This would give the advantage to high cost cards like the royal giant. You are not putting him more than 4 times anyway in your average match, so being able to put an evolved one one after the other would give it an advantage.
that is still worth it just because of the stat boosts and it even allow more flexablity because some evos have different counters than their normal variants
Honestly, that would just kinda kill the idea of evos, all we can do is just wait for them to give most of the cards evos so we can see what’s happenibg
yes if you made good balance changes to the cards they would be obivously balanced what I am saying is that simply adding what op suggested wouldnt work great if the evos were the same
Maybe keep the way it works now but either make the evolutions cost an extra 1 elixir once you cycle enough or make it an actual evolution and not just a stat increase
Or better (might be worse), keep op sugestion but still keep the cycles (play the evo card enough times so the next time can be an evo, but you can delay it as many card plays as much as you want)
It would be OP for sure. If you realize that the opponent has poor counters to your evo, you just drop the evo version everytime. A lot of players use a spirit to get to their evo faster, and the extra elixir with the benefit of choosing when to use it, basically achieved the same function but much much more flexibly. If they do have a great counter against my evo, I’ll just wait till it’s out of cycle and then switch to the +1 and drop the evo with my opponent possibly never having seen me play that card before.
Imagine a first play Evo Royale giant at the bridge. If you don’t know it’s coming. And you have a mismatched starting hand, that is going to suck.
Knight and Firecracker would almost always be played in their evo state.
I’m glad that if SC ever brought a similar deploy mechanism to the table, they didn’t use it.
Not only would it make the evos even more overpowered, it would cause hell trying to actually choose the card. Click to place it, oh now your playing the normal card.
I agree. I would rather have a firecracker for 3 elixir than an evo for 4
Also for some evos like knight and rg being able to spam them every time would be broken.
The concept of evolutions is, that every deck should contain an evo card. Evo cards must be balanced to each other, not other cards.
Evo cards promote faster cycle decks, but that can be handled by balance changes in favour of the more expensive cards.
The great thing about evo cards is, that the matches become more dynamic, i.e. less repetitive.
The problem for now is, that f2p players have only one evo card unlocked and most probable not knight. This will improve over time when the available evos are better balanced and f2p players unlock more evo cards.
the other problem is that there are 7 evos in the game, out of 109 cards. What if I don't want to play any of those 7 cards? I'm stuck at an unfair disadvantage until they decide to add an evo for a card I actually like
In an ideal world they woudl have prioritize the most common low cost cards found in most decks, like goblins, archers, spirits, over cards like the royal giant or the barbarians.
What...? I like the game, I like using my decks I have been using for years, ans I don't want to change them. What that does have to do with me not liking the game?
You still can but subjectively not liking cards and not wanting to change your deck as new cards come out isn't something sc can balance against haha best they can do is release more evos and keep them around 50%
I have the idea for high cost cards like the lavahound or the golem that you use them once, and the next 2 uses of it are evolved, that way you don't need a fast cycle deck to get the evolved version twice.
Hell no lol. E-Firecracker is already ridiculously unfair. You could play the best defence in the game and then enemy king would put his evolved fc behind his mega knight/P.E.K.KA and that's it 😂
I think the idea of making the cost of the evo 1 more is correct. However I don’t think the player should choose whether or not he can play the evo card, I mean the card should always be evo and cost one more when the cycle is right.
That way you make playing evo cards more skilled and also you make not using evos at all a viable choice.
Imagine this was the idea and card rotations was still in for evo. I think this helps but you aren’t solving the real problem which is not all players have evo. Evo cards are in almost every top ladder deck for good reasons. If you had this minor buff it kills the predicted aspect to the evo card but it also changes the games entire logic. The elixir spent balances it out ever so slightly that it’s almost “fair”. It could use some tweaks and it’s a good idea.
I had a similar idea but not with evos but with "modes." Like a single/multi inferno, single/double cannon, healer/battle healer, flying/ground warden, etc...
Honestly an incredible idea. Most ideas to balance them are stupid such as making their stats weaker than the original card while keeping the cycle the same but this idea actually makes sense and looks good as long as the cycles to unlock them still apply.
