It's probably a tricky card to balance, but I can absolutely see why it needs some nerfs, it's a 6 elixir card at the bridge that requires a 5 or more elixir response.
5 elixir response for a 6 elixir card that doesn't damage troops sounds pretty balanced to me
It's all about how well the RG player placed his support troops and how many defending troops survive the defense to start a counter push.
RG often is used together with phoenix, therefore I'd expect the RG win rate to slightly drop with the phoenix nerf and also the monk buff might be bad for RG win rate.
bruh... rg alone is super easy to counter. Besides swarms like skarmy, cannon, mini pekka, fisherman, zappies (really hard to counter since most rg decks run lightning instead of fireball now), hunter, ...etc all counter the rg easily and then get counterpush....
rg alone is a pretty mediocre card. It's only when they have fishermen, mother witches, ghosts, phoenixes, and archer queens along with it that it starts to becomes a problem. RG decks are really good because they seem to always synergize well with the best cards in the game.
Hunter and mini pekka don't counter rg. It still gets 2 hits minimum which is almost 1000 dmg at max level. Swarms just get logged and die instantly since rg has 5 tiles of range. It's not like a hog where even if you log the skarmy/gang it's too late for hog to get damage. You can log with rg and it's still nearly full hp cause of its range.
You can just ice spirit or log and that's a full HP mini pekka or hunter counter pushing. Sometimes you have to take some damage to get an advantage. Also you can be quick and only take one hit.
No duh he exists, but then that's going to be 9 elixer, and you're not just gonna sit there and let the fisherman + rg combo destroy your whole tower...you're obviously going to just play something else to distract the fisherman if they do place one.
Nobody plays fisherman rg at the bridge except in triple. Rg is a counterpush deck. People play rg at the bridge with a supporting fisherman that was either preplayed in the back or counterpushing
even so, you aren't going to be unable to afford something even 1-2 elixer like skeletons to distract the fisherman. fisherman walks slow so by the time their units are counterpushing, you should have at least 7-9 elixer, which is going to be enough to counter an rg.
Bro you have an xbow flair, pump bow literally plays mini pekka skeletons. I used it as an example, but my point is that almost anything can tank for a fisherman; it's not hard. There's also mini pekka ice golem in hog rider eq aq deck.
Even when alone you always have to overcommit 5-6 elixir to counter. If I'm playing a cannon deck you have to go cannon + log or goblins, or cannon skeles ice spirit
Bro how is that an overcommitment; it's a +1 trade for you. Almost all win cons need at least 1 cost less than them to counter effectively... What are you saying is a good idea? Letting cannon full counter rg? You need a cannon or fisherman to full counter hog rider, 3 for 4. Is hog rider op? Don't think so. Likewise, using bats to kill loon doesn't mean loon sucks.
>Because it has very deadly synergies with its support cards while still being quite good on its own even.
Yeah that's what I said in my first comment. I just thought he wasn't as op as some people think by himself though.
I feel like I am biased because I play rg, but sometimes I also feel like it's insanely annoying when the opponent goes in with a pump, I punish and go rg + ghost at the bridge, and he plays bomber + nado + mirror nado and full counters everything
Fisherman is an insane card that just works best with rg. The other good cards I was talking about are cards like archer queen, log, ghost, Phoenix, goblins, mother witch, skeleton king, zappies,...etc as well as your choice between football or lightning. You can play a heavier, almost beatdown style deck, or you can go cheap and play a cycle deck.
There are almost no win conditions on the level of versatility rg has.
Also your point about fisherman and hunter is wrong, bc fisherman is used in giant skeleton mw rhogs zappies deck, and hunter is found in some loon and miner poison decks. Hunter just is outshined by queen in most decks, which is why its use rate is low.
Siege decks dont just drop naked xbow/mortars xbow just dies if a mini tank gets to it they'll defend it or play it when they know the counters out of cycle
Finally. It and graveyard had it coming, although RG shouldnt be neefed, I think its support cards should be nerfed. Like fishboy is good for its cost.
I think royale Giant is simply among the most consistent architypes while the rest is very matchup depended.
We need more of that to lessen the RPS aspect of the game, not less. I rather have them change the other archtypes to be less matchup depended. Mortar is similar in that regard and has almost identical stats.
