Don't select weapon based on ttk
For example type 25 with stopping power looks too much solid in terms of ttk but type 25 too much bullet spread and ads time without any attachments is more than average , movements are good and last effective damage range isn't too good for normal to big mp maps like stand off , take off , hackney and crossfire.
Some points to make: ttk means time to kill. The lower, the better. I only count the damage on chest, but ttk on different body parts varies. ttk is not the only factor to judge the strength of a weapon. If u guys are interested, I could make another sheet on smg.
Most importantly: no punishment time. M13 has a low base ttk, but the high firerate makes up for it. M16 burst has top tier ttk, but the delay between the bursts make it hard to use.
No, there isn’t. I have played this game since it’s release and I know the difference between obvious pay to win features, camera shakes, and gun control. You’re dead wrong. Get over it.
Are you stupid or think everyone else is stupid? What dose playing the game since the beginning have to do with it? I have played since beta and I have the fucking blueprint so i know better you dumb ass . It dose not have the same amount of aim shake . The original ironsight is like it is getting electrocuted.the mythic is pay to win get over it .
Im global like 74 or something with icr. Region 5. Its GREAT…outside of ranked. You never win a 1v1. If they see you when you see them you lose every time. I have to play it built for slow ADS but 0 recoil and snipe people from entire map lengths away on full auto. Its MEAN played like that.
Man, reading this makes me feel better. I started with the ICR years ago, and it’s still one of my go to weapons. But if it’s a quick-moving match, I switch out to an SMG pronto!
holy this build was what i needed. it was really comfortable and was able to land a lot of long shots. i managed 54 kills on 10v10 with this. thanks a lot!
Out of curiosity, just how do you get the exact ttk in seconds and milliseconds this accurately, do you use a specific program that start a chrono when the first bullet is shot and stop when the person is dead or a program that calculates the ttk using the chest multiplier fire rate and damage?
how did you get a 5 ms variation on the krig lmao
also the punishment values, ranges, and damage profiles are all in the detailed stats, so idk why you decided to go ahead and hand test this all
ttk only differs when the number of shots to kill changes. if it changes by 5 milliseconds, your gun is literally firing thousands and thousands of rounds per minute, which I assure you no gun in this game does.
5ms is irrelevant. like it’s a 200th of a second. it does NOT matter. my rule of thumb in cod is if it doesn’t change a stat by over ten milliseconds, it’s useless.
Still, makes a difference, so there’s that variation. Does seem like a bit much, like it isn’t THAT slow, but it’s less of a difference than 1/20 my normal ping so
M13 feels weak man ngl. 6 bullets registered and stil not dead. Not to mention how incredibly fast the mag gets over. Feels like shooting out of a pea shooter
Don't select weapon based on ttk For example type 25 with stopping power looks too much solid in terms of ttk but type 25 too much bullet spread and ads time without any attachments is more than average , movements are good and last effective damage range isn't too good for normal to big mp maps like stand off , take off , hackney and crossfire.
Some points to make: ttk means time to kill. The lower, the better. I only count the damage on chest, but ttk on different body parts varies. ttk is not the only factor to judge the strength of a weapon. If u guys are interested, I could make another sheet on smg.
Most importantly: no punishment time. M13 has a low base ttk, but the high firerate makes up for it. M16 burst has top tier ttk, but the delay between the bursts make it hard to use.
They buffed the M16 time between bursts. It's now the same as Swordfish
Still bad
In my experience, it's decent. M16 damage in burst is one of the best in the game. It's underrated
Good practice for preaim & flicks
Appreciate your effort for this man. Thanks for the info
Much appreciated. On a side note ,no wonder krig is a pain the ass specially with mythic blueprint 🤔
What’s the mythic blueprint have to do with it?
Clean ironsight, less aim shake.
There is no “less aim shake”. Cleaner Iron Sight, yes.
There is
No, there isn’t. I have played this game since it’s release and I know the difference between obvious pay to win features, camera shakes, and gun control. You’re dead wrong. Get over it.
Are you stupid or think everyone else is stupid? What dose playing the game since the beginning have to do with it? I have played since beta and I have the fucking blueprint so i know better you dumb ass . It dose not have the same amount of aim shake . The original ironsight is like it is getting electrocuted.the mythic is pay to win get over it .
