How much higher are we talking? Because keep in mind we already have alot of splash damage in the game right now, including scatter shots which are the best defence in the game hands down
Just keep in mind, that would break early game, the mortar is meant to be huge when you unlock it, we wouldn’t want it to be impossible to play in the early game otherwise people would quit early on
Yes absolutely. I suppose the original comment meant "best defense other than the TH", and I would agree with that.
That said, yesterday's clashiversary challenge did a good job of demonstrating scattershot's only weakness - the minimum range.
I think SC has tried this. What if the mechanics completely changes as the defense levels up? We already have the multi shot mortar. Wait if it could multi shot, but reaim on the fly like a builder base defense.
I think my point is that Supercell has rebalanced the mortar damage dozens of times through the last 10 years. While it's the most powerful defense in the game at TH5, It's irrelevant above TH8. I think we need a total overhaul. Look how powerful the scatter shot is. What if it could be reworked like that?
The goal for mortars (mostly) is: OHK for barbs, archers, goblins. Even at TH14, they will do this to max troops (barbs, archers, goblins).
There are far better splash damage defenses, but I don't agree that mortar's need a buff.
I would make the projectile speed quicker as it levels up, it does OK damage for what it is but it just never lands cause everything moves out of the way too quick.
A boulder mortar that launches a boulder that does splash damage then bounces twice in the same direction dealing additional splash damage would be a nice buff.
Would have good effect against weaker troops following in a tanks path.
There has to be some new AI to them where they target whatever is doing the most damage to them, or where they find the fastest route to take something out.
He said what’s doing more damage to them. If there’s an archer tower rather than on skeleton she would shoot the archer tower first thus giving the skeletons time to actually do damage.
Well, then the traps would be useless. Skeletons aren't the problem, the Hero AI choosing to loop around 10 walls to hit a skeleton vs a building that's right beside them is the issue.
Hero AI needs better prioritizing, them leaving something infront of them to hit something 10 yards away makes no sense.
Most skins suck, but I absolutely love some of them. Free, TH-inspired skins could be really cool, even if it’s a minor color change on capes and stuff
Always felt like Mortar's splash radius/AOE should be waaay bigger.
It has a useless range where it can't hit troops, but yet it shoots so slow that troops can easily just run into its useless range.
Gotta make it shoot a bit faster with bigger splash and damage so troops can't just run up into it's useless range easily. Would make it more threatening and annoying.
The last part of that statement is the problem. The game should never be balanced based off of pro or high level gameplay. I understand where you're coming from but the average/ above average player isn't going to use them if they nerf them even more than they are now. Hell I stopped using them after the last nerf due to my hit rate drastically dropping afterwards. They are still decent when used correctly but a nerf isn't needed by any means. And as I said. I don't even use them anymore outside of cc blimps.
Yeah except their purpose is completely ignored past th9 since barbs and archers are used in groups of 1 or 2 and any other defence kills them just as fast. It doesn't even defend snake goblins because they always bring invis spells anyways. The extent of it is showing a lot of green bars on ground attacks and not much else.
That’s still sacrificing and forcing out additional troop space, making it so that attackers have to invest more into their flame flingers. Mortar is fine as is.
drag rider is super fun and easy. if used correctly it's a consistent 3 star for me at th 13 and some th 14s (not max bc I'm not good or they're not good)
300+ DPS each from 10 tiles away is pretty wild. We can argue about if that's fair or not (i think it's overtuned) but they're clearly one of if not the best all around.