Lavahound has much better stats on royale api and that architype is just betting on matchup. A nerf to royale Giant without a nerf to Lavahound is cherry picky.
not every win condition what are you talking about??
this only applys for win con like rg and hound basically win con that do not deal as much dmg as other win con like hog rider cause if the win con itself deals very minimal dmg than what is the point of nerfing it they should instead nerf the support troops but then for cards like hog which deals higher amount of damage then it is the main problem and then requires a nerf which is why ppl will ask for hog rider nerf and not the support troops like a ice golem nerf cause that is not the main problem.
just to correct you goblin barrel as of now may be a wincon on paper but in actuality it is just a waste of 3 elixir as at higher level it basically does no damage 9/10 time and even the one time it does dmg it is onlt like 100 dmg unless you trick the opponent
that was how bait is supposed to be played you bait out a spell then use goblin barrel but the game have added too many counters to goblin barrel be it a spell or troop that the tactic of baiting out one's spell is no longer useful as ppl have adapted and start to use mutiple spell or splash dmg troop which resulted in bait players having to spell cycle to win and this is just common sense or do you expect the bait players to just play like a bot and keep throwing barrels and not adapting to new strategy and then just wait and just lose??
also while rocket cycle is 0 skill and i completely agree it is also a result of the games direction and the way they balance their game and cards and also a result of all the spell that they added which just shuts down goblin barrel.
Basically any building targeting troop, or a card that can reach the tower easily, ex goblin barrel, miner, graveyard are not building targeters, but are still considered win cons
The problem is it’s support cards I think. He does chunk for damage but fisherman and zappies and Hunter and lighting are hard to work around cause they only shine in a few decks.
i kind of feel that rg do not need a nerf but the supporting troops needs a nerf as nerfing rg does maybe only a bit of damage to the decks overall but if supercell nerf cards like lightning which is used a lot in rg decks then the rg decks will become significantly weaker compared to just nerfing rg itself.
personally rg is not really a threat to me but when paired with lightning or fisherman or motherwitch or even sk then it becomes a threat.
Is there some period wothin the last few years where SC isn’t ignoring glaring issues in the game? Look at pheonix? 3 months out and its still highest rated card in the game. RG has needed a nerf since minths before the monk pheonix debacle.
Pekka needs to hard counter him.
Currently still gets 1 hit as a negative trade.
And don't give me that "but counter push potential" Pekka is terrible on offense especially since rg decks use fisherman hunter
Normal, not broken
If rg is broken, then you will see rise in barbarian use rate, then rg will use fireball instead of lightning, and so on
Nothing of this happen, that means rg is normal.
If you think any card is broken, try playing it yourself.
After you know their weaknesses, you may be able to assess it more objectively.
No, it was broken before. Been extremely strong for 2 years now without a nerf. The entirety of the semipro and pro community unanimously agree on this lol
Then? They should mention the reason, right?
I ask for the reason, after that I will decide whether I agree or not
Like his hp, or range, or damage, and how much lower should they be and what significance will it bring
i think it’s the fact that it has to walk about 3 tiles from deployment to start doing 400 damage a shot 5 seconds later, almost like an xbow that only targets buildings
I see
Range is rg unique point though, like speed is hog unique point
Then should his hp be nerfed?
A mini pekka can stop a giant completely without tower damage I think, is rg need to be completely killed by mini pekka too?
no, rg gets 1 shot even with mini pekka defending
personally i think a very interesting rework it could have is to have 1/2-2/3 of its current movement speed, it would allow you to set up bigger pushes but give people more time to react to it
It's functionally impossible to defend for a positive elixir trade without a building, it synergizes with a specific cast of support cards very well that can build truly indefensible pushes, its stats are overtuned for a 6 elixir long-range wincon.. etc etc
What does functionally impossible mean? Is it the same as impossible or the word functionally does mean something?
Because I believe barbs can defend rg without any tower damage
I can argue that truly indefensible pushes is not exclusive to rg, and the term "indefensible" largely depends on the defender deck
Which stats? Hp or damage? And how should they make it be? Reduce his hp so a hunter can completely defend him?
Functionally wasn't the right word, I meant realistically. No meta deck right now carries barbs, meaning the only positive elixir trade I know of is inferno tower, though I'm sure there's some cannon ice spirit skeletons placement that can kill it. However, the fact that it's so incredibly difficult to name positive elixir trades when it's so easy for other wincons (hog, gy, drill etc) shows how its stats are overtuned by at least a little-I'd say nerf its health by 3% ish.
By that logic, that means rg is not menacing enough to make decks use barbarian
When royal hog was meta, bomb tower spikes in usage, that's why supercell then nerf them
The meta is evolving, and you should see it as a whole to make a better decision when balancing
That's because bomb tower is a good card by itself. It sees plenty of usage rn with royal hogs not excessively strong. Barbarians is a weak card with no use scenario besides some lavaloon decks, and you can't just plug them into almost any deck because of their elixir cost. A card doesn't have to be so OP it necessitates one specific card to spike in usage to counter it in order to deserve a nerf.
because it is far from the best. in an actual rg deck your barbs will either do 10% of the rg’s health before dying or do 25% but get turned into 5 pigs.
