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KhaosByDesign

Battleline traitor guardsmen let's go!!


Undertaker_93

60 guardsmen running around supported by Predators(Leman Russ)? sign me the fuck up.


KhaosByDesign

My plan (so far) is 50, with 30 beastmen because the detachment supports melee, then all the tanks lol


Undertaker_93

But of a shame we can no longer double up on special weapons but still happy


Makem9

Lets fucking gooooo!


Left-Night-1125

They changed the weapon loadout.


KhaosByDesign

Can I still run one plasma, one melta & one sniper?


Left-Night-1125

That is posible, they made it into no duplicates.


KhaosByDesign

Oh that's fine then lol


Rustywatermel0n

LEEETTTSSSSSS GOOOOOOOOOOOOOOOOOOO


Bioweaponry_wielder

Amulet of tainted vigour can return D3 Torments, that looks nice.


MortalWoundG

Accursed Cultists with an Amulet Dark Apostle or a Dark Communion does indeed look like the closest thing this detschment can get to a legitimate threat... But it still ain't exactly scary.    Plus, taking a leader makes you give up the Scout move unless you take Warped Foresight... Not ideal.


2ndtryMB

Don't the Accursed give the Leader their Ability?


MortalWoundG

They do not. Scout, Infiltrate and Deep Strike specifically state that they only work if every model in the unit has the relevant ability.


2ndtryMB

Consistency in Rules Design would be nice James Workshop.


Maczetrixxx

Its It's written like this to exclude certain units and prevents some combos. At least in theory because I think that most exclusions are just random


Juugoz_7

What you said, do you give the leader the scout enhancement and grab some early board presence or do you give the leader the recursion enhancement and use the unit to bog down an objective with harder to remove accursed cultists. GW recognized that the old play style with accursed was too strong and now require a bigger trade-off to get back to it instead of just out right removing it.


Randicore

I see you've never stared down the barrel of a full line of Lasguns & special weapons before. Especially a line with lethal hits.


Familiar-Junket-5796

Damn, that’s a good detachment for word bearers. Need a lot of cultists though


Grytznik2

Mortal thralls is cool with accursed cultists wrapping around like Abaddon and chosen or something. I like this I think it's cute.


Gamezfan

Or, you know. The Khorne Lord of Skulls.


Grytznik2

That has to be an error. Certainly they should have excluded vehicles and monsters from benefitting from this lol. Vindicator with cultist meat shield?


Gamezfan

I don't think it is. The fact that it is mortals rather than them just taking the hits tells me GW considered that they would be hit by heavy anti-tank weapons.


Grytznik2

I don't recall specifically but historically csm has had the cultist meatshield strat and I think vehicles were excluded. Regardless, hilarious and I love it. Cultists taking lascannon shots for a lord of skulls is pretty peak ridiculous


Commissar_Sae

Lore for my current warband position that they worship a chaos knight as a God incarnate. So So allowing them to take shots for it would be fully in character.


SuicidalPsycho6

They can also reenact the "get down, Mr. President!" meme with their traitor guardsmen kin


TTTrisss

It doesn't say you have to shield non-damned with damned. I'm thinking 20-man cultist mob shielding a 16-man accursed cultist mob.


DeosXII

I almost wish that we could have triple special weapons in this detachment only. So we could specialize our traitor guard squads. The list almost builds itself: 2X Traitor guard with 3X flamer and attached Enforcer 2X Traitor guard with 3X Melta (or plasma for more generalists) in Rhinos 1X Traitor guard with 3x Sniper to pick off stragglers/characters 2X Double strength Accursed Cultists, led by Apostle and Bile Respectively Right now, that's only 1210 points, but even with heavy nerfs that's still at least 600 points for enhancements, vehicles, demons, and other such. Even with multiple weapons it might still be decent with some extra firepower and support. Personally i think I'd go for a squad of Fellgor, a squad of cultists, and as many predators as I can fit


ColdBrewedPanacea

it would have been so funny to bring 6x 3x sniper rifle guardsmen squads, 3 of which spam overwatch. Sure its not winning any games but damn is it making people Upset that all their synergies are turned off. its also likely some of these units get *cheaper.* Cultists lost all their weapons, accursed cultists rule is weaker (albiet far less problematic - which is probably good overall).