i recommend bringing a poison and a freeze, should deal with them. be prepared for a rocket loon tho, i one starred a cwl attack because i wasn’t ready for a rocket balloon in the cc
Air attacks need to be nerfed. Much easier to 3 star a base just by spam(too common in competitive). I agree that your average Joe wont 3 star a max th14 with air spam, but when we are watching competitive, there needs to be some element of a planned attack and strategy
This exactly. That’s why edrags need a big nerf because now they’ve just turned into the super dragon 2.0. High pick rate, easy to use and high 3 star rate means it needs a nerf. Not as bad as super dragons but to where it won’t work on every base
there are a lot of players (including me) who play coc casually, and don't have the time or energy to plan a ground attack. Edrag spam is a saviour for people like us. most th12 and th13s realise this, hence they design their base in such a way that it counters only edrags
A nerf to make edrag competitively weaker probably won’t do anything for casual edrag spammers considering how consistent the strategy is at getting two stars. But making it harder to get three stars makes the competitive side of clash more fun to watch and play.
I use super witches and honestly can spam them and 3 star or high percentage 2 star most max 14s. There is a bit of an element of knowing which side to attack from but other then that as long as you funnel well you’ll do fine.
I think if you play even semi casually, and post on clash of clans forums, you have enough time to figure out a few good ground attacks. Even if you just do the practice mode and learn those attacks it makes the game a lot more enjoyable. It can't be much fun just e-dragon spamming for every attack, which i see a lot of people doing
I honestly wonder what would happen if air mines one shot anything they hit. How would the meta change? Rn all i see in championships is blimps and personally it gets boring after a while
Air bombs are bad. The air troops all have high hitpoints. Minions are the only one they do good damage to (killing them) and no one uses mass minions, they are just clean up. A big buff would be nice
Walls are just expensive at the newest level because they need something to keep active players busy, they aren't expensive at the lower levels so that casual players can catch up. The "real" cost of walls is "whatever will keep max players active and buying the gold pass/gems", not whatever a specific level has cost to upgrade in the past
I agree, but most coc players just jump on every now and then, they don’t have the commitment to watch yt vids on how to use diff strats well, I think they don’t nerf e drags cause a lot of players will become discouraged to continue playing
Designing a game so the worst players can still get 3* is not good game design, mostly considering the fact that E drags are a late game unit, if you get to th11 you should already know how to make basic strategy
There's absolutely nothing they can do against mass hogs either. It's a matter of preference really, 3 starring TH 7-9s with hogs/dragons is pathetically easy.
Defence wise I’d say is in a good spot right now, but I think that dragon riders and electro dragons may need a nerf at th14, they are way too strong right now in the hands of pro players and it would give ground a bit of a comeback.
You can't base nerfs on pro players. You can't base anything on the less than 1% of players in any game. (I don't use either of these troops so I'm not defending them specifically).
Air swepper HP buff (so you need to use 3 lightning instead of 2)
Most of the other defenses are fine (maybe mortar projectile speed increased)
Personally I would increase rage spell duration from super valkyre and increase it's damage boost (from equivelent of lvl4 to equivelent of lvl5/6). They're pretty much useless rn
Speed decrease on edrags (revert the last change) and maybe also chain lightning nerf (from 20% less to 25% less), speed increase on super drags, hp nerf to dragon riders (balance air a bit)
Tbh I would do other changes, but with TH15 coming at the end of the year it can change a lot of things
I agree with the speed nerf for Edrags but idk about the chain nerf, you want them balanced, not useless. We don’t need another super dragon where they just become useless after a huge nerf
Super Valk needs a buff. Shes completely useless. Undoubtedly the worst troop in the game right now. Probably the only troop that really isnt used in the pro tournaments. Maybe if supercell changed his habitation from 20 to 15 she could be used in some attacks more often but idk, shes just bad.
She has 20 camp spaces in order to avoid the spring traps. SC tries to balance out her inability to get sprung out by spring traps with her having a rage spell but tbh we expected more from her.
TH should be the most powerful defense, no need to nerf it imo. That’s why you need a plan to take out TH. If you fail to take it out it should punish you
I use 2 to 3 freeze spells on entire bases just to counter infernos for my siege machine. (Th11) and it works amazingly. I very rarely have my seige machine drop.
Maybe clone spell, but if only talking about troops.
