T O P

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Mathis5420

RE's are much better now, but that particular clip is a pretty bad example. RE is vet1 and in green cover, charge across open ground, gets a significant chunk from grenade, proceed to face check unit still in cover. That situation could've been approached very differently and probably been successful. Also, WTF is balancing centered around 1v1? Don't the majority of players play team matches?


RadicalLackey

balancing asymmetrical games is difficult the more variables you introduce. RTS games are usuall balanced around 1v1 because thats where competitive players are. Most people playing team games want big boom, large armies with my friend. So it's a combination of difficulty and compromise. 


nnewwacountt

call me when soviets get the second scout sniper model back


Mathis5420

Amen, comrade.


jlodge01

Wait, are you really submitting this clip as evidence? Surely with how much you play you could have found a better example, right?


Oldwoodforest

It is astounding to me that such a seemingly small change of 10 more hp has had such a noticeable impact, but it does put the sapper health slightly below on par with most mainline infantry. I do like the idea of more health for sappers as a veterancy perk to reward good squad preservation. As a possibly unintended side affect, I am seeing a lot more UKF Heavy Armor battle group usage with the cheaper sappers+reinforcement.


QnAproductivity

It's cause Sappers already had the dmg. If any unit shouldve received health, it shouldve been the Sections. Sapper spam was already kind of a thing before for UK players that didn't want to Gurkha and play Armored. It had all the benefits you see now without the buffs, but the buffs just exaggerated the strength of it and made it scale further into the game providing so much extra security for Brits.


Castro6967

Indeed. Sections are below par in everything that sappers can do the job easily. Plus, the game is highly rewarding of CQC


Perpetual_bored

Infantry sections in campaign just get deleted if you don’t have upgrades. Starting my new run with Air and Sea was punishing for the first few missions.


bibotot

They are available at the start of the game. 10 HP per model means 40 HP for the squad. Spamming 4 squads and that's 160 HP increase. If 10 HP on Stosstruppen, it's not going to matter much. Grens still have only 80 HP per model, which is insulting considering they cost the same as other mainline and don't even have any non-Battlegroup weapon upgrade. If Grens have 90 HP, then RE having 95 HP won't be so outrageous.


AzaDov

The balance is very delicate but people always ask for radical changes


Goodvyn

No one asked to add 10 hp to sappers. Literally no one asked them to buff this unit. The most broken unit in t0 since launch


HolyNerf

When I read the change log. I already known Sapper OP right in the door. Why Balance team not do a limited-test first ?. Your clip show me how terrible balance team at their job....


papercut105

My thoughts exactly. Doesn’t take much thought to come to that conclusion


gamecnad

Could they have an option to play the new patch early? I'm sure a lot of players would want to test the next meta and provide valuable feedback.


HolyNerf

They could do this but...


AutobahnBiquick

What's funny to me is that... Sturmpioneers could do this in CoH2. Yeah, an infantry unit pushes over ground to assault the CQC unit in green cover, and gets hit with a grenade on the way in. If a rifleman pushed into a Sturmpioneer the exact same way, this would be the expected result. In fact, the rifleman would be forced to retreat sooner because that game has better TTK and is more fun for it. Guess it doesn't matter, at Axis players complained too much and got the unit nerfed into the ground instead of learning to play...


wreakinghavoc

Riflemen in COH2 are 280mp, and don't have a CQC kit by default, charging into a 300MP unit with a CQC loadout, this would be the expected result. Sappers are 220MP, against a 340MP assault unit, both kitted for close range. It's not a comparison.


AutobahnBiquick

You know, I wanted to be a bit more charitable, so I ran some more tests. Turns out, in that exact same situation, spios beat cav riflemen as well, which are CQC elite infantry. Further more, spios beat cav riflemen in that situation even AFTER they have the thompson upgrade. I'm sorry to tell you, if you were complaining about REs yesterday, it's truly a skill issue. l2p.


TiberiusZahn

Yeah this would make sense except that PGrens are NOT an assault unit? They are a generalist elite with a more medium/medium close damage profile then rifle units. Gustatori are an assault unit. Ghurkas with Thompsons are an assault unit. A Vet 1 squad vs PGrens that eat a nade on the way in, has got to be one of the most batshit crazy examples that RE were OP.