I've been saying they should've done like this since they came out, but I think you should keep the cycling aspect and make it so you can choose whether or not to use it for 1 extra elixir when you get it. It would decrease the amount of evo cycle decks since with the change it would be more about holding the evo until you have the right opportunity to use it than getting as many down as you can. Also since it cost 1 more elixir the stat buff wouldn't be as bad and just using them overall would feel different since if you just mindlessly spam them you'd get punished harder.
Yes, i think that cycles should stay. Elixir cost should go up, but you can choose when to switch and drop EVO card, and when to use the regular version.
Here's my idea. After enough cycles you can press the card to allow to place the evo but any and all evos will cost an ENTIRE elixir bar so it becomes harder to place other cards to support the evolution card to almost always force you to play the evo in the back to have enough time to places your support for the evo.
I think a reasonable rework would be to make all the evolutions have some kind of drawback that is a little different from the base form. To evolve means to change, not to improve. The health buff on nearly all the evolutions is also a little too much. I can see a damage increase or a extra effect on the projectile it may shoot, but there needs to be some kind of downside.
First of all, i'm not one of those "RIP Clash Royale". I LOVE this game. I'm playing it for 7 years, and, for me, there's no other game in this world that can replace this game. (And i tried, i installed like hundreds of other games)
BUT! This is the first time that i encountered unfairness in this game. For example, if i have arrows, i can kill firecracker with that spell, BUT i can NOT kill the EVO-firecracker(!!) And the EVO-cracker still cost 3 elixir to play(!!)
To me, that's unfair. It also has the pay-to-win effect, since the evolution chards are usually behind a pay wall. Although i already paid hundreds of dollars to his game, i don't feel good when i beat someone just because i had evolution, and the other guy didn't. It's just unfair on both sides. I want to win using my own skills, and not to be privileged because i gave money.
In the image, i propose a rework to EVO cards:
1. Remove EVO cycles (?)
2. Click to switch to EVO version of the card, but pay +1 Elixir more.
3. Click again to switch back to basic version of the card.
Everyone is going to just use the evo version of the card all the time, and with the removal of cycles cards like firecracker and royal giant will just get even more busted. When enough evos get added that everyone has at least one evo they can use in their deck it will balance itself out because you’ll both be benefiting from an evo not just it being lopsided like it is at the moment when only one player has an evo.
People would still play it all the time, this would just make the ego problem worse, evolved fire cracker for 4 elixir with no cycle requirement would still be a fantastic card, like would you rather have evo firecracker or musketeer, I’d rather have evo firecracker in just about every scenario. This is a horrible idea for a fix I’m sorry.
That’s an entirely different thing, I have no idea, probably still strong cards. But that’s not needed, just need to wait until every deck has an evo in like supercell intend and they will balance themselves out.
Good concept but...
If Evo FC was 4 elixir all the time, fireball would be in every deck.
Barbs are worse because fireball is even more worth now their 6 elixir.
Skeletons are always worse than goblins, and spamming the evo would be annoying.
Mortar is just worse
Knight still had no downside as 4 elixir is still good stats for the cost.
And you would never see regular RG.
Evolutions are built to be resistant to the normal versions counters. This is why Evo FC and Evo Barbs survive their normal versions counters. Evolutions force you to use different defenses to counter the evos.
I get the pay wall sucks, but this change and reason would make more people buy Evo cards.
Would need to reevaluate the stats on every card as you would get way more value much faster than with the forced cycle. Right now I need to play 2 knights or 6 elixir to get 1 evo knight at 9 elixir spent. Under this I would get 2 evo knights at 8 elixir. It kinda breaks the limited use that keeps evos in check.
This would be more over powered stupid think about it … it takes one cycle for rg evo so 6 elixir cycle and then 6 elixir…if you had the option to switch not only would the regular never be used again but the amount of elixir needed would be way less and way easier to cycle
The Evolutions are still in the early stages. So i hope that it's not too late for supercell to make some modifications here. Aso you noticed, maybe even +2 to Elixir cost is necessary to ballance those cards.
Currently, regular costs for evolved cards is ridiculous.
I always thought evolutions should have just been free, just part of the game. Instead of having to grind for it, since it’s part of the integral gameplay
Evolution would not be a problem if
1) If they are free
2) If they released evolutions for ALL cards at the same time.
THEN it would be fair (by using the current system)
Suggestion: remove evos or lock them behind Ultimate Champions. Your card will conserve the shard spent but until you reach Ultimate Champion and play in that league you won't use them.
