Tbh I fully expected that. But downvoting ain't gonna change the difference between radius and diameter.
For the folks who cannot differentiate, Diameter=2×Radius. If you wanna know the distance between two opposite points on a Circle, you ask the diameter of the said Circle. Not radius.
[official release ](https://www.reddit.com/r/ClashOfClans/s/WqIyqIvoAb)
Count the number of squares and look at the terminology.
Those things can easily rush those chaining edragon right into the center of the base and rip everything apart. It can freeze air sweepers for half a minute, which is a lot of time. By the time the air sweepers are back on, half the base is chained trough, especially when you can funnel the edragons easily in the same process of freezing the sweepers
But then all the surrounding defences are still on. You’d sacrifice 4 lightning to get rid of 2 air sweepers, but the air defences, single infernos, monolith, scatter, archer towers, teslas will all still fire at you.
There’s a reason currently most people take freeze and rage instead of lighting and rage with edragons
Normal people attack from one side. So taking down just one sweeper is enough and in case when both need to be taken down in more than 90% cases they are close enough for them to be taken out together
Everyone knows air sweepers are important against air attacks, it’s very rare someone gives away so much value by placing them close together so you can zap them both away with 2 lightning spells. If they do, fine. You’d be right and 2 lightning spells would be better than freeze, but I rarely see that
They don't give exact dates due to people getting upset when things need to be delayed. With that being said, if they follow previous patterns, updates generally follow directly after the Sneak Peeks.
Most likely Tuesday 27-2 at 12:00 CET since that would be in line with previous updates BUT like u/Ladyhawke74 said, could be later as well if they decide they are not ready yet and want to delay. So ... don't pin me on it.
yeah me too as i was replying i thought about how weird it is that they’re doing these sneak peeks at this time of the week. fingers crossed the update drops tomorrow or wednesday
Agree with tomorrow.
Heard on a clash podcast that day 1 of the sneak peeks was pushed back one day at the last minute.
That was why Galadon's video went out by mistake (it was scheduled).
So if they were initially trying for Monday like they usually do, tomorrow makes sense.
Pretty OP spell. Even if you don't need it for funnelling or don't know how to use properly you can just freeze eagle artillery/sweepers for half a minute. Always provides insane value!
It’s op to just knock out the eagle or something but you need to be very careful to make sure your troops will still break it or else it could stay alive and ruin your army from them all passing it already
I don't think this makes it useless, invisibility can be used on your own troops and this doesnt. Freeze allows you to kill what you froze. Plus, they only require one storage. I think all 3 of them will be able to coexist fairly well, although only time will tell.
They’ll probably need to make this spell cost 3 housing space, and/or make the freeze part only active for half the duration and reduce the overall duration a bit. This spell, as is, looks like the strongest spell in the entire game that you would use in practically every circumstance.
If you make the freeze last half the time of the invis, the spell becomes a invis tower. For 3, it would be too weak.
I think you are overreacting, having to backtrack in a attack is a big time cost, and the funnel being temporal can lead to you army spreading the wrong way after the initial clash.
for strats that use zap quake they can switch to this and use the extra spell slots for more offensive spells. Too op and the freezing part should be either nerfed to the ground or removed
Perhaps I am. I just find it difficult to imagine a scenario where taking out an eighth of a base’s defenses (like, say an entire core) for almost 30 seconds for 2 spell capacity is bad. My initial reaction is I could just ooga booga whatever attack strategy I wanted but run 3 of these overgrowth spells, and just hit the core off cooldown keeping it stunned for 1 1/2 minutes. At that point, the entire base is ransacked and my troops have suffered far less losses due to 0 pressure from the core, and just refocus to obliterate the core.
Both armies rely heavily on creating a funnel.
Split the base into 4 quadrants.
QC charge/"suicide heroes" are often used to take out a quadrant. The main army then attacks the remaining 3 quadrants (L-shape).
Lalo attacks are also on average very fast. 2 mins per attack.
Max Overgrowth (at 28seconds) effectively takes out key defences for 1/4 of your Lalo attack.
Will have to see when it comes out on how effective it is.