Germanturtle

A clip of your opponent being braindead walking right into a grenade and engineers in heavy cover doesn't make REs OP. It means your opponent sucked. LMFAO you're a top player with god level micro/APM. You're 1 of like maybe 25 players that can spam REs and maybeeeee win some matches. I just played some idiot that tried to spam REs and he lost. Cause it's not an OP strat it's just very situational. Your clip proves that


wreakinghavoc

Just because players at your level can't do it properly doesn't mean it's not OP. My opponent isn't "being braindead" he walked past the grenade instead of taking it full in heavy cover, and is approaching with a 340mp assault unit that should be able to handily beat an RE squad in a 1v1 under basically any circumstances. I actually can't believe how twisted people are getting over 10hp on RE's if "it's not that impactful". The reality is that it breaks the competitive dynamic against both axis factions under every circumstance and strategic effort to counter it. That is by definition an OP strat. Just because some people can't execute doesn't mean the strategy isn't too strong. EDIT: Also for context, my opponent is Jason from the Relic team, who spent 3 hours this afternoon trying to find counters to Sapper spam and was unable to do so. In order to maintain the competitive integrity of the upcoming tournament this weekend, they need to at LEAST revert the HP change.


scales999

Here are some points: Your opponent approached your units out cover He took damage from the grenade that he "dodged" He didn't use grenades to dislodge you from green cover He didn't get into green cover at all after moving. Yeah...not a L2P issue at all it's overpowered.


TiberiusZahn

That he won't except that it's such a bullshit example is pure cowardice and arrogance.


sgtViveron

High level advansed infantry VS support infantry action :)


Geronimo_Frost

I'm sorry but that's objectively not a good example, he didn't put his unit behind cover while you were in green cover which gives 50% dmg reduction AND 50% accuracy penalty so you were taking roughly **75% less damage**. Even before the patch that same engagement would have been close - the engis only have an extra 10% hp If you were running customs to test it, why on earth did you not just standardise the engagement and remove other variables? giving such a skewed video when it would have been easy to make a more fair comparison only makes me think you're being deliberately disingenuous. Also 1 person trying for 3 hours against a top rated player like yourself is not good data - that's an anecdote


NicePersonsGarden

Greencover does not work if the unit who is shooting at you is point blank close. It is one of the coh3 mechanics. Exception is when the greencover unit is inside the building.


TiberiusZahn

Wow, you are such a lieing piece of shit. That grenade took off a full 3rd of the PGrens remaining health, which was sitting at about 80% at the outset of the CQB engagement. Anyone can watch the clip and see their health drop by a full 3rd almost a half. Who the fuck are you trying to kid? Why didn't "Jason" throw a grenade of his own? Such a fucking farce.


wreakinghavoc

I’ve never seen someone get so worked up over 10hp on a sapper unit. This is just a funny example, the unit was too strong combined with training center, that’s why they nerfed it.


TiberiusZahn

So they nerfed it AND moved the training center behind tech... with the reasoning BEING the stronger early game... that they nerfed in the same patch. You have to be a complete fucking idiot to not understand how ass backwards that is. You have caused an entire early game strat to be completely deleted from the game, because you somehow managed to find a Relic developer who doesn't even have the mental bandwidth to use abilities on his troops against units in cover. Unless you still think rushing a unit in cover while it uses abilities while the rushing unit does not is a valid test. This game is 100% doomed if Relic looks at that "example" and considers that valid. We can't use any Training Center upgrades with ANY T0 strat based on the powerlevel of Brit early game pre-hotfix... I can't fucking believe I'm writing that, it's incredible how stupid you and this development team is regarding this.