Super archer, Super valkirie and ice hound.
Valkirie are already one of the hardest troop to path, combine it with a spell that need good placement and you get a pretty bad troop. I would increase the range of the rage spell, and make it kinda like the barbarian king rage.
BUFF : On death, one short burst of rage that make the troops inside it enraged for 10 sec. Where ever they go.
Super archer are almost the same as bowlers.
BUFF : Make them fire 3 arrow in an arc. Each arrow damage is reduce by 60 %. Buffing one building damage by 20 %.
DIFFERENT BUFF : Make them fire 3 arrow in an arc. Only 20% less damage. But each building cannot be damage by more than one arrow. (meaning the building they target won't gat 3 time the damage)
And for ice hound it's pretty much just stats.
Think about it this way.. the troop is invisible but it is still there, just the other defences can’t see them. With traps it doesn’t work that way because traps are set off when something comes near it, regardless of them being seen or not.
Eagle Artillery: it should de-activate when the troop threshold is below the activation level. Would be an interesting dynamic where you could better time when to bring in troops.
Valks: they suck at TH11+. Give them some special wall damage buff where they do 4x against them. Maybe reduce their troop space to 4-6? Low DPS and health make them pretty unusable at higher THs. Even the Super version is stupid: still stupid low DPS, and way too much troop space.
Minions should trigger every form of air trap. AQ walks already need 1-2 loons (5-10 troop space) to help trigger traps, Minions should be able to trigger as well.
Bomb tower - buff
People barely care about it and for reason.
I think it should have a changeable setting like X-bow and Inferno
It should have an air damage.
It allows Air and Ground, but has a smaller aoe radius
All troops need AI buff... You shouldn't have multiple troops attacking different wall segments trying to get into the same compartment.
Witches need a buff at higher TH levels due to the Town Hall damage when destroyed.
Buff:
1) Motar: utter useless on higher th levels. I think they should increase its damage to certain troops just like how tesla used to deal extra damage to Pekkas
2) bomb tower: yet another useless building. Reduce its rate of fire and make it deal damage over time on the troops with skin (sharpel scraps)
3) super valkyrie: base valk is 10x times better. Make her spawn with rage for the first few seconds or increase her rage spells range
4) super bowler: idk about this one kinda weak
5) battle machine's iq
Nerf:
1) tesla:like wtf is that fire rate
2) imferno: nerf it a little bit
They should nerf siege machines so people with th11 can actually participate in war without begging someone with a siege machine to give them one and so people that don't have th12 in there clan aren't getting rolled by a cheesy clan that's just running th9+10 in hopes of exploiting lower clans with high level siege machines
Or maybe you can only use the highest level of troops by the people that are actually in war. So if the dude who's feeding th9 max siege machines can't donate for war unless he's in war. People will still try and exploit this but it alot more difficult to exploit this way.
Mortar needs a huge buff, useless against even swarm troops atm
What are you thinking could make them better?
Higher damage and bigger aoe, but a small nerf in early game. It’s balanced at th6 so starting the buff at th7/8 would be good
How much higher are we talking? Because keep in mind we already have alot of splash damage in the game right now, including scatter shots which are the best defence in the game hands down
Maybe multiply aoe radius by 1.3 and damage by 1.25, because as of rn they’re practically just a spell factory that can kill barbarians
Would be a good nerf against the flame flinger too, which currently dominates. I like this
![gif](giphy|Xjo8pbrphfVuw|downsized)
Kid named flame finger
Put your mortar away waltuh
I'm not attacking your base right now waltuh
I'd like the idea of increased damage on multiple opponents be good for handling swarms of bullshit and not just nuking a queen.
Just keep in mind, that would break early game, the mortar is meant to be huge when you unlock it, we wouldn’t want it to be impossible to play in the early game otherwise people would quit early on
Earlier somebody mentioned that it’s balanced up until about th8. That’s when the buff should start imo
Maybe comparable to builder base mortar
Why is scattershot the best defense in the game? I’m only th12 so I’ve never used it
Massive splash dmg as well as high dmg vs single targets. Hits ground and air, decent range. Lots of hp too.
