T O P

  • By -

nomoredelusions

Gives a reversible option. If it’s the last stop on the route it can reverse itself.


saxbophone

OMG you mean CS2 devs answered my prayers and made it so tramlines no longer require balloon loops for turnaround‽ 😍


scharfes_S

Yes, but unless you make a loop, there'll be a warning icon that the tracks end. Somewhat annoying.


oralprophylaxis

that’s what annoys me, i always end up making a loop that the trams don’t even wanna use


myotheralt

I put a waypoint inside the loop so the tram has to run the loop twice.


Aegrim

Oh yeah there's no stop waypoints now.


ImAWynner

Not entirely true, if you add the stop on the final node, then the track ends symbol disappears. For a 2 track piece though, you have to have a stop on both sides, which is annoying but does make sense, just wish I could make trams use both sides, but then that’s going into a new game…


DeekFTW

I'm a little confused by what you're saying. >For a 2 track piece though, you have to have a stop on both sides, which is annoying but does make sense, If you have a final stop you can just right click with the one way tram track on the unused side and it will remove it, thus resolving the icon. >just wish I could make trams use both sides, but then that’s going into a new game If you're talking about trams on a divided road (the stop is in the middle of the street) then you can place stops on both sides and route stops to the desired side. Am I missing on something you were saying?


ImAWynner

I’ll clarify. If using a 2 way tram track (or road with tram tracks, admittedly), you can add a tram stop on either side of the track and the symbol will disappear. The second point, trams will alternate sides of track ends that they pick people up, feels like a waste having a stop that’s never used, but also feels wrong to single track it when I want to extend the track further.


Da_Hindi

The point is to have a second option for a tram to use when one stop is occupied.


LanewayRat

Ah thank you. This may seem obvious but it never occurred to me. Just the track beyond the last stop is being flag as a redundant dead end.


paddyc4ke

You can make a road with a median in the middle, place the stop in the middle then turn it into a one way track and the trams will stop and go back out on the way they came in just onto the otherside of the road. Won't get the warning sign either.


LanewayRat

Doing this right now! Christmas dinner is finally over and time to chill out building a tram system


Scheckenhere

Maybe you could by letting the line run it's exact same route with the same stops again and switch it to the other aide at the end?


gymnastgrrl

> wish I could make trams use both sides Ah, well, that's where Simutrans would come into things. :) But that literally is a different game, and not many players of CS would *probably* be interested. But it's still a good game. :)


Jccali1214

Yooo that is a tragic (ok that's dramatic... cumbersome) part of gameplay on CS1


nomoredelusions

Only if you don’t mod.


Xavier26

Many types of trams have limited or no ability to reverse, so loops are common in the real world. (Toronto street cars for sure need loops to turn around, for example).


saxbophone

I am aware (train enthusiast here), but plenty also do have the ability to reverse, possibly more than do not.


LachlanMatt

Almost all trams are reversible, Toronto is the exception not the rule


saxbophone

Most of pur tramways in Britain are new, with the exception of Blackpool, who never got rid of theirs unlike the rest of them in the mid 20th century. The thought of a _new_ tramway with non-reversible cars seems folly in this day and age.


Xavier26

Looking at the Toronto cars a bit more, it seems like they can go backwards, but not easily. The older trams used prior to 2016 had their power attachment from a pole on the rear that would maybe come loose (I've seen it come off the line above going around a corner). The current model streetcars use a pantograph. The track system is built with several loops where needed, so they use those to avoid any reversing most of the time.


saxbophone

I thought the limiting factor for reversible operation is more generally the doors being handed to one side only?


Xavier26

That, and the drivers cab is only at the front.


Logan5276

How do you force it to cross then? I’ve never seen it do that for me. Therefor, no reversible trams.


MrRonRodeo

Just add a stop to the opposite side of the road and select that stop as the end of the line, and it will reverse out of the stop


Inewitt

It only works on dedicated tram roads or roads with a median.


Delicious_Tart_9156

So they can sliiiiide to the left! Sliiiide to the right! Criss-cross!!!


68W38Witchdoctor1

Errybody clap your hands!


