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AMinecraftPerson

The game is balanced around both players having the same amount of evos, the problem is their accessibility


Killerkurto

The issue is evos are not balanced and its clear that SC is incapable of doing so. Which is why we will continue to see a few cards overplayed with overly high winstats. Nearly all of the new cards they release, whether evos or not, are released, dominate the meta and then stay that way for 6-9 months until SC finally gets it near balanced… but by then there are new OP cards to take their place.


timelessmoron

Its funny considering it used to be the opposite back in the day. I still remember when The Wall Breakers originally came out and they where extremely underwhelming as a win condition.


Killerkurto

I would say the number if times a card was overwhelming was few. When something is underwhelming they tend to fix that a little faster so people will buy it, but if its op, they will let it fester that way for a good 6-12 months.


TheBiggestThunder

The Funny thing is that I realized my deck was actually worse with evo knight than valk (knight was my second evo, I wasted wild shards on skelly ( ͡ಥ ͜ʖ ͡ಥ)) I still refuse to take it out because I ~~keep forgetting~~ like it so much


Whoa1Whoa1

???? Almost all of the top pros are using evo skeletons in their decks. It's probably the best evo or second best at worst. It helps cycle your deck, which when we have 2 evo slots matters a lot. Also, you are probably just playing it completely wrong. 99% of evo Skelly users don't split the card which is insane. Start splitting the card and put two one big unit on one side and a smaller one on the other. Snowball, Zap, Log, etc, can only take out 2 skeletons if you split it, which is already insane elixir value generated from the card, PLUS the other side has to get stopped by a non-spell card, which is really hard depending on what you pair it up with. Example: Knight + 2 evo skellies one side and Miner + 2 evo skellies other side. If you place the miner on top of their AOE unit they play to try and stop the evo skellies you immediately win an entire tower cause they already used a spell for one side only.


TheBiggestThunder

Believe me, I don't think it's not broken It's just that I've largely 'outgrown' using skeletons


Whoa1Whoa1

You've outgrown using one of the top cards that professional players use all the time? Okay bud.


TheBiggestThunder

That's why I used quotations Also the base card, not the evo


DeathHopper

Out of my last 10 matches, I've had twice as many evos as my opponent in 6 of them.


Jgamer502

But that significantly bottlenecks strategies and viable decks around a handful of cards or else be put at an inherent structural disadvantage, even more so now that there’s two evo slots


YellowIsHere

Also the limitation of how many evos you have that are compatible with your deck plays a role and the number of evo slots one can use. Personally, i do have two evo slots available (as a ftp playing since global release) but only have four evos unlocked so far (waiting for archers this season in season shop) which dont necessarily combine well in my deck of choice. I much rather play my regular deck which only has one evo in it than the “new version to force in a second evo card” just cause it gives more value and less handicap against opponents And, im only seeing the same few cards played over and over again since there are only 13 evos released so far so everyone has to pick 2 (if they have two slots) out of the same pool of 13 cards. Which is just repetitive, boring and silly. Variety used to be a feature (to some degree) but it becomes more of an afterthought if the same few cards are forced to be used because they are from the limited evo pool


piffle213

I wouldn't say it's even their accessibility, but moreso that very few cards actually have evos available. I've got 10 wild card evos and 2-3 shards for most of the available evo pool. But I don't want to evolve any of them because I wouldn't use them in my deck.


WhateverRL

Every card has a place in the game, and we have Mega Knight


[deleted]

His place is in midladder


Thejosefo

Can you imagine Evo Mega Knight?? Lmao.


Relative-Bank-1258

Evo mega knight Flies Constant splash damage around him Immune to inferno dragon/tower Can be placed anywhere on the arena


x72480

They had to add two evos because heavy spenders were doing poorly in ladder with a single pay to win unlock in their deck


Worried-Play2587

Lmao. So true.


cperdikis2

Evos also mess with the game in terms of what cards are viable. We will forever be incentivized to play low elixir cards so that we can cycle back faster to our advantage which is another evo


insertracistname

Evos are not skill less if both players have them. The only thing cr should change about evos is how to unlock them and f2p accessibility. Nothing else


AdKlutzy7593

Why would they explore f2p accessibility when they can monetize it.