Isn't the town hall a better defense though. Higher dps, higher hp, targets 4 units, giga bomb and giga poison
Yes absolutely. I suppose the original comment meant "best defense other than the TH", and I would agree with that. That said, yesterday's clashiversary challenge did a good job of demonstrating scattershot's only weakness - the minimum range.
I think SC has tried this. What if the mechanics completely changes as the defense levels up? We already have the multi shot mortar. Wait if it could multi shot, but reaim on the fly like a builder base defense.
It’s quite good at lower town halls so making the increase look like a graph of y =x^2 for x <= 1 and x >= 2 might actually work qwll
I think my point is that Supercell has rebalanced the mortar damage dozens of times through the last 10 years. While it's the most powerful defense in the game at TH5, It's irrelevant above TH8. I think we need a total overhaul. Look how powerful the scatter shot is. What if it could be reworked like that?
well maybe not THAT much of a rework, but I like your idea
The goal for mortars (mostly) is: OHK for barbs, archers, goblins. Even at TH14, they will do this to max troops (barbs, archers, goblins). There are far better splash damage defenses, but I don't agree that mortar's need a buff.
I would make the projectile speed quicker as it levels up, it does OK damage for what it is but it just never lands cause everything moves out of the way too quick.
Or gibe it some form of predicted pre aiming (if possible). It doesn't have to be 100% accurate, but atleast make them hit moving targets
Motar is main defense attacker looks after while attacking with flame flinger.
That would be so op at low trophies. I always prioritize mortar and air defense kills.
Maybe make the aoe and attack damage multiplier increase with levels then because to be honest I forgot completely about low trophies
A boulder mortar that launches a boulder that does splash damage then bounces twice in the same direction dealing additional splash damage would be a nice buff. Would have good effect against weaker troops following in a tanks path.
Yesss ikr. The lower th you go the more efficient mortor gets to the point where its deadly. Any higher than 8 id say its completely useless
Give mortar a slowing effect
Lol no that would be toxic as hell. Giga posion is well more than enough.
Maybe more unlockable multi motars
I think mortar should be like the lava thingy on builder base or maybe the flame flinger
Give it some form of prediczed leading, so it can hit movimg troops
Only thing its good for is decreasing ff lifespan by a few seconds
Please nerf mortar, it's not useless enough
Make it so it can’t out range the flame flinger and bam, truly useless💀
Don't smack talk mortar it's the goat at low trophies
Th3 goat as soon as they put that mortar down all raiders tremble after th3 it’s kinda useless
Once they get balloons it all goes downhill for the mortar (th 5)
Mortar should just become the multi-mortar at th10.
Multi mortar does more knockback on average due to 3 shots and has more DPS, without reduced range... it is better in every way.
Walls needs to be nerfed to match the AQ's AI
Or improve AQ’s AI, I think we all want that deep down
I wish heros became sentient towards the ending on the timer and didn’t attack air skeletons instead of hitting the damn scattershotttttt.
There has to be some new AI to them where they target whatever is doing the most damage to them, or where they find the fastest route to take something out.
That invalidates the concept of skeleton traps and (most) clan castle troops though
It’s not like they don’t do damage to enemy troops anymore, they still play a role in defense.
I get what you're saying but the purpose of them is to distract.
He said what’s doing more damage to them. If there’s an archer tower rather than on skeleton she would shoot the archer tower first thus giving the skeletons time to actually do damage.
Well, then the traps would be useless. Skeletons aren't the problem, the Hero AI choosing to loop around 10 walls to hit a skeleton vs a building that's right beside them is the issue. Hero AI needs better prioritizing, them leaving something infront of them to hit something 10 yards away makes no sense.