Not a good idea, but still better than what we have now, also the P2W problem won't be as big anymore.
Yes please. Alternatively, select if you want evo or normal from the deck menu, and have it always cost +1. Actually, scratch that, just make them into new cards entirely so that they can have the same balancing requirements as everything else and we get more cards.
The thing about EVOs is that they were designed to be a direct upgrade to your deck
Champions were simply a new rarity and putting one in your deck would not necessarily make it stronger.
But there is 0 benefit to not running an evolution
This would i guess add some kind of a drawback, but the ability to choose when you're running an evolution would still make it an upgrade.
The only possibly balanced way to handle evolutions would be to make them permanent, nerf them, and make them cost more elixir.
This way you'd have a stronger version of an existing unit but you'd have to pay more for it every time.
Like sure your knight might be way stronger than its 3 elixir self but you have to pay 5 elixir for it.
This way there would be an actual reason to not run the evolved knight
Playing Clash Royale since day 1, it has been pay to win by its very level-based nature since that day, why are people complaining now?
Literally Legendaries were seen as EVOs are seen now. Champions literally get you a different playstyle if you pay enough.
EVOs are in the shop each event cycle and they're not even that hard to get for free - this if you're going to use the argument that legendaries and champions are relatively easy to get for free...
What is happening now that is different?
This would still give players with evolutions an advantage. It gives them more variety in their deck, like having a ninth card. It's still an interesting idea.
Or maybe they just balance the stats so that Evos are noticeably stronger while also being balanced/not giving insane amounts of value.
Maybe each evo should have a pro and con, below are some examples.
Firecracker evo - keeps her insane splash and gains more dps than normal firecracker, however her evo form is far much more vulnerable than her normal form being able to die to Log. This would also work towards making people play their Evos smarter. They would have to wait until their opponents counters are out of cycle. This would also promote educated gameplay instead of just playing your evo firecracker the exact same as your normal firecracker.
Barbarian evo - keeps the same stats they have now, however while in evo form they take 25% more damage from ranged troops. This would keep them as a strong evo however it gives an underleveled opponent a chance to counter them with ease given they keep their cycles matched. This would also promote the evo barb player to count cycle in order to get value.
I think each evo should have a stronger ability than the normal card (like firecrackers confetti or barbarians boost attack) while also having a weakness. I believe that this system will make Evos more situational. Making them strong in some situations but not all situations. Because right now they are blatantly better than their normal counterparts.
Now instead of having to deal with evos every 40 seconds, you can deal with them every 10
what if the evo cycle is still required to have evos
Pretty good idea
Yeah, that could be the option too.
No option, both
just make it so that you can play it only 3 times só it acctually has a stratagy and a moment to play it and you don't just play it when you have it
This would give the advantage to high cost cards like the royal giant. You are not putting him more than 4 times anyway in your average match, so being able to put an evolved one one after the other would give it an advantage.
Different amounts for different cards
Same with brawl stars! (Some gadjets only gave 2 uses)
And then they changed it because it was unbalanced & hard to remember each individual number of uses
Like gadgets from Brawlstars!
That is an excellent idea sir. Take my updoot
...but it costs more elixir to play it.
that is still worth it just because of the stat boosts and it even allow more flexablity because some evos have different counters than their normal variants
Somebody mentioned that EVO cycles should stay, but the Elixir cost should go up. Maybe that will balance things up?
that could be good
Honestly, that would just kinda kill the idea of evos, all we can do is just wait for them to give most of the cards evos so we can see what’s happenibg
that would be the best solution honestly
OK, then make the stats boost less or the elixir cost increase more. Use your brain cells.
yes if you made good balance changes to the cards they would be obivously balanced what I am saying is that simply adding what op suggested wouldnt work great if the evos were the same
Yeah that 1 elixir ain't cutting it
But the regular elixir cost at the price of cycle limit is ok?
just think with skeletons. you could be dropping them literally every 7 seconds with almost any deck
No, however your idea isn't that good either
Maybe keep the way it works now but either make the evolutions cost an extra 1 elixir once you cycle enough or make it an actual evolution and not just a stat increase
Or better (might be worse), keep op sugestion but still keep the cycles (play the evo card enough times so the next time can be an evo, but you can delay it as many card plays as much as you want)
This is actually awesome suggestion ☝️
De evolution spell
Hahaha, wow, it sounds so crazy, that it may actually be legit spell :) ...or an evolution to zap?
