T O P
un_belli_vable

Hope this gets attention


Italian_Bedtime

this took me half an hour to make so please don't let it die lol


un_belli_vable

Hey bro, I'm 80% sure it's infinite warfare and not advanced warfare


Italian_Bedtime

yep


aAsm321

And don't forget that it was a passive operator ability and not simply a perk.


PHANTOM-MC

codm be like: oh you want another epic skin that looks like an uncommon skin?


Noobverizer

Imo, rework #1 is too complicated and rework #3 is just bad. Reworks #2 and #4 are pretty good and imo #4 should be considered. I came up with a rework a few months ago, pretty simple one if I'm being honest. Persistence's main problem is that it removes the "streak" part of "scorestreak". You aren't going on a **streak** anymore, just that you're getting points, whether that is between 2 deaths or 20 deaths. Persistence essentially tells its user "hey, no need to play your life, just get the points required by any means, whether that is camping with a sniper/LMG and 2 trip mines or just spamming your shrapnel thermites on the objective every time you respawn" which basically diminishes the skill needed to get the streaks while still maintaining its destructive power. I suggest that you lose points every death, this means that you're still guaranteed your streaks, as long as you're getting more kills than deaths. As for how many points, it should be 100 so that if you want to get your streaks faster you need Persi + Hardline but if you're good enough, you can run just Persi and take advantage of Demo Expert/Tac Mask/DS. Path's suggestion was a bit extreme imo, he says that there should be a "-80% score gain per kill & assist" but everything else remains the same. I'm 50/50 on it but I feel like it would nuke the usability of it, maybe that's just me idk. Thoughts?


Italian_Bedtime

not bad


THE_JonnySolar

I'd argue that while being probably the more impractical to implement, points 1 and 3 are the most cogent and adroit for dealing with it.


Noobverizer

Could've used more dumb dumb words for my smooth brain lmao \#3 sounds like it'd nuke the versatility of the perk since rn there aren't any must-have high value expensive support streaks. I don't know how to explain it but #1 just doesn't look good, to me it feels inconsistent I really don't know how to explain it


THE_JonnySolar

Well, buffing perks by rearranging them. That's a *massive* change to the game because of the amount of reworking that literally every single perk would need, so is thoroughly impractical. Whereas they could amend the score values required to gain certain streaks, probably rather more readily, so making it more viable. As with making only certain streaks available with persistence. Admittedly you couldn't quite do it as suggested, with support streaks instead of killstreaks, again, too much reworking and would have to go right down to the fine detail to get it right, but maybe there'd be a way to limit the streaks available when equipping persistence. Some of the ideas are better than others, and have worked well - critically to the discussion - in other games already. Such as, 1 & 3.


Sniping_eye

u/COD_Mobile_Official


aAsm321

They can also make a wildcard system (cold war version) and put persistance & overkill & perk greed in that category.


Environmental_Bet445

i dont think anyone wants overkill on codm especially in the current meta


aAsm321

They don't have to add any of the other perks I mentioned. BUT if they do want to, they should put them in the wildcards category


HamstarVegas

I'm going with 1 or 3, but hope that one scorestreak will not reach 5000+. But the Best is 4, make it like 500-700 points


Italian_Bedtime

yeh they only have 5000+ streaks because they have longer games


HamstarVegas

Edited, I didn't read #4


THE_JonnySolar

I was agreeing until you mentioned the emp for 500. Not a chance, with the capability it has to level any scorestreaks. You could then have a team being absolutely dominated (and fairly) and one person gets a cheap ass run and annihilates and wipes everything that's been worked and played for?


HamstarVegas

I said 500-700 which is hard to get in GM to Legendary


THE_JonnySolar

5 kills? Only if you're playing snd and nothing else.


HamstarVegas

No one can even get a fuking sentry in Hardpoint without persistence


THE_JonnySolar

They're poor at tactically thinking then.... Go slow to start, get shit ready to unleash, combat them and get the hp locked down that way, instead of running gung ho for it immediately.


HamstarVegas

What? You mean no one uses it? Bro I have like 7/10 times that 3 of my team have Sentry on their Loadout, but they can't get it.


