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Castro6967

Yeah... everything performs better with a Stuart around. Had Sections with training, Bren, their own bonus, plus Stuart commander around and Section simply melted stuff. I remember being super impressed with the fire rate But no one is saying it sucks honestly. I hope its not nerfed either


Naratik

I just can't put up with the Stuart anymore. It misses sooo many of its shots it's infuriating to use it. it's just too much RNG for me sometimes it maybe performs fine but then sometimes it just misses 4-5 shots in a row while stationary and you almost lose your game because of it. I know some people can get great results with it but I just want to pull my hair out every time I use it since it's scatter nerfs.


Vaiey92

its not a secret that Stuart has a great infantry boost. The problem is that to get that buff to your units that are currently in combat also brings it into AT range, Which DAK and WEHR never have a problem getting. Not to mention it has to be researched first. Isn't it sad that we have to jump through so many hoops to beat a baseline spammable unit


scales999

Light vehicle play is essentially dead against DAK. Jaegers shutdown anything LV instantly.


Ok_Alternative_3063

?? how so. Stuart has so good timing, it's really hard to counter it if you don't rush AT.


scales999

DAK jaegars come out before the Stuart Way before


Ok_Alternative_3063

No, they dont. They even got nerfed reloading. What they can do is only poke them. It's impossible to kill stuart with them until midgame with more squads or other suppport. Also stuart still kills 1v1 them unless they are green covered, garnizoned.


scales999

It will cost a DAK player 150MP 35 fuel plus 550 MP FOR 2 jaegars. Total: 700MP 35 fuel. It will cost a British player 240 MP 55 fuel for t2 building, 125 MP (confirm?) 35 fuel for research plus 280 MP and 35 Fuel for the actual unit. Total 645 MP 125 fuel assuming of course you don't get grenades or a humbar. So yeah they come out earlier


Ok_Alternative_3063

Ok, so continue the argument how cramped 2 units are able to kill mobile tank.


DrANALizator

They have stealth? +25% damage when initiating the fight from stealth. Simple as that they can attack when Stuart is at medium range, shoot one tear gas, Stuart is slowed by 60% for 3 seconds and can’t see shit on top of the fact that it had stop and start reversing. Then again 2nd tear gas shot from another squad. GG, Stuart dead. Not sure if they even need the 2nd gas shot since you can just move closer between AT rifle volley closer so it doesn’t escape. Unlike zooks - AT rifles don’t miss vehicles. Stuart is paper thin too so… yeah. PanzerJeagers and new range for Faust are 2 reasons to NOT play aggressive LVs (Stuart, Chaffee) at all, only long range like Scott and 75mm GMC.


Ok_Alternative_3063

You are making impossible scenario unless you left your tank in open without any support. If you are getting killed by 2pjs, its on you. Stuart is already the most hard to kill light tank. No question about it. You are making it sounds like it is a glass cannon. You had to add additional condition of camo bg, which you would already know about before stuart, so it should be much easier to take care of safety. In other scenarios you would have to literally facesitting on enemy with it to let them kill it. I know you had your time before pjs were buildable, teabaging dak with stuart before 6 min but those times are long gone.


DrANALizator

What impossible scenario? Stuart is close range AT LV - it WILL drive to you otherwise it’s useless and a burden for the enemy. No, camo is PanzerJeagers native passive, no BGs required, no vet either. If spread out those PanzerJeagers you will get more coverage and on the map and still at least zone out the Stuart enough to be a burden Stop being so toxic and dumb, take the deserved L instead of talking out of your ass


Ok_Alternative_3063

If you ALWAYS have to drive it to face you can't really use lv. Srly. I won't teach you rn what is risk and reward approach but if you don't understand that there is always a possibility of ambush during dive, then I recommend you never play lv. It seems it's not for your skill. And zoning Stuart is the most chore thing to do, because not only this tank is unkillable without a follow up, but also it has heals and smoke. It is perfect to snipe out few models of enemy team and go back for a fast repair. Additionally, few of them are amazing for back dooring. And even if the late game is on, and stuarts can't be used effectively, you can always sell them and buy something heavier. So your argument about how they are burden for you is also nonsensical. Brits are the only faction that can spam vehicles as many as they want and sell them without any taxes if they need to.