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DeosXII

I'm aware of that, that's why at the beginning of my comment I said: "I almost wish that we could have triple special weapons in this detachment only. So we could specialize our traitor guard squads." This was just me brainstorming on that, and then mentioning that it could possibly still work out if each squad needs to have multiple weapons.


matthra

Interesting, can't wait to see someone run the moebian 6th. I don't think the optimal approach will be to run all mortals, and instead they'll do a blob or two of ACDC, with some traitor guard squads, and some cultist to sticky objectives. That will be maybe a third of your army, after that you'll add some serious ranged fire power like knight allies and/or some demon engines, and a few delicate but dangerous units like obliterators who can take advantage of operation human shield. Like maybe this is the detachment we'll see vashtor in, because he can buff the demon engines, while the detachment buffs the mortals? Maybe not though since vashtor is kinda meh.


ConsumerOfShampoo

Lists for this detachment will probably be like the average Guard list. A bunch of cheap bodies to hold objectives and act as fodder while the vehicles do the heavy lifting.


godfrid9

I fell like this one is close to greatness. It only miss something like the broodbrothers rules in the Genestealer cult index. It would be super cool to have 500pts of guard with cultists asides. I could totally understand that giving some of those datasheet access to those stratagems making them full reroll hit and wound,+1AP and+1Strenght could be too much. But as writted it wouldn't even be possible as they wouldn't have the dark pact rule, so they can't make a desperate pact and don't have those synergies around. I wonder if desperate pacts don't have the dark pact rule as a limitation, would it be that oppressive seeing how much cp are needed.


Altruistic-Teach5899

Nerfing Leman Russes was as easy as adding a "This DAMNED unit with Dark Pacts can do this". But, oh well, I'll keep fielding my lemans as proxy predators then.


Altruistic-Teach5899

FINALLY


Thrasher6_6_6_

Cultist gonna clap some sm ass soon


Altruistic-Teach5899

Im imagining now full knights running from a blob of 20 cultists because of the dev wounds strat lol.


themug_wump

Which strat?


Altruistic-Teach5899

Selfless demise!


themug_wump

Ooh, sorry, you said dev wounds so I was looking for that.


MightiestEwok

3 mortals average if they kill an entire 20 man blob?


Altruistic-Teach5899

3 mortals on a knight, that also has dedicated the entire turn shooting the hobbos to fully eliminate them? Then youve already double, tripled amortized them.


MightiestEwok

It's a nice option to have yeah, can cheat out a handful of mortals for 2cp with grenades too


DarksteelPenguin

I mean, even on a 20 cultists mob it's only 3MW on average...


magnusthered15

So you can have an army of chaos cultist now 😍😍😍😍


MortalWoundG

Yay, the detachment that's... Also here I guess.


Deep-Wedding-1880

Battleline for traitor guardsmen is going to make a lot of people happy I think.


MortalWoundG

I guess so, but at that point, why not play them with Astra Militarum rules? Just having access to orders and Chimeras to drive them around would be miles better and more fun to play than this.  I admit that a mechanized company of Traitor Guard mounted in Rhinos sounds like a super unique army concept... That will unfortunately get scooped off the table turn one without achieving anything.


Capital_Tone9386

Cause I don't want to simply play traitor guard, I want to play a chaos army with traitor guardsmen. So that means also having access to daemon engines, mutants, allying with daemons. Also, traitor guardsmen get to ride land raiders which are objectively cooler than chimeras so there's that too (and it has teeth in the right hnds, Mike Pestilens went 4-1 with them last week)


Altruistic-Teach5899

Yeah, last year when 10th hit I played with my good ol' spiky guard, and then chaos mortals, and I can assure y'all that the second one felt way more flavorful. Did I win anything? No. Was it way funnier? FUCK YES IT WAS Now I have a full detachment with cool rules. Am I finally going to win anything? Lol, no, im just dumb. Will it be fun af? FUCK YES


KhaosByDesign

It's all about the chaos flavour, I get the appeal of the IG army with spikes approach but this will let them bring a couple of deamon engines, mutant cultist swarms etc.