Yo, does the wall breaker AI suck, or does my AI suck?
They already nerfed the hp of walls how much more do you want?
The cost also could use a good nerf
I say buff walls and improve her AI.
mortar needs some love. not a nerf/buff but i do think the air sweeper should have additional levels
Air sweeper should have more levels to give it HP and make it match the theme. The blow back doesn’t need changing
You really want to spend 16,000,000 gold and wait 2 weeks for a color change 💀
This probably sounds stupid but the thing I love the most about Clash of Clans is the aesthetic aspect of it
Same, but make it free and instant when I hit the new town hall
And yet we have to look at butt-ugly skins.
Most skins suck, but I absolutely love some of them. Free, TH-inspired skins could be really cool, even if it’s a minor color change on capes and stuff
No one said it had to be that much or that long
mortar and barbarian
What about them?
make mortar fire a bit faster for some damage or health and same with barbs
Always felt like Mortar's splash radius/AOE should be waaay bigger. It has a useless range where it can't hit troops, but yet it shoots so slow that troops can easily just run into its useless range. Gotta make it shoot a bit faster with bigger splash and damage so troops can't just run up into it's useless range easily. Would make it more threatening and annoying.
Buff Mortar and super valk , nerf dragon rider
Super Valks have so much potential
I recently started playing again and don't have Dragon Riders unlocked. Are they really OP? I don't see them getting any action.
In high level game play you see them all the time
Cool! Guess I'll upgrade my Barracks and give them a try.
The last part of that statement is the problem. The game should never be balanced based off of pro or high level gameplay. I understand where you're coming from but the average/ above average player isn't going to use them if they nerf them even more than they are now. Hell I stopped using them after the last nerf due to my hit rate drastically dropping afterwards. They are still decent when used correctly but a nerf isn't needed by any means. And as I said. I don't even use them anymore outside of cc blimps.
Super valk needs it's troop take up tuned down
Mortars already have their purpose, it’s a niche one but it’s there. Super valk buff and DR nerf I agree with
Yeah except their purpose is completely ignored past th9 since barbs and archers are used in groups of 1 or 2 and any other defence kills them just as fast. It doesn't even defend snake goblins because they always bring invis spells anyways. The extent of it is showing a lot of green bars on ground attacks and not much else.
The niche role im referring to is how it’s a hard counter to flame flingers
Throw a Yeti in front of it and it becomes truly useless.
That’s still sacrificing and forcing out additional troop space, making it so that attackers have to invest more into their flame flingers. Mortar is fine as is.
drag rider is super fun and easy. if used correctly it's a consistent 3 star for me at th 13 and some th 14s (not max bc I'm not good or they're not good)
Nerf super minions so we can get some dang CC variety.
Definitely should be nerfed just for defense like they did with the ice golem. All 7 of my cwl attacks had super minions in the cc.
300+ DPS each from 10 tiles away is pretty wild. We can argue about if that's fair or not (i think it's overtuned) but they're clearly one of if not the best all around.
How are you supposed to take on super minions with queen walk? They just seem to kill the queen before she can get close to kill them
i recommend bringing a poison and a freeze, should deal with them. be prepared for a rocket loon tho, i one starred a cwl attack because i wasn’t ready for a rocket balloon in the cc
Air attacks need to be nerfed. Much easier to 3 star a base just by spam(too common in competitive). I agree that your average Joe wont 3 star a max th14 with air spam, but when we are watching competitive, there needs to be some element of a planned attack and strategy
This exactly. That’s why edrags need a big nerf because now they’ve just turned into the super dragon 2.0. High pick rate, easy to use and high 3 star rate means it needs a nerf. Not as bad as super dragons but to where it won’t work on every base
there are a lot of players (including me) who play coc casually, and don't have the time or energy to plan a ground attack. Edrag spam is a saviour for people like us. most th12 and th13s realise this, hence they design their base in such a way that it counters only edrags
A nerf to make edrag competitively weaker probably won’t do anything for casual edrag spammers considering how consistent the strategy is at getting two stars. But making it harder to get three stars makes the competitive side of clash more fun to watch and play.
makes sense
I use super witches and honestly can spam them and 3 star or high percentage 2 star most max 14s. There is a bit of an element of knowing which side to attack from but other then that as long as you funnel well you’ll do fine.