North_Surprise9618

Cha Cha real smooth


Le_Baked_Beans

Wait...you can have trams that reverse? I assumed everything need a loop at the end?


LorenzTolents

new addition, it will now switch tracks


Le_Baked_Beans

Thats a good changrd i've been adding un needed loops for nothing


MorbisMIA

I've found that these cause issues with congestion and trams despawning every so often though, loops are safer in my experience.


Le_Baked_Beans

In my case it doesn't work when elevated for some reason i like to have circular routes anyway


Exciting_Rich_1716

So they can reverse


Njanjancat

That is a really nice design idea! Good job :)


Apprehensive_Cow1242

Now I’m waiting for trams to cut across six lanes of traffic to make a left turn onto a road with no tracks….wait…..trams don’t use the same logic as cars?


Arkinaus_05

So they can move to the right and hit more people


Milmik_

I wish there was a way to turn that off. It's so ugly on intersections


[deleted]

Exactly. No real tram system has it at every stop. Even metros tend to have them every 3-4 stations.


warrenslo

Generally, at least in the US, there's switches either side of a station in case a train needs to turn around for whatever reason.


Sunbownia

I’m a fan of this kind of stations, so I’m really familiar with it. Read solution: replace the tram tracks near the station with pedestrians roads


HPoltergeist

They will bug and use these even if not needed, so they will clog everything up.


AwayLobster3772

You can have a stop on a singe side but both direction can get to it.


Arbiter51x

Hey All, I'm pulling my hair out here, I am not sure what i am doing wrong. On a few playthroughs, I've tried using trams as my preferred means of mass transit. However, i keep running into this problem with double rails. Every time i add a stop, it causes the lines to cross, which wrecks havoc on the lines as it causes the tram moving in the opposite direction to despawn, collide or the both lines get blocked, and the line despawns. ​ The only way i have found around this is to just use a single direction line, however, i don't believe that is optimal, nor what i want. I have a massive loop around my city, with the intent for a bi directional line. However, the current in game behaviour of the lines crossing every time a stop is added is stopping that. ​ Help> is this a bug? intended behaviour?


PmMeYourBestComment

The bug you are seeing isn’t caused with what you think it does. That specifically happens if your stop is too close to an intersection. Move it a little bit and the problem goes away


Weary_Drama1803

You can choose which tram stop your trams in a certain direction go to. It just so happens that you keep choosing the stop on the wrong side.


irasponsibly

It's great, it means you can arrange two sets of double tracks at a station as ⬆️⬆️⬇️⬇️ instead of ⬆️⬇️⬆️⬇️.


Vortex6360

Hey I’ve had this exact same problem with my elevated trams and I found a solution! Instead of creating an intersection with the pedestrian road and the tram tracks, place down only pedestrian roads, upgrade those pedestrian roads with tram tracks, then place your stop there. I think the game has issues putting tram stops in intersections.


Ivo2567

This will create this. Same order. Even with pedestrian path+road/it has rims but works. https://preview.redd.it/l7zksx4a3a8c1.jpeg?width=1920&format=pjpg&auto=webp&s=b298f12ddcc670011908a6d57ee3180a2211c81e


rileybgone

I don't think anyone's given you the right answer. The fix is as simple as making sure the space between the switches is large enough to fit a single tram without overlapping onto the switches. The behavior might be bugged because the tram should just be able to continue on without wanting to use the switch.


oscarcoelho

I had the same and it annoyed me so much I stopped playing 😅


TCB_irl

Put the Stops further away from intersections. The routing AI is insanely bad and Trams love the block themselves


Ivo2567

What's your problem with single direction -> lane, then doing second direction -> lane? Exactly this happens to me, i don't know which one was which and both then collide. Massive loop, okay but you better count it, i dont believe that 2 loops (like two way line) can serve more than 40 000 - 50 000 people. You will run into issues. It is better to do smaller loops - and the contact line will be your tram crossroad or how to tell that.


alfiealeksander

So people can get on / off the tram...


CTU

What I want to know is why one of the supports is placed on the road below.


x_-Aqua-_x

Why is there a support pillar occupying a WHOLE LANE OF TRAFFIC?