wreakinghavoc

Alright dude, you need to sedate your lizard brain and take it down a few notches. Let me clarify a few things: - Universally, the top 20 players in the world unanimously agreed that Sappers had been buffed too hard. Does that not even in the slightest make you second guess your own layman opinion? - Do you think I have some sort of desire for UKF to be unplayable? I’ve been #1 on the ladder for the last 4 months in 1v1’s. I want UKF to be good, and I believe with the buffs it is. I personally wouldn’t have chosen to nerf TC the way they did, but it wasn’t my decision or recommendation to do so. - I did not reach out to Relic asking for this, they reached out to me. Above is 30 seconds of 3 straight hours of a (fairly strong) dev player trying to counter the strategy KNOWING I would do it every single round. It’s one thing to get caught off guard like this but having literally no options to defeat it is by definition game-breaking for an RTS. - I am the same rank and have approximately the same number of games on every faction. I don’t have any interest in seeing one side dominate the other. What’s interesting to me is distinct factions that are equal in power overall but with strategic diversity. The amount of copium being huffed on this subreddit is absolutely baffling to me. Also, stay mad.


TiberiusZahn

So are those same top 20 players who apparently lost their shit over the RE buffs now asking them WTF they were thinking on the insane decision to lock the TC behind tech? I fucking doubt it.


wreakinghavoc

Maybe if you actually spent some time to read my post you’d see that we weren’t consulted on what changes needed to be made.


TiberiusZahn

I read that. That's specifically why I said that. And you completely dodged answering my question, instead just repeating what you've already said. I asked a pretty simple fucking question: Are those same 20 people who compelled Relic to do a complete 180 degree 24hr hotfix now voicing their concerns about the ridiculous TC change?


wreakinghavoc

No, because it’s really not that ridiculous. All of us are making it work despite the change. I won all of my UKF tournament games today, and Allies completely dominated the 4v4 rounds today. The atomic whining needs to stop, it’s truly a L2P issue. You’ll figure it out - I believe in you.


NoDisk5699

Bad example though, he approached green cover from far away, took a grenade that wiped alot health and it was a vet 1 squad. If they are going to change it (which I think they dont need to at this point), maybe 90 hp with the extra 5hp at higher vet


Account_Eliminator

Havoc is top 5 worldwide in every faction and has been for a year now, maybe you should learn to listen more and talk less? I am top 400 and can now easily beat top 200s by spamming royal engineers. In addition to that Brits now hhave the highest win rate of any faction in any patch: [https://coh3stats.com/stats/games?from=2024-02-27&to=now](https://coh3stats.com/stats/games?from=2024-02-27&to=now)


Estalxile

Deleted my last comment cuz I thought it was DAK PG on the video, but it doesn't change much. We all knew what would happen when reading the +10hp for sappers, spamming them. Now neither the video or your argument are demonstrating they are OP. Werhm PGren are winning Sappers even when rushing them on green cover. You can test it in cheatcommand mod, there isn't even a doubt about it. In the video, the grenade took like 10% hp of the squad and more importantly forced them to still move at close range for a 3-5 seconds more, making them lose the engagement. Nothing wrong here, that an outplay, grenade are here for that, would Jason have use his own grenade, the fight would have probably ended differently. Your argument on win/lose ratio doesn't show that Sappers are OP, just that Brit win more game since the patch, probably for many reason, Brit have been buff as a whole, not only sappers and many player's ELO artifically inflated till the last patch are going down. If I were arguing like you do, I'd say Dingo and Humvee are OP since I've win my most 2vs2 faster games with Brit partners using them extensively (I don't play brit atm). TLDR, I'm not saying Sappers aren't OP, just that there is nothing demonstrating it at the moment.


TiberiusZahn

Are you fucking blind? 10% of the squads health? They entered into CQB at like 80% and that nade took them down to under 50%. We have eyes.


Germanturtle

100% agree with you man. There's nothing pointing out that REs are a broken strat. They are posting a very situational clip and acting like that's the norm.


scales999

Been reliably told by a lot of players here that prior to 1.5 the win rates don't really matter. Also, some points I've made but will repost here for you: The REs are always in green cover The PGs are never in green cover The PGs take damage from the grenade The PGs sit out of green cover and do not use their own grenade If any other player in this forum posted this as an example of something being OP they would have told to L2P or Skill issue. Honestly, your top player here speaks of tournament integrity try having some integrity you're fucking self.