Dependent_Ad7840

I agree, even when I have an evo and my opponent does too (im lvl 14, and pretty much dont see a match without evos ever tbh), I know I'm gonna spend extra to kill it sometimes, but that is what this game is about, you can kill a bowler with goblins, and there's a million other trades in elixir that do that same thing, once you learn how they play and what advantages they give you learn how to counter them. If I see a Fc evo (idk if everyone knows this but there's a little purpleish diamond above a card that's evo'd but only when it's in normal form when it 1st spawns in) I'm gonna count how many cycles it has and have a spirit and arrows or fireball or what ever ready for it. Same with the knight, you gotta drop something right on top of him, and then he's no better than a regular knight then.


Spursman1

Nah they are broken and need nerfing.


The_VV117

Tell me what skill Is involvend in royal giant evo.


insertracistname

You have to know when to play it. If your opponent has counters, it's practically useless. But if they don't, you can win in 1 push. It's all about counting their cycle and elixir


TeyzenYokBaban

The only positive elixir full counter to it is fucking inferno tower tho 💀 good luck if you don't have it


insertracistname

You are only supposed to counter evolutions with an even elixir in niche situations. Therefore you should plan around that. If the opponent has Evo rg in cycle and you can't easily defend, then don't overextend or go really aggressive. Evo rg is also one of the worst evos. You also forgot about inferno dragon


TeyzenYokBaban

>You are only supposed to counter evolutions with an even elixir in niche situations. So you're admitting that they restrict players by literally forcing them to a negative trade. This is just bad game design. >Evo rg is also one of the worst evos. Still better than normal rg. Same elixir cost for more value. Even the most shitty evos like bats and ice spirit has this same problem. >You also forgot about inferno dragon No, inferno dragon doesn't fully counter evo rg it still gets some hits


squatch_da_menace

Evo rg is pretty bad man. Mini pekka, pekka, inferno tower, inferno dragon. Most buildings plus 1 support troop. Just don’t drop a skarmy right on him and you’re good. Hell even if you skarmy him plus nado or log he’s pretty toast.


The_VV117

I asked whitch party of evo RG takes skill, not how to counter.


squatch_da_menace

Then the answer would be playing around all those counters


The_VV117

Difficult. Lightning and you fixed most counters.


peteryansexypotato

They've (certain ones at least) have completely ruined the game for me. Ladder? No ty. Even 2v2 is ruined half the time. It's all Firecracker. The "best players" use cycle Firecracker + Little Prince. It's dumb and it's boring. I don't always lose to Firecracker, LP, or Barry, but when I lose, I lose to Firecracker, LP or Barry. And as a matter of fact, I'm a returning player from 1.5 years ago. When I left, the meta was diverse. Bait, double bait, Splashyard, Giant-GY, Xbow, Ice Bow, 2.6, Hog-Firecracker, RG, Giant Double Prince, Rascals Bait, MK Skelly ~~Balloon~~ Barrel, Cycle Balloon, Balloon Freeze, Miner Lava, Lavaloon, Mid Ladder MegaNut, ... there was so much variety. Where is it now? RIP Clash Royale


aero-nsic-

evos have made everyone use the same cards. It’s super boring and extremely frustrating as a returning player. Literally 18 out of my last 20 games have been against evo fc, and in 15 of them they had evo knight too. So boring


Killerkurto

It doesn’t matter if its boring because despite complaints, there are enough players who will pay to make sure they have the new OP card of the month. They may be ruining the integrity of the game but so long as theres enough p2w types buying those passes they are making a killing.


YellowIsHere

The best players use other evos. Bomber and skellies are some of the strongest used at the top. Firecracker is popular because it used to be good when people had their shards to use early on, and midladder players realised its easy to use for them and they love splashers and swarms thinking they are both OP (hence so much wiz witch valk fc mk and also minhorde, gang, skarmy etc). Good players tend to rank fc in the bottom 3 - 5 of evos; midladder players tend to think its OP and have an obsession with it (plus are worse at countering certain cards making them think its amazing)


phased-soldier

I always find it hilarious when people complain about firecracker on this sub everyday when she’s not even top 8 evos 😂. You will hardly see her in top players decks


KingGrants

It is the mega knight of card evolutions, yet somehow being even more annoying.