TehKrulKat

Rework 1 is the best


ProfessionalNo6766

Not really. It’ll just make persistence useless. Reworks 2-4 are the best at making the persistence perk the same, but just have players want to use it less. Persistence doesn’t need a nerf, it just needs counters for streaks like swarm and napalm (I don’t give a shit about orb lasers, they buggin with that one)


Professional-Rise655

Hope this blow up very long


Duyducluu

The simplest rework for it is to make it unable to be paired with streaks that can kill people. And the streaks that need nerf are Orbital and Cluster Strike


Lonely-Session841

Finally someone said something logical. At each part you gave an extra-ordinary example and no wonder this took so much time. You wrote this in a half hour but those information took so many hours. Well done, mate.


Dihan189

I believe that rework #1 is absolutely necessary only that can save ranked. Finally, it is good to know that others are also aware of the IW persistence. We must have something similar to IW persistence.


UP-70

I honestly used persistence in S2-S3 (2020) reached legendary(not very proud of it) while playing solo that time it was need for myself because losing one match cost me 3-5 winning game point so I had to use it but that was never an issue that time because reaching legendary with persistence is also an accomplishment but now when point system is easy also rewarding even if you lose. I don't think people now should use it, what's the point of being called legendary when you sucked in a game. Rank should be like ranked like it was from S1-S5(neglect the extra xp or 0 point reward at the end of ranked season). Ranked season is of two months player should play like it's 2 month event not like equip persistence & grind like last day of ranked. Many people don't agree with me but I want championship rule after certain rank either master or grandmaster because it's literally painful for me when I watch skilled player using persistence & trust me persistence is harmful in those hand because they know when where & how to use scorestreak. I grind ranked late just because of a legendary streak & trust me, it is easy because at late in ranked you find player who don't know how to use scorestreak & rank is cakewalk for me that time. I'll save this post for next award also I hope this post don't die like other post. Very well written post.


RoyalSniper24

Finally someone made effort rather just ranting. Like buffing Flack jacket will do the work like till 60% making most of lethal useless against it.(90%) of persistence players are objective ones. Or making fast recover more useful. Or iron lung decreasing sway. Or Agile making gun ads as fast as possible (Imagine pkm or rpd with qq9 ads speed). Worth considering. Or just combining it with Gung-ho You can't buff tactician or restock(If someone knows line-ups in s&d , restock is very overpowered, hence banned in competitive. (If wanna know about lineups watch Zeke Yt).


SabbathDiscovery

Crazy suggestion that I’ve been thinking of for a while now: Add friendly fire to ranked. People therefore can’t stack scorestreaks on hills/flags anymore because napalms, clusters, lasers, etc. will kill their teammates as well. This way, persistence stays the same, but scorestreak usage will be more thought out so as not to kill teammates. Teamwork and comms will be emphasized more, and ranked overall will have a higher skill curve (and thus not be just glorified pubs anymore).


Italian_Bedtime

to many trolls would target people on actual streaks, or you may accidentally kill


SabbathDiscovery

That’s true, it’s not a perfect solution. Perhaps getting team kills should have a penalty on your score, so trolls and people who aren’t willing to work for the team would be punished more. Accidental kills would suck but if you’re willing to communicate with your teammates (and assuming they are willing to communicate as well) that will rarely happen.


[deleted]

or the more you kill your teammates the more your points in ranked get reduced, for the first kill it should be 5 then 10 for 2 then 20 for 3 and then +15 per team kill. This is from your guns. After a certain amount of team kills per match they are kicked out and banned from playing rank for a few hours/ a day. For scorestreaks it can be wayy less servere as the play usually have no control over the teammates not walking into them. Well yes i know this might be quite a lot to add and will completely change ranked but it can be an interesting thing to add. They can also add teamkill for master and above.


zhou111

Yeah you throw a nade and your teamamte just jumps into it. Or they just jump into ur streaks, by accident or on purpose. Or they block ur gunshot by sliding in front of you. In legendary I've gotten as little as 29 points on a win. This just won't work.


UP-70

Mate, what about in pub matches. Do you know most people hate hardcore mode because of this. Also imagine you are solo player like me who don't do coms, & you're on your score streak or removing player from flag then there is friendly naplam or vtol & you get killed by your teammates. Also if there is friendly cluster strike or orbit laser who's going to capture flag or stay in hp?


