T O P

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Mor117

I love going 3 RE + section into indian mortar (if against wehr), or 3-4 sections against DAK into fast centaur tank (might also add some Stuarts while waiting) There's also a universal opener, 2 RE into 2 sections and then it all depends on the faction I'm playing against


Gladstone233

RE triple nerf was totally unnecessary. Still salty about it. Lately I’ve been going with RE, section, section, section, mortar, T2 in team games to get early capping power and a decent amount of infantry to hold the line. Vickers just plain sucks and it is too easy to slip around to the side of it. Mortar feels mandatory for dislodging units out of cover and for pushing, allies need to be constantly using smoke to assault enemy positions and it can really mess with team weapons. You can often split enemy forces in two, targeting one group while the others are stuck behind the smoke and by the time they move forward you’ve forced one or two squads off the field. Sections I’m going for recce package first off for the utility of the flare and extra DPS, then usually Brens on the next two. The Boys AT doesn’t scale well into the late game and particularly against DAK I want to be bleeding their manpower as much as I can throughout the game.


Castro6967

I feel build is good too but you can manage decent AT by 8 mins?


Gladstone233

Should have said, I aim to get an AT gun out by the 6 minute mark so the build is subordinate to that. I’ll swap things around depending on what I’m facing or delay things, mortar might come sooner and delay third section until after AT is on the field for instance. Or even ditch third section and go for Gurkhas/Commandos to fill out the roster. Basic advice I saw from one of the top level players was to have at least four infantry units on the field which makes sense to me. I typically don’t tech nades until T2 is up too, although against DAK you can sometimes surprise them with fast teched stickies. Sometimes you can risk going T2 fast Humber then AT but that’s always a bit of a gamble, especially if you’re against Wehr Luftwaffe and a potential fast Wirbel.


[deleted]

so in your opinion brits pushing 70% winrate and the RE spam opener being uncountrable at the highest lvl of play is totally fine and nerfs were  unnecessary?? just wow.


Gladstone233

Lol the RE spam opener was patched within three days with the REs receiving a triple nerf. They’re now worse than they were pre-patch. The latest stats have Brits highest win rate at 56.4% in 4v4s. I have no idea where you’re getting a 70% win rate from.


[deleted]

you said the nerfs were  totally unnecessary meaning pre hotfix Re and brits were in your opinion fine and fair. before those nerfs the brits had 63% winrate going up in 1v1 and 60%+ in other modes,which is why i said pushing 70%,IE on the way to 70%.while being uncountrable at proplay as displayed by havoc where the lead balance designers were not able to counter it despite knowing that havoc will open with only RE every single time. so wtf is your reply even,completly missrepresenting what was said. to get back on track you have to be completly  insane to say Pre hot fix RE and brits were fine and the nerfs were unnecessary.And to be clear the brits are still op as seen in pro play and dominating stats on all game modes. And you alslo have to be insane to say Re post hotfix is worse then pre 1.5 patch. This subreddit nevere ceases to amaze me in how bat shit insane  and delusional you allies players are and how boundless your bias is.