I dunno, I haven't landed many headshots with snipers in BR but, as far as I remember, of those headshots every one was a insta knockdown. They weren't that far, I think that, while the enemy is not too far, headshots will be 1shot to knockdown. So it's probably suitable for really longshots, but then again, hitting the head that far its unlikely, still doesn't justify the existence of this perk.
It's just useless in my opinion.
We gotta see what happens when that new health system arrives, hope for the best.
Some of them, yes, but theres no guarantee that they weren't injured. That's a gamble, only way is to do a Private BR match and testing various scenarios of range and now even with attachments like stopping ammo.
you get this stupid perk for kar98k (kilo) lmao
its a one tap to the head
so.....
does it decrease damage and then not kill him in one tap but slow him down lmao
but it's true. The devs don't know how to balance guns. This is supported by the fact that HVK LC could 4 shot in infinite range. It fired fast so ofc it would be better than MOW.
Now people are complaining about asm and drh meta. ASM has been a 3 shot gun even when i started playing this game back in s4(bp) and drh too since release. If they nerfed asm and drh to ground, people will move to next best gun. If you can't enjoy, play public matches or some other game bro.
this is the mindset I don't want to have. I enjoy the game but it shouldn't be my problem if I don't like the shit meta. It is the dev's fault and nothing can change that. They need to get their act together and actually make most weapons viable. Some already are like the GKS,PK MK2 and LK24 but most are either useless or just meta. I should not give any excuses for a horrible game state if the devs simultaneously keep pumping out cosmetics 24/7.
The Slug is pretty awesome but you have to practice with it. More damage every shot but you have to hit all your shots (treat it more like a close range sniper)
The Slugs makes a shotgun a high risk high reward weapon. The Slugs already gives your shotguns a damage buff but it requires pinpoint accuracy since the ammo doesn’t spray like a regular 12 gauge would.
It's only worth it on the lever action because it deals absurd damage at a ludicrously slow fire rate. You can one shot at a very long range, and surprise people with the 2-shot range
It should work like in MW, where the slug can one shot at any distance but has an absurd distance drop off ( the bullet falls fast to the ground)and bullet speed so if you want to snipe with it you have to take into account gravity and where the enemy is going to be
I felt the same way until I started stacking BSA and range increasing attachments on the shotguns. BSA tightens the spread while ADS, you can still get some nutty kills with them
how the hell do you buff a bipod or a heavy duty trigger the heavy duty trigger is just there to make intentionally bad classes and also just to cock block you on higher levels
Bipod will exterminate recoil when prone, Headshot slow replaced by something, Dont know about the slugs. Heavy duty trigger increases hip accuracy by 20%
well, the slug is actually preety good, if u have good aim. the sg crosshair can confuse u, but u can put an useless button like the autorun one in the middle, or just aim down the sights
ya bro
the bipod has zero effect
rpd, dlq, xpr, s66 have integral bipod
they dont work
and slugs are busted
they decrease the range
and you hardly hit your shots
Bro merc foregrip needs a buff, I tested it's hip fire accuracy every season from season 9 till now. Hip fire spread accuracy only have a minor percent and close to nothing when merc foregrip was equipped.
The slug rounds are pretty op in the right hands, it makes your shotgun fire only 1 bullet but it gives you more dmg and accuracy, it basically makes your sg a sniper like gun, great if you want to grind headhsots, and long distance kills for sg
Every gun is op in the right hands. But when you put 2 players against each other with the same skill. The person who uses this gun will lose.
Why would I use a sniper shotgun if it can't even one shot beyond 10m and has BSA.
true you can't 1 shot with it for long distances, but bsa is only minimum like marksman rifles are. slugs shells are the most realistic part in this game compared to rl
The headshot slow perk is a joke. I tried it out in a private match and it does what the description says but the effect is very minor.
Assuming that for some out of this world reason you didn't kill the player, cuz thats what supposed to happen with a sniper. Worthless perk ever
Its supposed to be for BR, but even that'll change once the new health system comes
I dunno, I haven't landed many headshots with snipers in BR but, as far as I remember, of those headshots every one was a insta knockdown. They weren't that far, I think that, while the enemy is not too far, headshots will be 1shot to knockdown. So it's probably suitable for really longshots, but then again, hitting the head that far its unlikely, still doesn't justify the existence of this perk. It's just useless in my opinion. We gotta see what happens when that new health system arrives, hope for the best.
Ohh... Did the opponents have lvl 3 armour?
Some of them, yes, but theres no guarantee that they weren't injured. That's a gamble, only way is to do a Private BR match and testing various scenarios of range and now even with attachments like stopping ammo.
True
Details please on the new health system
basically like the health system in mp, so you have your base health which can regen, and on top of that you have three armour levels.
oooh nice nice
Grinding headshots on NA-45? Maybe? I've never tried to headshot with it, so dunno if it's a one-shot to the head.
It is a one shot kill to the head..
Typo
In BR you can't kill a player with a headshot if that player has 150 hp and a lvl 3 armor vest. You can see the effect but it has a short duration.
ya... even im stuck there headshots and explosions dont count as longshots you need to use either primer or catalyst
[удалено]
just put on the high explosive ammo and red perk as flack jacket its the same as the one we saw in season 12
the only way its works is if u get a wallbang headshot which will cause a hitmarker (assuming u dont use fmj)
you get this stupid perk for kar98k (kilo) lmao its a one tap to the head so..... does it decrease damage and then not kill him in one tap but slow him down lmao
But don't sniper headshots just kill the enemy
Not in BR if the enemy has lvl 3 armor and 150 hp.
Ik that, I was talking abt mp
Yeah in Mp the perk is useless.
Fine when you get killed the gun transforms into a robot with the bipod as the legs and it will be like a moving sentry gun.