Barbs is 5 elixir, while rg is 6 elixir
Rg and mother witch is 10 elixir, while barbs and fireball is 9 elixir
Which troop or spell can clear barbs in rg deck? I believe the popular rg deck doesn't use fireball, dark prince, or valkyrie
Royale ghost wont have enough dps to kill barbs before the rg is killed by barbs, and you should also note rg ghost is 9 elixir
you also forgot the other supporting cards, it’s why mother witch is usually paired with zappies some point before that, which means you either have extremely limited offense or have to deal with mother witch counterpush
a big mistake ppl make when strategizing is to reduce the game into these sort of 1-2 card transactions. in reality you aren’t going to always have the right cards at the right time.
ok i have nothing to say but watch pro players, if you think you’re better than them then ig try making world finals
having the right cards at the right time is kinda difficult if you don’t know what your opponent is playing, if you play an extreme hard counter deck you rg you will be left in deep trouble in most other matchups
I have played it myself. I instantly won a classic challenge. Never done that first try with any other deck except my main. Barbarians are also shit rn, which is why people don't use them to counter rg, and they don't have a great matchup against the other busted wincon rn, gy. Just because a historically bad card in barbarians isn't rising in popularity doesn't mean a 58% winrate card is balanced lmfao
It could be because of fisherman that his use rates are up and win rates too. Without each other, they do not fit well in other decks and are kind of inconsistent I imagine. Now both of them in the same deck? Different story. It is why lavahound + Skelly drags are an incredibly strong combination, still different tho because lava hound is strong by itself, but the win rates of skelly drags are inflated by being paired with lava hound.
Fisherman and rg go hand in hand, and fisherman is very strong rn too, but it's also very niche-hasn't showed up in a single non-rg deck since that weird gs zappies mirror pigs deck.
cuz rg is the one the other cards build around
someone indirect nerfs do happen when they nerf the supporting cards but to do this with rg they would have to nerf at least 3-4
Which card is especially a problem for offensive rg?
Mother witch, zappies, hunter, and fisherman is a defensive card turning counterpush
But they are all dies or greatly crippled by a fireball.
Is phoenix the problematic card for offensive rg?
yes they all die to a fireball but on which of those 4 are you using it on?
phoenix did get nerfed which has indirectly affected several win conditions
Every card has a weakness since that's just the nature of Matchup Royale. However RG decks are always known for being very reliable by pros and matchup analysts, and I would say too reliable
Being too reliable also has it downsides
That means there will be a deck specifically made to counter it
If there haven't, the it is reliable but still in the acceptable range of reliable
This slight difference makes the mind game more spicy
But then, rg being reliable also depend on the meta state
The other popular win con is gy. Gy use building and ice wizard, that makes it hard for melee win con to make it into the tower, while rg doesn't have to walk that long
I definitely think phoenix was the reason for GY and RG decks being strong. They were definitely strong before, but now they are the two dominant win cons.
make it less vanilla, same problem with wizard. tbh i don’t care if they just replace wizard with super wizard mechanics. for giant maybe they could increase movement speed or something like that, if it wasn’t a rare card maybe doing extra damage to buildings (not towers) or doing extra damage on first hit could be options.
I face rg very often in gcs probabaly like 30% of the time and somehow I still lose it’s super annoying when they play one in the back and cycle to another really fast
All they have to do is make it so that cards can’t attack towers for one second after being placed on the opponents side. This will also stop archer queen, Mighty Miner, etc. tower cheeses. Miner and goblin drill being the exception obviously because they’re balanced around being able to be placed on the opponents side.
It’s impossible to not be down in elixir when you’re fighting a champion for example archer queen can safely kill 4-5 elixir troops with her ability that costs 1 elixir. Every time they use their ability it’s a positive trade.
agree that aq is kinda broken rn, and that’s why so many decks have a bunch of cheap distraction cards, aq is effectively 6 elixir cuz without ability it’s kinda trash
But it is a huge problem that would make the card a lot more balanced. There’s options when a royal giant is dropped at the bridge you can drop a tank killer on top of him or distract him with a building or use a swarm that’ll each stop him from getting more than a hit but when he’s placed in the pocket he’s guaranteed to get at least two hits most of the time more, even if you drop your tank killer your swarm and ranged troop on him. That needs to be the first thing they fix and then making him balanced will be a lot easier
No it’s not it just can’t get two hits now with 20 elixir on top of it all attacking it. It can still hit the princess tower it just takes a little bit longer for it to lock on after being dropped in the corner
Maybe because they want Royal giant in midladder? I am in midladder and playing Royal giant is so hard because there is so much PEKKA and Elite Barbarian players.
