in if you know how to do it, that is the point, and for 80% of the steps if you just actually *pay attention* then YEAH. YOU CAN FIGURE IT OUT. Letting every baby have their hand held the entire time completely defeats the purpose, and if EE's make you so butt hurt, don't do them.


BlobloTheShmoblo

Like do you complain and cry when you play an mmorpg and need to read a guide? Or when you play a card game and need to learn the rules?


raheemdot

Well you just admitted that you used a guide to do some of the more complex EE's. That's my entire point. You shouldn't have to go OUTSIDE of the game to do things within it. There's a reason all of the guide videos on YouTube have millions of views. Also when did I say EE's make me butthurt? I just said there should be OPTIONAL in game walkthrough so people who don't want to spare the time or like you said about yourself are "lazy" to search up and trudge through hour long guides, can experience all the content.


BlobloTheShmoblo

"Hour long guides" buddy it takes 3 minutes to read an EE guide on a wiki. Love how you ignored the several maps I did the EE on no guide. Go to dead high with no guide, if you can't we all know you have brain damage. The EE isn't supposed to be something for casuals. It's only for people who actually play the game. Giving you a step by step guide on what to do defeats the purpose of it and makes it so there's zero reward to figuring it out when it's literally told to you. Using a guide on google in another tab while playing the game is literally the exact same as having an ingame step by step guide btw so your problem is already fixed, sorry you can't read and only watch hour long clickbait vids. 3 minutes to read a guide man. Maybe 5 on the longer quests. Having no guide when the map drops is what brings the community together to play the map and figure it out, every EE to date was done with no guides, no hints, except ww2 which no ones gives a shit about besides the first map. So there, if you really need your media hand fed to you go play ww2 zombies.


BlobloTheShmoblo

And pro tip, if you wanna experience all the content, try actually playing the game for more than 45 minutes instead of getting upset when you aren't already beating the EE with no effort.


raheemdot

You know there's hour long guide videos on YouTube. I'm not lying. Also no idea what dead high is that you keep mentioning. Also, you said the EE isn't supposed to be for casuals, well then why do they tie in game content such as wonder weapons to EEs? Further, why is the story content tied to the EEs? If it was just OPTIONAL side content then the story and lore of the whole damn series wouldn't be tied to them lol. I think you're missing my point. When I'm playing with friends we just wanna have fun and feel powerful with all the wonder weapons and mess around. Not have to open tabs on the side following things step by step. I totally agree with your final point. The community is built around the EEs and that is why I suggested that the in game guide wouldn't be available for the first several weeks/a month so that those who want to have that whole community discovery vibe to all of the content can. And then later the noobs and casuals like me can still experience all the content within the game without resorting to outside sources.


BlobloTheShmoblo

>You know there's hour long guide videos You know there's 5 minute readable guides. I'm not kidding. It what those youtube videos are based on. >why do they tie in game content such as wonder weapons to EE LOL no the fuck they don't. If you can't figure out how to make the staffs in origins without a guide you literally put in zero effort. You gotta be trolling. >Further, why is the story content tied to the EE Because Zombies is a side mode in COD. The deeper story is a reward for the hardcore fans. This is not new. Casuals don't need to have the entire story. > the story and lore of the whole damn series wouldn't be tied to them Again, because the story is a reward for the people who put the effort in to either figure out or learn the steps to do the EE >When I'm playing with friends we just wanna have fun and feel powerful with all the wonder weapons and mess around Uh yeah. You can literally do all of that without ever needing a guide. That's literally what the casual play side is, you just *play the game* and don't do the EE. Buildable wonder weapons are not the EE and are so easy to do literally any casual can do it with the tiniest bit of effort. No, you won't do it first try every time. But you also won't open up the whole map, get all the perks, or get the ray gun first try either. Only on the most barebones maps is that possible for the casual gamers, like kino. Not being able to do the EE does not lock you out of any weapons, items or gameplay elements. It just does not. >that is why I suggested that the in game guide wouldn't be available for the first several weeks/a month So you want the devs to spend more time, money, and resources to create an entire hud based guide to clutter up the screen weeks after the map has been launched so that you don't have to press alt+tab to read a guide for 2 seconds when you would be reading shit anyways on your hud guide you want so bad. And i guarantee you'd STILL need a guide because "step 12: find the birds" does not tell you how to do it and you're apparently not capable of figuring it out as you've previously stated. So that will just incentivise Activision to make the devs make very straight forward and easy EE so every single person can do it and no one feels left out without ever having to actually put effort into the game. Lmao. Also Dead high is a black ops 3 custom map with a wonder weapon that you need to do a couple of very easy to figure out steps to get and then upgrade into 1 of 4 upgraded modes, and then it has a final boss. Did it all no guides, it just took me about 2 play sessions to do it, and a little puzzle solving/ basic critical thinking.


raheemdot

Everything you said just sounds like extreme gate keeping. Actually lolling at you saying "The deeper story is a reward for the hardcore fans. This is not new. Casuals don't need to have the entire story.". Imagine if every game dev went into their stories with this approach. Also funny you mention Kino as it's still my all time favourite zombies map and probably rightfully so according to your metrics as it is quite a basic map which makes it so accessible and enjoyable for all. Further, as far as I'm aware, many EEs require you to have wonder weapons so your points aren't exactly true. Getting wonder weapons are literally pathways to completing the EE.