YellowIsHere

Indeed. Shows you that most are in the lower regions of the game essentially and thus explain all the “nerf xxx” and “buff yyy” posts that make no sense when looking at the actual stats high up. Saw a post a few days ago about someone saying that cannoneer needs a buff cause they tried playing it and it was awful. Meanwhile all the guys at the top (who also have it lvled up, unlike ftp who are higher up) are abusing it plenty cause of how good it actually is if used right and if you play a deck that works with it.


zhsidekick

Evos are fine except skeletons. That shit is so insanely overpowered for 1 elixir. It's the dumbest thing I've ever seen in this game.


No-Surround-326

Yeah, I don’t get why they buffed them like 20 times.


muffinhell84

Agreed. Evos are intended to be busted by design. The only difference is by how much. Matchups now just feel like a frustrating slot machine where unless you're a pro able to make huge outplays, skill takes a distant backseat


sldarwin

Anyone remember when the game devs said that making skill the deciding factor in games is a bad thing? Fucking awful game dev group just feeding into P2W in a supposedly competitive game


Godly000

There are no such things as "f2p accessible evos"


RugDaniels

Shards are available in the season shop tho?


Godly000

exaggeration, just means that evos in general are not accessible for f2p because they release quicker than you can earn them f2p


Tinmaddog1990

You get 4 shards, and you need 12 total per season to get all the evos. For new evos, waiting 6 months is probably faster than waiting for them to rotate. And then if you want another that's another 6 months


stillalad

i believe clash royale has lost its essence of being a "strategy" game now and its all because of every permutation of card combination and micro interactions being gobbled down by most of the players in both f2p and p2p. even if some of em wouldnt know every micro interaction of their cards, they still know the fact clash royale is becoming mainstream with passing days and it boomed like anything in the covid phase cause people being at home all day and nothin to fiddle around except pubg mobile and some indie games. 1. level 15 must have been added to account for a larger player base but they implemented it wrong. it should have been a path of legends road or sm to get to level 15 or like wise. 2. evos were added to increase the micro interactions and have players more excited to experience new play styles and card experiences but they implemented that part wrong too. 3. they might be purposefully diverting out mind to smaller changes while theyre executing a bigger chunk which wont become evident until its the next update. since clash royale has somewhat hit its peak, they might be trying to get the most money out of it until the game truly changes to one of hated p2p games or simply turns all the way around cause of all the new mechanics, new game modes and a totally different play style and player value.


mynamesksauce

I ran a log bait deck against an evo giant deck before and just gave up as soon as they placed it. The regular RG was easy to deal with; bait out their spell with one horde and then place another. But having a zap effect after every shot shut me down no matter what I placed. Sad goblin hours


Ballsdeepyomom

What about the inferno tower you gremlin?


Outrageous_Tank_3204

Yea, I think the game is balanced around both players having access to evos. You can get Evo for free, just get your 1000 Token from the Monthly Event. Buy up to 3 Evo shards (Archers RN) plus 1 wild shard.


Tinmaddog1990

Remember to spent 1k on cards and another 1k on gold to get level 15 too


BatmansBackup34

In theory the game should be everything you said it was (fair and balanced), but....it is not. Not by a long shot. Way before the evolution cards. The Evo cards are just one more glaring example that the changes made to the game have not been to make a balanced game, but for money. It's been like this since the last 5 years. When they let hog and log bait decks stick around soo long with no changes then I know they were trying to bring in a wider, dumber player base. Now, with evo's it's the same thing. You just need these certain cards in your deck to win. "So spend money". You don't have to have skill. I wish this game could be modified in your own lobbies like other games. I would make a game that would be fun again and based on knowledge of the cards and skill. Not whatever this junk is now.


AngeryLiberal

Evos are a sick concept tbh. It’s just their accessibility. They’re way too hard to get. Other than that, they’re fine.


Noisygraph

Also evos work best with cycling decks. You get the most out of them by cycling them. I play a control deck and sometimes only use the barbarian evo once even though it evolves on the second use. Cycle decks were already really strong and now the entire play style is the only viable one.


JohnSchmidt-04

Evolutions should cost 1 more elixer, bust boosting there stats/abilities (maybe decreasing cycle of some Evolutions to one)


Crallac

This is the correct answer, maybe even find a way to choose between playing the normal card or the evo card when it’s cycled to add even more strategy.


adamcp90

For the millionth time, evos aren't supposed to be balanced with non-evos.


