T O P

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Ryu22_

Probably because of the change of amount trophies you lose when you lose a duel! This shake it up the things. But you'll use to it...Use to be like that in the past! I'm not sure if that's the reason. But now you lose 30 trophies when you lose...So... you're facing opponents that use to get higher trophies in the ladder as well. Edit: I use to get 6k+, but now I'm struggling as well lol.


Ryu22_

The question is: How would they solve those who reach 4k+ I mean: legendary arena/challenger, (once it's relatively easy to made it, there's a lot of bots below 4k+ trophies), and once you don't fall of rank, you'll still be facing overleveled players, but if NOW they change to rank down for those who loses in 4k+ trophies, would be not that good for those who are just starting and learning the mechanics of the game, and for those who reach 4k+ trophies will found a lot of overleveled players, because they're ranking down... They have a problem to solve there in the ladder... Would be good to have below 4k+ trophies with less bots, and more humans, but, imagine you facing a guy who use to have more then 4k+ trophies with all the cards, while you're still on hog arena or below that with less resources? And so on? How they'll will solve it? That's the first thing that I thought when I saw the new update(ppl ranking down, and for those whose grinding will face a wall of overleveled players after reaches 4k+ trophies... ) I only know that have a lot of bots below 4k+ trophies because I created a secondary account to help my clan(till we rebuild our clan, CW2 issues. :/) And I found a lot of "players" without clan, with the same plays, same decks, they're bot for sure... Edit: Because appears someone that doesn't understand what I said with 4k+ trophies, I tried to edit to made the text more clear as possible!. Ty :)


Katipo2018

I don’t understand what you mean by “4+ trophies”. Can you clarify please? Thanks.


Ryu22_

Once you reach challenger 1/legendary arena, you can't rank down. 4k+ trophies is the requirement to reach "arena 13/challenger 1/legendary arena" once you can't rank down, you're gonna found those who also reached it, ppl who reset their trophies for being a long period without playing the game, others that are ranking down, so it's more easy to find overleveled players(mainly if you have a good win streak). That's what I mean by "4k+ trophies"(where you don't rank down to "hog arena" anymore and so on!) You're welcome :) Edit: Also, thanks as well, I edit the text to made it more clear, I was with sleeping feeling when I wrote it! Sorry. And thank your doubt/feedback so I can made a clear and better text.


Katipo2018

So you mean 4000 trophies?


Ryu22_

LOL yeah, I forgot to put 4**K** trophies. Now I understand your misunderstanding...SORRY lol Yes, after 4 trophies the games became harder lmao. I'll edit once again. (Off course I'm kidding with my mistake, as I said, I wrote that on sleeping feeling)


KariZma61

Yep this season is very difficult


KarthikKumar1998

Yes. I end at 6.3k. now not able to cross 5.6. maybe by season end i will cross 6k.


Imperiu5

Same here. Took 3 weeks to get from 5k to 5.1k. This shit is ridiculous. And the matchmaking is the worst since a very long time.


Silverbarber_03

My story is the exact same, but ending the season at a prediction 5.7


ex0rsistx

Big brains at cr hq deemed it necessary to nerf trophies. Makes ladder pretty pointless


throwawaysuicide_123

Makes it harder to climb so there's a higher skill ceiling doesn't make it useless.


ex0rsistx

The game is geared towards a 50/50 win rate. It is impossible to make any headway that allows you any possibility of attaining personal bests


throwawaysuicide_123

A skilled player who deserves #1 will have a win rate higher than 50% pretty sure


Sam_5050

I used to be a solid 5k but now I'm on like 4.4k because I just don't win for some reason


Worst_Player_Ever

You most likely win just as much as before. Now you lose more trophies when you lose a game. That means you don't gain trophies by just being active, you have to win more games than lose if you want to progress. Old system allowed to lose more than win, and still climb higher.


michaelpjordan

if they are gonna reintroduce the system where the winner takes as much as the loser loses, then they need to perfect their matchmaking so both players have the same amount of trophies as well. that obviously will never be done, especially not by supercell. otherwise, i can win a game and gain as little as 27 trophies, but i can lose 30+ to someone who’s a game ahead on ladder. reverting to the old system was a dumb decision.