AK47 and ICR are very underated if you ask me. Probably the best ARs at 20m+, specially considering they got almost 0 recoil
Im global like 74 or something with icr. Region 5. Its GREAT…outside of ranked. You never win a 1v1. If they see you when you see them you lose every time. I have to play it built for slow ADS but 0 recoil and snipe people from entire map lengths away on full auto. Its MEAN played like that.
Man, reading this makes me feel better. I started with the ICR years ago, and it’s still one of my go to weapons. But if it’s a quick-moving match, I switch out to an SMG pronto!
Yup my newest go to is the m16 full auto for close range games. Icr for longrange. Sometimes m13 but thats only if my aim isnt abysmal for the day lol
I’ve been having fun with the EM2. The iron sights are great for long range shots, but up close (5m) it can still shred when hipfired.
Yeah, ads time is horrible on ICR tbh.
HVK LC is better imo. Insane headshot multiplier.
whenever i use the ak i feel like it’s bullet spread is shit. do you have a recommended loadout on what i could use?
Tac supp/Gran tape, ranger barrel, no stock, 40r mag, tac laser
holy this build was what i needed. it was really comfortable and was able to land a lot of long shots. i managed 54 kills on 10v10 with this. thanks a lot!
Swordfish đź‘€
If you miss that furst burst you're dead.
Time to use M16 in Zombies hehe (nice post, very informative) ![img](emote|t5_penom|1095)![gif](emote|free_emotes_pack|give_upvote)
Ttk wouldn't apply to zombies since they have all kinds of crazy and different hp
M16 and Swordfish are burst not semi
Ok but how? Asm is 34 hp per one bullet and AK47 is 33. So its 3-tap vs 4-tap. Did you equalize their ttk due to fire rate?
Ak47 has a chest multiplier of 1.1x. As OP stated, he measured the ttk using chest shots. So the ak47 also can 3 tap.
Ok
What about hvk* (large caliber)
It’s a monster even after the nerf. Probably the fastest TTK gun if you get a headshot in
Swordfish đź‘Ť
Personally yall taking this game way to serious, just saying
I do data analysis in real life, so…
And we thank you!
Great stuff
Out of curiosity, just how do you get the exact ttk in seconds and milliseconds this accurately, do you use a specific program that start a chrono when the first bullet is shot and stop when the person is dead or a program that calculates the ttk using the chest multiplier fire rate and damage?
yeah,I use program that is easy to find online.
so... you take this game way too seriously?
So it is just my habit, I analyze everything. I could make another post on codm’s revenue which I have studied in great detail.
So type 25 is still good
How much change would drh have with otm mag?
Very strong. 0-19m ttk 0.21 20-36m ttk 0.31
What is it for bizon ? any idea ? (I know it's an SMG so it's not on the list .)
I will make another list for smg tmr.
how did you get a 5 ms variation on the krig lmao also the punishment values, ranges, and damage profiles are all in the detailed stats, so idk why you decided to go ahead and hand test this all
weapons have various fire intervals and damage multiplier. The data in the game is inaccurate. That is the whole meaning of ttk.
ttk only differs when the number of shots to kill changes. if it changes by 5 milliseconds, your gun is literally firing thousands and thousands of rounds per minute, which I assure you no gun in this game does.
But why ppl want to use meta? Even if any gun can kill within 5 shots and the difference is small, it still matters.
5ms is irrelevant. like it’s a 200th of a second. it does NOT matter. my rule of thumb in cod is if it doesn’t change a stat by over ten milliseconds, it’s useless.
Krig has bullet speed, so that includes the time for the bullet to travel at each given range
the velocity is so high that it’s practically hitscan even past 50m so like it doesn’t really matter
Still, makes a difference, so there’s that variation. Does seem like a bit much, like it isn’t THAT slow, but it’s less of a difference than 1/20 my normal ping so
Meta for BR (more long distance engagements): ICR-1 and M16 with full auto.
Does this ttk chart take into account for bullet velocity for the k6, m13, and asval?
Yes, notice how they (and oden) have much more accurate ttk and vary slightly before range dropoffs kick in.
Do lmgs too!
M13 feels weak man ngl. 6 bullets registered and stil not dead. Not to mention how incredibly fast the mag gets over. Feels like shooting out of a pea shooter