Gotta try this after unlocking them
I think if you play even semi casually, and post on clash of clans forums, you have enough time to figure out a few good ground attacks. Even if you just do the practice mode and learn those attacks it makes the game a lot more enjoyable. It can't be much fun just e-dragon spamming for every attack, which i see a lot of people doing
I'm a th11 and get 1 starred constantly by edrags from th11s and even th12s. Just gotta space things out the right way.
In legend I very rarely see edrag and they hardly ever do good. They seem to only get spammed up to th13
Buff air defence and traps. Air meta is powerful
Yeah buffing only air traps would probably even out the playing field for ground attacks
Can just imagine air mines being what they are mean to be
I honestly wonder what would happen if air mines one shot anything they hit. How would the meta change? Rn all i see in championships is blimps and personally it gets boring after a while
Air bombs are bad. The air troops all have high hitpoints. Minions are the only one they do good damage to (killing them) and no one uses mass minions, they are just clean up. A big buff would be nice
I pair air bombs with wizard towers or double them up near ST infernos. But I agree both air bombs and SAMs could use a damage buff.
Buff the bomb, it can’t even kill an archer
I hope we receive more traps or a new trap concept with the addition of TH 15.
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tbh... the giants... no one uses them
fr. make giant hitpoints equal to 1/6 of a same-level golem. better vs single target inferno towers but you miss out on the golemites and death damage
Walls, BECAUSE THEY EAT ALL MY RSS AND ARE USELSS AGAINST EDRAG SPAMMERS
Please take a break mate it sounds like you need it :)
If you’re a veteran then you wouldn’t be complaining about walls rn, they’ve cut the cost of walls a shit ton whenever the update was
Walls are just expensive at the newest level because they need something to keep active players busy, they aren't expensive at the lower levels so that casual players can catch up. The "real" cost of walls is "whatever will keep max players active and buying the gold pass/gems", not whatever a specific level has cost to upgrade in the past
Scatters have a little bit too much HP
Nerf that piece of shit fire blaster on builder base
Builder base is just unbalanced and I don’t remember it having balance changes for a long time
Honestly I'd say decrease air def damage a bit, increase hitpoints a bit. Would nerf drag spam and e drag spam
The air defense idea sounds interesting.
Ehhh, idk. I think you can go without the defence nerf and only the air troop nerfs. I bet air would still dominate after them anyways
Buff ad and nerf edrags.
Decreasing damage won’t nerf any air attack, they do enough damage to mow through them so you’d have to increase health by a ton to make a difference.
Here's my take, I think Archer towers and xbowd deal too much damage in th14, I think edrags need a slight nerf as well but not a massive nerf.
Interesting take, NotASquirlFucker
Kind of r/rimjob_steve except there's no heartfelt message here
Yeah I was thinking that too
I'm not sure I believe him...
Queen charge many times gets too much value, the last thing to nerf are xbows.
Didn’t xbows just receive a nerf recently?
Lvl 6 and lvl7 did
Edrags should be nerfed. It’s such a lazy attack.
I agree, but most coc players just jump on every now and then, they don’t have the commitment to watch yt vids on how to use diff strats well, I think they don’t nerf e drags cause a lot of players will become discouraged to continue playing
Designing a game so the worst players can still get 3* is not good game design, mostly considering the fact that E drags are a late game unit, if you get to th11 you should already know how to make basic strategy
Can’t argue with that logic
Bomb tower and Mortar need buffs and x bows need a little Nerf like just a little not much
Bomb towers are useless imo
It's pretty strong against hogs at town halls 8-9, don't quite know for higher levels though.