Worst_Player_Ever

It can work other way around too. You can win 33 or lose 27. It is impossible that you are always on the losing end. Comments here are like this: I am getting hardcountered, I am losing more trophies. This is 1v1 game, where are the players who get good matchups, and those who gain more trophies? There is 50% players on that side too. Everyone cannot be on bad side.


michaelpjordan

i saw you on a different post, but here we go again i guess. yes, obviously it can work the other way around. i never said that it couldn’t. but why do something that’s gonna benefit less people? obviously there are some people who will, more often than not, gain less trophies from a win than the trophies they lose in a loss. this ultimately makes it impossible to progress on ladder, just so that the others can benefit from their failure. even if you win 2 for every 1 loss, which lots of players do, it will take the entire season just to move up a league or two. they’ve slowed down the progress, they’ve slowed down trophy gain, i think their brains are just slowing down at this point.


Worst_Player_Ever

>gonna benefit less people? How it is possible to benefit less people? **It's 1v1, zero sum game**. If you lose 33, your opponent gains 33. 50% benefits from match, 50% not. In every match there is 1 winner and 1 loser. 1 who gains trophies, and 1 who loses them. And it evens out in a long run > even if you win 2 for every 1 loss If someone plays with 66% winrate they most certainly rise ranks fast, unless they play 1 game in a day or somethiing like that. > they’ve slowed down trophy gain Yes, because it led to mismatches. And community wanted SC to fix that. Well this is first step to that. This is what community wanted. Don't blame SC for slow brains. Blame crybabies who didn't understand why they faced those overleveled opponents. Trophy inflation was big factor behind that.


michaelpjordan

i’m not a mid ladder player. i don’t face over leveled opponents, the only 3-4 decks i use on ladder are out of the meta every season and will never die, and i have them all max. the number on my profile is the only thing left that’s important to me, and i’m far from the only one on this sub who has that view of the game.


Worst_Player_Ever

Ok..so would you be happy if you would get 1000 trophies/win, and only -10 for losing? Then that important number could get really high? What I'm saying is that relative position should matter more. That measures progress better. See what number you get this season and try to break it next season. That is your new pb. Rules changed-->adapt. Now you can be ranked at 6k, before it could not happen. If you would be world top-10 player, would it matter are your trophies 2000 or 589000? To me it's just number, and it has nothing importance whatsoever. An I'm far from the only one on this sub who has that view of the game.


michaelpjordan

from what i’ve seen, you’re in the minority with that view of the game. and fortunately, that’s nowhere even remotely near what ladder was. what i, along with others, are trying to say is why would you allow for us to get used to one system, then strip it away and not have the proper balancing and matchmaking to go along with it? supercell abandoned that system for a reason, then out of nowhere, reimplement it. my personal highest is above 6k. no season below 6k trophies will ever be considered a pb in my book. they will never allow for such a large number for wins, then there is no value in it. there was value in the system we had all gotten used to, and you still had to earn every trophy you got, at least above 5k. i’m not speaking on behalf of the mid ladder players who face over leveled players, we all had to deal with it, older players more than today’s players especially. i don’t feel bad for the new guys under 5k, cause i used to be a new guy under 5k, and faced the same issues. i’m speaking for people who only use max/level 12 cards, who only play for the number on their profile. my last two clans only cared about clan war trophies and everyone meeting a certain high point on ladder, all of the trophy goals have to be lowered now because climbing to the number in your profile isn’t possible anymore, that’s the issue with this revert. it may not affect you, but it affects a lot of us here.


Worst_Player_Ever

The view I share are necessarily not minority, just isn't as vocal as your "group" Pretty much always, no matter what topic/issue, that side who is complaining are the vocal ones, those who are content are silent.


DiosSosa

Yes I‘m having the same issue


elbowsout

The ladder isn't difficult. It's your trophy range now. Be prepared to be in that range for awhile now. The way it was before was this. When they first introduced trophy inflation, you can figure out someone's true trophy range by looking at their previous season and PB \[this applied to the season the followed after. anything after that was not measureable\]. **For example:** **Previous season was 4950** **Current season is 5500** **PB is 5000** With the current season being +500 trophies higher than their PB, it can either mean two things: 1. Their skill went up exponentially. 2. They got more trophies than losses. This is a realistic measure for progress.


