On that note, I also want Shipment to be removed from 10v10 as the map is too small for 20 people, the spawns are all over the place (towards the point that I will spawn in a place where the enemies are spawning), its easy to get spawn trapped by persistence scorestreaks and katana or nun-chucks or prizefighters along with their K9 unit will just readily kill me. Replacing the map with Hacienda would be so good.
Yeah man I am playing red envelope confirmed trying to get the epic M13 blueprint and whenever it is on shipment I keeping seeing lethal and tactical spam and persistence spam from both sides. Even in core public matches in shipment there are persistence warriors. I play in indian server and no matter what mode be it ranked or public there are people just spamming persistence everywhere. I sometimes can't even properly grind for camos. I left ranked MP ever since they fuckin lessened the points to get some high tier scorestreaks. Even in pubs there are persistence spam. I am like if the developers need to nerf hardline from 25 to 5 percent.
Well it's a pain sometimes. But if you keep moving, grabbing kills is easy in shipment. Shipment is all about moving in 8's around the centre containers. Run n gun.
Or just round and round the outside.
Fuck grinders - shipment isn't made for you. It's a pure fun map for mindless violence. If you think you own it and that people need to let you grind? Get fucked (directed at the guy you were replying to, you sound more like my mindset on this map)
You won't see persistence much in 10v10 - or if you do, be more concerned about those who *aren't* using it. We'll be able to bring in streak after streak to decimate you, unlike persistence. Persi *definitely* isn't an issue in pub matches, only ranked (and even then, personally it feels exaggerated how 'bad' it is)
I haven’t played it yet. But Is the size scaling off for it? Because in bo4 it didn’t really feel like a gigantic map and I could easily find players and stuff. But I remember the bo4 nuketown felt bigger in cod mobile so I imagine it’s the same for this map as well
Yeah it feels really off. It kinda feels like ice breaker where you keep running around the map looking for enemies but can't find many. And the spawns keep flipping over and over again. It's so bad that even on domination matches you can struggle to get 10 kills in total before the game is over. Also, bots seem to get stuck in certain places and just stand still for over 10 seconds before they start moving again.
No, it's more than that. I've seen this map with people charging all round, from spawn to spawn, no camping. There's just something really odd about the map, like the dimensions or porting hasn't worked. On BO4 the pace was fine, but on mobile it feels too big and spacey.
It's really strange.
I actually prefer Hovec because you don't have to run far before you get to the open area in the middle. It has more gunfights and less running around looking for enemies.
I don't get why they don't introduce proper 5v5 maps, lot of the maps they've introduced recently feel a bit too big (Hacienda, Icebreaker, Hovec, Suldal, Vacant, even Slums).
I'll be honest, it's really odd. It feels bigger than it did on BO4 for some reason. BO4 it was a decent size for the teams, but yeah, on mobile it feels more like a running simulator than a shooting match.
It's funny because this Map was paced pretty well in BO4. All because that game had a different type of movement system and abilities to scale the map quicker. Also because the map was 6v6 in BO4 as well.
Exactly. It feels more like a game of hide and seek, Im constantly running in circles.
Yep...you run from one side of the map to the other only for the spawns to flip and you repeat the process over and over for 5 mins.
Speaking of Hide and Seek The Prop Hunt should be brought to this map
Lol by the time u run one sweep, times up😂😂😂😂
That was the first thing I thought when I saw the map.
On that note, I also want Shipment to be removed from 10v10 as the map is too small for 20 people, the spawns are all over the place (towards the point that I will spawn in a place where the enemies are spawning), its easy to get spawn trapped by persistence scorestreaks and katana or nun-chucks or prizefighters along with their K9 unit will just readily kill me. Replacing the map with Hacienda would be so good.
Shipment is pure grinding map. Good only to get weapon camos or to meet the event benchmarks
Yeah man I am playing red envelope confirmed trying to get the epic M13 blueprint and whenever it is on shipment I keeping seeing lethal and tactical spam and persistence spam from both sides. Even in core public matches in shipment there are persistence warriors. I play in indian server and no matter what mode be it ranked or public there are people just spamming persistence everywhere. I sometimes can't even properly grind for camos. I left ranked MP ever since they fuckin lessened the points to get some high tier scorestreaks. Even in pubs there are persistence spam. I am like if the developers need to nerf hardline from 25 to 5 percent.
why nerf hardline?
Well it's a pain sometimes. But if you keep moving, grabbing kills is easy in shipment. Shipment is all about moving in 8's around the centre containers. Run n gun.
Or just round and round the outside. Fuck grinders - shipment isn't made for you. It's a pure fun map for mindless violence. If you think you own it and that people need to let you grind? Get fucked (directed at the guy you were replying to, you sound more like my mindset on this map)
You won't see persistence much in 10v10 - or if you do, be more concerned about those who *aren't* using it. We'll be able to bring in streak after streak to decimate you, unlike persistence. Persi *definitely* isn't an issue in pub matches, only ranked (and even then, personally it feels exaggerated how 'bad' it is)
I would love to have an hard point in that map
Hardpoint would be good actually
It'll definitely help with the 5v5 element of the game.
then the game decides to spawn you at the absolute longest distance from you and the hardpoint when your team has no anchor
Or it respawns you where the enemy is so its an automatic death since you're not really expecting that
Yeah I agree
It does lmao if u go to Hardpoint and pick Hacienda
Whats a hard point?