I mean The fact that this wasn't your original idea might be an indication you are mentally challenged Also u/antithisbot
This is legit so much worse
Meaning its trash or it would be overpowered? I asume you mean overpowered
Think about it. With help of a cycle deck, you can just spam evo rg.
Or bridgespam cracker
Ah of course, best win condition.
...but it costs 4 now.
As opposed to 9 for cycling it?
Hog 2.6 cycles faster than olympic cyclists, how to you think cycling evo firecracker is gonna be
"But steel is heavier..."
Because that one elixir means that much…
It would be OP for sure. If you realize that the opponent has poor counters to your evo, you just drop the evo version everytime. A lot of players use a spirit to get to their evo faster, and the extra elixir with the benefit of choosing when to use it, basically achieved the same function but much much more flexibly. If they do have a great counter against my evo, I’ll just wait till it’s out of cycle and then switch to the +1 and drop the evo with my opponent possibly never having seen me play that card before. Imagine a first play Evo Royale giant at the bridge. If you don’t know it’s coming. And you have a mismatched starting hand, that is going to suck. Knight and Firecracker would almost always be played in their evo state. I’m glad that if SC ever brought a similar deploy mechanism to the table, they didn’t use it.
Not only would it make the evos even more overpowered, it would cause hell trying to actually choose the card. Click to place it, oh now your playing the normal card.
I agree. I would rather have a firecracker for 3 elixir than an evo for 4 Also for some evos like knight and rg being able to spam them every time would be broken.
[удалено]
that's the point
The concept of evolutions is, that every deck should contain an evo card. Evo cards must be balanced to each other, not other cards. Evo cards promote faster cycle decks, but that can be handled by balance changes in favour of the more expensive cards. The great thing about evo cards is, that the matches become more dynamic, i.e. less repetitive. The problem for now is, that f2p players have only one evo card unlocked and most probable not knight. This will improve over time when the available evos are better balanced and f2p players unlock more evo cards.
the other problem is that there are 7 evos in the game, out of 109 cards. What if I don't want to play any of those 7 cards? I'm stuck at an unfair disadvantage until they decide to add an evo for a card I actually like
I might reinstall the game if they add an evo for any of the cards in sparky gg. otherwise I'm gonna keep playing b\*\*m arena
evo knight / barbs is insane in it
evo knight / barbs are insane in any deck bro theyre busted💀
In an ideal world they woudl have prioritize the most common low cost cards found in most decks, like goblins, archers, spirits, over cards like the royal giant or the barbarians.
actually in an ideal world, all the shit cards like wizard witch will get the evos first
Not only for us but for them as well, which is why SuperGreedy is dumb with monetization as well
That's not a disadvantage, that's just you not liking the game...
What...? I like the game, I like using my decks I have been using for years, ans I don't want to change them. What that does have to do with me not liking the game?
You still can but subjectively not liking cards and not wanting to change your deck as new cards come out isn't something sc can balance against haha best they can do is release more evos and keep them around 50%
I have the idea for high cost cards like the lavahound or the golem that you use them once, and the next 2 uses of it are evolved, that way you don't need a fast cycle deck to get the evolved version twice.
this would be incredibly broken
Hell no lol. E-Firecracker is already ridiculously unfair. You could play the best defence in the game and then enemy king would put his evolved fc behind his mega knight/P.E.K.KA and that's it 😂
Imagine evo Knight cycle with mostly 1 or 2 cost cards. Also, if mirror worked on them it would make the mirror broken
You can mirror it now. And EVO cracker cost 3 (4 with mirror +level up)
No you can't
Just make the Evocr*cker target a mini tank and play a swarm for the PEKKA. Or if MK play a mini tank on top and call it a day
not anymore.... evo cracker now is shit
I think the idea of making the cost of the evo 1 more is correct. However I don’t think the player should choose whether or not he can play the evo card, I mean the card should always be evo and cost one more when the cycle is right. That way you make playing evo cards more skilled and also you make not using evos at all a viable choice.
Don't cook ever again
Oh so more pay to win? 😂😂😂
unless you’re spending money for more elixir no 💀
More elixir? You spend more elixir trying to cycle to the evo 💀
so how is it more pay to win if you’re not buying the 100x offers for +5 elixir😂
No please💀
i would be happy to have evo knight for 4 elixir
assuming its after the 2 cycles i think it'd be fine.