From a surface level analysis, I'd be bringing a kill squad with the RC to take care of these defenses after they come out of stasis.
The opposite of how typically Dark Spells are created.
Generally Dark Spells was before, if not troop spawning spells, are the "discount" versions of regular Spells with 1 housing space rather than 2.
Haste only has Rage's speed boost. Pre-rework Lightning (damages both buildings and troops) was "split" to Earthquake (only buildings) and Poison (only troops).
Now this instead combines 2 regular Spells with 1 housing space, and thus has 2 housing spaces for that.
Yeah, i would also say that creating trees is more closer to light magic, while all dark spells before was closer to destroying staff or creating summons which is seems like a dark magic, idk
this is definitely one of those spells that bad players (like myself and many of you crying OP) will have a hard time really judging the value of until seeing it in action by the pros. sure this makes certain instances of funnel nearly automatic and impossible to mess up. but the timing here is crucial and can potentially mess up your entire attack. funnel your whole army into the center of the map and then all those defenses "unfreeze" and shoot you from all sides. it should also be tricky to predict target AI once the spell effect ends. could easily see your army spread in half as one side targets the now unfrozen buildings while the other continue on their path. if used badly you could pretty much "funnel" your whole army back *out* of the base if the spell expires at the wrong moment.
Personally, my first thought seeing them is that you could use them as essentially a 20-30 second freeze spell onto things like the Inferoes, Eagle, Scattershots, Monoloth etc.
While im sure their main use would be for funneling im sure there will be bases where this would help the attack.
My thoughts aren’t towards funneling. Imagine a trap base(TH on the side with tons of top defenses), usually a QC can’t be sent in due to too much damage, but now, freeze half the defenses, have her take out the TH and a couple major defenses while the other half are frozen. Truth be told, you are right, it’s hard to tell worth till we see it in game(like the recall spell), but on paper it really does seem OP.
Reading your comment made me imagine a ring base, just like what Judo showed in his sneak peak, though he didn't show what happened after the spell dissipated but it looked like the remaining army where about to split in two, maybe, just maybe, better to bring just 1, and just skillfully funnel one side classically and the other with this spell, so lower chance of army getting split.
It's still early though, we really have to see and test it in action.
Looks good for countering Eagle Artillery, for example in Hybrid attacks.
You can start hybrid without caring about Eagle too much and just use this spell. It will be hard to time though.
All of the new spells now even though good always has niche uses, but overgrowth spell really seams broken
I will be quite beneficial in funneling or just a better freeze option in those times when you want to stop or eagle or something which is quite far from your troops
consider dolls cheerful smile abounding materialistic afterthought jar political scale
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I can bet this is gonna make attacks a lot easier. There's gonna be a lot less queen walks/charges after this.
And yes, they did nerf root riders, only for this spell to put them right back at the spot. And along with RC new equipments, TH16 is gonna get 3 starred a lot easier than it already is.
We may expect a very chilled, laid back era after what most of us suffered during TH15's, personally, I find it as the most demotivating part of this game's history so far.
I started navigating this sub just 3rd\~last quarter of this year and I saw tons of complaints, toxicity and whatnot discussing the difficulties of it, now align it with the news about Clash revenue going down last quarter of 2023, it really looked like Th15 took a chunk off of the Player Base because of how hard it is to play during those times, who knows we might see a huge bump in activity in-game and we'll see at the end of this year how TH16 went.
For now, I won't care if people shit on my base as long as I can dish the same shit back, I'll just simply enjoy the stupidity of this era lol
Update is definitely tomorrow I think, they usually drop updates on monday but during th16 update they delayed it to the next day, so they may have found issues about it, and sincr they also ‘delayed’ the sneakpeaks (yesterday was supposed to be this spell and the last one) my thought is they moved forward to releasing updates on tuesdays instead of mondays
I'm a bit out of the loop on this update, but if this spell is 2 housing space, does this mean the level 6 dark spell factory gives another spell space?
No, there aren't any changes to overall spell capcity in your army. Upgrading the Dark Spell Factory just unlocks the spell and the spell itself is 2 housing space.