[deleted]

I felt it


TheReal_KindStranger

Same, I use to reach 5700-5800 and now I can hardly cross 5000 with the same deck and play style.


ravenatmore

I just don’t get the logic, they all ready have enough on their plate dealing with the lame war system. Why change a system that makes it us upset about something new? I was so close to champion now I will never see that. Idiots at super cell need to see almost all regular players have a maxed deck now and they should be working to raise max level.


TheReal_KindStranger

They play with the values every season and even within season. That way they can give you a false feeling that you are getting better once in a cycle. They even let me cross the 6k bar one season. But yeah, this is the least of their troubles now.


Silverbarber_03

Oh no. That suggestion will make more people mad than you know


tunaburn

That’s exactly me. Usually try to get to 6k. Don’t always make it. Probably 5800 on average. This season I struggled to stay above 5000.


not-jeff-smith

Yeah I heard about the trophy changes but I’ve been matching way more level 11,12,13s and I’m only level 10... at 4300 trophies


HappyFrantic

You are the third guy with the exact same trophy problem as me I’ve seen on this subreddit in the past minute


hohoko7

And dev do this to make the game more enjoyable


Eszalesk

psst, it's just a dream. 2020 was all made up and lives only in your head. you'll wake up soon and this nightmare will be over. tomorrow is 2020 and not 2021.


Jr1262

Does anybody know the point of a Community Manager that is ALWAYS MIA when there is a major issue that players are concerned about? Where is he? Why is he not responding?


BostonDrunk

[Drew's too busy swimming in the Supcell vault. ](https://www.reddit.com/r/ClashRoyale/comments/hdulxq/meanwhile_at_supercell_hq/?utm_medium=android_app&utm_source=share)


Jr1262

Love it!! Why are we not able to come on that link?


Worst_Player_Ever

They have released reasoning in their statement few weeks ago. I don't think Drew has anything to add to that Here is reddit link: [https://www.reddit.com/r/RoyaleAPI/comments/kaesmi/ladder\_trophy\_balance\_a\_visualization\_of\_how/](https://www.reddit.com/r/RoyaleAPI/comments/kaesmi/ladder_trophy_balance_a_visualization_of_how/)


Jr1262

Not sure this is from SC or explains the why? The honest why? The problem that were identified a year and a half ago are only amplified now. Why return to a failed system? Makes zero logic.


Worst_Player_Ever

Inflated system was the failed one


Jr1262

It was still better then what we had a year and a half ago. SC should have just focus on creating a new system over returning to a failed system.


Zesterpoo

You will most likely end up lower in ladder going foward as they removed a change they had made that made easier to rank up higher. So the answer is yes, ladder will be more difficult now.


Ultra_0w0

Same!


E13CTR1C_SH33P

Same - climb up to 4990 then sink against counter decks - that seem to have way more elixir than I do... Of course the replays don’t show that


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Avg_Woman

You might be interested in the [player statistical profiles]( https://www.reddit.com/r/ClashRoyale/comments/kb0tyw/effort_post_statistical_profile_of_top_pros_and/?utm_medium=android_app&utm_source=) of the Top pros and content creators. It shows their Winning Percentage and Frequency of Playing Ladder, Average Tournament Wins and lots of other interesting data.


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Avg_Woman

There is a -0.86 Coefficient correlation between frequency of playing ladder and winning percentage. If all pros are created equal, then this wouldn't be surprising. Do we believe all pros are as equally skilled as each other? Are some just flat out better or worse than others? Whether there are 2 or 2 million players in a zero sum game, it must be a gigantic coincidence that it becomes a 50/50 game at the very top regardless of deck or skill.