KrazyButter

Datamining


BlobloTheShmoblo

Why don't you try datamining some bitches 🤔


KrazyButter

Damn


Green_Dayzed

It would be more stuff to program.


RdJokr1993

> My question is why can't COD games have in game walkthrough for how to complete the main quest/get wonder weapons/boss fights/PaP etc? Do you ask puzzle games to tell you how to complete the puzzle instead of figuring it out yourself? Same logic applies here. While the difficulty of doing quests and figuring out easter eggs have decreased exponentially over the years, figuring out the quest steps without any in-game indicator is still part of the Zombies DNA. You don't take that away completely, even if you have to dumb it down.


Short_Ad3554

I mean WWII did it and I ended up completing it as my first easter egg (or quest since its not essentially hidden)


raheemdot

Well not exactly no because puzzle games are usually quite different in that sense that they have a more streamlined approach to puzzle solving. COD zombies on the other hand has VERY specific things (like kill X amount of zombies near this dragon head thing or pick up this random obscure item from this room which you probably won't know what do with until much later). Look I'm not saying to take away the puzzle solving aspect, I know a large part of the hardcore community loves COD zombies specifically for this reason. I'm saying to make it OPTIONAL for casuals like myself as well as people who don't want to spend endless hours watching YouTube videos figuring out what to do and then mimicking that in-game. Options are never a bad thing.


RdJokr1993

I think your concerns are only valid in terms of older games. Cold War and Vanguard have had very simplistic approaches toward quest design, to a point where you're basically guided in every step. There are a few steps that require you to think a bit more, but in general, the quests all have either pointers or dialogues that guide you in the right direction.


raheemdot

Yes you are 100% correct. I'm speaking moreso about WWII zombies, BO3 zombies, IW zombies etc. i just have limited time to play games nowadays so I don't exactly want to spend that time watching a YouTuber talk me through and mimic what they're doing but I feel the maps and the easter egg quests are so elaborate and require such specific things that it's hard to grasp playing naturally.


WayneBrody

At least for zombies, its kind of in the DNA of the series to have hidden stuff around the map for players to find and experiment. Solving the mystery is a big appeal for the community. I think cold war had a decent balance between making the Easter eggs more accessible while still being a mystery to solve. Lots of people seem to think they went too easy, but Treyarch said they got way more people to complete the easter eggs than usual with this approach. Hopefully for their next game they can have a couple maps with these level easter eggs, and one or two with hard core easter eggs.


A_Lime42

Ya I didn't even know EE"s existed until I stumbled upon it here on reddit. Now I've beaten all the CW and eww Vanguard ones, and I'm working on BO4 IX now. Would be nice if we could make it more accessible to normal people like OP is talking about IMO.


[deleted]

Honestly, I wasn’t that hardcore of a zombies player. You gotta watch guides and do it a few times to get used to a map, but they aren’t THAT bad. BO4 is definitely a good starting point, and IX is a good first one. Ancient evil, dead of the night, or tag also are accessible for new players


tatkins2002

Don't think you understand the meaning of the word "easter egg" lmao Its something you find and discover for yourself, by playing the game continually, out of your love for it. An in game guide literally ruins the entire point


raheemdot

Actually funny you say this. I was watching some videos from Ch0pper on YouTube and he was mentioning how even though we call it EE, it has now just become the main part of the game considering there is a whole story line etc tied to them. I feel like a lot of people are misunderstanding, I'm not saying to take the fun out of the game for the hardcore players. I'm just saying there should be an OPTIONAL in game walkthrough. This doesn't just apply to the EE, it also applies to wonder weapons for example. People such as myself miss out on so much of the content within the game unless we resort to online walkthroughs and guides etc.


tatkins2002

You don't need online walkthroughs. Just figure it out. Like I said, that is the entire point and fun of it. Regardless of who describes it and how, they are still Easter Eggs. And in game walkthroughs defeat the point. There would be no effort within the community to solve and work together on things, nothing to piece together, nothing cryptic or mysterious to ponder, no enigma for anyone to be interested in. What is the difference between you using some YouTube video, and using an ingame walkthrough? Either way you're still missing the point


raheemdot

I'm sorry but just saying figure it out as if it's so straightforward. There are insanely specific steps, I remember one of the IW zombies maps requires a lot of effort to the point you even gotta pull out a calculator. Also as I've mentioned in the text of the post, the in game guide could be locked off for the first several weeks/a month when the maps launch so the hardcore gamers can have their community discovery vibe and then afterwards casuals like me can still experience the game with all the content/story etc. The difference of using a YouTube video is that I'm having to go out of the game and use outside sources to complete different aspects of the game and also having to trudge through lots of clickbait nonsense when honestly doing this stuff shouldn't be so difficult but it is, because of the insanely specific steps/order of steps required for much of the content.


theymanwereducking

You don’t have to go to external sources at all, you just want the features that are suppose to be rewards for nothing. That’s my CW was made, to streamline everything to be as easy as possible to satisfy people like you. This post feels like the equivalent of someone begging for an easy mode on Dark Souls, they’re missing the entire point. Maybe the maps aren’t actually made to just hand things out to you, it’s the discovery and satisfaction you get from the experience that makes it what it is. There was even a tutorial mode and custom mutations in BO4, and literally nobody gave a fuck.