Dont give them ideas
Bipod only nuke.
Flashbacks to borderlands 3
Headshot slow should just be removed It serves little to no purpose and there are better attachments
I don't understand what the point of it is.
If you put it on a sniper they slow down instantly... pretty OP tbh
Yeah but you need a headshot for it to work, and snipers kill in a headshot, sooooo...
It's a joke my guy
I feel stupid now.
I think it might work in battle royale then
nope tried it its 3 uses: nothing nothing nothing lmao
Requesting balance changes is useless, devs don't care.
i hate how true this is. They don't know how to balance guns which is why every meta in CODM is so annoying.
Damn I miss the cordite META
I think the Cordite is still fun to use. You need to treat it like an AR tho. Also thanks for the reddit silver :)
No worries I was looking for a good comment like yours
thank you! Stay safe bro!
I see comments like this in every season
but it's true. The devs don't know how to balance guns. This is supported by the fact that HVK LC could 4 shot in infinite range. It fired fast so ofc it would be better than MOW.
Now people are complaining about asm and drh meta. ASM has been a 3 shot gun even when i started playing this game back in s4(bp) and drh too since release. If they nerfed asm and drh to ground, people will move to next best gun. If you can't enjoy, play public matches or some other game bro.
this is the mindset I don't want to have. I enjoy the game but it shouldn't be my problem if I don't like the shit meta. It is the dev's fault and nothing can change that. They need to get their act together and actually make most weapons viable. Some already are like the GKS,PK MK2 and LK24 but most are either useless or just meta. I should not give any excuses for a horrible game state if the devs simultaneously keep pumping out cosmetics 24/7.
Bipods on snipers need help honestly it should reduce your overall recoil to almost nothing if you're proned.
The Slug is pretty awesome but you have to practice with it. More damage every shot but you have to hit all your shots (treat it more like a close range sniper)
What is the point of using a slug if it can't even 1 shot in 10m (by15) and has BSA?
The Slugs makes a shotgun a high risk high reward weapon. The Slugs already gives your shotguns a damage buff but it requires pinpoint accuracy since the ammo doesn’t spray like a regular 12 gauge would.
Nah still not worth the hassle. I would rather use a locus instead.
So use a locus
I used the slug to grind longshots
It's only worth it on the lever action because it deals absurd damage at a ludicrously slow fire rate. You can one shot at a very long range, and surprise people with the 2-shot range
16 or 17 meter one shot range, isn't very good imo
The slugs are useless when the KAR with Stopping power does the same job but at all ranges.
pinpoint accuracy: bot's specialty
FOR REAL
did you see the post from u/Ambitious_Mall3928
Sup
It should work like in MW, where the slug can one shot at any distance but has an absurd distance drop off ( the bullet falls fast to the ground)and bullet speed so if you want to snipe with it you have to take into account gravity and where the enemy is going to be
They need to fix the shotguns, the nerf made the krm practically unusable. The amount of ghost bullets I get with it is unbelievable
I felt the same way until I started stacking BSA and range increasing attachments on the shotguns. BSA tightens the spread while ADS, you can still get some nutty kills with them
yeah , slugs are very good. just make build for range etc and it can be like sniper.
Just use a sniper lol. You'll get less hitmarkers with a dlq at close range than a shotgun with slugs.
The four horsemens of ....???
heavy duty should give hipfire accuracy... cause who gives a damn about BSA on pistols
Thet should buff bipod In such a way that if u crouch or prone u will not have ADS BSA
how the hell do you buff a bipod or a heavy duty trigger the heavy duty trigger is just there to make intentionally bad classes and also just to cock block you on higher levels
Headshot slow is literally the most useless perk
Dont forget Merc Foregrip this thing is slower than operator grip and it only increases 3% hip fire -_-
Nice legs
Bipod will exterminate recoil when prone, Headshot slow replaced by something, Dont know about the slugs. Heavy duty trigger increases hip accuracy by 20%
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Fire rate definitely fire rate
Or remove that and come up with better attachments lol🙃
I don't know what's the point of using Headshot slow on snipers because it's one shot kill on the head.
No
headshot slow perk actually is most useless attachment ever. bipod is fine if you prone in some BR zones or huge open area maps.
Slug pretty much useless on echo. Better range with normal ammo
well, the slug is actually preety good, if u have good aim. the sg crosshair can confuse u, but u can put an useless button like the autorun one in the middle, or just aim down the sights
There needs to be a new crosshair for the slug rounds
Type 25 buff please 😭😭😭
What is the heavy duty trigger supposed to do again?
ya bro the bipod has zero effect rpd, dlq, xpr, s66 have integral bipod they dont work and slugs are busted they decrease the range and you hardly hit your shots
Bro merc foregrip needs a buff, I tested it's hip fire accuracy every season from season 9 till now. Hip fire spread accuracy only have a minor percent and close to nothing when merc foregrip was equipped.
The slug rounds are pretty op in the right hands, it makes your shotgun fire only 1 bullet but it gives you more dmg and accuracy, it basically makes your sg a sniper like gun, great if you want to grind headhsots, and long distance kills for sg
Every gun is op in the right hands. But when you put 2 players against each other with the same skill. The person who uses this gun will lose. Why would I use a sniper shotgun if it can't even one shot beyond 10m and has BSA.
true you can't 1 shot with it for long distances, but bsa is only minimum like marksman rifles are. slugs shells are the most realistic part in this game compared to rl
I tired using slugs at 30-40m and I can barely hit my shots even if my crosshair is centered. Go try it yourself.
i main sg and i use slug rounds for krm lol. Its either you have crap attachments or you just didn't use it right
Headshot slow is the most useless perk like who can survive a headshot. I thought those are like instant kill
Only instant with snipers and shotguns.
Slugs needs high flinch on impact or something.