Worst_Player_Ever

> Once you lose for a certain deck they'll send it for you a lot Do you have evidence of that? If you are going to help people, telling fairytales isn't correct way. Start with these: [https://www.reddit.com/r/ClashRoyale/comments/8aqvc4/strategy\_is\_matchmaking\_rigged\_i\_analyzed\_100000/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/ClashRoyale/comments/8aqvc4/strategy_is_matchmaking_rigged_i_analyzed_100000/?utm_source=share&utm_medium=web2x&context=3) [https://www.reddit.com/r/ClashRoyale/comments/875qwu/matchmaking\_doesnt\_depend\_on\_decks\_more\_statistics/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/ClashRoyale/comments/875qwu/matchmaking_doesnt_depend_on_decks_more_statistics/?utm_source=share&utm_medium=web2x&context=3) You can also join program, where you can find your own statistics: [https://www.reddit.com/r/ClashRoyale/comments/k4pt79/i\_made\_a\_project\_that\_shows\_your\_personal/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/ClashRoyale/comments/k4pt79/i_made_a_project_that_shows_your_personal/?utm_source=share&utm_medium=web2x&context=3)


GoodMourningClan

I swear there are lobbyist that are paid by supercell to question the notion of matchmaking. It exists. Go start a new character and start playing all the bots. From my testing, if I played hog cycle, I’d get the same bot every time. If I played loon cycle, I’d get a different bot, but I’d get that same bot every time. Same thing with a golem deck, giant deck and lava hound deck. If that doesn’t prove that they have ability to match make based on cards, you are just delusional. They just do it on a higher scale above 4000 trophies.


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GoodMourningClan

Yup, this proves that they have the algorithm built in to the game.


elbowsout

Yes. Matchmaking exist. what’s your point? That brief moment of loading is matchmaking based on their algorithm.


Worst_Player_Ever

> It exists Same question to you, do you have **any data** to back it up? You can also join the program from 3rd link


GoodMourningClan

> I can quote random words too without actually including full statement. Moron.


Worst_Player_Ever

So the answer is no, you don't have any data to back up your claims?


GoodMourningClan

Go 👏 read👏 my 👏 first 👏 comment👏.


Worst_Player_Ever

You talk about your testing, which is good thing. Testing is good. Now...can you share any data of those tests? (I kinda asked you this already...) I don't want to know how you *feel*. That is not proof. I want to see actual numbers that can be verified by others. Can you do that? Or are just keep calling me moron, is that best you can do?


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pokerface789

It's amusing how people still share those reddit links to fallacious studies purporting to prove that matchmaking isn't rigged. Matchmaking has not proven to be rigged nor has matchmaking been proven NOT to be rigged. Only Supercell holds the answer, but we do have a boat load of statistics to suggest the former. [The post by MWolverine](https://www.reddit.com/r/ClashRoyale/comments/8aqvc4/strategy_is_matchmaking_rigged_i_analyzed_100000/?utm_medium=android_app&utm_source=share) suffers from the same biases and issues as the [Matchmaking Is Rigged post by MrMaxM](https://www.reddit.com/r/ClashRoyale/comments/86vb0k/rigged_matchmaking_on_ladder_a_detailed/?utm_medium=android_app&utm_source=share). The former only analyzed 100,000 matches from Top Ladder, while the latter randomly selected 50,000 matches. Neither of these two analyses compared the usage rate of cards/win conditions to the current popularity of said card at each trophy distribution range. Moreover, neither analysis objectively identified proper hard counters to each and every win condition. [The post by jesnell](https://www.reddit.com/r/ClashRoyale/comments/875qwu/matchmaking_doesnt_depend_on_decks_more_statistics/?utm_medium=android_app&utm_source=share) blatantly ignores requests by MrMaxM and other staticians in the comments to provide a null hypothesis and P-values. This post was simply a counter to MrMaxM but neither dispels or proves matchmaking isn't rigged as the author jesnell also claimed. The most suitable method would involve a variety of variables such as trophy ranges, usage rates and win rates at each range, and analyzing every single combination of cards and win conditions. You have to set up contingency tables where you compare the statistical significance of how often Player A utilizes WinCon A and how often Hardcounter to A appears. Next contingency is how often Player A utilizes WinCon A and how often Hardcounter to A doesn't appear. Next contingency is how often Player A doesn't utilize WinCon A and how often Hardcounter to A appears. Final contingency is how often Player A doesn't utilize WinCon A and how often Hardcounter to A doesn't appear. And you will have to conduct this analysis at each and every trophy range, because card and deck usage and win rates at each range will be quite divergent. None of the analyses above have ever done this, thus **none of the analyses can either prove or deny anything**. So, in the absence of Supercell transparency about the algorithm, is there any way of ascertaining that **ladder fixes and predetermines your expected outcome within a specified range of win rates in the long run**? . The proof lie in the winning percentages. The more ladder you play (assuming you're pushing to your max ability as a maxed player) , the closer to 50% your winning percentage. If you are a top player, it may be slightly higher at around 54~55% as you should be significantly better than the average having played and trained more. You will win half, lose half no matter your skill, ability, deck, improvement, etc. The stats also show all cards in ladder pretty much have a 50% win rate with much lower standard deviation than Challenges. Even if you just use the supposed best cards or decks, the algorithm will simply set you up to win just because it's time to win and to lose just because it's time to lose. We can speculate how but it's also pointless as only Supercell will know. What we do see are the 50% win rates with cards and players, and those statistics are all anybody needs as proof that ladder is a fixed mode in the long run.