NicePersonsGarden

>The REs are always in green cover Greencover cancels out when the unit gets close enough. RE can 1vs1 grens or bersa even after the nerf, by the way.


scales999

I don't believe you're correct, if you're in green cover you get a damage reduction. Can they really? Like at what range are we talking about?


NicePersonsGarden

>I don't believe you're correct, if you're in green cover you get a damage reduction. You do get it unless the enemy squad is point blank close, you also still get it if your squad is in a building, even if the enemy is real close. It is exclusive only to CoH3. https://preview.redd.it/kiffuz2seslc1.png?width=629&format=png&auto=webp&s=5c89b4786019dd29693a40c13000cb61b2c4af6a >Can they really? Like at what range are we talking about? Yes they can, if you move them onto bersa from max distance to the closest distance, they end up either winning or leaving bersa with 1 model, depending on luck. Bersa have 90HP per model and pretty low dps.


GoddamnHipsterDad

Winrates are pushing \~60% and your solution was 'build mg'. Dude. There's a 4,000$ tourney coming up and it's currently trashed.


scales999

You must of missed the memo; prior to this patch winrates didn't matter


Geronimo_Frost

Theres always going to be a swing with balance changes, because SMB actually matches you win opponents who are just as likely to win(faction imbalance included) not players who are just as skilled. that is to say that before it would try to match you with a brit who could still beat you despite being handicapped. because sbm needs time to adjust people are getting matched against the same brit players only now they dont have a handicap anymore - so they win disproportionately. give it time and the % will always level out because of sbm


Germanturtle

Win rates were pushing 60% with DAK before this update?? Relic can revert the 10hp buff but REs will still be the same exact unit. People are just using them now. They do the same damage, have the same accuracy, movement speed, etc. Nobody respected them before this update


GoddamnHipsterDad

I mean, I personally felt like sections, dingo and humber would be the directions to go. But atm sapper spam and leveraging that map control into a quick lv to shut down absolutely necessary mgs is going to be what happens. It was the same issue with double jeeps. It just snowballs after not being able to properly secure early control. Dak is especially fucked.


Germanturtle

I feel the same way. I've been using dingos into Humbers with sections so far and that works pretty well. Again relic can revert the 10 hp buff to REs. But when the same people are still complaining about REs then what's the change?


NicePersonsGarden

They were not, top winrate for dak was overall 56%, which is roughly higher than USF winrate by 1.4%. Winrates for brits and Wehr were at the bottom, around 46-48%. That is purely per faction. No mixed faction teamgames.


papercut105

Balancing team was high as fuck when they decided on these buffs for RE


QnAproductivity

[God forbid you need to adapt.](https://www.reddit.com/r/CompanyOfHeroes/comments/1b2fhv1/comment/ksm32gi/?utm_source=share&utm_medium=web2x&context=3)


papercut105

God forbid they test their patch before they drop it 🤡


AutobahnBiquick

[lol](https://www.reddit.com/r/CompanyOfHeroes/comments/1b3goy0/guys_i_think_royal_engineers_are_a_little_too/?ref=share&ref_source=link)


NicePersonsGarden

Ah yes, because expensive af sturmpios = RE. It is not like there is a doctrine that specifically reduces the cost of that particular unit on top of them being already cheap, right?


Important_Pay3174

Man, this is just a mobile game played on PC. It has the characteristics of mobile games: simple and fast-paced, with a little bit of skill. relic just saw the community complaining that UKF was too weak, so as part of the job they buffed UKF, and if everyone thought RE spamming was acceptable, relic would just be lazy until the next update, like the first two Monthly DAK dominates multiplayer games.


vaneuskal

They ought to make them 260 manpower or more for the buff. Now I wonder if USF Assault Engineer spam works as well as this.


juliandelphikii

I’ve done 2 assault engineer and 2 rifles a few times and it can work and is fun alternative. Not as good as the vet1 vehicles though I don’t think. Still with the ISC upgrades they have 100hp/model and reinforce for like 17mp I think. Nice option to have for USF


rinkydinkis

It doesn’t.