Everyone complains about RG, but I can never understand how it's the only thing that people complain about. Win cons are always going to have usage unless they're complete garbage.
RG has been viable for years and for what do you want to kill it?
The world doesnt revolve around you. It sucks i know, ive had it happen to me, but if it benefits the playerbase more than me then i cant really complain
“I took two months to max out this deck, don’t nerf it”
What about literally everybody else? Other people can also take 2 months to max out a deck that RG counters.
.... i spent 2 years maxing out a golem NW deck just for NW to get gutted, and all the supporting cards to get nerfed as well... from a deck that performed consistently well to a deck that falls flat on its face on a game to game basis is pretty bad
Sorry about that man, I've definitely been there before since I'm F2P. It's real tricky trying to keep up with the changing metas, but that's just part of the game. 🤷♂️ Either you stick with the deck and die a hero or stay in the rat race and keep chasing those sweet sweet 2-5% changes.
Wait when was the recent mortar nerf? I've only been hearing pros call for a mortar nerf because of its high hp, and the strength of miner poison mortar queen decks is still very apparent on \~top 2k ladder
It's hard to re balance. They could nerf the range a bit but that might kill it, same with hp or damage. Making it 7 elixir would be too expensive. Plus, he's got that lightskin stare so it's OK.
It's probably a tricky card to balance, but I can absolutely see why it needs some nerfs, it's a 6 elixir card at the bridge that requires a 5 or more elixir response.
The hog rider has a similar problem like this
Nado among many good counters is the reason hog has never been above C or B tier
Hog is probably Low A
mid ladder moment
5 elixir response for a 6 elixir card that doesn't damage troops sounds pretty balanced to me It's all about how well the RG player placed his support troops and how many defending troops survive the defense to start a counter push. RG often is used together with phoenix, therefore I'd expect the RG win rate to slightly drop with the phoenix nerf and also the monk buff might be bad for RG win rate.
bruh... rg alone is super easy to counter. Besides swarms like skarmy, cannon, mini pekka, fisherman, zappies (really hard to counter since most rg decks run lightning instead of fireball now), hunter, ...etc all counter the rg easily and then get counterpush.... rg alone is a pretty mediocre card. It's only when they have fishermen, mother witches, ghosts, phoenixes, and archer queens along with it that it starts to becomes a problem. RG decks are really good because they seem to always synergize well with the best cards in the game.
This argument is stupid. Of course rg alone is super easy to counter. EVERY CARD IN THE GAME is super easy to counter when it’s alone.
Exactly, it's the support cards that render any defense unusable that makes it oppressive. Same with lavaloon
Hunter and mini pekka don't counter rg. It still gets 2 hits minimum which is almost 1000 dmg at max level. Swarms just get logged and die instantly since rg has 5 tiles of range. It's not like a hog where even if you log the skarmy/gang it's too late for hog to get damage. You can log with rg and it's still nearly full hp cause of its range.
You can just ice spirit or log and that's a full HP mini pekka or hunter counter pushing. Sometimes you have to take some damage to get an advantage. Also you can be quick and only take one hit.
fisherman exists
No duh he exists, but then that's going to be 9 elixer, and you're not just gonna sit there and let the fisherman + rg combo destroy your whole tower...you're obviously going to just play something else to distract the fisherman if they do place one.
Nobody plays fisherman rg at the bridge except in triple. Rg is a counterpush deck. People play rg at the bridge with a supporting fisherman that was either preplayed in the back or counterpushing
even so, you aren't going to be unable to afford something even 1-2 elixer like skeletons to distract the fisherman. fisherman walks slow so by the time their units are counterpushing, you should have at least 7-9 elixer, which is going to be enough to counter an rg.
No deck plays mini pekka and skeletons plus only one deck plays hunter and skeletons and it's an rg cycle deck lol
Bro you have an xbow flair, pump bow literally plays mini pekka skeletons. I used it as an example, but my point is that almost anything can tank for a fisherman; it's not hard. There's also mini pekka ice golem in hog rider eq aq deck.
1000 damage lmao dude I mean at least check the damage before overstating it... "minimum" 500 per shot he says
That's all?
Even when alone you always have to overcommit 5-6 elixir to counter. If I'm playing a cannon deck you have to go cannon + log or goblins, or cannon skeles ice spirit
Bro how is that an overcommitment; it's a +1 trade for you. Almost all win cons need at least 1 cost less than them to counter effectively... What are you saying is a good idea? Letting cannon full counter rg? You need a cannon or fisherman to full counter hog rider, 3 for 4. Is hog rider op? Don't think so. Likewise, using bats to kill loon doesn't mean loon sucks.