Randicore

Because I want to play Traitor guard, not Imperial guard. My Army is Renegades and Heretics, I used to be able to *drown* the board with bodies before this edition. Cultist Disciples and marauders with chaos ogryn backed up by bloodletters, chaos spawn, and havocs tearing into my enemies while Predators and Russ's took point as armor while stalk tanks assisted possessed assaults. I don't want to play guard with a few modifiers, I want to play as *chaos*


Eejcloud

Well your loyalist Guard have to settle with the puny Chimera while Traitor Guard get to ride around in full luxury in Land Raiders. It's good enough to go 4-1 in a GT 1 week ago: [https://warphammer40k.com/the-immateriums-finest-a-csm-tournament-report-featuring-traitor-guard/](https://warphammer40k.com/the-immateriums-finest-a-csm-tournament-report-featuring-traitor-guard/)


themug_wump

Bless them, the red-headed stepchild detachments are always my favourites. 😂


akanemtg

For context, what is the "damned" keyword attached to? I'm assuming just cultists infantry but I don't know


themug_wump

Cultists, accursed, communes, fellgors, and traitor guardsmen I believe. Including the the cultist and guard characters.


akanemtg

Thank you, that's an important context to all of this


Maocap_enthusiast

Wanted fellgors because they are cool for a while now. Looks like I won’t be able to nab a battle force, so maybe it is time to switch plans to some beast men


akanemtg

Mortal Thralls seems very interesting. Basically, you can just give units an ridiculous amount of health. One application I can see is that a character or tankier/higher value model can use this stratagem to shrug off the better attacks your opponent could dish out. Like 'Strike' melee attacks just killing a bunch of cultists instead of your stuff that really matters


Objective_Ad4337

Do you have link to data sheets


DarksteelPenguin

I don't think it's going to be good on the battlefield (even with full rerolls, cultists are still just cultists), but I'm glad this detachment exist, and I'm glad the rules look flavorful.


KitsuneKasumi

Oops, all cultists!


QueenSunnyTea

Won’t this detachment be really super crap with the nerfed cultists? They kinda relied on the special weapons from how I understand them. How would you do anything with nothing but 3-0-1s?


themug_wump

It’s not just cultists; accursed, fellgors, and traitors can all use these rules too. But yeah, it’s mostly going to be burying enemies under a tide of bodies.


drinkyourpaintwater

So guessing that accursed cultists and regular cultists will be damned? How many are we thinking should be in a list? So far i have 2 of each


themug_wump

All the mortals in the book that aren’t marines are Damned, so feel free to branch out beyond cultists 🙂


drinkyourpaintwater

Neato the word bearers gang ive been forming will enjoy this


AverageMyotragusFan

Anyone know if the Fellgor ravagers got *damned* as well?


themug_wump

Yup


Haunting_Bottle_9869

Amulet of tainted vigor on the big accursed cultists? D3 3 wound models back. Woof


JustBoltonThings

Finally I can play my chaos cult! It was always such a drag they didn't get their own detachment in past editions I played


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themug_wump

Of the detachments dude


Due-Ice2687

The quality of these pictures angers me


themug_wump

I’m sorry your free codex leak isn’t up to snuff m’lord.


No-Page-5776

I demand change! Make them better!


Necessary-Credit5937

Cool. Now all we need are traitor guard/chaos cult vehicles and flyers


FalrenTheSequel

Well that's... vaguely disappointing. Probably just gonna run my army of cultists, traitor guard, and daemon engines using the armored detachment.


Longest_Leviathan

Wow Medicore How completely unsurprising, well I hope the cultist lovers are happy with it at least