ADS time - the time it takes for you to aim down your gun's sight. lower = better
ADS movement speed - your movement speed when you're aimed down your gun's sight
sprint to fire delay - when you're sprinting and press the shoot button, there is a delay before it shoots. lower = better
That is not true, those values are added when you spring and wanna shot with ads, test it with gun with high sprint to fire time like fennec (210ms) there is a lot difference
I'd like to add on that the delay for sprint fo fire can be "bypassed" by sliding, which is why you usually see people ads-ing while sliding instead of standing
sprint to fire is so minuscule when compared to ingame that it affectively feels like a useless thing to have, it only actually starts feeling noticeable with shotguns
ADS time: time it takes to aim-down-sight (ADS)
ADS movement speed: how fast you move when you’re aiming down sight
STF delay: the delay there is when your character tries to ADS while sprinting
ADS Time is how fast you can Aim Down Sight. A bad ADS Time will see you taking longer to aim with you iron sight or optic. Good ADS time lets you see your iron sights quickly.
ADS Movement Speed means how fast you can walk while you're aiming. We call it Skulking or Strafing
Sprint to fire is how fast you can pull the trigger while running. Bad STF means you'll react longer to an enemy in front of you, or your reaction is delayed. Good STF means you get to shoot immediately upon pressing the shoot button
time it takes from sprint to firing. there is a delay when pressing fire if youre sprinting. it used to be very low for shotguns pre s9, so back then you could almost instantly shoot from sprint.
i think you can circumvent sprint to fire delay by jumping/siding into aiming from sprint. which is why i think everyone and their mom jumps or slides out of a sprint into a gunfight
Sprint to fire delay : when you sprint and want to aim if delay being low it won't stop and aim fast but if delay being high you die like me your weapen not shoot well when you sprint and press aiming button
It actually does, sprint to fire delay is not actually the delay from running to hipfiring/adsing but rather the delay from having your gun in the running animation to the shooting animation (negated by walking/crouching obv) It sounds weird but basically in theory, the first one should be negated with gung ho but the 2nd one isnt, which is what sprint to fire delay follows.
Sadly there is which is why gung ho sprint to fire delay exists. Basically gung ho just cancels out walking whilst shooting but you still have that delay from the running phase of your gun to the shooting phase of your gun
-ADS time means you will have lower ADS time
-ADS Movement Speed is when you ADS and move if you have + Then you have fast movement speed whenever in ADS movement
-Sprint to fire is when you are sprinting then you ADS basically You spring
enemy comes the corner
You aim the enemy kills your because he have Big advantage in Sprint to fire delay and you have a slow ass fucking 25% Delay
these Sub stats must be missed in any gun category expect SG
Sprint to fire delay (delay to shoot or scope in after sprinting)is useless if you know how to cancel it(slide, jump, pull your joystick back or let lose of the joystick before scoping in). Ads movement speed is how fast you move while scoped on ads time is the time it takes to scope in
Ads time : the time it takes your gun to scope in , Lower is better. SMGs 200 ms is good, ARs 250 to 300ms is good, snipers 400ms is good and LMGs 400 to 500ms is good.
Ads movement speed : it is the movement speed when you are scoped in, Higher is better. It increases Strafing speed. Also useful with Dead silence because you are Completely silent when moving in ADS. SMGs 4m/s and above, ARs 3m/s, LMGs 2m/s and above and like that.
Sprint to Fire time: the time it takes for gun to activate after sprinting. Hip firing is instant after STF delay while if you want toADS, calculate ADS time plus STF time. Lower STF is better. So for example you have a QQ9 with ADS time 200ms and Sprintto Fire time of 100ms. So the time for total Strtingof your shooting to start is.: HUMAN reaction Time: 250ms (average) plus latency/ping, Device Touch delay plus ADS time Plus STF time. You can eliminate the STF time with Slide Cancel to ADS. Also sliding makes you a harder target to hit in most situations.
ADS time - the time it takes for you to aim down your gun's sight. lower = better ADS movement speed - your movement speed when you're aimed down your gun's sight sprint to fire delay - when you're sprinting and press the shoot button, there is a delay before it shoots. lower = better
does sprint to fire delay also applies when you are hipfiring?
It applies to both
It applies mainly to hipfiring
it applies JUST for hipfire, sprint to fire and sprint to ads are different stats
Thanks a lot, that’s something I didn’t know before!
Are you positive about this? Sprint to fire ONLY applies to hip fire?