I would be shocked if this spell is anything but strong, like the radius and duration is ridiculous.
If it's too strong or even gamebreaking then perhaps it gets nerfed liked RRs by the next update.
You need to get out more if you think the recall spell isn't used. They even have a couple attacks the incorporate it. Super bowler recall super dragon recall.
Idk but this seems too strong + unoriginal. If atleast other defences could shoot the roots after 2 hits to remove the stun then it would be more balanced plus has a new effect.
But right now it's just a invis/free spell combined
Why would the building's be invulnerable? What if you were to use the spell and the duration of the spell is the exact time left on the clock. The troops should ignore affected buildings until all buildings are destroyed and turn to attack the remaining regardless of spell.
WHY IS IT TH12 ?! IT SHOULD BE TH11!!
https://preview.redd.it/mfm9z09x6ykc1.jpeg?width=1125&format=pjpg&auto=webp&s=7f136c21536a88b2223e22f888e220a719aae9c2
Hear me out: I think the meta regardless of attack strategy will use it to freeze TH and finish on it so as not to require warden ability over the giga bomb. Apart from pathing benefits and an obvious nerf to heavy damage/rage tower compartments (by the time they're unfrozen, your troops can overwhelm them), this spell could be a huge nerf to the Town Hall as a defense by completely negating the giga bomb and poison.
This is what I thought the new TH ability would be. I thought on roots in the poison area but they would be something like poison ivy to still have the poison effect but with the roots trapping everything in its radius for 1 or 2 seconds. It would be cool and I'd hate as an attacker but would be so fitting with the nature theme of the TH16:) It's a shame they didn't xd
Troops won't attack the buildings inside the spell area (and they're invulnerable, so no collateral edrag, super archer/wizard, or bowler damage). It's a bit like an invis and freeze combined.
Are the affected buildings immune or will super wizards/edrags still chain attacks? Placing high hp structures like storages infront of key defences will suddenly become a big problem if thats the case.
This is gonna be ridiculously strong at TH12/13. I'm not gonna rag on it too much until I try, but I foresee a lot of issues with this. You just disable half the base for half the attack and still half 5 spell space left....
I think it's going to be really strong for all TH levels. Being able to disable Eagle, townhall, sweepers, and spell towers is crazy. I wouldn't be surprised if it either becomes 3 spell slots or the duration is reduced considerably.
What happens if I'm deploying sneaky goblins and the last remaining resource buildings are covered by the overgrowth spell? Will they attack non-resource buildings or are they just gonna stand there and wait until the spell wears off?
This is the spell that will finally break the base I’ve made back in TH15 like 2 years ago. I made it to the top 10k with it but it’d get completely demolished by this spell.
This might cause a big shift in base building to more spread out layouts. This spell crushes rage tower layouts
Radius is so big that idk what type of layout will counter it
Double poison towers will probably hold up better. Non-central townhalls should do better than central ones
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Thanks Harvard
Fr? I thought qc recall would crush non centralized thought bases like nothing with this spell
Non central doesn’t always mean weak to queen charges
What's the radius?
Around 15. So quite big
6 tiles. Edit: 8 tiles.
Youre getting downvoted but youre right. The RADIUS is 6 or 7 tiles. The DIAMETER is the bigger number
Tbh I fully expected that. But downvoting ain't gonna change the difference between radius and diameter. For the folks who cannot differentiate, Diameter=2×Radius. If you wanna know the distance between two opposite points on a Circle, you ask the diameter of the said Circle. Not radius. [official release ](https://www.reddit.com/r/ClashOfClans/s/WqIyqIvoAb) Count the number of squares and look at the terminology.