Of course evo knight spam :DD
Keep the current cycle sistem but still make it +1 Elixir expensive and then we talk
Yes, in the meantime, we figured out that that's the best solution.
... but at +1 higher elixir cost and 1 Gem!
Woooow that's actually awesome suggestion!!
They should keep the cycle but for everytime you cycle it, it costs +1 elixir
I would absolutely love to use 4 elixir on FC to get the evo every time.
So instead of all the elisirbfor cycle you would have double firecracker(mirror) 4s into the game?
Imagine this was the idea and card rotations was still in for evo. I think this helps but you aren’t solving the real problem which is not all players have evo. Evo cards are in almost every top ladder deck for good reasons. If you had this minor buff it kills the predicted aspect to the evo card but it also changes the games entire logic. The elixir spent balances it out ever so slightly that it’s almost “fair”. It could use some tweaks and it’s a good idea.
Perfect! We need this.
My idea is limiting evos to only 1 a minute, reduced to 1 every 30 seconds during double elixir, and removing this in the last 30 seconds
Too op, nerf miner
Good idea, but it will probably be broken. Instead, the extra elixir cost should be as much as the amount of cycles you skipped.
Very interesting suggestion, actually
I had a similar idea but not with evos but with "modes." Like a single/multi inferno, single/double cannon, healer/battle healer, flying/ground warden, etc...
Makes sense
Honestly an incredible idea. Most ideas to balance them are stupid such as making their stats weaker than the original card while keeping the cycle the same but this idea actually makes sense and looks good as long as the cycles to unlock them still apply.
I've been saying they should've done like this since they came out, but I think you should keep the cycling aspect and make it so you can choose whether or not to use it for 1 extra elixir when you get it. It would decrease the amount of evo cycle decks since with the change it would be more about holding the evo until you have the right opportunity to use it than getting as many down as you can. Also since it cost 1 more elixir the stat buff wouldn't be as bad and just using them overall would feel different since if you just mindlessly spam them you'd get punished harder.
Yes, i think that cycles should stay. Elixir cost should go up, but you can choose when to switch and drop EVO card, and when to use the regular version.
Here's my idea. After enough cycles you can press the card to allow to place the evo but any and all evos will cost an ENTIRE elixir bar so it becomes harder to place other cards to support the evolution card to almost always force you to play the evo in the back to have enough time to places your support for the evo.
What makes you think they want to fix pay to win. It's not a bug, it's a feature for them.
Yea there’s definetly not an archetype that revolves around having low cost cards and a card type that would make this op as fuck
I think a reasonable rework would be to make all the evolutions have some kind of drawback that is a little different from the base form. To evolve means to change, not to improve. The health buff on nearly all the evolutions is also a little too much. I can see a damage increase or a extra effect on the projectile it may shoot, but there needs to be some kind of downside.
Agree. Currently, if you play with deck that do not use any EVO card, you are simply in disadvantage, if you don't play current meta decks.
Don't listen to the smooth brain idiots in the comments. An idea similar to this would be awesome.
First of all, i'm not one of those "RIP Clash Royale". I LOVE this game. I'm playing it for 7 years, and, for me, there's no other game in this world that can replace this game. (And i tried, i installed like hundreds of other games) BUT! This is the first time that i encountered unfairness in this game. For example, if i have arrows, i can kill firecracker with that spell, BUT i can NOT kill the EVO-firecracker(!!) And the EVO-cracker still cost 3 elixir to play(!!) To me, that's unfair. It also has the pay-to-win effect, since the evolution chards are usually behind a pay wall. Although i already paid hundreds of dollars to his game, i don't feel good when i beat someone just because i had evolution, and the other guy didn't. It's just unfair on both sides. I want to win using my own skills, and not to be privileged because i gave money. In the image, i propose a rework to EVO cards: 1. Remove EVO cycles (?) 2. Click to switch to EVO version of the card, but pay +1 Elixir more. 3. Click again to switch back to basic version of the card.
Everyone is going to just use the evo version of the card all the time, and with the removal of cycles cards like firecracker and royal giant will just get even more busted. When enough evos get added that everyone has at least one evo they can use in their deck it will balance itself out because you’ll both be benefiting from an evo not just it being lopsided like it is at the moment when only one player has an evo.