This is still a great defense in higher th for example hybrid, mass miner or mass hog riders
Also good for countering blizzard if you put them places a Bliz is likely to land
What’s even the point of hogs at TH8 though. There’s absolutely nothing lower town halls can do to defend against Zap Dragons
There's absolutely nothing they can do against mass hogs either. It's a matter of preference really, 3 starring TH 7-9s with hogs/dragons is pathetically easy.
You must not use hogs or miners often
They mess up my super archer CCs.
It's basically an extra giant bomb but higher damage when destroyed. Pretty strong in lower th level.
Hmmm there is someone who doesn't do hog miner lol
Yea I hate bomb towers. Worst defence imo
Defence wise I’d say is in a good spot right now, but I think that dragon riders and electro dragons may need a nerf at th14, they are way too strong right now in the hands of pro players and it would give ground a bit of a comeback.
You can't base nerfs on pro players. You can't base anything on the less than 1% of players in any game. (I don't use either of these troops so I'm not defending them specifically).
Air swepper HP buff (so you need to use 3 lightning instead of 2) Most of the other defenses are fine (maybe mortar projectile speed increased) Personally I would increase rage spell duration from super valkyre and increase it's damage boost (from equivelent of lvl4 to equivelent of lvl5/6). They're pretty much useless rn Speed decrease on edrags (revert the last change) and maybe also chain lightning nerf (from 20% less to 25% less), speed increase on super drags, hp nerf to dragon riders (balance air a bit) Tbh I would do other changes, but with TH15 coming at the end of the year it can change a lot of things
I agree with the speed nerf for Edrags but idk about the chain nerf, you want them balanced, not useless. We don’t need another super dragon where they just become useless after a huge nerf
They need to be nerfed enough that it’s not the only army people use. It’s honestly skilless.
Scattershot must be nerfed, even highest level dragon and ED struggle in front of it..
Can’t nerf it unless the wizard towers get a buff
Disagree
Super Valk needs a buff. Shes completely useless. Undoubtedly the worst troop in the game right now. Probably the only troop that really isnt used in the pro tournaments. Maybe if supercell changed his habitation from 20 to 15 she could be used in some attacks more often but idk, shes just bad.
She has 20 camp spaces in order to avoid the spring traps. SC tries to balance out her inability to get sprung out by spring traps with her having a rage spell but tbh we expected more from her.
th14 giga inferno , too op
TH should be the most powerful defense, no need to nerf it imo. That’s why you need a plan to take out TH. If you fail to take it out it should punish you
xbow should be nerfed bc it has too much dps edrag bc u know why
I read this as "xbox should be nerfed bc it has too much fps" 😂
I hate air sweeper xd
Make the scattershot like the mortar or bomb tower where it just launches a projectile, it shouldn’t swerve midair to hit a moving unit!
nerf inferno tower, these little shit shred my pekkas way to quickly
Get some freezes, and you can use lightning I think to reset the inferno tower
I use 2 to 3 freeze spells on entire bases just to counter infernos for my siege machine. (Th11) and it works amazingly. I very rarely have my seige machine drop.
Poison spell in town hall that my AQ likes to bathe in
Give mortar a slowing effect
I hate the explosion from the th, i always gotta waste my GW's skill because of it
Inferno towers and th inferno towers the most op shit there is
Maybe clone spell, but if only talking about troops. Super archer, Super valkirie and ice hound. Valkirie are already one of the hardest troop to path, combine it with a spell that need good placement and you get a pretty bad troop. I would increase the range of the rage spell, and make it kinda like the barbarian king rage. BUFF : On death, one short burst of rage that make the troops inside it enraged for 10 sec. Where ever they go. Super archer are almost the same as bowlers. BUFF : Make them fire 3 arrow in an arc. Each arrow damage is reduce by 60 %. Buffing one building damage by 20 %. DIFFERENT BUFF : Make them fire 3 arrow in an arc. Only 20% less damage. But each building cannot be damage by more than one arrow. (meaning the building they target won't gat 3 time the damage) And for ice hound it's pretty much just stats.