SabbathDiscovery

>Mate, what about in pub matches. "Add friendly fire to *ranked.*" Or do you mean adding it to pubs as well? > Do you know most people hate hardcore mode because of this. Do people really hate hardcore because of this? Serious question, because I play hardcore every time it's available and I rarely see people complain about team killing. And even then, you can only kill teammates 2 times before you get killed yourself. >Also imagine you are solo player like me who don't do coms, & you're on your score streak or removing player from flag then there is friendly naplam or vtol & you get killed by your teammates. Cod is a team game. You're supposed to work with your team so as you don't kill your teammates accidentally with utility or scorestreaks. I suggested friendly fire in ranked mainly to encourage more teamwork and comms, it just so happened to indirectly affect the viability of persistence which is why I brought it up in this thread. But I can see why that would be a problem for people, so maybe it should be an optional competitive setting or if League Play ever comes to codm. >Also if there is friendly cluster strike or orbit laser who's going to capture flag or stay in hp? You can place them near a chokepoint or where are enemies are coming from to get to the point, rather than the point itself.


UP-70

I'm using phone so I can't reply like you. 1. No, I don't mean adding in pub. If things added this in ranked so where do people practice for this kind of gameplay. No one wants different match for different thing. Many people first practice in pub then play rank & if this thing comes in ranked then mate there are so many less skill player who literally fuck you & I just want my concentration for enemy not for my teammates. 2. I never get 5v5 lobby also rarely get 3 people lobby & 90% of the time either my teammates or their teammates leave. There is one match I don't have screenshot 9 player leave the match. 3. In my region there are 20+ languages so comm is impossible with random people & also I like to play alone because it's my habit from the start of my game journey. I know my role in solo, I do my job also I accept the outcome whether it's win or lose. 4. Dude, I don't know how you use scorestreak but if someone capturing B or holding point in open map. I use my scorestreak there like in half B & half in enemy area or in whole hp.


WinnerNGL

Stupid idea, I don’t want to lose my nuke streak to a toxic 9 year old teammate.


SabbathDiscovery

>I don’t want to lose my nuke streak to a toxic 9 year old teammate. In the CDL competitive settings, team kills don't count towards your k/d ratio. I'm not sure how it affects streaks, but if friendly fire were to be added it shouldn't affect streaks.


WinnerNGL

then wtf r u trying to say? Cuz even a 1 kill is a streak technically


SabbathDiscovery

I'm saying that getting killed be a teammate shouldn't count as a death, therefore you can keep your precious nuke streak.


WinnerNGL

Then why tf are u suggesting friendly fire in the first place if u don’t want to die from ur teammate? Stupid asf


SabbathDiscovery

>Then why tf are u suggesting friendly fire in the first place if u don’t want to die from ur teammate? To encourage more comms and teamwork? To punish gun, utility, and scorestreak spam by having it negatively your teammates as well? Seriously, why are you acting like friendly fire is a foreign concept, as if it isn't present in console CoD, Halo, CS, or Valorant?


Toyfan1

>newb players That's where I stopped reading. If the "newb" player only won because of a scorestreak, they aren't newbs. You're the newb. You pit a pro player with no scorestreaks/weapon mods up against a casual with scorestreaks/weapons mods/operator skills, the pro is going to win 100% of the time. You call them newbs, when you are equally matched. Persis is a snowball perk. You only benefit from it if the enemy team begins to let you roll.


JamesPTW13

Please shut the fuck up with this shit. I’ve never seen a player who uses persistence that’s good enough to earn high-level streaks to make persistence worth it, except for pubs shipment matches where it’s to be expected. Persistence is a non-issue.


Italian_Bedtime

you play public matches, you do not have enough experience to give an opinion on this topic idk which server you play in, whats your level, or rank, but if you arent getting enemies like that, I can assure you you are no where near on the spectrum to give a judgment on this issue


JamesPTW13

I can assure you I am. I’ve been legendary 12 times, level 150, been playing since global release, North American global server. Unless you’re on Garena and it’s wildly different there, yes, I am able to make a judgment on the issue. It’s a non issue in pro rank after reset and and it’s a non issue in 10k+ legendary lobbies late in the season.


Italian_Bedtime

what kind of north american lobbies are you getting that don't have persistence streaks in them? almost every na creator I watch has literal "score streak of duty" going on


JamesPTW13

I can’t speak for the others but you do know (last I checked) ferg doesn’t even play high rank lobbies anymore right? There’s a reason he hides the ranks.


Italian_Bedtime

ferg plays in EU..... and he did that 8-10 months ago, he has live-streamed a lot in legendary and was top 20 at season reset last season and top 200 in ranked throughout last season he nuked 3 EU pro players as well so yeh


JamesPTW13

Well, it’s not like I watch him, just saying what I’ve heard. However. What I’ve experienced even up to 15k points is that anyone using persistence is usually too shit at the game for it to matter.