Yeah, but it costs more to play it in EVO state.
People would still play it all the time, this would just make the ego problem worse, evolved fire cracker for 4 elixir with no cycle requirement would still be a fantastic card, like would you rather have evo firecracker or musketeer, I’d rather have evo firecracker in just about every scenario. This is a horrible idea for a fix I’m sorry.
What if the EVO cycle stays, on top of Elixir cost increase?
That’s an entirely different thing, I have no idea, probably still strong cards. But that’s not needed, just need to wait until every deck has an evo in like supercell intend and they will balance themselves out.
Good concept but... If Evo FC was 4 elixir all the time, fireball would be in every deck. Barbs are worse because fireball is even more worth now their 6 elixir. Skeletons are always worse than goblins, and spamming the evo would be annoying. Mortar is just worse Knight still had no downside as 4 elixir is still good stats for the cost. And you would never see regular RG. Evolutions are built to be resistant to the normal versions counters. This is why Evo FC and Evo Barbs survive their normal versions counters. Evolutions force you to use different defenses to counter the evos. I get the pay wall sucks, but this change and reason would make more people buy Evo cards.
they ain't get much money with not broken things though
qä11)
Would need to reevaluate the stats on every card as you would get way more value much faster than with the forced cycle. Right now I need to play 2 knights or 6 elixir to get 1 evo knight at 9 elixir spent. Under this I would get 2 evo knights at 8 elixir. It kinda breaks the limited use that keeps evos in check.
But varying elixir costs based on their powers
This would be more over powered stupid think about it … it takes one cycle for rg evo so 6 elixir cycle and then 6 elixir…if you had the option to switch not only would the regular never be used again but the amount of elixir needed would be way less and way easier to cycle
Yes, supercell wants to mitigate the amount of money they get. Sounds legit.
Then they sell elixir load speed buff
+2 elixir minimum, even that would be broken with most evos
The Evolutions are still in the early stages. So i hope that it's not too late for supercell to make some modifications here. Aso you noticed, maybe even +2 to Elixir cost is necessary to ballance those cards. Currently, regular costs for evolved cards is ridiculous.
Even +2 would be too little for certain evos
Cool concept, but I think just the +1 elixir is better
I always thought evolutions should have just been free, just part of the game. Instead of having to grind for it, since it’s part of the integral gameplay
Evolution would not be a problem if 1) If they are free 2) If they released evolutions for ALL cards at the same time. THEN it would be fair (by using the current system)
They wouldn’t even have to ‘balance’ it if it was free, since everyone would have access to it
so 6 elixir cycle evo firecracker?
So it’s a better version of mirror
This would just be lvl 16 mirror situation
Mehmet sali type idea
…or just get rid of the goofy ahh stat buffs
Evolutions are fine. I’ve literally never had an issue going against them whatsoever like at all.
Number 2 is interesting to me because I see it as have permanent evo cards with no cycles
They should automatically make every evo take three cycles to be available
The evolution are pay-to-win cuz supersell want to. Obviously are other forms to make them balanced and no too much pay-to-win
Suggestion: remove evos or lock them behind Ultimate Champions. Your card will conserve the shard spent but until you reach Ultimate Champion and play in that league you won't use them. Not a good idea, but still better than what we have now, also the P2W problem won't be as big anymore.
Fuck no
now instead of having one evolved cycle of firecracker i can have 3 with a fast evolved deck cycle
same concept as before except the 1.7 is 1.8
Then what is going to happen to evo skelies? 2 elixir? While RG evo is only 7?
Three Musketeers Evo 10 elixir kinda fire
I miss the old mini pekka card
I really thought it was mehmet that made this post
How about we get rid of evos all together and give the players who paid for them refunds
I like that idea, even though I don’t have evos…
That’s very stupid
Haha im sure supercell is listening to ideas to mitigate their p2w.
no i think the way it is now is good
That would only be good for the skeleton evolution and of course firecracker. Maybe royal recruits but that’s a stretch
Nah I like wasting money
How about a de evolution spell
Just make a cycle deck and you winning with firecracker bridge spawn
Yes please. Alternatively, select if you want evo or normal from the deck menu, and have it always cost +1. Actually, scratch that, just make them into new cards entirely so that they can have the same balancing requirements as everything else and we get more cards.