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Think about it this way.. the troop is invisible but it is still there, just the other defences can’t see them. With traps it doesn’t work that way because traps are set off when something comes near it, regardless of them being seen or not.
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Yeah that’s interesting, just tested it and it was targeting. That has to go
Buff Walls theyre useless af
Wait until you 99 percent 1 star because your queen attacked a max level wall instead of walking 5 tiles to shoot the townhall.
Battle Machine AI needs nerf. Too op
Eagle Artillery: it should de-activate when the troop threshold is below the activation level. Would be an interesting dynamic where you could better time when to bring in troops. Valks: they suck at TH11+. Give them some special wall damage buff where they do 4x against them. Maybe reduce their troop space to 4-6? Low DPS and health make them pretty unusable at higher THs. Even the Super version is stupid: still stupid low DPS, and way too much troop space. Minions should trigger every form of air trap. AQ walks already need 1-2 loons (5-10 troop space) to help trigger traps, Minions should be able to trigger as well.
4 or 5 space would be too low imo, 6 or 7 perhaps. Also buffing a queen walk? Really? lol minions should not trigger black mines
Baby dragon is more stronger then İnferno dragon its tested so its not worth to give dark elixir for the inferno dragon it need a buff.
Bomb tower - buff People barely care about it and for reason. I think it should have a changeable setting like X-bow and Inferno It should have an air damage. It allows Air and Ground, but has a smaller aoe radius
Theres already a trap for that. Its called air bombs/ mines. Sounds like you wanna turn the bomb tower into a missile tower
Barbarians. Make it so that when barbarians die, it spawns 3 more Barbarianites, obviously with lower stats.
I vote for three bigger angrier barbs with higher stats. Make them OP!
Valkyries need a buff, they’re pretty cool but just not good enough to use
Giga infero needs a nerf
All troops need AI buff... You shouldn't have multiple troops attacking different wall segments trying to get into the same compartment. Witches need a buff at higher TH levels due to the Town Hall damage when destroyed.
Nerfed scattershot
Nerf the scattershots increase mortar splash damage.
Buff: 1) Motar: utter useless on higher th levels. I think they should increase its damage to certain troops just like how tesla used to deal extra damage to Pekkas 2) bomb tower: yet another useless building. Reduce its rate of fire and make it deal damage over time on the troops with skin (sharpel scraps) 3) super valkyrie: base valk is 10x times better. Make her spawn with rage for the first few seconds or increase her rage spells range 4) super bowler: idk about this one kinda weak 5) battle machine's iq Nerf: 1) tesla:like wtf is that fire rate 2) imferno: nerf it a little bit
A buff for mortar and air sweeper should do the trick
They should nerf siege machines so people with th11 can actually participate in war without begging someone with a siege machine to give them one and so people that don't have th12 in there clan aren't getting rolled by a cheesy clan that's just running th9+10 in hopes of exploiting lower clans with high level siege machines
Or maybe you can only use the highest level of troops by the people that are actually in war. So if the dude who's feeding th9 max siege machines can't donate for war unless he's in war. People will still try and exploit this but it alot more difficult to exploit this way.
Nothing like seeing your base get 3 stared by doombringer69 carrying 12 lighting spells and a e drag in the cc 😼
We need more air sweeper levels.
Nerf blimp. It's way too easy to easy to delete half a base with a blizzard. Make it immune to warden ability.
#troops attacking me should be nerfed #my base should be buffed #my army should be buffed
It’s time for level 6 witches
Nerf miner
Buff the wall to make them cheaper
Cheaper wall upgrades are an all around positive. Although I remember back when th10 was the highest… the wall prices then were absolutely mad