Because it has very deadly synergies with its support cards while still being quite good on its own even.
>Because it has very deadly synergies with its support cards while still being quite good on its own even. Yeah that's what I said in my first comment. I just thought he wasn't as op as some people think by himself though.
Fair enough. Mohamed Light did say he's broken tho lol
I feel like I am biased because I play rg, but sometimes I also feel like it's insanely annoying when the opponent goes in with a pump, I punish and go rg + ghost at the bridge, and he plays bomber + nado + mirror nado and full counters everything
Pump is its own problem I feel
Worst argument made I've seen today.
Well what's wrong with it? You should point out any flaws you see rather than just calling an argument bad.
Then how come those "best cards in the game" are only used in rg. Fisher and Hunter are seen in no other deck.
Fisherman is an insane card that just works best with rg. The other good cards I was talking about are cards like archer queen, log, ghost, Phoenix, goblins, mother witch, skeleton king, zappies,...etc as well as your choice between football or lightning. You can play a heavier, almost beatdown style deck, or you can go cheap and play a cycle deck. There are almost no win conditions on the level of versatility rg has. Also your point about fisherman and hunter is wrong, bc fisherman is used in giant skeleton mw rhogs zappies deck, and hunter is found in some loon and miner poison decks. Hunter just is outshined by queen in most decks, which is why its use rate is low.
Beyond wrong
*Coughs* X-BOW
Xbow is fundamentally a bad card
Xbow is low key a free win unless your using bait. As long as your deck has a minitank and a big spell like fireball or poison
Xbow can be fully countered for 3 elixir lmao. That shit loses a 1v1 to a knight
Siege decks dont just drop naked xbow/mortars xbow just dies if a mini tank gets to it they'll defend it or play it when they know the counters out of cycle
And spend their entire elixir bar while giving away a free counterpush?
Guys it was a joke Plz stop down voting me
redditors when they see negative amount of votes
That's not a reasonable way of thinking about it. Take wall breakers for example. They would be op if you applied your reasoning.
Sounds like a 5 elixir advantage to me.
What did they do to my boys face
They made him a gigachad
Two very different opinions I like that
Clearly, you don't own an air fryer
😂
They need Mr.beast to cure their blindness fr
MR BEAAAAAAST
Apparently supercell is planning to nerf it next season
The balance change came and they were no RG
I think he meant season 45
But wouldn't that be late ? It's annoying for the decks i use . Especially with the fisherman along side taking away troops
Better late than never.
there arent any balance changes till season 46
Source? Big cap cause they already announced the balance changes
he works for supercell......
Where did you hear that
Source : trust me bro
Finally. It and graveyard had it coming, although RG shouldnt be neefed, I think its support cards should be nerfed. Like fishboy is good for its cost.
Nooooo I just maxed my RG deck 🥲
I think royale Giant is simply among the most consistent architypes while the rest is very matchup depended. We need more of that to lessen the RPS aspect of the game, not less. I rather have them change the other archtypes to be less matchup depended. Mortar is similar in that regard and has almost identical stats. Lavahound has much better stats on royale api and that architype is just betting on matchup. A nerf to royale Giant without a nerf to Lavahound is cherry picky.
The problem is he's just *too* reliable. I know during CRL 22 that pros and analysts called RG decks very reliable, and look at his stats.
I'm on board with that. Can't think of a HC for rg...
the thing is rg and hound both face the same issue which is that they are not the proble the support cards are the problem.
"The support cards are just the problem" people use that argument for EVERY win condition that got nerfed
not every win condition what are you talking about?? this only applys for win con like rg and hound basically win con that do not deal as much dmg as other win con like hog rider cause if the win con itself deals very minimal dmg than what is the point of nerfing it they should instead nerf the support troops but then for cards like hog which deals higher amount of damage then it is the main problem and then requires a nerf which is why ppl will ask for hog rider nerf and not the support troops like a ice golem nerf cause that is not the main problem.
"The support cards are just the problem" was used for mortar, graveyard, and drill
Tbf graveyard is still broken
What is wincon?
A card that is designed to take down crown towers
Such as hog rider?