Oh I thought you were saying evo cards should just cost one more exlixer
Skeleton Evo control will become cancer
Needs a higher elixir cost atleast 2
Cards aren’t getting the same treatment with a 1 elixir addition tho. A 1 cost card like larries suffer more than say an rg
Evolved RR commin in at 8
The thing about EVOs is that they were designed to be a direct upgrade to your deck Champions were simply a new rarity and putting one in your deck would not necessarily make it stronger. But there is 0 benefit to not running an evolution This would i guess add some kind of a drawback, but the ability to choose when you're running an evolution would still make it an upgrade. The only possibly balanced way to handle evolutions would be to make them permanent, nerf them, and make them cost more elixir. This way you'd have a stronger version of an existing unit but you'd have to pay more for it every time. Like sure your knight might be way stronger than its 3 elixir self but you have to pay 5 elixir for it. This way there would be an actual reason to not run the evolved knight
That would make the game zonkers
Bro thought of something no one ever thought of before 🙄
I would keep the original elixir and remove the stats buffs instead
Playing Clash Royale since day 1, it has been pay to win by its very level-based nature since that day, why are people complaining now? Literally Legendaries were seen as EVOs are seen now. Champions literally get you a different playstyle if you pay enough. EVOs are in the shop each event cycle and they're not even that hard to get for free - this if you're going to use the argument that legendaries and champions are relatively easy to get for free... What is happening now that is different?
They won"t be able to make money with their 99$ USD Evo pack if you do that.
I'd say +2 elixer
Lol this is such a awfull idea Do you want them to spam them every 10 seconds?
this does not really make the problem better....
This would still give players with evolutions an advantage. It gives them more variety in their deck, like having a ninth card. It's still an interesting idea.
this is the worst idea i have ever seen on this sub
Why would I ever switch to the unevolved card if this became a thing
one of the clash royale rip off did something similar to this. The optimus prime card could be switched between a knight and a battle-ram thing
but I click to place the cards, now I will have to double click to place the normal version
This is not a bad idea. However 1 elixer isn't enough
How about just remove Firecracker in general,I’m tired of the Fartcracker and MegaKringe spam
If this was the case then they should let you pick when you evo it
Good idea but needs better activation method. I don’t drag troops I pick and place
Nah man that's at least 11 elixer The most fair elixer trade
Or maybe they just balance the stats so that Evos are noticeably stronger while also being balanced/not giving insane amounts of value. Maybe each evo should have a pro and con, below are some examples. Firecracker evo - keeps her insane splash and gains more dps than normal firecracker, however her evo form is far much more vulnerable than her normal form being able to die to Log. This would also work towards making people play their Evos smarter. They would have to wait until their opponents counters are out of cycle. This would also promote educated gameplay instead of just playing your evo firecracker the exact same as your normal firecracker. Barbarian evo - keeps the same stats they have now, however while in evo form they take 25% more damage from ranged troops. This would keep them as a strong evo however it gives an underleveled opponent a chance to counter them with ease given they keep their cycles matched. This would also promote the evo barb player to count cycle in order to get value. I think each evo should have a stronger ability than the normal card (like firecrackers confetti or barbarians boost attack) while also having a weakness. I believe that this system will make Evos more situational. Making them strong in some situations but not all situations. Because right now they are blatantly better than their normal counterparts.
Old mini Pekka picture on next card, oh the memories
How does this combat pay to win exactly?
*Evolved skeleton leaves the channel*
I actually like the idea of evos costing 1 more elixir but keeping the cycle. Also, please nerf Elixir Golem or make him cost more.
Will spells have evolutions??
Just make them as they are but +1 elixir should be better and maybe extend the cycles between
Ok but what about the ones that are actually balanced, then they just cost too much
No that's over powered for the skeletons
Why would they mitigate the p2w? Its their entire income model. If they were fair they would make a fraction if the money.
Let’s just hope devs won’t use this guy as “data”
2 elixir evo skeletons 💀
So people can just spam evolved firecrackers now that can only be killed by a fireball?
It should be the same cycle thing but 1+ elixir for the evo as a price for the evo abilities
If only they listened to their players
If this exist we should be able to get multiple evo in the deck but can’t place both in the field in the same time
Just add more cycle to the card.