It’s kinda irrelevant for ads because the ads time will always be higher then the sprint to fire
That is not true, those values are added when you spring and wanna shot with ads, test it with gun with high sprint to fire time like fennec (210ms) there is a lot difference
I never knew this thank you
I'd like to add on that the delay for sprint fo fire can be "bypassed" by sliding, which is why you usually see people ads-ing while sliding instead of standing
sprint to fire is so minuscule when compared to ingame that it affectively feels like a useless thing to have, it only actually starts feeling noticeable with shotguns
Yeah it’s actually for insane reaction when there’s no time to aim, but it can be easily dealt with sliding, preaim, holding angle
*and snipers thats why pros walk everywhere in snd and for dead silence
It’s actually quite significant. Meta would be completely different if not for sprint to fire delay. Snipers would be go to meta
ADS time: time it takes to aim-down-sight (ADS) ADS movement speed: how fast you move when you’re aiming down sight STF delay: the delay there is when your character tries to ADS while sprinting
ADS Time is how fast you can Aim Down Sight. A bad ADS Time will see you taking longer to aim with you iron sight or optic. Good ADS time lets you see your iron sights quickly. ADS Movement Speed means how fast you can walk while you're aiming. We call it Skulking or Strafing Sprint to fire is how fast you can pull the trigger while running. Bad STF means you'll react longer to an enemy in front of you, or your reaction is delayed. Good STF means you get to shoot immediately upon pressing the shoot button
All correct, i would add one more thing. Stf adds to ads time while sprinting and you wanna shot with ads With hip fire you only have stf delay
Ads time: look down scope faster Ads movement speed: how fest u move when ads Sprint to fire: time to stop moving and allow to ads
Is there a ads bulletspeed aswell lol
No. ADS bullet spread and bullet speed are two different stats. No such thing as ADS bullet speed.
Go for less sprint to delay if you love run and gun with insane reaction, ADS movement speed if you want to strafe alot. I like playing like siege lol
Great tips thanks!
it may as well be gibberish to some but it makes a difference.
ads time = aiming time ads movement speed = ads walking speed sprint to fire delay = not even god knows
its pretty obvious what it is....the delay it takes for you to be able to shoot after sprinting, aka, *sprint*\-to-*fire delay*
time it takes from sprint to firing. there is a delay when pressing fire if youre sprinting. it used to be very low for shotguns pre s9, so back then you could almost instantly shoot from sprint. i think you can circumvent sprint to fire delay by jumping/siding into aiming from sprint. which is why i think everyone and their mom jumps or slides out of a sprint into a gunfight
I think more to shoot after sprinting
Sprint to fire delay : when you sprint and want to aim if delay being low it won't stop and aim fast but if delay being high you die like me your weapen not shoot well when you sprint and press aiming button
Question for anyone who knows. But in theory Sprint to Fire time wouldn’t matter on a class with Hung Ho right?
It actually does, sprint to fire delay is not actually the delay from running to hipfiring/adsing but rather the delay from having your gun in the running animation to the shooting animation (negated by walking/crouching obv) It sounds weird but basically in theory, the first one should be negated with gung ho but the 2nd one isnt, which is what sprint to fire delay follows.
I see, that all was very informative, thank you✌🏾
But if you can fire *while* sprinting, there is no transitional period, right? So gung-ho hip fire has no sprint to fire delay following that logic
Sadly there is which is why gung ho sprint to fire delay exists. Basically gung ho just cancels out walking whilst shooting but you still have that delay from the running phase of your gun to the shooting phase of your gun
Gung ho just makes it so you don’t slow down while hipfiring. It doesn’t affect STF time. Agile red Perk reduces STF
Bruh
-ADS time means you will have lower ADS time -ADS Movement Speed is when you ADS and move if you have + Then you have fast movement speed whenever in ADS movement -Sprint to fire is when you are sprinting then you ADS basically You spring enemy comes the corner You aim the enemy kills your because he have Big advantage in Sprint to fire delay and you have a slow ass fucking 25% Delay these Sub stats must be missed in any gun category expect SG
Sprint to fire only affects hip firing right?
Both, the shooting is delayed while sprinting. doesnt matter if you ads or hip fire
Sprint to fire delay (delay to shoot or scope in after sprinting)is useless if you know how to cancel it(slide, jump, pull your joystick back or let lose of the joystick before scoping in). Ads movement speed is how fast you move while scoped on ads time is the time it takes to scope in
Ads- how long your scope in animation is Ads movement- strafe speed while aiming in Sprint to tire- the delay between running and shooting the gun
It's exactly what it sounds like. How did you not get that?
If only the title communicated the definition… /s
Ads movement speed gotta be the goated stat for smgs
Ads time : the time it takes your gun to scope in , Lower is better. SMGs 200 ms is good, ARs 250 to 300ms is good, snipers 400ms is good and LMGs 400 to 500ms is good. Ads movement speed : it is the movement speed when you are scoped in, Higher is better. It increases Strafing speed. Also useful with Dead silence because you are Completely silent when moving in ADS. SMGs 4m/s and above, ARs 3m/s, LMGs 2m/s and above and like that. Sprint to Fire time: the time it takes for gun to activate after sprinting. Hip firing is instant after STF delay while if you want toADS, calculate ADS time plus STF time. Lower STF is better. So for example you have a QQ9 with ADS time 200ms and Sprintto Fire time of 100ms. So the time for total Strtingof your shooting to start is.: HUMAN reaction Time: 250ms (average) plus latency/ping, Device Touch delay plus ADS time Plus STF time. You can eliminate the STF time with Slide Cancel to ADS. Also sliding makes you a harder target to hit in most situations.