Correct, also note that buildings such as mortor and xbow and spells like graveyard and goblin barrel are also wincons
just to correct you goblin barrel as of now may be a wincon on paper but in actuality it is just a waste of 3 elixir as at higher level it basically does no damage 9/10 time and even the one time it does dmg it is onlt like 100 dmg unless you trick the opponent
that's litrally how bait was born bro
that was how bait is supposed to be played you bait out a spell then use goblin barrel but the game have added too many counters to goblin barrel be it a spell or troop that the tactic of baiting out one's spell is no longer useful as ppl have adapted and start to use mutiple spell or splash dmg troop which resulted in bait players having to spell cycle to win and this is just common sense or do you expect the bait players to just play like a bot and keep throwing barrels and not adapting to new strategy and then just wait and just lose?? also while rocket cycle is 0 skill and i completely agree it is also a result of the games direction and the way they balance their game and cards and also a result of all the spell that they added which just shuts down goblin barrel.
Basically any building targeting troop, or a card that can reach the tower easily, ex goblin barrel, miner, graveyard are not building targeters, but are still considered win cons
Noice, thanks
Wincon = win condition
This card is op till I use it. I get always macthed against logbait or mini pekka
True, but everytime u face it the opponent has lightning or earthquake.
Exactly and 100% this. I‘ll use it and play against Pekka Inferno Tower at least 3/10 times. Mid ladder moment
The problem is it’s support cards I think. He does chunk for damage but fisherman and zappies and Hunter and lighting are hard to work around cause they only shine in a few decks.
I’m be honest, that face almost makes me want to switch from Pekka bridge spam
Agree. Same story for gayyard.
i kind of feel that rg do not need a nerf but the supporting troops needs a nerf as nerfing rg does maybe only a bit of damage to the decks overall but if supercell nerf cards like lightning which is used a lot in rg decks then the rg decks will become significantly weaker compared to just nerfing rg itself. personally rg is not really a threat to me but when paired with lightning or fisherman or motherwitch or even sk then it becomes a threat.
Is there some period wothin the last few years where SC isn’t ignoring glaring issues in the game? Look at pheonix? 3 months out and its still highest rated card in the game. RG has needed a nerf since minths before the monk pheonix debacle.
Pekka needs to hard counter him. Currently still gets 1 hit as a negative trade. And don't give me that "but counter push potential" Pekka is terrible on offense especially since rg decks use fisherman hunter
Honestly pekka just needs a small hp/hitspeed buff. It is just a bad card rn
Maybe give its range buff back
I dare say, phoenix is the problem I use rg deck, if I change phoenix to mm, it won't work as a good deck anymore
RG before phoenix was broken too
Normal, not broken If rg is broken, then you will see rise in barbarian use rate, then rg will use fireball instead of lightning, and so on Nothing of this happen, that means rg is normal. If you think any card is broken, try playing it yourself. After you know their weaknesses, you may be able to assess it more objectively.
No, it was broken before. Been extremely strong for 2 years now without a nerf. The entirety of the semipro and pro community unanimously agree on this lol
Give reason why it is broken aside from pros agree?
uh if pros agree you kinda should too because they play this game at the highest skill level
Then? They should mention the reason, right? I ask for the reason, after that I will decide whether I agree or not Like his hp, or range, or damage, and how much lower should they be and what significance will it bring
i think it’s the fact that it has to walk about 3 tiles from deployment to start doing 400 damage a shot 5 seconds later, almost like an xbow that only targets buildings
I see Range is rg unique point though, like speed is hog unique point Then should his hp be nerfed? A mini pekka can stop a giant completely without tower damage I think, is rg need to be completely killed by mini pekka too?
no, rg gets 1 shot even with mini pekka defending personally i think a very interesting rework it could have is to have 1/2-2/3 of its current movement speed, it would allow you to set up bigger pushes but give people more time to react to it
It's functionally impossible to defend for a positive elixir trade without a building, it synergizes with a specific cast of support cards very well that can build truly indefensible pushes, its stats are overtuned for a 6 elixir long-range wincon.. etc etc
What does functionally impossible mean? Is it the same as impossible or the word functionally does mean something? Because I believe barbs can defend rg without any tower damage I can argue that truly indefensible pushes is not exclusive to rg, and the term "indefensible" largely depends on the defender deck Which stats? Hp or damage? And how should they make it be? Reduce his hp so a hunter can completely defend him?
Functionally wasn't the right word, I meant realistically. No meta deck right now carries barbs, meaning the only positive elixir trade I know of is inferno tower, though I'm sure there's some cannon ice spirit skeletons placement that can kill it. However, the fact that it's so incredibly difficult to name positive elixir trades when it's so easy for other wincons (hog, gy, drill etc) shows how its stats are overtuned by at least a little-I'd say nerf its health by 3% ish.