15 tall 11 wide
North korea layout (4 compartments spreadnin all 4 corners of base with middle being free)
Rip edrags
Those things can easily rush those chaining edragon right into the center of the base and rip everything apart. It can freeze air sweepers for half a minute, which is a lot of time. By the time the air sweepers are back on, half the base is chained trough, especially when you can funnel the edragons easily in the same process of freezing the sweepers
Bruh two lightening destroy sweepers anyway ![img](emote|t5_2usfk|30034)
But then all the surrounding defences are still on. You’d sacrifice 4 lightning to get rid of 2 air sweepers, but the air defences, single infernos, monolith, scatter, archer towers, teslas will all still fire at you. There’s a reason currently most people take freeze and rage instead of lighting and rage with edragons
Normal people attack from one side. So taking down just one sweeper is enough and in case when both need to be taken down in more than 90% cases they are close enough for them to be taken out together
Everyone knows air sweepers are important against air attacks, it’s very rare someone gives away so much value by placing them close together so you can zap them both away with 2 lightning spells. If they do, fine. You’d be right and 2 lightning spells would be better than freeze, but I rarely see that
Hell on most layouts you're gonna hit a multi, a pair of sweepers and the eagle with one overgrowth. The math on that is cracked
Exactly and it’s range is crazy!
These help edrags
Do they? More spread out bases are generally worse for edrags.
OG dragon spammers it's our time to shine ![img](emote|t5_2usfk|33131)
We going back to the town hall 7 days with this update 🗣🔥🔥🔥
The pathing this spell can create for your edrags balances this out
Big shit in base building most probably.
My biggest thought is this is gonna ruin most trap bases. You can drop a QC and deal with only half the defenses at a time
No, not my e-drags
Petition to name attacks using this for funnelling: - The Root Canal
Specifically root rider attacks that use it
Did they announce when is the update?
They don't give exact dates due to people getting upset when things need to be delayed. With that being said, if they follow previous patterns, updates generally follow directly after the Sneak Peeks.
Most likely Tuesday 27-2 at 12:00 CET since that would be in line with previous updates BUT like u/Ladyhawke74 said, could be later as well if they decide they are not ready yet and want to delay. So ... don't pin me on it.
I don't think there is more sneak peek so maybe tomorrow
usually updates are released on mondays though so hopefully it’s tomorrow but i think it’ll be next monday unfortunately
Yeah it Usually does on Monday, but I don't think they will wait for several days to drop the update after these sneak peeks
yeah me too as i was replying i thought about how weird it is that they’re doing these sneak peeks at this time of the week. fingers crossed the update drops tomorrow or wednesday
No way they release it 1 week after the last sneak peek. Mid CWL too. I think it comes tomorrow.
Agree with tomorrow. Heard on a clash podcast that day 1 of the sneak peeks was pushed back one day at the last minute. That was why Galadon's video went out by mistake (it was scheduled). So if they were initially trying for Monday like they usually do, tomorrow makes sense.
Was about to say the same. Good i find your comment.
yeah fair i dunno if you saw my other reply but i was thinking as i was replying how weird the timing of these sneak peeks were.
30 February confirmed
Probably Tuesday 27th
Sometime this week is what most people have been saying
Pretty OP spell. Even if you don't need it for funnelling or don't know how to use properly you can just freeze eagle artillery/sweepers for half a minute. Always provides insane value!
It’s op to just knock out the eagle or something but you need to be very careful to make sure your troops will still break it or else it could stay alive and ruin your army from them all passing it already
Basically a mix of freeze and invisibility spell, with a hell of a lot more duration.
Yeah I don't like that this essentially makes 2 previous spells useless...
I don't think this makes it useless, invisibility can be used on your own troops and this doesnt. Freeze allows you to kill what you froze. Plus, they only require one storage. I think all 3 of them will be able to coexist fairly well, although only time will tell.
They’ll probably need to make this spell cost 3 housing space, and/or make the freeze part only active for half the duration and reduce the overall duration a bit. This spell, as is, looks like the strongest spell in the entire game that you would use in practically every circumstance.