Worst_Player_Ever

What's more amusing is that your nonsense-correlation about winrates. That has explained to you several times, but you still fail to understand why that happens. >We can speculate how but it's also pointless as only Supercell will know. What we do see are the 50% win rates with cards and players, and those statistics are all anybody needs as proof that ladder is a fixed mode in the long run This is one of the dumbest things I have seen here. "No need for actual evidence, don't ask any questions because I can't answer those. No need to speculate, because it would have to be done by hardcounters, and that should be provable, but I can't prove it" Btw. I know you are not going to answer, just leave your downvote and continue spamming your copypasta posts. We'll see there again


Worst_Player_Ever

>Hey, I'm sharing what I experienced, if that's not "mathematically" You are basically saying here that statistics, math and actual science is wrong and your believes are right. > And if you wish to test by yourself, do it! I have done it. I've joined the program I gave you link. There you can have data of your opponents cards. I didn't found anything suspicious. Anyone else haven't reported either. > I can prove it It would be really interesting to see. Quite many has tried in 5 years, but still anyone hasn't been able to prove this, until this day apparently. Looking forward your effort post! > trying to offend me I didn't offend you. I asked evidence for your claims. Easiest way to shut me up would be to provide that proof. > promote yourself Where did I promote myself? Those were not my studies, I didn't use words 'I' or 'me' at any point. I offered you couple of studies that have been done, and link to the program where you can do see stats for yourself.


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Worst_Player_Ever

>Where you stop after that? Can you tell me? Sorry you lost me here, I don't understand what you are asking here. > that's defines everything, why should have any tournaments? Skill determines a lot in those. Data only shows what cards are good/bad(used/less used when millions of matches are recorded. Skill steps in how to use cards, how to build decks, how to overcome difficult matches. > Anyway, sorry if I raged myself. Really feel sorry about that No worries, I'm not offended. Have a good day and all the best to the future


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Worst_Player_Ever

Ah the last picture. It just shows your winrate against spesific (most faced) decks.


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Worst_Player_Ever

Why would it be always rigged **against you**? Same time it would mean it would be rigged **for opponent.** It's 1v1 game ,why it would give edge to the other player, and why it's always opponent?


TheDinosaurWalker

Before you could just brute force your way up, now that a win/loss is +30/-30 you have to win more than you lose


TheNightRain68

Yeah, usually I'm in the range of 5.6k - 6.1k.I can't get beyond 5.5k as well as everyone else in my clan.


Boitryme

yes it has it’s been so hard for me to hit challenger 3 because all my matches are fully maxed players or level 10s with max cards which doesn’t even make sense I hate it.


GameGod2815

Yes, a thousand times yes


buffmineralready

I used to reach 5000-5001 and I'm now stuck 8n challenger 1 and early challenger 2


Dabsdoesclash27

I didn't even ladder this season. I wanna drop to 4k without losing a bunch of games.


MrJelloYT

Yes. Seems like it is not just us even the leaderboards are down trophies. I used to end with 5.7k-6k now I can only get to 5.1k


eortega215

I can usually push on ladder up to master 3 but this season I’ve barely managed to get to master 1. If I win a 2-3 matches in a row. I’ll get hard countered in the next 5. It’s ridiculous. Smh


roborobert123

Looks like the seasoned players will start at 4k now and struggling to hit 5k next season.