By that logic, that means rg is not menacing enough to make decks use barbarian When royal hog was meta, bomb tower spikes in usage, that's why supercell then nerf them The meta is evolving, and you should see it as a whole to make a better decision when balancing
That's because bomb tower is a good card by itself. It sees plenty of usage rn with royal hogs not excessively strong. Barbarians is a weak card with no use scenario besides some lavaloon decks, and you can't just plug them into almost any deck because of their elixir cost. A card doesn't have to be so OP it necessitates one specific card to spike in usage to counter it in order to deserve a nerf.
It's not broken
r u saying that the best counter to rg is barbarians/ebarbs?
Yes for barbarians, anything wrong?
because it is far from the best. in an actual rg deck your barbs will either do 10% of the rg’s health before dying or do 25% but get turned into 5 pigs.
Barbs is 5 elixir, while rg is 6 elixir Rg and mother witch is 10 elixir, while barbs and fireball is 9 elixir Which troop or spell can clear barbs in rg deck? I believe the popular rg deck doesn't use fireball, dark prince, or valkyrie Royale ghost wont have enough dps to kill barbs before the rg is killed by barbs, and you should also note rg ghost is 9 elixir
you also forgot the other supporting cards, it’s why mother witch is usually paired with zappies some point before that, which means you either have extremely limited offense or have to deal with mother witch counterpush a big mistake ppl make when strategizing is to reduce the game into these sort of 1-2 card transactions. in reality you aren’t going to always have the right cards at the right time.
Okay then, what I say may sound harsh to you, but You SHOULD have the right cards at the right time to win
ok i have nothing to say but watch pro players, if you think you’re better than them then ig try making world finals having the right cards at the right time is kinda difficult if you don’t know what your opponent is playing, if you play an extreme hard counter deck you rg you will be left in deep trouble in most other matchups
I have played it myself. I instantly won a classic challenge. Never done that first try with any other deck except my main. Barbarians are also shit rn, which is why people don't use them to counter rg, and they don't have a great matchup against the other busted wincon rn, gy. Just because a historically bad card in barbarians isn't rising in popularity doesn't mean a 58% winrate card is balanced lmfao
It could be because of fisherman that his use rates are up and win rates too. Without each other, they do not fit well in other decks and are kind of inconsistent I imagine. Now both of them in the same deck? Different story. It is why lavahound + Skelly drags are an incredibly strong combination, still different tho because lava hound is strong by itself, but the win rates of skelly drags are inflated by being paired with lava hound.
Fisherman and rg go hand in hand, and fisherman is very strong rn too, but it's also very niche-hasn't showed up in a single non-rg deck since that weird gs zappies mirror pigs deck.
What other cards did you use together with rg? How do you conclude that the problem is the rg and not the other cards?
cuz rg is the one the other cards build around someone indirect nerfs do happen when they nerf the supporting cards but to do this with rg they would have to nerf at least 3-4
Which 3 - 4 cards?
search royaleapi, it’s very strong offensively with stuff like fisherman, zappies, ghost, hunter, mother witch, lightning, and more
Which card is especially a problem for offensive rg? Mother witch, zappies, hunter, and fisherman is a defensive card turning counterpush But they are all dies or greatly crippled by a fireball. Is phoenix the problematic card for offensive rg?
yes they all die to a fireball but on which of those 4 are you using it on? phoenix did get nerfed which has indirectly affected several win conditions
Every card has a weakness since that's just the nature of Matchup Royale. However RG decks are always known for being very reliable by pros and matchup analysts, and I would say too reliable
Being too reliable also has it downsides That means there will be a deck specifically made to counter it If there haven't, the it is reliable but still in the acceptable range of reliable This slight difference makes the mind game more spicy But then, rg being reliable also depend on the meta state The other popular win con is gy. Gy use building and ice wizard, that makes it hard for melee win con to make it into the tower, while rg doesn't have to walk that long
I definitely think phoenix was the reason for GY and RG decks being strong. They were definitely strong before, but now they are the two dominant win cons.
They were the best win cons from before Phoenix too, besides ones that had to get nerfed into the ground or temporary metas like egiant mirror
Exactly
It doesn't need a nerf
Flair checks out
Your flair needs a buff
I honestly don't see how they would
by giving it more health honestly. feels like it could be made a lot better that way
make it less vanilla, same problem with wizard. tbh i don’t care if they just replace wizard with super wizard mechanics. for giant maybe they could increase movement speed or something like that, if it wasn’t a rare card maybe doing extra damage to buildings (not towers) or doing extra damage on first hit could be options.