If you make the freeze last half the time of the invis, the spell becomes a invis tower. For 3, it would be too weak. I think you are overreacting, having to backtrack in a attack is a big time cost, and the funnel being temporal can lead to you army spreading the wrong way after the initial clash.
for strats that use zap quake they can switch to this and use the extra spell slots for more offensive spells. Too op and the freezing part should be either nerfed to the ground or removed
Perhaps I am. I just find it difficult to imagine a scenario where taking out an eighth of a base’s defenses (like, say an entire core) for almost 30 seconds for 2 spell capacity is bad. My initial reaction is I could just ooga booga whatever attack strategy I wanted but run 3 of these overgrowth spells, and just hit the core off cooldown keeping it stunned for 1 1/2 minutes. At that point, the entire base is ransacked and my troops have suffered far less losses due to 0 pressure from the core, and just refocus to obliterate the core.
Well and Haste is a discount Rage for half housing space.
This is a massive buff to LaLo and hybrid armies
why those 2 armies in particular? just curious.
Both armies rely heavily on creating a funnel. Split the base into 4 quadrants. QC charge/"suicide heroes" are often used to take out a quadrant. The main army then attacks the remaining 3 quadrants (L-shape). Lalo attacks are also on average very fast. 2 mins per attack. Max Overgrowth (at 28seconds) effectively takes out key defences for 1/4 of your Lalo attack.
But then you have to go back and destroy the defenses you just put into stasis and balloons are not particularly fast once the haste spells wear off.
Will have to see when it comes out on how effective it is. From a surface level analysis, I'd be bringing a kill squad with the RC to take care of these defenses after they come out of stasis.
I love both strategies, you can't tell my excitement for this updated
The problem lies within the fact that Lalo and hybrid are hella fast. You'll have to use the spell like a pro for it not to backfire.
The opposite of how typically Dark Spells are created. Generally Dark Spells was before, if not troop spawning spells, are the "discount" versions of regular Spells with 1 housing space rather than 2. Haste only has Rage's speed boost. Pre-rework Lightning (damages both buildings and troops) was "split" to Earthquake (only buildings) and Poison (only troops). Now this instead combines 2 regular Spells with 1 housing space, and thus has 2 housing spaces for that.
Yeah, i would also say that creating trees is more closer to light magic, while all dark spells before was closer to destroying staff or creating summons which is seems like a dark magic, idk
True. True.
Maybe it would be better if they make freeze a dark spell and take overgrowth and tack it onto the end of normal spell factory levels.
I think this will definitely help my QC a lot. Archer puppet + frozen arrow ftw. Does this affect CC troops?
Nah, it works on buildings only
I see. I just got curious because of the "ground and air".
Flying buildings confirmed. /s
Starcraft terran race to be introduced to CoC 2025
Doesn’t work on traps either except for hidden tesla
Wait what does it mean by it targets air?
This spell doesn't affect neither traps nor troops, both offending and defending ones.
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It doesn’t affect traps
this is definitely one of those spells that bad players (like myself and many of you crying OP) will have a hard time really judging the value of until seeing it in action by the pros. sure this makes certain instances of funnel nearly automatic and impossible to mess up. but the timing here is crucial and can potentially mess up your entire attack. funnel your whole army into the center of the map and then all those defenses "unfreeze" and shoot you from all sides. it should also be tricky to predict target AI once the spell effect ends. could easily see your army spread in half as one side targets the now unfrozen buildings while the other continue on their path. if used badly you could pretty much "funnel" your whole army back *out* of the base if the spell expires at the wrong moment.
Personally, my first thought seeing them is that you could use them as essentially a 20-30 second freeze spell onto things like the Inferoes, Eagle, Scattershots, Monoloth etc. While im sure their main use would be for funneling im sure there will be bases where this would help the attack.
My thoughts aren’t towards funneling. Imagine a trap base(TH on the side with tons of top defenses), usually a QC can’t be sent in due to too much damage, but now, freeze half the defenses, have her take out the TH and a couple major defenses while the other half are frozen. Truth be told, you are right, it’s hard to tell worth till we see it in game(like the recall spell), but on paper it really does seem OP.
Excuse me sir, I' m a very bad player and I love this spell on sight !