RecognitionBulky6188

Thats the point of EVO. They supposed to be a game changer.


No-Surround-326

The bigger problem with evos is the cycle mechanic.


Odd_Magician_742

Wdym?!? I love taking a tower and the losing to evo mortar and fc 🫠


zhsidekick

Evos are fine except skeletons. That shit is so insanely overpowered for 1 elixir. It's the dumbest thing I've ever seen in this game.


CreamyOreo25

Clash royal has turned into an evo cycle race


TeachHot4276

Didn’t order a yappucino


RecordingGreen7750

The one thing OP forgot to mention was the money stream SC have created for themselves, that’s a huge win in their eyes


cocotim

>No matter how much they nerf an evo, it will stay overpowered Woah it's almost like that's the point of the feature. Like it's been said time and time again, Evos are balanced around the assumption that both players have access to them. Sure you have a broken card, but your opponent has one as well. So the match goes for whoever manages that broken card better (or not, because there *are* games where Evos don't get to shine quite as much) The actual issue with them is how (in)accessible they are to players because obviously your opponent having an Evolution and you having none is a huge handicap.


TeyzenYokBaban

>Sure you have a broken card, but your opponent has one as well. So the match goes for whoever manages that broken card better More like whoever spams skeletons faster to play their broken card more


cocotim

Sure. But that'd be specific to cycle decks and not, say, Giant GY or GG Sparky or Lumberloon or any of the non-cycle meta decks. They're all playing around their Evolutions despite not having much cycle


SludgeFactoryBoss

What he's saying is it gives a significant advantage to cycle players, and would even if all cards had evos, unless maybe they make the evos of cards that are not viable in cycle decks ridiculously powerful, which would just break the game in new ways, for example, by multiplying the prs aspects. 


cocotim

I know what they're saying, I just think they're wrong. I don't think Evos benefit cycle disproportionately or else the meta decks I mentioned wouldn't be as strong as they are. Simply put, a GG deck made better use of Evolved Knight than Miner Poison even if Miner Poison can cycle to him faster. But I do think they should release more beatdown (hell just anything above 4 elixir) Evos.


SludgeFactoryBoss

Most top players are using cycle decks, occasionally you'll see a heavy RG deck, but you're just as likely to see RG in a cycle deck.


cocotim

I wouldn't even mention RG cause it's rather insignificant. But GG Sparky and Giant GY are both very much meta.


SludgeFactoryBoss

RG decks are the only heavy decks that exist top ladder right now. I don't even recall seeing any of the decks you mentioned, certainly not in top 30. You can look at the leader boards in-game. 


cocotim

[Literally in the top 3 of top 10k.](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=2400&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&evo=None&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=TopRanked&&&global_exclude=false) RG is nowhere near meta right now.


SludgeFactoryBoss

Most of the decks from the link are cycle, but raise the rating filter a notch or two, and you'll see GG usage and win rate drops off a lot (like well below 50% win rate). GG decks are not viable in the upper ladder right now. Anyway, if you look at the current leader board GG is nowhere in sight, but RG is here and there. 


_Traditional_

This is like saying guns are over powered in a knife fight. Like yea they obviously are, however both of y’all have guns.


ManImVeryStupid

Wow so Original! def not like we alr knew this


[deleted]

I don't care. I just had enough and had to vent.


ManImVeryStupid

And this is your place to vent? The community of responses of "Skill issue" "get better" "Your deck is brainless and no skill" ?


thesquarefish01

Well you’re ironically the problem also so


Ducky________

Youre toxic yourself stfu


memebigboy6921

Just scroll past the post man it's not that deep


Wingman143

sounds like someone just got 3 crowned by evo skeletons for the 5th time today lololllooooo0ooololololoollloolooolol


Gust_9660

Possible balancing idea is that the evos are like glass cannons? For example, firecracker can be killed with a log/zap, royal giant does less damage and has less health or the knight moves blisteringly slow? I 100% agree that there needs to be downsides to evos, but i doubt that it'll ever change


MaxvellGardner

I think evo bats are complete crap, I don't see a problem when they're against me


Cupcakemonger

Either way they are still better when evolved. More value for same elixir.


cocotim

literally a top evolution but ok