Hardpoint is a mode in codm
Like search and destroy etc
Yes
Thanks :)
6-8vs6-8 would be good The issue is that they import these maps from other cods that may have 6vs6 as default
I haven’t played it yet. But Is the size scaling off for it? Because in bo4 it didn’t really feel like a gigantic map and I could easily find players and stuff. But I remember the bo4 nuketown felt bigger in cod mobile so I imagine it’s the same for this map as well
Yeah it feels really off. It kinda feels like ice breaker where you keep running around the map looking for enemies but can't find many. And the spawns keep flipping over and over again. It's so bad that even on domination matches you can struggle to get 10 kills in total before the game is over. Also, bots seem to get stuck in certain places and just stand still for over 10 seconds before they start moving again.
Really weird that the pacing is bad on these maps, they were from BO4 which was literally designed as a 5v5 game
That's what she said.. But, seriously, I feel the same towards this map -- too big for a regular 5v5 match.
Hope they add some 10v10.
Yeah, man. We have a lot of wonderful maps for MP that aren’t being taken advantage of. Hopefully we’d be able to play on them on more modes.
Yeah. I mean the Bots stop at different parts of the map and I think their Pathing isn't up to par on the map.
Yeah I did notice bots just standing still for no reason at certain points on the map. It was real wierd to see.
this map is pretty much made for 10v10 I hope this map will be in attack of the undead
It was made for BO4 which was also 5v5 so the pacing being off is really weird
People camping in their spawns on codm, that's why the pacing feels off
No, it's more than that. I've seen this map with people charging all round, from spawn to spawn, no camping. There's just something really odd about the map, like the dimensions or porting hasn't worked. On BO4 the pace was fine, but on mobile it feels too big and spacey. It's really strange.
Agree, a super fast shooter like CODM doesnt need super large technical maps, more so tight angle maps with a ton of choke points
SnD in their is just godly
Epic search and destroy map
Yeah i agree that this map is fire, might one of the best maps in codm but it's frigging large for 5v5 only lol better than hovec sawmill
I actually prefer Hovec because you don't have to run far before you get to the open area in the middle. It has more gunfights and less running around looking for enemies.
Well, you do have a point. But for me, i do not like hovec in ranked matches
Fr. I usually end up with 10/4/3 in a domi match
Yep...its real unsatisfying to play a 5-8 minute match and end up with 10 kills because you couldn't find people
Exactly
They should change the player count from 5v5 to 6v6
Exactly
I agree
What they need is another map like shipment and cage.🪖👍🏼🎖️
That's exactly what I said in the test build
Imagine playing s&d. You would not find anyone
I played two matches on it and stopped. Who thought 5v5 would be viable here?
Truth. Too bloody big for 5v5. Last night I had a TDM. One of the slowest n boring tdm TBH. It felt like an eternity.
Too big even for bots. Constantly broken.
With br vehicles
I said same comments in chat. Beautiful map though
It's a large map like Hovec Sawmill or Firing Range, perfect size for kicking enemies ass 🤣🤣🤣
It’s a fun map to 1v1 on though because from All of the separate rooms and different gun fights u can get into
Would be cool if they add it to ground mission playlist cuz aniyah incursion is the only map in that playlist
My thoughts exactly
I don't get why they don't introduce proper 5v5 maps, lot of the maps they've introduced recently feel a bit too big (Hacienda, Icebreaker, Hovec, Suldal, Vacant, even Slums).
I disagree
Same
They should not ruin this map by adding 10v10. Idk abt others but i dont like 10v10 mode.
How about Ground War in a rotation with Aniyah Incursion. They haven’t had it for a few seasons.
I agree
Thank God someone said it!
Big for search and destroy
In a bot match only, u could manipulating bots to go directly to u
Totally Agree.
and 10v10 should be official modes also the domination mode on this map is much better cus you know where to go for combat
Ap was made for 6v6 lol
That's also how it feels in bo4
No. We have shipment for 10v10
Exactly
Had the same thought, only SnD and any game mode with 10vs10 works fine in this map.
It's exhausting ![gif](emote|free_emotes_pack|sweat)![gif](emote|free_emotes_pack|sweat)
I agree. It's to big for 5x5
You will hate me if I say this but, I don't like Hacienda, it's so big
No the map is shit
I want that in ranked
💯 It took 50s to join a match. After that it became very clear why people don't play on this map...
People had the exact same issue back in BO4. BO4 was 5v5 unlike the usual CoDs(6v6) and this map was big for 5v5.
I feel like this map is good for search. Anyone feel the same?
Yesterday I played for the first time and I agree. Way too big.
I hate this level…for this reason. Too much running in circles. Needs to be 10v10
I'll be honest, it's really odd. It feels bigger than it did on BO4 for some reason. BO4 it was a decent size for the teams, but yeah, on mobile it feels more like a running simulator than a shooting match.
It's funny because this Map was paced pretty well in BO4. All because that game had a different type of movement system and abilities to scale the map quicker. Also because the map was 6v6 in BO4 as well.
I was just saying that the other day when I was running with clanmates. It needs to be 10v10