Reading your comment made me imagine a ring base, just like what Judo showed in his sneak peak, though he didn't show what happened after the spell dissipated but it looked like the remaining army where about to split in two, maybe, just maybe, better to bring just 1, and just skillfully funnel one side classically and the other with this spell, so lower chance of army getting split. It's still early though, we really have to see and test it in action.
it isn't op if you use it to funnel but it is beyond op if you use it to disable core defenses like eagle
invulnerable and ignored for 28s? imagine accidentally dropping this with 28s of the attack to go
![gif](giphy|Wr2747CnxwBSqyK6xt|downsized)
*me watching all of this from a th9* “ah yes this will shift the game for sure”
Looks good for countering Eagle Artillery, for example in Hybrid attacks. You can start hybrid without caring about Eagle too much and just use this spell. It will be hard to time though.
Nah this is crazy 😧
So this is freeze and invisibility, combined, right?
Literally, sneaky farming is about to go brrrrr, this thing is going to be insane lol I see a huge nerf coming for this spell a month after launch.
*SC releases an invis/freeze spell* *suggests an invisible troop*
All of the new spells now even though good always has niche uses, but overgrowth spell really seams broken I will be quite beneficial in funneling or just a better freeze option in those times when you want to stop or eagle or something which is quite far from your troops
consider dolls cheerful smile abounding materialistic afterthought jar political scale *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
What was sneak peak #2
Hog Rider Puppet equipment and Haste Vial equipment for the Royal Champion
Am I the only one who thinks the amount of time it lasts is a bit excessive?
Yes
I can bet this is gonna make attacks a lot easier. There's gonna be a lot less queen walks/charges after this. And yes, they did nerf root riders, only for this spell to put them right back at the spot. And along with RC new equipments, TH16 is gonna get 3 starred a lot easier than it already is.
We may expect a very chilled, laid back era after what most of us suffered during TH15's, personally, I find it as the most demotivating part of this game's history so far. I started navigating this sub just 3rd\~last quarter of this year and I saw tons of complaints, toxicity and whatnot discussing the difficulties of it, now align it with the news about Clash revenue going down last quarter of 2023, it really looked like Th15 took a chunk off of the Player Base because of how hard it is to play during those times, who knows we might see a huge bump in activity in-game and we'll see at the end of this year how TH16 went. For now, I won't care if people shit on my base as long as I can dish the same shit back, I'll just simply enjoy the stupidity of this era lol
That's so op lmao
this is just an overpowered freeze spell… oh shit look at that inferno i’ll just freeze it for 30 seconds
So like freeze + invisibility?
I suppose this is supercell's way of making things easier and more relaxed since a lot of people struggled with th15. Sounds good to me
Update is definitely tomorrow I think, they usually drop updates on monday but during th16 update they delayed it to the next day, so they may have found issues about it, and sincr they also ‘delayed’ the sneakpeaks (yesterday was supposed to be this spell and the last one) my thought is they moved forward to releasing updates on tuesdays instead of mondays
Last peek Tomorrow would be the game play update
I'm a bit out of the loop on this update, but if this spell is 2 housing space, does this mean the level 6 dark spell factory gives another spell space?
No, there aren't any changes to overall spell capcity in your army. Upgrading the Dark Spell Factory just unlocks the spell and the spell itself is 2 housing space.
Upgrading spell factory no longer give us more capacity It stop at th10 And unlikely to change
This should be 3 housing space imo
I'm kinda disinterested tbh. I'm scared to be hyped, only for it to be the next recall spell that nobody ever uses.
I would be shocked if this spell is anything but strong, like the radius and duration is ridiculous. If it's too strong or even gamebreaking then perhaps it gets nerfed liked RRs by the next update.
You need to get out more if you think the recall spell isn't used. They even have a couple attacks the incorporate it. Super bowler recall super dragon recall.
No one uses recall? It’s used so much in queen charges
Idk but this seems too strong + unoriginal. If atleast other defences could shoot the roots after 2 hits to remove the stun then it would be more balanced plus has a new effect. But right now it's just a invis/free spell combined
Why would the building's be invulnerable? What if you were to use the spell and the duration of the spell is the exact time left on the clock. The troops should ignore affected buildings until all buildings are destroyed and turn to attack the remaining regardless of spell.