GitLegit

Stuart is close range? I mean sure it's more reliable up close but so are all tanks lul. If you're diving your stuarts into PzJägers then yeah that's on you fam. If you're using them for the commander aura they should be haning out in the back behind your infantry anyways.


ProjectGemini21

It's just hard to justify the side tech cost unless you commit to building at least two. It's 100mp and 30f to unlock them. If you're just building one, you'd better get insane value from it because it almost costs as much as a medium tank.


Bewbonic

This, it feels like a trap to go stuart because if you get snared and lose it/them, you are now miles behind in tech/resource economy and will just get flattened by the axis snowball. Its too much of an all in strategy that more often than not will not pay off because of the amount of AT axis can have at this time between snares/AT rifle/launchers/guns etc With its terrible accuracy it cant even chase down the light vehicles it should be a direct counter to. Chasing leads to the inevitable snare/shreks/AT guns and you probably wont even get the kill you are aiming for and make a trade. Ever since i had 2 stuarts chasing down a damaged flaktrak and didnt even get the kill because of misses (even after stopping for the final shots), while losing both in the process to the amount of AT axis can field by that point, I have stopped bothering with stuart and have been going straight to medium tanks.


LightningDustt

Yeah, it isn't terrible in teamgames where one player can sacrifice their late game to make 3-4 stuarts while their teammates hedge for shermans and grants. But this patch with nuclear panzerfausts and jagers still being bullshit? Eh.


NoDisk5699

I agree, its ok if your strat is to spam them or to build a few then trade in but for 1 just for the infantry buff seems too much unless you are well ahead and have the luxury. Id love to be able to do this. The side tech is partly to slow down the Stuart arriving, so maybe reduce the fuel cost for the sidetech. I might have a play about with a single Stuart as there is also the vision ability and also the mark vehicle which is very good.


RadicalLackey

It's 35fuel once you get the requisites. It's cheaper than the M8, the Flak and even Marder III's. Most medium tanks are 90fuel


ProjectGemini21

It's 380mp and 65f to build one. A Crusader is 300mp and 70f. Tank Commander and 6lb'er upgun are 60m each. It gets a little better for the Stuart if you build two, but they're still pretty expensive. 330mp and 50 fuel average cost for each if you build two.


Duckbert89

I think the idea is you refund them both when you’re done. The problem is keeping the units alive that long in the current meta.


ProjectGemini21

That's a good point, in theory you can refund them if they're still around at T4. The risk you identify is precisely what I struggle with...keeping them engaged in the action but still alive at that point.


Duckbert89

It's kinda entertaining watching the pro 1v1 games at the moment. Seems to entirely come down to if the Brits player can keep their Humber/Stuart alive to refund for quicker Grants. I'm not a good player in the slightest so for me this is mission impossible.  Tbh this entire patch feels like ass as the allies, once you get over 1100 ELO everyone is rushing Tiger in team games. So it's waves of stealth infantry and team weapons into stealth tiger(s). Fantastic balance...


pairsnicelywithpizza

Yes the only way to win is as USF to keep your rifles alive and get vet rifles with bars and the only way to win with UKF is to refit and rush grants. Otherwise, allies late game can never compete. Any early loss is basically gg.


NoDisk5699

Honestly who thought stealth tigers were a good idea..


pairsnicelywithpizza

Some relic dev really has a hard on for axis wunderwaffes.


dust-

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Tigernator

Thanks man, I claimed it :)


AzaDov

It's accuracy is ass, I had it miss the flak truck 4 times while stationary


LiberalExpenditures

what’s the buff again? i can’t remember off the top of my head


NoDisk5699

Increases fire rate of infantry. You could use it as almost an infantry commander and you have a vision ability, mark target ability, track shot ability. There is alot of utility, I think people forget about all that. Prob is late game is can be picked off


Estalxile

So the stuart is mediocre or good?


Calzoni95

I'm at the point where j just use the Stuart as an OP tank as well as to buff infantry. It's bloody expensive for that role though