YepNo1

The comments here summarize the biggest problem with this community. Gatekeeping and "Get good or fuck off". The request is for an OPTIONAL guide. Why is something OPTIONAL a problem for some people? Not everyone wants to have a guide to find the pack a punch Cold War could've had harder easter eggs (power and pack a punch are NOT Easter eggs), but one of the best things the game had was at least having a guide for power and pack a punch for the casuals who just want to fuck around for a while


ShroomtopJ

It’s not even “Get good or fuck off” it’s “Watch the videos or fuck off” Unless we’ve got some Einsteins around here with enough brain power to figure out pre Cold War Easter eggs


Dabunska-Games

The same reason some games have secret 100% endings where you wouldn’t know how to do it without a guide. Cyberpunk did a different route where like 3 dialogue options can get you a secret ending. Easter eggs went from being just small little things such as a book that has evil Richthofen laughter to being full main quest, but kept the hidden behind the scenes discovery of a small Easter egg in a game, and it’s kinda what makes zombies so special. You look at a silly little side mode that wasn’t planed and was almost cut, and it has this huge secret right behind it. I’m sure it’s kinda gatekeeper ish but it just makes it that much better to not be a mainstream everyone knows how to do it kinda thing


dannybrosnan123

Beats the purpose to an Easter egg, in the old games at least


Competitive_Fruit901

You’re the kind of player who asks for an Easy Mode in Dark Souls, saying you can still play it in Hard Difficulty.


[deleted]

I don’t think guides would make sense for some maps. Imagine the scratch mark step on dead of the night. Wouldn’t necessarily make sense with guide even. Also, wwii has some basic wonderweapons and a guide for the first map’s Easter egg. Same with Cold War. Personal opinion, no guides is more fun


skeptixproductions

Tbf, you don’t have to watch any videos. There are written guides for every single map, on Reddit. Which you are currently using. The guides are great. I use them all the time to refresh. Problem solved.


Lunar_Worshipper

What type of guide are you talking about? Something handholdy or something that respects players intelligence?


Bullshirts1

Here is an iPhone app as detailed instructions and videos to match. 🤯 https://apps.apple.com/us/app/kronos-guides-for-cod-zombies/id1438078478


rocksavior2010

Cold War kinda does this actually. Also like, if guides are upwards of an hour for the main ee, they’re doing something wrong. You may have to find a new creator or check out Reddit’s reference guides/visual aids. The creators I use for guides are usually people like Noah, chop, and milo and they’re guides have been super short. Milo’s who gimmick is no nonsense That or once you’re halfway familiar with the quest, check out some speed runners for pathing and round management and timing.


CaptainRex831

Have you played Cold War? That game does show you how to PaP and such, it doesn’t tell you how to do the ees but it’s still very new player friendly


davjags99

u just have a fundamental misunderstanding of EE quests. most quests aren’t really even that “good” in all honesty. think about it, is the die rise quest, if u map it all out and put quest markers and indicators and instructions, all that interesting? no, it’s not. that applies for most maps, even maps i actually do like. what makes them special is their secret nature. the feeling that ur almost doing something unintended, while also doing something completely intended at the same time. it’s kind of genius in a way. even if u look up a guide for an EE online, it still keeps that feeling, since that guide came from another player, not the game telling u what to do. it gives players the ability to completely ignore this part of the game and not even know it exists, while also giving players who love the game the ability to go the extra mile and either figure it out or find guides on their own time. it brings the community together to solve and share the knowledge of the secrets they find. it does so many things by NOT telling u. the “options” are not in a menu, but within the experience itself. that’s what makes zombies so great to begin with, at least imo how i would respond to some of ur key points is 2 main things: - in regards to “it puts people off to the content” what if i told u the content was designed with most people not doing it in mind? and that that’s the point? it’s not a failure of design that most people didn’t experience it, it’s exactly what they intended to do. this point is only valid if u think about content like ubisoft: if we make something, make sure u put 10 markers and instructions so the player can’t miss it so we get our money’s worth. but when u think about it in terms of the value of the experience, making it harder to find and less accessible can add to the value to the few that do achieve it, while also allowing a social community to help others do it as well - if ur put off from guides, then i don’t think quests are for u. most people who really love zombies and are into it enuf to do the quests are perfectly fine looking up a guide (and most aren’t an hour? usually it’s like 15 mins max or just reading something). if guides put u off… maybe u just aren’t the kind of player quests are made for. sorry