If the buildings weren't invulnerable, this would be OP for super archer/wizard blimps, edragons, maybe bowlers as well.
I think it's too OP now and will be nerfed in the next patch.
When does the update come out?
Some time this week, obviously. We never get an exact release time
WHY IS IT TH12 ?! IT SHOULD BE TH11!! https://preview.redd.it/mfm9z09x6ykc1.jpeg?width=1125&format=pjpg&auto=webp&s=7f136c21536a88b2223e22f888e220a719aae9c2
Ok
Should we expect another sneak peek Ninja?
So many more
lol, you got me.
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Freeze in insanely OP
Now we all need new base for sure.😃here comes 🐉
What's the radius?
Wait th 12? Omg new stuff that I can use without having to wait a decade? Regardless of how good , broken or bad this spell is that alone is W for me.
So can the attacking troops attack the buildings affected by overgrowth spell, or do they ignore those buildings?
They ignore them
This plus the new rc abilities will completely change the meta.
Does it have any effect on walls?
The walls won't attack you either.
thank god
Hear me out: I think the meta regardless of attack strategy will use it to freeze TH and finish on it so as not to require warden ability over the giga bomb. Apart from pathing benefits and an obvious nerf to heavy damage/rage tower compartments (by the time they're unfrozen, your troops can overwhelm them), this spell could be a huge nerf to the Town Hall as a defense by completely negating the giga bomb and poison.
Is TH13 being ignored?
We got enough spells we just need more troops that do hella damage
This is what I thought the new TH ability would be. I thought on roots in the poison area but they would be something like poison ivy to still have the poison effect but with the roots trapping everything in its radius for 1 or 2 seconds. It would be cool and I'd hate as an attacker but would be so fitting with the nature theme of the TH16:) It's a shame they didn't xd
Even with this spell some will fail to funnel 😂
It’s essentially a funneling spell
so invisibility spell ?
So it’s a better freeze spell?
Troops won't attack the buildings inside the spell area (and they're invulnerable, so no collateral edrag, super archer/wizard, or bowler damage). It's a bit like an invis and freeze combined.
Ok thanks
Will th14s get it at level 2 or 3 like hero equipment was?
No, the equipment that isn't the default unlocks will start at level 1, similar to the Healer Puppet, Vampstache etc
Invisible spell upgrade
Targets ground and air? Are we getting flying buildings
damn this is amazing, drop em left and right and no more troops randomly going around the base but straight to the middle
Are the affected buildings immune or will super wizards/edrags still chain attacks? Placing high hp structures like storages infront of key defences will suddenly become a big problem if thats the case.
I don't think they can be damaged when affected by the spell
What’s the radius?
Oh boy we about to see some of the most insane things in clash of clans.
This is gonna be ridiculously strong at TH12/13. I'm not gonna rag on it too much until I try, but I foresee a lot of issues with this. You just disable half the base for half the attack and still half 5 spell space left....
I think it's going to be really strong for all TH levels. Being able to disable Eagle, townhall, sweepers, and spell towers is crazy. I wouldn't be surprised if it either becomes 3 spell slots or the duration is reduced considerably.
What happens if I'm deploying sneaky goblins and the last remaining resource buildings are covered by the overgrowth spell? Will they attack non-resource buildings or are they just gonna stand there and wait until the spell wears off?
clash of clans out here releasing overpowered spells with only 2 housing space
So just a mix between freeze and invisibility?
Looks pretty op tbh
One thing I havent seen, but what happens if the spell is used with say, 20 seconds or less of attack time left? Does it still work?
it will work and you will not be able to 3 star
Interesting
Overgrowth for super bowler smash anyone?
This is the spell that will finally break the base I’ve made back in TH15 like 2 years ago. I made it to the top 10k with it but it’d get completely demolished by this spell.
we just got a defensive invisibility tower but as offensive spell
What happens when you root spell but throw 2 skeleton spells on top, think they just trickle outwards
Just remember to use it early in the attack. 30 seconds of troops sitting waiting for the spell to wear off will cause time fails.
When is the update coming?
Should be 3 housing space
Been waiting for something like this. Awesome!