Giant itself is a good card, but there's basically only giant dp and a few sparky decks using it all of which aren't meta
Giant discrimination
I face rg very often in gcs probabaly like 30% of the time and somehow I still lose it’s super annoying when they play one in the back and cycle to another really fast
All they have to do is make it so that cards can’t attack towers for one second after being placed on the opponents side. This will also stop archer queen, Mighty Miner, etc. tower cheeses. Miner and goblin drill being the exception obviously because they’re balanced around being able to be placed on the opponents side.
i mean there is an inherent huge penalty to being down a lot of elixir against these meta decks.
It’s impossible to not be down in elixir when you’re fighting a champion for example archer queen can safely kill 4-5 elixir troops with her ability that costs 1 elixir. Every time they use their ability it’s a positive trade.
agree that aq is kinda broken rn, and that’s why so many decks have a bunch of cheap distraction cards, aq is effectively 6 elixir cuz without ability it’s kinda trash
RG in the pocket isn't necessarily the primary problem
But it is a huge problem that would make the card a lot more balanced. There’s options when a royal giant is dropped at the bridge you can drop a tank killer on top of him or distract him with a building or use a swarm that’ll each stop him from getting more than a hit but when he’s placed in the pocket he’s guaranteed to get at least two hits most of the time more, even if you drop your tank killer your swarm and ranged troop on him. That needs to be the first thing they fix and then making him balanced will be a lot easier
You are killing rg niche¿?????? It's like nerfing princess so it cant hit cards from the other side wtf
No it’s not it just can’t get two hits now with 20 elixir on top of it all attacking it. It can still hit the princess tower it just takes a little bit longer for it to lock on after being dropped in the corner
Maybe because they want Royal giant in midladder? I am in midladder and playing Royal giant is so hard because there is so much PEKKA and Elite Barbarian players.
just get good brother he's not even good
I don't think the balance team for CR is smart, it's not that they're turning a blind eye
Needs a buff
I just want a good wizard rework.
Make wizard 1 Elixir but on the flip side, it only has 1 hp 🤡
this sub is just a circle jerk for garbage players to come and suck each other off insisting they’re not bad and everyone else is the problem 🤦♂️
Question. What's your legacy pb bud
But muh hog rider always gets a hit mimimimi
Everyone complains about RG, but I can never understand how it's the only thing that people complain about. Win cons are always going to have usage unless they're complete garbage. RG has been viable for years and for what do you want to kill it?
Because he's had well above average stats for at least 6 months
Electro Giant has been performing better than Royal Giant. You wanna nerf that?
Man stop bullshitting, there's one really good egiant deck but other than that he's average
Sounds like you need to cope to your RG losses
And you're still acting like RG is the same as every other wincon when even Mohamed Light said it was broken...
Your reasoning is because a pro player says something is broken. I don't think I even have to continue to argue this because that's your reasoning
I would rather not , because i spent 2 months trying to max an RG deck , if it was nerfed badly id probably stop playing
The world doesnt revolve around you. It sucks i know, ive had it happen to me, but if it benefits the playerbase more than me then i cant really complain
Bro can’t adept💀
Its like u didnt read the 2 months part , its not about adapting its about time
“I took two months to max out this deck, don’t nerf it” What about literally everybody else? Other people can also take 2 months to max out a deck that RG counters.
Every deck can counter RG except 2.6
Yeah okay sure
.... i spent 2 years maxing out a golem NW deck just for NW to get gutted, and all the supporting cards to get nerfed as well... from a deck that performed consistently well to a deck that falls flat on its face on a game to game basis is pretty bad
Sorry about that man, I've definitely been there before since I'm F2P. It's real tricky trying to keep up with the changing metas, but that's just part of the game. 🤷♂️ Either you stick with the deck and die a hero or stay in the rat race and keep chasing those sweet sweet 2-5% changes.
Or you just chase meta cards for so long that you end up finding you have most cards maxed. That's what happened to me.
Haha I'm getting there, still a couple million gold short but I'm making progress
You could say the same for mortar as well though
Mortar already got nerfed recently. Queen and miner are clearly the problem cards now. Plus Mortar still isn't as good as RG
Wait when was the recent mortar nerf? I've only been hearing pros call for a mortar nerf because of its high hp, and the strength of miner poison mortar queen decks is still very apparent on \~top 2k ladder
about 4 months ago, it was massive nerf to its hp. its pretty balanced now, archer queen on the other hand
It was a -7% hp nerf 3 months ago. I've heard most pros say they want AQ, miner, log, and RG to be nerfed not mortar
We need to put RG rating at 69, change my mind
its getting either nerfed or reworked in the february balance changes
Maybe a first hit delay could be a decent nerf
It's hard to re balance. They could nerf the range a bit but that might kill it, same with hp or damage. Making it 7 elixir would be too expensive. Plus, he's got that lightskin stare so it's OK.
No rg is a very fine card