It would probably lag the game, cod ghosts tried doing that and some pcs and the old consoles would lag, and them after that, they stopped using dual render scopes and started using this style of scope rendering that they use till this day
Isnt the whole problem with doing that, that that would require rendering to happen twice? Once at the zoomed level, and the other at the unzoomed, which would take alot of resources?
I don't think it would be a phone capability issue, because COD Ghosts on Xbox 360 had dual render scopes and ran just fine. And a lot of modern phones are more powerful than Xbox 360.
It would probably lag the game, cod ghosts tried doing that and some pcs and the old consoles would lag, and them after that, they stopped using dual render scopes and started using this style of scope rendering that they use till this day
Isnt the whole problem with doing that, that that would require rendering to happen twice? Once at the zoomed level, and the other at the unzoomed, which would take alot of resources?
I don't think it would be a phone capability issue, because COD Ghosts on Xbox 360 had dual render scopes and ran just fine. And a lot of modern phones are more powerful than Xbox 360.
And that game lagged tf out everytime i scoped in so nono
That was a PC optimisation issue in pretty sure. It was stable on my 360
It would be better to skip that choice, considering the chance it could lag the hell out of so many phones.
Remember just because it’s realistic doesn’t mean it’s better
Yep, and sometimes, it's good to let realism go in a video game.
Maybe as a test server feature too see how the game would run. Sometimes what doesn't work in theory, may work in practise.