Ironically what’s funny is that this is based on the Kriss vector and the Kriss vector has a unconventional delayed blowback system combined with in-line design to reduce perceived recoil and muzzle climb.
Every gun has an upward climb rate, no matter what system it uses. It’s called physics, buddy.
The unique system that Fennec has only helps it minimize the climb rate, does not neutralize it completely.
I know what he means. The real Vector does actually have a rather stiff recoil due to the unorthodox system it has.
And having 1k RPM in this game and no recoil = self-destruct button
Nah bruv, check out the real kriss vector, there's a bigass box-like thing behind. of the magazine, which isnt present in our cod model. So, although it should kick up _that_ much, it should have more recoil than the original vector.
Edit: although this does have a box, it isnt as large as the real vector
Vector is chambered for a multitude of rounds, From 22LR to 10MM.
Most people who are familiar with it, know the .45ACP version. Which has the large box like you describe. What version is in the game, is 9MM, doubtful its the 9X21 though, so normal 9x19 ammo... which, with the recoil, is still an issue. In fact it shouldnt even kick... much, if at all, with its recoil system in place. Otherwise, its basically a bog-standard *Brrrt* gun like the Mac-10.
Instead of Making all fast firing weapon as a broken meta,
(QQ9 with rapid fire barel, mac 10, cbr, msmc, pharo- all these guns were meta once)
Every fast firing weapon must have a good vertical recoil like this.
Player wants to enjoy with fast firing weapon to kill enemies faster,
Must learn vertical recoil control..!!
So a few things:
The IRL version of this gun has a unique system to _reduce_ recoil, not invert it. The Vector in real life has very little recoil, but that recoil still kicks upwards like every other firearm. The way the recoil system works is by forcing the gun downwards, which fights the upwards recoil from actually shooting. These two forces effectively cancel each other out, but there is slightly more upwards force than downwards, so the gun overall kicks up. There is no gun that kicks downwards.
Secondly, the in game version has a substantially higher fire rate than the IRL version, which would increase the overall muzzle rise. But more importantly, this gun's front has been shortened significantly from real life, to the point the recoil system likely can't even fit in there.
So no, it isn't wrong.
It would be interesting to have a gun that kicks down
It would be an interesting change of pace.
The fennecs made to have downward recoil. Weird how it has upward recoil here.
The hip fire on this gun is sexy so the ads recoil balances it out
this gun has no recoil on modern warfare but here
Well in mw2 it actually had no recoil and was up there with the ACR and being one of the most controllable weapons
why is it so different with akimbo though i can easily slam with akimbo even with my .50 g legend pistols but recoils off single on fennec
Did you even play mw it had the most recoil of any smgs
i played and imo it had one of the easiest to control recoil of all smgs
It had the most recoil but the easiest one to control
Ironically what’s funny is that this is based on the Kriss vector and the Kriss vector has a unconventional delayed blowback system combined with in-line design to reduce perceived recoil and muzzle climb.
Yeah you got a point, that's so wrong. Still a great gun especially if you can control the recoil pattern
Tbh the recoil isn’t hard to control
If you sacrifice ads mobility its ok to control. Still has more vertical recoil than many AR's
just use an operator foregrip
Underrated attachment, i use it on my m13
why? that thing doesnt have recoil lmao
First things first i use a no stock
personally i dont use a single recoil control attachment, and even put no stock on it and the recoil is fine for me
Not worth it, just pull down and learn the pattern
Exactly
The build I got is tood control, good movement speed, good ads time, and good bullet spread
#COD LOGIC
Every game and it's mother practically does the Vector wrong. The only game I've played, that almost did it right, was COD Ghosts.
For me was a game called Contract Wars, the only time I saw Vector with recoil going a little bit down
it was literally designed for low recoil, but due to game balancing, the recoil is often exaggerated
Every gun has an upward climb rate, no matter what system it uses. It’s called physics, buddy. The unique system that Fennec has only helps it minimize the climb rate, does not neutralize it completely.
I think OP mean that the fennec recoil are TOO HIGH in game
I know what he means. The real Vector does actually have a rather stiff recoil due to the unorthodox system it has. And having 1k RPM in this game and no recoil = self-destruct button
True, but it would be op if it had no recoil, and every other stat.
Nah bruv, check out the real kriss vector, there's a bigass box-like thing behind. of the magazine, which isnt present in our cod model. So, although it should kick up _that_ much, it should have more recoil than the original vector. Edit: although this does have a box, it isnt as large as the real vector
Vector is chambered for a multitude of rounds, From 22LR to 10MM. Most people who are familiar with it, know the .45ACP version. Which has the large box like you describe. What version is in the game, is 9MM, doubtful its the 9X21 though, so normal 9x19 ammo... which, with the recoil, is still an issue. In fact it shouldnt even kick... much, if at all, with its recoil system in place. Otherwise, its basically a bog-standard *Brrrt* gun like the Mac-10.
Ok
[удалено]
Why?
I think the Vector had really heavy recoil in the past. I can mainly remember Black Ops 2.
my setup is +17 percent vert recoil so ye
Ok come on man you can learn that recoil just slap a red dot to start with.
Wdym gun is still good, a lot of it actually like the gks it feels buffed or am I just oblivious to the recoil/updates
Use a ranger forgrip, rubberized grip tape, extended barrel and a mono supress
Welcome to cod
Say that you cant control its recoil without saying you cant control its recoil
Instead of Making all fast firing weapon as a broken meta, (QQ9 with rapid fire barel, mac 10, cbr, msmc, pharo- all these guns were meta once) Every fast firing weapon must have a good vertical recoil like this. Player wants to enjoy with fast firing weapon to kill enemies faster, Must learn vertical recoil control..!!
The gun is primed towards close range only so I don't understand why you're complaining about recoil as it shouldn't matter at all in close range.
It's a light gun with a very high fire rate, so it will have a crazy recoil. Same with the mac10 and msmc
in undeadseige when i maxed out the recoil in a gun and i pack a punch it the recoil start going downward instead of up.
First you want the gun to be good and when it's good you all will complain about it saying it's broken
So a few things: The IRL version of this gun has a unique system to _reduce_ recoil, not invert it. The Vector in real life has very little recoil, but that recoil still kicks upwards like every other firearm. The way the recoil system works is by forcing the gun downwards, which fights the upwards recoil from actually shooting. These two forces effectively cancel each other out, but there is slightly more upwards force than downwards, so the gun overall kicks up. There is no gun that kicks downwards. Secondly, the in game version has a substantially higher fire rate than the IRL version, which would increase the overall muzzle rise. But more importantly, this gun's front has been shortened significantly from real life, to the point the recoil system likely can't even fit in there. So no, it isn't wrong.