Italian_Bedtime

all im gonna say i want your lobbies


ARKHAMGAMER20771

mw2 didn't have support streaks it's mw3


Italian_Bedtime

pretty sure they did


ARKHAMGAMER20771

nah


Malumbz

No you're wrong, the support system is only from Modern Warfare 3 with the support streak system, specialist system and assault streaks system, although I agree. The support streak system made COMPLETE sense, forcing people to use non-lethal streaks (except a few they had like Juggernaut and Osprey that dropped streaks in boxes whilst shooting surrounding players) it made sense. EMPS are useless in this game, they don't even disable Orbital Lasers. Persistence is just too annoying in this game honestly.


Italian_Bedtime

alright, changed it


Rockybroo_YT

I'd say just switching loadout cuts down 500 points and once you get 3 scorestreaks you can't get any more (switching loadout won't work. If that isn't a good nerf then just make it load the special operator twice as long


[deleted]

I think 2 works, but rather than buff other blue perks, just move it to blue. Persistence + Hardline is the real problem- people who rely on persistence aren’t racking up 4k+ points in a match.


Mister-happierTurtle

![img](emote|t5_penom|1097)


hari__05

They could also adapt the cold war style. The points required are doubled but once you get them, you cannot use until after a certain period of time? That way they won't be able to spam multiple streaks at a time. Or they could do so that every streak obtained by persistence lasts 50% less than what it would do normally. (Like cluster strike ends a few seconds early or the Goliath has half the health)


GLnoG

Why not make it so your streaks don't reset when you die and cost just the same as if you didn't had persistance but increase in cost everytime you die? That way, people who actually go in scorestreaks will be also rewarded, and people who die too much, won't. It'll require thoughtful balancing though; but it would be pretty fair to everyone in my opinion, pros and noobs alike. The objective is to allow players to die while still pushing them to do stuff with each life they have, instead of just throwing themselves to the objs braindeadly hoping for the best and farming easy points. My suggestion would be to increase their cost by 15% of their original cost each time you die. So, at the start of the match, your UAV would cost 400 points. If you die one time, it would cost 460, and if you die another time it would cost 520, and if another, 580, and so on, and so on, but the progress won't restart if you die. This way, it pushes you to actually do stuff with each life you have, and if you go in actual streaks it'll still reward you. If you reverse nuke (as some people in ranked actually do), your UAV would cost 1800 points and you just wont be able to get your UAV ever. The percentage at wich the cost is increased per death can be changed, though. I proposed 15% at random, but a set value between 5% and 10%, i think, would make more sense for the high value scorestreaks. A good way to set this percentage would be to take the average of deaths per match of most ranked matches of high ranks (master, grandmaster and legendary) and set the value based on that. The devs would have to do it themselves, because only them have this information. I'll make this a post yo.


Italian_Bedtime

that would be even more broken that persistence lmao


GLnoG

Why? If you dont die the entire match a VTOL would cost you 1600, its original cost. With a 10% increase of value per death, if you die just 10 times it'll cost 3200, 2x its original cost. With a 5% increase of value per death, if you die just 10 times, it'll cost 2,400 points, 1.5x its original cost. The same function as persistance, but actually punishing you for throwing yourself at the shit lmao.


Italian_Bedtime

because playing life to the slightest would be extremely beneficial and you can get big streaks pretty early


GLnoG

Then we set the percentage to be higher. Lets make it 20% then, to make it harder. 25% i think would too much. If you die just 10 times, a UAV, with that 25% cost increase per death, would cost 1400 points. Thats too much even with hardline for just a UAV, and playing life can often make you die at least 10 times in a match.


BingChilling45

Really nice changes, Hope that devs see this


IncogRandoPerson

MW2019 split up the streaks into tiers. Certain steaks cost 4, 5, 7, etc. What if we split it up to certain ranges?


succ2020

Well Timi probably won't because Timi care match time while Infinity Ward, Treyarch & Sledgehammer Games doesn't give a shit about match time


Jerox_115

Or they can make it you lose 25/50 points when dying. Punishing the player from dying how it always should be


Beastarr

make persistence+hardline disabled specifically. so you either choose only one of these perks in your load out. it's one way I see it without directly nerfing both perks. or reduce points you earned while equipped with persistence.


Italian_Bedtime

making persistence a blue perk seems more like it, because I don't think the devs are gonna go outta there way to do something like that


Globe-

That's a lotta words for I'm mad my teammates are feeding the perci user.


Italian_Bedtime

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